Thats quite clever! I like it. I always saw dropships, civilian ones anyway, best used as pure heavy lift vehicles. For moving around in space, the .1g thrust of space stations combined with the lower cost multiplier meant that anything not designed to jump or land on a planet should be built with space station rules when on a budget. So the super cheap dropship as a heavy lift and also 'cargo' module for the jumpship, and space stations to do all the supply and in system transportation. Its only 20 million at a glance for a 78k ton space station, so if a planet built 1 heavy lift 100k ton dropship, then they could use that to put ~35 space stations up (before adding any capabilities) for the cost of a second bare bones dropship.
Indeed, the dropship is more expensive then your bare bones jump ship!
As a further aside, it always annoyed me they got rid of most of the space station service areas, making space stations 'rare'. In the clan invasion, pirates/independents had like 1 port that could do jumpship servicing/building at 'Stars End'. Like, it shouldnt be that hard to build space stations if you have dropship services, and most places have dropship services. I rather enjoyed in HBS battletech that several uninhabited planets had thriving populations in space stations, proving it was do-able and not that rare.