Author Topic: "Tales from the Concertverse" (BattleTech AU - Assorted Fluff and Short Stories  (Read 1079 times)

Steve

  • Master Sergeant
  • *
  • Posts: 375
So back in January I was in a story-telling mood in Discord, and in a private message chat with a friend who'd participated in the GSRPG that gave rise to the Concertverse AU I've been bugging you lot with, I related an incident I'd previously touched in brief when doing the histories of the Royal Federation's Royal BattleMech Regiments.

But I had fun with it, instead of just copy-pasting I expounded upon it in a more... documentary style, may I even dare say in wording and phrasing I could imagine a certain BattleTech commentator with a whiskey-loving voice using if he were narrating this story (though I do not claim to be successful in emulating in his style, I add). And so I figure I'll just share it with everyone since I spent all that time writing all 2,000+ words and then editing and cleaning it up, and in the process, this thread can be a place for me to post other little vignettes I've written or will write but which wouldn't fit into fiction or other fluff materials I'm doing.  Like that small entry on the 3030s-era Arcadian state's policies towards propane and natural gas regulation I did on a dare back in the game, to much amusement and enjoyment of my fellow players.  :D

Anyway, first things first, a tale of Humanity at its worse and how the cycle of violence continues rolling on.  I give you the story of the Massacres of Whittington and Thorin, and how the Arcadian Twelfth Royal BattleMech Regiment came by their nickname: The Vengeful.


The Vengeful

In the year 3057, Whittington was a quiet world of the Royal Donegal March, several jumps behind the lines of the Terran War. It had gone untouched through the earlier years of the war.  It seemed the perfect place to set up ammunition production, and to protect that factory, the Armed Forces of the Royal Federation chose to muster and organize the Twelfth Royal BattleMech Regiment and brigade.  The unit trained and prepared for the day it would go to the front, returning to their housing every day to the families they loved.  The war was still over a hundred light years away.

Then came the day that the Terran Nineteenth Armored Cavalry arrived.

Under the command of General Thomas Furlough, the Nineteenth was on a mission to end Whittington's contribution to the war, but they had not just come to level the factory complex.  No.  General Furlough boasted of his ancestry, of his bloodline to the great Terran patriot and hero Amos Furlough, and he was here on a mission to save the Terran people from the barbarian scourge at the gates.  With Director-General Kerensky's Reprisal Doctrine orders in hand, he would bring war to those who defied the vision of the unified, Terran-ruled Humanity.

The Twelfth Royal were a new unit with some veterans in the ranks and knew what to do. When the Nineteenth hit the ground they were ready and the battle was joined.  But the Nineteenth were built for this sort of fighting, and even as the Twelfth Royal held in one sector, lances of swift light 'Mechs were already on their flanks, past their rear, and hitting targets.  The Twelfth's rear guard held the factory despite the costs, fulfilling their duty. But they were locked into combat and could not stop what was to come.

Individual lances, or just dual teams of 'Mechs, broke off from the main battle zones and entered the nearby cities and towns.  They had their own mission, and they set about accomplishing it, leaving burning ruins and broken remains behind.  Any dwelling that might conceivably house workers supporting the armaments factory was destroyed with ruthless efficiency, occupied or unoccupied.  Another force of Terran 'Mechs and armored infantry overwhelmed the perimeter guards of the Twelfth's own base, leveled their facilities, and marched into their housing.  The civilian dependents of the Twelfth Royal and its support formations were helpless as the Terrans turned their weapons upon their homes.  Even those who had successfully escaped to the safety bunkers were not spared as the Terran battle armor burned through the hatches and hunted them down, room by room, leaving a trail of burned, machine-gunned, and lasered bodies in their wake.  When the Nineteenth finally withdrew every family of the Twelfth Royal, from those of the lowest infantry private to Brigadier Robert Macklin, had been annihilated, with only a handful of survivors who fled long enough and far enough to escape the massacre.

Once the deed was done, the Nineteenth pulled back, abandoning their strike on the intact factory.  They escaped on their DropShips with some few losses, leaving tens of thousands of dead civilians in the rubble they left behind.  As they burned for their JumpShips the enraged Twelfth Royal's aerospace group flung themselves into sortie after sortie to stop the escape, but the Nineteenth's defenses proved too strong.  The handful of survivors landed to face the comrades, the dead families, they had failed.

The Twelfth Royal had survived.  They'd done their duty and saved the factory.  But for the men and women of that new unit the victory tasted like ash.  Their slaughtered families left them hollow.  No victory in the war, no final triumph, could be complete, and every soul in the brigade felt that realization as they buried their families in ceremony after ceremony.  Nobody would have blamed them if they had walked away, if they'd given up, but they didn't.  They were still sworn soldiers of the Royal Federation, they still had their oaths, their duty, and to a man the Twelfth Royal swore to fight on.

You see, Furlough and his soldiers had made a terrible mistake.  The Nineteenth Armored Cavalry had wounded the Twelfth deeply. They had taken the sweetness of their enemies' lives and destroyed it.  They had robbed the men and women of the Twelfth Royal of the happiness that would come with final victory.  But they had left the Twelfth Royal alive.

Two years passed.  As regiment after regiment was worn down in the brutal slog the Terrans made of every one of their worlds, the need for frontline forces grew.  Terra was looming ever so closer and the might of the Lyran Alliance was already landing upon New Earth. The Twelfth Royal were called to the front and the forces of OpForce Thunderhead, a contingent of Royal Federation, Principate, and Ghastillian troops ordered to seize the Terran world of Thorin.  The campaign for Thorin would not just claim the planet but keep its defenders from reinforcing the TUDF's New Earth positions.  The Twelfth Royal would have the fight of its life.

The Terrans fought hard, as they had on every Union world, and the 12th Royal was in the thick of the fighting for the approaches to Ecol City.  Marching along the banks of the Gauley River, they made contact with a Terran force bearing down upon the flanks of the nearby Hyde Lancers.  They rushed in to aid their comrades and found themselves facing off against the BattleMechs and vehicles of the Terran Nineteenth Armored Cavalry.  Fate, or God, or just random chance had delivered their tormentors into their gunsights.

The Nineteenth wheeled about to avoid being flanked and the battle was joined.  They were battle-hardened veterans and regained their poise quickly.  Seeing the strength of the attacking force they fell back to regroup.  Yet the 12th Royal pursued heedless of the danger, so the Nineteenth Armored Cavalry fell back once more, and the Twelfth Royal pursued again. The Terrans' reserves caught the Twelfth Royal on their flank and yet they just kept coming.  No matter how well the Terrans' shots landed, no matter how many 'Mechs and tanks and infantry of the Twelfth Royal died, the Federation troops fought like maddened bastards, driven on by the memories of their slaughtered families, each soul ready to die so long as a Terran of the Nineteenth died with them.  From sheer bloody tenacity the Twelfth Royal overwhelmed the flanking attack despite the losses.  Wherever the Terrans fell, a Twelfth Royal 'Mech waited to end the life of whichever Terran MechWarrior or tank crewman remained.  From above VTOLs and aerospace fighters screamed in, delivering attack runs that savagely punished the Nineteenth Armored Cavalry wherever they tried to hold, all while being shot from the sky by anti-air fire.  Finally the Nineteenth Cavalry gave it all up and went into all-out retreat, seeking refuge with friendly units near Ecol City.  But it was too late.  As they tried to flee past the banks of Lake Gauley they ran into the Twelfth Royal's supporting cavalry regiment. The Nineteenth Armored Cavalry had been outflanked and there was nowhere to run.

Furlough rallied his units into a river gulley feeding into the lake and took stock of the situation.  With their air support swept away, they had no means of escape. Their damaged machines would never make it through the lake.  All that remained was a final last stand or a surrender.  And here, Furlough, the man who had happily proclaimed his descent from Amos Furlough, who had insisted he would fight to the last to save his people... he chose to live. The Nineteenth would surrender after all.  As the Twelfth rallied at the edge of the gulley for their final push, Furlough marched his damaged Atlas II forward and lifted a white flag with his 'Mech's remaining arm.  He broadcast his surrender on an open channel to the Twelfth Royal and all their comrades.

