For a frontline Heavy in 3025, 3/5/3 may be a very good choice. The extra tonnage at the upper end of the weight range, and the added maneuverability, gives some impressive capability sorely missing from the canon 3025 designs. The Marauder variant posted by House Davie merc would be an impressive combatant, maybe even as potent in its era as the Timberwolf is in 3050, but its PPCs, like the Timberwolf's LRMS, do not make it a fire-support design. Both machines' heavy armor, maneuverability, and close-in firepower outweigh their long-range capabilities.
The same applies to StCptMara's Catapult variant, which does not need more heat sinks, MLAS, or armor to make it a better fire-support design, although I heartily agree with the ammo. (By the way, a CPLT going from 4/6/4 to 3/5/3 only gets 6.5 tons, 5.5 for the engine, 1 for the single JJ.) With 4 MLAS and Jump Jets already, it is an impressive brawler once its bins run dry. Adding any more lasers or armor falls into what I will now refer to as the "Timberwolf Trap", trying to improve a fire support design by turning in into a mid-range combatant. The base -C1 already is on the edge of fire-support and brawler, devoting a third of its total equipment tonnage to those lasers and jump jets.
I believe 4/6/0 is a better choice for a fire support design in 3025, partially because it is simply the base speed of almost all canon designs in that weight range for the era. Very few non-Assaults are that slow (UrbanMech aside :)), and dropping a fire-support design from 4/6/0 to 3/5/3 has a significant effect on the strategic maneuverability of a 3025 force. The whole formation will drop to a 3/5, but since most Heavies don't carry jump jets, the formation will as a whole will have no more capability in rough terrain.
Tactically, 4/6/0 gives the ability to make a turn, or push heat, while still maintaining even movement modifiers. I commonly move my support designs at an angle to the enemy, to keep the range open, and that 4th, or 6th, point of movement lets me keep enemies out of my side arcs, or step into that stand of trees for an additional +1 on my enemy's shots. I believe these advantages outweigh the weight difference, since any turn I use those Jump Jets is a turn I'm not firing effectively. For any fire support design jump jets are questionable, regardless of speed, because you are using tonnage on equipment that does not increase your damage output, and actually decreases your accuracy.