Author Topic: The Liberty Family of Battleships: Brick Blockhouses of Doom.  (Read 316 times)

FastConcentrate8

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  • Posts: 206
Before I begin, I'd like to shout out Tyler Jorgensson for his submission to the General War design challenges with his Avalon Class which kicked off my brainbug that lead to these beauties. Liberty I is literally just a slightly modified Avalon. The Great House mentioned below is my player faction in a BT AU Nation States RP with original Great Houses (and a very familiar Free Worlds League).

Over the course of the Age of War, few Nations had their Naval Doctrines and construction doctrines change as much as the United Coreward Federation. They started the age of Interstellar Warfare with the rather simple idea that Speed Was Armor that as long as the ships of the Federation Aerospace Force maintained the advantage of acceleration they could use their heavy foreword firepower to slam opponents with powerful alpha strikes from their heavy forward batteries while maintaining favorable ranges. This was a Doctrine best exemplified by the Federation's First True WarShips, the Constellation Class Battleships.

However, the Great Coreward War would lead to changes of this doctrine. Some of the most intense fighting in space in human history would lead to the realization that the Federation's Energy Fighting Doctrine was flawed to accomplish the mix of heavy firepower and high speed meant that their ships had been built extremely light with thin armor. While they managed to maintain a decent amount of victories using massed Aerospace Fighters and DropShips, they did so more in spite of their Capital Ships rather than because of them.

Additionally, the combat results of engagements by other states during the era lead to the discovery that Capital Grade Aerospace Armor was more effective than had been postulated by Early Federation Strategic Theorists.

While the Federation had previously tried to solve its fleet's staying power issues with the canceled Fleet 2430 Program with the Study 31  Battleships, they realized that even the up armored but still fast Battleships would be insufficient to survive combat with some of the slated monsters planned by the Hegemony and other major powers. Thus a New Solution was needed.

This solution would be the Liberty Class Battleships.

Code: [Select]
Liberty Battleship (2570)
Mass: 1,500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2570
Mass: 1,500,000
Battle Value: 250,995
Tech Rating/Availability: E/E-X-E-X
Cost: 15,075,270,000 C-bills

Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 7
KF Drive Integrity: 30
Heat Sinks: 3500 (7000)
Structural Integrity: 150

Armor
    Nose: 615
    Fore Sides: 615/615
    Aft Sides: 615/615
    Aft: 615

Cargo
    Bay 1:  Fighter (40)            6 Doors   
    Bay 2:  Small Craft (6)         2 Doors   
    Bay 3:  Mech (36)               12 Doors 
    Bay 4:  Cargo (100001.0 tons)   1 Door   

Ammunition:
    480 rounds of NAC/25 ammunition (288 tons),
    160 rounds of Heavy N-Gauss ammunition (80 tons),
    270 rounds of Killer Whale ammunition (13,500 tons),
    51,200 rounds of Machine Gun ammunition (256 tons)

Dropship Capacity: 4
Grav Decks: 4 (100 m, 100 m, 100 m, 100 m)
Escape Pods: 30
Life Boats: 30
Crew:  80 officers, 265 enlisted/non-rated, 103 gunners, 182 bay personnel, 10 passengers, 100 marines