From the ranks of the Twelfth's lines, a single battle-scarred 'Mech stepped forward.  It was an equal to Furlough's Atlas, a Gae Bolg Assault BattleMech marked in the Twelfth's colors.  Inside the cockpit sat Brigadier Robert Macklin, the man who had lost everything but his command on that horrible day on Whittington.  Now he stood facing the bloody bastards who had killed his wife and children, who had killed so many families of the men and women he led, and with the fields behind them still littered with the corpses of his comrades.  And they wanted to surrender.  To live.  They wanted mercy from Robert Macklin and his grieving soldiers, mercy that they had denied to the Twelfth Royal's families and all the civilians they had fought to protect.  And to that plea, he responded with just one gesture.  He had prepared for just such an occasion, and so he flipped a single switch.  A flag unfurled above the head of his 'Mech; a flag of blood red with no markings.  Every soldier knew what it meant.

No quarter.

Macklin's fingers squeezed triggers and a pair of Gauss-fired slugs cored Furlough's Atlas II, smashing through the engine.  Furlough almost passed out from the feedback as his 'Mech fell over.  From every edge of the gulley the Twelfth Royal marched in, firing into the mass of the Nineteenth without mercy, without pause, every shot aiming for head modules on 'Mechs.  Whatever hope the 19th might have had to sell their lives dearly ended as artillery and aircraft rained explosive death on them.  Many of the Nineteenth died in their machines.  Some didn't. Some, like Furlough, survived to flee their broken 'Mechs. They crawled out of the hatches and into the waiting arms of the Twelfth Royal's armored infantry.  The recordings from the armor cams told the story.  Furlough himself screamed that he was a surrendering soldier and he invoked the Ares Convention, the same laws of war he'd happily thrown aside on Whittington.  But that was all he managed before the Arcadian soldier blew his ****** head off with a magshot rifle.

By this time the rest of OpForce Thunderhead knew something was wrong. They'd been too pressed to interfere in the battle, but now a combat command of the Hyde Lancers was rushing to the scene.  They'd initially come to fight beside their comrades, but as the screams and pleas for mercy filled the open airwaves, now they were racing to stop the slaughter.  But the Twelfth Royal would not be denied, and they did not waste time.  By the time Major Gunther Borden and his MechWarriors arrived, it was over.  Every soldier of the Nineteenth Armored Cavalry, every last one, was dead.  On that day, the Twelfth Royal BattleMech Regiment earned the name it has worn in every battle and war since: The Vengeful.

It's easy to say it was just vengeance.  But even if so, sometimes vengeance is justice.  The Nineteenth Armored Cavalry, and most of their sister regiments, were the embodiment of everything that had gone wrong with the Terran Union.  They earned their reputation in the blood and broken souls of their victims.  They deserved their fates, whether it was from a war crimes tribunal or because their victims took matters into their own hands.  Maybe the world should be better, but often, it isn't, so you take justice where you get it.

If you're wondering, the AFRF wasn't too happy with Brigadier Macklin and his soldiers.  Organized militaries tend to prefer their soldiers follow the laws of war, well, unless you're a Capellan or a Kuritan, anyway.  Macklin was ready to face them all.  He turned himself in right away with his whole command staff.  The remaining survivors of the Twelfth Royal were marched into their DropShips and held until the mess could be sorted out.  They'd done their part to win the victory, now it remained to be seen what should be done with them for their own vengeful war crime.

In the end, most of the surviving soldiers were just assigned to new units, and many would leave the AFRF, either by retiring or, well, feet-first, if you get my drift.  Macklin and his officers were court-martialed for killing surrendering prisoners.  They plead no contest.  The evidence was, after all, inescapable.  Their lawyers pleaded the circumstances but the gravity of their crime, of the execution of surrendering soldiers, was simply too great.  The military court dishonorably discharged them and, in light of the circumstances and their service, gave them suspended sentences on the grounds they keep their noses clean and did nothing to tarnish the honor of the service.

That was no problem for Brigadier Macklin.  With his final duty satisfied, he had nothing left.  He went back to his quarters, took his sidearm and a picture of his slain wife and children, and put a bullet through his temple.  But he did gain some immortality from the incident.  It's why, they say, nobody touches civilian targets when the Twelfth Royal's on the field with you.  Nobody wants to be the next dumb war crime-committing bastard to face "Macklin's Mercy."
« Last Edit: 19 July 2023, 16:11:00 by Steve »
"A Radical is a man with both feet planted firmly in the air." Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

mikecj

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  • Posts: 3266
  • Veteran of Galahad 3028
Very nicely written!
There are no fish in my pond.
"First, one brief announcement. I just want to mention, for those who have asked, that absolutely nothing what so ever happened today in sector 83x9x12. I repeat, nothing happened. Please remain calm." Susan Ivanova
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf
Romo Lampkin could have gotten Stefan Amaris off with a warning.

Steve

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  • Posts: 375
So in keeping with forum policies as Trace has explained, I am now going to link to a new short story/novella set in the Concertverse during the early Second Age of War.  I cannot post it directly as it is a collaborative work with another author who does not post here.  A lot of the material was done almost three years ago during the GSRPG that created this AU and inspired me to do more stories and fluff concerning it.  It is about a PVP event the two of us had while the other author, who controlled the Marian Hegemony, was conducting a major PVE campaign against an NPC.

I will add that my co-writer for this, known on Spacebattles.com as Fulton, did a wonderful story with the Marians that was essentially BattleTech "I, Claudius".  I intend to eventually post (elsewhere, with a link here) a compilation of his story posts to reach a wider audience, but I have to edit out the posts that were "event responses" and did not follow any of the important narratives of the story nor establish major or supporting characters.

Anyway, here is the link "Die Rettungsaktion"  - A Story of the Concertverse, set during the first years of the Second Age of War.

Disclaimer: If there are any issues with this linking, it is because I am a sleep apnea-addled nitwit who misunderstood Trace and it is totally my fault.
"A Radical is a man with both feet planted firmly in the air." Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

Steve

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  • Posts: 375
Gonna have some fun here.

So to open the thread we had a harrowing narrative of humanity at its worst.  Then a link to a story about the usual 'Mech conflict set to a world getting conquered and people enslaved to glorify a rich brat.  This time, I give you... propane grill regulations.

Okay, brief backstory.  About a week after I joined the Shattered Sphere 2020 game that brought forth Concertverse, I was still churning out story and fluff posts because I'd just recovered from COVID and my creative centers were ablaze with energy.  I asked the other players in Discord what they'd be most interested in me writing about.  Got a couple serious and semi-serious answers... and then from a non-player in the channel I got "Your government's stance on propane and propane accessories".

So I wrote this, to some small acclaim and amusement from the others.   cool

Note: Since this is circa 3033 in-setting, it is before the Royal Federation was founded and thus the state was called the Arcadian Free March.  After the fluff bit is a couple designs made in SSW and SAW meant to carry on the humor, though they were done later.



Laws of the Free March on Potentially Hazardous Fuels and Substances



Substances like propane have been in use for over a millennium by Humanity, generally as gas-burning furnaces, cooking devices, or as fuel for the engines of work vehicles such as forklifts and ice resurfacing machines.  Many of these substances are carbon-based petroleum or byproducts of petroleum refining or extraction, as well as natural gas processing.  Because they pose hazard risks, they are regulated by the common and civil laws of the Free March's inhabited worlds.

The only law of the Free March on these matters is the Petroleum Product Control Act of 2958, which establishes a minimum guideline for the worlds of the Free March regarding the manufacture, transport, sale, and usage of these products.  Beyond these guidelines, the worlds of the Free March have their own regulatory schemes.

To use an example, the regulation of propane.  The PPCA provides that propane be mixed with an olfactory additive to ensure it is smelled if leaking from a container, that it be transported under hazardous signage reflecting its combustive possibility and the risks of inhalation, and that commercially-available tanks of the material be clearly labeled and manufactured to specific quality for the purposes of minimizing risk to consumers, including overfill protection devices.

The use of propane varies by world.  According to data by the Free March Office of Energy Supply, Concord is the greatest consumer of the fuel, beating out Togwotee and Mariefred.  Its most popular use among these worlds is for cooking by fueling portable barbecue grills, a device that is also the most popular on Concord but has wide popularity in Anglo-American communities across the Free March, where it is often employed for large gatherings and celebrations.

Another primary use, as a heating source, is seen in Mariefred's place as the third-greatest consumer of the gas, as the planet's plentiful supply of easily-accessed hydrocarbons makes it the Free March's largest producer of propane.  It is a popular fuel for the furnaces of housing in rural and semi-rural areas of the planet, with a number of private services selling the substance by monthly order.

