Author Topic: Salvage Dog AU battlemech thread  (Read 2850 times)

dragonkid11

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Salvage Dog AU battlemech thread
« on: 27 July 2018, 09:06:08 »
Based on the AU setting of my same named fanfic, this thread will be where I dump custom battlemech design that might or might not be used in this brand new setting.

All rule on new tech came from here https://bg.battletech.com/forums/index.php?topic=62213.0.

This AU contains the following change so far:
1. Succession War didn't get as bad as it was because everyone was focused on beating up Comstar in the 2nd one and started 3rd Succession War 100 years after 2nd one ended. Technology advanced much quicker in this timeline.
2. Meanwhile the Clan also had a change which... I won't disclose for now.
3. I'm not gonna list out all the change to production date of all new techs and new units, so I'm just gonna list out a general time change those date.
-Inner Sphere unit: minus 50 years to all units
-Clan unit: minus 100 years to all units.
4. In general, the timeline continued almost as normal in Inner Sphere afterward.
5. Past 3030, Inner Sphere starts to improve upon the general construction of their weapons rather than just throwing out more gimmick (They still do, just less frequent I guess?). This means that by 3045, machinegun weight has been reduced to 0.25 ton and CASE II has been invented and have 0.5 ton weight instead. More future improvement will come as timeline moves on.
6. Omnimech is called modularmech in IS side and has been invented around 3000s.

Bear in mind, I will be using megameklab format instead of SSW format because I'm a lazy bastard. Also will have to do some calculation by hand so I might miscalculate somewhere.
« Last Edit: 28 July 2018, 01:43:34 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Salvage Dog AU SI Fanfic Thread
Salvage Dog AU Tech Compilation Thread
Salvage Dog AU Battlemech Thread

dragonkid11

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  • Posts: 328
Re: Salvage Dog AU battlemech thread
« Reply #1 on: 27 July 2018, 09:41:54 »
Let's send out something Kuritan first.

First, some explanation. After waves upon waves experimental mechs at the start of the century, centuries old corporations decided to push out an aggressive campaign to promote their 'old made new' variant of classic battlemech which got each house to adopt these 'new-old' battlemech once more. Not only does each house probably has store of spare parts still compatible with these new variant of classic battlemech, old general would have more affinity with these battlemechs and thus seek to have them in their regiment instead.

Of course, since they are still new, not all line regiments have fully adopted these 'new-old' battlemech yet. There's also a few excellent battlemechs from the experimental tech era which is still in use in line regiment today.

Code: [Select]
AU Equipment Overview:

Blossom PPC - A special PPC that can switch mode between an LBX-like cluster weapon mode
to standard range PPC that scatters damage at 5 damage blocks.

Modular Machine Gun Mount - A compact weapon mount for machinegun to save space. The MMM
works like a cluster weapon upon firing depending on number of machine gun. While saving lots
of space, one direct hit can destroy the whole thing along with the machine guns.

Code: [Select]
Wolverine WVR-10K
Base Tech Level: IS
-------------------
Production Year: 3040

Weight: 55 tons

Movement: 5/8/5
Engine: 275 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91 (Endo-Steel)
Armor: 185/185 (Light Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               18     27   
Center Torso (rear)                9   
Right Torso                13     20   
Right Torso (rear)                 6   
Left Torso                 13     20   
Left Torso (rear)                  6   
Right Arm                   9     18   
Left Arm                    9     18   
Right Leg                  13     26   
Left Leg                   13     26   

Weapons Loc  Heat 
------------------------------
Blossom PPC RA   10   
Streak SRM 4 LT    3   
Streak SRM 4 RT    3   
Quad Machine Gun Mount HD    0   

Ammo                   Loc  Shots 
-----------------------------------
Streak SRM 4 Ammo       LT     25 
Streak SRM 4 Ammo       RT     25 
Half Machine Gun Ammo   RT    100 

Equipment Loc 
-------------------------
Vibroblade (Large) LA 
PPC Capacitor RA 
CASE II LT 
CASE II RT 

Wolverine WVR-10R: Seeking to enhance the close combat capability of the famous Wolverine, a blossom PPC boosted by a PPC capacitor allows for a good close range punch that can work as an anti-vehicle weapon though it require the pilot to wait for 20 seconds for the capacitor to recharge. A vibroblade on the other hand allows for a potential single stroke attack on enemy battletech which could end a fight quickly. To round out the armament, two streak SRM 4 allow for accurate attack on the move and the quad machinegun mount can take care of infantry quickly.

