Author Topic: Conventional Infantry 102: Alternate Formations II: US Army Striker Company  (Read 12140 times)

Fireangel

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Conventional Infantry 102: Alternate Formations II: Converting a US Army Striker Company to Battletech Standard

Conventional infantry 101

Conventional infantry 102 I: USMC
Conventional infantry 102 III: U.S. Civil War
Conventional infantry 102 IV: Soviet Motorized Rifle Division
Conventional infantry 102 V: FASA’s Renegade Legion


Well, in the previous article we have seen how to work within the rules to adapt a real-world military formation to a fully legal unit in BattleTech. Now, I’ll be tackling something a bit more complicated. By “a bit more complicated” I mean a US Army Stryker Brigade Combat Team (SBCT) Infantry Rifle Company.

What’s the big deal, you ask? There are several ways of writing this up in BT, all yielding equally legal-under-the-rules results with vastly different combat capabilities.

First things first; most of those reading this article will be unfamiliar with an SBCT. Let’s break it down: the Stryker part refers to the Styker IFV family of eight-wheeled combat vehicles. I’m sure that a close approximation can be built under the rules or substituted for suitable existing canon vehicles; this article is not about the actual capability of the unit’s vehicles (except in the generic sense), but about the organization of the company as a conventional infantry unit/meta-unit under BattleTech Tech Manual rules; as such, I’ll be using the more generic “IFV” term when speaking of the Stryker IFVs or their BT equivalents. The Brigade part might be a bit confusing to BT players; the Company to be constructed is part of a Battalion (3 companies [more or less; I’ll get to that shortly] to a Battalion), with three [ditto] Battalions to a Brigade. Yes; in other words, a US Army Brigade is equivalent to a BT Regiment. The “Combat Team” part should be familiar to anyone who has had to build a Regimental Combat Team in BT; it is not just one regiment; it is a group of several units put together under a single command structure; make no mistake; the “company” constructed will be similar to a combined arms battalion in BattleTech. That’s where the fun is and the headaches begin.

So let’s start at the beginning; the SBCT Company breaks down into the following components:


Company HQ: This includes two IFV’s, two heavy transport trucks (with trailers) and two light transports (HMMWVs) with trailers and the Company HQ staff.

MGS Platoon: MGS stands for “Mobile Gun System” and means basically a Stryker with a 105mm tank gun instead of an infantry compartment. This platoon consists of three MGS IFV and their crews.

Mortar Section: Another “support” element; this one consists of two MC (Mortar Carrier) IFVs, but instead of regular infantry, each carries (in addition to the built-in mortar) a three-man mortar crew that can dismount and fire independently of the carrier.

Fire Support Team: In BT terms: an IFV with TAG; these are spotters and fire coordinators; one FIST (Fire Support Team) IFV and its crew is the entire section.

Sniper Team; three dudes on foot with a BFG (no, you look that one up). Sniper, observer and bodyguard.

Medical Evacuation Team: An MEV (Medical Evacuation Vehicle); basically an IFV fitted as an ambulance with its crew.

THREE Rifle Platoons; The “meat” of the company; each platoon consists of four IFVs and crews, three 9-trooper rifle squads, one 7-trooper weapons squad and a platoon HQ section of four plus an attached platoon medic from the Battalion pool.


See what I mean about “BT battalion sized”?

Let’s get cracking.


We’ll start with the Rifle Platoons.

Each platoon has three foot infantry squads of 9 troopers each. Each squad is composed of two fireteams of four troopers (2 rifles, one grenadier, one SAW, just like the USMC fire teams discussed in the earlier article) plus a squad leader. We could do the same thing we did for the USMC rifle platoon and declare each fire team a “squad” and the actual squad would be a BT 2-squad platoon, but given the per-vehicle organization (plus the need for weapons distribution for a Javelin anti-tank team), it would be best to keep the 9-trooper squad as a BT TM-constructed two-fireteam foot squad.

So why not mechanized? After all, these are mechanized troops. The reason is simple; in BT, “BT mechanized” infantry stay with their vehicles at all times (even bringing them upstairs in buildings!), while US Army mechanized infantry dogma stresses tactical separation of squad and vehicle.

So we have each squad comprised of two 4-trooper fireteams plus the squad leader. Three of these squads comprise a 27-trooper foot platoon (but we’ll keep them separate, using squad deployment rules).

