Author Topic: Mitchell's Phantom Raiders  (Read 12682 times)

Elmoth

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Re: Mitchell's Phantom Raiders
« Reply #60 on: 21 September 2018, 07:13:46 »
They attacked your force frontally? I would have gone for H&R from the tree line if I had a lance of mechs and had to deal with so many vehicles with significant firepower.

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #61 on: 21 September 2018, 12:21:53 »
 Actually they came at me from the side, but Princess charged right into point blank range. I was more worried about dang engine explosions than anything.

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #62 on: 21 September 2018, 19:27:15 »
 November 4, 3054
 Golandrinas

   The Falcon radio net in HQ started squawking today.

 "This is Star Colonel Kristen Redmond of the 94th Striker, we are inbound to assist in repelling the scum who dared attack our world."

 "This is Colonel Mitchell of the Phantom Raiders, it's about time you green chickens showed up, we have been getting bored down here."

 "You dare speak to me in that way?"

 "Not dare, I just did. It's the only way I know how to speak to chickens and wanna be warriors. So, you gonna issue a batchall or ask for Safecon?"

 "You are not worthy of those rights scum, I will destroy all of you."

 "Big talk, okay so this will be a fight to the death then, your funeral. So I will assume your gonna use everything you got, that means I get to use all I got. Yep, your all gonna die. The Vipers were at least smarter than you seem to be the last time I fought them."

 "It is your who are going to die Freebirth"

 "Yes, I am Freeborn and proud of it, better than being a test tube baby. They probably spilled your test tube a few times while cooking you up. You might want to go ahead and call your higher ups and tell them to send more troops now, because once you land, your not leaving here. I would hate to have to spend anymore time here than I must and you chickens are kind of slow on response times. If they start now, they might get here before we bury you."

 "You will die for those remarks Freebirth."

 "The name is Mitchell, remember it for the rest of your short life Redmond. So the bid is all of you versus the all of us. Inform your Dropships that they have a new boss. They just have not met him yet, but they will soon. I would say your Jumpships have a new boss too, but they will probably run scared, like the chickens you are." Turning to Jared, "I think I have pissed her off enough, don't you."

 Jared had a smirk on his face "She is a Falcon commander, they have no sense of humor boss. She will hit the ground and come right at us, she might even do a orbital drop right on us here."

 "Jared, if she does an orbital drop on us here, it will be a massacre. For them that is. Call up Aero and have them send up a squadron, let's see what we are up against. Hate to have a warship shell us. Now that would suck."

 "Redmond, I think we are done talking for now, but I will keep this radio on in case you chicken out at the last moment and want to ask for Safecon or surrender. See you real soon. Mitchell out."

snakespinner

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Re: Mitchell's Phantom Raiders
« Reply #63 on: 22 September 2018, 04:35:45 »
You have a way with words that just brings out the best in all clanners. >:D :D :thumbsup:
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2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #64 on: 22 September 2018, 12:03:29 »
 Figured if there was one Clan I could rile easy besides the Jags it would be the Green Chickens.

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #65 on: 22 September 2018, 12:09:19 »
 November 8, 3054
 Golandrinas

 The Falcons landed today 250km from the Raiders base at the space port. Colonel Mitchell led his Command Company, 2nd Mech Battalion, Assault Company, Omni Trinary and Marshall's Elemental Trinary out to meet the Falcons.

 Guarding Raider Base was 1st Mech Battalion, Armor Battalion, Infantry Battalion and Standard BA Company of 20 squads.

 During the Falcons flight to the planet, the Raiders Aerospace wing played games with the Falcons, forcing them to deploy their fighter Trinary and burn up precious fuel.

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #66 on: 22 September 2018, 18:20:13 »
 November 9, 3054
 Golandrinas

 The battle lasted 5 hours and was fiercely fought by both sides. The Falcons came on in a mad rush and Zell was out the window on the first shots. The Falcons fielded 4 Trinary's of Mechs and a Trinary of Elementals. It was almost a even fight, but Colonel Mitchell unleashed his "secret" weapon. 2 Naga that he found on the Mercenary Auction block. They missed more than they hit but they did their job.