« Last Edit: 28 July 2018, 03:16:15 by dragonkid11 »
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Salvage Dog AU SI Fanfic Thread
Salvage Dog AU Tech Compilation Thread
Salvage Dog AU Battlemech Thread

dragonkid11

  • Master Sergeant
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  • Posts: 328
Re: Salvage Dog AU battlemech thread
« Reply #2 on: 28 July 2018, 02:59:59 »
Code: [Select]
AU Equipment Overview:

Blossom PPC - A special PPC that can switch mode between an LBX-like cluster weapon mode
to standard range PPC that scatters damage at 5 damage blocks.

Tactical MRM - An improved version of MRM launcher with less bulk, heat and salvo size in
exchange for twice the damage per missile and ability to use alternative munitions. Still has
same inaccuracy as MRM and can use Apollo MRM FCS

Code: [Select]
Panther PNT-9K
Base Tech Level: IS
-------------------
Production Year: 3041

Weight: 35 tons

Movement: 6/9/6
Engine: 210 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 58 (Endo-Steel)
Armor: 101/119 (Light Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               11     14   
Center Torso (rear)                4   
Right Torso                 8     11   
Right Torso (rear)                 3   
Left Torso                  8     11   
Left Torso (rear)                  3   
Right Arm                   6     10   
Left Arm                    6     10   
Right Leg                   8     13   
Left Leg                    8     13   

Weapons Loc  Heat 
--------------------------
Blossom PPC RA   10   
Tactical MRM 5 CT   3   

Ammo Loc  Shots 
-------------------------
Tactical MRM 5 Ammo LT   24 

Equipment                Loc 
------------------------------
Targeting Computer [IS]   RA 
PPC Capacitor             RA 
CASE II                   LT 

Panther PNT-17K: As yet another addition onto the long list of Panther variant, the 17K is made to boost the mobility and firepower of the original Panther. Clocking at nearly 100 kmph with a 180 meters jump range, this variant of Panther has almost enough speed to catch up to a Jenner. Armed with the latest blossom PPC, it can work as an excellent anti vehicle platform with a PPC capacitor to further boost the firepower of the PPC and a targeting computer to enhance its accuracy. The tactical MRM mounted on its chest allows it to switch out ammunition for different tactical role. However, with only one ton to spend, the user must pick wisely.

Code: [Select]
Grand Dragon DRG-8K
Base Tech Level: IS
-----------------------
Production Year: 3042

Weight: 60 tons

Movement: 5/8(13)
Engine: 300 XL
Double Heat Sinks: 11 [22]
Gyro: Compact Gyro

Internal: 99 (Endo-Steel)
Armor: 178/201 (Light Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     27   
Center Torso (rear)                8   
Right Torso                14     20   
Right Torso (rear)                 6   
Left Torso                 14     20   
Left Torso (rear)                  6   
Right Arm                  10     17   
Left Arm                   10     17   
Right Leg                  14     24   
Left Leg                   14     24   

Weapons Loc  Heat 
----------------------------
ER Medium Laser LA    5   
ER PPC RA   15   
ER Medium Laser LT    5   
ER Medium Laser RT    5   
Tactical MRM 10 CT    5 

Ammo Loc  Shots 
-------------------------
Tactical MRM 10 Ammo LT     12 
Tactical MRM 10 Ammo LT     12 

Equipment                Loc 
------------------------------
PPC Capacitor             RA 
CASE II                   LT 
MASC                      LT 
Targeting Computer [IS]   RT 
Supercharger              RT 
Apollo MRM FCS            CT 

Grand Dragon DRG-8K: With MASC and supercharged installed, the Grand Dragon could serve its role as a cavalry unit with excellent high ground speed. Its weapon loudout was designed to further enhance its role. The ER PPC, boosted with PPC capacitor, would serve as its primary long range headcapping weapon. Tactical MRM could be used to provide more damage or tactical advantage with its alternative missile types with two tons worth of munitions. And finally three ER Medium laser to deter any light unit that got close. A targeting computer is then installed to further enhance the accuracy of the ER PPC and ER Medium lasers to ensure these weapon will always strike true at the enemy.
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Salvage Dog AU SI Fanfic Thread
Salvage Dog AU Tech Compilation Thread
Salvage Dog AU Battlemech Thread

dragonkid11

  • Master Sergeant
  • *
  • Posts: 328
Re: Salvage Dog AU battlemech thread
« Reply #3 on: 03 August 2018, 01:55:05 »
Code: [Select]
AU Equipment Overview:

Blossom PPC - A special PPC that can switch mode between an LBX-like cluster weapon mode
to standard range PPC that scatters damage at 5 damage blocks.

