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<< Authorized Access Only! Minimum Redacted Clearance Level: 7C >>Lyran Alliance Armed ForcesMilitary Record. Officer Personnel File.Rank & Name: Kommandant Albert Hunkemöller Birth Date & Planet: 6 August 3035, Vantaa (Then Lyran-side of Federated Commonwealth. Current Status: Occupied by Clan Jade Falcon) Family: Father: Gustav Hunkemöller († 3050); Mother: Hildebrand Simonsen († 3050); Brothers Johann and Sebastian Hunkemöller († 3050); Sister Linde Hunkemöller († 3050)
LAAF Enlisted Since: 3051 Military Record: 3051 - 3057 Pherkad Military Science Academy, Medical Doctorate
Redacted: 3057 - 3069 Westerstede LIC Facility, Counter-Espionage Div. 3057-3059 Forkas Military Hospital, Medical Officer's Assistant 3059 - 3060 Skye Military Science Academy, Junior Medical Officer Training 3060 - 3063 11th Lyran Guards, Operation Serpent, Combat Medical Coordination Assistant 3063-Present Carsphairn Military Hospital, Medical Officer
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History & Background:Albert Hunkemöller was born second son to Gustav and Hildebrand Hunkemöller-Simonsen, founders and majority stock-holders of HuMeda, at the time an increasingly successful company specializing in prescription-free pharmaceuticals, medical equipment and life support modules. The business was well established, highly profitable and had started expanding almost exponentially thanks to new markets created by the merger of the Lyran Commonwealth and the Federated Suns into the Federated Commonwealth.
Albert and his siblings grew up in luxury and were prepared from the moment of their births to follow in their parents' tracks, being offered the best upbringing and schooling money can provide (to anyone without the right titles to access the top-level of noble society).
But Albert's probable future at the head of a multi-billion cooperation was brutally abrupted at the start of the Clan Invasion. The majority of HuMeda properties, as well as the Hunkemöller family home, were situated on the planets that first fell to Clan Wolf when the Clans invaded in 3050. In an effort to block the FedCom army's access to medical support, HuMeda's medical facilities and factories were some of the Clan's first targets and in a matter of weeks the company lost over ninety-three percent of its physical assets and Albert lost both his parents and all his siblings to the Clan's initial attacks.
His grief and anger drove Albert towards the military, seeking revenge against the Clans. Albert's history and eagerness coupled with his already impressive knowledge of medicine got him accepted into the military academy on the planet he was evacuated to (Pherkad) despite missing the last few months and an official degree from preparatory schooling. Despite his emotional turmoil, Albert graduated as a military doctor among the best of school's alumni.
Redacted: Albert's grief and anger at the loss of his family made him very vulnerable and as is often the case for teenagers traumatized by war, the Army quickly became his family. His newfound devotion to the army, his understanding of protocol and administration and his sharp mind made him the ideal candidate the Intelligence Services. After graduation, Albert was drafted to the Lyran Intelligence Service training facility on Westerstede as an Internal Affairs and Counter-Espionage operative. He was trained to keep an eye out for things not becoming of a Lyran military personnel, a job he could perform well as soldiers and officers alike easily confide in the ones looking over their health. As cover, Albert was given a medical function as assistant to the chief medical officer in one of Forkas' military hospitals, whose comments and recommendations served to get Albert promoted and sent to Military Officer training.After graduation, Albert was sent to a Forkas military hospital to function as the Chief Medical Officer's Aid, a job he did well enough that after only two years the chief medical officer recommended Albert be sent to military academy for further training as officer.
Displeased that he hadn't been sent to the frontlines yet to fight his enemies, Albert saw his officer training as a way to take matters into his own hands. With excellent scores and forming the right connections, he made sure that when finished with officer training he'd be sent to fight instead of tending to the wounded that came back from war.
His first experience on the frontlines, however, was much more than Albert had bargained for.