But wait! There’s more! These squads come in two basic flavours; Javelin and Rifle. Yes, I know, I’m not actually building specific statted units (yet), but I’m still discussing generalizations (I’ll use “Javelin” as a general term for a heavy infantry support weapon). So these two types are mixed in a Styker platoon, depending on specific units; Javelin teams (these squads have 7 assault rifles [or equivalents] and two support weapons, with the commensurate loss of mobility; move or fire, not both) and Rifle teams (seven assault rifles [or equivalents] and two long-range rifles as secondary [NOT support] weapons; this distinction is important because in BT, since these are not support weapons, two of them in the same squad do not affect MP; i.e. these squads can move and fire the same round) are combined in platoons in a two-to-one ratio depending on unit (two Jav, one Long Rifle OR two Long Rifle, one Jav). Rarely you might find an all-Jav or all-rifle platoon, but the tactical versatility offered by the combination of the two is one of the strengths of the SBCT.

So how do we achieve this? After all, one cannot combine different squad types in the same platoon! Simple; the company has three platoons; each with three squads, for a total of nine squads; build two “solid” platoons of one type and one of the other, split them into squads and recombine the separate squads into “platoons” composed of two of one and one of the other plus a weapons team.

Thought I’d forgotten that little detail? A SBCT Company Rifle Platoon’s Weapon Team rides a fourth IFV in the platoon and is comprised of a seven troopers in a single squad; two three-crew Machine Guns and one SAW; this can be created in BT as a single 7-trooper, two fireteam (each with one MG) plus squad leader squad, part of a three-squad (21 trooper) BT platoon (at the company level) deployed as squads and spread out among the company’s three platoons.

What about the 4 (5) trooper platoon HQ element? Here we have two options; either we integrate them as part of the IFV crews or we organize them as a separate squad, either a 0-1 secondary weapon 4-trooper squad (like the Weapons Team, these can be combined into a three-squad platoon at the company level and split into squads for deployment with each platoon) OR as a 0-1 secondary weapon PLUS 1 paramedic 5-trooper squad (ditto).

Let’s review so far:

For the three rifle platoons we need:

12 IFV/APC’s
3 platoons foot infantry (3 nine-trooper squads each): 1 Javelin, 2 Long Rifle OR vice versa
1 Platoon foot infantry (3 seven-trooper squads): Heavy MG
1 Platoon foot infantry [optional] (3 four- or five-trooper squads): Light rifle w/ optional paramedic

Divided up per platoon:

4 IFV/APC’s
2 Javelin OR Long Rifle Squads
1 Long Rifle OR Javelin Squad
1 Heavy MG Squad
1 HQ Squad (optional)

Note that if super-simplified, we could abstract the whole thing as a single BT generic platoon split into four 7-trooper squads, but it would lose the flavor of the original and not count on the additional elements;

Where to next? MSG Platoon is easy; take three IFV’s, mod them out by exchanging the infantry compartment for a heavy battlefield weapon (to stay in flavor, an AC or Rifle [cannon] would do nicely… might require pumping up the overall tonnage) or for simplicity selecting a light tank with a similar MP/movement profile to the IFV’s (wheeled, hover, etc).

Fire Support Team is also easy (especially easy!): one IFV swapping out its one-ton infantry compartment for TAG gear. In standard (simplified) BT organization we can even mark this as the fourth vehicle of the MSG platoon or a third member of the Mortar Section.

Mortar Section is a little tougher; here is another IFV/APC plus foot infantry unit; the two IFVs are equipped with mortars. While ‘mech mortars might seem an obvious choice, LRMs are also capable if indirect fire; the foot infantry component is two three-man mortar crews (one per IFV, so an infantry compartment is still needed). The obvious solution is to make each crew a one-fireteam squad and the two together are a two-squad, 6-trooper platoon. One problem with that: in Battletech, infantry support mortars are (incredibly enough) not “indirect fire-capable” weapons, which is the whole point of the mortar [Note: that has been errata’d, squads armed with two mortars are capable of indirect fire – FA] Additionally, even if it were, the infantry support mortars in TM have notoriously short ranges (nine hexes [270m] for a heavy mortar and only three hexes [90m!] for a light!). This can be solved by assigning the other two “crew” long-ranged primary weapons, but does not address the lack of indirect fire capability.

If we [use the current errata] that squads with two mortars as secondary/support weapons are capable of indirect fire capability, we encounter the problem of unit size with pathetic range; either a four-trooper, two fireteam squad with a maximum range of 90m OR a twice-as-large six-trooper, two fireteam squad with a maximum range of 270m.

