Author Topic: Homeworld 3 - "We will not be bound!" - Announced  (Read 1608 times)

Ogra_Chief

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Homeworld 3 - "We will not be bound!" - Announced
« on: 07 September 2019, 06:35:58 »
In case you missed it, Homeworld III was announced! Using, Fig (crowdfunding site), to gauge interest. The Target amount was set at $1.

Announcement Trailer and Fig here: https://www.fig.co/campaigns/homeworld3

Homeworld is one of the finest games ever made. Sadly, the RTS genre has faded or evolved depending on your outlook, but Homeworld is still the definitive 3D RTS space opera even all these years later. So simple, and yet complex. The game is a gem.

Just wanted to post for all the other fans.

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« Last Edit: 09 September 2019, 14:36:27 by Ogra_Chief »
BattleTech @CGL_BattleTech · Jul 17
Harmony Gold no longer has any say in our decisions, however, the original mechs have been redesigned enough to not cause problems.

Sartris

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Re: Homeworld 3 - "We will not be bound!" - Announced
« Reply #1 on: 07 September 2019, 08:17:24 »
I loved the original and was a fitting swan song as it was the last RTS I played with any interest before MMOs took over as my primary gaming time suck in 2001.

I’m in the air over whether I’m interested because of nostalgia or whether I think it’s going to be fun. Starcraft 2 and Diablo 3, sequels to games I absolutely loved, felt hollow to me.

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Luciora

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Re: Homeworld 3 - "We will not be bound!" - Announced
« Reply #2 on: 07 September 2019, 09:00:03 »
Cautiously optimistic.  All the games I enjoyed previously that ended up getting sequels decades down the line have been somewhat disappointing or just fell out of favor with me. 

Homeworld and Homeworld 2 were regularly the first games I would install on a new system whenever I bought one however to test the hardware. 

Still one of my all time favorite games.  And I even have the USB banana ship from the remaster to boot.

Notsonoble

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Re: Homeworld 3 - "We will not be bound!" - Announced
« Reply #3 on: 09 September 2019, 12:37:05 »
The good is that its got a lot of the original staff as well (see BBI's employee list), and they're listening to fans.
Has anyone supported a game through Fig before?
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Re: Homeworld 3 - "We will not be bound!" - Announced
« Reply #4 on: 11 September 2019, 05:59:39 »
When SidAlpha went over the announcement there were a lot of unfavorable comments about fig. I would suggest doing A LOT of homework on the service before putting any money into it.

But... not sure how I feel about Homeworld 3. Loved the first game and have a copy of the second I still haven't played. The combat in Homeworld is something I've wanted to see added to 4X games since the 3D fleet combat was added to Master of Orion 3.

BirdofPrey

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Re: Homeworld 3 - "We will not be bound!" - Announced
« Reply #5 on: 11 September 2019, 06:04:56 »
I've never even heard of fig before.
though, the good news is, the reason they are only asking for a dollar is because they already have investors, so it's likely a much less risky project than what you usually find on crowdfunding platforms.

Maingunnery

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Re: Homeworld 3 - "We will not be bound!" - Announced
« Reply #6 on: 11 September 2019, 12:28:20 »
The title reminds me of the Beast.....
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

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Kojak

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Re: Homeworld 3 - "We will not be bound!" - Announced
« Reply #7 on: 14 September 2019, 03:42:00 »
I was a giant fan of both Homeworlds back in the day, and it's a series I have a ton of nostalgia for, so I'm really hoping they do this right.


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Re: Homeworld 3 - "We will not be bound!" - Announced
« Reply #8 on: 14 September 2019, 10:14:25 »
The danger with this kind of thing is that doing it right might result in something long time fans are disappointed with because the expectations are intertwined with an unachievable recapturing of a decades-old emotional state (or rather, worse, the rose-colored memory of said state). It may be quite impossible for many people to be satisfied

Also I’m weary of fan influence having too much sway over the creative process. Most of us aren’t game designers for a reason
« Last Edit: 14 September 2019, 10:16:43 by Sartris »

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Re: Homeworld 3 - "We will not be bound!" - Announced
« Reply #9 on: 14 September 2019, 13:00:41 »
Also I’m weary of fan influence having too much sway over the creative process. Most of us aren’t game designers for a reason

I swear, this guy is the smartest member of these forums.
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Sartris

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Re: Homeworld 3 - "We will not be bound!" - Announced
« Reply #10 on: 14 September 2019, 19:01:47 »
I swear, this guy is the smartest member of these forums.

I walked into a pane of glass once because I thought it wasn’t there

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Interviewer: Since you’ve stopped making art, how do you spend your time?
Paul Chan Breathers: Oh, I’m a breather. I’m a respirateur. Isn’t that enough?

Ogra_Chief

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Re: Homeworld 3 - "We will not be bound!" - Announced
« Reply #11 on: 14 September 2019, 20:27:31 »
I walked into a pane of glass once because I thought it wasn’t there

I snowboarded off a small cliff once, and thought, "This is a stupid way to die..." The Universe agreed, and I fell into a patch of freshly fallen snow unharmed. Starring up up through my epic snow angel at the clear blue sky my next thought was, "Man, nobody saw that..."

Back to Homeworld, I agree with fans getting too much input. The simplicity of the original game was a compelling draw, and the first thing fans want to do is super-size deluxe everything resulting in bloated unused features. The RogueTech mod for Battletech is a prime example; when you get everything you want in a game. The game ceases to be the game you fell in love with.
BattleTech @CGL_BattleTech · Jul 17
Harmony Gold no longer has any say in our decisions, however, the original mechs have been redesigned enough to not cause problems.

Kojak

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Re: Homeworld 3 - "We will not be bound!" - Announced
« Reply #12 on: 14 September 2019, 21:58:52 »
The danger with this kind of thing is that doing it right might result in something long time fans are disappointed with because the expectations are intertwined with an unachievable recapturing of a decades-old emotional state (or rather, worse, the rose-colored memory of said state). It may be quite impossible for many people to be satisfied

Also I’m weary of fan influence having too much sway over the creative process. Most of us aren’t game designers for a reason

To be clear, I'm similarly wary of that sort of thing, and I'm not one of those people who confuses nostalgia for actual everlasting quality.

And yes, fan influence is generally a bad thing, because most fans are, frankly, stupid people (not that that's unique to fans, it's just that most people are quite stupid -- as George Carlin famously observed, look at how stupid the average person is, and then realize that half of 'em are stupider than that).


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