Tactical MRM - An improved version of MRM launcher with less bulk, heat and salvo size in
exchange for twice the damage per missile and ability to use alternative munitions. Still has
same inaccuracy as MRM and can use Apollo MRM FCS

Code: [Select]
Hatamoto-Kaze HTM-28V
Base Tech Level: IS
-------------------
Production Year: 3038

Weight: 80 tons

Movement: 4/6/4
Engine: 320 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 122 (Endo-Steel)
Armor: 247/247
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               25     38   
Center Torso (rear)               12   
Right Torso                17     26   
Right Torso (rear)                 8   
Left Torso                 17     26   
Left Torso (rear)                  8   
Right Arm                  13     26   
Left Arm                   13     26   
Right Leg                  17     34   
Left Leg                   17     34   

Weapons Loc  Heat 
--------------------
ER PPC LA   15   
Tactical MRM 10 LT    5   
Tactical MRM 10 RT    5   

Ammo Loc  Shots 
-------------------------
Tactical MRM 10 Ammo LT     12 
Tactical MRM 10 Ammo RT     12 

Equipment           Loc 
-------------------------
PPC Capacitor        LA 
Vibroblade (Large)   RA 
CASE II              LT 
Apollo MRM FCS       LT 
CASE II              RT 
Apollo MRM FCS       RT 
Angel ECM Suite      CT 

Hatamoto-Kaze HTM-28V: With the increasingly popular large vibrokatana and a PPC capacitor boosted ER PPC, the Hatamoto-Kaze can unleash killing blow at both long and close range while the ammo loadout for a pair of tactical MRM could be changed as the mission dictate. Finally, the mech is protected by a powerful Angel ECM suite that can hide the presence of the mech from the strongest active probe and CASE II further protects the mech from ammo explosion.

Code: [Select]
Daboku DBK-4K
Base Tech Level: IS
-------------------
Production Year: 3043

Weight: 90 tons

Movement: 3/5
Engine: 270 Light
Double Heat Sinks: 15 [30]
Gyro: Compact Gyro

Internal: 138
Armor: 245/279 (Light Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               29     38   
Center Torso (rear)               12   
Right Torso                19     26   
Right Torso (rear)                 8   
Left Torso                 19     26   
Left Torso (rear)                  8   
Right Arm                  15     26   
Left Arm                   15     26   
Right Leg                  19     33   
Left Leg                   19     33   

Weapons Loc  Heat 
--------------------------
Snub-Nose PPC LA   10   
Snub-Nose PPC RA   10   
LRM 15 LT    5   
Light Blossom PPC LT    5   
Light Blossom PPC LT    5   
LRM 15 RT    5   
Light Blossom PPC RT    5   
Light Blossom PPC RT    5   

Ammo         Loc  Shots 
-------------------------
LRM 15 Ammo   LT      8 
LRM 15 Ammo   LT      8 
LRM 15 Ammo   RT      8 
LRM 15 Ammo   RT      8 

Equipment  Loc 
----------------
CASE II     LT 
CASE II     RT 

Daboku DBK-4K: While only has decades long of service year, the Daboku was a favourite fire support mech with mechwarriors in the DCMS. As its latest variant, the DBK-4K goes for a loadout that's nearly completely consisted of PPC type weapons only. The light blossom PPC allows for great anti air fire as well as anti vehicle capability while the snub nose PPC goes well with short range combat the assault mech might finds itself in at short range. A pair of LRM 15 further enhances the long range firepower of the mech.