Since this article seeks to make a fully legal unit under the construction rules, I’ll select the first option (heavy mortar with two equally-ranged [there are no range-4 primary weapons] laser rifles we can fluff as “laser designators” for the mortar rounds). We could even say that they are built as a six-squad, 18-trooper platoon at the battalion level and spread out two-squads-per-company.

Medical Evacuation Team is also easy: the single IFV is stripped of weapons and outfitted as an ambulance; paramedic equipment, cargo/stretcher compartment, etc… includes driver and two medics (the senior medic is the vehicle commander). We could also include the company medical team as a separate component (foot; one senior medic [company] + three platoon medics) if not integrated into the HQ elements of the company or platoons.

So now the company HQ Section; Here we have two Command IFV’s; basically the same as regular IFV’s, but with additional communications and electronics gear; the infantry compartment houses the company commander (or the XO) and a radio/commo specialist. To this was added two hemitts and two cargo humvees, all four with trailers for carrying supplies and equipment from the logistics/supply section plus the personnel to operate it.

That is the basic Stryker company, to which may be attached:

Engineer Assets: usually a squad of Combat Engineers in a Stryker ESV variant (Engineer Squad Vehicle), which is equipped with mine/obstacle clearing and disposal equipment in addition to the foot engineers. The ESV is sometimes equipped with a trailer for additional equipment. These assets are drawn from the Brigade or Division level. (I’ll deal with engineering assets in a later article).

Anti-Air Stinger Team: Attached if needed from the division level, an AA-equipped infantry squad riding an IFV (with or without integral AA capability).

Recon Squad: attached from the battalion level, a Recon Variant IFV (additional recon equipment) carrying a 5-7 trooper squad of scouts.

Additional assets may be attached ad-hoc as mission parameters require.


So let’s do the master recap; a SBCT Company comprises:

20-22 combat vehicles (5-6 “lances”; nearly two BT companies)
5-8 non-combat vehicles (1-2 “lances”)
5-6 foot infantry platoons (deployed in squads; two BT companies)

In total, approximately two vehicle companies and two infantry companies; a BT combined arms conventional battalion. Its true power depends on the actual vehicles and infantry types composing the force; an all- “10-ton APC” force cannot compare in power to an all- “3026 Goblin variants” force or an all-Epona force. If we were to custom build close equivalents to the Stryker and its variants using BT TM construction rules, we would have a fairly potent medium infantry force.

On the other end of the spectrum, if the force is patterned on BT mechanized conventional infantry, you end up with a pathetically weak two companies incapable of even approximating the power or versatility of half of an SBCT.


We have seen in this article so far how to use the infantry construction rules to construct a military force based closely and realistically on a real-world prototype and how it can be easily modified to fit different specific equipment. We can also use the organization seen here to construct effective and realistic units capable of doing more than being mowed down by ‘mechs in a battlefield.

Any questions?



[Edit – corrected character weirdness caused by the last forum crash and corrected typos – FA]
« Last Edit: 29 July 2012, 16:01:24 by Fireangel »

Zureal

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 I must say, this is a exelant series of articles  O0 It gives me hope for infantry and combined arms units  {>{>

Fireangel

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Glad you enjoyed it!  :)

Currently working on part III and appendices for the first two.

Paladin1

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These Alternate Formation articles are great Fireangel, but weren't the BCTs originally combined arms with integrated armor and artillery support or am I wrong about that?

EricJ

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Yep, every BCT has it's own Arty Battalion so if the Brigade moves, then the arty deploys with the Brigade, part of the "modular force package" so commanders aren't running around trying to figure out who supports whom.

Fireangel

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These Alternate Formation articles are great Fireangel, but weren't the BCTs originally combined arms with integrated armor and artillery support or am I wrong about that?

Yes, you are correct about that, but artillery is attached at the Brigade level (one battalion per brigade). I detailed a company; three companies (plus other elements) make a battalion, three battalions (plus other elements) make a brigade.

Dedicated artillery assets are rarely directly attached to individual companies.

EricJ

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Oh just saw that... FIST is never part of the Mortar Section per se.  Yes we work with the Mortars and above but your FOs are at Infantry Platoon level and your HQ element is in the Headquarters Platoon, at least by today's setup.

Fireangel

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Oh just saw that... FIST is never part of the Mortar Section per se.  Yes we work with the Mortars and above but your FOs are at Infantry Platoon level and your HQ element is in the Headquarters Platoon, at least by today's setup.

