Author Topic: Alpha Strike Campaign Rules  (Read 2985 times)

Descronan

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Alpha Strike Campaign Rules
« on: 01 December 2023, 20:50:37 »
Hey folks, here is a set of campaign rules I put together for an Alpha Strike Campaign. It's more detailed than the Chaos Campaign system, but easier than a Classic Btech mercenary campaign. If you have any suggestions on improvements, please let me know.

http://bit.ly/4525nTW 

Kerfuffin(925)

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Re: Alpha Strike Campaign Rules
« Reply #1 on: 04 December 2023, 14:25:45 »
Holy cow that’s a lot of stuff. I’ll look more later but it’s interesting.
NCKestrel’s new favorite.

jasonf

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Re: Alpha Strike Campaign Rules
« Reply #2 on: 21 December 2023, 14:30:34 »
Agreed, this is an impressive amount of campaign rules! I've been working on streamlining Campaign Ops campaigning with the Chaos Campaign system, so I'll try to take a deeper look as well.

Descronan

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Re: Alpha Strike Campaign Rules
« Reply #3 on: 11 January 2024, 20:02:16 »
I'm getting close to releasing the latest version of the Campaign Guide. Here's a summary list of changes coming:

2.23
Links
-   Most links
Chapter 1: Introduction
-   Rules Level (new)
Chapter 2: Player Roles
Chapter 3: Drafting A Mercenary Force
Chapter 4: Getting Hired
-   Offers
-   OpFor Faction (new)
-   Payment
-   Transportation
-   Finalize the Contract
-   Committed Forces (new)
-   Transportation Costs (new)
-   Payment (new)
-   Fees (new)
-   Claiming Salvage
-   Opposition Force (new)
-   Mission (new)
-   AO Map (new)
-   Deployment (new)
Chapter 5: Missions (new/moved)
-   Lostech Raid
Chapter 6: Opposition Force
-   OpFor Faction (moved from Chapter 4)
Chapter 7: Battlegroups
Chapter 8: Area of Operation Map
Chapter 9: Sites
-   Civilian Airfield
Chapter 10: Phases of the Mission
-   A. Issue Orders
-   6. Resolve Strategic Actions
Chapter 11: Orders & Actions
-   Battlefield Intelligence (new)
-   Lay Mines
-   Move (Any)
-   Pre-Plotted Artillery (deleted)
-   Negotiate Surrender
-   MASH
-   Repair
-   Salvage
-   Supply Limit (new)
-   Liberate Vehicles
-   Supply Drop
Chapter 12: After-Action Phase (moved from Chapter 14)
-   Campaign Log (new)
-   Disbanding a Force
-   Special Pilot Abilities
-   Ransom
-   Buying Salvaged Units
Chapter 13: Special Rules
-   Destroyed vs. Wrecked Units
-   Fires (Optional) (new)
Chapter 14: Special Equipment (moved from Chapter 12)
-   ECM
-   Omnimechs (OMNI)
-   VTOL Bombers (BOMB) (deleted)
-   Burst Fire Weapons
-   Field Modifications, Bombs (new)
-   Field Modifications, Mech Shields
-   Field Modifications, Smoke
-   Repair Crew (new)
-   Coolant Truck
Chapter 15: Alternate Campaign Formats
Chapter 16: Complications
Alpha Strike Cards

Descronan

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Re: Alpha Strike Campaign Rules
« Reply #4 on: 19 January 2024, 09:42:06 »
In case you are following along on your dropship, the campaign guide has been updated.

http://bit.ly/4525nTW

drjones

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Re: Alpha Strike Campaign Rules
« Reply #5 on: 20 January 2024, 12:25:02 »
I'm planning to take a look! I favor CBT over AS but bettering campaign rules in general interests me.

CarcosanDawn

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Re: Alpha Strike Campaign Rules
« Reply #6 on: 12 February 2024, 15:24:51 »
Links are broken (At least for the RATs; I wanted to look at them).
Size sometimes matters.

Descronan

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Re: Alpha Strike Campaign Rules
« Reply #7 on: 15 February 2024, 21:57:38 »
Thanks for the heads-up. I'll take a look n fix them.

cryptoknight

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Re: Alpha Strike Campaign Rules
« Reply #8 on: 01 December 2024, 08:05:59 »
I realize this hasn't been talked about in a while, but I'd suggest converting everything to one currency.
i.e. Hinterlands came out and just uses SP now... that or C-Bills is probably better than dealing with WP <-> SP <-> CBills
It just makes things more complicated to have mixed currencies.