The young officer was assigned to Operation Serpent, a multi-national task force tasked with executing a secret military operation deep inside Clan territory to reach the Clan Smoke Jaguar homeworld of Huntress and capture it, with the goal of destroying the Smoke Jaguars as an entity.
Most details of this operation are now forever part of military history (and the few which aren't are too classified to list in this personnel file).
Most important for Albert, the mission was ultimately successful but costly. Many of the troops, Albert included, were left stranded on Huntress and spent weeks avoiding annihilation fighting a losing and retreating battle on unfamiliar terrain, demoralized and despaired until at the last minute Task Force Bulldog arrived to save the day.
Less than a third of Operation Serpent's personnel had survived and many of them were heavily wounded.
In one tour of duty, Albert had seen more blood, misery and death than many soldiers do their entire careers and wanted nothing more than to get away from the front lines.
Albert was promoted for the work he'd done on Huntress and as all soldiers who fought in that battle gained a good reputation for it, but on his way back to Lyran territory, he's been heard swearing he'd die happy if he'd never see a 'Mech again.
The past several years, Kommandant Albert Hunkemöller has been stationed as a Medical Officer on Carsphairn and is doing an outstanding job managing the department he's in charge of.
Medical & Psychological EvaluationKommandant Albert Hunkemöller is considered fit for duty.- No noteworthy medical comments can be made in regard to Albert's physical condition. His current relatively quiet station does put him at risk of gaining some weight or becoming slower, but the kommandant maintains a strict exercise schedule which keeps him physically fit. All injuries suffered during combat have healed without permanent negative effects on his physical health.
- After recovering from wounds sustained during his Tour of Duty, Albert was diagnosed as suffering from Combat Stress Reaction, as is more often the case for soldier returning from campaigns with higher-than-average casualty rates. Psychological therapy, medication and re-entry into a familiar function as doctor and surgeon proved effective in alleviating many of the symptoms. His depression, tremors, hypervigilance and general over-anxiety have improved dramatically to the point of non-existence and his insomnia has dropped to a degree where it can be safely managed with drugs without risk of unexpected side-effects.
Long-term effects, however, are hard to predict and some of the symptoms that could indicate a degree of Post-Traumatic Stress Disorder have returned after stopping treatment with SSRI's and beta-blockers. Long term periodic psychological evaluation is recommended.
Remark: On the plus-side, Albert's personal experiences and difficulties appear to have rekindled his interests in psychology and he has taken to advancing in this field, building on the basic levels of psychology taught during medical training.
- Latest psychological update:
Kommandant Albert Hunkemöller is convinced that his current station is only a temporary one, granted to him only by merit of the rank and reputation earned, not to mention countless of lives saved, on the surface of Huntress. He believes he's been assigned away from combat for a while, in the hopes of decreasing the levels of PTSD following the events of Operation Serpent and has resigned himself to the fact that, after the time and resources the military spent on him, an officer his age and physical condition can not expect to retire to a cushion job such as the one in Carsphairn Military Hospital.
Stress and anxiety levels have dropped to acceptable levels. However, despite having cleared the past three Psych-evaluations, it is always possible that more severe symptoms of PTSD can be 'triggered' through external events. Albert has displayed a strong will in fighting the ghosts of his past, but high levels of stress -especially combat situations with similarities to prior traumatizing events- should be avoided. It is impossible to predict the effects of re-experience.
It is recommended that officer Hunkemöller is soon returned to more active duty, before he's grown too adjusted to the relative quiet and luxury of his current position. Being sent to the front lines of combat might be ill-advised, strongly suggest finding other ways for a man of his particular expertise.
