Author Topic: A Long Journey  (Read 53330 times)

DOC_Agren

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Re: A Long Journey
« Reply #150 on: 21 August 2024, 21:42:16 »
and for just five c-bills a day, you can help them, call the number blinking on your screen right now...https://www.youtube.com/watch?v=azdYPCHzwJk
So I know found a charity to support
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Shadow_Wraith

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Re: A Long Journey
« Reply #151 on: 21 August 2024, 21:45:44 »
It will be interesting to see what the Mitchells will do with their new team members?  I wonder how well will their salvage ops go now?

Moriarty74

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Re: A Long Journey
« Reply #152 on: 21 August 2024, 21:58:07 »
It's too early to have to worry about ComStar slipping in operatives to keep an eye on things at least, but I would definitely be expecting for the Davions to see about slipping some ringers into the hiring queue for sure.
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DOC_Agren

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Re: A Long Journey
« Reply #153 on: 21 August 2024, 22:04:47 »
Site 222:

Is a black site, those Caspar drones might have been brought out here to secure the area, orginally.  Then they were forgotten about as command changed hands multiple times, that should be recalled to Terra.  I have heard from friends in the services of opening older warehouse and finding weapons and vehicles that aren't on any official records.

These warships are "lost ships" kinda want to wonder what sort of "Black Ops" might have been done by these "Ghost Ships" that don't exist.  This is also could be the reason for the Caspars to "defend" Ghost Ships should they get track back to home


"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

lowrolling

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Re: A Long Journey
« Reply #154 on: 21 August 2024, 22:57:51 »
Wonder how does one leave a nuke for "safe keeping" in a Casper and have the devices go off when nobody is in system?
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Taron Storm

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Re: A Long Journey
« Reply #155 on: 22 August 2024, 10:24:08 »
They need to do a security update with changing the pass code so NO ONE else can control the Caspars.
Next, see if they can pull the nav logs on the drones.  The drones would know where everything in the system should be.  They might even know what everything in the system is. 
Reactivate one of the Snowdens to act as a hub for workers to start dealing with the salvage.

paulobrito

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Re: A Long Journey
« Reply #156 on: 22 August 2024, 12:11:08 »
It is interesting that they have a fully functional HPG on the warship.
Yes, this is before the creation of C*, but what is the probability that they also have the full maintenance manuals and blueprints?
If yes, exist a not small possibility for them to negotiate with the Davions to provide that tech, breaking C* HPG monopoly even before the 'game' starts.

georgiaboy

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Re: A Long Journey
« Reply #157 on: 22 August 2024, 13:19:58 »
Repair/maintenance manuals or blueprints only tell you what components to use, not how to make the parts. You need the forge/casting/machine shop instructions to give you the metallurgy and specifications of the composition of the parts.
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Taron Storm

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Re: A Long Journey
« Reply #158 on: 22 August 2024, 14:11:58 »
Another thing to do is copy the nav data cores on all the ships there including sensor logs.  They might have info on other possible locations for salvage.  Anything that gets sold should also have any data erased to ensure that no one else can figure out the locations.

The Chesterton may cause issues down the line.  Davion will want that back untouched as soon as they get wind of it.  They will probably be thinking the same things with the nav data and sensor logs.

Wolf72

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Re: A Long Journey
« Reply #159 on: 22 August 2024, 16:11:55 »
a bit of meta thinking here, but they need to find a way to keep it very quiet, but still financially sustainable and then weather the shit-storms of Succession Wars headed their way.
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2ndAcr

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Re: A Long Journey
« Reply #160 on: 22 August 2024, 16:15:46 »
18 September 2785
Cephei (Unclaimed)


 Major Paulina Flores had spent a few hours on board the Caspar Drone and had been surprised that there were crew accommodations for about 100 people onboard the ship. She had asked the Caspar about this and had been surprised by the response she had gotten, it had actually spooked her a little at how intelligent or human the AI made the ship seem.

 "Crew accommodations are for ferry personnel when a Caspar unit needs to travel via hyperspace. It is a known issue with the Caspar design, hyperspace effects the AI routines some say that a Caspar loses the ability to think and reacts dangerously after traveling via hyperspace. It is standard procedure to shut down the AI aboard a Caspar during travel and then reactivating on arrival at assigned duty station."

