WOLF HAWK 2 & HEADHUNTER VARIANTS
Variants
A low priority, the Wolves failed to capture Galatea for some years after occupying Terra. When Galatea started to fall within the Isle of Skye’s orbit, the Sea Foxes removed all Clan weapons technology, manufacturing equipment, and blueprints from Dynamic Corporation, sending production of the original Wolf Hawk into hiatus. Dynamic, however, was able to resurrect the design using an entirely Spheroid technology base. Although the firepower and accuracy of the resulting Headhunter is inferior to that if the Wolf Hawk, the Headhunter retained the Wolf Hawk’s extreme jump mobility and decapitating melee strikes while adding Impact-Resistant Armor from the Solaris VII arenas to extend the Headhunter’s longevity in melee combat. The Headhunter became a welcome addition to the Isle of Skye’s arsenal, and after Defiance Industries licensed the design, Skye added a second production center for the Headhunter on Hesperus II.
But as the ilClan moved out from Terra, Skye eventually lost Galatea to the Wolves. In that time, the Wolf Hawk had become the ilClan’s unofficial totem mech alongside the official Orion IIIC. In high demand among aggressive Wolf and even surviving Falcon mechwarriors, the Wolf Hawk was returned to production on Galatea and another variant developed with an Interface Cockpit and Targeting Computer for use by mechwarriors opting for increasingly safe Enhanced Imaging Implants. With incredibly accurate and dangerous firepower, the Wolf Hawk 2 is a potentially deadly opponent even before its extreme jump and melee capabilities are brought to bear.
Rumors of the development of a Wolf Hawk omnimech to replace the ilClan’s Blitzking omnimech have emerged in recent years. Given the large volume of internal space required by the Wolf Hawk’s eight Improved Jump Jets and Partial Wing, such a development seems unlikely unless certain configurations employ standard or no jump jets.
BattleMech Technical Readout
Name/Model: WOLF HAWK 2
Technology Base: Clan (Mixed)
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: ilClan/3148
Rules: Experimental
Chassis: Dynamic F10 Endo-Steel
Power Plant: Starfire 275 Extralight
Walking Speed: 54 kph (65 kph)
Maximum Speed: 86 kph (97 kph)
Jump Jets: Improved Chilton 445 w/ Partial Wing
Jump Capacity: 240 Meters (300 Meters)
Armor: Jolassa-325 w/ Clan CASE
Armament:
1 Type DDS “Kingston” ER PPC
4 Series 14a Pulse Medium Lasers
1 Series 1 ER Small Laser
1 Raid Pulse Micro Laser
Manufacturer: Dynamic Ordnance and Ammunition Corp
Primary Factory: Galatea
Communications: Angst Transparent Channel Interface
Targeting & Tracking: Angst Ultra-Accuracy Interface w/ Targeting Computer
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Equipment Mass
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Internal Structure: Endo-Steel 3.00
Engine: 275 Extralight 8.00
Walking MP: 5(6)
Running MP: 8(9)
Jumping MP: 8(10)
Heat Sinks: 10(20) 0.00
Gyro: None 0.00
Cockpit: Interface 4.00
Armor Factor: 176 11.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 30
Center Torso (rear): 5
R/L Torso: 13 20
R/L Torso (rear): 5
R/L Arm: 9 16
R/L Leg: 13 25
Actuators: RH, RLA, RUA, RS, LH, LLA, LUA, LS
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Weapons and Ammo Location Critical Tonnage
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ER PPC CT 2 6.00
Pulse Medium Laser CT 1 2.00
Pulse Medium Laser CT 1 2.00
Pulse Medium Laser CT 1 2.00
Pulse Medium Laser CT 1 2.00
ER Small Laser RT 1 0.50
Pulse Micro Laser LT 1 0.50
Targeting Computer RA 3 3.00
Triple-Strength Myomer RA 3 0.00
Triple-Strength Myomer LA 3 0.00
Improved Jump Jet RT 2 1.00
Improved Jump Jet RT 2 1.00
Improved Jump Jet RT 2 1.00
Improved Jump Jet LT 2 1.00