Code: [Select]
Quickdraw QKD-8K2
Base Tech Level: IS
-------------------
Production Year: 3038

Weight: 60 tons

Movement: 5/8/5
Engine: 300 XL
Double Heat Sinks: 12 [24]
Gyro: Standard Gyro

Internal: 99 (Endo-Steel)
Armor: 201/201 (Light Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               20     30   
Center Torso (rear)               10   
Right Torso                14     21   
Right Torso (rear)                 7   
Left Torso                 14     21   
Left Torso (rear)                  7   
Right Arm                  10     20   
Left Arm                   10     20   
Right Leg                  14     28   
Left Leg                   14     28   

Weapons Loc  Heat 
-------------------------------
Medium Pulse Laser LA    4   
Medium Pulse Laser RA    4   
Medium Pulse Laser LT    4   
Medium Pulse Laser LT    4   
Tactical MRM 15 RT    8
Medium Pulse Laser HD    4   

Ammo Loc  Shots 
-------------------------
Tactical MRM 15 Ammo RT      8 
Tactical MRM 15 Ammo RT      8 

Equipment  Loc 
----------------
CASE II     RT 

Quickdraw QKD-8K2: Despite being a simple improvement of the QKD-8K variant, the QKD-8K2 with its tactical MRM launcher is capable of more tactical flexibility and the mech itself has been proven to be reliable and simple to repair. All ER medium laser has been changed to medium pulse laser for higher accuracy at close range combat.
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Salvage Dog AU SI Fanfic Thread
Salvage Dog AU Tech Compilation Thread
Salvage Dog AU Battlemech Thread

dragonkid11

  • Master Sergeant
  • *
  • Posts: 328
Re: Salvage Dog AU battlemech thread
« Reply #4 on: 03 August 2018, 02:25:50 »
Code: [Select]
AU Equipment Overview:

Blossom PPC - A special PPC that can switch mode between an LBX-like cluster weapon mode
to standard range PPC that scatters damage at 5 damage blocks.

Modular Machine Gun Mount - A compact weapon mount for machinegun to save space. The MMM
works like a cluster weapon upon firing depending on number of machine gun. While saving lots
of space, one direct hit can destroy the whole thing along with the machine guns.

Tactical MRM - An improved version of MRM launcher with less bulk, heat and salvo size in
exchange for twice the damage per missile and ability to use alternative munitions. Still has
same inaccuracy as MRM and can use Apollo MRM FCS

Code: [Select]
BattleMaster BLR-K6
Base Tech Level: IS
-------------------
Production Year: 3041

Weight: 85 tons

Movement: 3/5/3
Engine: 255 Light
Double Heat Sinks: 14 [28]
Gyro: Compact Gyro

Internal: 130
Armor: 263/263
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               27     41   
Center Torso (rear)               13   
Right Torso                18     27   
Right Torso (rear)                 9   
Left Torso                 18     27   
Left Torso (rear)                  9   
Right Arm                  14     28   
Left Arm                   14     28   
Right Leg                  18     36   
Left Leg                   18     36   

Weapons Loc  Heat 
------------------------------
Quad Machine Gun Mount LA    0   
Quad Machine Gun Mount LA    0   
Heavy PPC RA   15   
Tactical MRM 10 LT    5   
Light Blossom PPC RT    5   
Light Blossom PPC RT    5   
Light Blossom PPC RT    5   
TAG HD    0   

Ammo Loc  Shots 
------------------------------
Tactical MRM 10 Ammo LT     12 
Tactical MRM 10 Ammo LT     12 
Machine Gun Ammo LT    200 

Equipment        Loc 
----------------------
CASE II           LT 
Apollo MRM FCS    LT 
Angel ECM Suite   CT 

BattleMaster BLR-K6: Armed with a wide variety of weapons, the BLR-K6 is popular among commanding of officers that have piloted it. The old but reliable heavy PPC provides a powerful punch, the trio of light blossom PPC gave both anti air and anti vehicle firepower, the tactical MRM 10 has been proven flexible on the battlefield, the TAG  provides targeting data artillery needed for precision accuracy, the two quad machine gun mount can wipe out infantry platoons in seconds, and finally the angel ECM suite gives excellent electronic protection for the BattleMaster.

Code: [Select]
Hunchback HBK-8K
Base Tech Level: IS
-------------------
Production Year: 3039

Weight: 50 tons

Movement: 4/6/4
Engine: 200
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 83
Armor: 169/169 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     24   
Center Torso (rear)                8   
Right Torso                12     18   
Right Torso (rear)                 6   
Left Torso                 12     18   
Left Torso (rear)                  6   
Right Arm                   8     16   
Left Arm                    8     16   
Right Leg                  12     24   
Left Leg                   12     24   

Weapons Loc  Heat 
--------------------------------
ER Medium Laser LA    5   
ER Medium Laser RA    5   
Tactical MRM 20 LT    9   
Anti-Missile System RT    1   
Small Pulse Laser HD    2   

