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BattleTech Game Universe => The Periphery => Topic started by: ArkRoyalRavager on 11 November 2014, 06:27:57

Title: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 11 November 2014, 06:27:57
With the locking of the previous thread, this will serve for the continuation of the Imperio.

De parte de Su Majestad Imperial, el Kan, les traigo un saludo [cheers]

With the victorious Crusade, El Imperio is now The Scorpion Empire. May Khan Magon Scott rule and prepare wisely against the Adders, if/when they come.
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: Sharpnel on 11 November 2014, 11:08:18
Wow, a second page. Never thought the Scorpions would get to this stage and it only took three years to get here..
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: ANS Kamas P81 on 11 November 2014, 11:10:24
Dammit, I wanted to make it Escorpion Imperio 2: Necrosia Boogaloo!

So, okay, using ancient handmedown primitives perhaps as first-in trainers, replacing with standard intro-tech machines from local production as they finally break completely.  I admit I kinda like the look of a lot of Primmies, especially the Banshee and Thunderbolt...

As far as the rest, maybe we need an Estatus de Imperio summary.  I'll see what I can pick through WoR and list known and possible IH and GS survivors, and what units are mentioned in ISP3.
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: Sharpnel on 11 November 2014, 12:40:28
Dammit, I wanted to make it Escorpion Imperio 2: Necrosia Boogaloo!


If you are nice perhaps ARR will change the title of the thread
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: ANS Kamas P81 on 11 November 2014, 13:27:30
Well, as for being nice...

"What few Nagas remained" were taken by the Goliath Scorpions.

Cluster breakdown:
Cuirassiers: 6 (paper total: 252 mechs, 660 elementals, 132 fighters)
Grenadiers: 1 (paper total: 37 mechs, 170 elementals, 2 fighters)
Hussars: 2 (paper total: 84 mechs, 120 elementals, 84 fighters)
Dragoons: 1 (37 mechs, 110 elementals, 32 fighters)
Uhlans: 1 (42 mechs, 60 elementals, 42 fighters)
Cateran: 1 (27 mechs, 135 elementals, 22 fighters, 20 Kirghiz C)
Seeker: 3 (Composition unknown)
Guards: 3 (Composition unknown)

List of known units per 3085 with notes from FMWC/FMU
Alpha Galaxy
24th Scorpion Cuirassiers
   Largely heavy 'Mechs, good combined arms
14th Scorpion Hussars
   Recon and deep-strike, likely many light mechs.  Commander in Fire Moth.
35th Scorpion Cuirassiers
   Nothing special of note

Beta Galaxy
1st Cateran Cluster
   Only special Forces unit
3rd Scorpion Cuirassiers
   From Gamma Galaxy, formerly defending the Temple grounds
5th Scorpion Cuirassiers
   From Rho Galaxy, made up of assault 'mechs and heavy ASFs

Tau Galaxy
   Made of light to medium mechs and ASFs for covering large areas
2nd Scorpion Hussars
   Nothing special of note
4th Scorpion Cuirassiers
   Nothing special of note
4th Scorpion Uhlans
   filled with light machines

Mu Galaxy
11th Scorpion Dragoons
   Second-line/dezgra/sohalama unit
12th Scorpion Cuirassiers
   Nothing special of note
33rd Scorpion Grenadiers
   Nothing special of note

Chi Galaxy:
1st Scorpion Seekers
2nd Scorpion Seekers
3rd Scorpion Seekers

Omega Galaxy:
1st Imperio Guards
2nd Imperio Guards
3rd Imperio Guards

Some of Ice Hellion's Theta galaxy survived, as did three trinaries from the 200th Attack Cluster.  Theta Galaxy had three clusters, the 180th (evenly numbered Mechs, ASFs, and Elementals in binary format) and 43rd and 44th Hector Cavaliers.  There's no info on the Cavaliers makeup beyond their entry in FMU; about 70% clan tech and the rest Star League while the 180th is a bit more Clan tech and has a few omnis.  Very likely those were integrated into Tau Galaxy; there weren't many survivors.  WOR posits 53 warriors total for the Hellions that made the vote.
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: Col.Hengist on 11 November 2014, 13:30:07
If you are nice perhaps ARR will change the title of the thread

Please don't...
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: rebs on 11 November 2014, 21:17:21
Electric Boogaloo is the trademarked brand-name of a necrosia distillery on Asturias.  So let's not cause any nasty IP issues  ;)
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: master arminas on 11 November 2014, 23:09:47
Onwards and upwards with the second thread.

MA
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: Drewbacca on 12 November 2014, 03:22:39
Electric Boogaloo is the trademarked brand-name of a necrosia distillery on Asturias.  So let's not cause any nasty IP issues  ;)
I prefer Farewell to the Flesh brand from Navarre. New Electric Boogaloo killed the brand for me, even if they did go back to the old formula.
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: ArkRoyalRavager on 12 November 2014, 08:55:09
If you are nice perhaps ARR will change the title of the thread

And it has been done  :D

Sorry folks. All awesome ideas will get their chance to shine. Just that Boogaloo was stated first.

Seems the Scorps' popularity really went up once they became their own nation.
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: ArkRoyalRavager on 12 November 2014, 08:57:16
Please don't...

Why the objection?

For the shape of the Touman, those thousands of Elementals will do a real nice job pacifying the population on foot. Wonder what is the shape of the genetic program for the Imperio. Did they fully establish it by 3091?
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: ArkRoyalRavager on 12 November 2014, 09:03:26
Onwards and upwards with the second thread.

MA

Seyla!
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: Col.Hengist on 12 November 2014, 11:39:14
Why the objection?

For the shape of the Touman, those thousands of Elementals will do a real nice job pacifying the population on foot. Wonder what is the shape of the genetic program for the Imperio. Did they fully establish it by 3091?

 Just sounds dumb to me.. *shrug*
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 12 November 2014, 12:19:28
For the shape of the Touman, those thousands of Elementals will do a real nice job pacifying the population on foot. Wonder what is the shape of the genetic program for the Imperio. Did they fully establish it by 3091?

Actually, that's a good question. Is there any written on their genetic repository, and what planet it ended up on?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 12 November 2014, 23:02:15
For the shape of the Touman, those thousands of Elementals will do a real nice job pacifying the population on foot. Wonder what is the shape of the genetic program for the Imperio. Did they fully establish it by 3091?
I think the Scorps experience in small-unit actions and organization will help in this regard.  They're used to some nominal independence from their upper management which hurts them in grand strategy, but for tactical units hanging out at various outposts watching over a local area they're in good shape.  As far as "thousands of elementals" I can guarantee that's not happening - the paper strength is based on the specific cluster and trinary makeup specified in FM:WC. 

As far as the Imperio, in '67 the Umayyads ran a total of eleven regiments at fairly good strength.  Four of the 33 battalions were 'Mechs.  The Cassies had quite bit more, twenty four regiments but only six of all 72 battalions being 'Mechs.  Don't see that changing too much but...frankly I think the Scorpions are doing the best thing they can at the moment.

Let the Castilians help integrate - they need to knock sense into the heads of the leaders and get them aware that they're not the only players in the game.  ANd leave the policing duties up to the locals, all those infantry and armor regiments that were already there should be your police force.  Keep the Scorpion forces, frontline, secondline, whatever, and absorb all three regiments of 'Mech forces and turn it into a specialist 'Real Threat' force.  But let the majority of the actual police come from folks the locals trust, and slowly start integrating and co-training the rest.  The Scorpions, and especially the Hellions, need to learn patience more than anything.

And to let the past be the past.  They're not Clan anymore, no more than Nicholas Kerensky led the Star League In Exile In Exile, so the first thing they need to do is get over the Not-Named.  It's a big weak spot that's already being exploited.
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: rebs on 12 November 2014, 23:15:35
Seems the Scorps' popularity really went up once they became their own nation.

Gaining a larger identity imprint through expansion and moving beyond the Homeworlds is all part of it.  Scorps are now somewhere in that vast gulf between a clan and a state as we have come to know them in BT, or in this case, in the Periphery. 

Plus, lots of page time from being a survivor.  The natural and logical upside.  Long may they live, and irresponsible with their pet Goliath Scorpions may they be! 

Viva el Imperio del Escorpion!  Viva mas maquina gigantes con laseres!   [soapbox]
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 13 November 2014, 09:54:14
Viva el Imperio! That should be the standard battlecry of the Imperio touman O0

I think the Scorps experience in small-unit actions and organization will help in this regard.  They're used to some nominal independence from their upper management which hurts them in grand strategy, but for tactical units hanging out at various outposts watching over a local area they're in good shape.  As far as "thousands of elementals" I can guarantee that's not happening - the paper strength is based on the specific cluster and trinary makeup specified in FM:WC. 

For this, I think the traditions that go all the way back to Naomi Djerassi and the spec-ops infantry Star will be a big help in policing the locals. They don't even need to employ elementals all the time, but their toughness is a real bonus.

As far as the Imperio, in '67 the Umayyads ran a total of eleven regiments at fairly good strength.  Four of the 33 battalions were 'Mechs.  The Cassies had quite bit more, twenty four regiments but only six of all 72 battalions being 'Mechs.  Don't see that changing too much but...frankly I think the Scorpions are doing the best thing they can at the moment.

Yeah I crunched the Castilian numbers some time ago. That is a formidable force, and when you look at what the Hansa managed against the Adders with just a conventional force, that gives the Imperio a fighting chance against any cocky Homie expedition.

And to let the past be the past.  They're not Clan anymore, no more than Nicholas Kerensky led the Star League In Exile In Exile, so the first thing they need to do is get over the Not-Named.  It's a big weak spot that's already being exploited.

Yeah, the writers really milked the Wolverine hate with the Bears almost since the Clans were introduced. The Scorps are perhaps the most level-headed of the Clans plus Hellions or Mandrills were never really known for anti-Wolverine extremism. Rood and Yeh are smart enough to not let this issue get the better of their future survival. Would be a shame to see the Imperio being turned into Ghost Bear 2.0.
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: ArkRoyalRavager on 13 November 2014, 09:58:14
Just sounds dumb to me.. *shrug*

My bad. We shall have a better title if we get to thread III

Actually, that's a good question. Is there any written on their genetic repository, and what planet it ended up on?

I'm guessing Granada, the capital, if they are big on centralizing everything.

But since the new militiaMech factories are spread out, the repository could be elsewhere too.
Title: Re: Bienvenidos al Imperio del Escorpión II
Post by: Drewbacca on 13 November 2014, 10:02:07
My bad. We shall have a better title WHEN we get to thread III

Corrected
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 13 November 2014, 11:07:00
Oops, we must have more faith in the Imperio. The Inquisition demands it!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 13 November 2014, 12:15:37
Granada's too obvious a choice for a repository; I would say take a page from their tactical doctrine and split it up into multiple small-size repositories that have a little of everything.  Granada as the site of the new Temple, however, would be interesting - though call it a Museum at this point, and focus it more on the Star League and humanity's finest than the Clans. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: snewsom2997 on 13 November 2014, 14:21:44
Granada's too obvious a choice for a repository; I would say take a page from their tactical doctrine and split it up into multiple small-size repositories that have a little of everything.  Granada as the site of the new Temple, however, would be interesting - though call it a Museum at this point, and focus it more on the Star League and humanity's finest than the Clans.

I too think that the distributed system would be better. They know they are on the Clans hit list, and they know the Clan Watch is about. They would be better served having them distributed or on a station in the void, or at least the master repository. I cannot imagine, the Clan Watch has assumed any positions of power, just eyes and ears among the civilian caste, and maybe the merchant caste.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 13 November 2014, 18:11:33
The problem with several facilities is that each one needs to be protected both from sabotage (by local dissidents or Watch operatives) and raids/attacks from the HW Clans; not to mention the infrastructure requirements required to operating each facility would put a serious strain on their limited resources.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 13 November 2014, 19:17:35
Somewhere in the middle, three or four would make sense.  Both arguments are valid.  One repository is not a good idea.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 13 November 2014, 21:46:09
Somewhere in the middle, three or four would make sense.  Both arguments are valid.  One repository is not a good idea.

Sounds about right.  More than that and you quickly start wasting resources.  I would say two active repositories and one hidden backup.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 14 November 2014, 02:26:35
A little off topic, was it ever established whether Snord was a Scorpion or not?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 14 November 2014, 09:26:45
It would fit his character, but I don't recall them stating this at all.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 14 November 2014, 11:57:58
That is what I am getting at. He seems so like a Scorpion Seeker, but there is no mention.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: snewsom2997 on 14 November 2014, 12:51:37
That is what I am getting at. He seems so like a Scorpion Seeker, but there is no mention.

I think it is mostly speculation, because of his collecting habits.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 14 November 2014, 18:25:29
That'd be interesting, he could have been an adviser/bondsman/whatever taken from the Scorps while they were training the 'goons.

Anyone know where the name "Snord" would come from?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 14 November 2014, 19:36:29
I think pre-board-crash it came up and the devs stated outright he wasn't a Seeker.  That's something for Ask The Writers, I guess.

Has anyone figured out what the makeup of a Cavalier Guards cluster is?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 14 November 2014, 19:39:15
That'd be interesting, he could have been an adviser/bondsman/whatever taken from the Scorps while they were training the 'goons.

Anyone know where the name "Snord" would come from?

I always felt it was open for a reason.  We've not been shown the story of his origin, and the clues point to the Scorpions, who would really be the only other Clan he could be from, aside from the Wolves.  We've only been told it in the narrative and through characters.  Reality could literally be anything. 

This is actually an instance where telling and not showing is a very good thing and a great example of what is so much fun about this game universe.  There are millions of stories waiting to be told somehow - on the table, or in fan fiction, or anything else.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 14 November 2014, 20:18:50
That'd be interesting, he could have been an adviser/bondsman/whatever taken from the Scorps while they were training the 'goons.

Anyone know where the name "Snord" would come from?

This is going to be the stupidest thing you've heard from me, but the first time I saw the name "Cranston Snord" was in a "BC" comic strip from the seventies.  Basically, someone was asked who is buried in the Tomb of the Unknown Soldier, and the response was "Cranston Snord".  I have no idea if there is a joke I'm missing, or if they just went with a bizarre name, or what.  Given that the only things that I see pop up when I search "Cranston Snord" are Battletech related (and that BC Comic), I don't think there is an "original" place the name comes from before BC.

Also, in my headcanon, since the Dragoons were partially trained by the Scorpions anyway, Cranston is one who was "acquired" by the Dragoons.  I believe it is so until I am explicitly told otherwise.  And even then, I may STILL believe it is so.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 14 November 2014, 21:14:08
Headcanon's headcanon, roll with it as you like.  It all works either way, really, but the idea of a Scorpion hanging out with mercs is classic - especially the Irregulars.

In other things: I'm putting together a 4th Uhlans cluster for post-WOR should there ever be proper Shenanigans in the setting.  I was wondering - how do you guys pick your 'short forces' when you're only at, say, 60% strength?  I'm just calling each individual star at 30%, and fluffing it as "individual warriors being transferred to other units but leaving the cluster and trinary organization intact" myself.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 14 November 2014, 23:42:06
I think it is mostly speculation, because of his collecting habits.

Although he might/might not be a Scorp, there's the possibility that among his Irregulars there might be those original Scorps that went with the Dragoons to the IS. IIRC there were quite a few Scorps that were enthusiastic about the chance to see the IS first-hand.

And from Sarna:
Quote
Other MechWarriors who were cashiered from Wolf's Dragoons or had quit were provided with forged identification and new backgrounds, and subsequently joined Snord's unit. These included the brothers John and Terry Malvinson, Samual Sneede and Shalimar Windall, and later Walker Roche. The Malvinson brothers brought Cranston's daughter Rhonda, and Terry Malvinson had secret orders from Joshua Wolf to kill Cranston Snord should he ever threaten to expose the true nature and origin of Wolf's Dragoons.

These ex-Dragoons could be Scorps. Walker Roche? Sounds like an alias for a Seeker(another meaning for Walker) from the Scorpion homeworld. Their tendency to know about hidden SLDF facilities on IS worlds(the locations/info) could come from the Scorps too.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 15 November 2014, 08:19:55
Headcanon's headcanon, roll with it as you like.  It all works either way, really, but the idea of a Scorpion hanging out with mercs is classic - especially the Irregulars.

In other things: I'm putting together a 4th Uhlans cluster for post-WOR should there ever be proper Shenanigans in the setting.  I was wondering - how do you guys pick your 'short forces' when you're only at, say, 60% strength?  I'm just calling each individual star at 30%, and fluffing it as "individual warriors being transferred to other units but leaving the cluster and trinary organization intact" myself.
Well, I only did this once, but what I did was roll up the whole unit and then randomly eliminate down to the proper percentage.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 15 November 2014, 09:15:16
These ex-Dragoons could be Scorps. Walker Roche? Sounds like an alias for a Seeker(another meaning for Walker) from the Scorpion homeworld. Their tendency to know about hidden SLDF facilities on IS worlds(the locations/info) could come from the Scorps too.

Another juicy clue.  This one says "Possible Former Scorpion" all over it.  But it does not mean they could only be Seekers.  I would bet my Scorpion sense on it that most all Scorpions, the rank and file trueborns and any freeborns they adopt into the warrior caste, hold the the Seekers in reverence and respect and would want to emulate them at all stops.

So they could be like Seekers in outlook and action, even if they are or were not actual Seekers before leaving the Home Worlds. Simply because Goliath Scorpion and Seeker culture in particular seem that strong to me, and even more, because we were told that Snord was not a Seeker.  If we were told that, then theory needs to accommodate that thought. 

But none of it precludes him or many of the others (like Walker Roche) from being a Scorpion by origin.  O0 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 15 November 2014, 10:34:20
Come on man, I'd say Walker Roche is a dead-ringer.

Scorps love to play Indy and also do mysteries. Green Ghosts. saKhan Posavatz. Possibly Knights of St Cameron.  #P
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 15 November 2014, 10:46:12
Ooooh knights of St. Cameron, that is a interesting option there. And I am going to assume no connection has been stated between the Scorpions and the Ghosts?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 15 November 2014, 11:13:42
With IE's lousy skills, I doubt they can uncover anything about the Ghosts. I mentioned the Knights because they always disappear and come back with bucketloads of SLDF equipment. And there's only one Clan who gets well with honorable mercs and loves anything to do with the Star League...

Just a wild guess anyway ;)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 15 November 2014, 12:36:52
Come on man, I'd say Walker Roche is a dead-ringer.

I'd say you are right, he is a dead ringer.  Maybe he was one, for all I or anyone knows.

