Operational Turning Points: Hanseatic Crusade covers the war which broke out in 3140 between the Escorpión Imperio and the Hanseatic League. While other products, such as
Touring the Stars: Braunschweig and
Spotlight On: Hellion Keshik, cover certain plot points from this conflict in greater detail.
In
OTP:HC, there is a breakdown of each of the Galaxies and regiments which fought in this campaign; as well as a series of campaign maps covering the first five waves of the invasion, through to the decisive battle for Bremen.
So, I was wondering if it was possible to consider whether or not this material could be used to develop a strategic-level campaign, based on one (or more) of the game system(s) to be found in
Interstellar Operations: BattleForce - and, indeed, if such a setup might be useful as a "training ground" for wars to be waged at such game level(s) in the Inner Sphere.
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On the one hand, it should be possible to use the maps in
OTP:HC to create a map suitable for use at the
Inner Sphere at War level - or, perhaps, to consider a
Tamar Rising-esque "hexless" map, where players draw 30-light-year circles from the system they are in, so as to determine how far they can jump from one turn to the next. Plus, at the
Abstract Combat System level, there is a hex map of Braunschweig which could be used as a Planetary Combat Map for that key battle.
On the other hand, we don't have official
ISaW-level data on what the starting abilities for each side would be, nor how the information we have on each realm's production centres would translate into RPs.
On a side note, I wonder if there would be a need (or use) to account for each side's communications options. The Hansa had a surplus of JumpShips, but no HPGs; the Scorpions had working HPGs (which were unaffected by the Blackout), though they elected to keep their WarShips (plus the mobile HPG aboard them) at home throughout the campaign.
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Does anyone have any thoughts on how the Hanseatic Crusade might - or might not - work at an
ACS or
ISaW level?
And more importantly: would you consider it to be just big enough of a war to be interesting, yet just self-contained enough of one to be viable as an on-ramp into the strategic side of
BattleTceh tabletop gaming?