Urban warfare is a core part of BattleTech, but the original city maps (street grids with building counters to place around) left something to be desired. The more detailed dense urban maps were definitely a step in the right direction, but still have oddly angled buildings drawn to conform to the hexagonal map structure.
My preference has always been to break out the city battle maps from TSR's Marvel Superhero RPG - a 3x3 grid of poster-sized city maps perfectly scaled for BattleTech miniatures to rampage through the streets, including slums, skyscrapers, parks, hospitals, research laboratories, bars, restaurants, police stations, shops, warehouses, and construction sites.
I scanned in my maps (much loved...much taped) and stitched together the entire 3x3 grid (the upper right is a hodge podge from non-grid maps, since they ended the line before completing the ninth map), and Photoshopped away most of the wear and tear (thank you, clone stamp). I then cut out the individual blocks and resized them to fit inside standard BattleTech hexes (a city block fits in a 7-hex circle, with margins on the side for pavement).
I'd like to use this thread to showcase the buildings, which I'm going to print out and mount on foam core board for use as highly detailed map tiles in city fights.
The first (attached) is a highly shrunk down version of the full map (since the full size original is 88 MB). The large compound in the upper right is a ComStar HPG station (repurposed from Marvel's United Nations building map).
Link to all files (220 MB):
http://www.mediafire.com/file/09rt5xef5t656e1/Buildings.zip