As noted, regulations on propane can vary by planet.  Zwenkau, for instance, requires all propane containers not only be engineered to PPCA specs, they must also employ a dual-valve system and be of red color, while requiring empty propane tanks be inspected before they can be refilled and sold.  A number of propane-fueled grills and stoves available to consumers on other worlds are not sold on Zwenkau as they do not fit the stringent guidelines the Zwenkau Bundestag has established for such things.  Togwotee also requires a dual-valve system, but only requires labeling of the tank, and has more lenient regulations on cooking devices in comparison to Zwenkau.  Nestor likewise requires propane tanks be of specific color, but does not mandate the dual valve.  Mariefred requires special labeling, a dual-valve, and specific safety features on barbecue grills.

The only world more stringent than Zwenkau is Bondurant, where the Tara Plant Explosion of 2914 that leveled half of the town and killed several hundred people prompted the curtailing of all petroleum product use in the public commercial marketplace.  Given the planet's use of a Star League-era microwave satellite power generation network and an accompanying capability for wide scale use of electric cooking, it was not seen as a great loss, despite the protests from the American-descended communities in Bondurant's Steuben-Hill Mountain District.  The Steuben-Hill District Rebellion of 2930-2937 was partially attributed to the ban on propane-fueled barbecues and their unpopularity.





Code: [Select]
GasMech CPM-5

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Second Age of War
Tech Rating/Era Availability: D/X-X-D-D
Production Year: 3037
Dry Cost: 946,240 C-Bills
Total Cost: 946,240 C-Bills
Battle Value: 239

Chassis: Reddington Armaments Standard
Power Plant: Ford-Chrysler Motor Company 100 Fuel Cell Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: McKeenan Metals Industrial
Armament:
    None
Manufacturer: Silver Brothers' Industrial Solutions
    Primary Factory: Concord
Communications System: Porter TeleComm Civilian Systems
Targeting and Tracking System: Porter TeleComm Civilian SYstems

Overview:
New from Silver Brothers Industrial Solutions, the GasMech, from our patented
line of CPMs (Commercial Product 'Mechs)!  Certain to meet all of your propane
and other gas delivery needs!


Capabilities:
Based in part on our successful ChemMech, the GasMech provides even greater
savings for the job of delivering propane to even the most distant communities!
 Powered by a fuel-cell engine (for savings!) the GasMech has an 86km/h max
speed, ensuring swift delivery of this vital resource across every sort of
terrain, with a pair of extended fuel tanks allowing for long-range travel by
solo pilots!  A pair of two-ton insulated containers, combined with a
specialized dispensary hookup, allows even a single machine to support
communities in any kind of environment!

All for the price of 950,000 C-bills! (Taxes, custom duties, and excise not
included)


Deployment:
We're pleased that several communities and businesses on Mariefred and Gallatin
have already made their orders, and the Gallatin Propane Grillers' and Cookers'
Association have declared our product "indispensable... it's about time someone
built a 'Mech to support propane deliveries!"


Additional:
Here at Silver Brothers we are proud of our innovations in the use of 'Mechs
for commercial and industrial purposes, at a price tag even a small firm might
afford!  We're so certain of our product's quality that we'll give a one year
warranty even to offworld purchasers, including full service contract and
refunds!*  So come on down to 894 Industry Lane, Hartford City, Concord, and
place your orders now!  We also allow FREE online orders and orders through the
ComStar Merchant's Network!**



*Shipping and service fees may apply on interstellar orders.  Except for Long
Tom Silver.


**ComStar fees not included


================================================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             Fuel-Cell Engine             100                       4.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             1                         0.00
Gyro:               Standard                                               1.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Industrial                   AV -  42                  4.00

                                                      Internal       Armor   
                                                      Structure      Factor   
                                                Head     3            7       
                                        Center Torso     6            6       
                                 Center Torso (rear)                  1       
                                           L/R Torso     5            5       
                                    L/R Torso (rear)                  1       
                                             L/R Arm     3            3       
                                             L/R Leg     4            5       

================================================================================
Equipment                                 Location    Heat    Critical    Mass
--------------------------------------------------------------------------------
2 Fuel Tanks                                 CT        0         2         1.00
Cargo, Insulated (2.0 tons)                  RT        0         2         2.00
Cargo, Insulated (2.0 tons)                  LT        0         2         2.00
Gas Delivery Line and Protected Linkage      LT        0         1         1.00
                                            Free Critical Slots: 40

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 2
5          0       0       0       0      1     0   Structure:  2
Special Abilities: ENE, SRCH, EE, ES, SEAL, SOA



Code: [Select]
Propane Delivery Truck

Mass: 8 tons
Tech Base: Inner Sphere
Motive Type: Wheeled
Rules Level: Advanced Rules
Era: Succession Wars/Second Age of War
Tech Rating/Era Availability: D/X-X-C-B
Production Year: 3030 (latest model)
Dry Cost: 49,942 C-Bills
Total Cost: 49,942 C-Bills
Battle Value: 36

Power Plant: Ford-Chrysler Motors 20 I.C.E.
Cruise Speed: 54.0 km/h
Flanking Speed: 86.4 km/h
Armor: Ford-Chrysler Vehicle Structure Standard Armor
Armament:
    None
Manufacturer: Strickland-Hill Propane Company
    Primary Factory: Concord
Communications System: Boomhauer Electronics
Targeting and Tracking System: N/A

Overview:
Tired of companies pushing overpriced propane delivery options?  Then look no
further, friend, for Strickland-Hill has produced a line of trustworthy,
capable propane delivery trucks to service all your propane needs.


Capabilities:
Our regular model truck employs a standard petrochemical-burning engine, no
fancy-pants fuel-cell engines or fusion plants like *certain* companies try to
sell off as "budget" buys, and has a regular top speed of 86kph because why
would you need to go any faster?  Propane keeps, folks, and we're confident
that you'll find our deliveries as timely as any company falling for fancy
CommercialMech purchases. As for scale of delivery, this tanker has three tons
of capacity space filled with our best propane for all your heating and
grilling needs, and for 5% the price of a 'Mech delivery vehicle, savings we
can pass on to our customers.


Battle History:
Strickland-Hill has been in the propane business for centuries, and we
guarantee only the best propane for all cooking and heating needs.  Our line of
delivery trucks are equipped for timely and secure transfer of propane into any
container, from local community tanks to commercial suppliers to the smallest
grill tanks.  We insure safe delivery from the best drivers in the business.


Deployment:
You can find Strickland-Hill in any county on Concord, and we're proud to have
recently opened branches on Gallatin and Amity.  You can find us on planetary
and ComStar networks for quick, easy online orders or to locate our closest
facility.


Strickland-Hill Propane.  For when you just want to grill.


================================================================================
Equipment           Type                         Rating                   Mass
--------------------------------------------------------------------------------
Internal Structure: Standard                       4 points                1.00
Engine:             I.C.E. Engine                 20                       1.00
    Cruise MP:  5
    Flank MP:   8
Heat Sinks:         Single Heat Sink             0                         0.00
Control Equipment:                                                         0.50
Lift Equipment:                                                            0.00
Armor:              Standard Armor               AV -   8                  0.50

                                                      Armor     
                                                      Factor     
                                               Front     3         
                                          Left/Right    2/2         
                                                Rear     1         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass
--------------------------------------------------------------------------------
(R) Communications Equipment (1.0 tons) (1.0 tons) RR        0         1         1.00
Cargo, Insulated (3.0 tons)                  BD        0         1         3.00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      0    Points: 0
5w         0       0       0       0      1     0   Structure:  0
Special Abilities: ENE, EE

"A Radical is a man with both feet planted firmly in the air." Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

Steve

  • Master Sergeant
  • *
  • Posts: 375
I've started to post the chapterized version of Fulton's storyline about the O'Reillys in the 3030s-era Concertverse, during the run of the GSRPG that brought said AU into being.  In keeping with my understanding of how Trace explained the rules, I cannot post the fic here due to it being by another author, so I will instead post a link elsewhere.