Notes: Mounts 4,500 tons of ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,211 Heat)
3 Capital Missile Launcher (Killer Whale)  60   12(120) 12(120) 12(120) 12(120)  Capital Missile
    Killer Whale Ammo (90 shots)
2 Naval Gauss (Heavy)                      36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (80 shots)
2 Naval Gauss (Heavy)                      36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (80 shots)
4 Naval Laser 55                           340  22(220) 22(220) 22(220) 22(220)  Capital Laser
3 Naval PPC (Heavy)                        675  45(450) 45(450) 45(450) 45(450)  Capital PPC
8 Large Laser                              64   6(64)   6(64)    0(0)     0(0)   Laser       
8 Machine Gun                               0   2(16)    0(0)    0(0)     0(0)   Point Defense
    Machine Gun Ammo (6400 shots)
FRS/FLS (954 Heat)
2 Naval Autocannon (NAC/25)                170  50(500) 50(500) 50(500)   0(0)   Capital AC 
    NAC/25 Ammo (60 shots)
2 Naval Autocannon (NAC/25)                170  50(500) 50(500) 50(500)   0(0)   Capital AC 
    NAC/25 Ammo (60 shots)
4 Naval Laser 45                           280  18(180) 18(180) 18(180) 18(180)  Capital Laser
2 Naval PPC (Medium)                       270  18(180) 18(180) 18(180) 18(180)  Capital PPC
8 Large Laser                              64   6(64)   6(64)    0(0)     0(0)   Laser       
8 Machine Gun                               0   2(16)    0(0)    0(0)     0(0)   Point Defense
    Machine Gun Ammo (6400 shots)
RBS/LBS (1,079 Heat)
3 Capital Missile Launcher (Killer Whale)  60   12(120) 12(120) 12(120) 12(120)  Capital Missile
    Killer Whale Ammo (90 shots)
4 Naval Laser 45                           280  18(180) 18(180) 18(180) 18(180)  Capital Laser
3 Naval PPC (Heavy)                        675  45(450) 45(450) 45(450) 45(450)  Capital PPC
8 Large Laser                              64   6(64)   6(64)    0(0)     0(0)   Laser       
8 Machine Gun                               0   2(16)    0(0)    0(0)     0(0)   Point Defense
    Machine Gun Ammo (6400 shots)
ARS/ALS (954 Heat)
2 Naval Autocannon (NAC/25)                170  50(500) 50(500) 50(500)   0(0)   Capital AC 
    NAC/25 Ammo (60 shots)
2 Naval Autocannon (NAC/25)                170  50(500) 50(500) 50(500)   0(0)   Capital AC 
    NAC/25 Ammo (60 shots)
4 Naval Laser 45                           280  18(180) 18(180) 18(180) 18(180)  Capital Laser
2 Naval PPC (Medium)                       270  18(180) 18(180) 18(180) 18(180)  Capital PPC
8 Large Laser                              64   6(64)   6(64)    0(0)     0(0)   Laser       
8 Machine Gun                               0   2(16)    0(0)    0(0)     0(0)   Point Defense
    Machine Gun Ammo (6400 shots)
Aft (1,079 Heat)
4 Naval Laser 55                           340  22(220) 22(220) 22(220) 22(220)  Capital Laser
3 Naval PPC (Heavy)                        675  45(450) 45(450) 45(450) 45(450)  Capital PPC
8 Large Laser                              64   6(64)   6(64)    0(0)     0(0)   Laser       
8 Machine Gun                               0   2(16)    0(0)    0(0)     0(0)   Point Defense
    Machine Gun Ammo (6400 shots)


Beginning life as the Survivable Capital Ship Design Study, what would become the Liberty Class would go through several changes before it would go from the Drawing Board to service.

The Original Design Study called for a 1.75 million ton design using NAC-30s as its primary kinetic armament. This was the first major change as in the post Great Coreward War budget of the Federation Aerospace Force, the original design with its infrastructure requirements would have left the budget for only a handful of ships available after the needed upgrades to Federation Naval Industries were invested. This lead to the design being pared down to 1.5 million tones to fit with most of the Federation's Capital Yards while investments were slowly made on the Federation's Primary Naval Yards at the Gas Giant Threshold.

The next major change would be the downgrade of the Primary Armament. While NAC-30s were desired for their Greater striking power and weight savings over NAC-20s for an equally powerful turret, NAC-25s were decided on as a cost saving measure by allowing ammo compatibility with the Federation's Destroyer Force.

However, two unplanned upgrades would be made available to Federation Naval Architects to add to the design study. The First was the brand new Ferro-Carbide Armor Plate which greatly increased ship survivability, rendering the ship impenetrable to all but the strongest (and most close range) of Naval Artillery Batteries, Ferro Carbide allowed the Liberty Class vessels to gain their legendary durability from all angles. The Second being Double Heat Sinks and more advanced electronics, allowing the ships to remain in combat and effective in it for far longer.

