Author Topic: Jumpship  (Read 2181 times)

Davion

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Jumpship
« on: 14 March 2020, 16:24:32 »
Hello,  How can you disable a Jumpship without having to board the ship or destroy it??

PuppyLikesLaserPointers

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Re: Jumpship
« Reply #1 on: 14 March 2020, 16:57:34 »
Put an another jumpship or K-F drive near of it and don't let them move out of it. The presence of the another K-F drive(even if it is damaged) prevents to activate it and attempt to jump.

VhenRa

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Re: Jumpship
« Reply #2 on: 15 March 2020, 08:28:32 »
Keep lobbing Anti-Ship Electronic Warfare missiles into it works as well.

This is gonna get very expensive, both in terms of missiles and number of airframes you are gonna need to have to do so...

PuppyLikesLaserPointers

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Re: Jumpship
« Reply #3 on: 15 March 2020, 08:53:44 »
Still it is not so expensive than a functional jumpship, though.

It is recommend to put a warship. Jumpship is virtually a floating K-F driver, and it is not meant to move - although it CAN move but no one expects it to move meaningful distance by its own engine. So it is unlikely that a jumpship can flee from any random warship.

Daryk

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Re: Jumpship
« Reply #4 on: 15 March 2020, 12:19:40 »
Outside of combat, that "station keeping" drive is quite speedy.

VhenRa

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Re: Jumpship
« Reply #5 on: 16 March 2020, 05:59:55 »
NASA today would murder for a BT station-keeping drive.

Frabby

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Re: Jumpship
« Reply #6 on: 16 March 2020, 06:21:06 »
Even if you cannot bring another KF drive near, it's not too difficult to starve a JumpShip to death. They have surprisingly short legs, the consumables bottleneck apparently being fuel for their station keeping drive. If no supply DropShips - particularly tankers - can get near, there's nothing they can do. And unlike a planet, a JumpShip is reasonably easy to blockade.

In fiction, shooting up the jump sail (or even just threatening to) will usually make a JumpShip surrender. Without a jump sail they'd have to charge via reactor and that gobbles up even more of the precious station keeping fuel.
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Colt Ward

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Re: Jumpship
« Reply #7 on: 16 March 2020, 09:50:53 »
Put an another jumpship or K-F drive near of it and don't let them move out of it. The presence of the another K-F drive(even if it is damaged) prevents to activate it and attempt to jump.

Actually, it does not prevent it jumping . . . it just makes it suicidal.  God save the Prince . . .
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dgorsman

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Re: Jumpship
« Reply #8 on: 16 March 2020, 12:39:03 »
That's why it's sometimes better to do it with a plain old, non-threatening JumpShip.  A WarShip has the acceleration to move in close, but something like that can spook the command crew enough to disable the jump safeties and try to escape before they get blown to pieces.
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Daryk

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Re: Jumpship
« Reply #9 on: 16 March 2020, 17:25:39 »
NASA today would murder for a BT station-keeping drive.
Not just murder... WAR CRIMES for that...