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Keep in mind that there are very few BT novels that this forum will agree on as good and those few are not aging like wine.
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The Inner Sphere / Re: What tech actually becomes obselete
« Last post by OatsAndHall on Today at 10:14:43 »
But that wouldn't be all that changes because you've suddenly got a bunch of tonnage to work with.

True, the Archer C is a vast improvement over the Archer 2R and only costs 334 more BV2.
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I can't seem to find anything on this. As I'm currently playing in a Campaign Game, and a Mech without a Pilot is currently sitting on an Insurgent's IED trap. The Mech itself would sustain over 20 points of damage, but there's no Pilot to make a PSR. Does the Mech automatically fall?
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My preference is usually for Heavy APCs or Karnovs(using zip lines). I should try a paradrop using Planetlifters or a Small Craft sometime.
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Yeah, he's not bad... just not particurlarly good either.
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His novels that bad eh?

A Zack Snyder REBEL MOON kind of affair?

Not that awful, but his writing was pretty formulaic and tended to have a lot of generic good vs evil themes, from what I can recall.  Really not a good fit for the Battletech universe.
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What is left to come out?

Going off of memory, there's the Stefan Amaris, the Newgrange, the remaining 2765 ships, the Golden Century ships, and it's not a WarShip but I'm going to include the Castrum anyway. Probably missed something.
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But that wouldn't be all that changes because you've suddenly got a bunch of tonnage to work with.
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The Inner Sphere / Re: What tech actually becomes obselete
« Last post by OatsAndHall on Today at 09:48:27 »
I wonder, how nasty IS 'missile boats' would be, if they ALL shifted to using Clan LRMs??

IME, they'd be incredibly nasty, especially given that their BV wouldn't go up that much.  You're looking at -maybe- a 100-200 BV2 jump if you swap out two IS LRM20s for their Clan equivalent.
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Ground Combat / Re: Adding in Arty
« Last post by General308 on Today at 09:47:52 »
We typically combined two of Catalyst's neoprene battle mats.

So just a suggestion trying a larger battlefield.  Really on such a small battlefield it is a lot easier to camp at the back were faster units can not flank as well.  Adding say two more of those matts will create a larger field and make it harder for a few units to camp at the back without getting flanked and eating shots in the rear armor.   If you open your play area up to more manuvering it will give other units a chance to deal with the campers.

Now I would use some of those lights your people like to use and pair it with some sort of LRM carrier tank hiding behind  cover and bring in indirect fire on the campers
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