Correct. FIST is not part of the real-world Mortar Section; my statement was: "In standard (simplified) BT organization...", mentioned because BT (BattleTech) organization hates dangling units.


EricJ

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Fair enough, though you still could put that in a Command Company OR if you're looking at maneuver, just make one of the vehicles a FIST Vehicle and so on.  Cool all the way around though.

Paladin1

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Yes, you are correct about that, but artillery is attached at the Brigade level (one battalion per brigade). I detailed a company; three companies (plus other elements) make a battalion, three battalions (plus other elements) make a brigade.

Dedicated artillery assets are rarely directly attached to individual companies.
I understand that artillery is attached at the Brigade level, I thought that you were fleshing out the Company level to act as the building blocks for the component Battalions in the Brigade and wanted to see how the entire BCT worked together. 

For example, I seem to recall that while most BCTs are mechanized units now, they also contain organic armor support.  If this is true, how would this armor support be represented in BT terms?  Do BCTs utilize homogenous armor and infantry units and only combine them as required by the mission or are units mixed into combined-arms arrangements on a permanent basis?  The Striker model that you illustrated seems to indicate a permanent combined-arms approach, but I'm not foolish enough to equate a Striker MGS with an Abrams.

In a related vein, are Striker BCTs and Bradley equipped Mechanized units utilizing the same style of organization or is there a different type for Bradley equipped units?


EricJ

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I've so far myself have been in two light BCTs, and therefore no armor support (or anything heavier than say, an MRAP, but that was in Afghanistan) integral to what I was used to.  It was two light infantry battalions and a RSTA Battalion, with light arty as our BDE level Battalion.

And sorry to take the thunder away Fireangel.... Current Armor/Infantry Battalions have two Companies pure tanks, and two companies pure Infantry.  Granted that was in 07 so I may be off on that one, but that's what I remember, so yes newer Battalions have two and two.  The C and D Companies would swap out a platoon, so one rifle (mech or light) would go to the D Company, and then the Armor platoon would go to the C Company.

Not sure with Stryker as I've never been in one.

Fireangel

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I understand that artillery is attached at the Brigade level, I thought that you were fleshing out the Company level to act as the building blocks for the component Battalions in the Brigade and wanted to see how the entire BCT worked together. 

I decided to just stay at the company level, only touching on higher formations, in order to show field flexibility in the formation and, frankly, because that is the focus of a very detailed doc I came across.

A full-on brigade (according to the document I have; I'm ex USN, not Army) consists of:

•   Brigade headquarters and headquarters company (HHC).
•   Infantry battalion (x3).
•   Reconnaissance, surveillance, and target acquisition (RSTA) squadron.
•   Antitank company.
•   Artillery battalion.
•   Medium engineer company.
•   Military intelligence company.
•   Signal company.
•   Brigade support battalion.

The Infantry Battalion consists of three companies and a battalion HHC, which includes a reconnaissance platoon, mortar platoon, medical platoon, communication section, and sniper squad of its very own.

Quote
For example, I seem to recall that while most BCTs are mechanized units now, they also contain organic armor support.  If this is true, how would this armor support be represented in BT terms?  Do BCTs utilize homogenous armor and infantry units and only combine them as required by the mission or are units mixed into combined-arms arrangements on a permanent basis?  The Striker model that you illustrated seems to indicate a permanent combined-arms approach, but I'm not foolish enough to equate a Striker MGS with an Abrams.

My main approach is for the infantry company and its organic Strykers. Unfortunately, the document I have makes only passing reference to armour support. If I were to guess (and it is a guess; help me out), I'd assume a tank platoon attached at the company or battalion level.

Quote
In a related vein, are Striker BCTs and Bradley equipped Mechanized units utilizing the same style of organization or is there a different type for Bradley equipped units?

Bradleys are heavier vehicles, but have smaller infantry payloads; according to an older (and incomplete) manual: "A (Bradley) platoon is equipped with four Bradleys organized in two, two-vehicle sections. Three 9-man squads are carried in the four vehicles."


And sorry to take the thunder away Fireangel.... Current Armor/Infantry Battalions have two Companies pure tanks, and two companies pure Infantry.  Granted that was in 07 so I may be off on that one, but that's what I remember, so yes newer Battalions have two and two.  The C and D Companies would swap out a platoon, so one rifle (mech or light) would go to the D Company, and then the Armor platoon would go to the C Company.