 "When was your last ferry movement?"

 "November 14, 2742. This unit AI was offline for seven months until arrival here at duty station."

 Major Paulina Flores thought for a few seconds before typing "Authentication Code needs update."

 "Ready to accept new authentication code."

 She then wrote down the new authentication code before typing it in. "STAM1740876FORD" using her deceased last name broken by the numbers. There were too many former SLDF running around and she had no clue who might be in possession of the former code.

 "New authentication code accepted. Auto engagement on wrong code or warning before engagement?"

 "Warning before engagement unless hostile actions is attempted."

 "Rules of engagement accepted. Query, resupply and damage repair estimated time?"

 "Will return 45 days for resupply and repair. Not equipped at this time. Survey mission only."

 "Fuel level critical."

 "Will transfer remaining fuel stock before departure."

 When she had returned to SLS Bucking Horse, Star Lord Jumpship, they had transferred their remaining 150 tons of fuel to Caspar 101A before making the jump out system for the return to Mackolla. The moment they left the system, she could not shake the feeling that the AI held so much more potential. There were times it was very machine like and times it was like talking to another human. It was very eerie.

6 October 2785
Mackolla (Federated Suns)


 Upon arrival, Lieutenant General Samuel Mitchell shuttled to the Olympus Recharge Station to await another shuttle for the surface while Major Paulina Flores began the task of gathering all her ships for a resupply and recovery survey mission to Site 222. He also possessed the new authentication code for the Caspar Drones. He was curious how she was going to convince everyone going that the Caspar Drones were docile and not hostile. Even he still had his doubts on the matter. He had his own phobia he did not like to admit about them, having made the approach to Terra with the rest of the SLDF and having his own Division lose a Dropship full of troops to the massed Caspar attacks. But he had survived this encounter with the Caspar at Site 222, so he was just a little more confident in them.

Taron Storm

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Re: A Long Journey
« Reply #161 on: 22 August 2024, 17:18:10 »
a bit of meta thinking here, but they need to find a way to keep it very quiet, but still financially sustainable and then weather the shit-storms of Succession Wars headed their way.

True.  2nd ACR doesn't go small time on his stories and was probably thinking similar thoughts already.

Wolf72

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Re: A Long Journey
« Reply #162 on: 22 August 2024, 18:42:50 »
I'm a big fan of his pragmatic paranoia for his upper echelon characters, especially given the way of life in the BTU.  His characters' plans and back up plans and oh-crap plans remind me of Jack Reacher (but only from the movie and Amazon series, not gotten around to books ... some day when RL gives me more time).
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2ndAcr

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Re: A Long Journey
« Reply #163 on: 22 August 2024, 20:38:19 »
14 October 2785
Mackolla (Federated Suns)


 Gerald Mitchell was happy to have his daughter Patricia seeming almost human after several months of seeing a psychologist to help with her trauma. She still had her down moments, but they were becoming more and more rare as the days went along. He had listened in on quite a few of the therapy sessions and shuddered as he listened to Patricia tell all that she had seen and done during the long war. He had not told her about the recent encounter with the Caspar Drone nor the imminent return of her people to Site 222 to refuel and perform repairs on those very Caspar's. He did not think he would tell her about her brothers request to sell off another Monolith Jumpship so that they could purchase outright the last active slip of Lockheed Galactic over Thorin along with all their employees over Thorin and move them to Mackolla. It lacked any sort of production ability having been long ago converted to a maintenance slip only, but it would allow them to repair and maintain ships all the way up to 1 Million tons. The war had pushed them so deep into debt that it would be a fire sell price, enough to pay off their creditors and not much else. But they had to move fast while the fire was burning hot. With this purchase, they would solve so many problem before they even became problems.

