Author Topic: Smoke & Tripods/SuperHeavy  (Read 889 times)

Hellraiser

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Smoke & Tripods/SuperHeavy
« on: 23 January 2025, 18:53:59 »
I have a question & I'm not able to get to a rules documents or if I would even own the needed for this.

I read something about an Ares & Smoke not covering it because smoke is only 2 levels tall.

My question is...

Does that completely negate smoke's ability to block LOS ?

OR

Does it then mean that smoke works like Partial Cover?

I mean if you have 10 hexes of smoke in front of a Tripod that completely obscures the legs does it get no modifier?

Anyway, just wondering how that is handled since the Ares has a lot of LRM5/SRM2 launchers & can make a hefty amount of smoke by itself, let alone anyone else in the force.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Firesprocket

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Re: Smoke & Tripods/SuperHeavy
« Reply #1 on: 23 January 2025, 19:11:24 »
It looks like there was a ruling/clarifiction requested last October about this and terrain in general but has yet to be clarified.

DevianID

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Re: Smoke & Tripods/SuperHeavy
« Reply #2 on: 24 January 2025, 00:10:16 »
I know that if you are on level 1 terrain with a mech, or level 0 with a superheavy thats level 3, you see over 10+ level 0 heavy woods no problem.  Adjacent woods to a level 2 target would apply, as would the woods for leg mounted weapons.  Since smoke is just heavy woods for LOS, it should be no different, unless there is a specific (and odd) superheavy mech errata.

Hellraiser

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Re: Smoke & Tripods/SuperHeavy
« Reply #3 on: 24 January 2025, 23:19:46 »
I know that if you are on level 1 terrain with a mech, or level 0 with a superheavy thats level 3, you see over 10+ level 0 heavy woods no problem. 

Adjacent woods to a level 2 target would apply, as would the woods for leg mounted weapons.  Since smoke is just heavy woods for LOS, it should be no different, unless there is a specific (and odd) superheavy mech errata.

Your talking about seeing over as the higher person.  That isn't what I'm asking.
Adjacent applies when looking "down" on something as the only hex that effects you from above.

Looking "up" from below anything in the way is in the way.


That said, Your example of Heavy Woods that is at L0 & mech on L1 is essentially the same as a Tripod.  Not exactly, but the top 2 levels are anyway.

Hmm, using that example, I don't think there is any modifier then since if the mech is up at L3 even an adjacent L2 Woods has no effect.
Which is kind of odd since clearly it IS obscuring the lower half of the mech.

Seems like some sort of compromise modifier would be called for but IDK.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

RifleMech

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Re: Smoke & Tripods/SuperHeavy
« Reply #4 on: 26 January 2025, 01:17:38 »
I think it depends where the attacker is in relation to the smoke. If they're right next to the smoke, I'd say the smoke blocks the line of sight. If they're a few hexes away, then the smoke only provides partial cover to the superheavy.

CarcosanDawn

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Re: Smoke & Tripods/SuperHeavy
« Reply #5 on: 26 January 2025, 11:44:09 »
I think "partial cover" isn't a thing for woods. I could be mistaken, but my understanding is if the 'Mech is on lvl 1 and the woods are on lvl 0, or 5 and 4, then the 'Mech gets no bonus, even if adjacent.

I can see why it is confusing - the legs are obscured, after all - but I think "partially obscured" only matters for solid objects.
Size sometimes matters.

Daryk

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Re: Smoke & Tripods/SuperHeavy
« Reply #6 on: 26 January 2025, 15:15:00 »
With the way Partial Cover works now, anything less than water or a hill should have no effect.