But it also makes sense that the Seekers were forbidden by the Khans from going on the Wolf Dragoon mission because they might decide at some point to abscond from Jaime Wolf's command, somehow jeopardizing the mission or blowing the Clans' cover.

edit: Still does not mean Seekers didn't send some of their own somehow.  So there is that.  I wouldn't mind it happening either, so my argument against it is done.  :)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 15 November 2014, 21:44:06
I'd say you are right, he is a dead ringer.  Maybe he was one, for all I or anyone knows.

But it also makes sense that the Seekers were forbidden by the Khans from going on the Wolf Dragoon mission because they might decide at some point to abscond from Jaime Wolf's command, somehow jeopardizing the mission or blowing the Clans' cover.

edit: Still does not mean Seekers didn't send some of their own somehow.  So there is that.  I wouldn't mind it happening either, so my argument against it is done.  :)

Behold the power of necrosia! It makes us reach consensus :D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 15 November 2014, 22:25:40
Behold the power of necrosia! It makes us reach consensus :D

ONE OF US!  ONE OF US!  ONE OF US!

So my brother and I discuss our "characters" for our factions and their rides (mostly because I am a dork).  Still working out what bloodline I'd want my Scorpion to be, but for some reason, the CHP-1Nb Champion (that he dug up from some Brian Cache somewhere) just feels right.  Could he get a better Mech?  Possibly.  But does he want one?  Hell no!  Star League History, Baby!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 15 November 2014, 22:31:29
I'd say you are right, he is a dead ringer.  Maybe he was one, for all I or anyone knows.

But it also makes sense that the Seekers were forbidden by the Khans from going on the Wolf Dragoon mission because they might decide at some point to abscond from Jaime Wolf's command, somehow jeopardizing the mission or blowing the Clans' cover.

edit: Still does not mean Seekers didn't send some of their own somehow.  So there is that.  I wouldn't mind it happening either, so my argument against it is done.  :)

didn't the scorpions help train the Dragoon's before they left? it might be some of the Dragoons picked up Scorpion like interests as a result.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 15 November 2014, 23:23:14
ONE OF US!  ONE OF US!  ONE OF US!

So my brother and I discuss our "characters" for our factions and their rides (mostly because I am a dork).  Still working out what bloodline I'd want my Scorpion to be, but for some reason, the CHP-1Nb Champion (that he dug up from some Brian Cache somewhere) just feels right.  Could he get a better Mech?  Possibly.  But does he want one?  Hell no!  Star League History, Baby!

That's a sweet ride. 5/8 with the longest-ranged pre-3058 weapons.

didn't the scorpions help train the Dragoon's before they left? it might be some of the Dragoons picked up Scorpion like interests as a result.

Doubt the core members would do that. They were born and bred Wolves.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 16 November 2014, 01:15:22
Doubt the core members would do that. They were born and bred Wolves.

But if any of our born-and-bred Wolves were actually freeborns who only had the pale, spindly and shoddy freeborn warrior experience, maybe they would pick up Goliath Scorpion habits as a way to be rebellious and stick it to the trashborns. 

Hard to wave the flag when you occasionally get beaten by the flagpole arbitrarily and have to pretend to like it.

But then again, some will be Wolves to their core no matter what.  So it's a mix, more than likely.  But I agree, the Wolf's Dragoons definitely are a mix of clan ideologies.     

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 16 November 2014, 01:29:10
The original Clan Wolf treated their freeborns better...Jaime Wolf fought in the same frontline trinary as Natasha Kerensky in the Homeworlds. So they might be more loyal to their parent Clan than other Clans' freeborns did. But the Wolf brothers had a trueborn parent, so it could be just an exception.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 16 November 2014, 01:47:10
I agree with the idea that the Wolf Freeborns were better-treated than their Jade Falcon cousins.

But I also think attitudes vary greatly across various repository/sibko development centers on different planets. (iirc, Freeborn "sibkos" also train at these places.)  Wolf Clan Sourcebook entries indicated that there were such places, and some were more warden leaning while others were more crusader. 

Bloodnamed Trueborn parent probably helps a lot.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 16 November 2014, 02:53:28
and if some of the dragoon's members already had an interest in history, the star league, etc..
one would presume that some of the trainers that taught the Dragoon's IS style fighting would have been seekers.. people who have not only sought out relics of the past, but sought to understand it. i doubt your typical clan warrior would have had much understanding of star league  combined-arms-mass-battle-semi-free-for-all fighting.. even with Zell and trials not always being a certain thing, the clan way of warfare is substantially different than what the Dragoons were trained to do.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 16 November 2014, 06:26:29
It has been clearly stated that it was the 1st Cateran Cluster that taught the Dragoons. When they were challenged by Crusaders, who argued that the tactics being taught by the Scorpions were unbecoming Clan Warriors and demanded the Scorpions be removed, the Scorpions simply stated that they were using old Star League military manuals and holos that they had pulled from their historical archives to create the Dragoon training regimen.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Knightmare on 16 November 2014, 13:22:21
If the Wolf Dragoons respected their Scorpion trainers it's likely that something Scorpion would inevitably rub off. Respect for combined arms? Respect for the Star League? Who knows, maybe it was just respect for the Heartvenom Cluster. Point being, these people were working closely with one another for a decent period of time. Relationships—for better or worse—will be forged.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 16 November 2014, 15:21:57
I think we'll all agree that, even if no Scorpions went with the Dragoons, it would make sense for a little bit of Scorpionish Tendencies to rub off.

"That is enough training today.  You have done well."

"Excuse me, Star Commander Hank Scorpion*, but may I ask what is that book you're reading?"

"Why of course, Cranston Wolf.  It is a copy of Game of Star Lords by Martin RR George**, the Star League's best selling book of the year 2652.  It is a novel about feuding branches of the Terran Hegemony's ruling family, and their interactions with the leaders of the other members of the Successor States.  A bit long, but a good read nonetheless."

"...where did you get that?"

"Oh, dug it out of a Brian Cache last Thursday.  Had to fight a Star of rampaging Hellion Elementals while armed only with a spoon, but it was worth it."

"That is the coolest thing I've ever heard of in my life, and I want to model my life exactly that way."

"Here, you may need this bottle..."



While it probably wouldn't be anything remotely this silly, you see what I'm getting at.  It would be natural for these groups working together to have some interests rub off on each other.


*Shut up.  It's my example, I'll stick Simpsons references in if I want to, dammit.

**I really have no shame.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 16 November 2014, 15:28:15
I think we'll all agree that, even if no Scorpions went with the Dragoons, it would make sense for a little bit of Scorpionish Tendencies to rub off.

"That is enough training today.  You have done well."

"Excuse me, Star Commander Hank Scorpion*, but may I ask what is that book you're reading?"

"Why of course, Cranston Wolf.  It is a copy of Game of Star Lords by Martin RR George**, the Star League's best selling book of the year 2652.  It is a novel about feuding branches of the Terran Hegemony's ruling family, and their interactions with the leaders of the other members of the Successor States.  A bit long, but a good read nonetheless."

"...where did you get that?"

"Oh, dug it out of a Brian Cache last Thursday.  Had to fight a Star of rampaging Hellion Elementals while armed only with a spoon, but it was worth it."

"That is the coolest thing I've ever heard of in my life, and I want to model my life exactly that way."

"Here, you may need this bottle..."



While it probably wouldn't be anything remotely this silly, you see what I'm getting at.  It would be natural for these groups working together to have some interests rub off on each other.


*Shut up.  It's my example, I'll stick Simpsons references in if I want to, dammit.

**I really have no shame.

This is now officially canon.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 16 November 2014, 18:59:10
Best.  Thread.  Ever.  Srsly.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 17 November 2014, 07:01:01
Best.  Thread.  Ever.  Srsly.

 O0 O0

It got me to imagine how much profits IS publishers could make by "reimagining" A Song of Ice and Fire for the Great House politics.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Knightmare on 17 November 2014, 07:14:37
Not much.

No one "reads" a book anymore, Holy Shroud saw to that. However, I do have the Toyama Sessions: Gregorian Chants Unplugged for download. We just need a verigraphed copy of your identity, standard HPG shipping and handling rates apply.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Knightmare on 17 November 2014, 07:15:11
Seriously, Scorpions just have more fun.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 17 November 2014, 07:17:42
Not much.

No one "reads" a book anymore, Holy Shroud saw to that. However, I do have the Toyama Sessions: Gregorian Chants Unplugged for download. We just need a verigraphed copy of your identity, standard HPG shipping and handling rates apply.
I prefer the classics, that is why I have every recording of Hollis York and the ROMets.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 17 November 2014, 07:32:08
Does the Imperio even have HPGs?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 17 November 2014, 07:35:55
I would imagine they have portable ones that the clans use at least, and would probably build a small network for interplanetary stuff.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 17 November 2014, 08:12:12
The JumpShip relays. I forgot about that. Though ground-based generators will be hard to fit into the Imperio's busy construction schedule.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 17 November 2014, 08:19:13
The JumpShip relays. I forgot about that. Though ground-based generators will be hard to fit into the Imperio's busy construction schedule.

Or maybe they have Black Box technology.  It was a Star League research project originally, was it not?  Seekers may have found or preserved it.  We have no evidence whatsoever regarding it, but it could happen perhaps.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 17 November 2014, 08:42:10
Fluff was pretty clear on Black Box. They canned it thoroughly and the only reason the technology came back was due to the unaccounted units from the NBC attack at Taran's World during the Reunification War. Kerensky's latter SLDF would, at best, only have research data and schematics.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Knightmare on 17 November 2014, 08:58:06
What Drew said.

Actually, I wonder how long—if at all—it would take to get a proper HPG setup? Not like it really matters. The Imperio is small enough that mobile HPGs are probably the best way to go about communicating.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 17 November 2014, 16:45:07
Assuming they had enough for all the Imperio planets, while mobile HPGs might be sufficient for the defense of the Imperio, they would likely be hard pressed to meet the more mundane tasks of coordinating the administration of the Imperio.  After all they weren't designed to permanently replace planetside HPGs.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 17 November 2014, 17:17:48
Thanks, my knowledge banks were unclear about the Black Boxes.

But as for the HPG network, it was the pride of the SL.  It would be a dreadfully bitter irony if the Scorps could not replicate the technology.

Upside is this lack of reliable communication networks between planetary systems does a lot for the Imperio's Mad Max factor.  And if something is going on with the Home Clans, it will be a surprise to anyone who has not physically sent their agents to ascertain the situation, provided the Scorps also cannot get word out by ship.

In the Imperio, only the feral Goliath Scorpions can hear you scream - and then it's not "hearing" per se, as sounds such as a scream or sobbing are transmitted through vibrations to their lateral nerves that trigger the hunting/feeding response.    So whatever you do, don't scream.  ;D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Knightmare on 17 November 2014, 19:07:29
After all they weren't designed to permanently replace planetside HPGs.

I don't think that's true at all.

A mobile HPG is just a mobile HPG. Meaning, it's still an HPG. So what you're really talking about is the HPG's use and where it's placed. Planetary HPGs were placed in static positions because it simplified aligning the arrays and scheduling incoming and outgoing HPG bursts (as well as protecting civilian infrastructure from those pesky EMPs).

We can do the same thing thing with a mobile HPG. Just stop moving the HPG around and slap a building around it (making sure it deals with those funny little EMPs), and your mobile HPG becomes a static HPG at a significantly reduced weight.   

Since the Imperio didn't use HPGs before the Scorpions arrived, it's a safe bet their use is still limited to the Scorpions and therefore unlikely to swamp the available units—assuming the Scorps have one for each planet and they weren't made available to the general populace—which you mentioned. However, a mobile HPG is just as capable of coordinating the communication of an entire planet as the traditional static HPG. In this scenario we're just talking about a reverse usage of a technology that was designed to compliment the original HPG type. 

 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 17 November 2014, 23:01:42
A mobile HPG is just a mobile HPG. Meaning, it's still an HPG. So what you're really talking about is the HPG's use and where it's placed. Planetary HPGs were placed in static positions because it simplified aligning the arrays and scheduling incoming and outgoing HPG bursts (as well as protecting civilian infrastructure from those pesky EMPs).

We can do the same thing thing with a mobile HPG. Just stop moving the HPG around and slap a building around it (making sure it deals with those funny little EMPs), and your mobile HPG becomes a static HPG at a significantly reduced weight.   

Since the Imperio didn't use HPGs before the Scorpions arrived, it's a safe bet their use is still limited to the Scorpions and therefore unlikely to swamp the available units—assuming the Scorps have one for each planet and they weren't made available to the general populace—which you mentioned. However, a mobile HPG is just as capable of coordinating the communication of an entire planet as the traditional static HPG. In this scenario we're just talking about a reverse usage of a technology that was designed to compliment the original HPG type.

No what I am talking about is what it is capable of handling (in terms of volume).  While on the military side, the Clans had things more or less streamlined, there was still a huge bureaucratic nightmare going on behind the scenes that was needed to not only keep their respective toumans running smoothly but to ensure that the lower castes ran smoothly as well.  Much of this was delegated to the lower castes which required access to the HPG network to coordinate all the minutiae.

As you state, mobile HPGs were designed to "complement" the existing HPG network by providing access to the HPG network in locations that normally would not have any access, they were not designed to replace it.  Laptops can be used to remotely access company servers and can perform most of the same functions as a server, but can it be used to replace the company server?  Not likely.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 18 November 2014, 03:30:09
I would say you are both right. Military traffic is going to be much less that what an entire planet needs for commercial and personal correspondence. That being said, the portables could do the job, though one would expect delays.

I would imagine they set up a portable network as soon as they have established control, and then start building permanent stations. Perhaps, if they are still in existence by the dark age, they have a complete network all set up.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 18 November 2014, 04:45:25
I would imagine they set up a portable network as soon as they have established control, and then start building permanent stations. Perhaps, if they are still in existence by the dark age, they have a complete network all set up.

The only issue there is whether they even have the resources and technical skills to build the infrastructure needed to build and maintain an HPG network especially given all their other industrial needs.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 18 November 2014, 07:18:14
Thanks, my knowledge banks were unclear about the Black Boxes.

But as for the HPG network, it was the pride of the SL.  It would be a dreadfully bitter irony if the Scorps could not replicate the technology.

Upside is this lack of reliable communication networks between planetary systems does a lot for the Imperio's Mad Max factor.  And if something is going on with the Home Clans, it will be a surprise to anyone who has not physically sent their agents to ascertain the situation, provided the Scorps also cannot get word out by ship.

In the Imperio, only the feral Goliath Scorpions can hear you scream - and then it's not "hearing" per se, as sounds such as a scream or sobbing are transmitted through vibrations to their lateral nerves that trigger the hunting/feeding response.    So whatever you do, don't scream.  ;D

It's not that the Scorps can't build the HPGs. It's more like how are they going to cram the construction of HPGs into an already overloaded construction schedule that is sure to prioritize the building of factories and shipyards. HPGs would not be high priority because the Imperio's small size means the Scorps can make do with pony expresses in the initial decade.

HPGs should only be built once the Scorps have fully integrated the local populace. Otherwise the dissidents and rebel cells will use the open generosity of HPGs to coordinate terror attacks across the Imperio, setting back the entire expansion and consolidation to square one.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 18 November 2014, 07:58:10
It's not that the Scorps can't build the HPGs. It's more like how are they going to cram the construction of HPGs into an already overloaded construction schedule that is sure to prioritize the building of factories and shipyards. HPGs would not be high priority because the Imperio's small size means the Scorps can make do with pony expresses in the initial decade.

Exactly.

Quote
HPGs should only be built once the Scorps have fully integrated the local populace. Otherwise the dissidents and rebel cells will use the open generosity of HPGs to coordinate terror attacks across the Imperio, setting back the entire expansion and consolidation to square one.

That is assuming that the Imperio doesn't restrict access/usage to their HPG network to the warrior caste and official messages. Unlike many Inner Sphere worlds, the Imperio isn't likely to have a planetwide network that can link into the HPG network.  Not to mention the trouble of first finding out who you could trust to coordinate with in the first place and the Watch likely monitoring all communications for signs of insurgents, HW Watch agents and even Society cells (the Blakists are not likely to have provided them with courses on Communications 501: How to safely pass encoded communications between resistance cells).
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 18 November 2014, 08:07:44
I still think the Scorps don't have that much bad blood with the Society to care about their remnants now.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 18 November 2014, 08:48:04
It's not that the Scorps can't build the HPGs. It's more like how are they going to cram the construction of HPGs into an already overloaded construction schedule that is sure to prioritize the building of factories and shipyards. HPGs would not be high priority because the Imperio's small size means the Scorps can make do with pony expresses in the initial decade.

HPGs should only be built once the Scorps have fully integrated the local populace. Otherwise the dissidents and rebel cells will use the open generosity of HPGs to coordinate terror attacks across the Imperio, setting back the entire expansion and consolidation to square one.

 :)  Don't get that far ahead.  That would be why they can't replicate the network.  Because technology requires many iterations for them to be able to produce HPG components in the first place.  And they lack the industrial base to produce many things that are of even higher priority, such as OmniMechs and other military equipment.

So it would be an ironic shame if they could not build an HPG network in the Imperio.  Their conflicts with their own populations are one problem that gets in the way, and the Home Clans are another, stirring up the population with their Watch operations, and the raids that are sure to come. 

I still think the Scorps don't have that much bad blood with the Society to care about their remnants now.

Agreed, I suspect it might be the opposite.  Any society scientists might be protected.  The knowledge they possess is of far greater importance and value to the Scorps than empty Clan ideology.

If the Imperio has any hope of taking off successfully, a major part of it will be because they take care of their scientists well, and their scientists in turn take care of them.  The Society may have got the Scorps into tro0uble, but I don't think the Scorps like being told how to run their sociopolitical body anymore.  They aren't Clan anymore, not in the old sense anyway. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 18 November 2014, 08:57:45
:)  Don't get that far ahead.  That would be why they can't replicate the network.  Because technology requires many iterations for them to be able to produce HPG components in the first place.  And they lack the industrial base to produce many things that are of even higher priority, such as OmniMechs and other military equipment.

So it would be an ironic shame if they could not build an HPG network in the Imperio.  Their conflicts with their own populations are one problem that gets in the way, and the Home Clans are another, stirring up the population with their Watch operations, and the raids that are sure to come. 

Luckily, they still know how to build all these. Their situation is the opposite of the Inner Sphere.

Agreed, I suspect it might be the opposite.  Any society scientists might be protected.  The knowledge they possess is of far greater importance and value to the Scorps than empty Clan ideology.