 The best news was that he had gotten word that the Core Grinder was enroute with an estimated arrival of mid December. It had overall been a good month so far for the civilian side of the house as he thought of it, roughly 500 experienced but unemployed shipyard workers had been hired and were making their way to Mackolla via a variety of routes. Once everything was in place, Mackolla Aerospace Services would be ready to start turning a profit. He had spoken to some of the engineers from Patricia's people and they had assured him that they could manufacture just about anything if given what they needed in single item or extremely small batches but they could not mass produce them. Their manufacturing and milling equipment was not designed for that sort of task. They had a vast computer library containing design and manufacturing specifications on all manner of replacement parts found on black water ships and Dropships. While crude compared to a real factory or shipyard, it could and did get the job done. Much of their manufacturing equipment had been pulled from a Newgrange Yardship before it had been scuttled by being pushed into a star. A hair under 8,000 tons of manufacturing and milling equipment.

 But there were three items on the list of Site 222 that he really wanted to get his hands on, the Snowden Mining Stations. They were worth a fortune all by their lonesome, a single one going for FIVE BILLION, those three could easily kick start all the companies and allow him to really expand rapidly. It would take decades to develop Mackolla's population and industry into a high tech world, but the quickest way was to import the skilled workers and the industrial base needed. He wanted to do just that, but also with a small amount of caution. There was no buffer zone between Mackolla and those that might prey upon them and he had no desire to make Mackolla a target any more than it already was. It was not the various Houses they had to worry about, for they were all quite far away, but pirates, that was a completely different matter. He knew Sammy was pretty sure he could keep Mackolla safe, but Mackolla Aerospace Services was not ground based, but way out in space itself.

 At the Zenith Jump Point, Major Paulina Flores oversaw the loading of her ships for the return to Site 222. The Aqueduct Dropships was loaded with fuel, water, liquid oxygen and helium. One Mammoth was going loaded with replacement parts and supplies, both Elephant Tugs, the Monarch carrying the Tiger Team and their Titan for close CAP. All four Tramp Jumpships would be making the trip with their onboard manufacturing equipment. While survey crews worked the derelict ships she wanted most of the Tiger Team to return the Caspar's to fighting trim, once they were back fully online and combat capable, they would have a secure working environment for a long time.

 She still had thirty one personnel that refused to go anywhere there were active Caspar Drones and no amount of convincing was going to change their minds on the matter. She had assigned those refusing to other vessels and other tasks that did not involve going to Site 222.

Wrangler

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Re: A Long Journey
« Reply #164 on: 22 August 2024, 21:07:24 »
Ambitious plans, given how future stacking up it will be challenge to keep those resources intact in Mackolla.
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lowrolling

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Re: A Long Journey
« Reply #165 on: 22 August 2024, 22:35:41 »
Very slick moves. That shipyard solves the maintenance issues and brings in the cash. Looks like Prince John will just have to find a different way or a different unit to company store. I will have to go back and check to see if they can manufacture fusion engines or not. If so, being able to provide commercial power to most communities could be a way to backdoor their own choice for Governor to take over.
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vianca

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Re: A Long Journey
« Reply #166 on: 23 August 2024, 05:29:02 »
Now they need a factory capable of making factories, plus designs for said factories.
How many RWR designs do they have access too?
Those companies might be cheap, right now and would give them the needed licence rights.

If they can get Mammoth & Behemoth licence rights, plus Scout & Merchant, then they can get somewhere.
Tramp, Royalty and Monolith, even more.

Can they get the core caster of a Newgrange or else, make it themself?
It looks like they still are going to need quite a lot of stuff.
Suggest going for a factory capable of producing all the Newgrange (fabrication) parts.
If they can set several Newgrange jumpcore casters, on a row...

2ndAcr

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Re: A Long Journey
« Reply #167 on: 23 August 2024, 21:05:14 »
6 November 2785
Bamburgh (Federated Suns)


 The Star Lord Jumpship materialized at the Zenith Jump Point and released three Dictator and two Triumph Dropships which began their burn for the planet three days away. The Battered Brood had been a bane on human existence since 2766, when the 11th Hussar Regiment had declared for the rebels and managed to avoid being caught by the SLDF during the Periphery Campaign. After fifteen years of roaming the Periphery, they had settled in the Tortuga Dominions where they raided the Taurian Concordant and Federated Suns space at will. They had used their knowledge of SLDF resupply caches to maintain their equipment though they could not replace any equipment losses easily. They preferred to just conduct smash and grabs, avoiding battle when they could.

