Everything I said is accurate.
You say that with confidence, then follow up with:
Side note on head hits, my out of date and presumably erroneous copy of TW says the number of Consciousness Rolls is equal to damage taken, not number of hits, please tell me I'm right about this.
That makes me curious: if you're confused about something basic like that: how often do you play? My assumption is maybe once or twice, total. Just trying to figure out the nature of your apparent knowledge gaps.
OK, sentence by sentence then:
1. Once you account for head hits, 'Mechs don't have any advantage and may well be worse off.
2. And vehicles are extremely unlikely to be immobilized and given it's weaker armor the Wasp is far more likely to come off badly having the fight infantry.
3. As for Inferano's I think that's more for balance reasons or nostalgia, because once you start thinking about things those lines, you realize that a shut down 'Mech, or maybe one who's maxed out the heat scale, should suffer crits, or maybe cooling system damage.
4. Hands are virtually useless, the max a Lance of Light 'Mechs can carry is 14 tons, and to do THAT you sacrifice all torso and arm mounted weapons, which means unless your Lance is made up off Wasps it no longer has any weapons, so my advice is just to bring some trucks instead.
1. No. Head hits only create a (initially, low) chance for a KO, vehicle crits assign significant damage with a roll. Vehicle crits are objectively worse. And easier to get. The first headhit only has a negative result in 1/36 x 1/36 of the events, or 1 in 1296.
2. No, vehicles are very likely to take mobility damage, especially compared to Mechs needing crit rolls to succeed and resolve against actuators or JJs. Especially 20 ton vehicles. Meanwhile, infantry damage output is fairly low, you'd need to trip over a large amount of platoons, or permit them multiple rounds of firing; a Wasp doesn't have to do more than 1.
You'd know that if you'd played with any of those unit types, which makes me wonder if you ever have.
3. But it doesn't until you get about 30 heat, so you're wrong.
4. Closest to being right, but since you can load additional cargo on 1 other Mech of your land beyond what it can hold in its hands, still wrong. Meanwhile, trucks have pretty harsh terrain restrictions compared to Mechs. And its another supply train to keep them in the field. More personnel. Meanwhile 4 Mechs = 4 people.
As for hands, every I said there is straight rules and if you've got stuff in you hands and need to fight your way out you have no weapons unless/until you drop whats in your hands, hope you don't get ambushed on your way out!
Yeah, but your trucks die, Mechs just drop the cargo, and either flee, or deal with the threat and come back for the cargo.