Should include some Headmasters, ancient Syberian constructs with BA style heads...
I believe I said in the Syberian AutoMechs thread elsewhere that there are two ways I could have approached Headmasters. One was as a Code-Bonded unit between an AutoMech and an MiniMech. The other was, well, as a standard BattleMech. The former is basically how I handled the cassette bots and has the advantage that they could still exist on Syberia in its present timeline. The latter would reflect the general reality that Headmasters required an organic component to be complete and has the disadvantage in the fact that all humans on Syberia have been dead for centuries now.
The only distant "third" option--a human-operated battlesuit that rode in the head--is a variation of the second that basically has the Cyberians developing the Machina Domini interface, would be about the closest Syberia could get to the cartoon Headmasters shy of making transforming units at human size. Lore-wise, though, this adds a whole new wrinkle in giving WoB tech to the Syberians that I would have trouble justifying, as it's the same default problem as the second option: there are no surviving Syberian humans. See, as I wrote it, only the Syberian humans, who made them and had the necessary access codes and authority to wrangle Syberian AIs without destroying them, and the presence of even one such individual in the "present" would basically undo the whole concept of robots stuck in eternal war. (I would also have to make rules that make it possible for an AutoMech to still have its CPUs in the cockpit area with the human when the two are together, which would probably entail some interesting special effects not seen in the setting.... I could see it as a pre-extinction setting extra, though. Hmm...)
- Herb