Aside from editing and chapterization, plus finding the major story posts and screening for the other little plotlines he was doing or the in-game events he had to cover in story prose, this is all Fulton (and a second guy, HunterG24, contributing here and there with his characters).  I'm really just the editor.  So blame me for any missed typos because I should've caught 'em.  Also, Fulton is Canadian, so you're getting the Queen's English, not our American version where we are more sparing of our "u"s and such.


Link is here: "I, Corvus; How a Fool Became Imperator of the O'Reillys"
"A Radical is a man with both feet planted firmly in the air." Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

Steve

  • Master Sergeant
  • *
  • Posts: 375
So!  Been a while since I posted something here, but I was re-reading old posts and remembered doing this.  It's a fun little vignette I conceived early in my involvement in Shattered Sphere 2020 involving the Terrans, the big kahuna modhammer of that game.

The primary character, Doctor Rachel Proctor-Smythe, is the niece of Arcadia's ruler of the time, Sara-Marie Proctor, and at this point was on her way home from representing her aunt at New Avalon for Concertverse Ian Davion's marriage to Maria VanLees.  She stopped at Terra to see the Cradle of Humanity and ended up learning more than she wished to about the guardians of Human civilization at this point in the timeline.



                                                                 
                                     
Salem
North America, Terra
Terran Union
8 July 3033



When Doctor Rachel Proctor-Smythe was a young girl, she first met her cousins on her father's side of the family when they visited Roslyn.  The Smythe children, mostly her age or younger, were astonished at the size of the buildings, and the sheer number of them, to be found in Roslyn and the Laughlin Capital District.  The awe in their eyes at something she took for granted astonished her, although she inevitably understood it later in her life when her parents moved her to the Smythe estates on Ford.  While Ford had some cities of note, none compared to the grandeur of Roslyn, especially not the rural district that her grandfather the Baron governed, explaining her family's astonishment.

Now it was her turn to feel the awe.

The cities of Terra made even Roslyn look provincial.  Rebuild from the devastation visited by Amaris' takeover and the SLDF's campaign to end his reign of terror, they were gleaming works of art, great spires of ferro-crete, glass, and alloy steel in numbers that surpassed any of the cities Rachel had seen in her life.  Geneva, Seattle, Dakar… they'd all been treasures to visit.

Boston, the northern nexus of the great "Bos-Wash Megalopolis" that stretched down to the former American capital, was no less grand.  Even this far from the city center, in the township of Salem, she could see the great buildings of Boston stretching into the sky.

Salem was quaint by comparison, like the town her father was given to govern when she was fifteen years old, or its namesake New Salem back on Arcadia.  Yet even here, holographic displays and high-definition holovisions were everywhere.  Automated taxis provided the residents easy transportation (and visitors too, much to her thanks) around the cozy town, which she felt was being intentionally kept  cozy instead of allowing it to grow to become Boston's appendage.

She walked along the main street before deciding to try a local family restaurant.  Inside a smiling young woman of light brown complexion invited her to sit.  Rachel expected to be handed a laminated menu or invited to view a digital screen, but instead the waitress tapped a small stand on the table.  A holographic menu appeared.  Not just a list, but with images of the meals.  "Would you like anything to drink while you decide your order, ma'am?"

"Ummm… tea.  Warm, with a touch of milk," she asked, her eyes still wide at the casual use of such an intricate holographic display.

The waitress tapped at a holographic interface on the tablet she was holding.  A curious look came over her.  "Is something the matter?"

"No, I just…"  Rachel tapped at the menu, changing the page. A second tap created a realistic holographic image of a particular meal.  "I'm not used to holographic restaurant menus, that's all."

"Really?  Just where do you come from then?"

"Arcadia."

The girl's face twisted into a brief expression that told Rachel she was trying to think of worlds she knew of.  "Arcadia… oh, the Free March!" The girl grinned.  "Right.  Sara Proctor's homeworld.  I love those holovids."

Rachel blinked.  She knew there were vids of her great-grandmother's life.  As a child she remembered the interviewers talking to her great-grand aunt Zoe and her older cousins about them.  A docudrama vid series came out, in fact, as did a rather more controversial vid by Pingree-born surrealist Cesar Jorge Motonow that the Proctor family nearly sued over before being prevented by political concerns.  But would they have seen them on Terra?  "Are you talking about the Motonow film or the Louganis?"

"Huh?  I'm talking about the new one from a few years ago, by Michelle Emmerich.  You haven't seen it?" When Rachel shook her head the girl laughed.  "Oh, right, it was filmed with that new Holo-Real format, you probably don't have those viewers out there yet.  You can probably order a viewing in whatever hotel you're staying in.  It's an awesome vid, like two hours long but still.  I think you'll enjoy it.  They even filmed one of the scenes here in Salem, the bit where Sara is investigating her family roots back here and everything and ends up meeting Major Fetladral."  She looked up at a newly-arriving customer.  "I'll be back with your tea and to get your order."

The girl walked away, leaving Rachel to look over the holo-menu interface. Her appetite felt a little weak now and she couldn't escape the feeling that she'd just been condescended to by the younger woman. Might just be my imagination, she thought, although…  no, don't worry about it. See to your needs now.

The young woman returned with her tea and Rachel decided on her order.




After her meal, she continued her trip through the town.  A few sites in town made reference to the "Salem witch trials" of 1692, in which over a dozen people were executed under accusation of using magic or witchcraft.  A site that named the victims was called the Proctor Ledge, of interest to her given the reference to the family, and the main historical center even had a pamphlet claiming that William Proctor's blood relations were the ancestors of her own family line.

She wasn't sure of that, given the surname "Proctor" was not a unique one - of course, neither was "Steiner" - but it was interesting to think about.  Plymouth Peninsula's settlers came from this region hundreds of years ago, after all.  They named their towns and cities off the towns and cities of New England.  And given how many centuries this came after the death of William Proctor, well, by then the family could have easily spread and mingled with others to the point that he was indeed a distant ancestor of her own.

That said, while the prospect of her family roots coming from this place, and at that time, right now the two regions were greatly different. New England was half-metropolis now, while even Worcester was only a hundred thousand people in size. To this day Plymouth was a rural region and its people, her people in many ways, liked it that way. Whatever these people were once like, they're urban now, like so much of Terra, we have not gone so far.

These considerations were just clearing her mind when she arrived back in Boston. Her aunt's generous stipend meant she could afford a fine hotel, if not a five-star establishment, and she enjoyed the comfort of the suite she'd been given. She still had a couple of days before she could catch the passenger shuttle to the liner Marigold that would be her ride back to Arcadia.  For now, she might as well enjoy Boston a little more.

And, out of curiosity, watch the movie suggested.

Two hours and forty minutes later, Rachel contemptuously shut off the holovid display with a remote. She felt furious for her great-grandmother, for the people who fought and died alongside her, and for her entire people. The movie was an insult.

Titled "The Liberator", it'd seemed good in the opening parts.  The actress playing Duchess Sara resembled her strongly, and she portrayed her fairly… at first.  But then another actress entered the film, playing a character named Major Tamara Fetladral, a MechWarrior of the Terran Union on indefinite leave after a traumatic experience, and the entire thing became an insult.  While Sara was set up as the hero of the story, the subtle implication throughout was that Tamara Fetladral was the reason Sara won.  Fetladral helped assemble the army and provided the best troops, including convincing the Warrior Monks to join the cause.  She suggested the plans of attack, the decision to assault Leuktra immediately instead of safely disembarking in the remaining Greek territories and the liberation of Mull.  At Worcester she saved Sara from Tabot, not William Corey, and she was the one who proposed using Sara as bait at Parnon afterward to catch Tabot in the trap.  She lets Sara get the killing blow on Tabot and take all the credit, supporting her friend - as the two are depicted as close friends - in becoming Duchess before departing for Terra and a new tour of duty with the Terran Union forces.

Rachel quickly, and furiously, checked the net for information. Tamara Fetladral's only entries were from the movie. I thought the name was unfamiliar.  I remember the stories of great-grandmother Sara's struggles.  She had some Terrans in her forces, yeah, but not someone like this 'Major Fetladral'.  This woman didn't exist!

And then it all clicked for her.  The waitress in Salem.  The movie.  The way people here looked at her.  The people of Terra were, bluntly, utterly convinced of their own superiority to the rest of the Inner Sphere.  The rest of them, people from Arcadia and Donegal and New Avalon and Tikonov, they were all pitiable neo-barbarians, to be pitied as less advanced or despised as the ones who ruined the beloved Star League (and sometimes both).  Nothing they did mattered, nothing they accomplished could be of consequence unless a Terran helped do it.  So why shouldn't they be shown as truly responsible for the great deeds of Inner Sphere neo-barbarians?

