Support LanceThis was originally intended as a Pursuit Lance. I wanted something faster than my Assault or Fire Lances, for dealing with objectives, chasing down enemies, or just overall threatening moves to my opponent that he has to deal with. I didn’t want to go too light, considering the 21st Centauri Lancers’ overall heavy weight rating.
Blood Stalker (the Pursuit Lance bonus ability) wasn’t something I was happy with though. For a Lance that I wanted to dictate to the opponent with, Blood Stalker turns that around and dictates to me how I need to act. I have to go after the stalked unit(s). So I looked at other formation types.
A Striker Lance is a fairly simple choice. Take fast units and make them go faster. That could have worked, and remains a backup plan. A Recon Lance works well with indirect/artillery, but my Fire Lance was direct fire, so it’s not as useful in this force. I decided what I really wanted was the Demoralizer from the Assault Lance, on faster (aka lighter) than allowed for Assault Lances. A Support Lance lets me play with Demoralizer on such units, so I’m going to try it with this force. Support Lances have no requirements, and they can benefit from the bonus abilities of another formation in the force. So I can support my Assault Lance and get one of their SPAs…
Unit Selection
I want primarily mediums for my Support Lance. I want some armor and decent (10”+) speed. I actually went a little heavier on my first choice, a Quickdraw. A tough and fast heavy, its firepower is a little lacking compared to most heavies. But it’s perfect for making a nuisance of itself. A +3 TMM (when jumping) with heavy armor is not anyone’s first choice of targets. It’s available to everyone that wants it, and it’s slightly more common in the Free Worlds League. So good match there.
The Trebuchet provides a bit of firepower to the lance. Another common ‘mech that is even more common in the FWL. Normally used for fire support, I take the 5J variant that drops an LRM launcher for jump jets. Another pesky ‘mech for my Support Lance, though not as tough as the Quickdraw.
The last two I’m running low on PV, so I go lower on the medium weight range. The Hermes II and Vulcan are more common FWL ‘mechs. Both are very fast, capable of a +3 TMM (Vulcan with jumping). It’s hard to be called tough at that weight, but for their weight they are ok. I switch both to variants that have more short/medium range firepower.
Formation Requirements
Support Lances have no requirements, so this is an easy step!
Other Possible Formation Types
Pursuit and Striker are possible with this Lance. If Demoralizer doesn’t work as well as I hope, Striker would be my next choice for more backstabbing.
Special Pilot Abilities
Technically I can pick any lance in my force, and receive half its bonus abilities. So I could emulate the Fire Lance and get a Sniper SPA. I considered having that option available and leaving the Support Lance Trebuchet as a standard 5N with the long range damage of 2, but I really don’t think I’ll ever use that option.
Supporting the Assault Lance gives me one Demoralizer (assuming the Assault Lance chooses that option). That’s what I’ve intended this formation for from the start. The real drawback is only getting one SPA when the “real” formations would get two. That’s my only hesitation with this Support Lance.
Painting
After the priming, base coat and blacking out some areas, I then pulled out a dry brush for highlighting. This was a step I was really worried about. It’s pretty much where I find out if I just wasted my painting time or not. My miniatures were pretty dark at this point, after the black wash. I wanted to get to my lighter Royal Blue, but not contrast with the washed base coat to where the overall effect wasn’t shading/highlighting but two different colors.
I started with FolkArt Light Blue. By itself, this is probably too much of a contrast. It’s a Carolina Blue, Sky Blue color. I mixed it with FolkArt Metallic Blue Sapphire. This by itself probably wouldn’t have had a very noticeable effect. But mixing the two, equal parts of each, I hoped would be a nice highlight and a bit of the metallic sparkle.
I was very happy with these results. I don’t think my camera work does them justice, either coming out too light or too dark. The metallic effect doesn’t stand out, but makes it I think it made a very nice blue with the Light Blue. I also did a very cheap “jeweling” effect. I took a FolkArt Orange and put a single line across most cockpit windows. From across the table it works very well. It doesn’t stand up to closeups, but that’s beyond my goals anyway.
I was so happy with the resulting miniatures that I got brave and freehanded some 21st Centauri Lancer logos. Most are on the right front torso, a few on the right side (shoulder panels), and one had to go on the left front. The best I can say is that it didn’t ruin them.
I added some rocks with white glue to my bases. I wanted to keep them simple. And then I spray sealed them.
We were supposed to take several months painting, but I don’t have the time (or maybe dedication) to keep at them for an extended time. I primed them all at once. Then did all the painting through basing in one sitting. By the time I finished the last of the twelve, the first was dried and ready for the next step. I did have to redo one of the ‘mechs (the Trebuchet) the next day. My son saw me painting and requested one to paint himself. I knew I had a spare Trebuchet, so that one was sacrificed. So I had to prime another day, then had a second painting day just for the Trebuchet.
I then waiting a couple days for them all to dry out completely, and for some less humid (for the South) weather and sealed them.