Not sure with Stryker as I've never been in one.

Don't be sorry; Input is greatly appreciated.

The doc I've got gives the following in the introduction:

"The SBCT infantry rifle company capitalizes on the strengths and minimizes the limitations of mechanized and light doctrine. The light infantry ethos is the foundation of this organization but is combined with the speed, mobility, and precision of mounted warfare. Success is achieved by integrating the complementary characteristics of each type of infantry where decisive action must occur."

Further down it states:

"Because the fundamentals of fire and maneuver are unchanged, the majority of the combat power of the SBCT infantry rifle company lies in its highly trained squads and platoons. The organic vehicles in the platoons are for moving infantry to the fight swiftly and providing tactical flexibility while tailoring the soldiers' loads through a "mobile arms room" concept. There is also a mobile gun system (MGS) platoon that supports the infantry fight with long-range precision fires. The MGS is a fighting vehicle but is not a Bradley or a tank and should not be employed in the traditional sense of a fighting vehicle. Flexibility is the key to the rifle company. Current and predicted global situations dictate the need for a force that is rapidly deployable (within 96 hours), lethal, and flexible enough to address the full spectrum of Army operations."

From this (and the rest of the document, as well as other sources) I believe that the Striker BCT is not intended to have integral MBT capability. I could be wrong.

Paladin1

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I decided to just stay at the company level, only touching on higher formations, in order to show field flexibility in the formation and, frankly, because that is the focus of a very detailed doc I came across.

A full-on brigade (according to the document I have; I'm ex USN, not Army) consists of:

•   Brigade headquarters and headquarters company (HHC).
•   Infantry battalion (x3).
•   Reconnaissance, surveillance, and target acquisition (RSTA) squadron.
•   Antitank company.
•   Artillery battalion.
•   Medium engineer company.
•   Military intelligence company.
•   Signal company.
•   Brigade support battalion.

The Infantry Battalion consists of three companies and a battalion HHC, which includes a reconnaissance platoon, mortar platoon, medical platoon, communication section, and sniper squad of its very own.

I suspect that this is an updated version of the document that I came across back around 2002 or 2003 which detailed the theory behind the proposed BCT formation.  At the time that I first found it, the BCT had not been officially adopted yet and it was understood that the TO&E was experimental and subject to change.

For example, one change that I have noticed is the replacement of the Armored Cavalry Squadron with a Reconnaissance, surveillance, and target acquisition (RSTA) squadron.  The old BCT formation was equipped with a traditional Armored Cavalry unit, including Abrams, Bradleys and Paladins instead of FIST equipped Strykers.  Interesting change, but understandable if the goal is to make the entire unit capable of being air lifted.

Quote
My main approach is for the infantry company and its organic Strykers. Unfortunately, the document I have makes only passing reference to armour support. If I were to guess (and it is a guess; help me out), I'd assume a tank platoon attached at the company or battalion level.
I would assume the same thing, but like you it would only be a guess.  I'll leave the explanations up to the professionals.

Quote
Bradleys are heavier vehicles, but have smaller infantry payloads; according to an older (and incomplete) manual: "A (Bradley) platoon is equipped with four Bradleys organized in two, two-vehicle sections. Three 9-man squads are carried in the four vehicles."
This is one of those areas that I will never understand how the military works.  How do you get three 9-man squads out of four vehicles without breaking up a fireteam somewhere?

Quote
The doc I've got gives the following in the introduction:

"The SBCT infantry rifle company capitalizes on the strengths and minimizes the limitations of mechanized and light doctrine. The light infantry ethos is the foundation of this organization but is combined with the speed, mobility, and precision of mounted warfare. Success is achieved by integrating the complementary characteristics of each type of infantry where decisive action must occur."

Further down it states:

"Because the fundamentals of fire and maneuver are unchanged, the majority of the combat power of the SBCT infantry rifle company lies in its highly trained squads and platoons. The organic vehicles in the platoons are for moving infantry to the fight swiftly and providing tactical flexibility while tailoring the soldiers' loads through a "mobile arms room" concept. There is also a mobile gun system (MGS) platoon that supports the infantry fight with long-range precision fires. The MGS is a fighting vehicle but is not a Bradley or a tank and should not be employed in the traditional sense of a fighting vehicle. Flexibility is the key to the rifle company. Current and predicted global situations dictate the need for a force that is rapidly deployable (within 96 hours), lethal, and flexible enough to address the full spectrum of Army operations."