Hypothetical Numerical SummaryWere Albert a fictional character in a science-fiction game, sprung forth from the brilliant mind of one of the great early-21st-century sales clerks, his numbers would be as following:
Rank & Name: Kommandant Albert Hunkemöller
Alias/Callsign: /
Nationality/Alliance: Lyran Alliance
Title: /
Sex: Male
Ethnicity: Caucasian
AttributesSTRength | BODy | DEXterity | ReFLexes |
4 (0) | 4 (0) | 5 (0) | 4 (0) |
INTelligence | WILlpower | CHArisma | EDGe |
8 (+1) | 7 (+1) | 3 (0) | 3 (0) |
Positive TraitsConnections 3, Equipped (E/D/D) 4, Extra Income 1, Patient 1, Rank 7, Reputation 1, Wealth 4
Negative TraitsCombat Paralysis -4, Compulsion (Hatred, Clans) -1, Compulsion (Loyalty, Lyran Alliance) -1, Enemy (??) -1, In for Life -3
SkillsProfessional & Intelligence Skills: <Modifier> (Rank + Ability)
Acting | -1 (0 -1) | | TN 8, CB |
Administration | 7 (5 + 2) | | TN 8, SA |
Appraisal | 2 (1 + 1) | | TN 8, CB |
Carreer/Doctor | 5 (4 + 1) | | TN 7, SB |
Carreer/Scientist | 2 (1 + 1) | | TN 7, SB |
Carreer/Ship's Crew | 2 (1 + 1) | | TN 7, SB |
Carreer/Soldier | 4 (3 + 1) | | TN 7,SB |
Communications/Conventional | 4 (3 + 1) | | TN 7, SB |
Computers | 5 (4 + 1) | | TN 9, CA |
Cryptography | 4 (2 + 2) | | TN 9, CA |
Driving/Ground | 1 (1 + 0) | | TN 8, SA |
Driving/Sea | 1 (1 + 0) | | TN 8, SA |
Investigation | 4 (2 + 2) | | TN 9, CA |
Language/English | 2 (2 + 0) | | TN 8, SA |
Language/German | 1 (1 + 0) | | TN 8, SA |
Language/Swedish | 1 (1 + 0) | | TN 8, SA |
Leadership | 3 (3 + 0) | | TN 8, SA |
Navigation/Ground | 3 (2 + 1) | | TN 7, SB |
Navigation/Space | 2 (1 + 1) | | TN 7, SB |
Negotiation | 0 (1 - 1) | | TN 8, CB |
Perception | 3 (2 + 1) | | TN 7, SB |
Protocol/Federated Suns | 1 (1 + 0) | | TN 9, CA |
Protocol/Lyran Alliance | 5 (5 + 0) | | TN 9, CA |
Sensor Operations | 3 (1 + 2) | | TN 7, SB |
Swimming | 0 (0 + 0) | | TN 7, SB |
Training | 2 (2 + 0) | | TN 9, CA |
Zero G Operations | 1 (1 + 0) | | TN 7, SB |
Interests & Language Skills: <Modifier> (Rank + Ability)
Art/Writing | 0 (0 + 0) | | TN 8, CB |
Interest/Arts | 1 (0 + 1) | | TN 8, CB |
Interest/Clan Genetics | 1 (0 + 1) | | TN 8, CB |
Interest/Clan History | 1 (0 + 1) | | TN 8, CB |
Interest/Law | 1 (0 + 1) | | TN 8, CB |
Interest/Lyran History | 1 (0 + 1) | | TN 8, CB |
Interest/Military History | 2 (1 + 1) | | TN 8, CB |
Interest/Poison&Toxins | 3 (2 + 1) | | TN 8, CB |
Medical & Scientific Skills: <Modifier> (Rank + Ability)
Carreer/Doctor | 5 (4 + 1) | | TN 7, SB |
Medtech/General | 6 (5 + 1) | | TN 7, SB |
Science/Chemistry | 3 (1 + 2) | | TN 9, CA |
Science/Psychology | 6 (4 + 2) | | TN 9, CA |
Surgery/General | 6 (5 + 1) | | TN 9, CA |
Technician/Cybernetics | 2 (1 + 1) | | TN 9, CA |
