Author Topic: [QS] Where are we at with stats?  (Read 3398 times)

KolonelK

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[QS] Where are we at with stats?
« on: 03 March 2011, 22:57:17 »
I'm wondering if there has been any changes in the QS stats of late, in particular with 3085 and Golden Century units?  Last I heard there was some sort of calculation bug in SSW so I'm unwilling to take its stats at face value.

Is nckestrel still maintaining a PDF of stats?

Medron Pryde

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Re: [QS] Where are we at with stats?
« Reply #1 on: 04 March 2011, 06:46:33 »
I know of no stats for 3085 or Golden Century units.
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nckestrel

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Re: [QS] Where are we at with stats?
« Reply #2 on: 04 March 2011, 08:31:44 »
was working on an update when the forums went down, but the MUL release got priority. 
Alpha Strike Introduction resources
Left of Center blog - Tukayyid Expanded Random Unit Tables, Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Skyhigh

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Re: [QS] Where are we at with stats?
« Reply #3 on: 12 March 2011, 16:35:20 »
And I am once again working on SSW's BF calcs.  My dev has some fixes per requests from nckestrel and I am going to work with him to validate the rest...so my next build should have better calcs.

Skyhigh

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Re: [QS] Where are we at with stats?
« Reply #4 on: 15 March 2011, 13:36:22 »
Just posted an updated build @ https://sites.google.com/a/solarisskunkwerks.com/site/downloads/SSW_0.6.74.zip?attredirects=0&d=1

Fixes
- Partial Wing won't allocate but takes tonnage
  - Added checks so that you get an error message and the item will not allocate
 
- 3039 Mechs showing Artemis IV on printed sheets
  - Added checks to print sheet to verify the equipment is included before outputting
 
- IndustrialMechs could not add weapons. Received message that Fusion required
  - Fixed data issue with Weapon.dat to remove that requirement
 
- BattleForce: Overheat miscalculating
  - Calcs were using all medium damage not just standard, updated and now OV matches on all tests
 
- BattleForce: Launcher not taking into account lack of ammo
  - Added code to determine how much ammo is available and reduce the effectiveness when there is not enough