Equipped with 40 ASFs, and a squadron of Small Craft after both had proved their weight in Gold during the Great Coreward War, the Liberty's complement was completed by a quartet of DropShips and a rather unorthodox addition. Bays for a Battalion of Mechs were added as they allowed the Liberty Greater Multi-Mission capability than they would otherwise possess. While some in Congress Called it unnecessary Gold Plating or as a conciliation to the Marine Corps and Army Airborne for canceling several of their Iwo Jima Class Assault Transports, they would come to be regarded as one of the best ideas present for the design as it granted them tremendous utility in their combat deployments.

In the end, 24 Liberty Class Battleships were originally ordered and started entering service in the Early 2570s. However, as that decade wore on, tensions across the Sphere began to rise with the Terran Hegemony's grandest plan almost exploding in their faces. In the face of this tension, the Federation would unleash the Leviathan it had originally planned to build and with it, establish some of the most legendary WarShips the Inner Sphere would ever see.

More to come in part II.

(Note, it appears that my Code Tabs aren't working.
« Last Edit: 27 January 2024, 22:17:02 by FastConcentrate8 »

FastConcentrate8

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  • Posts: 206
Re: The Liberty Family of Battleships: Brick Blockhouses of Doom.
« Reply #1 on: 28 January 2024, 11:00:31 »
Part II.

Technically a Misnomer, the Liberty II subclass was actually built to the original design of the Survivable Capital Ship Design Study with some slight modification.

All Naval PPCs were upgraded to heavies but maintained the same barrel count. The Corner and End Facing Laser Batteries were also upgraded to NL-55s granting the ship more powerful secondaries for dealing additional damage to other WarShips or defending against DropShips and Smaller Vessels. Additionally, the ship's ammunition bunkers and cargo capacity were greatly expanded allowing the ship to remain in theater for far longer than originally planned.

The Catalyst for these changes being the changing situation in the Inner Sphere at the time of their commissioning. Star League was not the inevitable monolith most think of it as today. In fact, the first attempt by Director General Ian Cameron to form it almost resulted in the largest conflict in human history.

The Great Houses were fearful that the Terrans would use their vast military to force them into compliance while also being concerned over the increased militarization of the Periphery States. Ironically enough, Star League probably only survived the paper phase due to the Taurian Concordat's response to it leading directly to the Second Rim War.

Seeing the little Concordat beating the combined forces of two Great Houses shocked the Inner Sphere into action and after significant revisions were made to the Star League Charter, it was ratified on September 14th 2581.

However, between the original Star League Charter and the Ratification of the Second, the Decade of Panic as it came to be known saw the Great Houses surge money into their militaries and especially their fleets, the Hegemony and the Periphery too. With larger opponent fleets and other Super Battleships entering service, the Federation Congress authorized the construction of the Liberty II design.

Entering service in late 2580, the Liberty IIs were the most powerful battleships ever constructed when they entered service and possessed the thickest armor ever mounted on a WarShip until surpassed by their Successors and later refits of themselves.

28 Liberty IIs would be constructed and along with the 24 Liberty Is would make up the Federation's Battle Line during the early Star League Era.

Code: [Select]
Liberty II Battleship (2580)
Mass: 1,750,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2580
Mass: 1,750,000
Battle Value: 283,323
Tech Rating/Availability: E/E-X-E-X
Cost: 16,511,680,000 C-bills

Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 7
KF Drive Integrity: 34
Heat Sinks: 4300 (8600)
Structural Integrity: 150

Armor
    Nose: 715
    Fore Sides: 715/715
    Aft Sides: 715/715
    Aft: 715

Cargo
    Bay 1:  Fighter (40)            6 Doors   
    Bay 2:  Small Craft (12)        2 Doors   
    Bay 3:  Mech (36)               12 Doors 
    Bay 4:  Cargo (126821.0 tons)   1 Door   