From this (and the rest of the document, as well as other sources) I believe that the Striker BCT is not intended to have integral MBT capability. I could be wrong.
After reading this, I'd have to agree with you and say that the Stryker BCTs are more of a light cavalry or light mounted infantry unit than a unit with organic heavy support such as the Abrams, so the obvious next question would be "What would a heavy mechanized infantry unit look like?"

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Very cool writeup here! Makes me want to whip up record sheets for this company, and try it in an actual fight. (I'd probably break my own rules and do custom stats for the Strykers; to me, it's not a real custom if you're converting a unit from another universe, in this case, the non-fictional one.) It does look like your individual units would be at a severe disadvantage in terms of raw firepower per infantry stand, but the sheer flexibility and coverage options could easily make up for it.
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Quote
Bradleys are heavier vehicles, but have smaller infantry payloads; according to an older (and incomplete) manual: "A (Bradley) platoon is equipped with four Bradleys organized in two, two-vehicle sections. Three 9-man squads are carried in the four vehicles."

Is this done by placing a squad in each of the Bradleys, with the crew of the Bradley counted as a fire team within the squad, and the fourth Bradley belonging to the platoon HQ element plus a crew?
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Paladin1

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Very cool writeup here! Makes me want to whip up record sheets for this company, and try it in an actual fight. (I'd probably break my own rules and do custom stats for the Strykers; to me, it's not a real custom if you're converting a unit from another universe, in this case, the non-fictional one.) It does look like your individual units would be at a severe disadvantage in terms of raw firepower per infantry stand, but the sheer flexibility and coverage options could easily make up for it.
You would be at a disadvantage if you were up against 28 man platoon stands with nothing more than the infantry, but what about the weapons on the Strykers themselves?  That's going to help out quite a bit, even if you don't incorporate the Stryker MGS Platoon or the FIST Platoon.

Frankly, this unit is just all kinds of nasty and they're not even what's traditionally considered Mechanized Infantry.

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Is this done by placing a squad in each of the Bradleys, with the crew of the Bradley counted as a fire team within the squad, and the fourth Bradley belonging to the platoon HQ element plus a crew?

No the squad is split up between two vehicles. The Squad is 9 men, but the vehicle carry's 6 or 7 men (sans crew).

Fireangel

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No the squad is split up between two vehicles. The Squad is 9 men, but the vehicle carry's 6 or 7 men (sans crew).

Which means that each one of the four Brads carries a fireteam and a half; basically, each 2-Brad section takes a squad and puts a fireteam in each of the the Brads. The supernuminary third squad gets split into smaller elements that ride where they fit (at least that is what a former Brad driver told me this morning).

I'm glad BT 1-ton infantry compartments can fit 9 troopers.  [rockon]

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Which means that each one of the four Brads carries a fireteam and a half; basically, each 2-Brad section takes a squad and puts a fireteam in each of the the Brads. The supernuminary third squad gets split into smaller elements that ride where they fit (at least that is what a former Brad driver told me this morning).

That's silly, I prefer my model  :P

I'm glad BT 1-ton infantry compartments can fit 9 troopers.  [rockon]

I thought they only took 7 troopers but I haven't looked in detail at the BT rules for giving squishies eggshells to use as self-propelled coffin/crematoriums  ;) (BT APCs, not Strykers - I don't know enough about them)

edited for spelling and clarity
 
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Fireangel

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I thought they only took 7 troopers but I haven't looked in detail at the BT rules for giving squishies eggshells to use as self-propelled coffin/crematoriums  ;) (BT APCs, not Strykers - I don't know enough about them)

The "7-trooper compartment" actually can hold a full ton of infantry, up to and including a full 10-trooper BT foot infantry squad; this is because a BT foot platoon weighs three tons; the 7 trooper, 4 squad organization is the reason four vehicles are used.

Also keep in mind that the 10-ton APC is not the only unit with a one-ton compartment; the 3026 Goblin packs a 1-ton seven-trooper squad as well.

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There are actually several units with 1-ton bays out there. I'm just not sure which one best represents a Stryker(and nothing is a perfect fit). Personally, I'd use Goblins if I wanted to play a US force equipped with Bradleys.
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Fireangel

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There are actually several units with 1-ton bays out there.

I'm just off-the-top-of-my-head'ding it. I didn't want to include VTOLs in the mix (I'm a heavy Ferret user).