If the Imperio has any hope of taking off successfully, a major part of it will be because they take care of their scientists well, and their scientists in turn take care of them.  The Society may have got the Scorps into tro0uble, but I don't think the Scorps like being told how to run their sociopolitical body anymore.  They aren't Clan anymore, not in the old sense anyway. 

I didn't want to be accused of wishful thinking, but I agree with you hehe. If you read between the lines of certain Scorp-Society incidents in the book, they seem to be the only Clan that didn't support the Society but "somehow" came off better than others. I even hope that Society Mechs & protos would someday get produced in Imperial factories(like in 50 years)   O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 18 November 2014, 09:19:49
I still think the Scorps don't have that much bad blood with the Society to care about their remnants now.

There is more than enough bad blood to ensure that the Scorpions don't want they regaining a foothold in their new.  The Scorpions suffered a great deal from Society-aligned Coyote and Dark Caste forces as well as the Society itself not to mention the betrayal of some of their own Society-aligned scientists.  More than enough to consider them mortal enemies.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 18 November 2014, 09:53:28
Yeah do not even get me started on the Society. Of all the things that changed in the Jihad/ WoR era, that actually pisses me off.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 18 November 2014, 10:06:50
Why? We've had hints of them since before the Jihad.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 18 November 2014, 11:11:44
Hold up a second, have to get my soap box. Ok, here we go.

ahem... Even without the societies attempts to taint the gene pool of certain lineages, clan blood name lines were suffering genetic fatigue. The Scorpions attempted use of the ELH bloodlines could be seen as using a resource to combat a serious problem. Still, it is understandable they would be abjured.

The Coyote leadership worked with the society, a group who actively attempted to over through clan social structure and attack the genes of various bloodnames is not only not annihilated, not absorbed and not abjured, but is actually a growing power.

I am sorry writers, but I have to call BS on that one.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GhostBear on 18 November 2014, 11:23:07
Hold up a second, have to get my soap box. Ok, here we go.

ahem... Even without the societies attempts to taint the gene pool of certain lineages, clan blood name lines were suffering genetic fatigue. The Scorpions attempted use of the ELH bloodlines could be seen as using a resource to combat a serious problem. Still, it is understandable they would be abjured.

The Coyote leadership worked with the society, a group who actively attempted to over through clan social structure and attack the genes of various bloodnames is not only not annihilated, not absorbed and not abjured, but is actually a growing power.

I am sorry writers, but I have to call BS on that one.

Which is why I made sure an explanation of the aftermath was given. And if you read between the lines, you'll note that the Star Adders were setting things up politically for their future power schemes.

The Coyotes are a paper tiger in 3095.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 18 November 2014, 18:53:40
Sorry to cap this as a third one in, but between the lines I read that the Scorpions got caught with their figurative scientist caste pants down regarding willful tainting of their own gene pool.  A couple of times.  That part is actually in the lines.  ;D

They also seem to never be interested in cleansing their Clan of any taint, and I even noted in the words of Khan Suvorov shreds of disappointment at failed experiments more than any kind of remorse for disregarding the Clan Way.  And they don't seem to recognize their own actions as tainted, at the least they just want to do their thing and be left alone.  At the most, they may have been treating with the Scoiety perhaps willingly - and maybe even on a level comparable to the Coyotes Society involvement.   

By the time the Scorpions were Abjured, it was rather expected.  What I really enjoyed was their willingness to go with it, and depart the Home Worlds.  It made sense, yes, but it also showed to me many possibilities regarding their future with this powerful gesture of striking off on their own. 

(Not to be a smartass or anything with the "between the lines" thing above, OK guys?  I had to chime in that way because it's relevant; there are all kinds of 'between the lines' type of things to be discerned and discussed built in to WoR.  But it is good perspective to be reminded that the Coyotes are being used, that is the reason they were not Annihilated.  Used first by the Vipers (Viper-centric thinking is the phrase that comes to mind), who initially saved them in the Grand Council, and later by the Adders - provided the Adders are still running the show in the Home Worlds.)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GhostBear on 18 November 2014, 19:05:44
(Not to be a smartass or anything with the "between the lines" thing above, OK guys?  I had to chime in that way because it's relevant; there are all kinds of 'between the lines' type of things to be discerned and discussed built in to WoR. 

Oh, no worries. Believe me, it took a lot of wordsmithing in spots to do effective 'between the lines' communication about many of the events in WOR. It's especially worth noting that the Clan who compiled the document is a master at it.

And three-and-a-half years later, there's still things I hint at in that book (and the supplement) that I've yet to see mentioned on the forum or in fan discussions.   >:D ;D O:-)

Everything in there has a purpose and a point.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 18 November 2014, 19:39:17
Oh, no worries. Believe me, it took a lot of wordsmithing in spots to do effective 'between the lines' communication about many of the events in WOR. It's especially worth noting that the Clan who compiled the document is a master at it.

And three-and-a-half years later, there's still things I hint at in that book (and the supplement) that I've yet to see mentioned on the forum or in fan discussions.   >:D ;D O:-)

Everything in there has a purpose and a point.

And this is why I am convinced Ben Rome feeds on our fear.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 18 November 2014, 21:11:16
Is it wrong if I pictured the gathering of the Rebel Alliance Fleet at Roche's jumpoint when they were packing their warships and jumpers for their move?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 18 November 2014, 23:16:53
Is it wrong if I pictured the gathering of the Rebel Alliance Fleet at Roche's jumpoint when they were packing their warships and jumpers for their move?

The gathering at Sullust in RotJ?  If that mental image is wrong, I don't want to be right.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 18 November 2014, 23:45:37
Seeing the Jade Falcon thread moving along at the exact same pace as the Scorpion thread makes me feel all warm and fuzzy inside.
Maybe one day we'll be blessed with a leader as...uhh..charismatic as Malvina.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 18 November 2014, 23:47:38
Seeing the Jade Falcon thread moving along at the exact same pace as the Scorpion thread makes me feel all warm and fuzzy inside.
Maybe one day we'll be blessed with a leader as...uhh..charismatic as Malvina.

Khan Cid Elam:  Don't even THINK of picking a fight with him.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 19 November 2014, 04:57:08
The gathering at Sullust in RotJ?  If that mental image is wrong, I don't want to be right.

That's the one.  Fighters darting in and out from between the capital ships, tense background music, pizzas cooking around the clock to feed so many guests. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 19 November 2014, 08:43:46
That's the one.  Fighters darting in and out from between the capital ships, tense background music, pizzas cooking around the clock to feed so many guests.

Does that make Connor Rood Lando?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 19 November 2014, 08:47:26
I was thinking more of the Rebel Fleet at the end of ESB. Connor Rood and Colin Yeh peering out a big viewport at Castilian worlds in the distance, like Luke and Leia looking out of the frigate with hope. Not that i'm suggesting any inappropriate relationship between Rood & Yeh...

Seeing the Jade Falcon thread moving along at the exact same pace as the Scorpion thread makes me feel all warm and fuzzy inside.
Maybe one day we'll be blessed with a leader as...uhh..charismatic as Malvina.

Connor Rood seems excellent for me. No Malvina needed.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 19 November 2014, 08:48:00
Does that make Connor Rood Lando?

Hell no. Rood's Solo.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 19 November 2014, 08:58:45
Could have sworn there was a Lando Tamzarian, abtakha from the 'yotes.   ;)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 19 November 2014, 09:03:46
Or Lando Amirault, from the Lions.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 19 November 2014, 14:08:12
Connor Rood seems excellent for me. No Malvina needed.
Signed.  Though...
Maybe one day we'll be blessed with a leader as...uhh..charismatic as Malvina.
Maybe one day we'll be relevant to the storyline again?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 19 November 2014, 21:18:44
Signed.  Though...Maybe one day we'll be relevant to the storyline again?

We're the ONLY relevant faction to the storyline!  The rest of the franchise exists to support El Imperio!

...okay, maybe I'm delusional.  Must be the Hellions I hang out with.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 19 November 2014, 21:44:28
We're the ONLY relevant faction to the storyline!  The rest of the franchise exists to support El Imperio!

Fact.

TPTB exiled us out into some middling deep periphery state in an attempt to reign in our complete domination of the franchise.
Spoiler alert: IT FAILED.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 19 November 2014, 22:01:46
We're the ONLY relevant faction to the storyline!  The rest of the franchise exists to support El Imperio!

...okay, maybe I'm delusional.  Must be the Hellions I hang out with.

I told you to stop eating those necrosia candies.  Between the high sugar content and the high necrosia content they are very bad for you.   [soapbox]
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 19 November 2014, 23:14:18
I told you to stop eating those necrosia candies.  Between the high sugar content and the high necrosia content they are very bad for you.   [soapbox]

You banned me from the necrosia pineapple, what else am I supposed to eat?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 20 November 2014, 00:30:29
You banned me from the necrosia pineapple, what else am I supposed to eat?

The Roche tuna fish sandwiches are fine.  The necrosia has been filtered through its system so it only gives you a slight buzz.  The vegan nofu is also fine.  The necrosia has been filtered down during manufacturing.   O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 20 November 2014, 00:34:49
The Roche tuna fish sandwiches are fine.  The necrosia has been filtered through its system so it only gives you a slight buzz.  The vegan nofu is also fine.  The necrosia has been filtered down during manufacturing.   O0

You know the nofu gives me the wind, and given that there is necrosia in it, that is an ill wind for everyone indeed!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 20 November 2014, 06:40:13
Yeah he got windy in an elevator and 30 minutes later the entire building was having hallucinations. On the plus side, so guy in accounting was granted seeker rights and brought home a Mackie. So that is a win.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 20 November 2014, 08:41:20
We're the ONLY relevant faction to the storyline!  The rest of the franchise exists to support El Imperio!

...okay, maybe I'm delusional.  Must be the Hellions I hang out with.

Fact.

TPTB exiled us out into some middling deep periphery state in an attempt to reign in our complete domination of the franchise.
Spoiler alert: IT FAILED.

Seyla-si! (Sorry, can't find a good portmanteau of both cultures' affirmative word)

On the subject of food, the Clanners of the Imperio would love the new variety in their diet. Spanish food is among the best in Europe(YMMV). They could eat paellas, tomato bread, ensalada pasta con atun, tortillas, jamon and many more. No wonder the Scorp-Hellions were so eager to migrate. They'd be stuck with just Shipeley Wheat and whatever local animal caught for barbeque in the Homeworlds.

And then everybody would love the modification to their daily schedules. Siestas! A few hours of sleep at mid-day does wonders to everybody's temperament!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 20 November 2014, 15:57:52
Seyla-si! (Sorry, can't find a good portmanteau of both cultures' affirmative word)

Si-la.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 20 November 2014, 19:14:49
Wait for when they start putting worms in the bottom of necrosia flasks. 

That's just asking for a really bad reaction.  El Cid probably approved just for the lulz.

si-la! 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 20 November 2014, 22:12:36
Wait for when they start putting worms in the bottom of necrosia flasks. 

That's just asking for a really bad reaction.  El Cid probably approved just for the lulz.

si-la!

We've all got to get our protein somewhere.

Si-la!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 21 November 2014, 03:56:37
Holy Crap that caught on?

Si-la!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 21 November 2014, 08:39:46
Holy Crap that caught on?

Si-la!

I guess that means you have officially become part of the crew  O0 

But to make it double-official, you now have to drink the worm!  Si-la!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 21 November 2014, 08:49:44
Is that even hygienic?  :o
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 21 November 2014, 09:01:07
Is that even hygienic?  :o

In RL, it is stored in concentrated alcohol.  So I think it might be hygienic.

But here in this setting, it is stored in a hallucinogen.  So maybe not. 

Also, by the time you get to the worm, you may already be 'lubed" by the active ingredients.  So don't look at what you are about to swallow, or as mentioned, the worm might start talking to you.  :D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 21 November 2014, 10:28:33
Sounds like it could cause stomach failure. Only Elementals would drink it ::)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 21 November 2014, 11:22:33
Might as well go all-out and make a mezcal with a scorpling in it.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Moonsword on 21 November 2014, 15:42:13
Guys, get back on topic.  This isn't the Hall, it's for discussion of the faction.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 21 November 2014, 16:01:23
Sounds like it could cause stomach failure. Only Elementals would drink it ::)
How about my Elemental-Aerospace pilot Protomech pilot?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 21 November 2014, 21:09:38
Sure. He should inherit the Elemental constitution, while Aerospace phenotype should be strong enough due to being gene-gineered to withstand high-G.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 21 November 2014, 21:47:05
After reading Operation KLONDIKE, I'm kinda surprised that the Scorps didn't become well known for their Infantry (a la the Horses and Bears).
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 21 November 2014, 22:51:18
They only had that Spec Ops Star while the Horses had plenty of conventional infantry units.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 21 November 2014, 22:54:17
After reading Operation KLONDIKE, I'm kinda surprised that the Scorps didn't become well known for their Infantry (a la the Horses and Bears).

The Horses and Bears tend to use their infantry in line combat, a place where you can earn plenty of glory for all to see. Scorpion troops are more the specops raids type, which is harder to brag about.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 21 November 2014, 23:27:56
After reading Operation KLONDIKE, I'm kinda surprised that the Scorps didn't become well known for their Infantry (a la the Horses and Bears).

Jenna Scott is super-underrated.  She should have had a portrait.  The Showdown at Satan's Table was all special ops infantry, iirc.  No mechs or units of them were mentioned anywhere in that little section. 

If they had them, it was probably because they stole them from the McMillan Collective in my headcanon.   

But I understand limitations and all, because then the Jade Falcon Founders would all Falcon Screech, and Stephen Breen would have more meetings on secret tape with the ilKhan, Cal Jorgensson's mugshot would recirculate, etc...  In a perfect universe.  :)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 22 November 2014, 08:30:11
Jenna Scott is super-underrated.  She should have had a portrait.  The Showdown at Satan's Table was all special ops infantry, iirc.  No mechs or units of them were mentioned anywhere in that little section. 

They dropped a binary of Mechs on the Firebase but they didn't get mentioned much because 90% of them got dropped into a lava pit and the other 10% did an epic jump to get clear ;D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 22 November 2014, 10:14:16
They dropped a binary of Mechs on the Firebase but they didn't get mentioned much because 90% of them got dropped into a lava pit and the other 10% did an epic jump to get clear ;D

And they still took the base.  Jenna Scott's ninja abilities served her well. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 22 November 2014, 10:18:14
And they still took the base.  Jenna Scott's ninja abilities served her well.

And THUS we have the reveal on why the Goliath Scorpion Dress Uniform is modeled after Reptile from Mortal Kombat.   :D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 22 November 2014, 10:29:44
And THUS we have the reveal on why the Goliath Scorpion Dress Uniform is modeled after Reptile from Mortal Kombat.   :D

At least, that's my total gut impression. 

That the McMillan leader was sitting not in a command couch, but an office chair in a semi-dark room with maybe printers, monitors and communications devices to relay orders.  And then from just steps behind him, steel sliding from a sheath...

And yeah, she was the hand-to-hand expert who kept the seekers under control with her dieing day, dancing the scars and forcing a much younger warrior to submit to her will.  So it all fits in my demented imagination  >:D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 22 November 2014, 11:29:25
Hm, on that note, do we have anything on the uniforms of the Imperio anywhere? 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 22 November 2014, 12:14:27
The Umayyads might adopt the Seeker uniform...Hashishins and all.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 22 November 2014, 12:49:26
We have quite the milieu to choose from, between all the cultures gathered.

I would imagine it will be all or mostly black, as in past descriptions of Goliath Scorpion uniforms. 

A variation I remember from the Wolf Clan SB, 4th Striker Cluster, was supposed to be a Goliath Scorpion inspired uniform.  It was described as tight cut black with gold timmed, iirc.  Loose fitting long sleeves, also iirc.  At least, that was what the Star Colonel Charles Dinour wore as his uniform.

In FM: Warden Clans, the Scorps typically wear flat black jumpsuits and caps when not in a mech or ASF, or battle armor or proto, by extension.  It's described as functional - I'm figuring utility type suits with lots of pockets and stuff.   We look like shadowy agents.  And that's just in our leisure time  O0

The field uniform is a black armored tunic and dark gray undershirt and pants.  Black boots to the knees.  And a fur rimmed helmet of the Mongol conical style, typically of copper, rounds it out.

then we have this, our Seeker in classic imagery:
(http://www.sarna.net/wiki/images/a/a5/Cgsmechwarrior.gif)

Edit: Who knows what this all will add up to when you figure in the Castillian sensibility and the Wolverine's descendents Umayyads manner of dress. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 22 November 2014, 22:21:08
I think the Imperio should introduce culture-specific uniforms to celebrate each people's heritage and history and show their appreciation.

Conquistador-style for the Castilians O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 22 November 2014, 23:57:40
I think the Imperio should introduce culture-specific uniforms to celebrate each people's heritage and history and show their appreciation.

Conquistador-style for the Castilians O0

If there is a disproportionate amount of Castilians in El Imperio's Navy, I say si-la to that!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: master arminas on 23 November 2014, 01:22:10
Why is the Imperio building IS-standard 'Mechs in the first place?  Seriously, if you read Wars of Reaving again, the Scorpions had over a year between when they were abjured and the Cobras finally conquered Roche.  There was ten full months before any Clan attempted to take Roche.

Plenty of time to evacuate Scientists and Technicians and the data archives of the Temple of the Nine Muses.  The Scorpions ought to have full technical specifications on every bit of common Clan technology prior to the outbreak of the WoR.  I know that some folks say, well, Neuva Castile didn't have any 'Mech factories, so they had to start from scratch.

Sure.  They had to build the infrastructure.  But why would they settle for using cast-offs from the Inner Sphere instead of building those factories from the get-go with the full extent of plans, schematics, and data that they SHOULD possess?

I understand that the Powers That Be didn't want another 'Clan' faction, but it really makes little (if any) sense to me given the TIME that they Scorpions had to get their vital personnel off of Roche.

In my view, those new factories in the Imperio should be producing standard BattleMechs and OmniMechs with Clan-tech.  Nothing more, nothing less.  Perhaps new designs, perhaps recycled older ones.  I mean, are we to believe that the Scorpions (of all folks) don't possess the schematics and blue-prints for the Hellbringer?  And other common OmniMech designs? 

Some collectors of knowledge, history, and lore these guys must have been if they didn't have as many schematics and blue-prints tucked away in their data-base as possible . . . regardless of whether or not they had production rights.  Knowledge is knowledge, and the Scorpions collected knowledge.

