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The Inner Sphere / Re: What tech actually becomes obselete
« Last post by Kithran on Today at 07:29:16 »
That's because that technology was superseded by a more advanced and better technology. 

That's also not to say we can't go back and rebuild the infrastructure required to make battleships and their heavy guns; it's not a lost technology as it is an obsolete one.

And thats what I'm driving at - the technologies I've identified are those that there is a version that is better or as good as in every single aspect if you are able to manufacture in bulk and those those likely to become obsolete. The interesting thing is most of them _aren't_ the intro tech technologies used in 3025 but instead the 2750/3050 technologies developed by the Inner Sphere thanks to the Helm memory core and the Clan invaision.
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Chaos March

You had a LOT of long running fights b/c none of the factions involved in each of the planetary battles could summon overwhelming force.  You also had a skew of equipment, you could find units using left over 3025 designs scraping together cash to buy upgrades (or maybe with a few bolted on) but also have some well equipped but no faction could afford gobs of that level of quantity.  You would also not find Clan tech being brought in to fight on those worlds.
This looks interesting. Looks like there are rules for linked battles in a mini campaign form.
What is the best product for these rules?(most complete)????
I think I could use those rules as a framework no matter what setting I would use.
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The tank chats
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Within Temptation - The purge
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by NightSarge on Today at 06:07:02 »
station
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Clan Chatterweb / Re: The Clan Sherlock Holmes be like..?
« Last post by Gorgon on Today at 05:48:08 »
I like your ideas, Fire Scorpion. And if we place it in Katyusha City, why not make Lestrade a member of the Ebon Keshik? That would make him represent one of the most respected law-keeping institutions (similar to the Yard), but also explain why he might have need of someone with a more off-the-books attitude.
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Rockhammer ProspectorMech (Fission)

Mass: 40 tons
Chassis: Ford RH-1
Power Plant: SMR Pattern 120 Fission
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Rawlings 52+
     Jump Capacity: 60 meters
Armor: Ford Safeguard
Armament:
     1 Medium Laser
     1 Fluid Gun
Manufacturer: Ford Motors Aldebaran
     Primary Factory: Aldebaran (production halted in 2791)
Communication System: Astar-5
Targeting & Tracking System: None
Introduction Year: Circa 2800
Tech Rating/Availability: D/X-E-D-D
Cost: 1,799,820 C-bills


  Though the vast majority of raw materials that have fed human industry are havested within the boundaries of what might be described as "settled space", the territory beyond national borders has always enticed mineral prospectors looking to strike it rich for some very basic reasons. Sure, operating in the wilds of the Periphery cut off from support, rescue, or protection was certainly dangerous, but at the same time they were also free from oversight, regulations, taxes, fees, and (for more malicious prospectors) labor laws. Though many of these prospecting expeditions would end in failure, as finding a good mining site in the uncharted depths of the periphery could take years of expensive searching and surveying, a good strike on a vein of strategic metals could net a crew more than they could ever hope to earn in the Inner Sphere, or even leave them set for life.
  Though it was not specifically built for this market of would be periphery gold hunters, the Rockhammer ProspectorMech, produced by the Aldebaran Branch of Ford Motors, was and still is a common tool of the periphery prospector, even if the march of time (and loss of technology) has forced some changes over the years. The most familiar version of the Rockhammer still maintains most of the capabilities of the original. Designed for the hazardous or completely airless environments of the planetoids and asteroids where the richest mineral deposits can often be found, the Rockhammer is a fully environmentally sealed and protected with four and a half tons of industrial grade Ford Safeguard plating, making the machine reasonably resistant to debris or micro meteor impacts. The Rockhammer is not particularly fast or mobile, nor does it need to be for its design role, however the mech does include a pair of jump jets specifically for more easily navigating zero or near zero gravity environments, though even then only experienced pilots are generally expected to make use of this capability.
  Though a ProspectorMech isn't strictly the same thing as a MiningMech, the basics of the job aren't terribly dissimilar, and the Rockhammer is equipped accordingly. In addition to a mining drill arm, the standard Rockhammer carries a military grade medium laser on the opposite arm for cutting through particularly stubborn materials, as well as a fluid gun typically used to deliver chemical solutions formulated to soften or break up certain material deposits either for collection or to clear them out of the way. Though these systems are intended for industrial use, and the Rockhammer lacks anything more than the most basic computer aided fire control system, over the centuries more than a few Rockhammers have used these weapons to defend themselves from pirates, thieves, or claim jumpers. Harvested materials could then be hauled back to base camp for analysis either using the mech's hand, or loaded onto the mech's lift hoist. Once a profitable vein of material was located, Rockhammers could then assist with the extraction, though this often took the form of simply drilling the holes where rockbreaking charges (anything from large conventional explosives to nuclear warheads) would be placed.
  The most substantial change to the Rockhammer since their heyday in the Star League era has been the replacement of the fusion power plant with a new one, most commonly a thorium or uranium fission reactor based on the Gas Cooled Small Modular Reactor designs dating from as far back as before the outer reaches rebellion. Though building and fueling such reactors are expensive, the actual design of the reactor is surprisingly simple, particularly compared to modern fusion or even some fuel cell alternatives, and the fission plant allows a modern Rockhammer to operate to largely the same capacity as its fusion powered predecessors. Though cleanup of a damaged or destroyed Rockhammer creates its own challenges, and the use of fissionable fuels can cause problems on many more "civilized" worlds, it is an effective system that has kept most Rockhammers in service long past the point where other IndustrialMechs might have been abandoned or scrapped for parts.
  In addition to the large numbers once employed by more established firms in the Inner Sphere and Near Periphery, many thousands of Rockhammers found their way into the Periphery during the golden age of the Star League, and despite production grinding to a halt following widespread damage to Aldebaran during the First Succession War, many hundreds still operate in the periphery today, often alongside newer models of ProspectorMechs like the Rockhound. Though newer machines are arguably more capable and reliable, many old hands continue to swear by their centuries old Rockhammers even as alternatives become more and more common.