It sickened Rachel and it depressed her.  For years she'd thought of the Terrans as the island of stability in the Inner Sphere, the one state that refrained from war and kept the violent rivalries of the Successor States from getting out of control.  They were the protectors of knowledge.  Humanitarians who upheld law and sheltered the innocent.  She never knew, or at least understood, that it came with conceited arrogance and presumed self-superiority.

It's what they want us to see them as.  Maybe they even think it's what they are.  But there's this side to them too, that takes their better technology and assumes it makes them better people.

She reached for her noteputer, suddenly uninterested in touring any more of Boston. She'd had enough of the Cradle of Humanity now. Maybe I can get that shuttle a day early and settle on the Marigold before it starts burning for the jump point.
"A Radical is a man with both feet planted firmly in the air." Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

Steve

  • Master Sergeant
  • *
  • Posts: 375
So for fun, convergent design evolution brought to the Concertverse Inner Sphere some of the canon Clan designs (because in the end we're all nerds and we wants our shinies yo).  So I had the Mad Cat developed by the Arcadians.

And then, I had some fun with the fluff. :cool:




Quote
Mad Cat MD-CPT-1

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Renaissance
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3027
Dry Cost: 15,597,750 C-Bills
Total Cost: 15,717,750 C-Bills
Battle Value: 1,775

Chassis: Arcadia Arsenal Standard
Power Plant: RussTech FusionWorks 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor: Arcadia Arsenal Standard Armor
Armament:
   2 Reddington Longbow-15s w/ Artemis IV FCS
   2 Vickers-Armstrong Mk. 8 (ER Large) Lasers
   2 Vickers-Armstrong Mk. 10 (ER Medium) Lasers
Manufacturer: Selassie DefenseWorks
   Primary Factory: Arcadia
Communications System: RussTech MilComm
Targeting and Tracking System: RussTech TarTrack

Overview:
While the PLD series of 'Mechs was favored by Selassie and the AFFM, the
company likewise produced MAD-line units on license at a secondary facility in
Sannazaro, paying a hefty fee for the privilege.  In the early 3020s the
decision was made by the company to retool that line for an original design, a
new heavy-weight 'Mech of similar tonnage to the Marauder capable of sustained
long-range fire.  The design had more in common with the CPLT-series Catapults
due to this mission, with shoulder-mounted LRM racks, but to add to this design
(and try to avoid costly lawsuits) Selassie employed arms mounting energy
weapons as well. In an early experiment into modular design before the
effective deployment of OmniPods, the weapons hardpoints were designed for some
degree of modularity, primarily in being able to fit different weapon systems
on the shoulders and changing the energy weapons built into the mounted arms. 
This was still a labor-intensive process and typically occurred at the factory
or in primary bases, not in the field.


Perhaps it was a fit of cheek that inspired the design team, upon seeing the
final proposal for the initial base model, to dub the design the "Mad Cat",
combining the designator tag of the Marauder to the shortened nickname of the
Catapult much as the machine seems to combine the body of a Catapult with the
arms of a Marauder. 


Hollis Inc. and Bowie Industries were not so amused.  They commenced litigation
in Terran and Arcadian courts employing the Harmon & Gold law firm, notorious
for its abuses of litigious practices, seeking injunctions against the
production of the Mad Cat and major damages.  The risk that one of their two
major 'Mech-producing firms would go bankrupt prompted the Free March
government to intervene, turning the matter into a diplomatic nightmare as the
AFFM openly designated the new design a "vital necessity" under the Free March
Armaments Act, shielding Selassie legally and effectively short-circuiting the
proposed injunction against production but threatening a showdown with the
Terran government if its courts approved injunctionary relief.  Harmon & Gold
replied by suing the March-Princess and the AFFM as well for violating their
clients' intellectual rights, dragging the lawsuit on into the 3040s. 
Ultimately the suit was settled by the War of Donegalian Succession: Bowie
Industries found its facilities under Arcadian control with the fall of the New
Commonwealth and the capture of Alarion by the newly-reformed Royal Federation, and was thus induced to drop the suit in favor of its own generous license to produce the design, while as Hollis Industries was in the Oriento-Capellan Empire, the courts summarily dismissed its case on the grounds that it amounted to sabotage of war industries.  With Terran courts likewise proving hostile to Imperial
interests over the seizures of Regulus and Sian by Imperial troops, the matter
was finally dropped.


Capabilities:
The Mad Cat was made from the ground up to use the latest in recovered Star
League technology.  RussTech developed a 300-rated XL engine specifically for
this order to provide the 64 kph speed.  Vickers-Armstrong's new extended range
lasers were placed into the arms, and Reddington's Longbow-15 launchers provide
missile armament directed by Reddington's licensed Artemis IV fire control
systems.  Admittedly this denies the design use of effective indirect fire, but
the Mad Cat was intended to be more of a direct fire support machine than an
indirect shooter, given the arms each mount a paired set of Vickers-Armstrong's
new Mk. 8 and Mk. 10 extended range lasers.  Six extra heat sinks are
included to help with the added heat load, which allows for the Mad Cat to fire
both missile launchers and its large lasers during movement with only moderate
heat buildup.


Battle History:
The initial Mad Cats were delivered in 3027 for service with the Arcadian
Guards.  They saw combat through the early campaigns and conflicts of the
Second Age of War, coming to wider notice for the first time in the fighting on
Bolan during the Arcadian rescue operation in early 3034 against the victorious
Marian legions.  It reached its peak during the War of Donegalian Succession,
being employed widely in all its variant forms, and would see service in the Terran War while slowly being replaced by newer 'Mechs with recovered Terran technology.


Deployment:
Over the years since its release the MD-CPT-1 spread to numerous
units of the AFFM, and afterward the AFRF.  It would eventually be supplanted by the CVL-1 and CVL-2, as well as its own OmniMech variant, the MD-CPT-4, and the later
MD-CPT-O Mad Cat II made by Defiance Industries.


Variants:
Because of the modular bent to the design a number of variants were made.  The
MD-CPT-2 replaces the laser armament with Vickers-Armstrong's Mk. 5 PPCs
(extended range) and, for weight savings, also dropped the Artemis IV fire
control systems for the missiles, allowing the 'Mech to provide proper indirect
fire support.  It can fire either PPCs or LRMs without heat buildup even while
in movement.


The MD-CPT-3 arguably became more popular than the -1.  It was made as a heavy
cavalry machine, with a 375 XL engine made possible by employing endo-steel for
the internal structure, reducing the large lasers to medium-quality, and
dropping heat sinks.  It also adds extra missile ammo protected by CASE and
puts the Artemis IV system back on the missile racks.


The MD-CPT-3S was special-ordered for use in the Striker units.  The
shoulder-mounted missile racks were replaced by ER PPCs and three jump jets are
added, allowing for some air-drop capability as befitting Striker practice. 
The design is loaded down with heat sinks but will still run very hot if the
medium lasers are fully employed.


The MD-CPT-4 is the OmniMech version of the design, with the 375 XL engine to
fit the heavy cavalry role given the CVL-1 Chevalier was a line machine.  Limited
production capacity kept the design from entering service until 3042, and only
a company's worth reached the frontlines before the Ten Years Peace was signed.
 The production line was destroyed by the 47th Royal BattleMech Division during
its invasion and occupation of Arcadia in 3050 and only restarted in 3055, and it has since become the most widely-employed variant of the machine.


Notable 'Mechs & MechWarriors:
Arguably the greatest of the Mad Cat pilots was Dame Danielle Verdes.  A former
Marauder pilot with the Arcadian Guards who was given a knighthood for conduct
during the Bolan Rescue Operation, Dame Danielle piloted an MD-CPT-3S through
the rest of her frontline career as a MechWarrior of the 8th Strikers.  Through
the battles for Stewart and Atreus during the Second Skye War she achieved a
noteworthy seven combat kills in action as a company commander.  While the 8th
did not see combat in the Second Andurien War it was heavily involved on both
fronts of the War of Donegalian Succession.  During the 8th Strikers' legendary
"cavalry raid" on Coventry in late 3040 Dame Danielle became commander of the
1st Battalion and led it into several engagements, including a fight with elements of the Gray Death Legion that involved her confirmed combat victory over Col. Grayson
Carlyle.  After serving on the Capellan front in the liberation of Gallatin and
the counter-attack at Concord, Dame Danielle retired from frontline combat duty
and went into the Engineering Corps, where she rose through the ranks to Field Marshal and head of the Engineering Corps in 3067.  Struck by the deaths of her daughters during the fighting on New Avalon and Tikonov, she retired after the Concord-Compact War to help raise her orphaned grandchildren, and passed away in 3104.


