Author Topic: Talk to me about: The Gunsmith  (Read 1248 times)

MarauderD

  • Major
  • *
  • Posts: 4104
Talk to me about: The Gunsmith
« on: 03 April 2024, 13:13:03 »
Hello gents!  News of the Gunsmith potentially being released in CGL Plastic form has me thinking about this mech again.

The pros:  looks amazing, super fast backstabber with a decent payload of 4 medium X-pulse lasers on a 25 ton mech with Reflective Armor.

The cons:  XXL engine, crazy hot, and CRAZY expensive at 1,465 BV and a whopping 36 PV in Alpha Strike.

I love me some fast backstabbers--and will definitely be buying one and painting one.  But is it too expensive to field?   Have people fielded this against a person and felt like it was a great choice?  Thoughts?

BrianDavion

  • Captain
  • *
  • Posts: 2010
Re: Talk to me about: The Gunsmith
« Reply #1 on: 03 April 2024, 14:48:20 »
the XXL engine... I hate it, you could literally swap it out for ER MLs and a targeting computer for over all better range, and accuracy that's not much differant.
The Suns will shine again

Fat Guy

  • Major
  • *
  • Posts: 5099
  • I make beer disappear. What's your superpower?
Re: Talk to me about: The Gunsmith
« Reply #2 on: 03 April 2024, 16:21:27 »
Switching out the X pulse lasers for regular pulse lasers solves the heat problems. The 'Mech is fast enough to deal with the range reduction.
I have spoken.


Scotty

  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13820
Re: Talk to me about: The Gunsmith
« Reply #3 on: 03 April 2024, 16:47:22 »
Solving the heat problems makes the BV problems worse.  It's better served by being hot and diving every other turn than it is by being cool and costing more.
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

Stormy

  • Master Sergeant
  • *
  • Posts: 323
  • Old is the New New
Re: Talk to me about: The Gunsmith
« Reply #4 on: 03 April 2024, 20:46:27 »
I’ve used it enough in MM to thoroughly enjoy it — the speed + accuracy is something glorious and it’s not as hot as a Vulpes, say. (Low bar, more of a call before you dig, but...)

SteelRaven

  • Lieutenant Colonel
  • *
  • Posts: 9701
  • Fight for something or Die for nothing
    • The Steel-Raven at DeviantArt
Re: Talk to me about: The Gunsmith
« Reply #5 on: 03 April 2024, 21:48:10 »
It can out run most clan mechs and hurt anything fast enough to keep up but like all hot rods, you do pay for it.
Battletech Art and Commissions
http://steel-raven.deviantart.com

MarauderD

  • Major
  • *
  • Posts: 4104
Re: Talk to me about: The Gunsmith
« Reply #6 on: 04 April 2024, 10:41:04 »
So if we're going to alternate firing and diving:  would we get in position without MASC (run 15), Alpha for +10 on the heat scale next turn, and then use the MASC for 8/12 (16) reposition with the -2 movement penalty? 

I realize this would be situation dependent, but I can't imagine being stuck with lowish TMM, overheating, and Reflective Armor would be very good for your health.

Alternatively, you could use 3 M-XPL and only overheat 4 with no movement penalty.  But since we plan on diving to bleed heat--why just use a portion of the firepower?

Lastly--would improving to a 4 Piloting skill (1,612 BV) be worth it since falling with Reflective is pretty much death?  Or do we just accept going into the engagement that most damage = death and not spend any more BV on piloting/gunnery improvements?

Scotty

  • Alpha Strike Guru by appointment to the FWLM
  • Catalyst Demo Team
  • Colonel
  • *
  • Posts: 13820
Re: Talk to me about: The Gunsmith
« Reply #7 on: 04 April 2024, 12:51:40 »
Situation dependent, but being able to basically guarantee the +4 on the way out or using it to break LOS with 16 MP is how I use it most commonly.

I'd avoid a pilot upgrade; DO NOT get to melee range (the X-pulses help immensely for this), and if you take 20 damage you're probably having a bad enough time that one point is piloting is not going to meaningfully change the outcome.  You're reasonably likely at that point to not have much Reflective left to break on the (maximum of) 6 whole points of damage you'll take going to the ground.

Just don't be in melee.  #1 priority.
Catalyst Demo Agent #679

Kansas City players, or people who are just passing through the area, come join us at the Geekery just off Shawnee Mission Parkway for BattleTech!  Current days are Tuesdays in the afternoon and evening.  I can't make every single week, but odds are pretty good that somebody will be there.

