please tell me your thought, guys.
Looks brilliant to me. While I've played Battletech since '92, I've never understood why the rule set has always basically remained stagnant. I love that HBS's seems to have made many smart decisions while evolving the core mechanics into something that both feels relevant, and yet still hails back to what I love about the original.
That said; there are a few things that aren't perfect. I'm not a fan of the mechs torso twisting, and tapping their feet while waiting for you to make a conscience tactical decision. Having the mechs move about in this fashion suggests that time is elapsing while you're thinking. As if all your mechwarriors are sitting in their cockpits saying "hey stupid-- hurry up and make the call!" I also don't like some of the sound effects/animations for weapons fire. Minor nitpicks, but-- still there. Lastly; the greasy gritty, almost cobbled together feel of the universe in
3025 isn't present. At least not in what we've been shown to this point. This doesn't "feel" like the love child of an 80's Mad Max film and Frank Herbert's DUNE like the original so very much did. And, to me this is a problem. Especially moving forward to other eras (assuming this happens down the road at some point).
Still, don't get me wrong. I'm highly pumped for this. Also, I think partnering with Paradox was brilliantly played. In my mind; you couldn't aske for a better partner. Can't wait!! {>{>