Author Topic: [IG] Sword and Dragon - Track 1  (Read 24571 times)

hive_angel

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Re: [IG] Sword and Dragon - Track 1
« Reply #60 on: 03 June 2015, 16:58:52 »
Correct on the Assassin

Grasshopper

Movement
R 0509 - 0111 T NW - 0107 F NW

Defense
4 (+1 Sandstorm +2 M +1PC)
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sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #61 on: 05 June 2015, 16:33:56 »
Mongoose

Movement
Running: 0201 -> 0302 (1 hex, level change) -> turn NE -> 0401 (1 hex) -> turn SE -> 0602 (2 hexes) -> 0703 (1 hex, rough, level change) -> turn S
Facing: S

Defense
+2 movement (5 hexes) +1 sandstorm +1 potential partial cover

sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #62 on: 05 June 2015, 16:38:01 »

sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #63 on: 05 June 2015, 16:42:58 »
Torso twists might be important to resolve first, but I'll do them all at once

Mongoose
Torso twist: -> none

Spider
Torso twist: -> none

Hermes
Torso twist: -> S

Whitworth
Torso twist: -> none

hive_angel

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Re: [IG] Sword and Dragon - Track 1
« Reply #64 on: 05 June 2015, 18:07:00 »
Assassin
Torso twist -> NW

Enforcer
Torso twist -> NW

Grasshopper
Torso twist -> None

Zeus
Torso twist -> N

Can the Enforcer and the Mongoose see eachother? LOS seems to be right on the line between
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sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #65 on: 06 June 2015, 17:22:48 »
yes, they can see each other. the exact in the middle would be 0702. I've choosen this point, to be able to shoot him in the back, and I have one or two MP left, if you see it otherwise to change the move. but IMO there is a LOS through 0604. assuming you agree, shooting:

Mongoose
LOS: -> Enforcer, clear LOS, range 3 hexes
Weapons:
3 x medium laser
G4 +2 running +0 short range +2 defense = 8
sentinemodo:2D6 → 11(5 +6)#medium laser @8 HIT
sentinemodo:2D6 → 7(5 +2)#medium laser @8 miss
sentinemodo:2D6 → 5(2 +3)#medium laser @8 miss

sentinemodo:2D6 → 9(5 +4)#medium laser hit location -> LT (rear) -> 5 damage (armor destroyed, 2 points into internal structure) -> LL 5 dam
sentinemodo:2D6 → 5(3 +2)#critical hit chance -> no critical hit

1 x small laser
G4 +2 running +4 long range +2 defense = 12
sentinemodo:2D6 → 2(1 +1)#small laser @12 miss

Heat: 0 -> Running 2 + Medium lasers 3 x 3 + Small laser 1- Heat sinks 10 -> 2

Spider
Target: -> none

Hermes
LOS: Grasshopper, clear LOS, range 5 hexes
Target: -> none (weapons mounted on Torso only, forgot about it during move)
Heat: 6 -> Running 2 - Heat sinks 11 -> 0

Whitworth
LOS: Enforcer, clear LOS (through 0405), range 11 hexes
2 x LRM 10
G3 -1 Feels alone enough + 3 jumped + 2 medium range + 2 defense = 9
sentinemodo:2D6 → 11(6 +5)#LRM10 @9 HIT
sentinemodo:2D6 → 6(4 +2)#LRM10 @9 miss

sentinemodo:2D6 → 9(6 +3)#LRM10 number of rockets -> 8 rockets
sentinemodo:2D6 → 2(1 +1)#LRM10-5 hit location -> LT (critical) -> 5 dam CT (critical) -> 5 dam
sentinemodo:2D6 → 6(1 +5)#LRM10-3 hit location -> LL -> 3 dam RL -> 3 dam

sentinemodo:2D6 → 9(6 +3)#critical hit chance on LRM -> 1 critical hit
sentinemodo:1D6 → 2(2)#critical hit location reroll -> 2 (after few rerolls, because I've rolled above 3) -> heat sink destroyed -> engine hit

Heat: 0 -> Jumping 4 + LRM-10 4 + LRM-10 4 - cooling 11 -> 1
Ammo: LRM10 -> 20 out of 24 left

EDIT: corrected per discussion below, added heat and ammo
« Last Edit: 07 June 2015, 05:01:41 by sentinemodo »

hive_angel

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Re: [IG] Sword and Dragon - Track 1
« Reply #66 on: 06 June 2015, 23:14:29 »
Couple of details

Enforcer ended movement facing SW and torso twisted NW. The Mongoose would be hitting the right side and not the rear. The Whitworth would still be hitting the front.