Combat Skills: <Modifier> (Rank + Ability)
Archery | 0 (0 + 0) | | TN 7, SB |
Martial Arts | 3 (3 + 0) | | TN 7, SB |
Melee | 1 (1 + 0) | | TN 7, SB |
Small Arms | 5 (5 + 0) | | TN 7, SB |
Equipment | Weight | Cost | Notes |
Weapons |
Knife (1M/1) | 0,25 | 8 | |
Stunstick (0E/4D) | 0,2 | 200 | 1PPS |
Vibrosword (6M/3) | 2,5 | 300 | 1PPS |
Sonic Stunner (0S/4D) | 0,6 | 100 | 1PPS |
Pulse Laser Pistol | 1 | 0 | 2PPS |
+ Laser Sight | 0,1 | 0 | 0,1PPH, +1 Attack |
+ Barrel-mounted Flashlight | 0,25 | 0 | 0,1PPH, Negate Darkness up to 15M |
Pulse Laser Rifle (3E/3B) | 5 | 2000 | 4PPS, Burst 10, Recoil 0 |
+ Laser Sight | 0,1 | 25 | 0,1PPH, +1 Attack |
+ Night Vision Scope | 0,45 | 125 | 0,1PPH, +2 Attack at M/L/E Range, ignore darkness |
Armor |
Helmet (4/6/6/4) | 1,2 | 0 | Micro Powerpack, 1PPH, -1 Perception, AV7 vs Flash |
+ Military Comm | | | 1PPH |
+ IR Scanner | | | Detect Heat signatures at 300x magnification, +3 perception at M/L/E, ignore darkness) |
+ Night Vision | | | Negate Darkness, -1 to spot surface details (insignias, etc.) |
Jacket (3/5/4/3) | 3,5 | 0 | |
+ Jacket Sleeves (2/4/3/2) | 0 | 0 | |
Boots (2/3/3/1) | 2 | 0 | |
Gloves (1/1/1/1) | 0,5 | 0 | |
Clothing |
Dress Boots + Formal Suit | 3 | 400 | Fancy clothes, but not above rank & status |
Regular Clothing (bunch) | 10 | 100 | Random assortment of clothes |
Military Fatigues + Jumpsuits | 10 | 200 | Military non-combat wear |
Apron | 1,2 | 25 | |
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Equipment |
LBE Packframe | 1 | 45 | |
LBE Vest | 0,4 | 20 | |
Respirator + 3 Tanks | 2,5 | 56 | 4 hours of air per tank, BAR 10 vs. Inhaled |
Polarized Visor | 0,1 | 10 | BAR 5 vs Flash |
Rangefinder Binoculars | 0,5 | 200 | 0,1PPH, 400x magnification, +4 Perception at M/L/E + night vision |
Comm & Tech Gear |
Headset | 0,01 | 50 | 1PPW |
Civ. Micro-Communicator | 0,005 | 175 | 0,2PPH |
SatNav Receiver | 0,5 | 75 | 1PPH, +2 Navigation with satnav network |
+ Holomap | 2 | 250 | 1PPH, Projects Holographic maps |
Military Communicator | 1 | 200 | 1PPH, 25km range |
Subvocal Comm. x2 | 3,5 | 1200 | 1PPH, 100m range, need 2 ranks Communication to use |
Micro-recorder | 0,15 | 100 | 0,5PPH, 1 hour HQ or 10h LQ audio, tiny |
Micro-camcorder | 0,4 | 1000 | 1PPH, 1 hour video or 5000 pics, tiny |
Tri-Vid camera | 4 | 375 | 1PPH, 2 hour video |
Holoprojector, Portable | 4 | 400 | 2PPH |
Personal Music Set | 2 | 20 | 1PPH |
AV-Chips x 50 | 0,25 | 50 | Stores audio & video |
Holochip x 50 | 0,5 | 100 | Stores holovid |
Holomap chip x 5 | 0,05 | 100 | Stores Holomaps |
Noteputer | 0,2 | 500 | 0,1PPH, Tablet PC |
Personal Computer | 3 | 250 | 1PPH, Desktop |
Pocket Transcriber | 0,5 | 200 | Speech-to-text Transcription & playback |