Ammo Loc  Shots 
-------------------------------------------
Tactical MRM 20 Ammo LT      6 
Tactical MRM 20 Ammo LT      6 
Tactical MRM 20 Ammo LT      6 
Anti-Missile System Ammo LT     12 

Equipment  Loc 
----------------
CASE II     LT 
Code: [Select]
Hunchback HBK-8K2
Base Tech Level: IS
-------------------
Production Year: 3039

Weight: 50 tons

Movement: 4/6/4
Engine: 200 Light
Double Heat Sinks: 14 [28]
Gyro: Standard Gyro

Internal: 83 (Endo-Composite)
Armor: 160/169
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               16     24   
Center Torso (rear)                7   
Right Torso                12     18   
Right Torso (rear)                 5   
Left Torso                 12     18   
Left Torso (rear)                  5   
Right Arm                   8     15   
Left Arm                    8     15   
Right Leg                  12     22   
Left Leg                   12     22   

Weapons            Loc  Heat 
------------------------------
Small Pulse Laser   LA    2   
Small Pulse Laser   RA    2   
Snub-Nose PPC       RT   10   
Snub-Nose PPC       RT   10   
TAG                 HD    0   

Equipment             Loc 
---------------------------
PPC Capacitor          RT 
PPC Capacitor          RT 
ECM Suite (Guardian)   CT 
Endo-Composite         RT 
Endo-Composite         LT 
Endo-Composite         RA 
Endo-Composite         RA 
Endo-Composite         LA 
Endo-Composite         LA 
Endo-Composite         LA 

Hunchback HBK-8K & HBK-8K2: Both of these new variants came out in the exact same year and both are accepted into the DCMS together as both of these Hunchbacks complement with each other. The HBK-8K provides tactical flexibility and massive firepower, while the HBK-8K2 provides pinpoint damage from its dual PPC capacitor boosted snub nose PPC that could potentially kill enemy mech instantly. The HBK-8K2 also provides a TAG for artillery spotting and ECM suite for general electronic protection.
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Salvage Dog AU SI Fanfic Thread
Salvage Dog AU Tech Compilation Thread
Salvage Dog AU Battlemech Thread

dragonkid11

  • Master Sergeant
  • *
  • Posts: 328
Re: Salvage Dog AU battlemech thread
« Reply #5 on: 03 August 2018, 03:06:40 »
Code: [Select]
AU Equipment Overview:

Blossom PPC - A special PPC that can switch mode between an LBX-like cluster weapon mode
to standard range PPC that scatters damage at 5 damage blocks.

Tactical MRM - An improved version of MRM launcher with less bulk, heat and salvo size in
exchange for twice the damage per missile and ability to use alternative munitions. Still has
same inaccuracy as MRM and can use Apollo MRM FCS

Code: [Select]
Strider II SR2-O
Base Tech Level: IS
-----------------------
Production: 3030

Weight: 40 tons

Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 67 (Endo-Steel)
Armor: 136/137 (Reflective)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               12     18   
Center Torso (rear)                5   
Right Torso                10     16   
Right Torso (rear)                 4   
Left Torso                 10     16   
Left Torso (rear)                  4   
Right Arm                   6     12   
Left Arm                    6     12   
Right Leg                  10     20   
Left Leg                   10     20   

Weapons          Loc  Heat  Omni
--------------------------------
Streak SRM 6      LA    4   Pod
Streak SRM 6      RA    4   Pod
ER Medium Laser   LT    5   Pod
ER Medium Laser   RT    5   Pod

Ammo               Loc  Shots  Omni
-----------------------------------
Streak SRM 6 Ammo   RT     15  Pod
Streak SRM 6 Ammo   RT     15  Pod

Equipment                Loc  Omni
----------------------------------
Bloodhound Active Probe   LT  Pod
CASE II                   RT  Pod

Carrying Capacity
-----------------
One battle armor squad

Strider II SR2-O: Serving as a next generation modularmech, the Strider II came into the field and was a completely different beast than its predecessor. With light mech combat because mostly consisted of energy weapon, the Strider II is equipped with reflective armor to counter it. Although this might make it more vulnerable against melee, fall damage and artillery, the Strider II could be a very effective mech as long as its pilot is aware of its weakness. While lacking jumpjet, the O configuration can fire the streak SRM launcher and ER Medium with zero heat gain at all, allowing the pilot to fire constantly. A bloodhound active probe allows it to detect nearly all units on the battlefield besides those protected by the most advanced ECM suite.

