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Fan Fiction / Re: Opalescent Reflections
« Last post by PsihoKekec on Today at 02:30:35 »
They are going to point Horses and Hellions towards the Jaguars to seek the IS occupation zone there? Since Jaguars have spent themselves fighting Sharks and must be pulling everything they have into fending off Bears and Star League, the Periphery border of their occupation zone must be wide open.

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“Their mysterious FTL comms,” Wei murmured. “The First Circuit will go spare. I suppose it is possible that we are misunderstanding and jumpships carried the news…”

“We have not confirmed that they have their own HPGs or an alternative, but it is increasingly suspicious,” Focht agreed. “DRUM will have to make a report soon.”

The Comstar still doesn't know about Black boxes?
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In the Line of Fire

Just to get ahead, here is the next scenario for 2 weeks from now.

Chase Format
Mountain Lake, Lake and Hills 2.  Falcons deploy on east, half may be hidden. 
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Hide and Seek was completed out of the posts, so below is 'Into the Storm', the next mission from Falcon and Wolf

Maps: Desert Mountain Map 1&2.  Half the Falcons deploy in the center of the map, half deploy on turn 3 from the north.  Wolves deploy south.

VICTORY CONOITIONS
This scenario is a desperate fight to the finish. The winner
is the first side to destroy all opposing forces. (+2 point, +1 more if fought with honor)

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SPECIAL RULES
The Wolf player will be at an extreme disadvantage in this
scenario. He has no Elemental support, and any of his 'Mechs
that use ballistic ammunition are limited to half their normal
ammo loads. Before the combat begins, the Wolf player should
divide all his ammo by 2 to calculate the correct total (for example, 200 rounds of machine gun ammo divided by 2 = 100).

The lightning and blowing sands of the O'Tsung Plain
wreak havoc with all types of sensors. At the beginning of every
Reaction Phase, the Falcon player determines the effects of the
storm for that turn by rolling 1 D6 and subtracting 1 from the
result. The figure is the to-hit modifier added to all weapon
attacks for that turn. For example, on a die roll result of 4, all
weapon attacks would suffer a +3 modifier for that turn (4 - 1 =
3). The storm has no effect on physical attacks.
Wolf Forces: 2 Assault stars and 1 Battle Star, skill 2/3.  75% the Falcon Force with Falcons at 3/4
Glass Spider (2 gauss rifles)
Gargoyle C (UAC20/6ERML)
Warhawk Prime (4 PPCs)
Timberwolf Prime
Warhawk Prime
Direwolf Prime
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Fan Articles / Re: Mech of the Week: HEL Helios
« Last post by BrianDavion on Today at 02:06:58 »
I'm sure it'll get revised art eventually.  And honesty, I don't think it's that bad.  The art in 3060 was in general a big step up from 3058.

with the Helios getting an apperance in the 2nd star league pack, there's no doubt it WILL get revised art
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Let me point you to the Puma entry in Rec Guide 3, and notable pilot Star Commander Evgeniy (Kell). Also, Shrapnel Issue 4, and the Story "The Weight of a Name", featuring Star Captain Lana...Kell.


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Star Commander Evgeniy: This Exiled Wolf is known
not for what he has done, but from whence he comes.
Evgeniy is one of three warriors to graduate from the
first sibko raised from the genes of Phelan Kell.


thing is, this is a recguide thing, between that and Lana Kell it really does feel like the Kell genes where used EXTREMELY spareingly.
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Fan Fiction / Re: Hidden Hope (Golden Lion AU, Part 4)
« Last post by PsihoKekec on Today at 01:36:16 »
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massive AMC multi-unit task force

So I presume it's not just Dragoons that are coming, they are probably the majority of the force though.
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Fan Fiction / Re: Iron Father
« Last post by PsihoKekec on Today at 01:24:34 »
Deback returns less than a decade before the HPG network crashes.
Coincidence? I think not.

I am no fan of WoB, but you made your story compelling enough for me to follow it to conclusion, congratulation on the work well done.
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Fan Designs and Rules / Re: RISC PPC Capacitor
« Last post by PuppyLikesLaserPointers on Today at 01:05:01 »
Consider it can allows a light PPC to cause 15 damage, isn't it too scary? Although it does have considerable drawback to almost justify the reward.

So it have the option to not charge/charge as standard capacitor/charge as its own mode and got +10 heat and adds +10 damage? Is the last exclusive option needs a turn, or two turns and +5 per each round? I read it as former, though.

How large it is? The normal capacitor is only a 1 crit equipment but what is 2/3? Is it actually means 2 for IS and 3 for Clans? Or vice versa? Will it needs a slot for CV/ASF, or same as normal capacitor?

And how much damage it cause? Same as the logic of the normal capacitor and the sum of the damage of ppc and the additional damage?

Anyway able to cause 15 damage by 3+2 tons is impressive. But the chance to explode is quite a lot(1/6 per a shot). Perhaps it and the fact that it needs to be charged would compensate the focused damage? It is hard to be utilized on the vehicles too, for the vehicle needs ten heat sinks just for this capacitor only and also needs more for the ppc. But still it's lighter than a standard ppc and capacitor(although it's safer than that).

What about space combat? On there, all units with PPC Capacitor are allowed to be shoot the charged option every time they shoots, because a space turn is considered to be five ground turns. Is it all the same?
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Ya'll are awesome. I appreciate all the work you do.
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Fan Fiction / Re: Opalescent Reflections
« Last post by drakensis on Today at 00:51:12 »
How did the Cats manage to sneak two clusters into the water? One at a time? From outside the circle of equals? Hiding on the riverbed all this time?
They predicted where the crossing would be and snuck the Clusters into the river and then up (and down) stream to the right positions the previous night.
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