BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => ProtoMechs => Topic started by: CloaknDagger on 05 August 2012, 01:46:34
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An Assault Protomech worthy of its class. It follows Assault mechs and helps them do their thing.
Noisy Cricket
Proto Quad 3/5/0
Structure: 1.5
Engine: 1.0 (Rating:45)
Control: 0.75
Armour: 2.0
CERPPC (Main Gun): 9.75
This one RIDES the Assault mechs.
Noisy Cowboy
Proto Biped 2/3/0
Structure: 1.5
Engine: 1.0 (Rating: 45)
Control: 0.75
Armour: 3.75
Magnetic Clamp: 1.0
ER Large Laser (Main Gun): 7.0
And this one is supposed to get closer.
Angry Cricket
Proto Quad 7/11/0
Structure: 1.5
Engine: 4.5 (Rating 135)
Control: 0.75
Armour: 2.75
2xiHML (Main Gun): 5.5
And of course, the original's 9.25 tons is a lot to play around with.
Support Cricket
Proto Quad 3/5/0
Structure: 1.5
Engine: 1.0 (Rating:45)
Control: 0.75
Armour: 3.5
LBX-2 + ER Medium Laser (Main Gun): 8.25
Rotary Cricket
Proto Quad 3/5/0
Structure: 1.5
Engine: 1.0 (Rating:45)
Control: 0.75
Armour: 2.75
RAC-2 (Main Gun): 9.0
Swoosh Cricket
Proto Quad 3/5/0
Structure: 1.5
Engine: 1.0 (Rating:45)
Control: 0.75
Armour: 2.5
2xSSRM6 + ER Medium Laser (Main Gun): 9.25
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I'd be nice to see how many points of armor and what distribution you have. You've also computed your movement incorrectly and weight for some pieces of tech.
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I'd be nice to see how many points of armor and what distribution you have. You've also computed your movement incorrectly and weight for some pieces of tech.
Distribution is whatever you want it to be.
But as for weights, 45 engines weight a ton. 3x15 is 45, so that's the right weight. They run 5, so the quad bonus means 3 for the rating multiplier.
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The first one is illegal as an ERPPC is unable to be mounted on a Protomech chassis.
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The first one is illegal as an ERPPC is unable to be mounted on a Protomech chassis.
I thought they can have anything that fits?
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I thought they can have anything that fits?
Nope.
Check out TechManual. Weapons like the ERPPC and CLPL can't fit and so on.
Also forgot to mention, I don't know if the newer weapons (ERPULSE, CRACs, iHeavies etc etc) have been errated in yet so they might be viable until or if they are.
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Dammit, I don't see why not. I think they just did that because regular ones couldn't carry that much weight. Oh well.
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Dammit, I don't see why not. I think they just did that because regular ones couldn't carry that much weight. Oh well.
I would say its more to do with game balance on account of the fact I already feel like I am gaming the system when I field CERLL equipped Protomechs .
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Like I said, 9.25 tons is more than the original 9 tons protos weighted in total.
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But as for weights, 45 engines weight a ton. 3x15 is 45, so that's the right weight. They run 5, so the quad bonus means 3 for the rating multiplier.
Nope. Pg. 207 Wars of Reaving:
When finding the desired Engine Ratings of a Proto-Mech, determine the ProtoMech’s desired Running MPs. For Glider ProtoMechs (which have a maximum Walk and Run MP of 1, regardless of Engine Rating), use the desired WiGE Flank MPs. As with ’Mechs and vehicles, the Running/Flank MP of a ProtoMech is equal to 1.5 times its Walking/Cruise MP.
For bipedal, non-gliding ProtoMechs (including bipedal Ultraheavy ProtoMechs), the ProtoMech Engine Rating formula remains unchanged. Quadruped and Glider ProtoMechs receive an efficiency bonus due to their unique designs, enabling them to get more MPs out of a given Engine Rating. To reflect this, subtract 2 from the desired Running/WiGE Flank MPs for ProtoMech Quads and Glider ProtoMechs. (Glider ProtoMechs must also receive a minimum WiGE Flank MP of 4; ProtoQuads must have a minimum Running MP of 3.)
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Nope. Pg. 207 Wars of Reaving:
When finding the desired Engine Ratings of a Proto-Mech, determine the ProtoMech’s desired Running MPs. For Glider ProtoMechs (which have a maximum Walk and Run MP of 1, regardless of Engine Rating), use the desired WiGE Flank MPs. As with ’Mechs and vehicles, the Running/Flank MP of a ProtoMech is equal to 1.5 times its Walking/Cruise MP.