Verigraph Scanner/Reader | 1 | 360 | "Encrypt/Read genetic coding for secure message transfer; -4 Forgery" |
Laser Microphone | 1,5 | 500 | Hear sound based on wall/window vibration. 1000m (100m in fog, smoke,etc.) |
White Noise Generator | 2 | 400 | Thwart audio recordings within 5m |
Bug Scanner | 1 | 800 | Detect Bugs in 15m range, Sensor Operations check |
5 x Heat Sensor | 2,5 | 1000 | 0,1PPH, Range 1km |
5 x Motion Sensor | 1,25 | 500 | 0,1PPH, Range 10km |
5 x Trip-Line Sensor (IR) | 2,5 | 500 | 0,1PPH, Range 10m, -6 Perception to spot |
Heat Monitor | 15 | 1000 | 0,5PPH, Range 15km |
Motion Monitor | 10 | 500 | 0,5PPH, Range 10km |
Trip-Line Monitor | 10 | 500 | 0,1PPH, Range 1km |
Counter Forgery Basic | 4 | 700 | +2 Appraisal |
Counter Forgery Electronic | 4 | 900 | +2 Appraisal |
Power |
18 x HC Micro Power Pack | 0,36 | 90 | 20 PP per pack |
HC Military Power Pack | 6 | 120 | 300PP |
Satchel Battery, Quickcharge | 3 | 40 | 50PP |
7 x HC Powerpack | 2,1 | 105 | 30PP per pack |
2 x Solar Recharger | 3 | 400 | Recharge 45PPH |
Heavy Duty Recharger | 0,4 | 50 | Recharge 200PPH, up to 5 packs at a time |
Survival |
Advanced Field Kit | 15 | 100 | +2 Survival |
Compasses (Normal & Elec.) | 0,2 | 40 | +1/+2 Navigation/Ground |
Emergency Rations x 3 | 3 | 6 | |
Bubble tent (3 person) | 3 | 120 | 1PPH, +2PPH for positive pressure. AP8 or AP10 (pressure) vs inhaled toxins |
Medical |
2 x Advanced Medical Kit | 4 | 500 | 4 uses each, +2 Medtech |
2 x Field Surgical Kit | 23 | 1600 | 2 uses, +1 Surgery, +2 Medtech |
50 x medical kit | 12,5 | 500 | 1 use per kit, +1 Medtech |
20 x medipatch | 0,2 | 200 | +1 Medtech |
20 x Plastiflesh bandage | 0,1 | 100 | Stops bleeding, halve healing time if applied with successful medtech roll |
4 x Preserving Sleeve | 2 | 100 | +1 Medtech or Surgery on limb, halts continuos damage for 36 hours |
5 x Sedative Patch | 0,06 | 150 | 0S/4D, must be placed on skin |
10 x Stimpatch | 0,09 | 20 | Remove 2 fatigue, +1 knockout rolls, addictive (drug str 3) |
2 x Medipack | 0,8 | 800 | 12 doses each, remove 2 fatigue, negate stun, injury mod +1 for 15 mins) reload 75, addictive (drug str 2) |
Laser Scalpel x 2 | 0,2 | 100 | |
Life Support Unit | 22,5 | 0 | Stops all continuous damage, allows safe transport of critical patients, reduce healing time by 20%, +2 Medtech with portable medical monitor |
Portable Medical Monitor | 13,3 | 2200 | +1 Medtech (+2 with Life Support Unit) |
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Money: 1540 C-Bills left |
Encumbrance (Base): Light 20 / Heavy 40 / Overload 75
Encumbrance (With LBE Equipment): Light 55 / Heavy 110 / Overload 150
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