 Colonel Albert Crapo, 2nd Garrison Brigade, was alerted to the arrival and ordered his troops recalled from any passes and raised their alert status to it's highest level. He didn't have any Aerospace Fighter support so the incoming would make it to the surface, but he still smiled an evil smile, they might make it to the surface, but they will not be leaving here. He entered his attached Mobile HQ and had the communication techs send a HPG message to Mackolla requesting the cavalry to respond.

 The 2nd Garrison Brigade was based not far from the Capitol of Penrose Town and the only space port on the planet.

8 November 2785
Mackolla (Federated Suns)


 SLS Second Chance, Vigilant Corvette, made the jump towards Bamburgh a half day before SLS Bronco Buster, Star Lord Jumpship, had even taken on the first Dropship. The four Dictator Dropships and Titan Dropship were still 7 hours from docking for their jump. Major Vance Brown was in command of SLS Second Chance while Commodore Patricia Mitchell and Major Paulina Flores were occupied elsewhere. An experienced officer, he had fought in the war like all the others, first as an Aerospace Pilot and then as an officer aboard a Luxor Heavy Cruiser surviving it's destruction in the Battle of Terra. He had jumped at the chance to be in temporary command of SLS Second Chance.

10 November 2785
Bamburgh (Federated Suns)


 The Battered Brood made their landings 35 kilometers from Penrose Town and began their movement towards the space port. Led by two companies of Zephyr Hover Tanks the Battlemech Regiment rapidly covered the 35 kilometers. From camouflaged positions, the men and women of the 2nd Garrison Brigade waited silently. Colonel Crapo gave the order and his Battalion of Thumper Artillery began raining down a mixture of FASCAM and Cluster munitions on the advancing pirate force. As the shells began detonating, the Battered Brood sped up their advance, the medium Battlemechs outpacing the slower heavies. As they entered firing range, the leading Battlemechs were being tracked by the guns of a platoon of Demon Heavy Tanks, when the order to fire was given, eight medium Battlemechs were sent crashing to the ground from the massed Gauss Rifles of the Demon Regiment.

 The Zephyr Hover Tanks tried a flanking movement only to find themselves being targeted by multiple Turhan APC's and their twin Large Lasers. Six rapidly were brought to a halt but not destroyed.

 The commander of the Batter Brood ordered a withdraw but still managed to lose another six Battlemechs to FASCAM or Gauss Rifles before getting out of range. The loss of over a Company of Battlemechs was too much for whatever they might gain pushing the issue here. He had only targeted this area to avoid tangling with the Davion Light Guards which were operating around Frankson and Merowinger.

11 November 2785

 SLS Second Chance, Vigilant Corvette, materialized at the Zenith Jump Point and began a hard burn for the Star Lord Jumpship. Major Vance Brown ordered his Aerospace fighters launched as he had the Star Lord hailed.

 "Unidentified Star Lord Jumpship, this is SLS Second Chance. You are ordered to surrender and prepare to be boarded. We repeat, surrender and prepare to be boarded.

 The Star Lord knew it had no choice and swiftly surrendered to the incoming warship which slowed just enough to launch a pair of shuttles carrying two platoons of Marines to secure the pirate Jumpship. It then continued towards the planet to intercept the launching pirate Dropships.

Wolf72

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Re: A Long Journey
« Reply #168 on: 23 August 2024, 23:32:24 »
ooooh, another jumpship plus whatever else they catch.  To keep or sell to Davion?
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vianca

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Re: A Long Journey
« Reply #169 on: 24 August 2024, 04:42:35 »
Keep it, I hope.

They just sold 18 collars.
This gives them 6 back.
That means they still need 12 collars to fill that gap, again.

Lets hope it was resently, that it had it's upkeep.
If they can help it, either keep everything from now on or concentrate on getting some fabrication ability.
A jumpship trade route, might actually be good for them.
Especially if they can get Mammoths for said good transports.

Boeing Interstellar Gallax(?) is about to shut down the fabrication of the Argo, Cargoking & Cargomaster, hopefully, they can get all the related stuff, for cheap.
Bonus if it includes the dropships their design & licence as well.
The Argo would go great with a Scout and if need be, you can always add in a dropship bay for a Leopard.
So that are five licence that could be of interest to them.
If only because three of them use the same auto-loading system, from the same factory unit and the computer system related to it.

