After looking at the "Things you Love to Hate" thread, and someone mentioning the Nemesis pod having them leave Battletech, it makes me question their use again. (And playing Opfor in a Total Chaos campaign, I'd like to know what is the correct way to use them.)
As far as I can tell, all they do is deny my opponent an LRM target.
Reason I think this way:
- Fire is simultaneous. Therefore, on the turn that the iNarc pod would be useful, it does not do anything.
- Once the enemy mech is tagged with the Nemesis pod, he will no longer fire LRMs at a mech that is on the other side of a tagged target.
- Therefore, the "retarget" effect of the Nemesis pod is meaningless. All it does is create a small bubble around which I can keep mechs safe from LRM-A/ Semi-Guided/ Narc-equipped missiles.
However, my interpretation of the rules could be incorrect. So if someone who knows better can elaborate on how I am wrong, I'd appreciate that. And if I am not wrong, then how is the Nemesis pod useful?
For a perfectly rational fight, true. But fights rarely are, even with the players. Plenty of room for an 'oops' if a player miscounts, or you don't allow measuring in minatures scale rules. Just reduce them to 'eyeballing it' and someone looking to line up a shot will miss call it and get pulled into backstabbing a teammate.
Heck it'd take just a simple communication breakdown where the firing player doesn't hear he's shooting over a nemesis target. Since this will most likely get the victim shot in the back? Yeah a few of salvos 'mistakenly' launched guided missiles can put the victim in a world of hurt.
Also since they are iNarc pods the pilot can attempt to scrape them off. Rolled as a punch per attempt, with a penality IIRC. The pilot declaring one or two attempts (per arm) defore rolling. And missed 'brush off' rolls are treated as self-inflicted punches!
It's an extra detail to track. If your opponents get swamped tracking the details, then you might catch them making a mistake. Also Nemesis pods can attract homing Arrow IV rounds, which might already be in flight when someone gets tagged.
And another thought, while certain iNarc loads would be obvious, like explosive, can a target tell what he's been tagged with until it directly effects him? ECM and Haywire would have immediate effects, and thus soon known. But can someone tagged by it tell the difference between a homing beacon and a Nemesis beacon till he finds out which side's missiles are tracking him now?