Ammunition:
    240 rounds of Heavy N-Gauss ammunition (120 tons),
    270 rounds of Killer Whale ammunition (13,500 tons),
    51,200 rounds of Machine Gun ammunition (256 tons),
    960 rounds of NAC/30 ammunition (768 tons)

Dropship Capacity: 4
Grav Decks: 4 (100 m, 100 m, 100 m, 100 m)
Escape Pods: 60
Life Boats: 60
Crew:  83 officers, 312 enlisted/non-rated, 111 gunners, 212 bay personnel, 10 passengers, 100 marines

Notes: Mounts 5,250 tons of ferro-carbide armor.

Weapons:                                       Capital Attack Values (Standard)
Arc (Heat)                                 Heat  SRV     MRV     LRV      ERV    Class       
Nose (1,211 Heat)
3 Capital Missile Launcher (Killer Whale)  60   12(120) 12(120) 12(120) 12(120)  Capital Missile
    Killer Whale Ammo (90 shots)
2 Naval Gauss (Heavy)                      36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (120 shots)
2 Naval Gauss (Heavy)                      36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (120 shots)
4 Naval Laser 55                           340  22(220) 22(220) 22(220) 22(220)  Capital Laser
3 Naval PPC (Heavy)                        675  45(450) 45(450) 45(450) 45(450)  Capital PPC
8 Large Laser                              64   6(64)   6(64)    0(0)     0(0)   Laser       
8 Machine Gun                               0   2(16)    0(0)    0(0)     0(0)   Point Defense
    Machine Gun Ammo (6400 shots)
FRS/FLS (1,254 Heat)
2 Naval Autocannon (NAC/30)                200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (120 shots)
2 Naval Autocannon (NAC/30)                200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (120 shots)
4 Naval Laser 55                           340  22(220) 22(220) 22(220) 22(220)  Capital Laser
2 Naval PPC (Heavy)                        450  30(300) 30(300) 30(300) 30(300)  Capital PPC
8 Large Laser                              64   6(64)   6(64)    0(0)     0(0)   Laser       
8 Machine Gun                               0   2(16)    0(0)    0(0)     0(0)   Point Defense
    Machine Gun Ammo (6400 shots)
RBS/LBS (1,079 Heat)
3 Capital Missile Launcher (Killer Whale)  60   12(120) 12(120) 12(120) 12(120)  Capital Missile
    Killer Whale Ammo (90 shots)
4 Naval Laser 45                           280  18(180) 18(180) 18(180) 18(180)  Capital Laser
3 Naval PPC (Heavy)                        675  45(450) 45(450) 45(450) 45(450)  Capital PPC
8 Large Laser                              64   6(64)   6(64)    0(0)     0(0)   Laser       
8 Machine Gun                               0   2(16)    0(0)    0(0)     0(0)   Point Defense
    Machine Gun Ammo (6400 shots)
ARS/ALS (1,254 Heat)
2 Naval Autocannon (NAC/30)                200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (120 shots)
2 Naval Autocannon (NAC/30)                200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (120 shots)
4 Naval Laser 55                           340  22(220) 22(220) 22(220) 22(220)  Capital Laser
2 Naval PPC (Heavy)                        450  30(300) 30(300) 30(300) 30(300)  Capital PPC
8 Large Laser                              64   6(64)   6(64)    0(0)     0(0)   Laser       
8 Machine Gun                               0   2(16)    0(0)    0(0)     0(0)   Point Defense
    Machine Gun Ammo (6400 shots)
Aft (1,079 Heat)
4 Naval Laser 55                           340  22(220) 22(220) 22(220) 22(220)  Capital Laser
3 Naval PPC (Heavy)                        675  45(450) 45(450) 45(450) 45(450)  Capital PPC
8 Large Laser                              64   6(64)   6(64)    0(0)     0(0)   Laser       
8 Machine Gun                               0   2(16)    0(0)    0(0)     0(0)   Point Defense
    Machine Gun Ammo (6400 shots)


 

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