Add Tramp, Star Lord & Monolith, plus Mammoth licences & fabrication machinery and...
They would get a solid basis,
Of interest is the Seeker, Princess, Fortress, Union, Overlord, Dictator, Elephant, Collosuss, Lee, Bastion, Vigilante, Lola III and Olumpus licences & factory machinery.

For now, I would say that if only they could the factory machinery related to the Argo, Cargomaster & Cargoking, then they have a nice starting setup, especially if they somehow can lay their hands on the Mammoth & Bastion Licences.

Same for the Fury (Combat Vehicle), King Crab and the Nightstar.
There probably are others as well, like cleaning up & recovery gear.
Mmm, maybe see if they can get a licence, blueprints and fabrication machinery of the Kiso?
And can they get a double heatsink factory going?
What about scaling up the other stuff they can produce?
Heck, do they know where they can still find production machinery?
Would laugh if they went and grapped the Outreach & Victoria CC production machinery.
It would nick two future problems, right in the butt, straight from the start, while giving them six mech lines to work with.
Here is hoping, that they now have enough information, to be alert for this.
Hell, I'm hoping on some Taurian factory gear as well, for say the Toro?
Then there is all the schooling & knowledge centers that were destroyed.
Would laugh if that was all stored there, including shipyard machinery parts.
Something is stored at site 222, that required two Caspars to guard it, something that must never fall into enemy hands.
Considering the fact that bio-weopon labs never had such protection, nor did other stuff, I think one such thing, would be SDS fabrication gear, research  and so on.
Same for any power armor fabrication facility, like say the Nighthawk power armor, which even Amaris & Comstar, never really used in the ammount needed to show they had found a factory, yet NIOPS had the blueprints. (Still think they are the 331st hidout, you know)
Even Camelot Command had only SDS fighters, no dropships or warships.
So it must be C3, Stealth or Drone related, maybe even all three.

Heh, I hope they can lay their hands on a Samarkand, would go well with their ASF dropship, which are another two licence & fabrication machinery options of interest for them to aquire.
For now, might I suggest medical, fabrication & things like the Seeker it's modular bay setup and the Argo, Cargomaster & Cargoking, their computer & auto-loading systems?
Or the Union & the Command Van, their comand center equipement?
It would let them make very willed variants of say the Mammoth and so on.


I have the feeling, their efforts to remain of the radar, by not making too big ripples, will not work as well.
If only because quite soon, they will be the only ones able to do certain things.
Edit:
One way to bring back the Star Laugue.
Fuse the Kurita-Davion & Davion-Cameron, lines.
There, the most solid contander to the Throne.
O wait, everybody but the Hegemony who started the Star Laugue, left it, so only one member left, who had most of it's troops, abandon their post.

Second Edit:
How far along is the Myrmidon, second of the Argo Class and the Cargomaster prototype anyway?
And is there a third Cargoking hull, by change?
Maybe if they can buy up the machinery, they can get them added, as part of the means needed to transport said machinery.
Sure, would still require a couple of Mammoths, I bet, but...

Scout & Merchant class jumpships are the only ones that can really use a Behemoth without too much trouble.
If they have a Argo, they could use it for cargo transfer from two Mammoths, to a Behemoth, especially if they where all given the auto-loading-system.
Quote
The resources and technology to build and support the massive Cargomaster had become scarce, and so the prototype and production line were scrapped
Now that would be a shame, right?
Factory machinery for auto-loading-systems and the related computer systems, probably shared between all three dropship classes.
I hope they can grap it, when the time comes, for relative cheap.

I also wonder if a Behemoth with a frame made from Endo-Steel, could use the weight savings, in order to do some frame reïnforcements.
It certainly would explain the double date of creation of the Mammothe & Behemoth, if originally, they where Royal Variants.
Could thus give a nice Oops, if they do go for buying the rights, blueprints & needed machinery for them.
« Last Edit: 24 August 2024, 07:21:48 by vianca »

Wrangler

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Re: A Long Journey
« Reply #170 on: 24 August 2024, 09:37:40 »
I love this story, and all 2ndAcr's tales.  It interesting to be seen played out as story.