 C Company 2nd Mech (Lightening Company) swept around the flanks of the Falcons and poured fire into the rear armor of the Falcons. The Assault Company and A Company 2nd Mech bore the brunt of the Falcon attack. 5 Assault Company Mechs were completely destroyed, the other 7 will be weeks in repairs, A Company 2nd Mech got hit hard, 8 of their Mechs were destroyed. Phantom Command Company plugged the gap created when A Company started to fall apart and lost 2 Mechs destroyed.

 B Company 2nd Mech slammed into the Falcon left flank and began rolling them up, at the same time Omni Trinary slammed into the right flank and dumped the Elemental Trinary right into the Falcon lines. It was a costly fight, but the Raiders won.

 Raider Losses:
 Phantom Command
 2 Mechs destroyed (Man O War, Ryoken) (1 KIA, 4 WIA)
 A Company 2nd Mech
 8 Mechs destroyed (3 Thunderbolt 7M, 1 Ostroc, 1 Archer 4M, 2 Thug 11E, 1 Black Knight)
 (4 KIA, 7 WIA
 B Company 2nd Mech
 4 Mechs Destroyed (1 Griffin 2N, 2 Shadow Hawk 2K, 1 Trebuchet) (2 KIA, 6 WIA)
 C Company 2nd Mech
 5 Mechs destroyed (2 Talon (C), 3 Vixen) (1KIA, 8 WIA)
 Assault Company
 5 Mechs destroyed (1 Battlemaster, 2 Thug 11E (C), 1 Emperor 6A, 1 Kingfisher) (1 KIA, 7 WIA)
 Omni Trinary
 4 Mechs destroyed (2 Loki, 1 Vulture, 1 Mad Cat) (8 WIA)
 Elemental Trinary
 31 suits destroyed (9 KIA, 22 WIA)

 Falcon Losses
 Everything

 Captured Falcon Repairable
 2 Daishi
 3 Turkina
 4 Mad Cat
 6 Thor
 5 Man O War
 3 Loki
 2 Supernova
 4 Ryoken

 Captured Falcon Salvage
 1 Daishi
 3 Mad Cat
 4 Ryoken
 5 Thor
 3 Vulture
 1 Turkina
 3 Puma
 6 Koshi

 Captured
 27 Mechwarriors
 43 Elementals

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #67 on: 22 September 2018, 18:32:26 »
 November 9, 3054
 Golandrinas

 Star Colonel Redmond had been located and brought to Colonel Mitchell. She was aged for a Falcon warrior, she had a bandage on her arm and around her head. She was defiant, but defeated as she stood before Colonel Mitchell.

 "Well Redmond, I told you that you would not leave here alive." This caused the Star Colonel to stiffen. "But I have decided you will leave here alive, I am not taking any of you as bondsman, I am sending you all home so you can tell everyone how you got defeated. Warn them that the Phantom Raiders are not your average Freebirth unit. We have fought and won many times against Clan forces. I am taking your Overlord C and 2 of your Union C as Isolora, you will be sent home in your 3rd Union C. Tell them all Redmond, yell it if you must, tell them the Phantom Raiders are alive and well, we are on the prowl and you never know when or where we will show up."

 With that Colonel Mitchell waved to the Elemental guards to take her away. "Load them all up after the doctors patch them up and send them away."

 As the Elementals led Remond away, Jared and Marshall arrived.

 "Let's get our everything taken back to Raider Base. I want to see Kluge as soon as we get back, it is time to send a balck box message to AFFC Command and get the heck out of here. It might be a month or more before the Jumpships are here, so we have to be ready for anything."

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #68 on: 23 September 2018, 10:26:04 »
 November 12, 3054
 Golandrinas

 It has been 3 days since the Falcon Battle, repairs were proceeding well on the damaged Mechs. 1/2 the newly captured Mechs would not be able to be repaired easily and would have to wait for the unit's return to AFFC lines.

 Doctors reported that 3 Mechwarriors would never pilot Mechs again, 5 of the wounded Mechwarriors would be out for up to 90 days. 2 of the Elemental lost limbs.