MA
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 23 November 2014, 03:47:00
Well, how much of that stuff survived their escape?  I recall there being naval battles but I could be wrong, the WoR is jumbled in my head right now.  And then there's also the question of just what their deals with what's now the Imperio's government may allow them to do.  If they're allowed to start massive production then suddenly the Castilians and Umayyads get REALLY mayyad thinking they're being properly conquered and rise up.

And we all know production lines work at the speed of plot, anyway, and BattleTech has never been big on producing much of anything, especially for its scale.  The simple fact they're making IndustrialMechs with CERMLs should suggest that mixed-tech upgrades in real 'Mechs are going to be commonplace, especially for CERMLs...hm, I think I'll need to start a new Escorpion design thread.

However, one thing I do like having is the much smaller size of the Castilians; there's nothing at all like the problem of garrisoning 500 worlds with 5,000 'Mechs total.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 23 November 2014, 04:36:34
Why is the Imperio building IS-standard 'Mechs in the first place?  Seriously, if you read Wars of Reaving again, the Scorpions had over a year between when they were abjured and the Cobras finally conquered Roche.  There was ten full months before any Clan attempted to take Roche.

Plenty of time to evacuate Scientists and Technicians and the data archives of the Temple of the Nine Muses.  The Scorpions ought to have full technical specifications on every bit of common Clan technology prior to the outbreak of the WoR.  I know that some folks say, well, Neuva Castile didn't have any 'Mech factories, so they had to start from scratch.

Sure.  They had to build the infrastructure.  But why would they settle for using cast-offs from the Inner Sphere instead of building those factories from the get-go with the full extent of plans, schematics, and data that they SHOULD possess?

I understand that the Powers That Be didn't want another 'Clan' faction, but it really makes little (if any) sense to me given the TIME that they Scorpions had to get their vital personnel off of Roche.

In my view, those new factories in the Imperio should be producing standard BattleMechs and OmniMechs with Clan-tech.  Nothing more, nothing less.  Perhaps new designs, perhaps recycled older ones.  I mean, are we to believe that the Scorpions (of all folks) don't possess the schematics and blue-prints for the Hellbringer?  And other common OmniMech designs? 

Some collectors of knowledge, history, and lore these guys must have been if they didn't have as many schematics and blue-prints tucked away in their data-base as possible . . . regardless of whether or not they had production rights.  Knowledge is knowledge, and the Scorpions collected knowledge.

MA

Apparently you don't have Interstellar Players 3 which speculates that the "MilitiaMechs" are a "stopgap measure until new Clan-built BattleMech facilities can be completed and brought online" and are "meant for the conscripted Castilian and Umayyad freeborns in the Scorpion touman" rather than the Scorpion trueborns (ISP3, p108).  According to the IE agent, the facility on Navarre was two years behind schedule due to sabotage (ISP3, p48).  Spare Clan-tech equipment was likely reserved for trueborns.  With the HW Clans breathing down the Scorpions' neck, they couldn't afford to wait and needed to start manufacturing some new military equipment.

The facilities that are being used to manufacture them are most likely those discovered by the Scorpions when they conquered the NC worlds and which were "primitive compared to those on the least-industrialized Inner Sphere worlds" (ISP3, p48) rather than Clan facilities.  The MilitiaMechs are likely the best they can manufacture.  The Scorpions likely decided that upgrading the facilities would not be cost-effective and that it would be cheaper and quicker to build Clan-tech facilities from the ground up.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 23 November 2014, 06:08:15
If there is a disproportionate amount of Castilians in El Imperio's Navy, I say si-la to that!

I foresee the Castilians being enthusiastic about joining the Navy and Marines :)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: master arminas on 23 November 2014, 12:54:33
Apparently you don't have Interstellar Players 3 which speculates that the "MilitiaMechs" are a "stopgap measure until new Clan-built BattleMech facilities can be completed and brought online" and are "meant for the conscripted Castilian and Umayyad freeborns in the Scorpion touman" rather than the Scorpion trueborns (ISP3, p108).  According to the IE agent, the facility on Navarre was two years behind schedule due to sabotage (ISP3, p48).  Spare Clan-tech equipment was likely reserved for trueborns.  With the HW Clans breathing down the Scorpions' neck, they couldn't afford to wait and needed to start manufacturing some new military equipment.

The facilities that are being used to manufacture them are most likely those discovered by the Scorpions when they conquered the NC worlds and which were "primitive compared to those on the least-industrialized Inner Sphere worlds" (ISP3, p48) rather than Clan facilities.  The MilitiaMechs are likely the best they can manufacture.  The Scorpions likely decided that upgrading the facilities would not be cost-effective and that it would be cheaper and quicker to build Clan-tech facilities from the ground up.

Ah.  No, I quite buying the ISP-series and never got 3.  Thanks!

MA
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 23 November 2014, 14:13:42
Ah.  No, I quite buying the ISP-series and never got 3.  Thanks!

MA

Hello, MA. 

It is fair to say that ISP 3 is by far the best one in that particular series.  The extensive deep periphery maps alone are worth it, and then the fluff for the Imperio and many other factions and sub-factions, like the Chainelanes, is also of great interest. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 23 November 2014, 14:18:34
There's also the point that the last time we see the Scorpions, it's around the 3085/3090 timeframe, so they haven't had TIME to set anything up.  The current 3145 timeline eschews the deep periphery and the homeworld, so who the hell knows WHAT happened in the last 50 years.

Maybe they all found each other and unloaded the nukes.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 24 November 2014, 08:35:14
The Imperio has no nukes.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 24 November 2014, 10:18:38
I was reading through ISP3, when something jumped out at me(not a Bounding Mantis, thank Ghu). In the description of the Reptar and Arana MilitiaMechs,they're described as being found in "domestic protective services" in addition to military service. What does this refer to? Do you think it refers to PoliceMech duty, or to professional bodyguards that protect high-profile Castillians? Maybe both?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 24 November 2014, 10:34:23
It probably refers to the garrison sub-caste. There won't be any mercenaries in the Imperio as all military hardware is owned by the Clan.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 24 November 2014, 11:42:03
It probably refers to the garrison sub-caste.
you're probably right, but I wanted to make sure. This is the Deep Periphery after all, not a 'civilized' area like the IS, Occupation Zones, or even the Homeworlds.
Quote
There won't be any mercenaries in the Imperio as all military hardware is owned by the Clan.
I'm certain that even die-hard Clanners can tell the difference between bodyguards and mercs. And I'm not sure that the military situation is as  close to the Clan ideal as you think.The Imperio is still very much out in the wilds of space. Anything can happen, especially when a nation's survival is at stake.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 25 November 2014, 10:11:42
WoR pretty much stated that the Scorps confiscated all military hardware from the Castilians and Umayyads during the invasion and consolidation phases. So yeah, any military hardware does belong to the Clan.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 25 November 2014, 10:37:07
Must have missed that part. I guess despite looking like one of the 'nicer' Clans, the Scorpions are taking a much harder line than the Bears or Ravens did. Here's hoping that doesn't  prove their downfall.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 25 November 2014, 18:24:55
I hope so, too.  That it isn't too late for the Scorps.

Certainly, no Clan inserted itself so peacefully as Clan Snow Raven did to their host interstellar state. 

But the rest of the non-Home Clans have conquered their way into what they own.  Some more brutally than others, of course.  The Bears of 3050 were not the Jaguars but they were still an alien culture conquering their worlds en masse.

But in the defense of the Scorpions, they were said to be easing their approach to governance as of ISP 3. They were allowing the Castillians a new measure of autonomy.  It expressly mentioned that they recognized their own actions in civil governing up to that point were highly ineffective, having no experience with non-Clan populations.  This, if true, is a significant sign that they are willing to learn. 

Clans usually do not admit that they might be wrong.  That is very rare.  It gives me some hope.  Life that deep is treacherous for everyone regardless.  The primitive conditions in the semi-feudal Nueva Castile really were not that much better for the average citizen. 

Then again, things get a little crazy out there beyond the reach of communication.  So here's to hope, again.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 25 November 2014, 21:53:41
Unfortunately the Scorpions quickly undid any progress they made with the Umayyads when some of them launched unauthorized "investigations" to verify rumors spread by Coyote Watch operatives (that the Umayyads were descendants from Clan Wolverine) which resulted in hundreds of dead civilians and clashes between Scorpion and Castilian troops and Umayyad troops.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 25 November 2014, 23:03:32
That is true.  It is a cultural balance that may be impossible to achieve. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 26 November 2014, 02:22:08
The Imperio has no nukes.
they've got the knowledge, the raw materials would be easy to get, and the basic tech for atomic and thermonuclear weapony is 20th century stuff.. and you can get pure fusion with way less than the 3025 stuff the Imperio was building.

so they could easily build some if they wanted. and frankly, i could see them stockpiling Alamo's and the like as a hedge against a full blown homeworld invasion.. given the chaos they left behind them, they had to know that the homeworlders might not hold anything back.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 26 November 2014, 02:54:52
I wasn't aware that the Scorpions left their nukes behind when they left the Clan Homeworlds.   :o
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 26 November 2014, 07:10:16
Must have missed that part. I guess despite looking like one of the 'nicer' Clans, the Scorpions are taking a much harder line than the Bears or Ravens did. Here's hoping that doesn't  prove their downfall.

From pg.158:

Quote
...The Scorpions easily rolled over both squabbling forces and temporarily stripped both sids of their weapons...

The place in question was Cordoba, but given the Clans' hard approach to private ownership of weapons the stripping was more long-term than inferred. Besides, they had to stockpile stuff to arm the garrison sub-caste.

they've got the knowledge, the raw materials would be easy to get, and the basic tech for atomic and thermonuclear weapony is 20th century stuff.. and you can get pure fusion with way less than the 3025 stuff the Imperio was building.

so they could easily build some if they wanted. and frankly, i could see them stockpiling Alamo's and the like as a hedge against a full blown homeworld invasion.. given the chaos they left behind them, they had to know that the homeworlders might not hold anything back.

I wasn't even aware that the CBT Clans retained nuke capability. Thought it all got locked up in some heavily-guarded bunkers after Op Klondike.

But I agree that they would probably start building up strategic silos for surface-to-orbit capability.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 26 November 2014, 08:58:57
I figure if one can build fusion reactors like nothing, nuclear weapons - like a hydrogen bomb, for example - would be rather simple.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 26 November 2014, 09:21:06
I'm not an engineer, but I suppose that's the case.

Just remembered reading that nukes are the one thing the Clans won't touch due to its ability to taint genes, and with the extreme importance of the eugenics program I thought they mothballed all the SLDF nukes they brought with them.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 26 November 2014, 16:36:52
I wasn't even aware that the CBT Clans retained nuke capability. Thought it all got locked up in some heavily-guarded bunkers after Op Klondike.

But I agree that they would probably start building up strategic silos for surface-to-orbit capability.

You are forgetting about Clan Wolverine and Dehra Dun.  Officially, Clan Wolverine detonated a nuclear weapon at Dehra Dun destroyed the Snow Raven's primary genetic repository.  Nicholas Kerensky also accused them of detonating one device on Circe but was downplayed because the city where it was detonated was a Wolverine holding.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 26 November 2014, 17:44:44
I'm not an engineer, but I suppose that's the case.

Just remembered reading that nukes are the one thing the Clans won't touch due to its ability to taint genes, and with the extreme importance of the eugenics program I thought they mothballed all the SLDF nukes they brought with them.

I'm pretty sure you are right about that.  I was only meaning that the scientists and possibly techs (the more engineering-minded ones, at least) still likely possess sufficient knowledge and the capability to produce such an item in a simple bomb form at least. 

Not sure what to think about their stance on any weapon after the WoR.  The Home Clans may approach honorably one day, and may come ready with the Tiamat ortillery steamroller the next.  Being ready could avail the Scorps.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 26 November 2014, 22:54:06
Yeah, starting with strategic surface-to-orbit nukes to counteract their WarShip advantage.

The scientists would be happy to put their brains on more "creative" projects other than mixing genes too.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 27 November 2014, 12:15:41
Agreed.  A former Clan of the Home Worlds, living free of Clannish constraints on their doings - and especially on their scientists' creativity.  The Escorps have many possibilities.

And more than a few of their scientists have a head start in thinking beyond the limited boundaries placed upon them by the warrior caste, what with their Society experience and all. 

Everyone benefits from the free flow of information, and unleashing of the pent up creativity inherent in the human mind.

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 27 November 2014, 20:28:39
Right now, they should relish using all sorts of ways to kick-start the Imperio industry. Creating virotherapy that allows the laborer castes to have greater stamina and less need for sleep so they can hurry construction of factories and facilities is a good start O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 27 November 2014, 21:07:12
Agreed.  A former Clan of the Home Worlds, living free of Clannish constraints on their doings - and especially on their scientists' creativity.  The Escorps have many possibilities.

And more than a few of their scientists have a head start in thinking beyond the limited boundaries placed upon them by the warrior caste, what with their Society experience and all. 

Everyone benefits from the free flow of information, and unleashing of the pent up creativity inherent in the human mind.
hmm.. how would the Imperio feel about the Society? could it end up as a safe haven for some of the less fanatical society cells that survived?

and could their scientist caste be society leaning, or even have a few society cells hidden in it?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 27 November 2014, 23:50:52
Considering there were apparent attempts to include freeborn mercs into the gene program from the scientist caste of the Scorps, I'd say they might have those leanings already.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 28 November 2014, 06:43:13
Considering there were apparent attempts to include freeborn mercs into the gene program from the scientist caste of the Scorps, I'd say they might have those leanings already.

Those were allegedly unauthorized experiments so one can't read too much into it.  Plus the Eridani Light Horse acted honorably (for the most part) and didn't engage in atrocities, human experimentation, etc like the Society.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 28 November 2014, 16:31:14
Those were allegedly unauthorized experiments so one can't read too much into it.
I was referring to the scientist caste; if they're not above one kind of illegal experimentation they may be more accepting of others as well.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 29 November 2014, 01:27:21
I was referring to the scientist caste; if they're not above one kind of illegal experimentation they may be more accepting of others as well.

But the rest of the Clan would not be as accepting (well they might be welcoming, at least until they can gather all the Society members into one place so they can be quickly exterminated).  Not to mention that the Imperio's Scientist Caste contained the smallest number of Clansmen and its numbers were bulked up by integrating a large number of Castilians making it more difficult for them to keep secrets from the Clan leadership.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 30 November 2014, 00:12:57
But what if leadership still courts the Society, and perhaps even saved some of them from the various planets of the Home Worlds that the Scorps were still occupying up until they gathered for Abjurement?

The Wars of Reaving were technically over by that point.  There were possibly lots of Society survivors who saw the Scorpions as the only Clan with a surviving population of Society members.  And perhaps knowing what was going on every day to their Clan Coyote Society counterparts would motivate them to seek a sympathetic protector.  One who values their services and did not "cleanse" their clan in bloody fashion to rid their selves of the perceived taint.

The scientists of the Society were enemies of the Clans, but the Scorpions are not Clan anymore.  As things get more desperate for the Escorpion Imperio beyond 3095 or whatever the final date is on on the ISP3 fluff, they might not decide to destroy something that they need to survive, and perhaps use to gain a technological advantage.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 30 November 2014, 01:11:01
You are ignoring one simply overriding fact.  The Society has proven that they cannot be trusted.  They have no loyalty to their Clans or Bloodhouses.  During the WoR, among the Society group that took Nouveaux Paris were Scorpion scientists.  While the Scorpions probably don't know where they fled to, they know they fled.  The Imperio inviting surviving Society members to their new state would be like George Washington inviting Benedict Arnold back after the American Revolution.  Besides the Scorpions took most of the salvage they seized from the  Society and their allies with them to Nueva Castile.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 30 November 2014, 01:32:34
Not exactly ignoring that at all. 

In a desperate situation where survival is paramount, Faustian concerns may take over.  Leadership may strike a deal with the devil for the good of all, for a chance at survival - that is, survival outside of being reduced to sterilized bondsmen, or worse.  Which could happen even if the Scorpions shun or even hunt down the surviving Society members of whom they may know.   No Clan plays nice when it comes down to it, and the Home Clans are going to be worse than ever.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 30 November 2014, 22:13:32
So my brother is trying to talk me into writing a short story, get back into writing condition.  Debating on doing it, since it's a matter of finding the time and the motivation to sit down and write (and also do as much accurate research as I can).

Take a wild guess where the most coherent (uh...for want of a better term, trust me on this) story idea takes place.   ;D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 01 December 2014, 00:12:44
I'm betting that you can spin one heck of a yarn on the page. 

And with the richest setting in BT for your backdrop, how can it go wrong?  Necrosia shooters all around. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 01 December 2014, 00:17:30
I'm betting that you can spin one heck of a yarn on the page. 

And with the richest setting in BT for your backdrop, how can it go wrong?  Necrosia shooters all around.

My main problems are a combination of being my own worst critic and the fact that I tend to run out of steam, even when I know EXACTLY where I want a story to go.

I'm not going to go into too much detail about the story, but basically my brother said, "Bet you can't come up with an Imperio Story."  I immediately came up with a title ("Tilting at Windmills") and an idea pretty well forged itself.  I may have to pick up a copy of Interstellar Ops 3 for research purposes, and go back through some of the later WoR stuff (not to mention FM: Wardens) to make sure I actually know what the Hell I'm talking about.  But at the very least, I think the idea, potentially, could be at least slightly different from your average Battletech story.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 01 December 2014, 00:48:27
My main problems are a combination of being my own worst critic and the fact that I tend to run out of steam, even when I know EXACTLY where I want a story to go.

I'm not going to go into too much detail about the story, but basically my brother said, "Bet you can't come up with an Imperio Story."  I immediately came up with a title ("Tilting at Windmills") and an idea pretty well forged itself.  I may have to pick up a copy of Interstellar Ops 3 for research purposes, and go back through some of the later WoR stuff (not to mention FM: Wardens) to make sure I actually know what the Hell I'm talking about.  But at the very least, I think the idea, potentially, could be at least slightly different from your average Battletech story.

Good idea about not dropping too many details here.  And ISP3 is worth it for the latest Imperio stuff, the Chainlanes (The IS in miniature...kind of), and the maps lend themselves to hours of speculating about the possibilities, amongst all the rest.

Good luck!  Map your plot well and may all your scenes turn out like you hope, or better.  O0  Because the title alone sounds great, I can only imagine the rest, and then, I don't want to, because I'm no doubt imagining it all wrong.  :D

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 01 December 2014, 01:10:26
Oh, HELLO, there exists a set of novellas starring Connor Rood.  Thaaaaaaaaaaaaaaaaat might potentially be useful.  Right, add those to the list.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 01 December 2014, 06:47:11
My main problems are a combination of being my own worst critic and the fact that I tend to run out of steam, even when I know EXACTLY where I want a story to go.