Are the battles being done through MegaMek, 2ndAcr?  I'm just curious. 
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georgiaboy

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Re: A Long Journey
« Reply #171 on: 24 August 2024, 17:53:49 »
vianca, there is a big problem with the various MC acting on your knowledge. Unless he is subscribed to the Fed Suns version of The Wall Street Journal, he is not going to know of any of these happening.

Cause none of 2nd ACR's MCs have been SI's. So he can only act on personnel knowledge.
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lowrolling

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Re: A Long Journey
« Reply #172 on: 24 August 2024, 19:07:58 »
Nice catch on the Star Lord, easier on them to maintain and certainly makes needing to purchase new jumpships a skoosh bit less urgent. It's maintenance records should cause humor though, no way do the Mitchell's ever get two good breaks in a row. Nice story progression and hopefully Prince John does not screw them out of rewards for pirates or the cleansing of Federated Suns honor.
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vianca

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Re: A Long Journey
« Reply #173 on: 24 August 2024, 19:34:04 »
vianca, there is a big problem with the various MC acting on your knowledge. Unless he is subscribed to the Fed Suns version of The Wall Street Journal, he is not going to know of any of these happening.

Cause none of 2nd ACR's MCs have been SI's. So he can only act on personnel knowledge.
True that, but there could be in story reasons for them to know about some of it, learn of it or suspect it.
They lived true the Amaris Coupe, they probably know that Kerensky leaving, will unleash the houses on the Hegemony, shortly.
But knowing this and it actually happen, are still two different things.
Their minds know it, their hearts, don't.

Those three droppers I mainly brought up, because it also uses the same cargo handeling system as the SLDF Bastions.
So a change on getting that fabrication machinery...
Also, where is all the medical equipement of the Argo class, coming from?
If that is also part of their factory machinery setup.......

They need stuff, that's for sure.
Lets hope they keep a eye out, certain components, if they can manufactor them in large amounts, could in the future, help them greatly.
They have to be selective, since they only have that much money.
I can thus see them either going for a entire fabrication line or for a single section of said fabrication line.
Like the modular bay setup of the Seeker and it's medbays.
Funny how the Argo also has medbays, right?

With mechs, the King Crab & Nightstar, would also give them some nice items in terms of sub-items.
Like the Command Gear, weapons and so on.
Which stuff, would give them the most to work with, so to say.
If they have the data for the Royalty, I would say, see if they can manufactor them.
It has one collar more then a Tramp, better weapons fitting and STL drives.
Plus the company that made them, is most likely, destroyed or defunct ansd cheap to buy out/up.
Would still need them to buy all the needed machinery, though, unless side 222 has this and then some.

I just hope, we finally get a full inventory, of what they brought themselfs, what Kerensky loaded them all up with and what those two Caspars are guarding.
If side 222 had any Vincents, then we all already know what for modification they will do to them.

Now why do I hope on a couple of hangarbays full of gold bars?
Plus the same for Germanium?
Here is hoping on the needed machinery for jumpcores, because then, that grinder becomes very usefull.

Now, with all the extra jumpships, can they make a command circuit all the way to new avalon or maybe even Galax?
With regular transport, it could cause other types of development to happen.
I guess we will have to wait & see, right?

If only they knew enough about what is to come, to get some companies to invest in some Hughes Mobile Yards and transport them to their location.
On the other hand, Comstar is about to lay their grip on Earth, will their Core Grinder order and anybother such ones, give a few companies, a out, to run away too?
Because if so...