 Colonel Mitchell walked to the ex-Viper area and found Capt Andrews detailing his people to help with repairs. Spotting his CO, Andrews dismissed his people and saluted "What may I do for you Colonel"

 "Capt Andrews, I am activating your people, including you. You pick the very best you got. I will have assignments for them within the next 2 hours. It is time, I don't think I will be able to field everyone this go around, but I need replacement pilots and Elementals."

 "Aff, Colonel we will not let you down."

 Returning to HQ, he called Jared and Marshall into his office "I am activating the ex-Vipers. Marshall see that the Elementals are armed and fill out your empty slots. Jared, work up who needs what on the Mech side and detail the new Mech warriors into machines and let's fill out our forces."
« Last Edit: 23 September 2018, 10:35:28 by 2ndAcr »

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #69 on: 23 September 2018, 13:16:00 »
 November 22, 3054
 Golandrinas

 "This is Star Colonel Devinnia Guilli of the 89th Falcon Striker Cluster to Colonel Mitchell."

 "This is Colonel Mitchell, I am ready for your Batchall Star Colonel"

 "With what will you defend with?"

 "Just myself, If I win I request Heigra for me and my unit. If I lose, I still want Heigra for my unit, I will submit to you."

 "Star Colonel Redmond said you knew our ways. Why should I grant you this?"

 "Look Star Colonel, I already destroyed 1 Falcon Cluster and the garrison here, there has been enough killing on this planet. I would prefer to just go home. If you do not accept my Challenge then I will be forced to defend with everything I have. I would prefer not to risk anymore of my people over this planet. My mission here is done, we just want to leave. Destroying your Cluster does not ensure my people safe passage back home. I would prefer not to lose my people to a warship, so I have Challenged you to single combat, only I will be at risk."

 "I accept your Challenge Colonel Mitchell."

 "I grant you Safcon to the planet, I will meet you when you land Star Colonel."

 

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #70 on: 23 September 2018, 19:52:45 »
 November 27, 3054
 Golandrinas

 Star Colonel Guilli's Thor stood on the west side of the large field, behind her was her entire Cluster.         
 Colonel Mitchell also piloting a Thor for this fight, was on the east side of the field, behind him was his entire unit except the Infantry Battalion and Infantry Support Company, he left those behind to keep his Dropships secure. Just in case.

 "Shall we start Star Colonel Guilli?"

 "Aff Colonel Mitchell, may the best warrior win today." With that said literally both mechs leaped into the air at the same time, Guilli advancing and Mitchell leaping left. Guilli fired and 1 CERLL hit Mitchell on the left arm. Mitchell fired and hit 2 CERLL, 1 hit left torso, 1 hit center torso.

 Guilli landed and leaped again firing, 1 CERLL hit Mitchell left arm again. This blew internal. "Damn she is good" Mitchell said to himself as he fired. Both CERLL struck true, 1 hit left torso, 1 right leg. This time the hits must have thrown off her landing as Guilli fell on landing. As she rose, Mitchell fired again, 1 CERLL struck the right leg again, and 2 CERML struck home, 1 center torso, 1 left torso. Guilli Mech staggered and the right leg seemed very stiff to Mitchell's eye.

 Guilli fired and 2 CERLL and 2 CERML all struck Mitchell's Thor, 1 CERLL to right arm, 1 CERLL to right torso, CERML to left leg, CERML struck Mitchell's Thor's head. The hit really shook Mitchell in his couch. But he returned fire, everything struck home, Guilli right leg snapped off at the knee and her mech toppled over.

 "Yield Star Colonel, your mech is crippled, please don't make me do this."

 "I am a Falcon, we never yield." She fired as she said this, 1 CERLL striking Mitchell on the right arm. Taking careful aim, aided by the targeting computer, Mitchell fired...……………...everything struck Guilli's left leg and almost chopped it off. Mitchell hit the jump jets just as Guilli fired again. 1 CERLL struck him center torso and a CERML struck left arm, barely a thread held the arm together, critical hit, the arm stiffened.