You can say that again. I was amazed when I finished a couple of one-page stories. Thank god for Starfleet Battles.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 01 December 2014, 08:23:52
Self-criticism is good, it can help keep us from thinking that our own written crap always smells great and others would want to smell it too.   Helps keep us from thinking a cruddy first draft *is* a polished story and stuff. 

But I understand about perhaps being a bit hyper-critical towards our own work.  There's nothing I can do about except say that I really do understand, because I actually do. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 02 December 2014, 18:55:19
Meanwhile, in the Imperio...

Anyone think the Imperio will build a fortress like the Scorps once had in the Temple of the Nine Muses on Roche?  Maybe a handful of Brian Caches, or I dare hope, some SD ground batteries?   (at this point, WarShip fleet is too much to ask for, so I don't even bother wondering, other than hoping they can somehow keep making basic repairs to their vessels.)

I know industry is of obvious importance, otherwise mechs do not get built.  But the job of entrenching in these worlds must be done, or the Star Adder fleet capability will completely run the table. 

So I worry about my favorite Stinging Arthropod Clan-type faction.  And I figure that it will come down to how much more they can exploit these planets and how quickly, beyond what the native population has been doing the past few centuries.  Which seems minimal, if you ask me.  But maybe we're not in the finest oasis in this stellar desert. 

We don't have a lot to go on with this faction.  Some single planets have more fluff than the Imperio itself has.  But maybe that will change soon. 

I just hope we get some good stuff with the bad that's no doubt coming down that unlit road of the future of the coreward Deep Periphery.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 02 December 2014, 19:18:01
Meanwhile, in the Imperio...

Anyone think the Imperio will build a fortress like the Scorps once had in the Temple of the Nine Muses on Roche?  Maybe a handful of Brian Caches, or I dare hope, some SD ground batteries?   (at this point, WarShip fleet is too much to ask for, so I don't even bother wondering, other than hoping they can somehow keep making basic repairs to their vessels.)

I know industry is of obvious importance, otherwise mechs do not get built.  But the job of entrenching in these worlds must be done, or the Star Adder fleet capability will completely run the table. 

So I worry about my favorite Stinging Arthropod Clan-type faction.  And I figure that it will come down to how much more they can exploit these planets and how quickly, beyond what the native population has been doing the past few centuries.  Which seems minimal, if you ask me.  But maybe we're not in the finest oasis in this stellar desert. 

We don't have a lot to go on with this faction.  Some single planets have more fluff than the Imperio itself has.  But maybe that will change soon. 

I just hope we get some good stuff with the bad that's no doubt coming down that unlit road of the future of the coreward Deep Periphery.

[Unwarranted Optimism] I don't think that Ben Rome would set up this new, intriguing, and flavorful faction with so much potential just for it to fail at its first appearance!

(Quick, someone hide the nukes.)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 02 December 2014, 19:42:09
[Unwarranted Optimism]

Totally, I know!  I don't want to ask any questions or postulate any theories that might incite a Fletchian response.  Good thing for us this is not the WoR buildup. 

(Quick, someone hide the nukes.)

That too.

I hope, if we must be rolled, we get slow-rolled and not steamrolled. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 02 December 2014, 20:02:16
Totally, I know!  I don't want to ask any questions or postulate any theories that might incite a Fletchian response.  Good thing for us this is not the WoR buildup. 

That too.

I hope, if we must be rolled, we get slow-rolled and not steamrolled.

I'd settle for a running firefight INTO the Inner Sphere.  That would actually be an AWESOME way to go.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 02 December 2014, 20:57:29
I'd settle for a running firefight INTO the Inner Sphere.  That would actually be an AWESOME way to go.

Aff.  That would be great. 

But that would also be a greater magnitude of suck for our faction if the Scorpions died when they finally get to the edge of the IS where they might feature into more screen time.  The agony of defeat is compounded by meta-taunting. 

But not unheard of in other faction fanbases, as we all know.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 02 December 2014, 22:38:37
But at the same time, that means they have to make it from 3075 or so straight through the Dark Age and into 3145 without even being noticed by the Inner Sphere AND not getting wiped by the Homeworlds.

Maybe the Homeworlds came to the Imperio, and the worlds became a mutual graveyard.  It would be one hell of a way to go, the Four Clans invading as if they were retaking the Pentagon worlds, and the Imperio fighting back to the literally very last man.  Go out like the Blood Spirits, only take all four of the invaders with them.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 03 December 2014, 01:38:24
Siccing the Bears and Horses on them next, perhaps.   >:D  Ah, the glory that could contain.

Yes, it's a little too easy to forget about the time elapse that takes place.  The Imperio, and the Hansa, the Homeworlds, and probably the Jarnfolk and everyone else in the area too, are off limits as far as plot and pretty much everything else is concerned.  We are shown little snippets, like ISP3 and the Founder's Future section of WoR, but...  It's a big sheet of black fabric waiting to be pulled off of an object over 50 years old at least all told.  It just boggles the mind, the shear size of the canvas and palate, the cast and crews, and the support. 

If we ever get to see them, of course. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 03 December 2014, 08:38:38
Meanwhile, in the Imperio...

Anyone think the Imperio will build a fortress like the Scorps once had in the Temple of the Nine Muses on Roche?  Maybe a handful of Brian Caches, or I dare hope, some SD ground batteries?   (at this point, WarShip fleet is too much to ask for, so I don't even bother wondering, other than hoping they can somehow keep making basic repairs to their vessels.)

I know industry is of obvious importance, otherwise mechs do not get built.  But the job of entrenching in these worlds must be done, or the Star Adder fleet capability will completely run the table. 

Which is why I suggested the building of multiple nuke silos for surface-to-orbit combat. The cheapest and least resource-intensive way of discouraging any Homie invader from coming too close to the Imperio
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Knightmare on 03 December 2014, 14:32:00
[Unwarranted Optimism] I don't think that Ben Rome would set up this new, intriguing, and flavorful faction with so much potential just for it to fail at its first appearance!

(Quick, someone hide the nukes.)

Clearly you don't know Ben Rome.

Which is why I suggested the building of multiple nuke silos for surface-to-orbit combat. The cheapest and least resource-intensive way of discouraging any Homie invader from coming too close to the Imperio

Not sure they'd do nukes this early. Might take a few mixed generations to drop the ingrained cultural objection to nuclear weapons. For all we know the Scorps have retained a great deal of their Clan warfare culture and attitudes. If so, nukes and other WMDs are extremely unlikely. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 03 December 2014, 15:39:32
I also imagine the civilian government of the Imperio might object to those, especially if the Scorpions "brought the problem with them"
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 03 December 2014, 17:52:28
Which is why I suggested the building of multiple nuke silos for surface-to-orbit combat. The cheapest and least resource-intensive way of discouraging any Homie invader from coming too close to the Imperio

Chances of survival are at once a good topic and a sore subject with us.  ;D  Thought I'd keep it going. 

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: HeartVenom on 04 December 2014, 05:39:34
Hey guys - I am new here and I tried to read thru all the stuff you guys posted.

I was wondering, after reading the WOR and WOR:SUPP, how viable as a faction are the scorps in the imperio?
Many among my gaming group claim that thay are on the fast track to be killed off and I should not bother playing them or remain interested...

any thoughts?

and HI!  O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 04 December 2014, 06:19:45
Are they on the fast track to getting killed?  Absolutely.  Are they guaranteed to be killed off? Absolutely not.  A lot could happen in the 50+ years between Wars of Reaving Supplemental and the Dark Age.

That said I wouldn't get too emotionally attached to them.  Play them while you can.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Knightmare on 04 December 2014, 06:39:27
That said I wouldn't get too emotionally attached to them.  Play them while you can.

I'm not sure I'd go 100% doom and gloom, but this is solid advice for every BT faction.

Also...Welcome HeartVenom!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 04 December 2014, 08:36:26
Not sure they'd do nukes this early. Might take a few mixed generations to drop the ingrained cultural objection to nuclear weapons. For all we know the Scorps have retained a great deal of their Clan warfare culture and attitudes. If so, nukes and other WMDs are extremely unlikely.

I also imagine the civilian government of the Imperio might object to those, especially if the Scorpions "brought the problem with them"

Chances of survival are at once a good topic and a sore subject with us.  ;D  Thought I'd keep it going. 

Well since use of nukes in space don't cause radioactive fallout on gene banks and is allowed by the Ares Conventions, i'm sure the history buff in the Scorpions would turn a blind eye to, at least until they get a viable fleet up and running.

Hey guys - I am new here and I tried to read thru all the stuff you guys posted.

I was wondering, after reading the WOR and WOR:SUPP, how viable as a faction are the scorps in the imperio?
Many among my gaming group claim that thay are on the fast track to be killed off and I should not bother playing them or remain interested...

any thoughts?

and HI!  O0

Hello HeartVenom!

I don't actually care if the faction is viable or not(I like the Jaguars and Original Wolves afterall), as you can just play your games in the year of your own choosing and keep your faction alive.

That said, the Imperio will have one hell of a time trying to stay alive, but if they can pull it off it'll be the stuff of legends. In this setting, only the Successor States are truly immortal.

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 04 December 2014, 08:38:56
Just scanned through a small section of Scorp fluff in FM:WC.

Interesting tidbit: Colin Yeh is not unlike Rood in his unorthodoxy. I figured he would be more the traditional conservative as WoR made him out to be. Personality clashes aside, Yeh and Rood should make a good team despite the "reckoning" between them that's hinted to come. Seems they're still there as of ISP3.

If Yeh was the one leading the recon expedition into Nueva Castile, he would probably use the same tactics as Rood did.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 04 December 2014, 08:40:44
Hey guys - I am new here and I tried to read thru all the stuff you guys posted.

I was wondering, after reading the WOR and WOR:SUPP, how viable as a faction are the scorps in the imperio?
Many among my gaming group claim that thay are on the fast track to be killed off and I should not bother playing them or remain interested...

any thoughts?

and HI!  O0

Hello, HeartVenom

I'm gambling on them somehow surviving.  But even if they die off, I'm a fan of the Scorpions.  Probably my second favorite faction (after the Sea Foxes).   

The author of Wars of Reaving, Ben Rome,  won't leave us hanging without a good story for what happens.  We just need to be patient.  But as your friends are saying, it does not look all that great for them. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 04 December 2014, 12:15:55
Don't forget that there's no rule banning games set prior to the 'current' date of Battletech, which means even if the Scorpions get wiped out you've still got tons of material to explore.

And the way Seekers go, I imagine the Scorpions will be around for a long, long time in tiny numbers somewhere.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 04 December 2014, 13:36:10
Welcome, HeartVenom. Great handle, by the way.

The others are jealous of your choice and wish they could be a part of the glory that is the Impero. But they can't. So there.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 04 December 2014, 19:45:31
And the way Seekers go, I imagine the Scorpions will be around for a long, long time in tiny numbers somewhere.

True about the Scorpion Seekers.  Always raiding lost arks and such.  Even if you didn't know you lost your ark, they raid it anyway.

And yeah, also true that the death of a faction does not mean anyone has to stop using them or otherwise cease to be a fan. 

Just have to hope there is enough space for them to spread out and absorb the action for as long as possible.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 04 December 2014, 20:46:57
Don't forget that there's no rule banning games set prior to the 'current' date of Battletech, which means even if the Scorpions get wiped out you've still got tons of material to explore.

Scorpions yes, Imperio not so much as there hasn't been a lot published.

Quote
And the way Seekers go, I imagine the Scorpions will be around for a long, long time in tiny numbers somewhere.

With their diminished resources, I can't see the Imperio supporting the Seekers like the Scorpions have in the past.  They need all their transportation assets to help defend as well as build up the Imperio transporting goods, raw materials, etc.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: HeartVenom on 05 December 2014, 02:28:44
@All:
Thanks for the warm welcome  :o

Quote
True about the Scorpion Seekers.  Always raiding lost arks and such.  Even if you didn't know you lost your ark, they raid it anyway.

And yeah, also true that the death of a faction does not mean anyone has to stop using them or otherwise cease to be a fan. 

Quote
Don't forget that there's no rule banning games set prior to the 'current' date of Battletech, which means even if the Scorpions get wiped out you've still got tons of material to explore.

This is exactly what we are doing currently. We have set up a game timeline that is shortly post initial invasion and play from there in a mix of RP and Tabletop games.
It is great fun and we all enjoy it ALOT :)

It is just, I find it very difficult to follow the 'current' flow of events in CBT and me and my group agree that we rather stay in 'the old times' up to the WOR than deal alot with the new(ish) stuff.

Although, I like the WOR timeline very much and think that the fate of the scorps is very intriguing and holds a great deal of opportunities for roleplay and overall gaming whereas most of the remaining home - clans have a very... stale... taste to them :/

Welcome, HeartVenom. Great handle, by the way.

thanks. I was actually using it for quite some time before logging onto the board ;)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 05 December 2014, 06:21:35
With the new OTP coming out I was planning on assigning my group the task of fighting Klondike and the Absorption on and then seeing if we can manage an Against the Bot Campaign for the post-Absorption time frame up to finally fighting the Revival Trials. And if they succeed, then to the inner sphere it is.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: HeartVenom on 05 December 2014, 06:26:05
sorry for the stupid question but what is the 'OTP'?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 05 December 2014, 06:31:28
OTP = Operational Turning Points, he's referring to the Revival Trials and Widowmaker Absorption campaign packs
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 05 December 2014, 06:32:48
Do we get to see what vehicles/Mechs Cyrus Elam and Jenna Scott used?

I can imagine a Paramour or Wayland for Elam if he does decide to go to the frontlines.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 05 December 2014, 09:01:41
Although, I like the WOR timeline very much and think that the fate of the scorps is very intriguing and holds a great deal of opportunities for roleplay and overall gaming whereas most of the remaining home - clans have a very... stale... taste to them :/

I thought they tasted rather like chicken.  Especially those two snake clans...  ;)

But, I think I understand your concerns.  As others have been saying, new stuff has been coming out (and more is still on the way) that defines all of the Clans. 

When you see more of the new books, a different picture may begin to form.  Widowmaker book especially is looking like it should have a lot of Goliath Scorpion detail. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 05 December 2014, 09:45:42
I thought they tasted rather like chicken.  Especially those two snake clans...  ;)

But, I think I understand your concerns.  As others have been saying, new stuff has been coming out (and more is still on the way) that defines all of the Clans. 

When you see more of the new books, a different picture may begin to form.  Widowmaker book especially is looking like it should have a lot of Goliath Scorpion detail.
The Scorpions are on the attack, through time at that, taking over the spotlight, no matter how well the other clans try to guard it. And you all know what happens when the Scorpions take something.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Knightmare on 05 December 2014, 12:37:52
With their diminished resources, I can't see the Imperio supporting the Seekers like the Scorpions have in the past.  They need all their transportation assets to help defend as well as build up the Imperio transporting goods, raw materials, etc.

That's a big assumption, but you have precedent on your side. (We've seen Scorpion leadership rein in the Seeker movement before) However, I can imagine a fair number of trials being had before a new Seeker policy is reached.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 05 December 2014, 16:04:18
That's a big assumption, but you have precedent on your side. (We've seen Scorpion leadership rein in the Seeker movement before) However, I can imagine a fair number of trials being had before a new Seeker policy is reached.

Not really.  Its a matter of practical necessity.

-All Clans suffered heavy losses among their JumpShip/DropShip fleets whether to another Clan, the Society or the Dark Caste.
-The Imperio had, as of 3090, no means of maintaining, repairing or replacing the JumpShips they still had.
-The Imperio's military is weak and they can't afford to send the seeker galaxy on a long-term expedition especially since they have a limited communications network that is incapable of recalling them on short notice (say to help the Imperio repel an invasion by the Homeworld Clans).
-With the exception of expeditions within the Imperio (in which case the Seekers wouldn't need any DropShips/JumpShips specially assigned to them) there are few locations within easy traveling distance.  Both the Clan Homeworlds and the Hansa are hostile and would attack any Imperio vessels entering their space while the Inner Sphere is a little too far away especially with the IS Clans not likely to be welcoming to any Imperio vessels entering their space.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Knightmare on 05 December 2014, 16:45:11
Again, you don't have to sell me on the idea. I agree that Imperio leadership is going to try and rein in Seeker operations—although I think transport limitations might take a backseat to antagonizing the Homeworld Clans—all I'm saying is that Trials will be fought accordingly.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 07 December 2014, 08:10:22
You all know I love the Scorps, and I am looking forward to see what we get out of Widowmaker Absorption. But am I alone in hoping we get a bit more info on the Mongeese? The stuff in Golden Century was good, but I think they could make a good enemy for the Scorps post Widowmaker and would like to see more on their structure.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 07 December 2014, 08:52:03
Weren't the Mongeese the eternal enemies of the Jaguars and Adders?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 07 December 2014, 08:58:26
Weren't the Mongeese the eternal enemies of the Jaguars and Adders?

Didn't they also antagonize the Ravens after the Wolverines?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 07 December 2014, 10:21:18
Weren't the Mongeese the eternal enemies of the Jaguars and Adders?
Didn't they also antagonize the Ravens after the Wolverines?

Pretty sure the 'geese also alienated and assaulted the Blood Spirits (edit: then they turned on the Burrocks in surprise attack mode, to recall it a little better).  And then they ripped off the Cobras in an aerospace fighter trade deal, too, didn't they? 

The Mongeese had enough enemies, I would imagine.  Though what is one more, really?  The Scorpions needed more target practice during the GC. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 07 December 2014, 12:11:45
Pretty sure the 'geese also alienated and assaulted the Blood Spirits (edit: then they turned on the Burrocks in surprise attack mode, to recall it a little better).  And then they ripped off the Cobras in an aerospace fighter trade deal, too, didn't they? 

The Mongeese had enough enemies, I would imagine.  Though what is one more, really?  The Scorpions needed more target practice during the GC.
O0
Yeppers!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 07 December 2014, 14:49:12
Pretty sure the 'geese also alienated and assaulted the Blood Spirits (edit: then they turned on the Burrocks in surprise attack mode, to recall it a little better).  And then they ripped off the Cobras in an aerospace fighter trade deal, too, didn't they? 

The Mongeese had enough enemies, I would imagine.  Though what is one more, really?  The Scorpions needed more target practice during the GC.

Would it be safe to say that the Mongooses were the first Clan to die of terminal stupidity?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 07 December 2014, 15:49:43
Would it be safe to say that the Mongooses were the first Clan to die of terminal stupidity?