Improved Jump Jet LT 2 1.00
Improved Jump Jet LT 2 1.00
Improved Jump Jet RL 2 1.00
Improved Jump Jet LL 2 1.00
Partial Wing RT/LT 6 3.00
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BattleMech Technical Readout
Name/Model: HEADHUNTER HH-1
Technology Base: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: ilClan/3154
Rules: Standard
Chassis: Dynamic F10 Standard
Power Plant: Core Tek 275 Extralight
Walking Speed: 54 kph (65 kph)
Maximum Speed: 86 kph (97 kph)
Jump Jets: Improved Chilton 445 w/ Partial Wing
Jump Capacity: 240 Meters (300 Meters)
Armor: Solarian Gladitorial A
Armament:
1 Defiance 1001 ER PPC
3 Defiance Model XII ER Medium Lasers
1 Magna Mark IV ER Small Laser
1 Defiance B3S Small Laser
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications: Neil 9000
Targeting & Tracking: Octagon TarTrac System D
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Equipment Mass
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Internal Structure: Standard 5.50
Engine: 275 Extralight 8.00
Walking MP: 5(6)
Running MP: 8(9)
Jumping MP: 8(10)
Heat Sinks: 10(20) 0.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Armor Factor: 154 11.00
Type: Impact-Resistant
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (rear): 5
R/L Torso: 13 16
R/L Torso (rear): 5
R/L Arm: 9 16
R/L Leg: 13 20
Actuators: RH, RLA, RUA, RS, LH, LLA, LUA, LS
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Weapons and Ammo Location Critical Tonnage
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ER PPC CT 3 7.00
ER Medium Laser H 1 1.00
ER Medium Laser CT 1 1.00
ER Medium Laser CT 1 1.00
ER Small Laser RA 1 0.50
Small Laser LA 1 0.50
Triple-Strength Myomer RA 3 0.00
Triple-Strength Myomer LA 3 0.00
Improved Jump Jet RT 2 1.00
Improved Jump Jet RT 2 1.00
Improved Jump Jet RT 2 1.00
Improved Jump Jet LT 2 1.00
Improved Jump Jet LT 2 1.00
Improved Jump Jet LT 2 1.00
Improved Jump Jet RL 2 1.00
Improved Jump Jet LL 2 1.00
Partial Wing RT/LT 6 4.00
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Deployment
Like other Clans, the ilClan has organized its modern, melee-equipped totem mechs into shock stars, binaries, and trinaries, usually attaching one such unit to each galaxy, assault cluster, or strike cluster. With the widespread adoption and concentration of Interface Cockpits and Enhanced Imaging Implants in frontline units, the Wolf Hawk is found among ilClan secondline galaxies and clusters while the Wolf Hawk 2 is limited to ilClan frontline galaxies and clusters. The resources of Terra have made the ilClan rich in military equipment, and some commanders and officers also have access to a Wolf Hawk as their backup battlemech when their principle omnimech is sidelined.
Unlike the Orion IIIC, the Wolf Hawk is not restricted to the Wolf touman and Jade Falcon and Smoke Jaguar shock units and officers also make use of the Wolf Hawk. Although they prefer the talons on their War Eagle and Blood Eagle totem mechs, the Falcons cannot deny the effectiveness of the Wolf Hawk’s battlefists after losing so many former comrades to the design.
The Skye Rangers and allied units and mercenaries make similar use of their Headhunters in a shock role as they try to hold back the ilKhan’s hereditary claims to former Steiner and Davion worlds, although it appears to be only a matter of time until Skye loses Defiance Industries and the Headhunter production lines on Hesperus II to the ilClan’s tide.
With capabilities that can dominate most arenas except for Ishiyama, Wolf Hawks and Headhunters are highly sought by the Solaris VII stables and by gladiators on other worlds. Buy they remain rare in those venues as Skye hordes production for itself and most Clanners look down on gladiators who fight for money.