So I made a series of four close quarter combat mechs in the 45 ton range same frame and engine only differing in armament, jump jets, and armor type.
Hailstorm- Mounts max armor for frame size. Has 20 Machine guns for 40 damage potential and 2 tons of ammo protected by CASE. Has 7 jump jets to propel it behind units from a long distance away normally such a long jump would make firing after hard due to heat generation of jump but the machine guns have no heat. Decent chance of victory against even an assault mech with a jumpjet backstab.
Intermediate Mech CCC Hailstorm
Mass: 45 tons
Chassis: Endo-Composite Biped
Power Plant: 315 XL
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
Jump Capacity: 210 meters
Armor: Standard
Armament:
20 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3075
Tech Rating/Availability: E/X-X-F-E
Cost: 9,648,590 C-bills
Type: Intermediate Mech CCC
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 938
Equipment Mass
Internal Structure Endo-Composite 3.5
Engine 315 XL 11
Walking MP: 7
Running MP: 11
Jumping MP: 7
Double Heat Sink 10 [20] 0
XL Gyro 2
Cockpit 3
Armor Factor 152 9.5
Internal Armor
Structure Value
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
R/L Torso 11 17
R/L Torso (rear) 5
R/L Arm 7 14
R/L Leg 11 22
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Jump Jet LL 2 - 1.0
Machine Gun Ammo (400) RT 2 - 2.0
Jump Jet RT 1 - 0.5
CASE RT 1 - 0.5
2 Machine Gun RT 2 0 1.0
8 Machine Gun LA 8 0 4.0
2 Jump Jet LT 2 - 1.0
2 Machine Gun LT 2 0 1.0
2 Jump Jet RL 2 - 1.0
8 Machine Gun RA 8 0 4.0
Magnesium- A modified hailstorm understanding that with the heavy heat generation of jumpjets the energy weapons were untenable jumpjets were removed as well as the machine guns and ammo. Armor was replaced with light ferro fibrous freeing up half a ton. In the place of all of this were added 2 more heatsinks and 27 small lasers. If this unit can get close then even frontally it can threaten an assault mech.
Intermediate Mech CCC Magnesium
Mass: 45 tons
Chassis: Standard Biped
Power Plant: 315 XL
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Light Ferro-Fibrous
Armament:
27 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3075
Tech Rating/Availability: E/X-X-E-D
Cost: 9,121,878 C-bills
Type: Intermediate Mech CCC
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 1,149
Equipment Mass
Internal Structure 4.5
Engine 315 XL 11
Walking MP: 7
Running MP: 11
Jumping MP: 0
Double Heat Sink 12 [24] 2
XL Gyro 2
Cockpit 3
Armor Factor (Light Ferro) 152 9
Internal Armor
Structure Value
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
R/L Torso 11 17
R/L Torso (rear) 5
R/L Arm 7 14
R/L Leg 11 22
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
6 Small Laser RT 6 1 3.0
8 Small Laser LA 8 1 4.0
5 Small Laser LT 5 1 2.5
8 Small Laser RA 8 1 4.0
Grad JJ- A hailstorm with all of its weapons replaced with Rocket Launcher 10 can dump half of its rockets after a jump and barely avoid a shutdown or all of them and not worry about shutdown as there is no ammo to detonate.
Intermediate Mech CCC Grad JJ
Mass: 45 tons
Chassis: Endo-Composite Biped
Power Plant: 315 XL
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
Jump Capacity: 210 meters
Armor: Standard
Armament:
25 Rocket Launcher 10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3075
Tech Rating/Availability: E/X-X-F-E
Cost: 9,971,940 C-bills
Type: Intermediate Mech CCC
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 1,781
Equipment Mass
Internal Structure Endo-Composite 3.5
Engine 315 XL 11
Walking MP: 7
Running MP: 11
Jumping MP: 7
Double Heat Sink 10 [20] 0
XL Gyro 2
Cockpit 3
Armor Factor 152 9.5
Internal Armor
Structure Value
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
R/L Torso 11 17
R/L Torso (rear) 5
R/L Arm 7 14
R/L Leg 11 22
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Jump Jet LL 2 - 1.0
Jump Jet RT 1 - 0.5
5 Rocket Launcher 10 RT 5 3 2.5
8 Rocket Launcher 10 LA 8 3 4.0
2 Jump Jet LT 2 - 1.0
3 Rocket Launcher 10 LT 3 3 1.5
2 Jump Jet RL 2 - 1.0
Rocket Launcher 10 HD 1 3 0.5
8 Rocket Launcher 10 RA 8 3 4.0
Grad- Like the above but built without the jumpjets adding another 7 Rocket Launcher 10
Intermediate Mech CCC Grad
Mass: 45 tons
Chassis: Endo-Composite Biped
Power Plant: 315 XL
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard
Armament:
32 Rocket Launcher 10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3075
Tech Rating/Availability: E/X-X-F-E
Cost: 9,484,740 C-bills
Type: Intermediate Mech CCC
Technology Base: Inner Sphere (Standard)
Tonnage: 45
Battle Value: 1,735
Equipment Mass
Internal Structure Endo-Composite 3.5
Engine 315 XL 11
Walking MP: 7
Running MP: 11
Jumping MP: 0
Double Heat Sink 10 [20] 0
XL Gyro 2
Cockpit 3
Armor Factor 152 9.5
Internal Armor
Structure Value
Head 3 9
Center Torso 14 21
Center Torso (rear) 6
R/L Torso 11 17
R/L Torso (rear) 5
R/L Arm 7 14
R/L Leg 11 22
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Rocket Launcher 10 LL 2 3 1.0
6 Rocket Launcher 10 RT 6 3 3.0
8 Rocket Launcher 10 LA 8 3 4.0
5 Rocket Launcher 10 LT 5 3 2.5
2 Rocket Launcher 10 RL 2 3 1.0
Rocket Launcher 10 HD 1 3 0.5
8 Rocket Launcher 10 RA 8 3 4.0