================================================================================
Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                    114 points               7.50
Engine:            XL Fusion Engine            300                      9.50
   Walking MP: 4
   Running MP: 6
   Jumping MP: 0
Heat Sinks:        Double Heat Sink            18(36)                   8.00
   Heat Sink Locations: 1 LT, 1 RT, 2 LA, 2 RA
Gyro:              Standard                                              3.00
Cockpit:           Standard                                              3.00
   Actuators:     L: SH+UA+LA   R: SH+UA+LA
Armor:             Standard Armor              AV - 224                14.00

                                                     Internal      Armor    
                                                     Structure     Factor   
                                               Head    3           9       
                                       Center Torso    23          36      
                                Center Torso (rear)                 9       
                                          L/R Torso    16          24      
                                   L/R Torso (rear)                 8       
                                            L/R Arm    12          24      
                                            L/R Leg    16          29      

================================================================================
Equipment                                Location   Heat   Critical   Mass 
--------------------------------------------------------------------------------
ER Large Laser                              RA       12       2        5.00
ER Medium Laser                             RA       5        1        1.00
ER Large Laser                              LA       12       2        5.00
ER Medium Laser                             LA       5        1        1.00
LRM-15                                      RT       5        3        7.00
   Artemis IV FCS                          RT       -        1        1.00
LRM-15                                      LT       5        3        7.00
   Artemis IV FCS                          LT       -        1        1.00
@LRM-15 (Artemis) (8)                       RT       -        1        1.00
@LRM-15 (Artemis) (8)                       LT       -        1        1.00
                                           Free Critical Slots: 9

BattleForce Statistics
MV     S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     7   Points: 18
4         3      4      3      0     3    1   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA, IF 2





Mad Cat (ATL) MD-CPT-2


================================================================================
Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                    114 points               7.50
Engine:            XL Fusion Engine            300                      9.50
   Walking MP: 4
   Running MP: 6
   Jumping MP: 0
Heat Sinks:        Double Heat Sink            16(32)                   6.00
   Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro:              Standard                                              3.00
Cockpit:           Standard                                              3.00
   Actuators:     L: SH+UA+LA   R: SH+UA+LA
Armor:             Standard Armor              AV - 224                14.00

                                                     Internal      Armor    
                                                     Structure     Factor   
                                               Head    3           9       
                                       Center Torso    23          34      
                                Center Torso (rear)                 11      
                                          L/R Torso    16          24      
                                   L/R Torso (rear)                 8       
                                            L/R Arm    12          24      
                                            L/R Leg    16          29      

================================================================================
Equipment                                Location   Heat   Critical   Mass 
--------------------------------------------------------------------------------
ER PPC                                      RA       15       3        7.00
ER PPC                                      LA       15       3        7.00
LRM-15                                      RT       5        3        7.00
LRM-15                                      LT       5        3        7.00
@LRM-15 (16)                                RT       -        2        2.00
@LRM-15 (16)                                LT       -        2        2.00
                                           Free Critical Slots: 15

BattleForce Statistics
MV     S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     7   Points: 17
4         3      4      4      0     3    0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2



Mad Cat (ATL) MD-CPT-3

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Early Second Age of War
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3033
Dry Cost: 18,637,500 C-Bills
Total Cost: 18,877,500 C-Bills
Battle Value: 1,815

Chassis: Ortiz Materials Endo-Steel
Power Plant: Onassis FusionWorks 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor: Arcadia Arsenal Standard Armor w/ CASE
Armament:
   2  Reddington-15s w/ Artemis IV FCS
   4  Vickers-Armstrong Mk. 10 (ER Medium) Lasers


================================================================================
Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                  114 points               4.00
   Internal Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:            XL Fusion Engine            375                     19.50
   Walking MP: 5
   Running MP: 8
   Jumping MP: 0
Heat Sinks:        Double Heat Sink            15(30)                   5.00
Gyro:              Standard                                              4.00
Cockpit:           Standard                                              3.00
   Actuators:     L: SH+UA+LA   R: SH+UA+LA
Armor:             Standard Armor              AV - 231                14.50
   CASE Locations: 1 LT, 1 RT                                            1.00

                                                     Internal      Armor    
                                                     Structure     Factor   
                                               Head    3           9       
                                       Center Torso    23          35      
                                Center Torso (rear)                 11      
                                          L/R Torso    16          24      
                                   L/R Torso (rear)                 8       
                                            L/R Arm    12          24      
                                            L/R Leg    16          32      

================================================================================
Equipment                                Location   Heat   Critical   Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                          RA       10       2        2.00
2 ER Medium Lasers                          LA       10       2        2.00
LRM-15                                      RT       5        3        7.00
   Artemis IV FCS                          RT       -        1        1.00
LRM-15                                      LT       5        3        7.00
   Artemis IV FCS                          LT       -        1        1.00
@LRM-15 (Artemis) (16)                      RT       -        2        2.00
@LRM-15 (Artemis) (16)                      LT       -        2        2.00
                                           Free Critical Slots: 11

BattleForce Statistics
MV     S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     8   Points: 18
5         4      5      3      0     3    0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 2




Mad Cat (ATL) MD-CPT-3S

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Early Second Age of War
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3034
Dry Cost: 18,821,250 C-Bills
Total Cost: 18,821,250 C-Bills
Battle Value: 2,084

Chassis: Ortiz Materials Endo-Steel
Power Plant: Onassis FusionWorks 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: RussTech TurboJets
   Jump Capacity: 90 meters
Armor: Arcadia Arsenal Standard Armor
Armament:
   2  Vickers-Armstrong Mk. 5 (ER) PPCs
   4  Vickers-Armstrong Mk. 10 (ER Medium) Lasers


================================================================================
Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                  114 points               4.00
   Internal Locations: 1 HD, 1 CT, 3 LT, 4 LA, 3 RA, 1 LL, 1 RL
Engine:            XL Fusion Engine            375                     19.50
   Walking MP: 5
   Running MP: 8
   Jumping MP: 3 Standard
   Jump Jet Locations: 1 CT, 1 LL, 1 RL                                  3.00
Heat Sinks:        Double Heat Sink            20(40)                  10.00
   Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA
Gyro:              Standard                                              4.00
Cockpit:           Standard                                              3.00
   Actuators:     L: SH+UA+LA   R: SH+UA+LA
Armor:             Standard Armor              AV - 216                13.50

                                                     Internal      Armor    
                                                     Structure     Factor   
                                               Head    3           9       
                                       Center Torso    23          34      
                                Center Torso (rear)                 9       
                                          L/R Torso    16          24      
                                   L/R Torso (rear)                 8       
                                            L/R Arm    12          22      
                                            L/R Leg    16          28      

================================================================================
Equipment                                Location   Heat   Critical   Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                          RA       10       2        2.00
2 ER Medium Lasers                          LA       10       2        2.00
ER PPC                                      RT       15       3        7.00
ER PPC                                      LT       15       3        7.00
                                           Free Critical Slots: 1

BattleForce Statistics
MV     S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     7   Points: 21
5/2j      4      4      2      0     3    0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA





Mad Cat (ATL) MD-CPT-4

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Early Second Age of War
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3042
Dry Cost: 21,092,969 C-Bills
Total Cost: 21,092,969 C-Bills
Battle Value: 1,013

Chassis: Ortiz Materials Endo-Steel
Power Plant: RussTech FusionWorks 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor: Arcadia Arsenal Standard Armor
Armament:
   30.0 tons of pod space.
Manufacturer: Selassie DefenseWorks
   Primary Factory: Arcadia
Communications System: RussTech MilComm
Targeting and Tracking System: RussTech TarTrack