'tis quite safe, sir.  Just ask Giovanni Mercedes (http://www.sarna.net/wiki/Giovanni_Mercedes). 

edit: But, it wasn't his or any single warrior's fault.  Mongoose leadership, the very top, kept them attacking everyone at the same frantic pace.  It was their leadership's fault. 

It's like every Khan picked a new war.  That seemed to be their tradition. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 08 December 2014, 05:12:12
"And behold, our new Khan!"

"Thank you. Now, everyone grab your gear, we are attacking the Smoke Jaguars! Seyla!"
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 13 December 2014, 15:28:30
The Scorpions have the opposite going on.  They keep to their selves in their enclaves, mostly, and consequently make fewer enemies than most Clans. 

The feud with the Fire Mandrills was a major exception, of course (and now we know a little more of that story thanks to OTP: Widowmaker Absorption).  But beyond that, the Mongeese would make logical combatants during the time before they were Absorbed. 

One could engineer a story where the 'geese attack the Scorps, calling it a 'long-overdue culling of this unClanlike mob of drug-addled surrats masquerading about amid their collections of useless relics of the past'.  Or something like that.  ;D 

That would really hack off more than a few Scorpions, I would imagine. 

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: HeartVenom on 15 December 2014, 04:51:57
I thought they tasted rather like chicken.  Especially those two snake clans...  ;)

But, I think I understand your concerns.  As others have been saying, new stuff has been coming out (and more is still on the way) that defines all of the Clans. 

When you see more of the new books, a different picture may begin to form.  Widowmaker book especially is looking like it should have a lot of Goliath Scorpion detail. 

Oh I absolutely enjoy the stuff that is looking back and I truly understand why TPTB work on fleshing out those parts of the game, they are fun!
And I always love playing in those time periods, I just hope for something to look forward to and not be stuck in a 'meh the 31+ stuff again' state, I want to be excited about the achievements of the Imperio, even if it is just minor stuff :)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 17 December 2014, 08:50:37
Well, we can't guarantee anything, but I think the Imperio is going to figure prominently into... something big.  I have no idea what, but we all know this area of the game has been off-limits to many writers for years now, due to whatever is going on with planning. 

We have just got to have hope and faith, trothkin.   O0 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 18 December 2014, 13:31:02
I had a question regarding the use of Necrosia. Is it given to the warriors before or after their initial trial of position?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 18 December 2014, 21:52:34
I had a question regarding the use of Necrosia. Is it given to the warriors before or after their initial trial of position?

After.  Why waste it on sibbies who may not survive their initial ToP let alone pass it.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 18 December 2014, 22:31:15
Yeah, I imagine it is warrior caste exclusive for the most part.

Though there would have to be a black market for the psychedelic sauce in the lower castes, the flunkies and warrior training washouts, and various artists and musicians, etc... 

Bet the dark caste can get it, too.  Some group somewhere would likely know how to make it their selves. 

But among the warriors, I would imagine it is a rite to be earned.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 19 December 2014, 01:04:39
Yeah, I imagine it is warrior caste exclusive for the most part.

Though there would have to be a black market for the psychedelic sauce in the lower castes, the flunkies and warrior training washouts, and various artists and musicians, etc... 

Bet the dark caste can get it, too.  Some group somewhere would likely know how to make it their selves. 

But among the warriors, I would imagine it is a rite to be earned.

All indications are that it isn't highly regulated with some warriors ingesting it before every battle or during celebrations for the discovery of another artifact while others ingesting far less regularly.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: HeartVenom on 19 December 2014, 02:07:17
BTW necrosia:

Is it addictive? And if yes, to what extent?






Well, we can't guarantee anything, but I think the Imperio is going to figure prominently into... something big.  I have no idea what, but we all know this area of the game has been off-limits to many writers for years now, due to whatever is going on with planning. 

We have just got to have hope and faith, trothkin.   O0

Oh? that is interesting to hear!

well I'll then await the next publications, I guess, and cheer for something awesome :)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Maelwys on 19 December 2014, 07:52:21
According to ATOW, out of all the Depressants, Hallucinogenics and Stimulants, Necrosia has the highest strength, which means its the easiest to get addicted to. The only things that you're likely to be taking with a higher strength are some of the performance enhancers (Qwikstim, Rage and Spazz).

The other unfortunate aspect is that under ATOW the rules for Necrosia are just limited to the standard Hallucinogenic rules.

Although I wonder. In ATOW, Clan Tueborns get to reduce the drug strength of Stimpatches, Medipacks and Clan LSSU's by 2 when determining addiction.  I wonder if you could theoretically apply that to Necrosia as well.

And in a second round of wondering. Goliath Scorpion Venom is only strength 5. I guess they upped the strength when they made it non-lethal :)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 19 December 2014, 09:03:22
All indications are that it isn't highly regulated with some warriors ingesting it before every battle or during celebrations for the discovery of another artifact while others ingesting far less regularly.

I know we've read about some really bad things going down when someone gets the bright idea to dose up before going into combat. 

But I was also imagining that warriors fresh from their first ToP might have a harder time getting such things since it is ostensibly a ritually taken substance.  Though we all know that it is easy to abuse just about anything like this, and someone, somewhere in a Scorpion barracks will possibly be willing to supply it to anyone who can pay the price.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 19 December 2014, 09:24:41
After.  Why waste it on sibbies who may not survive their initial ToP let alone pass it.
I was thinking about that. Necrosia is not as deadly as being stung by an actual Goliath Scorpion. But then the question becomes when did they get stung? Like you said, no use wasting it on a sibie who might not pass, but then what if you have a guy who scores three kills in his ToP and then dies from the sting? I guess that would have been a BIG reason to develop Necrosia.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Maelwys on 19 December 2014, 13:53:08
I was thinking about that. Necrosia is not as deadly as being stung by an actual Goliath Scorpion. But then the question becomes when did they get stung? Like you said, no use wasting it on a sibie who might not pass, but then what if you have a guy who scores three kills in his ToP and then dies from the sting? I guess that would have been a BIG reason to develop Necrosia.

That was a big problem when they first instituted the practice of requiring people entering the Warrior's rank to be stung by the Goliath Scorpion. They were losing so many people to that it was endangering the Clan, hence the invention of Necrosia (which is no more dangerous than a fusionnaire, if slightly more addictive). As to when they take it, I thought it was mentioned in the FM:Warden Clan writeup, but I can't find anything beyond "those wishing to enter the warrior ranks subjected themselves to the sting of a goliath scorpion..."

Whether that means at some point during sib training, or just before trial, or just after. I personally would assume that it was just after, because you're "joining the ranks." I also don't think they'd waste it on random people/sibbies that haven't proven themselves.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 19 December 2014, 15:42:36
But I was also imagining that warriors fresh from their first ToP might have a harder time getting such things since it is ostensibly a ritually taken substance.

Although it was likely used in some rituals there is no indication that its usage is limited to rituals.  It was definitely nowhere near as restrictive as the Nova Cats' vision quest rituals.

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 19 December 2014, 17:07:05
Although it was likely used in some rituals there is no indication that its usage is limited to rituals.  It was definitely nowhere near as restrictive as the Nova Cats' vision quest rituals.

I'm sure, just as pain medicine is not always used expressly for purpose and becomes abused.  The black market I imagine would exist would supply mostly those outside of he warrior caste.  The warriors probably would have little trouble procuring bonus necrosia. 

I just cannot easily imagine warriors fresh from the sibkos being allowed any easy access without first proving their selves somehow, or first taking part in Goliath Scorpion ritual.  I know it started out as the test, a line to divide the weak/dead from those who have what Ethan Moreau would think of as the right stuff.  But it was essentially nerfed, so it is effectively a ritual, and not so much a test.   In the Clans, unblooded warriors usually face some kind of stigma from the veterans, as we know.  Thus my point of view.  Though maybe my point of view is shared by only a few old, curmudgeonly Mechwarriors who think kids have it too easy.  ;)

And we have witnessed a few warriors who thought it was fine to take before a battle.  It never works liked they seemed to think it would.  Another sign that it should perhaps remain a ritual substance as intended by the followers of Ethan Moreau. Humans by and large can never live up to an ideal like that, it seems.  Especially when it comes to things like this. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 19 December 2014, 18:22:19
I'm sure, just as pain medicine is not always used expressly for purpose and becomes abused.  The black market I imagine would exist would supply mostly those outside of he warrior caste.  The warriors probably would have little trouble procuring bonus necrosia. 

I just cannot easily imagine warriors fresh from the sibkos being allowed any easy access without first proving their selves somehow, or first taking part in Goliath Scorpion ritual.  I know it started out as the test, a line to divide the weak/dead from those who have what Ethan Moreau would think of as the right stuff.  But it was essentially nerfed, so it is effectively a ritual, and not so much a test.   In the Clans, unblooded warriors usually face some kind of stigma from the veterans, as we know.  Thus my point of view.  Though maybe my point of view is shared by only a few old, curmudgeonly Mechwarriors who think kids have it too easy.  ;)

And we have witnessed a few warriors who thought it was fine to take before a battle.  It never works liked they seemed to think it would.  Another sign that it should perhaps remain a ritual substance as intended by the followers of Ethan Moreau. Humans by and large can never live up to an ideal like that, it seems.  Especially when it comes to things like this.

Reread Maelwys' post above.  He is quoting from FM:WC (p103).  When the Scorpions were graduating far more warriors than they had available machines, Moreau suggesting that candidates submit themselves to the sting of the goliath scorpion to further prove their worthiness.  Unfortunately the losses from the ritual were too high and the Khans ordered the scientist caste to create an alternative that was not as deadly.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 19 December 2014, 18:37:36
Reread Maelwys' post above.  He is quoting from FM:WC (p103).  When the Scorpions were graduating far more warriors than they had available machines, Moreau suggesting that candidates submit themselves to the sting of the goliath scorpion to further prove their worthiness.  Unfortunately the losses from the ritual were too high and the Khans ordered the scientist caste to create an alternative that was not as deadly.

I read it the first time quite well, in all fairness.  The test was designed to weed out the weak, literally.  Ethan Moreau knew it was not just a profoundly trying mental experience, but also a deadly one.  Too many warriors died.  Necrosia as it exists in the game would not kill most users, so I was musing that if it is a test, it is my opinion that it must be a highly ritualized one in more current parts of the timeline. 

But in addition to that, it could be observed that once the highly possible death component falls away, and it becomes a recreational substance much more easily. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 29 December 2014, 18:26:53
Setting the necrosia completely aside, I hope we all have a good new year, as it is on its way. 

May our favorite Deep Periphery Semi-Clan faction have new fluff before this time next year.

Seyla, may we hold off all four Home Clans single-handedly and may our limited Seeker groups find the secrets of the Star League.

Wait... how'd this cup of necrosia get back into my hand like that?  Amazing!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 29 December 2014, 19:49:45
Setting the necrosia completely aside, I hope we all have a good new year, as it is on its way. 

May our favorite Deep Periphery Semi-Clan faction have new fluff before this time next year.

Seyla, may we hold off all four Home Clans single-handedly and may our limited Seeker groups find the secrets of the Star League.

Wait... how'd this cup of necrosia get back into my hand like that?  Amazing!

Ninja Seeker Magic!  Si-la!

Once my copy of TRO 3057 arrives, I am going to have to look back through EVERY faction's fleet info because I will FINALLY know what the HELL they're talking about!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 01 January 2015, 22:16:34
This is an oddly timed question, but do we know what Cyrus Elam's ride was?  I know he was a Combat Engineer, and I think Absorption: Widowmakers has you put him in a unit of your choice in one scenario, but was he a vehicle guy?  A mechjock?  An angry man with a wrench?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 02 January 2015, 00:13:01
I remember searching all over for a clue as to what he piloted, but found nothing concrete.  The parts of FM: Warden Clans about the Widowmaker Trial on Roche lead me to believe he was in a BattleMech from the wording.

Other than that, can we positively identify the ’Mech in the background of his bio pic?  Art is sad to be lesser canon, but canon nonetheless.

(http://www.sarna.net/wiki/images/thumb/8/8e/Cyrus-elam-71.png/300px-Cyrus-elam-71.png)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: master arminas on 02 January 2015, 01:19:48
I remember searching all over for a clue as to what he piloted, but found nothing concrete.  The parts of FM: Warden Clans about the Widowmaker Trial on Roche lead me to believe he was in a BattleMech from the wording.

Other than that, can we positively identify the ’Mech in the background of his bio pic?  Art is sad to be lesser canon, but canon nonetheless.

(http://www.sarna.net/wiki/images/thumb/8/8e/Cyrus-elam-71.png/300px-Cyrus-elam-71.png)

Lancelot, maybe?

MA
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 02 January 2015, 01:40:02
Definitely a Lancelot.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 02 January 2015, 06:44:54
Agreed, it's a Lancelot. Fits the Scorps' Mech loadout preference too.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 02 January 2015, 08:59:28
Lancelot fits his personality perfectly.

He could pilot a Zeus, Orion or Atlas, too, since he knows and appreciates his Classics  ;)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Moonsword on 02 January 2015, 10:55:39
Huh?  What makes the Zeus a "classic" for Clanners?  It's just one more post-Star League 'Mech as far as they're concerned.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 02 January 2015, 15:37:56
Huh?  What makes the Zeus a "classic" for Clanners?  It's just one more post-Star League 'Mech as far as they're concerned.

Nothing but the name, because it wasn't a serious proposal for a favorite ride, the Lancelot would be a great choice.  I was referencing Cyrus Elam's seemingly vast and varied knowledge that indicates at least some roots in the study of Terran Classics.

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 02 January 2015, 20:15:38
Nothing but the name, because it wasn't a serious proposal for a favorite ride, the Lancelot would be a great choice.  I was referencing Cyrus Elam's seemingly vast and varied knowledge that indicates at least some roots in the study of Terran Classics.

That's one of the cool things about him; he seems remarkably well read.  Another reason to dig the Scorps.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 02 January 2015, 20:34:56
He would be Khan Professoré Elam, for certain, were he here to observe the ups and downs, mostly downs lately but let's have hope, of his Scorpions.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 03 January 2015, 12:12:18
He would be Khan Professoré Elam, for certain, were he here to observe the ups and downs, mostly downs lately but let's have hope, of his Scorpions.

El Imperio shall be a bastion for knowledge in all of human space.  Even if I have to bribe Ben Rome to make it so.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 03 January 2015, 14:41:56
El Imperio shall be a bastion for knowledge in all of human space.  Even if I have to bribe Ben Rome to make it so.

Very bad idea.  Look what happened to the Niops Association.   O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 04 January 2015, 08:26:35
So basically, we have a clan that is willing to let members take independent initiative, in some cases encourages it, despite a top-down need to micromanage, that seems to be the only clan to agree that it not learning from the past means you are going to repeat it, favors precision in combat, is capable of getting the most out of their resources, despite having to really work for them, AND has as its found, well-read, combat engineer Mel Brooks in a Lancelot.


There is no way that does not equal awesome. None at all.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 04 January 2015, 08:33:07
I'm surprised it wasn't mentioned that the Scorps voted in favor of the Wolverines during the Annihilation vote.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 04 January 2015, 08:38:15
Did they?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 04 January 2015, 09:32:42
Only the Nova Cats were confirmed to be for the Wolverines. Maybe the Foxes too. Not sure about other liberal Clans like Hell's Horses.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 04 January 2015, 10:12:40
Only the Nova Cats were confirmed to be for the Wolverines. Maybe the Foxes too. Not sure about other liberal Clans like Hell's Horses.

Nova Cats and Widowmakers are the only ones I know of, because Jerome Winson ended up challenging every Khan who was in favor of the Wolverines to a Trial of Grievance.  He ended up killing Sandra Rosse and Jason Karrige.

I expect the Scorpions did not, because they were still very much in their "Follow the Wolves, they gave us Morreau" stage.  But I couldn't swear to it.

EDIT:  Waaaaaaaaaaaait a minute.  That's what I get for posting when not having eaten for a day or so.  Yeah, Karrige supporting the Wolverines is more a "Conspiracy Theory" posited in Operation Klondike.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 04 January 2015, 12:32:10
Where there is heat, there is an engine breach and continuous PPC fire.  Ancient Jaguar saying.

Something happened under the cover of [REDACTED]

Then the scientists were ordered to "learn to juggle" using all available copies of Karrige's legacy.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 04 January 2015, 12:34:49
Where there is heat, there is an engine breach and continuous PPC fire.  Ancient Jaguar saying.

Something happened under the cover of [REDACTED]

Then the scientists were ordered to "learn to juggle" using all available copies of Karrige's legacy.
O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 04 January 2015, 12:38:50
Where there is heat, there is an engine breach and continuous PPC fire.  Ancient Jaguar saying.

Something happened under the cover of [REDACTED]

Then the scientists were ordered to "learn to juggle" using all available copies of Karrige's legacy.

Scientist Steve, it turns out, was a fantastic juggler.  However, he had less luck teaching Technician Mortimer.  The results were unfortunate, and actually leveled a city block.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 04 January 2015, 14:39:14
And then one day the Scorpions are labeled tainted, simply because they were looking into including the genes of mercenaries descended from SLDF regulars who opted out of Kerensky's vacation plan, and stayed behind in the IS. 

Shenanigans from start to end with IlKhans and Grand Councils.  The Imperio is mucho better off-o with the Home Worlds 300 or 400 light years behind them. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 04 January 2015, 14:56:36
And then one day the Scorpions are labeled tainted, simply because they were looking into including the genes of mercenaries descended from SLDF regulars who opted out of Kerensky's vacation plan, and stayed behind in the IS. 

Shenanigans from start to end with IlKhans and Grand Councils.  The Imperio is mucho better off-o with the Home Worlds 300 or 400 light years behind them.

The Scorpions have sort of struck me as the friendlier version of the Blood Spirits.

Whereas the Spirits were always like,  "You all are traitors of Kerensky's vision and we're not playing in your sandbox anymore!" the Scorps always seemed like, "Yep, you guys keep on doing what you're doing, we'll just be over here, don't mind us, keep on keeping on, the Scorp abides."
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: HeartVenom on 05 January 2015, 04:04:39
Lancelot, maybe?

MA

About Elam:

In the clan founder books (those 2 that came out and should have been a trilogy) he's portrayed an infantry engeneer taking down a mech on himself during his TOP by the useage of explosvies that he wired down to some sort of directed mine taking out the gyro of the passing mech.

If he later got into piloting mechs, I can't say :)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 05 January 2015, 19:36:57
Were those the German novels?  Part of the Clangrunder series?  They aren't generally regarded as canon to the main progression of the game, but I for one hate thinking that something written for BT "does not count". 

