Author Topic: Quick Start Mech Bay Map  (Read 2282 times)

SANSd20

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Quick Start Mech Bay Map
« on: 21 January 2023, 19:23:24 »
I know this is a long shot, and I should have asked sooner, but does anyone have a better version of the Mech Bay map from the Quick Start Rules?
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Daryk

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Re: Quick Start Mech Bay Map
« Reply #1 on: 21 January 2023, 20:28:30 »
Define "better"? ???

SANSd20

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Re: Quick Start Mech Bay Map
« Reply #2 on: 21 January 2023, 21:38:34 »
Higher resolution, less to no artifacts. Clearer text. The map itself is fine, but the quality it is subpar.
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Daryk

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Re: Quick Start Mech Bay Map
« Reply #3 on: 22 January 2023, 03:43:47 »
Extracting it from the pdf, it looks like the only way to get what you want is to draw it from scratch, sorry...  :-\

SANSd20

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Re: Quick Start Mech Bay Map
« Reply #4 on: 22 January 2023, 11:25:22 »
I was afraid of that. So, after some typeface searching and a few min in photoshop, I was able to slightly clean it up. Mostly the text is cleaner (clearer?).


<image delete by poster>
« Last Edit: 10 December 2023, 04:06:16 by SANSd20 »
Mecr KS back #244

Daryk

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Re: Quick Start Mech Bay Map
« Reply #5 on: 22 January 2023, 11:31:50 »
Yes, the text is MUCH clearer!  All I can offer on the graphic is a complete re-draw, but that would be mean pretty much NO detail.

SANSd20

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Re: Quick Start Mech Bay Map
« Reply #6 on: 10 December 2023, 04:05:20 »
An update no one was asking for...


I got the tiles to show up more clearly now.
Mecr KS back #244

Daryk

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Re: Quick Start Mech Bay Map
« Reply #7 on: 10 December 2023, 07:48:58 »
Progress is progress! :)

Horsemen

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Re: Quick Start Mech Bay Map
« Reply #8 on: 11 January 2024, 18:37:04 »
Cool.

Daryk

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Re: Quick Start Mech Bay Map
« Reply #9 on: 11 January 2024, 18:44:47 »
Something that just struck me: the AsTech bunks work out if they're triple stacked (24 total to support 4 techs = 4 Full Tech Teams of 7), but the Security bunks don't.  As singles, you get a squad of 7 (including the commander).  Any stacking arrangement gives you an odd number of infantry.  Totally not your fault, but something that's going to bother me for a while...

SANSd20

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Re: Quick Start Mech Bay Map
« Reply #10 on: 24 January 2024, 15:08:41 »
Something that just struck me: the AsTech bunks work out if they're triple stacked (24 total to support 4 techs = 4 Full Tech Teams of 7), but the Security bunks don't.  As singles, you get a squad of 7 (including the commander).  Any stacking arrangement gives you an odd number of infantry.  Totally not your fault, but something that's going to bother me for a while...


The map is right.



Quote
Opposition
Intelligence indicates four MechWarriors, four technicians, eight astechs and seven security guards are present. The security guards work in three shifts of two guards each; the seventh guard is their commander.
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Daryk

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Re: Quick Start Mech Bay Map
« Reply #11 on: 24 January 2024, 20:49:58 »
Ah, TPTB wrote this before CampOps fixed AsTech support requirements.

Paul

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Re: Quick Start Mech Bay Map
« Reply #12 on: 26 January 2024, 00:11:55 »
Ah, TPTB wrote this before CampOps fixed AsTech support requirements.

First version, I had 0 astechs...
The solution is just ignore Paul.

Daryk

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Re: Quick Start Mech Bay Map
« Reply #13 on: 26 January 2024, 04:30:18 »
Thanks for the confirmation, Paul! :)

 

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