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Ground Combat / Re: Force Organization thought experiments
« Last post by RifleMech on Today at 18:52:40 »True, good point. However, their aerospace assets will be... busy elsewhere, either way. Clan Aerospace didn't turn out as effective as their Mechs and Battle Armor did, for some reason. Still, it's not like the defenders will know that. Oddly enough, and Orion (of all things) has the AA Quirk, too. It's just as surprising as the Hatchetman!
Yep :) It is surprising the Orion and Hatcheman are good at AA. I'd also forgotten the Orion's AA ability but I remembered the Hatcheman's and the hatchet lets it deal with those that get too close.
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Depends on the time point. In this case, the defenders won't know better until it happens.
In that case a Hunchback would make sense.
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That would be pretty solid, and might be in keeping with one of the one-planet polities which can employ a Regiment.
:)
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Funny thing about a Security Company, they expect people to come to them, so speed isn't that big a factor. Heck, I could even have a Lance of Urbanmechs be involved and it wouldn't be too far out of character. Still, as you say, Commanders like Assaults (and even Heavies) on the front-lines where possible. And since their job is to escort and cover an artillery park, speed isn't a prerequisite. Even Centurions and Enforcers could be considered for such work, provided they were available to be acquired.
True and I had thought of a lance of UrbanMechs. :) But I wasn't sure if they'd be in the field or not and they'd want to be fast enough to keep up with the artillery they're protecting. They might be okay for protecting a Rail Long Tom though that just travels around a city. Centurions and Enforcers would be good.
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If I had one, it would probably work. Getting one isn't a priority, as I've never cared for how it looked, or really needed on before now.
If you think it'll work you could go with papertech or a proxy.