Author Topic: Lightcycle Racing Bike  (Read 4583 times)

Luxan

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Lightcycle Racing Bike
« on: 11 August 2019, 12:19:39 »
Vroom, vroom! Stay on the road and don't fail your driving roll!

Code: [Select]
Type: Lightcycle Racing Bike
Chassis: Wheeled (Small)
Mass: 750 kg
Cruising Speed: 280.8 kph
Maximum Speed: 561.6 kph
Equipment Rating: F/X-X-F-D
Cost: 404,421 C-bills

Equipment                                          Mass
Chassis/Controls                                   23 kg
Engine/Trans               Fusion                 638 kg
Cruising MP:             26
Flank MP:              39 (52)
Heat Sinks:                   0                     0 kg
Fuel:                                               0 kg
Armor Factor (BAR 2):         0                     0 kg

                          Internal   Armor   
                          Structure  Value   
     Front                   1         0     
     R/L Side               1/1       0/0   
     Rear                    1         0     


Weapons and Ammo             Location      Mass   
None

Crew: 1
Cargo: None
Notes: Features Bicycle and Ultra-Light Chassis and Controls Modification, 1 seat/pillion (25 kg), 1 supercharger (64 kg)

Karack Blackstone

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Re: Lightcycle Racing Bike
« Reply #1 on: 19 November 2019, 14:51:02 »
Vroom vroom!

Where's the sheet?

I need this for my RPG game, just ...

For reasons.

 ;D  :D  ;)
« Last Edit: 19 November 2019, 15:01:05 by Karack Blackstone »

Karack Blackstone

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Re: Lightcycle Racing Bike
« Reply #2 on: 19 November 2019, 15:01:58 »
Code: [Select]
Lightcycle Racing Bike

Mass: 3 tons
Movement Type: Wheeled
Power Plant: 70 XXL
Cruising Speed: 324 kph
Maximum Speed: 648 kph
Armor: Standard
Armament:
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3050
Tech Rating/Availability: F/X-X-F-E
Cost: 1,002,820 C-bills

Type: Lightcycle
Technology Base: Clan (Experimental)
Movement Type: Wheeled
Tonnage: 3
Battle Value: 22

Equipment                                          Mass
Internal Structure                                  0.5
Engine                        70 XXL                1.5
Cruising MP: 30
Flank MP: 45(60)
Heat Sinks:                   10                      0
Control Equipment:                                  0.5
Power Amplifier:                                    0.0
Armor Factor (Ferro)          0                       0

                          Internal   Armor   
                          Structure  Value   
     Front                   1         0     
     R/L Side               1/1       0/0   
     Rear                    1         0     

Weapons
and Ammo              Location    Tonnage   
Trailer Hitch           Rear        0.0     
Supercharger            Body        0.5

What program did you make the OP version in? I can't seem to figure out the MegaMekLab way to get there yet.

Edit:

Clan version...
« Last Edit: 19 November 2019, 15:14:48 by Karack Blackstone »

DOC_Agren

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Re: Lightcycle Racing Bike
« Reply #3 on: 26 November 2019, 19:53:52 »
holy crap

I hope there nothing that far a head if you are moving at speed...
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Daryk

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Re: Lightcycle Racing Bike
« Reply #4 on: 26 November 2019, 20:06:19 »
If you're going to use CV rules below 5 tons (which is technically illegal), Fractional Accounting is the way to go...

Wolf72

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Re: Lightcycle Racing Bike
« Reply #5 on: 01 December 2019, 15:16:24 »
If you're going to use CV rules below 5 tons (which is technically illegal), Fractional Accounting is the way to go...

I'm probably out of date on my .pdf, but my TechManual says combat vehicles can be 1-300 tons.

albeit, 1 ton doesn't work ... internals then controls by themselves add up to 1 ton.
« Last Edit: 01 December 2019, 15:18:41 by Wolf72 »
"We're caught in the moon's gravitational pull, what do we do?!"

CI KS #1357; Merc KS #9798

"We're sending a squad up."

Daryk

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Re: Lightcycle Racing Bike
« Reply #6 on: 01 December 2019, 17:42:11 »
Not with Fractional Accounting...  ^-^

Wolf72

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Re: Lightcycle Racing Bike
« Reply #7 on: 01 December 2019, 19:25:58 »
Not with Fractional Accounting...  ^-^

y'know ... is that a quirk?  or at least it should be: Fractional Accounting- very light combat vehicles may be designed using fractional accounting.  OOOHHH then you could add infantry scale weapons (granted only up to 5 or less if you add extra ammo ... another quirk!).

"We're caught in the moon's gravitational pull, what do we do?!"

CI KS #1357; Merc KS #9798

"We're sending a squad up."

Daryk

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Re: Lightcycle Racing Bike
« Reply #8 on: 01 December 2019, 19:34:13 »
It's not a quirk, just an optional rule... Fractional Accounting for ALL MY FRIENDS!  :D

Wolf72

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Re: Lightcycle Racing Bike
« Reply #9 on: 01 December 2019, 20:46:48 »
It's not a quirk, just an optional rule... Fractional Accounting for ALL MY FRIENDS!  :D

I got that, but it should be a quirk.  Wait does it even really matter? ... I mean, they would both need to be 'agreed' upon.  [VL Edit: sometimes I can't see the forest because of the trees]

Instead of Elon Musk's hyperloop, they could have individual pneumatic-style tubes between major cities.


[VERY LATE edit:] OOOOOOH Fractional accounting is in TO and can be used as an advanced rule, kinda like alternate BA transport weights.
« Last Edit: 02 July 2020, 19:54:52 by Wolf72 »
"We're caught in the moon's gravitational pull, what do we do?!"

CI KS #1357; Merc KS #9798

"We're sending a squad up."