Definitively has elements from the original Rifleman IIC art. The legs have similar armor pieces and the toes are smaller and less spread out versions. The groin/waist "belt" is similar as well. The torso has less similarities, there's definitively some resemblance to the Glass Spider but more so on the MWO Rifleman. The arms look like mix of MWO Rifleman and the Glass Spider more so than the original Rifleman IIC art.
Kind of like it, despite not usually liking MWO art. Or more specifically, MWO art usually looks kind of good if not quite BattleTech, it is just that the final in-game models tend to be far, far worse... never forgave PGI what they did with the Centurion! (Perhaps one case where i really like MWO art more than the original, which is kinda bland.)
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Never got around on commenting the 'Mech itself. And the judgment is: bleh.
The original art is neat but i dislike the 'Mech itself immensely. Basically a pure pulse boat, the only way it'd be worse would be to slap TarComp on it. Don't want to drive it, wouldn't want to play against it.
Variants aren't really any better.
2: I like autocannons, i like dakka, i like when something has excessive amount of dakka, but 4xUAC/2 and nothing else is just nonsense. At least the Mauler looks awesome and has other weapons, this one doesn't have those redeeming qualities. (The Bane and Bane 2, despite looking ugly as hell, do the dakka thing much better to boot.)
And the new art for later variants isn't particularly great, even though i kind of like the "Project Phoenix" aesthetic overall.
3: Heavy lasers, with or without TarComp are fun for their high damage to tonnage ratio but... did they have to be paired with those UAC/2s and low mobility?
4: Not feeling this one. Better than 3 certainly, but still too slow.
5: IJJs, so not for me at all. Dislike those things function and mass, besides i'm not generally a jumper sort anyhow (unless it is for attempted DFA, keyword being attempted).
6: Still too slow, though gets some points for its absurd firepower for something with only two real guns. Very Riflemanish, really.
7: IJJs, pass.
8: The mobile one after the 2, and better at it. Not really sold on it though. The weapon mix makes it a generalist, it can deal with vehicles, with infantry, with aircraft, with 'Mechs, and so it doesn't really feel like a Rifleman anymore.
All in all, i don't think most variants are necessarily bad but it ain't a 'Mech i care for.