Author Topic: Void Signature System and Jumping  (Read 192 times)

vagabond820

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Void Signature System and Jumping
« on: 14 April 2024, 20:00:44 »
This question was asked over at Mordel's and has never seemed to be addressed here officially, so I am officially asking for an answer. 

According to Void-Signature Systems rules, a Mech that move 0 hexes "imposes a +3 to hit penalty on the attacker" (TacOps, pg. 349). 

According to the rules for Jump Movement, a Mech may "jump into the same hex it began the turn in, for 1 MP" generating +3 to-hit movement mode penalty, 3 heat, and imposes a +1 to hit penalty on the attacker for movement (Battletech: A Game of Armored Combat, pg. 11). 

Rules as written this would appear to grant a +4 to hit penalty on the attackers if a Void equipped unit jumped 0 hexes.  However, it does not appear to follow the spirit of Void-Signature System and being harder to hit for NOT moving at all. 

Is this working as intended?

If not, here is my suggested errata fix: replace "A ’Mech may jump into the same hex it began the turn in, for 1 MP" with "A ’Mech may jump into the same hex it began the turn in, for 1 MP and is treated as having moved 1 hex for game purposes".

« Last Edit: 14 April 2024, 22:21:16 by vagabond820 »

Hammer

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Re: Void Signature System and Jumping
« Reply #1 on: 14 April 2024, 20:57:27 »
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vagabond820

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Re: Void Signature System and Jumping
« Reply #2 on: 14 April 2024, 22:14:58 »
References added. 
« Last Edit: 14 April 2024, 22:22:22 by vagabond820 »