BattleTech - The Board Game of Armored Combat

Catalyst Game Labs => BattleTech Game Rules Questions => TechManual => Topic started by: pheonixstorm on 01 February 2023, 00:01:25

Title: Costs for vehicle sensors and stabilizers
Post by: pheonixstorm on 01 February 2023, 00:01:25
This was brought up 10 years ago and never answered.

TM p279 (corrected 6th printing) for Combat Vehicle cost table.
p26 Ground Vehicle Record Sheet Critical Hits Table as well as the main printable RS starting on p327-331

https://bg.battletech.com/forums/techmanual/(answered)-(errata)-costs-for-vehicle-sensors-and-stabilizers/new/?PHPSESSID=c0m3phvmtdk5r3kuslnvvj9d45#new
Quote
We're likely going to look at this as a Strategic-Operations level item, but for now we can't give you a formal answer.  I'll make sure it's flagged for errata, and we'll re-examine it at the proper time.  Our apologies for the inconvenience.

Any chance this has been looked into, resolved, and just been pushed back by higher priority rules questions? In any event, can this get an answer or at least a tweak that they can be damaged but not destroyed? The repair rules are on Cam Ops (corrected third printing) p205 for replacement and p207 repair.

If anything, to keep from changing the current rules, these costs could be assigned as part of the Internal Structure (stabilizers) and Control Components (sensors). Tanks are supposed to be far less capable and cheaper than BattleMechs (sensor cost 20,000 x tonnage).
Title: Re: Costs for vehicle sensors and stabilizers
Post by: pheonixstorm on 24 May 2023, 00:12:04
Just a tiny bump.