 Carefully aiming again, Mitchell fired, Guilli left leg was blown completely off. "Please yield Star Colonel, the fight is over, I can stand behind you where you cannot fire and just shred your mech, yield."

 "Aff, I yield, you have fought well and won Colonel Mitchell. I grant you Heigra. Leave here with honor."

 "I would like to meet you Star Colonel Guilli, if that is allowed."

 "I too would like to meet, I will come to your "base" and shall meet, once I get out of my mech."

 "I will be waiting Star Colonel Guilli."

 With the fight over, Colonel Mitchell switched channel's...……."Marshall, what are the odds we will get shot in the back as we leave?"

 "None Colonel, the Falcons might be stubborn and easy to angry, but they honor what they bargain."

 "Good then let us return to base and start packing. We got 2 weeks until the Jumpships arrive."

 
« Last Edit: 23 September 2018, 19:54:21 by 2ndAcr »

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #71 on: 23 September 2018, 23:09:07 »
 November 28, 3054
 Golandrinas

 "Colonel, we have a Falcon Nova approaching the front gate."

 "I will be right there, I assume everyone is on their toes but not doing anything overtly hostile?"

 "Yes sir, everyone is on alert but weapons tight."

 20 minutes later Colonel Mitchell was at the front gate. The Falcon Elementals had dismounted their rides along with a single Mech warrior who he assumed was Star Colonel Guilli. She approached the front gate as he did, Jared and Marshall at his side. A point of Falcon Elementals followed her.

 "Star Colonel Guilli, I am Colonel Mitchell of the Phantom Raiders." Colonel Mitchell raised a salute to her but did not wait for her to return it as he offered her his hand.

 "It is I who should salute the victor of our duel." She then saluted him and then shook his out stretched hand.

 "Our Jumpships arrive in roughly 2 weeks time Star Colonel Guilli, we are already packing up and will leave you the base in as intact condition as we can make it."

 "Let us drop the rank, I am Devinnia. It will get tiring constantly saying each of our rank."

 "I am Scott, shall we head out of the hot sun? Your guards can come too, but you will be safe, my word of honor."

 She looked back at her Elemental escort and it was obvious the point commander did not like what was unsaid. "Not far, I would not like trouble to begin."

 "How about the guard shack then, it is right over there, within sight of your guards." Scott offered.

 "That would be fine."

 10 minutes later, both were seated on each side of a small desk. Jared and Marshall were nearby but not close enough to hear the conversation. Cold water had been brought in for both from a small cooler in the hover car that brought Colonel Mitchell to the gate. He offered her a water and she accepted. But she did not immediately take a drink.

 "Your men fought bravely here, so I have been told. You and your people should be proud." Divinnia said as she took a tentative sip.

 "As did the Falcons we faced. Star Colonel Redmond was a little too arrogant for my tolerance, but you seem different Divinnia."

 "I am known and somewhat disliked by my treatment of Freeborn, I have more Freeborn warriors in my Cluster than any other Cluster in the Falcon Touman. I believe a Warrior should be judged by his actions not by his method of birth. You and your warriors just prove my view."

 "I must confess to you Divinnia, I have a lot of Trueborn in this unit. It has taken a lot of patience and tolerance to overcome the stigma. We are not all Freeborn as you say. Both ex-Wolves and ex-Vipers."

 "So, you are the ones. We heard the Vipers suffered a major defeat at the hands of a mercenary unit a few months ago, an entire Cluster just never returned." It was obvious that Divinnia had even more respect for him and his unit.

 "I guess you could say that. It was not all skill, some was luck, mostly it was my technicians. They expected to fight non Clan weapons, most of my unit has Clan tech installed. I would have done the same with Redmond, but as I said, she was just too arrogant."

 Changing the subject suddenly, Divinnia became more formal "I must be getting back to my unit Scott, I just wanted to meet the Warrior who bested me."

 "I wanted to do the same Divinnia, my unit will be launching to link up with our Jumpships within the week, until then I will keep patrolling the immediate area. I hope you understand that I cannot risk my peoples lives needlessly."

