Motorcycle Rules
This Thread,
http://bg.battletech.com/forums/index.php/topic,18782.0.html, made me go find the folder, floppy disk purge, and I found my old Motorcycle rules.
I made this up for a really back water (as in middle of nowhere) planet. For some reason the Motorized and Mechanized Infantry rules never ever sat with me right. So I made my own up.
Use Battle Armor Rules for being targeted, and damage. Move like normal vehicles and use Mech firing arcs. Motorcycle units count as infantry for stacking purposes. They can not physical attack but can be physical attacked. They can enter buildings, normal move modifiers for going through them, no changing levels. Movement restrictions are same as the motive type of regular vehicles. Area affect weapons like artillery affect all elements in the unit. Armor, weapons, and the likes were all arbitrary. When Iron Winds released those Mechanized minis this seemed to fit like a glove.
Really have not looked to see how this works in TW or Tact Ops. Just thought I would throw it out there.
Buggy- (4 Units)
Move: 6/9
Armor: 6
Weapon: GyroJet
Range 1/2-4/5-9
Damage: 1
Tracked Trike- (5 Units)
Move: 6/9
Armor: 4
Weapon: MG
Range: 1/2/3
Damage: 2
Wheeled Trike- (5 Units)
Move: 6/9
Armor: 4
Weapon: Laser
Range: 1/2/3
Damage: 2
Cycle- (6 Units)
Move: 8/12
Armor 3
Weapon: Missile
Range: 1-2/3-4/5-6
Damage: 2
Hover Sled- .(4 Units)
Move 10/15
Armor 3
Weapon: Laser
Range: 1-2/3-4/5
Damage: 3
Secondary- 2 Grenade Launchers loaded with any ammo- Smoke, Frag, Incendiary-