So. How many of those tokens have to do with the movement system AT all? Nevermind that the movement template can be used by ANY model.
Straight 1,2,3,4,5,6 (also includes the Boot Leg maneuver).
Long Turn 1,2,3,4 (curved symbol).
Tight Turn 1,2,3 (right angle symbol).
And no, they can't all be used by any model. Not every model can do the tight turns nor use the full extent of the straight lines. Now, every model you bring to a fight might fit both of those templates you bring, but each ship has a limited selection of those templates they can use. There is a huge difference in options between the A-Wing and the YT-1300, after all.
In Aerotech, we're looking at many different performance envelopes across the numerous fighters. Then add in the Small Craft. Then there are the Drop Ships. Now, that's just using the "small" scale, without considering how Jump Ships and Warships work. To go there, we go to a larger scale, and with that do we relegate fighters to fit within narrowly set bands of performance or allow them their full freedom?
Sure, templates can fit all that, but how many do you want to ask people to carry? X-Wing got away with it because it is Star Wars, even though there was little difference from Wings of Glory. CGL MIGHT be able to get away with it if it will actually draw in X-Wing players, but without the theatrical ticket draw, would it work? In general, I don't think so (as a side note, it might if Disney releases another Last Jedi, and I'm saying this as a lover of Star Wars). Battletech isn't quite a big enough name to provide the pull away from Star Wars.
And I will be honest, initially I didn't get in to X-Wing because I was concerned about the longevity of the game and the lack of factions. Now, I'm still concerned about that, but I don't like their template and dice system. It's great for getting that WW2 fighter feel that Star Wars has, but it is still an inflexible system that I don't feel fits in void combat of Battletech. Atmospheric battle, maybe, but Aerotech/Battlespace needs to take both environments in to account.