2 on front location is a critical hit to the center torso. Despite torso twist from SW to NW, the hot would still use front location.
Of your rolls in the log
The first roll of 5 would make the critical fall into the second area
The second roll of 6 would cause a re-roll
The third roll of 4 would have punched through to my engine

Please check your hit against my remarks.
The engine hit won't effect the Enforcer' shooting as I figure I would be shooting at two different targets if I could get the shots lined up.
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hive_angel

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Re: [IG] Sword and Dragon - Track 1
« Reply #67 on: 06 June 2015, 23:52:54 »
Combat

Grasshopper

Target: Hermes - Partial cover negated (Hermes Left Firing Arc Exposed)


Weapons

LRM5
3 +2M +2MR +2D = 9, Roll = 8
https://rolz.org/info?X1908137
Large Laser
3 +2M +0R +2D = 7, Roll = 10, Success
https://rolz.org/info?X1908156
ML
3 +2M +2R +2D = 9, Roll = 6
https://rolz.org/info?X1908178
ML
3 +2M +2R +2D = 9, Roll = 4
https://rolz.org/info?X1908179
ML
3 +2M +2R +2D = 9, Roll = 9, Success
https://rolz.org/info?X1908181
ML
3 +2M +2R +2D = 9, Roll = 6
https://rolz.org/info?X1908182

+2 Heat

Hit Locations

* Hermes is being hit from the left side

LL, Roll = 9, Right Torso 8 Damage
https://rolz.org/info?X1908318
ML, Roll = 10, Right Arm 5 Damage
https://rolz.org/info?X1908390


Assassin

Target: Mongoose - Partial cover negated

Weapons

LRM5
3 +3M +2R +3D = 11, Roll = 6
https://rolz.org/info?X1908426


Enforcer

Target: Mongoose (Mongoose Targeted Through Right Side Firing Arc)

Weapons

AC/10
3 +2M +0R +4D = 9, Roll = 12, Success
https://rolz.org/info?X1908495

Hit Location

AC/10, Roll = 8, Left Torso 10 Damage
https://rolz.org/info?X1908546


Zeus

Target: Mongoose - Partial cover negated

Weapons

Large Laser
3 +0M +2R +3D = 8, Roll = 6
https://rolz.org/info?X1908620
LRM 15
3 +0M +2R +3D = 8, Roll = 6
https://rolz.org/info?X1908653
AC/5
3 +0M +2R +3D = 8, Roll = 5
https://rolz.org/info?X1908662
« Last Edit: 07 June 2015, 00:23:00 by hive_angel »
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sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #68 on: 07 June 2015, 04:42:10 »
Couple of details
wouldn't call them details ;) just more confirmation on my rustiness. I lived under impression, that left is divided into front-left and rear left, not front on left ;) but still, take a look at TW pg. 99.

Quote
’Mechs: A ’Mech can twist its torso one hexside (60 degrees)
to the left or right of the direction in which its feet are pointing.
This new alignment modifi es a ’Mech’s upper body fi ring arc
as described in Firing Arcs, p. 104, but for movement and hit
location purposes the ’Mech is still considered to be facing in
its pre-twist direction
.

by this, the mongoose hit on rear and whitworth hits on front.

Quote
Enforcer ended movement facing SW and torso twisted NW. The Mongoose would be hitting the right side and not the rear. The Whitworth would still be hitting the front.

2 on front location is a critical hit to the center torso. Despite torso twist from SW to NW, the hot would still use front location.
Of your rolls in the log
The first roll of 5 would make the critical fall into the second area
The second roll of 6 would cause a re-roll
The third roll of 4 would have punched through to my engine

Please check your hit against my remarks.
The engine hit won't effect the Enforcer' shooting as I figure I would be shooting at two different targets if I could get the shots lined up.

that means moongose's laser hit on left leg (9 from front/rear) no internal damage
and whitworth rockets center torso (2 from front/rear), and indeed engine hit, while the remaining 3 points into front right torso (6 on front/rear)


following this, the hits on hermes were to the rear so it's large laser into left leg and medium laser into left arm

correct?

hive_angel

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Re: [IG] Sword and Dragon - Track 1
« Reply #69 on: 07 June 2015, 19:17:10 »
This is more a lesson in oversight than a reminder. I never read that part in all my games. I always thought you could escape rear shots by torso twisting. This will change my thoughts now.

The shot to the Enforcer kind of sucked, but he got a rather nasty shot to the Mongoose in return.

Initiative it is so go ahead and roll when you get the chance.
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sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #70 on: 08 June 2015, 04:02:19 »

hive_angel

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Re: [IG] Sword and Dragon - Track 1
« Reply #71 on: 08 June 2015, 07:30:56 »
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sentinemodo

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sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #73 on: 08 June 2015, 08:34:50 »
Spider

Movement
Running: 0515 -> 0716 (2 hexes) -> turn SW -> 1512 (8 hexes) -> turn S
Facing: S

Defense
+4 movement (10 hexes) +1 sandstorm +1 potential partial cover

EDIT: corrected typo ending point should be 1512 not 1511
« Last Edit: 09 June 2015, 03:24:24 by sentinemodo »

hive_angel

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Re: [IG] Sword and Dragon - Track 1
« Reply #74 on: 08 June 2015, 12:29:47 »
Zeus

