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BattleTech Player Boards => Fan Designs and Rules => BattleMechs => Topic started by: Fear Factory on 15 November 2019, 17:26:00

Title: TDR-5FRR Thunderbolt "Freya"
Post by: Fear Factory on 15 November 2019, 17:26:00
"Freya" is a strange FRR variant of the Thunderbolt that showed up at the start of the Ronin Wars. It was a gift from the Lyrans, much like the VND-1AA was a gift from the Capellians. It has the strength of the original design but it sacrifices firepower for a more heat efficient weapon load and jump jet mobility. The large laser was replaced with an Autocannon 5. The rest of the loadout is similar to other Thunderbolt variants. The design ended up replacing a lot of Shadow Hawks because of how similar it is.

Code: [Select]
Thunderbolt TDR-5FRR

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 2910
Cost: 5,494,610 C-Bills
Battle Value: 1,281

Chassis: Earthwerks TDR Standard
Power Plant: Magna 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Ryerson 150 Standard Armor
Armament:
    1  LRM-10
    1  Autocannon/5
    3  Medium Lasers
    1  SRM-2
    1  Machine Gun
Manufacturer: Earthwerks Incorporated
    Primary Factory: Keystone
Communications System: Neil 8000
Targeting and Tracking System: RCA Instatrac Mark X

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             Fusion Engine                260                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Single Heat Sink             12                        2.00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 192                 12.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           30       
                                 Center Torso (rear)                  11       
                                           L/R Torso     15           24       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     10           20       
                                             L/R Leg     15           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-2                                        RT        2         1         1.00
3 Medium Lasers                              LT        9         3         3.00
LRM-10                                       LT        4         2         5.00
Autocannon/5                                 RA        1         4         8.00
Machine Gun                                  LA        0         1         0.50
@LRM-10 (12)                                 CT        -         1         1.00
@SRM-2 (50)                                  CT        -         1         1.00
@AC/5 (20)                                   RA        -         1         1.00
@MG (1/2) (100)                              LA        -         1         0.50
                                            Free Critical Slots: 26

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
4j         2       3       1       0      3     0   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA, IF 1

Just as a side note, I was not going for efficiency here. I wanted to make something different.
Title: Re: TDR-5FRR Thunderbolt "Freya"
Post by: Daryk on 15 November 2019, 20:35:27
Taking the ton out of armor makes it less of a Thunderbolt to me, especially coming from the Lyrans.  You could rob the ammo bins a bit more with Fractional Accounting to restore it...
Title: Re: TDR-5FRR Thunderbolt "Freya"
Post by: Nav_Alpha on 15 November 2019, 20:53:42
I like it. But like Daryk says - she’s a little under armoured. I wouldn’t want to be locked in a long engagement with this TBolt.
That said, the AC5, LRM, SRM combo doesn’t make it a stand in, us gunned ShadHawk.
I like the idea of it as a cheap-ish, rushed to the front jack of all trades the FRR desperately needed in its first days.
Title: Re: TDR-5FRR Thunderbolt "Freya"
Post by: Daryk on 15 November 2019, 20:59:21
It just occurred to me dropping to an AC/2 would give you the armor back, and let you add the second MG...
Title: Re: TDR-5FRR Thunderbolt "Freya"
Post by: Fear Factory on 15 November 2019, 22:03:56
Taking the ton out of armor makes it less of a Thunderbolt to me, especially coming from the Lyrans.  You could rob the ammo bins a bit more with Fractional Accounting to restore it...

The armor profile is identical to the stock Thunderbolt except for the legs... as long as you stick with partial cover you won't notice much of a difference.  :))

I like it. But like Daryk says - she’s a little under armoured. I wouldn’t want to be locked in a long engagement with this TBolt.
That said, the AC5, LRM, SRM combo doesn’t make it a stand in, us gunned ShadHawk.
I like the idea of it as a cheap-ish, rushed to the front jack of all trades the FRR desperately needed in its first days.

That's one thing I was thinking about. Other thing, I wanted to make a variant with an Autocannon since a PPC variant exists. This guy is far from perfect, but it is a stand out from the others. It can consistently fire its main gun at all ranges and supplement that with no heat worries.

It just occurred to me dropping to an AC/2 would give you the armor back, and let you add the second MG...

The AC/2 isn't powerful enough. It is a fun idea, though.
Title: Re: TDR-5FRR Thunderbolt "Freya"
Post by: Retry on 15 November 2019, 23:21:19
I kinda like the AC/2 idea.  If you're packing the AC/5 you're not doing it for power anyways, and the tonnage could get armor or the LRM-15 back, which is the real long-range workhorse.  Or 3 LRM-5s and an extra ton of LRM ammo, but at that point things start to get cheesy...
Title: Re: TDR-5FRR Thunderbolt "Freya"
Post by: Fear Factory on 17 November 2019, 00:35:12
I kinda like the AC/2 idea.  If you're packing the AC/5 you're not doing it for power anyways, and the tonnage could get armor or the LRM-15 back, which is the real long-range workhorse.  Or 3 LRM-5s and an extra ton of LRM ammo, but at that point things start to get cheesy...

