Author Topic: Mechwarrior 5: Mercenaries, please rank the DLCs?  (Read 1076 times)

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 27273
  • Need a hand?
Mechwarrior 5: Mercenaries, please rank the DLCs?
« on: 20 August 2024, 23:34:49 »
Just wondering now that the last (and presumably final) DLC has been out for a number of months, how do people rank the different DLCs?  I haven't actually gotten that far in the game, chronologically speaking, so I haven't experienced much of the DLC content, but I really love all the Rival Mercenaries and Bounty Hunter content I've gotten from Rise of Raselhague.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

PyreLight

  • Master Sergeant
  • *
  • Posts: 307
Re: Mechwarrior 5: Mercenaries, please rank the DLCs?
« Reply #1 on: 20 September 2024, 06:21:40 »
  • Heroes of the Inner Sphere
- tons of new content and new game systems
  • Kestrel Lancers
- cool campaign
  • Rise of Rasalhague
- cool campaign
  • Dragon's Gambit
- cool campaign
  • Solaris 7
- adds cool new mission types and arenas, funny/comedic campaign
  • Call to Arms
- a bit barebones but still worthwhile in terms of new biomes
[/list]
« Last Edit: 20 September 2024, 06:23:22 by PyreLight »

BrianDavion

  • Captain
  • *
  • Posts: 2235
Re: Mechwarrior 5: Mercenaries, please rank the DLCs?
« Reply #2 on: 14 October 2024, 05:44:13 »
Kestral Lancers campaign is absolutely incrediable. they got lots of the details right, the story is solid, and the cutscene where the 4th sucession war starts sent a chill down my spine. I'd argue it's the best of the campaigns by far.

But I admit to being slightly biased
The Suns will shine again

Maephi13

  • Recruit
  • *
  • Posts: 12
  • Ibex Rampant
Re: Mechwarrior 5: Mercenaries, please rank the DLCs?
« Reply #3 on: 14 October 2024, 21:55:24 »
1. Heroes of the Inner Sphere - Career mode is a must and the extra stuff on top is great.

2. Dragon's Gambit - Handled really well and a real fun Endgame Challenge. The Longbow is a one trick pony, but its a fun one.

3. Solaris 7 - Have not played the actual campaign yet, but the Arena missions and extra stuff added some much needed life to industrial zones.

4. Rise of Rasalhague - Really good lore integration into the campaign. Be prepared though, the short time between missions really gets you if you don't have a few spare assault mechs.

5. Kestral Lancers - A good campaign but of the campaigns its the one I like to replay the least, its a bit one note. I think its actually a bit too generous and can accelerate the "up and coming merc company" feel of the early-mid game a bit too quickly.

6. Call to Arms - Its honestly pretty lackluster and the hatchetman is meh. The added biomes and finally giving MW melee is awesome though. Its not bad, just the least good.
Long live the Directorate, remember the sacrifice of Espinosa!