================================================================================
Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                  114 points               4.00
   Internal Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine:            XL Fusion Engine            375                     19.50
   Walking MP: 5
   Running MP: 8
   Jumping MP: 0
Heat Sinks:        Double Heat Sink            10(20)                   0.00
Gyro:              Standard                                              4.00
Cockpit:           Standard                                              3.00
   Actuators:     L: SH+UA   R: SH+UA
Armor:             Standard Armor              AV - 231                14.50

                                                     Internal      Armor    
                                                     Structure     Factor   
                                               Head    3           9       
                                       Center Torso    23          35      
                                Center Torso (rear)                 11      
                                          L/R Torso    16          24      
                                   L/R Torso (rear)                 8       
                                            L/R Arm    12          24      
                                            L/R Leg    16          32      



================================================================================
Loadout Name: Prime                                         Cost: 23,474,844
Tech Rating/Era Availability: E/X-X-E-D                      BV2: 1,854

Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
Heat Sinks:        Double Heat Sink            14(28)                   4.00
   CASE Locations: 1 LT, 1 RT                                            1.00
   Actuators:     L: SH+UA   R: SH+UA

Equipment                                Location   Heat   Critical   Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                          RA       4        1        2.00
ER Medium Laser                             RA       5        1        1.00
ER Medium Laser                             LA       5        1        1.00
Medium Pulse Laser                          LA       4        1        2.00
LRM-15                                      RT       5        3        7.00
   Artemis IV FCS                          RT       -        1        1.00
LRM-15                                      LT       5        3        7.00
   Artemis IV FCS                          LT       -        1        1.00
ER Medium Laser                             CT       5        1        1.00
@LRM-15 (Artemis) (8)                       RT       -        1        1.00
@LRM-15 (Artemis) (8)                       LT       -        1        1.00
                                           Free Critical Slots: 2

BattleForce Statistics
MV     S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     8   Points: 19
5         4      5      2      0     3    0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 2


================================================================================
Loadout Name: Alpha                                         Cost: 23,091,094
Tech Rating/Era Availability: E/X-X-E-D                      BV2: 1,802

Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
Heat Sinks:        Double Heat Sink            11(22)                   1.00
   CASE Locations: 1 LT, 1 RT                                            1.00
   Actuators:     L: SH+UA   R: SH+UA

Equipment                                Location   Heat   Critical   Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                          RA       4        1        2.00
ER Medium Laser                             RA       5        1        1.00
Medium Pulse Laser                          LA       4        1        2.00
ER Medium Laser                             LA       5        1        1.00
LRM-20                                      RT       6        5       10.00
LRM-20                                      LT       6        5       10.00
@LRM-20 (6)                                 RT       -        1        1.00
@LRM-20 (6)                                 LT       -        1        1.00
                                           Free Critical Slots: 10

BattleForce Statistics
MV     S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     8   Points: 18
5         3      4      2      0     3    0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2


================================================================================
Loadout Name: Bravo                                         Cost: 22,762,844
Tech Rating/Era Availability: E/X-X-E-D                      BV2: 1,574

Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
Heat Sinks:        Double Heat Sink            14(28)                   4.00
   CASE Locations: 1 LT, 1 RT                                            1.00
   Actuators:     L: SH+UA   R: SH+UA

Equipment                                Location   Heat   Critical   Mass 
--------------------------------------------------------------------------------
Large Pulse Laser                           RA       10       2        7.00
Large Pulse Laser                           LA       10       2        7.00
Streak SRM-6                                RT       4        2        4.50
Streak SRM-6                                LT       4        2        4.50
@Streak SRM-6 (15)                          RT       -        1        1.00
@Streak SRM-6 (15)                          LT       -        1        1.00
                                           Free Critical Slots: 7

BattleForce Statistics
MV     S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     8   Points: 16
5         5      5      0      0     3    0   Structure:  3
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Charlie                                       Cost: 22,726,344
Tech Rating/Era Availability: E/X-X-E-D                      BV2: 1,978

Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
Heat Sinks:        Double Heat Sink            12(24)                   2.00
   Actuators:     L: SH+UA   R: SH+UA

Equipment                                Location   Heat   Critical   Mass 
--------------------------------------------------------------------------------
Heavy PPC                                   RA       15       4       10.00
Heavy PPC                                   LA       15       4       10.00
2 Medium Pulse Lasers                       RT       8        2        4.00
Streak SRM-4                                LT       3        1        3.00
@Streak SRM-4 (25)                          LT       -        1        1.00
                                           Free Critical Slots: 13

BattleForce Statistics
MV     S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     8   Points: 20
5         3      4      2      0     3    2   Structure:  3
Special Abilities: OMNI, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Delta                                         Cost: 23,027,344
Tech Rating/Era Availability: E/X-X-E-D                      BV2: 2,126

Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
Heat Sinks:        Double Heat Sink            11(22)                   1.00
   Actuators:     L: SH+UA   R: SH+UA

Equipment                                Location   Heat   Critical   Mass 
--------------------------------------------------------------------------------
ER Large Laser                              RA       12       2        5.00
ER Medium Laser                             RA       5        1        1.00
ER Large Laser                              LA       12       2        5.00
ER Medium Laser                             LA       5        1        1.00
Gauss Rifle                                 LT       1        7       15.00
@Gauss Rifle (8)                            RT       -        1        1.00
@Gauss Rifle (8)                            CT       -        1        1.00
                                           Free Critical Slots: 13

BattleForce Statistics
MV     S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     8   Points: 21
5         3      3      3      0     3    2   Structure:  3
Special Abilities: OMNI, SRCH, ES, SEAL, SOA
« Last Edit: 04 May 2024, 14:24:20 by Steve »
"A Radical is a man with both feet planted firmly in the air." Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

Steve

  • Master Sergeant
  • *
  • Posts: 375
Split for character length.

Quote
Mad Cat II MD-CPT-O

Mass: 75 tons
Tech Base: Terran
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Later Second Age of War
Tech Rating/Era Availability: F/X-E-E-D
Production Year: 3106
Dry Cost: 21,300,781 C-Bills
Total Cost: 21,300,781 C-Bills
Battle Value: 1,066

Chassis: Ortiz Materials Endo-Steel
Power Plant: RussTech FusionWorks 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor: Arcadia Arsenal Ferro-Fibrous
Armament:
   32.5 tons of pod space.
Manufacturer: Selassie Defense Works/Defiance Industries
   Primary Factory: Arcadia/Hesperus
Communications System: Defiance SureComm-190
Targeting and Tracking System: RussTech TarTrack

Overview:
Based on the iconic Selassie Defense Works 'Mech of the early Second Age of War,
the Mad Cat II occupies an awkward space in the market due to its similar
performance profile to the PLD-3.  The design was indeed nearly not authorized, and
mostly came about due to the Consolidant, in its final years, wanting its own heavy
cavalry OmniMech in the market.  Selassie initially licensed the design only, but
during the worst days of the Fourth Succession War it started building the unit
itself in its main Arcadia plant, right alongside the PLD-3, to meet the Lyran
states' growing orders for 'Mechs to replace lost units.  Since the war this
production slowed to a trickle until Selassie ceased the line in 3128 due to
lack of orders: Hesperus, however, continues to build them in number.


Capabilities:
An improved XL engine from RussTech's FusionWorks plant gives the Mad Cat II
the 86 kph speed that lets it act as a heavy cavalry machine, and the use of
endo-steel structure and ferro-fibrous armor allows the machine to have the
same pod-space employed by the Paladin. More, in fact, as the only difference
is that the Mad Cat II sacrifices a tiny bit of armor to give a 32.5 pod space
capacity. Otherwise it is very much the same as the Paladin, save for the
physical differences of its reverse-jointed "chicken walker" legs and
distinctly non-humanoid body.  Defiance has spent millions of pounds over the
years on promotional campaigns proposing the 'Mech is more easily maintained
than the Paladin on account of being a newer, more refined design, and while
some MechTechs are known to agree with them, it is not a widely-held opinion.


Battle History:
The Mad Cat II spread widely in TO&Es during the 4th Succession War, as
Defiance quickly strove to make it a major model for use in Arcadian and allied
armies, and Selassie produced the machine to match the ever-increasing orders
from the AFRF and allied forces as the war took its increasing toll on their
standing forces.  It was most commonly employed by the Skye Rangers in the
Skye Theater, with relatively-fewer units winding up in the Arcturus, Donegal, or
Atreus Theaters.


