Author Topic: Remnant's Revenge  (Read 1141 times)

thesilverback

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Remnant's Revenge
« on: 04 August 2023, 11:44:35 »
Getting ready to start a new campaign, here is the intro.  What do you all think?


Remnant’s Revenge



   The days look cold and bleak ahead.  Terra has fallen, the Republic of the Sphere is dead, and the Republic of the Sphere’s Armed Forces are broken and scattered.  The one thing that still lives is the ideals of Stone and the Republic of the Sphere, and those ideals shall live.
   The Remnants of various Republic Armed Forces, still exist and have accepted the hospitality and protection of First Prince Julian Davion and the Federated Suns.   These commands have chosen to take the same road as those brave SLDF units that stayed behind and refused to follow Alexander Kerensky on his Exodus into the void of space and return as the Clans, but instead decided to stay and fight for the true ideals of the Star League.  So the choice has been made to become mercenaries with ideals such as the Eridani Light Horse, the 21st Centari Lancers, the 12 Star Guard, and the Deneb Light Cavalry.
   So now have come to fight for the ideals of the Republic of the Sphere, and take the fight to the enemy be they - Inner Sphere or Clanners.
6th Federated Suns Armored Cavalry (Hillbillies with Guns) - 24/432 - 5.56% painted

thesilverback

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  • Posts: 70
Re: Remnant's Revenge
« Reply #1 on: 11 August 2023, 21:44:06 »
The next phase - Unit Building

All players will have 2 units - 1 unit will be a Republic of the Sphere Unit   (RSU) and the second will be a Opposition Force (OPFOR) unit.

RSU (Real Unit)
Get on the Master Unit List, and set the filters to Factions - Republic of the Sphere, Types - Battlemechs, and Technology - Inner Sphere.
You have 9 Force Points to choose 4 Battlemechs (You must choose 4 Battlemech - no more, no less), Any points not used are lost.  No Experimental Battlemechs
A Light Battlemech costs 1 Force Point.
A Medium Battlemech costs 2 Force Points.
A Heavy Battlemech costs 3 Force Points.
An Assault Battlemech costs 5 Force Points.
A Super Heavy Battlemech costs 1000 Force Points.

Choose a Republic of the Sphere Unit sub-type.

Triarii Protectors
Your lance commander is a Gunnery 3, and Piloting 4.
2 Mechwarriors are Gunnery 3, and Piloting 4.
1 Mechwarrior is Gunnery 4, and Piloting 4.

Principes Guards
Your lance commander is a Gunnery 3, and Piloting 4.
1 Mechwarrior is Gunnery 3, and Piloting 4.
1 Mechwarrior is Gunnery 4, and Piloting 3.
1 Mechwarrior is Gunnery 4, and Piloting 4.

Hastati Sentinels
Your lance commander is a Gunnery 4, and Piloting 3.
1 Mechwarrior is Gunnery 3, and Piloting 4.
1 Mechwarrior is Gunnery 4, and Piloting 3.
1 Mechwarrior is Gunnery 4, and Piloting 4.
 
Fides Defenders
Your lance commander is a Gunnery 4, and Piloting 3.
2 Mechwarriors are Gunnery 4, and Piloting 3.
1 Mechwarrior is Gunnery 4, and Piloting 4.

Final step
The RSU gains a Union Class Dropship.  (Don’t get the bright idea of selling the Dropship to raise capital because the ship's captain and the crew will definitely have something to say about it aka the ship will go missing.)  Also this means that you can have no more than 12 mechs or vehicles in your unit otherwise you will have to pay for transportation.
The RSU gains 12 technicians.
Starting funds 3,000,000 C-bills


OPFOR (NPC)
Get on the Master Unit List, and set the filters to Types - Battlemechs, and Technology - Inner Sphere. Choice your greatest enemy, for the final filter set of Factions, and must be one of the following
Capellan Confederation
Free Worlds League
Lyran Commonwealth and Lyran Alliance
Draconis Combine
Federated Suns

You have 9 Force Points to choose 4 Battlemechs (You must choose 4 Battlemech - no more, no less), Any points not used are lost.  No Experimental Battlemechs
A Light Battlemech costs 1 Force Point.
A Medium Battlemech costs 2 Force Points.
A Heavy Battlemech costs 3 Force Points.
An Assault Battlemech costs 5 Force Points.
A Super Heavy Battlemech costs 1000 Force Points.

Your lance commander is a Gunnery 3, Piloting 4.
Your other 3 Mechwarriors are a Gunnery 4, Piloting 4.

Final Step
OPFOR works for the government, so transport will be assigned as needed.
OPFOR works for the government, so tech support will be assigned as needed.
OPFOR works for the government, so your mechwarriors get paycheck and as a unit commander, you don’t have to worry about funds.
OPFOR work for the government, so a lost mech is replaced with a of the same weight class. (Light for Light, and such.)


Next to come missions.
6th Federated Suns Armored Cavalry (Hillbillies with Guns) - 24/432 - 5.56% painted