Movement
None

Defense
+1 (1 Sandstorm)
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sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #75 on: 09 June 2015, 03:49:18 »
Hermes

Movement
Running: 0604 -> turn S -> 0602 (2 hex, rough) -> turn SE -> 0301 (3 hexes, level change)
Facing: SE

Defense
+2 movement (5 hexes) +1 sandstorm +1 possible partial cover

hive_angel

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Re: [IG] Sword and Dragon - Track 1
« Reply #76 on: 09 June 2015, 09:09:32 »
Grasshopper

Movement
R 0107 T SW T S - 0103 F S

Defense
2 (+1 Sandstorm +1 M)
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sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #77 on: 10 June 2015, 02:49:15 »
Whitworth

Movement
Jumping
0710 -> 0308 (4 hexes)
Facing: SE

Defense
+1 movement (4 hexes) +1 jumping +1 sandstorm

hive_angel

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Re: [IG] Sword and Dragon - Track 1
« Reply #78 on: 10 June 2015, 09:14:35 »
Enforcer

Movement
W 0505 - 0206 F SW

Defense
2 (+1 Sandstorm +1 M)
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sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #79 on: 10 June 2015, 14:46:45 »
this is gonna end in some target practice against my mechs :)

Mongoose

Movement
Running
0703 -> turn SE -> 0603 (1 hex) -> turn S -> turn SW -> 0405 (4 hexes, level change, 2xrough) -> turn S
Facing: S

Defense
+2 movement (5 hexes) +1 sandstorm

hive_angel

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Re: [IG] Sword and Dragon - Track 1
« Reply #80 on: 10 June 2015, 17:57:17 »
ASSASSIN

Movement
R 1309 T NW - 1007 T N - 1004 F N

Defense
3 (+1 Sandstorm +2 M)
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sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #81 on: 11 June 2015, 06:05:35 »

hive_angel

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Re: [IG] Sword and Dragon - Track 1
« Reply #82 on: 11 June 2015, 08:09:43 »
Select targets  :)

This turn is one of those where shot can differ by which mech is firing at which mech.
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sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #83 on: 11 June 2015, 08:49:02 »
Combat torso twists included

Mongoose
Torso twist: -> SE
LOS: Enforcer -> clear LOS, range 2 hexes, shooting into back, partial cover negated for shooting downhill

Weapons:
3 x medium laser
G4 +2 running +0 short range +2 defense = 8

1 x small laser
G4 +2 running +2 medium range +2 defense = 10



hive_angel

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Re: [IG] Sword and Dragon - Track 1
« Reply #84 on: 11 June 2015, 09:04:44 »
Combat

Assassin

This is becoming a game of cheap shots  :-\

Torso Twist: - SE
Target: Mongoose

Weapons

LRM5
3 +2M +0R +1MR +3D = 9
SRM2
3 +2M +2R +3D = 10
ML
3 +2M +2R +3D = 10
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sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #85 on: 11 June 2015, 09:11:02 »
Spider
Torso twist: -> none
Target: -> none

hive_angel

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Re: [IG] Sword and Dragon - Track 1
« Reply #86 on: 11 June 2015, 09:37:58 »
Grasshopper

Target: Hermes

Weapons

Large Laser
3 +2M +0R +3D = 8
ML
3 +2M +0R +3D = 8
ML
3 +2M +0R +3D = 8
ML
3 +2M +0R +3D = 8
ML
3 +2M +0R +3D = 8
« Last Edit: 11 June 2015, 11:08:47 by hive_angel »
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sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #87 on: 11 June 2015, 09:54:56 »
Hermes
Torso twist: -> NE
LOS: Grasshopper -> clear LOS, range 3 hexes

Weapons:
2 x Large laser
G5 -1 shooting while moving +2 running +0 short range +3 defense = 9
« Last Edit: 11 June 2015, 10:55:06 by sentinemodo »

hive_angel

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Re: [IG] Sword and Dragon - Track 1
« Reply #88 on: 11 June 2015, 10:09:53 »
Zeus

Target: Mongoose LRM15 and AC/5
Target: Hermes LL and ML

Weapons

Large Laser
3 +0M +2R +1ST +3D = 9
LRM 15
3 +0M +2R +3D = 8
AC/5
3 +0M +2R +3D = 8
ML
3 +0M +4R +1 ST +3D = 11
« Last Edit: 11 June 2015, 11:07:53 by hive_angel »
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sentinemodo

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Re: [IG] Sword and Dragon - Track 1
« Reply #89 on: 11 June 2015, 10:50:05 »
Whitworth
Torso twist: -> SE
LOS: Grasshopper -> clear LOS, range 6 hexes, shooting into back

Weapons:
3 x medium laser
G3 -1 Feels alone enough +3 jumped +2 medium range +3 defense = 10
2 x LRM 10
G3 -1 Feels alone enough +3 jumped +1 minimum range +3 defense = 9

« Last Edit: 12 June 2015, 03:33:30 by sentinemodo »