Variants:
  The original specifications for the Rockhammer called for the same GM fusion engine used by the Wasp and carries three additional tons of armor plating. Though rare, examples of Rockhammers in their original configuration still operate both in the Inner Sphere and the Periphery, and their numbers have actually increased to some degree since the 3050s, as greater availability of fusion power plants have seen some owners convert their Rockhammers back to fusion power. A large scale effort to do the same with those that remain is unlikely, however, as many of those who aren't happy with their Rockhammers as is are more likely to look into purchasing a "spacehound" variant of the Rockhound instead.
  While a fission plant was the most common replacement for a Rockhammer's original engine, it was not the only solution. Some users instead went with a fuel cell engine, which required giving up the jump jets entirely but did allow for a tiny bit of extra armor. Though this refit is arguably capable enough in most circumstances, the loss of zero-gravity mobility means it is much less well regarded in what passes for the prospecting community.
  While most Rockhammers have suffered from the general decline of the Succession Wars, some have most definitely suffered more than others. The so called "stripped" Rockhammer has given up its engine, its armor, and even its environmental sealing and any equipment more advanced than its mining drill. Now confined to planets with breathable atmospheres, these Rockhammers operate more like traditional MiningMechs, and commonly mount an additional lift hoist and cargo space to increase their hauling capacity.
  And of course, the periphery being what it is, there are "MilitiaMech" variants of the Rockhammer as well. One common pattern removes the fluid gun and lift hoist for an extra medium laser and a small missile rack, and is usually used as a guard mech at a dig site or mining outpost. A more traditional MilitiaMech variant starts with a "stripped" Rockhammer, and adds back the medium laser along with an appropriately intimidating amount of rockets. Looks can be deceiving, however, as this version has only limited heat dissipation capability, and a pilot that doesn't know to husband their shots is very likely to push their machine into shutdown.


Type: Rockhammer ProspectorMech
Technology Base: Inner Sphere (Standard)
Tonnage: 40
Battle Value: 328

Equipment                                          Mass
Internal Structure            Industrial              8
Engine                        120 Fission             7
   Walking MP: 3
   Running MP: 5
   Jumping MP: 2
Heat Sink                     5                       0
Gyro                                                  2
Cockpit                                               3
Armor Factor (Industrial )    48                    4.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         5     
     Center Torso            12        7     
     Center Torso (rear)               2     
     R/L Torso               10        5     
     R/L Torso (rear)                  2     
     R/L Arm                 6         5     
     R/L Leg                 10        5     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                     Location  Critical   Heat    Tonnage   
Environmental Sealing            -        -        -       4.0   
Heat Sink                       CT        1        -       1.0   
Jump Jet                        RT        1        -       0.5   
Lift Hoist/Arresting Hoist      RT        3        -       3.0   
Medium Laser                    LA        1        3       1.0   
Fluid Gun                       LA        2        0       2.0   
Fluid Gun Ammo (20)             LA        1        -       1.0   
Jump Jet                        LT        1        -       0.5   
Searchlight                     LT        1        -       0.5   
Mining Drill                    RA        4        -       3.0   


Record Sheets of the Rockhammer and its variants, as well as so many other units, can be downloaded using the link in the first post of this thread: https://bg.battletech.com/forums/index.php?topic=84454.0

Author's note: I made this because the Rockhound has an introductory date of 3042 and the periphery needed a prospector mech
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BattleTech Miniatures / Re: Naval Aviation Themed Marauder
« Last post by jimdigris on Today at 04:55:03 »
 :smilie_happy_thumbup:
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Randall did say at GenCon last year they intend to put the Pantone codes for the colours online at least.
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Paint a usable group or NONE at all.

Not perhaps as hardline, but in this direction. Having one Star League-themed Orion doesn't help one field a Star League force, unless one is confident enough to try and match the factory paint scheme.

(Which is perhaps a thought - if they're pre-painted with the paint kit colours, then it would be possible to get a simple scheme which can be copied by non-expert painters.)

I enjoy the whole forming, modding, and painting side too much to be really interested in pre-paints. And I'd never get the 'Mech I wanted in the scheme I wanted at the moment. But I'm not the target audience, so it doesn't bother me much.

And remember - this is just CGL trying the waters, to see the reaction. Imagine if they invested in 10 Clan 'Mechs in Ice Hellion colours, or a company in Capellan Reserve colours, and the sales tanked? (Yes, I know, it's likely to be AFFC, Clan Wolf, DCMS, Jade Falcon, and Ghost Bear only.)

I do think though there's a synergy if they can use the Army Painter paints to do the pre-paints, to provide an on-ramp for people who want to match those paintschemes.
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