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The Inner Sphere / Re: What tech actually becomes obselete
« Last post by Minemech on Today at 20:38:22 »
Are Inner Sphere LRM launchers obsolete with Clan launchers around? They weigh the same, have no minimum range, and unlike ELRM or NLRM don't give up weight or crit space over regular launchers or exotics like ATM or MML.
A Clan LRM 20 weights 5 tons. That is before other considerations.
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Not only legal for corporate SecurityMechs, but the MN2-A Sarissa gives us a canon example of one that packs a Blazer.
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Fan Fiction / Re: Guided by the light of a (Red) Cameron Star
« Last post by Wrangler on Today at 20:17:02 »
I would thought be interesting this point history the Clans realized that there was a second division in Niopis, perhaps jump starting the invasion at very different time in history. 

Then again, they pointed out they were not ready (Kerensky not motivated...) to retake the land of his father.
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The Inner Sphere / Re: What tech actually becomes obselete
« Last post by haesslich on Today at 20:15:18 »
Are Inner Sphere LRM launchers obsolete with Clan launchers around? They weigh the same, have no minimum range, and unlike ELRM or NLRM don't give up weight or crit space over regular launchers or exotics like ATM or MML.
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Surge Protection - damage to the pilot, whether due to electrical or air pressure surges is reduced by one. Due to an accidental design confluence, when the current is going to be too high and damage the pilot, the circuit is cut out for a time, similarly, the anti noise baffling has enough give that massive pressure waves that can harm the pilot are also reduced a degree.  :huh:
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It future proofing in cases we get more PD weapons of those eras.
There is quite a bit of difference between some aiming capacity and none. Just look at the mass driver rules.
Not really, BT has or assumes that everything is usable while on the move, which is quite a bit more advanced than RL.


Why would l machine guns still work but pre-primitive prototype lasers wouldn't?
Support vehicles with no gunners and no fire control also have  a +2. Mass Drivers appear to be aimed the same way, by aiming the vehicle.
Outside the heaviest weapons, when used on land, and by infantry, they can be used on the move. Just not as accurately. I can see even modern weapons having the quirk though but only specific brands, not a whole class.
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Combat Vehicles / Re: Pike Support Vehicle (Blazer): Just for Daryk
« Last post by Daryk on Today at 19:37:37 »
Woo! Blazer Cannon FTW! ;D
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Combat Vehicles / Pike Support Vehicle (Blazer): Just for Daryk
« Last post by Liam's Ghost on Today at 19:28:27 »
A simple(ish) field refit, simply pulling all the weapons to put a Blazer Cannon in the turret and a machine gun in the bow where the missiles used to be.


Pike Support Vehicle (Blazer)

Mass: 60 tons
Movement Type: Tracked
Power Plant: Jones 180 with EmissionKill ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: StarSlab/9
Armament:
     1 Machine Gun
     1 Binary Laser (Blazer) Cannon
Manufacturer: Canopus Industries Alpha, Majesty Metals and Manufacturing
     Primary Factory: Canopus IV,Dunianshire,Luxen
Communication System: Magestrix Alpha
Targeting & Tracking System: Magestrix Gamma
Introduction Year: 3025
Tech Rating/Availability: D/X-E-E-D
Cost: 996,000 C-bills

Type: Pike Support Vehicle
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 60
Battle Value: 695

Equipment                                          Mass
Internal Structure                                    6
Engine                        180 ICE                14
   Cruising MP: 3
   Flank MP: 5
Heat Sinks:                   16                     16
Control Equipment:                                  3.0
Power Amplifier:                                    1.0
Turret:                                             1.0
Armor Factor                  144                     9

                          Internal   Armor   
                          Structure  Value   
     Front                   6         33   
     R/L Side               6/6      25/25   
     Rear                    6         25   
     Turret                  6         36   


Weapons
and Ammo                 Location    Tonnage      
Machine Gun               Front        0.5     
Binary Laser Cannon       Turret       9.0     
Machine Gun Ammo (100)     Body        0.5     
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Combat Vehicles / Re: Halberd Heavy Tank: Like a Pike, but choppy
« Last post by Daryk on Today at 19:26:17 »
But I bet they have duct tape... ;D
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Lewis County hadn't even heard of no Blazers.  :tongue:
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