Arkansas Warrior

  • Lieutenant Colonel
  • *
  • Posts: 9240
Re: Talk to me about: The Gunsmith
« Reply #8 on: 04 April 2024, 13:21:19 »
In addition to the things that have been mentioned, it has one of the strangest names of all battlemechs.  I mean, a gunsmith is essentially a specialized type of tech, so I guess maybe it’s an homage to the people that keep mechs running?
Sunrise is Coming.

All Hail First Prince Melissa Davion, the Patron Saint of the Regimental Combat Team, who cowed Dainmar Liao, created the Model Army, and rescued Robinson!  May her light ever guide the sons of the Suns, May our daughters ever endeavour to emulate her!

MarauderD

  • Major
  • *
  • Posts: 4104
Re: Talk to me about: The Gunsmith
« Reply #9 on: 04 April 2024, 13:54:27 »
In addition to the things that have been mentioned, it has one of the strangest names of all battlemechs.  I mean, a gunsmith is essentially a specialized type of tech, so I guess maybe it’s an homage to the people that keep mechs running?

I can't recall:  have folks been calling this the Facehugger, or is that the Vulpes?

SteelRaven

  • Lieutenant Colonel
  • *
  • Posts: 9701
  • Fight for something or Die for nothing
    • The Steel-Raven at DeviantArt
Re: Talk to me about: The Gunsmith
« Reply #10 on: 04 April 2024, 14:02:00 »
I can't recall:  have folks been calling this the Facehugger, or is that the Vulpes?

That's the Prey Seeker
Battletech Art and Commissions
http://steel-raven.deviantart.com

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 26366
  • Need a hand?
Re: Talk to me about: The Gunsmith
« Reply #11 on: 04 April 2024, 17:58:16 »
In addition to the things that have been mentioned, it has one of the strangest names of all battlemechs.  I mean, a gunsmith is essentially a specialized type of tech, so I guess maybe it’s an homage to the people that keep mechs running?

I thought it was a reference to the anime.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

MightyBolamite

  • Corporal
  • *
  • Posts: 82
Re: Talk to me about: The Gunsmith
« Reply #12 on: 04 April 2024, 23:02:57 »
I don't really have a lot of combat experience, so take my opinion with a grain of salt.
But, from the little bit of play testing I've done by myself, it's an evil little Mech. I think it could make someone walk away from Battletech forever if given to the proper hands. It has its drawbacks, sure, like that bv; but all Mechs do, especially lights.

BrianDavion

  • Captain
  • *
  • Posts: 2010
Re: Talk to me about: The Gunsmith
« Reply #13 on: 05 April 2024, 00:01:42 »
it seems to me that when they get around to having the fedsuns finally able to make in house clantech pulse lasers the gunsmith is begging for a new varient
The Suns will shine again

mbear

  • Stood Far Back When The Gravitas Was Handed Out
  • Major
  • *
  • Posts: 4506
    • Tower of Jade
Re: Talk to me about: The Gunsmith
« Reply #14 on: 05 April 2024, 08:35:31 »
it seems to me that when they get around to having the fedsuns finally able to make in house clantech pulse lasers the gunsmith is begging for a new varient

Or one with Re-Lasers.
Be the Loremaster:

Battletech transport rules take a very feline approach to moving troops in a combat zone: If they fits, they ships.

You bought the box set and are ready to expand your BT experience. Now what? (Thanks Sartis!)

17thRecon

  • Master Sergeant
  • *
  • Posts: 334
Re: Talk to me about: The Gunsmith
« Reply #15 on: 05 April 2024, 10:21:59 »
In addition to the things that have been mentioned, it has one of the strangest names of all battlemechs.  I mean, a gunsmith is essentially a specialized type of tech, so I guess maybe it’s an homage to the people that keep mechs running?

I can’t believe Gunsmith made it in, but my submission “The Concubine” keeps getting rejected…and it has the Re-Lasers.

Seriously do see your point, though, and off the top of my head, I can’t think of another mech that has a similar style name. It’s like naming a sports car “the mechanic”.

I’ve only looked at the Gunsmith in passing and just realized that it has x-pulse lasers; I’d thought it had the Re-lasers, figuring to combat the Hardened Armor Kurita stuff. Even odder since Re-lasers were developed in 3130 and the Gunsmith began production in 3131.