Deployment:
The Mad Cat II is most popular in the Skye Rangers and other units with links
to Hesperus.  The Strikers are known to employ them in some numbers, typically
fitted with jump jets and outfitted with missile weaponry for fire support
missions.  Mercenary commands have purchased some, when cleared by the AFRF for
such, and a few are said to be found in the Azami Confederacy's armed forces,
claimed as battlefield salvage in the war or the occasional raids since the
Peace of Dieron.


Variants:
There are not discernable differences between those units produced on Arcadia
and the greater number of Hesperus-built ones, although some MechWarriors
insist the Defiance models work better.  There is one prominent variant
produced on license at Arc-Royal MechWorks for use by the Kell Hounds and other
purchasers, that model has the alternate designation "Warhound" as the cockpit housing is more angled to resemble a hound's jaws and snout (thus making it resemble a Marauder).


By far the most popular configuration invokes the Catapult by placing
twenty-LRM racks on the "shoulders".  The difference is that the newer
Terran-derived models allow for more tonnage in other systems, in this case, a
pair of extended range large lasers and another pair of extended range medium
lasers, one of each mounted on the arms.  A torso-mounted micro pulse laser
allows for anti-infantry work.


Another favored variant reduces the missile racks to six-SRM racks with Streak
technology.  Tonnage goes to heat sinks and to pairing the ER Large Lasers with
normal range medium pulse lasers (there is no room for the extended range
versions due to the need for heat sink space.)  To facilitate getting through
terrain and into close combat this variant often sports jump jets in the place
of more ammunition or weapons.


The Bravo is built around using its targeting computer for devastating fire. 
Shoulder-mounted ER PPCs and arm-mounted ER medium pulse lasers are the primary
armament.  Should a foe get close enough they can be engaged by the standard
six-shot SRM rack mounted in one of the torsos.  A small pulse laser for short
range firepower and anti-infantry work rounds out armament.


The Charlie runs rather cooler than the other machines since it is a direct
fire support configuration.  A pair of shoulder-mounted Gauss Rifles give
incredible long-range punch, and a foe trying to close will quickly get cut to
ribbons by the arm-mounted medium lasers, four extended range models


Notable 'Mechs & MechWarriors:
During the Fourth Succession War, future Archduke Ethan Kell and his older
brother, Archduke Martin Kell, both piloted Mad Cat IIs, and are the
most-recognized pilots for the design by far in terms of public notice.  Ethan
bought his from the AFRF and still pilots it on test runs to this day; his
daughter Callista Kell, a Captain in the 2nd Kell Hounds, pilots a newer
Warhound variant.


================================================================================
Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                  114 points               4.00
   Internal Locations: 1 HD, 1 LT, 2 RT, 2 LA, 1 RA
Engine:            XL Engine                   375                     19.50
   Walking MP: 5
   Running MP: 8
   Jumping MP: 0
Heat Sinks:        (CL) Double Heat Sink       10(20)                   0.00
Gyro:              Standard                                              4.00
Cockpit:           Standard                                              3.00
   Actuators:     L: SH+UA   R: SH+UA
Armor:             Ferro-Fibrous               AV - 230                12.00
   Armor Locations: 2 LT, 2 LA, 3 RA

                                                     Internal      Armor    
                                                     Structure     Factor   
                                               Head    3           9       
                                       Center Torso    23          36      
                                Center Torso (rear)                 9       
                                          L/R Torso    16          24      
                                   L/R Torso (rear)                 8       
                                            L/R Arm    12          24      
                                            L/R Leg    16          32      



================================================================================
Loadout Name: Prime                                         Cost: 24,090,625
Tech Rating/Era Availability: F/X-X-E-D                      BV2: 2,726

Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
Heat Sinks:        (CL) Double Heat Sink       18(36)                   8.00
   Heat Sink Locations: 1 CT, 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
   CASE Locations: LT, RT                                                0.00
   Actuators:     L: SH+UA   R: SH+UA

Equipment                                Location   Heat   Critical   Mass 
--------------------------------------------------------------------------------
(CL) ER Large Laser                         RA       12       1        4.00
(CL) ER Medium Laser                        RA       5        1        1.00
(CL) ER Large Laser                         LA       12       1        4.00
(CL) ER Medium Laser                        LA       5        1        1.00
(CL) LRM-20                                 RT       6        4        5.00
(CL) LRM-20                                 LT       6        4        5.00
(CL) Micro Pulse Laser                      LT       1        1        0.50
@LRM-20 (12)                                RT       -        2        2.00
@LRM-20 (12)                                LT       -        2        2.00
                                           Free Critical Slots: 0

BattleForce Statistics
MV     S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     8   Points: 27
5         5      5      4      0     3    0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, LRM 2/2/2, IF 2


================================================================================
Loadout Name: Alpha                                         Cost: 24,245,969
Tech Rating/Era Availability: F/X-X-E-D                      BV2: 2,837

Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
   Jumping MP: 5  (Standard)
   Jump Jet Locations: 1 CT, 2 LT, 2 RT                                  5.00
Heat Sinks:        (CL) Double Heat Sink       17(34)                   7.00
   Heat Sink Locations: 1 LT, 1 RT, 1 LA, 2 RA, 1 LL, 1 RL
   CASE Locations: LT, RT                                                0.00
   Actuators:     L: SH+UA+LA   R: SH+UA+LA

Equipment                                Location   Heat   Critical   Mass 
--------------------------------------------------------------------------------
(CL) ER Large Laser                         RA       12       1        4.00
(CL) ER Large Laser                         LA       12       1        4.00
(CL) Medium Pulse Laser                     LA       4        1        2.00
(CL) Streak SRM-6                           RT       4        2        3.00
(CL) Medium Pulse Laser                     RT       4        1        2.00
(CL) Streak SRM-6                           LT       4        2        3.00
(CL) Micro Pulse Laser                      CT       1        1        0.50
@Streak SRM-6 (15)                          RT       -        1        1.00
@Streak SRM-6 (15)                          LT       -        1        1.00
                                           Free Critical Slots: 1

BattleForce Statistics
MV     S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     8   Points: 28
5j        6      5      2      0     3    1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Bravo                                         Cost: 23,821,531
Tech Rating/Era Availability: F/X-X-E-D                      BV2: 2,948

Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
Heat Sinks:        (CL) Double Heat Sink       19(38)                   9.00
   Heat Sink Locations: 1 CT, 1 LT, 1 RT, 2 LA, 2 RA, 1 LL, 1 RL
   CASE Locations: LT                                                    0.00
   Actuators:     L: SH+UA   R: SH+UA

Equipment                                Location   Heat   Critical   Mass 
--------------------------------------------------------------------------------
(CL) ER Medium Pulse Laser                  RA       6        2        2.00
(CL) ER Medium Pulse Laser                  LA       6        2        2.00
(CL) ER PPC                                 RT       15       2        6.00
(CL) Targeting Computer                     RT       -        4        4.00
(CL) ER PPC                                 LT       15       2        6.00
(CL) SRM-6                                  LT       4        1        1.50
(CL) Small Pulse Laser                      LT       2        1        1.00
@SRM-6 (15)                                 LT       -        1        1.00
                                           Free Critical Slots: 0

BattleForce Statistics
MV     S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     8   Points: 29
5         6      6      3      0     3    1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Charlie                                       Cost: 23,632,500
Tech Rating/Era Availability: F/X-X-E-D                      BV2: 2,715

Equipment          Type                        Rating                  Mass 
--------------------------------------------------------------------------------
Heat Sinks:        (CL) Double Heat Sink       11(22)                   1.00
   CASE Locations: LT, RT                                                0.00
   Actuators:     L: SH+UA   R: SH+UA

Equipment                                Location   Heat   Critical   Mass 
--------------------------------------------------------------------------------
2 (CL) ER Medium Lasers                     RA       10       2        2.00
2 (CL) ER Medium Lasers                     LA       10       2        2.00
(CL) Gauss Rifle                            RT       1        6       12.00
(CL) Gauss Rifle                            LT       1        6       12.00
(CL) Micro Pulse Laser                      CT       1        1        0.50
@Gauss Rifle (16)                           RT       -        2        2.00
@Gauss Rifle (8)                            LT       -        1        1.00
                                           Free Critical Slots: 11

BattleForce Statistics
MV     S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     8   Points: 27
5         6      6      3      0     3    0   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
« Last Edit: 04 May 2024, 14:26:19 by Steve »
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