Code: [Select]
Strider II SR2-OA
Base Tech Level: IS

Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Weapons              Loc  Heat  Omni
------------------------------------
TAG                   LT    0   Pod
Small X-Pulse Laser   LT    3   Pod
Heavy PPC             RT   15   Pod
ER Small Laser        CT    2   Pod
Small X-Pulse Laser   CT    3   Pod

Equipment        Loc  Omni
--------------------------
Angel ECM Suite   LT  Pod

Strider II SR2-OA: Intented as a hunter-killer mech, the main firepower of this configuration came from its reliable heavy PPC that can potentially knock out battlemech in one shot. The TAG provides artillery protection, two small x-pulse laser provide anti-infantry firepower while its angel ECM suite allows it to bypass all active probe to approach its target.

Code: [Select]
Strider II SR2-OB
Base Tech Level: IS

Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Weapons  Loc  Heat  Omni
------------------------
LRM 5     LA    2   Pod
LRM 5     LA    2   Pod
LRM 5     LA    2   Pod
LRM 5     RA    2   Pod
LRM 5     RA    2   Pod
LRM 5     RA    2   Pod

Ammo        Loc  Shots  Omni
----------------------------
LRM 5 Ammo   RT     24  Pod
LRM 5 Ammo   RT     24  Pod
LRM 5 Ammo   RT     24  Pod

Equipment  Loc  Omni
--------------------
CASE II     RT  Pod

Strider II SR2-OB: While it's a really odd fire support configuration, the B configuration is still capable of providing indirect fire support in a light combat scenario. Usage of alternative munitions such as smoke could also allow this configuration to provide tactical advantages to its lancemates quickly.

Code: [Select]
Strider II SR2-OC
Base Tech Level: Experimental IS

Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Weapons Loc  Heat  Omni
--------------------------------
Tactical MRM 15 RA    8   Pod
ER Medium Laser LT    5   Pod
ER Medium Laser LT    5   Pod
ER Medium Laser LT    5   Pod

Ammo Loc  Shots  Omni
-----------------------------
Tactical MRM 15 Ammo RT      8  Pod
Tactical MRM 15 Ammo RT      8  Pod

Equipment  Loc  Omni
--------------------
CASE II     RT  Pod

Strider II SR2-OC: With weapon loadout optimised for medium range combat, this configuration can provides massive punch with its tactical MRM along with three reliable ER medium lasers.

Code: [Select]
Strider II SR2-OD
Base Tech Level: IS

Movement: 7/11/7
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Weapons  Loc  Heat  Omni
------------------------
ER PPC    RA   15   Pod

Equipment                Loc  Omni
----------------------------------
PPC Capacitor             RA  Pod
Angel ECM Suite           CT  Pod
Targeting Computer        LA  Pod

Strider II SR2-OD: An incredibly difficult configuration to use properly, the D configuration does have the potential to score a sure cockpit shot at long range as long as its pilot is skillful enough to do it. Its jumpjet would also allow it to reach excellent vantage point or escape from enemy attention quickly.

Code: [Select]
Strider II SR2-OE
Base Tech Level: Experimental IS

Movement: 7/11/7
Engine: 280 XL
Double Heat Sinks: 13 [26]
Gyro: Standard Gyro

Weapons               Loc  Heat  Omni
-------------------------------------
Medium X-Pulse Laser   LA    6   Pod
Medium X-Pulse Laser   LA    6   Pod
Medium X-Pulse Laser   RA    6   Pod
Medium X-Pulse Laser   RA    6   Pod
TAG                    HD    0   Pod
Strider II SR2-OE: Designed for close range combat, the E configuration use its medium x-pulse laser to unleash accurate blow at decent range. However, this build could overheat easily if the pilot isn't careful.

Code: [Select]
Strider II SR2-OF
Base Tech Level: IS

Movement: 7/11
Engine: 280 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Weapons              Loc  Heat  Omni
------------------------------------
Blossom PPC           LT   10   Pod
ER Small Laser        LT    2   Pod
Blossom PPC           RT   10   Pod
Small X-Pulse Laser   CT    3   Pod
Small X-Pulse Laser   CT    3   Pod
TAG                   HD    0   Pod

Strider II SR2-OF: Built for anti-vehicle and anti-air purpose, the F configuration used the new blossom PPC to immobilise vehicle and aircraft quickly, two small x-pulse lasers serve as anti-infantry weapon.
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

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