MarauderD

  • Major
  • *
  • Posts: 4104
Re: Talk to me about: The Gunsmith
« Reply #16 on: 05 April 2024, 11:06:27 »
Four Medium Re-Lasers would be 10 tons:  That is too much payload on a 25 tonner to not sacrifice too much to get there.  Gunsmith already has XXL Engine, XL Gyro, and Endo Steel.  Even if you stick a small cockpit on there, you are up to 9 tons payload, and I don't think the piloting penalty is a good trade off. 

That being said--I was hoping that when the Gunsmith is released in plastic there might be a new version with Re-Lasers, but the X-pulse fit better weight wise.  If you go down to 3 Medium Re-Lasers, you'd run into the BV going UP because it doesn't have the heat issues the CH11-NG has. 

Hazard Pay

  • Warrant Officer
  • *
  • Posts: 521
Re: Talk to me about: The Gunsmith
« Reply #17 on: 05 April 2024, 11:27:38 »
You could try 2x MReLs and 2xSReLs, but the latter are so bad I’d just go with ER Flamers or Tarckmp and whatever else you have the tonnage for

jymset

  • Infinita Navitas & RecGuide Developer
  • Freelance Writer
  • Lieutenant
  • *
  • Posts: 1539
  • the one and only
Re: Talk to me about: The Gunsmith
« Reply #18 on: 05 April 2024, 18:01:00 »
In addition to the things that have been mentioned, it has one of the strangest names of all battlemechs.  I mean, a gunsmith is essentially a specialized type of tech, so I guess maybe it’s an homage to the people that keep mechs running?

For better or worse, this is what happens when the designer doesn't supply a name after repeated requests, so that the project lead names it after him instead. :grin:
On CGL writing: Caught between a writer's block and a Herb place. (cray)

Nicest writing compliment ever: I know [redacted] doesn't like continuity porn, but I do, and you sir, write some great continuity porn! (MadCapellan)

3055 rocks! Did so when I was a n00b, does so now.

SteelRaven

  • Lieutenant Colonel
  • *
  • Posts: 9701
  • Fight for something or Die for nothing
    • The Steel-Raven at DeviantArt
Re: Talk to me about: The Gunsmith
« Reply #19 on: 05 April 2024, 22:44:44 »
There are only so many names for a mech. Gunslinger, Quickdraw, Shootist and Rifleman have all been taken, Gunsmith is still on brand as a Battletech Mech IMO.

“The Concubine”

... I have questions but that would be of topic
Battletech Art and Commissions
http://steel-raven.deviantart.com

Greatclub

  • Captain
  • *
  • Posts: 3111
Re: Talk to me about: The Gunsmith
« Reply #20 on: 06 April 2024, 13:02:15 »
One advantage is that a lot of players don't know how to deal with hit/run artists like this, especially since the armor negates the usual counter of pulse lasers.

Hazard Pay

  • Warrant Officer
  • *
  • Posts: 521
Re: Talk to me about: The Gunsmith
« Reply #21 on: 06 April 2024, 14:09:53 »
Tried a small mod to the Gunsmith, replacing MXPLs with MVSPLs, the thing is so fast it can really make use of the varying ranges allowing it to put two 9-point pokes of doom into a Rear CT. The heat generation is also much lower, but the need to get so close incentivizes you to gfto asap after shooting.
« Last Edit: 07 April 2024, 15:21:47 by Hazard Pay »

Wrangler

  • Colonel
  • *
  • Posts: 25312
  • Dang it!
    • Battletech Fanon Wiki
Re: Talk to me about: The Gunsmith
« Reply #22 on: 07 April 2024, 14:58:36 »
Question, does this thing do better in Alpha Strike?  Problems with especially niche machines tend to be averted when using that system than normal table top.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Greatclub

  • Captain
  • *
  • Posts: 3111
Re: Talk to me about: The Gunsmith
« Reply #23 on: 07 April 2024, 15:52:34 »
Question, does this thing do better in Alpha Strike?  Problems with especially niche machines tend to be averted when using that system than normal table top.

... somehow the AS gunsmith doesn't have an overheat value? Comparing it to a royal locust it looks reasonable?


There's also the Royal Fantasy "Cinderella' variant, which swaps the lasers and MASC for clan ER-MPL and a laser AMS. It's... viable in a different way? ERMPL have unique range bands and the mech has the speed to exploit them. At the same time, the lack of emergency speed and inconsistent spikes from the AMS could easily get you killed.