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Combat Vehicles / Re: Omni Warrior Helicopter Challenge
« Last post by PuppyLikesLaserPointers on Today at 18:38:44 »A dumb question; chin turret is not allowed, is it?
Jackrabbit JKR-S1 SecurityMech "Oswald"
Mass: 25 tons
Chassis: Industrial Industrial Biped
Power Plant: 100 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Commercial
Armament:
1 Small Laser
1 SRM 2
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3030
Tech Rating/Availability: D/X-F-E-E
Cost: 1,012,607 C-bills
Type: Jackrabbit
Technology Base: Inner Sphere (Advanced)
Tonnage: 25
Battle Value: 191
Equipment Mass
Internal Structure Industrial 5
Engine 100 Fusion 3
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 10 0
Gyro 1
Cockpit 3
Armor Factor (Commercial) 60 2.5
Internal Armor
Structure Value
Head 3 9
Center Torso 8 10
Center Torso (rear) 3
R/L Torso 6 5
R/L Torso (rear) 3
R/L Arm 4 5
R/L Leg 6 6
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
Searchlight CT 1 - 0.5
2 Heat Sink RT 2 - 2.0
Liquid Storage (1 ton) RT 1 - 1.0
Salvage Arm LA 2 - 3.0
SRM 2 LA 1 2 1.0
Sprayer LA 1 - 0.5
3 Heat Sink LT 3 - 3.0
Small Laser LT 1 1 0.5
SRM 2 Smoke Ammo (50) LT 1 - 1.0
Heat Sink RL 1 - 1.0
Environmental Sealing HD/CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1/1 - 2.5
Industrial HD 0 - 5.0
Sprayer RA 1 - 0.5
Jackrabbit JKR-S2 SecurityMech "Usagi"
Mass: 25 tons
Chassis: Industrial Industrial Biped
Power Plant: 100 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
1 Medium Laser
1 BattleMech Taser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3066
Tech Rating/Availability: E/X-X-F-E
Cost: 1,237,990 C-bills
Type: Jackrabbit
Technology Base: Inner Sphere (Experimental)
Tonnage: 25
Battle Value: 347
Equipment Mass
Internal Structure Industrial 5
Engine 100 Fusion 3
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 10 0
Gyro 1
Cockpit 3
Armor Factor (Heavy Industrial)64 4
Internal Armor
Structure Value
Head 3 9
Center Torso 8 12
Center Torso (rear) 3
R/L Torso 6 5
R/L Torso (rear) 3
R/L Arm 4 5
R/L Leg 6 7
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
3 Heat Sink RT 3 - 3.0
Medium Laser RT 1 3 1.0
BattleMech Taser LA 3 6 4.0
Taser Ammo (5) LA 1 - 1.0
3 Heat Sink LT 3 - 3.0
Taser Ammo (5) LT 1 - 1.0
Retractable Blade RA 3 - 2.0
Are those Snipers or SnACs? I didn't think you could fit two Snipers on an 85 ton 'mech...