 "I would expect nothing less from a Warrior, I too will have patrols out but I will issue orders to leave your people alone and restrict my patrols our immediate landing zone."

 "Then we are agreed Star Colonel Guilli. Until we meet again."


 

 

 

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #72 on: 24 September 2018, 10:57:22 »
 December 9, 3054
 Golandrinas

 The Phantom Raiders linked up with their Jumpships and began the long journey back to Chahar to pick up the rest of the units personnel. Not even a full 3 months and the unit completed their mission. Kluge and his people left with the Raiders.

 December 12,3054

 Colonel Mitchell, Jared, Marshall began the task of working out a new TO&E for the Raiders. Different ideas were being tossed around. The Raiders had enough Mechs to fill out a full Regiment and then some.

 Colonel Mitchell decided now was the time to broach a broad concept "I do not like the idea of being stranded on a planet or jump point if something bad happens. I am going to use a huge chunk of cash to find a Monolith Jumship and have her fitted with LF Batteries. We should be able to carry 6 Dropships on her after the refit, I been discussing it with our Jumpships chief engineer and that is what he came up with. Since we own the Clan Dropships, do we sell them for cash, keep them. Your call gentlemen, put together plans and ideas."

 Capt Marshall thought for a few seconds "We could keep the Overlord C and modify if to carry 2 Mech Trinary, a Mech Binary and probably also carry 3 Trinary's of BA. And have ample cargo space to support a campaign. The life support would need a major upgrade though. I want to change the non Elemental BA point make ups. Either we go to 5 man points or 6 man points."

 "Each idea I can see the plus and can probably think of some negatives Marshall. Draw up some plans and we will chew on it during the long trek to Outreach. We will be at Chahar for at least 2 weeks, and I will send some HPG messages to Mike and see how he is doing. Maybe we can get a new contract and head right to it. I am thinking a nice long garrison contract away from the Clan border for a bit."

 

 
« Last Edit: 24 September 2018, 10:59:24 by 2ndAcr »

Daryk

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Re: Mitchell's Phantom Raiders
« Reply #73 on: 24 September 2018, 17:02:13 »
6 trooper squads give you quite a bit of flexibility with regard to weapon selection.  5 is harder, but you seem to have access to clan weapons, so maybe not so bad...

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #74 on: 24 September 2018, 19:12:59 »
 I have a ton of Clan weapons from the last 5 years of the campaign. Only thing that makes me hesitate on the 6 man squad is transportation. 4 man allows me to use standard IS transports. 5 man I have to use Clan, 6 Man I will have to check.

 I am soon to have to decide how many Omni to keep, I have a ton of them now.

Daryk

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Re: Mitchell's Phantom Raiders
« Reply #75 on: 24 September 2018, 19:14:52 »
Oh, did you mean BA?  I thought you meant non-BA (that's how I read non-Elemental)...

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #76 on: 24 September 2018, 19:34:04 »
 Marshall is my BA commander. I have 4 stars of Elementals, and 20 squads of IS standard right now. I have another 200 suits I will be picking up soon for my next crop of BA troopers. I have 31 extra Elemental (MG) and 23 suits of Elemental (Laser) in storage as spares. Current Standard storage is 34 spares.

 I been trying to decide on 4 man squads (as they are now) but am now leaning towards using multiple set ups. Squads attached to say Omni will be 5 man, if attached for say Maxim transport they stay 4 man, and use 6 man on something else.

 Mech, I use 5 in Omni lance/stars...…….most line units stay 4 Mech. Vehicles I use 4 to a lance/platoon. But may change that some depending on what I decide to do about BA.

Daryk

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Re: Mitchell's Phantom Raiders
« Reply #77 on: 24 September 2018, 19:57:38 »
Ah, I see now... If your 'mechs can support 5, that's definitely the way to go (unless you can get 6, of course)...

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #78 on: 24 September 2018, 21:09:43 »
 January 5, 3055
 Chahar

 The Raiders arrived in system today. While the Jumpships began recharge procedures, Colonel Mitchell relayed a few messages to the planets HPG to be sent to Outreach. The units Hercules Dropships were on the surface loading the last of the units personnel and equipment.

