In the refit rules provided on page 211 of the fourth printing of Campaign Operations, the refit class often depends on the components and equipment already present in a unit. When salvaging units after a battle, it is very likely that it will have significant damage, and also that the new owners may wish to perform a field refit to align it with their combat doctrine.
How are destroyed components treated for refit purposes? Are they treated as if they were intact, or are they not counted at all?
As an example, consider a BattleMech salvaged after the pilot ejected, missing a standard cockpit as a result. Would any refit from this point constitute a Class E refit, as a cockpit is being added? If not, would adding a different cockpit than it originally had still be Class E, even though there is no existing cockpit being changed?
If a BattleMech is missing a limb (or suffered a shoulder/hip crit), does a refit ignore that limb entirely or incorporate the time needed to replace it? If all components in an area have been destroyed, does adding different components in a refit constitute replacement (Class B) or new additions (Class C)?
Personally, I think it would be silly for the refit rules to encourage getting fresh replacement components only to immediately swap them out in a field refit. However, I also think it could be interesting to allow normally-intensive changes like engine or cockpit swaps to be easier due to having to replace them anyway.