Ive read some good advice here and there, and one thing im doing is making sticks to keep track of firing announcements.
Im making red sticks to show laser fire, and blue sticks to show projectile/missile fire. Will this work or do i need to differ PPCs from projectiles from missiles and so on?
That should work fine. Alternately make "Weapon bracket sticks".. So all the long range, all the short range, or one for an alpha strike" for each mech should work.
I also want to ask for advice on how people keep track of everything and how you guys do to make sure your not missing heat adjustements, pilot skillrolls, ticking of ammo and so on.
Usually we have each mech that fires, record the heat, ammo and other such stuff as each one 'takes its turn'. Same with piloting rolls. As soon as that mech takes the needed damage/actuator destroyed/kicked result, the controlling player makes his roll.
The written rulea for firing order are designed to prevent two situations of unrealistic abuse - players switching their targets if the unit they were firing at was destroyed before they got a chance to fire, and cripple or destroyes units "alphastriking", ignoring their heat levels and simply firing all their weapons, in their final turn.
Yup. But if you play with people you can trust to NOT abuse that, then i think the order as wrote can be ignored.
I feel that it's important to make all declarations before resolving attacks, but I don't feel that going back and forth between players during the declaration phase is really all that important. I just declare all attacks for all my units all at once because I can just rattle it off pretty quickly.
Same. Heck one group i gamed with, the people there were good enough to actually work everything out PRIOR to their turn.. So they knew what weapons were being fired, what heat that generated them/moved them to, and what rolls were needed, so all they had to do was when their turn hit, they just rolled the dice. Some times we even had others who were there watch the rolls. So if you had say a 4 player game going on (say it was a free for all), and P3 was making his movements/declarations, but player 1 (who was shooting two P4 mechs and a P2 mech) could have Player 4 watch his rolls/check his numbers, while P2 was doing the same for P3.
Some other suggestions, is to get small dice, 3 colors. Use these to mark the movement each mech has done (say green for walk, white for run and yellow for jump) with the 1-4 on the die representing their movement modifier. So i as an opponent can look at your mech and see it has a 3 turned up, i know my 4 gunner needs a 4+3+my movement+terrain (lets say i walked, but have a heavy woods in the way) for 9 to hit you.