 While killing time, Colonel Mitchell reconvened the meeting to work on the unit's new TO&E.

 "Okay, we received our company of modified Patton tanks, Rommel Gauss. That gives us a heavy tank Battalion. Before we left I sent Mike to Outreach, as you all know, with him I sent the Daishi as a gift to Colonel Wolf of the Dragoons along with a letter to Wolf. I got the message today that he agreed to what I was asking, I asked for a Trinary worth of Bandit (C) and a Trinary of standard Bandit, in addition we will be allowed to buy Clan Ferro in 25 ton lots from the Dragoons per month. For this we will be transferring a Star of Omni Mechs to the Dragoons."

 Marshall was the first to speak "Well that is great. Sure cures the Clan Ferro issue long term. The Bandits will help immensely with BA transport. We can always modify the regular Bandit. Have you decided on squad sizes yet?"

 "No, I have not. I think first we need to figure out what we keep, what we sell, trade and so on before we make a hard decision. Also, Mike found us a contract and I have already signed it. We will be garrisoning Poznan for the FedCom for the next 24 months, we land on August 8. We are going right to work people. Mike and all the folks he hired on Outreach will meet us there. Marshall, start planning your BA training school, you have some new pups to train. We are going to use this contract as a major re-organization, staffing and training cycle. We have a bunch of new personnel get up to speed on our ways.

 I have also made arrangements to purchase a Monolith, the AFFC was a little miffed that I played our bump the line card again, and it will be fitted with a LF Battery. It's going to be expensive though. But that will at least give us the ability to jump into a system and get out of dodge if it all goes to hell on us. It will be over a year before that arrives, we do not have an arrival date."
 
 

DOC_Agren

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Re: Mitchell's Phantom Raiders
« Reply #79 on: 25 September 2018, 12:27:17 »
Speaking as someone who played around with my inf forces, pick a size and stick with it.  Don't try to run multiple force sizes if you can avoid it.
I did keep the Clan size 5 Suits when attached to Clan Mechs forces, because they are used to operating that way.
Base 6 BA, requires either customized transport assets or captured WOB/COMSTAR assets, but can be very effective.
« Last Edit: 25 September 2018, 12:34:29 by DOC_Agren »
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2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #80 on: 25 September 2018, 15:57:06 »
 Will have to give it more thought then. Clan suits will stay 5...…….was just trying to decide on my IS guys. I like full platoons...…..16 is not enough to me...…..mind not made up yet. Have to play with it some.

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #81 on: 25 September 2018, 16:41:36 »
 Playing with Meklab, I could modify Maxim BA transport to carry 6 tons, boost armor to 9.5 tons Ferro, and arm it with 2 Clan LRM15 with 2 tons ammo or 3 Clan LRM10 with 3 tons ammo, CASE and prob add more armor. I did not do the LRM10 armed one but bet it works out that way. I have the Clan missile racks so that is easy. Have not done it with IS yet, but will to see what it gives me, I lean Clan due to no minimum range and I have them. Cuts out the need for SRM's.

 I am leaning to 5 man points for Mech carried BA, and 6 man squads for my ground carried troopers. Mech assigned BA would be in Stars of 5 points per Clan.

 Since I am expanding my Infantry to a full Regiment, I could add a BA company configured to 6 man squads with 5 squads per platoon and 4 platoons in it. Hefty but lots of punch. Each transport platoon would have 5 vehicles and 4 platoons in it.

 Don't know, maybe just go 4 squads of 6 in 4 platoons. That's 96 BA troopers per company.

snakespinner

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Re: Mitchell's Phantom Raiders
« Reply #82 on: 25 September 2018, 18:15:06 »
The Marian Hegemony uses 5 per squad and Comstar/wobbies use 6.
So just go with what you want, there would be lots of vehicles that would have been modified for both factions.
So just need to re spec your vehicles. :thumbsup:
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2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #83 on: 26 September 2018, 20:22:43 »
 August 3, 3055
 Poznan

 Mitchell's Phantom Raiders arrived on planet today, taking up garrison duties for the FedCom. Colonel Mitchell was disappointed in the small base near the planets space port. It was no where big enough for the unit. He called his command and support staff in to help figure out the problem.

