Author Topic: (Research) Void Signature System and Jumping 0  (Read 281 times)

vagabond820

  • Private
  • *
  • Posts: 37
(Research) Void Signature System and Jumping 0
« on: 14 April 2024, 20:00:44 »
This question was asked over at Mordel's and has never seemed to be addressed here officially, so I am officially asking for an answer. 

According to Void-Signature Systems rules, a Mech that move 0 hexes "imposes a +3 to hit penalty on the attacker" (TacOps, pg. 349). 

According to the rules for Jump Movement, a Mech may "jump into the same hex it began the turn in, for 1 MP" generating +3 to-hit movement mode penalty, 3 heat, and imposes a +1 to hit penalty on the attacker for movement (Battletech: A Game of Armored Combat, pg. 11). 

Rules as written this would appear to grant a +4 to hit penalty on the attackers if a Void equipped unit jumped 0 hexes.  However, it does not appear to follow the spirit of Void-Signature System and being harder to hit for NOT moving at all. 

Is this working as intended?

If not, here is my suggested errata fix: replace "A ’Mech may jump into the same hex it began the turn in, for 1 MP" with "A ’Mech may jump into the same hex it began the turn in, for 1 MP and is treated as having moved 1 hex for game purposes".

« Last Edit: 29 May 2024, 23:34:04 by Xotl »

Hammer

  • Numerorum Malleo
  • Global Moderator
  • Major
  • *
  • Posts: 4210
    • MegaMek Website
Re: Void Signature System and Jumping
« Reply #1 on: 14 April 2024, 20:57:27 »
Page references per sticky post.
MegaMek Projects Wiki
Bug Trackers
MegaMek Tracker
MekHQ Tracker
MegaMekLab Tracker
New Units and RAT's aren't added until after the 2 month release moratorium is passed.
Join the official MegaMek Discord

vagabond820

  • Private
  • *
  • Posts: 37
Re: Void Signature System and Jumping
« Reply #2 on: 14 April 2024, 22:14:58 »
References added. 
« Last Edit: 14 April 2024, 22:22:22 by vagabond820 »