Maybe... It would definitely be interesting, though.
Title: Re: TDR-5FRR Thunderbolt "Freya"
Post by: Sharpnel on 17 November 2019, 01:43:33
I'm not worrying about armor as it still has more armor than most of its contemporary IntroTech heavies. Archer and Orion have more armor, just about everyone else has less. Some significantly so (JagerMech, Quickdraw, Rifleman and the Ost twins).
Title: Re: TDR-5FRR Thunderbolt "Freya"
Post by: Andras on 17 November 2019, 07:41:45
I'd drop the single MG and ammo for a flamer. At  very close range you won't be firing the LRM or AC5 so the minor overheat will be ok, and it enhances the AI capabilities.

Title: Re: TDR-5FRR Thunderbolt "Freya"
Post by: Fear Factory on 17 November 2019, 10:38:09
I'm not worrying about armor as it still has more armor than most of its contemporary IntroTech heavies. Archer and Orion have more armor, just about everyone else has less. Some significantly so (JagerMech, Quickdraw, Rifleman and the Ost twins).

Yeah that's basically how I feel. Freya is still 90% covered.

I'd drop the single MG and ammo for a flamer. At  very close range you won't be firing the LRM or AC5 so the minor overheat will be ok, and it enhances the AI capabilities.

... I might do that. The sicko in me kind of wants to figure out how to throw on a 2nd machine gun...

You know, I'm going to do that. I think Vikings were known for their own unique way of creating fires. Kind of goes with the theme. Good call!
Title: Re: TDR-5FRR Thunderbolt "Freya"
Post by: Fear Factory on 17 November 2019, 12:42:59
Ok, so after a lot of thought, I think this is the route I want to take...

Code: [Select]
Thunderbolt TDR-5FRR

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 2505
Cost: 5,360,960 C-Bills
Battle Value: 1,326

Chassis: Earthwerks TDR Standard
Power Plant: Magna 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 90 meters
Armor: Ryerson 150 Standard Armor
Armament:
    1  LRM-10
    1  Autocannon/5
    3  Medium Lasers
    1  SRM-2
    2  Machine Guns
Manufacturer: Earthwerks Incorporated
    Primary Factory: Keystone
Communications System: Neil 8000
Targeting and Tracking System: RCA Instatrac Mark X

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     104 points                6.50
Engine:             Fusion Engine                260                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3.00
Heat Sinks:         Single Heat Sink             12                        2.00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 200                 12.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           30       
                                 Center Torso (rear)                  11       
                                           L/R Torso     15           24       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     10           20       
                                             L/R Leg     15           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-2                                        RT        2         1         1.00
3 Medium Lasers                              LT        9         3         3.00
LRM-10                                       LT        4         2         5.00
Autocannon/5                                 RA        1         4         8.00
2 Machine Guns                               LA        0         2         1.00
@SRM-2 (50)                                  CT        -         1         1.00
@LRM-10 (12)                                 LT        -         1         1.00
@AC/5 (20)                                   RA        -         1         1.00
@MG (1/2) (100)                              LA        -         1         0.50
                                            Free Critical Slots: 26

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 13
4/2j       3       3       1       0      3     0   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA, IF 1

I think this works out nicely. This version is basically a beefier Shadow Hawk, taking inspiration from two of the Thud variants I like the most (stock and jump). Obviously, the Autocannon 5 was put on, but I think "Freya" is a unique variant. It can fill the planetary assault role of the original thanks to its armor but it has a weapon load that can fill a variety of rolls. I also like how light it is on the heat scale so it can consistently fire, something that the original Thud can't really do. It's different.
Title: Re: TDR-5FRR Thunderbolt "Freya"
Post by: Daryk on 17 November 2019, 12:47:01
Cutting half a ton of SRM ammo (that you'll never use anyway) could get the armor back up to 13 easily.
Title: Re: TDR-5FRR Thunderbolt "Freya"
Post by: Fear Factory on 17 November 2019, 13:24:46
Cutting half a ton of SRM ammo (that you'll never use anyway) could get the armor back up to 13 easily.

I don't want to do fractional accounting... it's a good idea, though.
Title: Re: TDR-5FRR Thunderbolt "Freya"
Post by: Daryk on 17 November 2019, 13:33:52
Ah, ok... If you said that before, sorry I missed it.