I do think John Davion will be quite shocked & mad, the moment he finds out, they also have TWO Lola III M5 Caspars.
Same for Comstar and any other SLDF origin unit.
See white faces of full army units, trying to run away, not wanting to be close to these nutty former SLDF units.
« Last Edit: 24 August 2024, 19:40:28 by vianca »

Mo

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Re: A Long Journey
« Reply #174 on: 24 August 2024, 20:18:28 »
Hindsight is great and all but if you put yourself in the position of Mitchell back then, how would you even have the faintest clue about what is available at the time your trying to establish yourself in the distant fringes of the Federated Suns?.  Terran companies at this time would be disorganized from loss of facilities and personal in the fighting and with so many billions moving to the former member-states then things are not exactly going to be running smoothly. We have access to the future, these SLDF officers do not.   Let's leave the author to structure this story how he sees it. It is his story after all.

vianca

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Re: A Long Journey
« Reply #175 on: 25 August 2024, 04:06:00 »
True, what they currently lack, is reactor & transit drive construction ability, for Warship upkeep.
We don't know what of their gear they can copy or in time, construct for them self.
We don't know what they thus managed to salvage of that Newgrange, we just know they had space problems with fitting everything, thus not everything was stripped or else it was given to another Newgrange and thus enhancing it's capabilities.
I personally hope, they salvaged it's computer databanks and that if given enough time, they can thus reproduce all the components of a SLDF Newgrange.

It's too bad she couldn't ask her Newgrange friend, which way their jump, was, back then, right?
Or that that tank commander lost sight of that engineerings group, wouldn't you say?
But what is, is.
Do hope they start figuring out what they can do in house, if given some time.
Did they raid the SLDF entertainment & self study library databanks, for their trip?
How big was their SLDF technical Manual raids and did it by change, include any factory equipement manuals?
Would laugh if because of this, they have all the needed data for the Rampage & Dragoon mechs, I do hope they also went for any RWR manuals, that fall off the back of a truck, you know.
They still haven't done a full inventory, so neither we or they, know what their full options are, if they have the time.
Could they, with what they currently have access too, in fabrication machinery, thus reproduce everything or are they still missing some much needed blueprint data, for which they would need sample to copy them from?
Did they by accident, steal the contains of the database all (field) engineering library's are made from or not?
There was a lot of favour pulling, it might have been easier to do one big copy, then lots of small copies, for some of them.
Might be easier to hide or it might not, depends on location, rank & job, I bet.

Now a odd thought, could a Bastion be modified, so it's dropship bay doors, can fold open into a small deployed foldable yard?
Stick that core grinder in that bay, a collar on the other side of the Bastion and you would have a mobile platform to grind up jumpship jumpcore, everywhere you need.
Use the collar to dock either a tug or a Mammoth and your good to go.
One mobile core grinder, ready for some action.
« Last Edit: 25 August 2024, 04:16:21 by vianca »

Wrangler

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Re: A Long Journey
« Reply #176 on: 26 August 2024, 09:25:55 »
Outside of this story's author, I believe the KF core grinder is invention of his.  Which makes sense to be able breakdown the core and re-refine it. However, it's never been made clear how it done.  The KF core is mix of titanium and germanium. 

The grinder makes sense, the yardships some how fix jumpship with broken backs.  However their also noted installing new KF Drives.  Which makes you wonder what happened to the old one and if truly isn't recyclable.

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Wolf72

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Re: A Long Journey
« Reply #177 on: 26 August 2024, 13:24:22 »
Outside of this story's author, I believe the KF core grinder is invention of his.  Which makes sense to be able breakdown the core and re-refine it. However, it's never been made clear how it done.  The KF core is mix of titanium and germanium. 

The grinder makes sense, the yardships some how fix jumpship with broken backs.  However their also noted installing new KF Drives.  Which makes you wonder what happened to the old one and if truly isn't recyclable.

man, I seem to remember reading something about how a KF core needs to be recycled, but that was beyond the scope of the rules at the time ... 'course I could easily be thinking of some of the really, really good fan fic out here too.
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georgiaboy

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Re: A Long Journey
« Reply #178 on: 26 August 2024, 13:54:13 »
Several places in the SB's showed that jump cores can not be carried aboard a jump ship. They either have to be jumped unmanned and separate from jump ships or have to be ground down into ore and shipped by dropship and cast at destination.
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Wrangler

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Re: A Long Journey
« Reply #179 on: 26 August 2024, 15:12:25 »
man, I seem to remember reading something about how a KF core needs to be recycled, but that was beyond the scope of the rules at the time ... 'course I could easily be thinking of some of the really, really good fan fic out here too.
YOu should try write one, I can't write myself out wet paper back.  :laugh:
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