For bipedal, non-gliding ProtoMechs (including bipedal Ultraheavy ProtoMechs), the ProtoMech Engine Rating formula remains unchanged. Quadruped and Glider ProtoMechs receive an efficiency bonus due to their unique designs, enabling them to get more MPs out of a given Engine Rating. To reflect this, subtract 2 from the desired Running/WiGE Flank MPs for ProtoMech Quads and Glider ProtoMechs. (Glider ProtoMechs must also receive a minimum WiGE Flank MP of 4; ProtoQuads must have a minimum Running MP of 3.)
Umm... that's exactly what he's done...? ???
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Nope.
Check out TechManual. Weapons like the ERPPC and CLPL can't fit and so on.
Also forgot to mention, I don't know if the newer weapons (ERPULSE, CRACs, iHeavies etc etc) have been errated in yet so they might be viable until or if they are.
From what I see in the 2nd ED pdf (and no matching corrections in the 3rd ED errata), the following equipment/weapons are legal for Protos:
Angel ECM
Watchdog CEWS
Proto ACs 2/4/8
Proto Partial Wing
ER Flamer
Heavy Flamer
Veh Grenade Launcher
Chem Laser S/M (no Large Chem Laser)
Imp Heavy Laser S/M/L (yes, the large is included)
ER Pulse Laser S/M/L (yes, the large is included)
Streak LRMs
Proto Melee Weapon
Recon Camera
Veh Drop Chute Std/Camo/Stealth/Reusable
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Umm... that's exactly what he's done...? ???
Oh, I see what he did now :D
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Chem Laser S/M (no Large Chem Laser)
You don' really need the large, the Clan ER med does a good enough job
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Update: It's been quite a while, but the errata says I can has ERPPC and LPL on my Proto!
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Update: It's been quite a while, but the errata says I can has ERPPC and LPL on my Proto!
You can also have a LB-10X, HAG20, or Gauss Rifle. Although based on my preliminary math, you'd need a 15-ton quad UltraProto with a 2/3 speed engine to be able to fit the Gauss and any ammo.
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*Drops in, looks around, reads last couple of posts,stops to change shorts and clean chair, moves along*
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*Drops in, looks around, reads last couple of posts,stops to change shorts and clean chair, moves along*
You like it?
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The ER PPC and the LPL are as heavy as you should get
I hope we get IO soon, 'cause I'd love to play around with new toys the Clans get in that for Proto's
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What new toys? Where was this confirmed?
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You can also have a LB-10X, HAG20, or Gauss Rifle. Although based on my preliminary math, you'd need a 15-ton quad UltraProto with a 2/3 speed engine to be able to fit the Gauss and any ammo.
And no armor. Gives you three shots
Like so:
Mass: 15 tons Quad
Engine (2/3) 15, 375 kg
Internal Structure 1500 kg
Control System: 750 kg
Weapons
Gauss Rifle (Main Gun) 12000 kg
3 shots 375 kg
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And no armor. Gives you three shots
Like so:
Mass: 15 tons Quad
Engine (2/3) 15, 375 kg
Internal Structure 1500 kg
Control System: 750 kg
Weapons
Gauss Rifle (Main Gun) 12000 kg
3 shots 375 kg
That's what I thought, by my math. There's no proto equipment like the BA detachable weapons packs that let you carry heavier weapons at less cost than their normal weight right?
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Not that I know of.
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I think you guys are missing the point about the ERPPC being far superior.
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Not at all. Personally my concern about fitting a gauss rifle has nothing to do with the Gauss Rifle and more to do with something else of similar mass that has capabilities an ER PPC lacks.
Society Artillery trey: One proto carries the Arrow IV, the other two carry the extra ammo.
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Not at all. Personally my concern about fitting a gauss rifle has nothing to do with the Gauss Rifle and more to do with something else of similar mass that has capabilities an ER PPC lacks.
Society Artillery trey: One proto carries the Arrow IV, the other two carry the extra ammo.
I don't think you can reload protos like that.
Can you?
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I aim to find out (http://bg.battletech.com/forums/index.php/topic,27420.0.html).
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I aim to find out (http://bg.battletech.com/forums/index.php/topic,27420.0.html).
NONONONONONO!!!
Don't tell them what it's for!
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Brutal.
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NONONONONONO!!!
Don't tell them what it's for!
Too late! Got an answer, a hypothetical artillery protomech with loaders can get off a shot every four rounds (one to fire, three to reload).
I can make that work...
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I think you guys are missing the point about the ERPPC being far superior.
Oh I know the ERPPC is superior, even needing heat sinks. I was just trying to figure out why the Gauss was given as an option when it's almost physically impossible to carry one. That's like coming out and saying a 30-ton mech can carry an iHGR. Of course it might be able to squeeze on in, but it's so heavy the mech is effectively unusable in combat.