Still, perhaps it was that way in canon and we don't know.  Maybe he learned to pilot a ’Mech sometime during the 20 years on Strana Mechty prior to Operation Klondike.  I could see that happening.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 05 January 2015, 19:41:06
Were those the German novels?  Part of the Clangrunder series?  They aren't generally regarded as canon to the main progression of the game, but I for one hate thinking that something written for BT "does not count". 

Still, perhaps it was that way in canon and we don't know.  Maybe he learned to pilot a ’Mech sometime during the 20 years on Strana Mechty prior to Operation Klondike.  I could see that happening.

He actually learned EVERY form of combat, including Battle Armor (which hadn't been INVENTED yet).  THAT'S how much this dude read.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 05 January 2015, 20:07:09
He actually learned EVERY form of combat, including Battle Armor (which hadn't been INVENTED yet).

Nighthawk PA(L)s were around, it would be natural for him to cross-train in these with Naomi Djerassi and the Spec-Ops Star.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 05 January 2015, 20:16:18
He actually learned EVERY form of combat, including Battle Armor (which hadn't been INVENTED yet).  THAT'S how much this dude read.

Yes he is a master of the Kamehameha wave technique and if there were a Pokemon league he would be the league's Grand Master.  There are rumors that he is related to Chuck Norris.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 05 January 2015, 20:52:02
Yes he is a master of the Kamehameha wave technique and if there were a Pokemon league he would be the league's Grand Master.  There are rumors that he is related to Chuck Norris.

He also taught Bruce Campbell how to use the chainsaw.   O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 05 January 2015, 21:08:50
He also taught Bruce Campbell how to use the chainsaw.   O0

Cyrus Elam invented chainsaws, as he foresaw a day when they would be mounted on the arms of ’Mechs.  It is only fitting that he should have taught the class on Strana Mechty on how to use them unaugmented.

No one suspects the Chainsaw Ninjas!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 06 January 2015, 12:55:33
Cyrus Elam invented chainsaws, as he foresaw a day when they would be mounted on the arms of ’Mechs.  It is only fitting that he should have taught the class on Strana Mechty on how to use them unaugmented.

No one suspects the Chainsaw Ninjas!

In all seriousness, I am sorely tempted to do a "Favorite Clan Founders" thread.  I'm not sure Cyrus Elam is my top ONE, but he's definitely in my Top Five, and probably in my Top Three.  (Other strong contenders include Windham Khatib, John Fletcher, Rafe Kardaan, and Stephen McKenna.  Apparently I am the odd-job Khans guy.)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 06 January 2015, 13:05:58
In all seriousness, I am sorely tempted to do a "Favorite Clan Founders" thread.  I'm not sure Cyrus Elam is my top ONE, but he's definitely in my Top Five, and probably in my Top Three.  (Other strong contenders include Windham Khatib, John Fletcher, Rafe Kardaan, and Stephen McKenna.  Apparently I am the odd-job Khans guy.)
Just Khans? or saKhans as well? Elam, Scott, Sennett are the top of my list off the top of my head.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 06 January 2015, 13:20:02
Just Khans? or saKhans as well? Elam, Scott, Sennett are the top of my list off the top of my head.

There are non-Khans (and people who later became Khans) who are important as well.  I know the Falcons have four people whom they consider to be basically of Biblical Importance, and Karen Nagasawa of the Sea Foxes wasn't originally a Khan but basically considered the founder of that Clan.

And of course, on the Scorpion side of things, there is Naomi Djerassi, the scariest foot soldier to ever live.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 06 January 2015, 13:34:45
There are non-Khans (and people who later became Khans) who are important as well.  I know the Falcons have four people whom they consider to be basically of Biblical Importance, and Karen Nagasawa of the Sea Foxes wasn't originally a Khan but basically considered the founder of that Clan.

And of course, on the Scorpion side of things, there is Naomi Djerassi, the scariest foot soldier to ever live.
Big reason why when I made my half-aerogenome/ half-elemental protopilot I selected the Djerassi name.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 06 January 2015, 13:43:42
Big reason why when I made my half-aerogenome/ half-elemental protopilot I selected the Djerassi name.

Admittedly, I can't imagine a half-elemental ANYTHING fitting into a Protomech, but then I am not an expert in Protomechs by any stretch of the imagination.  Have they expanded the cockpit so that non-tiny people can use them?

EDIT:  Not that I'm complaining about your character concept.  I can dig it.  Just curiosity.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 06 January 2015, 15:52:10
Admittedly, I can't imagine a half-elemental ANYTHING fitting into a Protomech, but then I am not an expert in Protomechs by any stretch of the imagination.  Have they expanded the cockpit so that non-tiny people can use them?

EDIT:  Not that I'm complaining about your character concept.  I can dig it.  Just curiosity.

Superheavy Protos?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 06 January 2015, 15:54:15
Superheavy Protos?

Quoth the Earthworm Jim:  "GROOVY!"
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 06 January 2015, 17:05:00
Admittedly, I can't imagine a half-elemental ANYTHING fitting into a Protomech, but then I am not an expert in Protomechs by any stretch of the imagination.  Have they expanded the cockpit so that non-tiny people can use them?

EDIT:  Not that I'm complaining about your character concept.  I can dig it.  Just curiosity.
Aerospace height, some elemental bulk, elemental pain tolerance. Result of a mistake made by an inattentive gene tech.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 06 January 2015, 17:44:55
Aerospace height, some elemental bulk, elemental pain tolerance. Result of a mistake made by an inattentive gene tech.

Clan science can occasionally allow for happy accidents. 

Sounds like a cool way to avoid some of the issues with the straight-up aerospace phenotype.  And the Scorpions are a great choice for that.  They are into experimenting a lot with genes, so I could easily see them keeping the sibko just to see how it works out.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 06 January 2015, 18:17:29
The backstory was a pairing that was supposed to take place during the final years of Khan Djerassi's tenure before the invasion. The tech was supposed to combine the Dinour and Ben-Shimon, if I remember correctly, and accidentally used Djerassi instead of Dinour. When the Khan found out he was a tad upset. Unfortunately no one noticed until the sibko was well under way. Though a clue that half the embryos were not viable should have tipped them off. He lets the sibko run, resigns to the training position with an eye on this sibko (was it his DNA? Nobody knooows!!) and watches as all but one wash out before their first trial of position.

The lone graduate, my character proceeds to whip the living crud out of his first opponent, before a lucky crit forces him to bail. No kill, off to the foot infantry with him. There he proves to be a decent soldier and is given a second chance, though well past Clan retirement age, when the protoprogram kicks off. Turns out he's a natural.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 28 January 2015, 00:22:00
Aerospace height, some elemental bulk, elemental pain tolerance. Result of a mistake made by an inattentive gene tech.
give him a love of Axes and you have a Tolkien Dwarf..
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Jaim Magnus on 28 January 2015, 18:29:19
give him a love of Axes and you have a Tolkien Dwarf..

Put him in a captured Hatchetman  ::)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 29 January 2015, 06:08:25
I pretty much asked for this, didn't I?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 29 January 2015, 07:15:04
Aff.  But little or no grievance was meant, I would be sure. 

All know far and wide that Dwarven warriors are forged, not birthed.  So it makes much sense, trothkin.  It must be so.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 29 January 2015, 07:53:52
Si-la!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 25 July 2015, 00:13:40
From IntOps: "The Escorpión Imperio, in an effort to upgrade its native manufacturing to Clan standards, has been flooded with lower-quality samples of Clan equipment (see Early Clan Improved Equipment and Early Clan Prototype Systems)"

Interesting stuff. Looks like we might get a few more interesting designs before the Imperio bites the dust.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Col.Hengist on 25 July 2015, 01:30:53
I hope they don't bite the dust. I like this faction. Maybe I shouldn't sine I don't have a good track record.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 25 July 2015, 03:58:34
I love this faction, but they'll probably bite the dust and return in some form...like the Visigothic Kingdom into the Principality of Asturias
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Col.Hengist on 25 July 2015, 12:26:11
Hopefully not... I'd hate to see the Marians take them out. The Scorpions do have a leg up over the conquering germania tribes. ... the iron wombs. They had  no reinforcements, the scorpions do, and if it's the clans that come a calling I think everyone will fight against them.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 26 July 2015, 07:59:23
Huh? The Marians? They're a thousand leagues away man.

I'd like to see the Scorps get re-armed by other "interested parties", but we really don't know the status of the Imperio's relations with the IS and Periphery. They do not fall under the communications ban enforced by the Council of Six on the Homeworlds, so should have relations with the others.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Col.Hengist on 26 July 2015, 21:42:38
I love this faction, but they'll probably bite the dust and return in some form...like the Visigothic Kingdom into the Principality of Asturias

The Visigoths were taken out by the eastern Roman empire. Closest thing we have are the Marians...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 27 July 2015, 05:14:16
Uhhh no...a slice of the southern coastlands of Spain were taken and held by the eastern Romans for a period but was gradually reconquered by the Visigoths.

The Visigoths fell to a Muslim horde from North Africa. Which is kind of like falling to a Homie horde.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 27 July 2015, 09:14:47
Hey, take a look at what factions can now be looked up on the MUL...

Nothing current day, but still quite useful. O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 27 July 2015, 09:58:35
I see the Clans and the Stone Lions' cool symbol, but no Imperio yet...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 27 July 2015, 10:17:51
Exactly what I meant by "nothing current day". Still very useful for getting a clearer look at the Scorpions just prior to getting kicked out.

For one thing, it finally gives me something to do with a Kodiak mini I've had for years...I'm thinking Borodino Garrison colors. O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 15 August 2015, 15:52:48
I love this faction, but they'll probably bite the dust and return in some form...like the Visigothic Kingdom into the Principality of Asturias

And then that puts our indigenous citizenry into the role of being the Celtic peoples of the historical region.  Proudly enduring subjection, so might as well keep learning whichever new language becomes dominant.

La sigh...   Wonder how long Star League English could stay in use in the Imperio without a former Clan to make it so? 

More seriously, I hope this great newer faction doesn't bite the dust, though I certainly have no money for betting on it.  Even though I just got paid and I have money.  And good to see some more love for it, however not current.

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 16 August 2015, 00:25:28
English would remain as the lingua franca of the diverse peoples...while Spanish would be an official second language. Or vice versa. I expect German and Norse would be common too, as a means of facilitating trade with the Hansa and Jarnfolk.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 17 August 2015, 22:32:59
English would remain as the lingua franca of the diverse peoples...while Spanish would be an official second language. Or vice versa. I expect German and Norse would be common too, as a means of facilitating trade with the Hansa and Jarnfolk.

The only interactions the Imperio had with the Hansa were at the point of a PPC and it isn't likely that the Imperio have any interactions with the Jarnfolk (their aerospace technical expertise is dated by Clan standards and they aren't likely to have the expertise or equipment to work on the Imperio's WarShips even if the Imperio allowed them to touch the WarShips).
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 17 August 2015, 22:40:25
the jarnfolk are unlikely to be interacting with the Imperio. sheer distance. the jarnfolk are a long way away from Imperio space..

(http://www.sarna.net/wiki/images/0/0c/Deep_Periphery_-_lg.png)

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Dead Monky on 18 August 2015, 01:10:07
I don't see the problem. That's just a quick jaunt around the corner.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 18 August 2015, 01:26:53
it's over 3000 light years away. at a week per 30 light years average, that's almost 2 years one way. possibly longer depending on star placement, star types, etc.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 18 August 2015, 02:12:08
Yes, the Home Clans ward away all but the most desperate of anyone; pirate, trader or mercenary.

The upper crust and those who work to preserve knowledge would probably learn Star League English, as it would make sense to want to be the one who does control outside contacts at the expense of those who cannot.  Always a good position from which to bargain.  But that would probably just be a small relative handful of the population.

That was my take. Love seeing the map, as always.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 18 August 2015, 03:47:12
English would be like a language for the educated and elite at first, for trade and government functions. I expect Imperial merchants to range far and wide for trade with the Hansa and Jarnfolk, as the other likely partners the Homies aren't talking as far as we know.

Besides, the Seeker culture has ingrained in the Scorps a willingness to explore the unknown and range far and wide in search of treasures.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Dead Monky on 18 August 2015, 08:29:52
it's over 3000 light years away. at a week per 30 light years average, that's almost 2 years one way. possibly longer depending on star placement, star types, etc.
I know. But you see, I plot all my jumps with the Sarcasm-9000 NavPuter. It's very good at calculating the quickest, optimal route between two systems. Or at least it tells me is. I think. It's user interface could use a little work (or a punch in its douchy virtual face), but it's worth every penny. Probably?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 18 August 2015, 08:58:12
Where did all that stuff on the bottom of the map come from?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 18 August 2015, 21:49:54
Where did all that stuff on the bottom of the map come from?

If you are referring to the worlds at the bottom of the map then ISP3 as did most of the other systems/states that now clutter up the deep periphery.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 18 August 2015, 23:18:19
and apparently Jarnfolk have been found pulling salavage ops as far as Wark and Trinity, so i guess they do range fartherthan i thought.

still.. given the long distances involved, i doubt the Imperio could have much real interaction with them.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 19 August 2015, 00:50:25
English would be like a language for the educated and elite at first, for trade and government functions. I expect Imperial merchants to range far and wide for trade with the Hansa and Jarnfolk, as the other likely partners the Homies aren't talking as far as we know.

Besides, the Seeker culture has ingrained in the Scorps a willingness to explore the unknown and range far and wide in search of treasures.

Extremely doubtful.  The Scorpions don't have the resources to do that (either to conduct the trade or to protect the vessels that would do that), what resources they do have are needed to get the Imperio going at home (transporting goods, raw materials, personnel, etc between Imperio planets) and protecting the Imperio.  Not to mention that there are few possible trading partners in that region of space that would welcome them.  The Hansa are fiercely anti-Clan and knowing nothing about the Wars of Reaving would have no reason not to immediately attack any Imperio envoy (not to mention the fact that the Scorpions had been considering launching attacks against the Hansa to unite the three factions in the Imperio.  The Jarnfolk have little to offer other than their skills at repairing/maintaining old aerospace vessels and the Imperio really only needs assistance in repairing/maintaining their WarShips which is an area that the Jarnfolk can't help them with.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 19 August 2015, 03:28:11
and apparently Jarnfolk have been found pulling salavage ops as far as Wark and Trinity, so i guess they do range fartherthan i thought.

still.. given the long distances involved, i doubt the Imperio could have much real interaction with them.

I wonder what a specially-commissioned Skaret Cluster can do to the commanders of any Homie invasion force in the Imperio  }:)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Col.Hengist on 19 August 2015, 13:25:46
I know. But you see, I plot all my jumps with the Sarcasm-9000 NavPuter. It's very good at calculating the quickest, optimal route between two systems. Or at least it tells me is. I think. It's user interface could use a little work (or a punch in its douchy virtual face), but it's worth every penny. Probably?

I use the infinite improbability drive... Much more efficient.

BUTTONS AREN'T TOYS!!!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Dead Monky on 19 August 2015, 15:17:50
I tried. But it kept leaving various marine mammals behind the ship. Those fines for killing endangered species really add up after a while.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 19 August 2015, 23:27:02
I wonder what a specially-commissioned Skaret Cluster can do to the commanders of any Homie invasion force in the Imperio  }:)

I'd love to find out!  [skull]
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 30 September 2015, 13:13:31
I have a question about the Imperio's ability to maintain her touman.

1) Do we still have everything (personel, materials, etc.) to maintain the eugenics program?

2) How capable are we of maintaining clan tech and clan mechs if we did fight and beat a clan opponent would we be as capable of repairing a disabled but not beyond repair mech as a normal clan? Or would even obtaining several pristine clan mechs as isorla be difficult for us to keep in proper condition?

3) are there any weapon systems that are essentially irreplaceable for us? I.e. When that ER large laser gets broken we can't replace it.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 30 September 2015, 15:02:50
I have a question about the Imperio's ability to maintain her touman.

1) Do we still have everything (personel, materials, etc.) to maintain the eugenics program?

"Maintain the eugenics program?"  Probably not.  Maintain some form of eugenics program?  Probably.

Quote
2) How capable are we of maintaining clan tech and clan mechs if we did fight and beat a clan opponent would we be as capable of repairing a disabled but not beyond repair mech as a normal clan? Or would even obtaining several pristine clan mechs as isorla be difficult for us to keep in proper condition?

3) are there any weapon systems that are essentially irreplaceable for us? I.e. When that ER large laser gets broken we can't replace it.

Very little is known about the Imperio's capabilities, but what is known is not good.  During their withdrawal, the Scorpions focused much of their efforts on saving SL artifacts over equipment that would be invaluable in rebuilding.  Per ISP3, they started manufacturing low-tech 'Mechs as a stopgap measure until they completed their manufacturing facilities (which were critically behind schedule largely due to worker unrest).  Unfortunately, last indications were that the Imperio were unable to repair/maintain their WarShips and JumpShips (an IE agent noticed that there was no work being done to repair damage to one of their WarShips).  The writers have left everything else extremely vague.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 30 September 2015, 15:10:43
"Maintain the eugenics program?"  Probably not.  Maintain some form of eugenics program?  Probably.

Very little is known about the Imperio's capabilities, but what is known is not good.  During their withdrawal, the Scorpions focused much of their efforts on saving SL artifacts over equipment that would be invaluable in rebuilding.  Per ISP3, they started manufacturing low-tech 'Mechs as a stopgap measure until they completed their manufacturing facilities (which were critically behind schedule largely due to worker unrest).  Unfortunately, last indications were that the Imperio were unable to repair/maintain their WarShips and JumpShips (an IE agent noticed that there was no work being done to repair damage to one of their WarShips).  The writers have left everything else extremely vague.

As a dinosaur nut my alt universe take is that to help round out the touman during this resource deprived time they turned to local wild life and their genetic expertise to create trueborn dinosaurs and mounted weapons and armor.

For T-Rex I have them adding eletric eel dna and getting something that has the performance profile of the basilisk quad.

The smaller allosaurus has some micro lasers added and it uses the Sylph (enhanced) rules.

I figure the clans have the genetic expertise to modify an existing genome better than any in the Btech universe and the Escorpion Imperio seems desperate enough that they might try it at this point.

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Knightmare on 30 September 2015, 17:50:59
Dino Riders?! Yes.  O0

"Maintain the eugenics program?"  Probably not.  Maintain some form of eugenics program?  Probably.