 "Okay folks, this dump will just not do. We have a large unit to house for the next 2 years. I hate to do it, but we need to disperse the unit across this planet. Marshall take your Union and Binary Nova to New Shanghai and scope it out. Jared, I want you to take one of the Union C with a company and scope out Galicia, we are probably going to have to rotate units in and out of these areas. We need to see what we can easily house in those areas. I am not going to spread us out in company sized packets. We might just have to spend our own money building small bases.
 
 While you guys do that, I will make contact with our local AFFC rep and twist his arm some. Maybe I can get reimbursed for any expenses, we do have a 100% support clause in our contract."

Dave Talley

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Re: Mitchell's Phantom Raiders
« Reply #84 on: 26 September 2018, 22:23:01 »
yep,
thats right Major Smythe-Davion,
you can build reserve or militia bases for future or concurrent use and all the exspenses are covered by our contract
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Re: Mitchell's Phantom Raiders
« Reply #85 on: 27 September 2018, 06:52:48 »
I would stick with 5 for everybody. Gives you people that can switch between the way they work as carrier infantry and clan mechs easily. otherwise the trainign will be very different on how tohe unit deploys and switching between uses/transports/units will be much harder for your infantry. if you can carry 6 guys in your transports, the better (spares! loot!) but I would keep the structure. ç

Anfd you can always add straps to your IS mechs to carry 5 BA guys. it can't be that complicated.

That or go with 4 man squads and make the squads operate in pairs but that causes problems if one of their 2 transports is downed.

Thinking about it, in fact I would build your forces in clan style, including your IS forces. would make you distinctive and ease up on TOEs.
« Last Edit: 27 September 2018, 06:55:49 by Elmoth »

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #86 on: 27 September 2018, 06:59:51 »
 Only problem with all Clan style is Dropships. I would only be able to field 2 Trinary on a standard Overlord. I would be able to boost cargo though.

 I am working my way thru the TOE slowly. I have the ideas in the head, but will post up a complete Mech list and count here. I toyed with making battle groups, Mech Battalion, Armor Battalion, Infantry Battalion. But have not made up my mind. Not yet

Elmoth

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Re: Mitchell's Phantom Raiders
« Reply #87 on: 27 September 2018, 07:38:15 »
Have you thought about a combined arms approach instead? More akin to Capellan Mech battle groups including armor in the lances?

2ndAcr

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Re: Mitchell's Phantom Raiders
« Reply #88 on: 27 September 2018, 16:36:49 »
 I have. Leaning more to Clan style on Mech and BA. Thoughts:

 1: Omni Cluster will have 1 Command Binary Nova, 3 Supernova Trinary, 2 Aero Squadrons on 2 Modified Overlords, 55 Omni and 275 Elementals/BA (might be short some Omni, but we will see)

 2: 2 Mech Cluster will have 1 Command Company (5 Mech, 5 Armor, 25 BA), 3 Mech Trinary, 2 Armor Company(3 Plt of 5), 1 BA Trinary (50 Mech, 40 Armor, 100 BA in each) (Orbital not decided yet)

 3: Infantry Regiment (2 Foot Battalions (12 Plt each), 1 Jump Infantry Battalion (9 Plt), Armor Battalion (3 X12) (Orbital not yet)

 4: Phantom Command Battalion Command Trinary (10 Omni/Mechs, 25 BA), HQ Company (Mobile HQ, 3 Recon Vehicles, 4 Armor, 4 Infantry Plts), possible artillery company

 5: Support Battalion (not complete but soon, could easily go 2 Batt)

 I am still working some kinks out and have to see what transport I need etc. Going mostly Clan organization since I have a ton of ex Clan. Still working some out on paper.





 
« Last Edit: 27 September 2018, 17:12:14 by 2ndAcr »

Elmoth

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Re: Mitchell's Phantom Raiders
« Reply #89 on: 27 September 2018, 16:43:38 »
What about spreading your infantry and armor among the different transports?

 

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