Given what ISP3 said about the Scorpions governance and how they've created the Imperio's military, I'd think otherwise. The real question, is whether or not the Imperio can survive long enough for their new breeding program to become viable? With the internal pressures of the Imperio mounting, a devastating civil war would likely destroy any chance the new eugenics program has of surviving.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 30 September 2015, 20:01:01
Dino Riders?! Yes.  O0

Given what ISP3 said about the Scorpions governance and how they've created the Imperio's military, I'd think otherwise. The real question, is whether or not the Imperio can survive long enough for their new breeding program to become viable? With the internal pressures of the Imperio mounting, a devastating civil war would likely destroy any chance the new eugenics program has of surviving.

I want to believe the Imperio will survive.

I want to believe that.

If they don't well at least I can have some fun running forces like this while thinking fondly of how gloriusly crazy a faction they were:

Rifleman 2-N   3/4
Marauder-3R (C)   3/4
Black Knight BL-6-KNT   4/5
Fire Falcon C   4/5
Longbow OW   3/4
   
Hetzer   4/5
Hetzer   4/5
[the rest of the units are my AU dinosaur stuff]
Aerial Beast Infantry   4/8
Aerial Beast Infantry   4/8
Aerial Beast Infantry   4/8
Sylph (Enhanced)   3/4
Sylph (Enhanced)   3/4
   
Total Cost   
9,982.99   

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 01 October 2015, 02:50:40
Given what ISP3 said about the Scorpions governance and how they've created the Imperio's military, I'd think otherwise. The real question, is whether or not the Imperio can survive long enough for their new breeding program to become viable? With the internal pressures of the Imperio mounting, a devastating civil war would likely destroy any chance the new eugenics program has of surviving.

There is a difference between a eugenics program where one is getting by on what one was able to salvage from a disaster (Clan Wolf-in-Exile and Nova Cats) to having a fully self-sufficient (and viable) eugenics program.  It is highly doubtful the local infrastructure was capable of supporting a eugenics program's needs (embryonic fluid for the iron wombs, advanced parts for the equipment, etc).  It will take time before the infrastructure has been upgraded sufficiently (both technologically and productively) to support their needs especially since they would be competing with the Clan's need to establish new sources of military equipment for personnel and resources.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 01 October 2015, 04:12:57
I have a question about the Imperio's ability to maintain her touman.

1) Do we still have everything (personel, materials, etc.) to maintain the eugenics program?

2) How capable are we of maintaining clan tech and clan mechs if we did fight and beat a clan opponent would we be as capable of repairing a disabled but not beyond repair mech as a normal clan? Or would even obtaining several pristine clan mechs as isorla be difficult for us to keep in proper condition?

3) are there any weapon systems that are essentially irreplaceable for us? I.e. When that ER large laser gets broken we can't replace it.

1) The eugenics program is still running, as every Clan puts a premium on it even when evacuating. The Scorpions had far better time and means to evacuate it compared to the Wolves and Nova Cats, and those Clans' eugenics programs are still running smoothly.

2) & 3) - The Imperio's industrial-technological situation isn't as bad as we imagined. Per IE, although in the short-term we won't be capable of full Clantech production and maintenance, we have Clan Intermediate-level manufacturing standards and technology I.E. the Imperio tech level is equivalent to the late-Operation Klondike/early Golden Century Clans.

Although the scale of the Imperial industry is left out, the way it is described as flooding the Imperial Touman with Clan Prototype/Clan Intermediate/Star League equipment restores a lot of hope and confidence. Whoever the Technician/Laborer/Merchant Factors are, they must be good enough to get this performance out of the Imperio's initial poor position.

This is a really good position for the Imperio. Hopefully it has stabilized enough with a mature industry when the Homies come.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Col.Hengist on 01 October 2015, 08:08:00
If they're producing early clan stuff then maybe we'll see woodsman in the tourman.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 01 October 2015, 09:06:34
And the person reporting on the creation of our clan tech militia mechs was impressed that we completed 2 military projects. They were shocked we managed it.

And our willingness to make that design shows we are being practical. It is a great design for suppressing internal revolt but also easy for the warrior caste to throw down if used as a tool of rebellion.

Stunningly practical and well thought out.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 01 October 2015, 10:21:37
Stunningly practical and well thought out.

Until the Clans come in force. :D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 01 October 2015, 11:27:25
Until the Clans come in force. :D

Finally our Amazon.com order of clan tech omnimechs came in. BRB have to trial the delivery guy to take possession.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: snewsom2997 on 01 October 2015, 11:42:28
Until the Clans come in force. :D

To Be honest who knows, the Home world Clans May be headed toward the Max Max days of 3rd SW 3015. Think about it they lost massive portions of their civilian population, and industry, including their largest most productive shipyards. Many of the planets are even more hostile to life than before and some have even been lost. To top that off they culled the people who could change that, the scientist, and those that weren't culled are so heavily regulated they might as well have the initiative and innovation of a burger flipper.

Maybe the civilians finally had enough and decided the warriors had no idea how to run an interstellar empire.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 01 October 2015, 11:57:16
To Be honest who knows, the Home world Clans May be headed toward the Max Max days of 3rd SW 3015. Think about it they lost massive portions of their civilian population, and industry, including their largest most productive shipyards. Many of the planets are even more hostile to life than before and some have even been lost. To top that off they culled the people who could change that, the scientist, and those that weren't culled are so heavily regulated they might as well have the initiative and innovation of a burger flipper.

Maybe the civilians finally had enough and decided the warriors had no idea how to run an interstellar empire.

For all we have troubles we could legitimately be better positioned than all of the homeworld clans.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 02 October 2015, 02:35:20
For all we have troubles we could legitimately be better positioned than all of the homeworld clans.

And this may make you an even more attractive target for the Homeclans.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 02 October 2015, 09:27:51
And this may make you an even more attractive target for the Homeclans.

As someone who has friends who have Jade Falcon and Coyote forces I would love to send grunt caste warriors to glory in Reptars and Arañas while my few real mechs supplement them.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 02 October 2015, 13:36:50
To Be honest who knows, the Home world Clans May be headed toward the Max Max days of 3rd SW 3015. Think about it they lost massive portions of their civilian population, and industry, including their largest most productive shipyards. Many of the planets are even more hostile to life than before and some have even been lost. To top that off they culled the people who could change that, the scientist, and those that weren't culled are so heavily regulated they might as well have the initiative and innovation of a burger flipper.

They are still in pretty good shape especially considering that the remaining Clan Homeworlds are no longer split between 13 different Clans (as they were pre-WoR) but only four Clans.  Production in the Homeworlds has gone into high gear with Clan Coyote's military production greatly outstripping their ability to provide the warriors to man the equipment. While several key shipyards were badly damaged, if not destroyed, what remained (and what the Clans were able to subsequently salvage) greatly exceeds that of the Imperio.

Quote
Maybe the civilians finally had enough and decided the warriors had no idea how to run an interstellar empire.

After the way the warrior caste brutally put down the last uprising by a lower caste not to mention the actions initiated by the Society, it is highly doubtful that any lower casteman is doing more than thinking about it lest the person they are talking to hands them over to the tender mercies of the Clan Watch.

For all we have troubles we could legitimately be better positioned than all of the homeworld clans.

Not likely.  The Imperio has to start from scratch in building up the infrastructure required to support the Imperio's military needs, the HW Clans don't.  The main problem is that the technology levels of the Imperio Worlds were somewhere in early Age of War especially in the manufacture of 'Mechs, proven by the fact that they had to import their BattleMechs from the Hansa.  The unrest among the local inhabitants (made worse by the actions of Clan Coyote's Watch and the heavy-handed actions of Imperio trueborn warriors) is only making things worse by hampering/undermining each step forward the Imperio takes.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 03 October 2015, 03:46:17
If they're producing early clan stuff then maybe we'll see woodsman in the tourman.

Ditto the Lupus. These are two very solid, easily-produced designs.

And the person reporting on the creation of our clan tech militia mechs was impressed that we completed 2 military projects. They were shocked we managed it.

And our willingness to make that design shows we are being practical. It is a great design for suppressing internal revolt but also easy for the warrior caste to throw down if used as a tool of rebellion.

Stunningly practical and well thought out.

Seconded.

The Arana indicates that the Imperial industry is capable of general mass-production of real Clan ER Mediums, which is also very encouraging.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 03 October 2015, 22:22:39
The Arana indicates that the Imperial industry is capable of general mass-production of real Clan ER Mediums, which is also very encouraging.
maybe. or it could be that the Scorpions had a large supply of ER Mediums, and decided that the less common Arana would benefit from them.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 04 October 2015, 02:09:04
maybe. or it could be that the Scorpions had a large supply of ER Mediums, and decided that the less common Arana would benefit from them.

At the very least it means they know how to maintain them at clantech levels. That is not nothing.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 04 October 2015, 12:23:51
I think the Scorpions will be OK.  They were once innovators and the ultimate scroungers (as well as ninjas), so maybe a harsh situation like this will have brought out the best in them over the last 50 years or so since we last heard tell of their Imperio in Nueva Castile.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 04 October 2015, 12:52:22
But they now have the bad luck of the Hellions merged in ...  ;)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 04 October 2015, 14:52:24
They were once innovators

The only innovation that I can recall the Scorpions was the Undine.

Quote
and the ultimate scroungers (as well as ninjas)

Since when?  I would place the Blood Spirits and the Snow Ravens above them.  Not to mention that there has to be something worth scrounging in the first place which according to most accounts there is very little worth scrounging on the Imperio worlds that they wouldn't be better off building themselves.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 04 October 2015, 15:47:34
The only innovation that I can recall the Scorpions was the Undine.

Since when?  I would place the Blood Spirits and the Snow Ravens above them.  Not to mention that there has to be something worth scrounging in the first place which according to most accounts there is very little worth scrounging on the Imperio worlds that they wouldn't be better off building themselves.

Psh, the Ravens would TOTALLY be able to find something to scrounge on the Imperio Worlds.   ;D

The Scorpions were REALLY good at harvesting materials from underwater territories, which they had a bunch of (and which is why they came up with the Undine).  But when it comes to scrounging, the Ravens are definitely the first Clan I think of.  If Coyotes were the Scientist Clan and the Sharkfoxes are the Merchant Clan, I tend to think of the Ravens as the Technician Clan.  But that's wandering a bit from the topic of THE GLORIOUS IMPERIO!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 04 October 2015, 16:02:19
Psh, the Ravens would TOTALLY be able to find something to scrounge on the Imperio Worlds.   ;D

The Scorpions were REALLY good at harvesting materials from underwater territories, which they had a bunch of (and which is why they came up with the Undine).  But when it comes to scrounging, the Ravens are definitely the first Clan I think of.  If Coyotes were the Scientist Clan and the Sharkfoxes are the Merchant Clan, I tend to think of the Ravens as the Technician Clan.  But that's wandering a bit from the topic of THE GLORIOUS IMPERIO!

No one is better at finding Star League lostech than the scorpions. Surely some civil gear like terraforming assest etc. is out there for us to use and exploit. Nothing calms a rebellion like prosperity. Mechs and soldiers can put it down, but nothing smoothes it over like the people having a better material life afterwards.

Here is to hoping the 50 years since the last time jump have been good to us.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 04 October 2015, 16:10:29
No one is better at finding Star League lostech than the scorpions. Surely some civil gear like terraforming assest etc. is out there for us to use and exploit. Nothing calms a rebellion like prosperity. Mechs and soldiers can put it down, but nothing smoothes it over like the people having a better material life afterwards.

Here is to hoping the 50 years since the last time jump have been good to us.

"Good news, we found an ancient Star League Mech Plant that we got up and running!"

"Excellent!  What does it make?"

"Sentinels!  And pants!"

"Well, Royal Sentinels are pretty awesome-"

"Not the Royal Kind."

"Oh."

"But the pants are REALLY comfortable.  Here, try a pair."

"...wow, these are possibly the greatest advancement of pants technology.  Truly, the Star League was a Golden Age, which will be brought back under the glory of EL IMPERIO!"
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 04 October 2015, 18:19:17
"Can we produce these amazing pants in flat black?" - Scorpion Merchant Factor. 

Because this is important for ninjas, or a faction that dresses like ninjas or dockworkers in their spare time. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 04 October 2015, 18:22:59
"Good news, we found an ancient Star League Mech Plant that we got up and running!"

"Excellent!  What does it make?"

"Sentinels!  And pants!"

"Well, Royal Sentinels are pretty awesome-"

"Not the Royal Kind."

"Oh."

"But the pants are REALLY comfortable.  Here, try a pair."

"...wow, these are possibly the greatest advancement of pants technology.  Truly, the Star League was a Golden Age, which will be brought back under the glory of EL IMPERIO!"

Too many factions underestimate the importance of pants.

https://www.youtube.com/watch?v=3qpkqJtL6PM

This is what happens when you don't handle the pants issue.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 05 October 2015, 01:14:26
No one is better at finding Star League lostech than the scorpions. Surely some civil gear like terraforming assest etc. is out there for us to use and exploit. Nothing calms a rebellion like prosperity. Mechs and soldiers can put it down, but nothing smoothes it over like the people having a better material life afterwards.

Highly unlikely.  The Imperio worlds are too far out for any Star League terraforming efforts and the settlers are unlikely to have brought the materials needed to set up a terraforming station especially without the support of the Star League.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 05 October 2015, 05:50:05
No one is better at finding Star League lostech than the scorpions. Surely some civil gear like terraforming assest etc. is out there for us to use and exploit. Nothing calms a rebellion like prosperity. Mechs and soldiers can put it down, but nothing smoothes it over like the people having a better material life afterwards.

Here is to hoping the 50 years since the last time jump have been good to us.

Well what important have they found so far?

IIRC they have found shiny SL objects, but nothing important.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 05 October 2015, 11:08:31
We have one clear advantage over the Homies in that any of their invasions will result in us easily mobilizing a sizeable experienced levy fighting on home turf. Nothing cures insurrections more than an outsider firing up everyone's patriotism
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: snewsom2997 on 05 October 2015, 12:51:53
We have one clear advantage over the Homies in that any of their invasions will result in us easily mobilizing a sizeable experienced levy fighting on home turf. Nothing cures insurrections more than an outsider firing up everyone's patriotism

This ^
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 05 October 2015, 13:52:31
We have one clear advantage over the Homies in that any of their invasions will result in us easily mobilizing a sizeable experienced levy fighting on home turf. Nothing cures insurrections more than an outsider firing up everyone's patriotism

Or they might side with the attackers like the Combine citizens on Policenigo when the Ghost Bears attacked despite centuries of indoctrination by the Combine government and not knowing anything about the Ghost Bears.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Offworlder on 05 October 2015, 16:19:43
Highly unlikely.  The Imperio worlds are too far out for any Star League terraforming efforts and the settlers are unlikely to have brought the materials needed to set up a terraforming station especially without the support of the Star League.

Indeed. The SL never made it to Nueva Castille... and to most of the deep periphery...except for exploration and whatever their special forces were doing there. >:D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 05 October 2015, 20:02:37
Indeed. The SL never made it to Nueva Castille... and to most of the deep periphery...except for exploration and whatever their special forces were doing there. >:D

PSSH!  You know you are not supposed to talk about THAT!!!  :-X
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 05 October 2015, 21:44:14
This ^

Give the Homies the BT equivalent of the Spanish Ulcer!  ;D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 11 December 2015, 00:11:17
Rise, El Escorpion!  The Clans of the Kerensky Cluster are encroaching upon the "genetic deadline" spoken of in the WoR Supplemental.  We can only expect corrupt abominations of the Kerenskys' already failed ideas. 

We do have more cookies than ever before, however.  And cashews.  But the Slushee Maquina IIC is still muerto until more factories can be brought up-to-date and on-line.   With such refreshments at our command, the Home Clans may have to bypass us - especially when they realize their genes are not getting any any less decayed and interbred, and when their dreams mock them as their lovers surely do when they walk out by the light of the six moons over the veranda on Aragon. 

Brings me to something I thought about for role-playing purposes: Why would the Imperio continue calling "them" the Home Clans?  We are not an Invading Clan, or Spheroid.  And they are not home.  We are caretakers for the Nueva Castillians and Umayyads, who had more property than they could rightfully take care of their selves.  We have a purpose.  We must keep reminding ourselves of that duty. 

But the Homies need to be taken down a peg, and it will start with a new christening: I, el rebz, suggest the moniker "Motherless Goat Clans".  What say you, trothkin?  Any suggestions or ideas?

We are not dead yet, Imperio.  This thread not withstanding.   ;D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 11 December 2015, 02:37:23
We're Imperials. Homies or Motherless Goat Clans, they won't find us a pushover  O0

I guess everyone is just waiting for the ilClan book as no other book will cover the Coreward Deep Periphery.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: snakespinner on 11 December 2015, 23:49:45
The motherless goat may take offence at being compared to the hommies.
 O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 12 December 2015, 00:13:50
Waiting...  But that's OK, because we've waited so long.  Some people don't see it exactly like that, but it doesn't matter how anyone "sees" it, myself included.  It will arrive in its own time.

Man, I can't wait for a resumption of hostilities everywhere.   :)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 12 December 2015, 06:52:13
Better hope we appear in ilClan rather than being a historical footnote. We're no longer a mover-or-shaker among the Clans
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Sharpnel on 12 December 2015, 08:08:28
Better hope we appear in ilClan rather than being a historical footnote. We're no longer a mover-or-shaker among the Clans
Were the Scorpions ever movers or shakers in the Clans? The only two thing of significance they did was design the underwater suit that would eventually lead to the Elemental BA suit (Wolf creation) and the use of the 1st Cateran Cluster as the training unit that trained the Wolf Dragoons.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: snewsom2997 on 12 December 2015, 10:43:49
Were the Scorpions ever movers or shakers in the Clans? The only two thing of significance they did was design the underwater suit that would eventually lead to the Elemental BA suit (Wolf creation) and the use of the 1st Cateran Cluster as the training unit that trained the Wolf Dragoons.

Don't forget Crackhead Museum Curators.  >:D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 12 December 2015, 11:10:24
I just hope the Imperio has some time to shine before it gets assimilated.  The faction is too cool and unusual to just throw them up like a clay pigeon for the Homies to blast with an NAC/40 Ultra, like we know in our hearts a Leviathan Prime must surely have many of.      ;D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Col.Hengist on 12 December 2015, 11:26:17
We're Imperials. Homies or Motherless Goat Clans, they won't find us a pushover  O0

I guess everyone is just waiting for the ilClan book as no other book will cover the Coreward Deep Periphery.

 Woah, back off. I'm the Khan of Clan Grinchgoat!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 12 December 2015, 12:50:22
Khan Grinchgoat has spoken. 

Clan Goats have no "mothers"; that would be disgusting.   ;D

Of course, I should have known better.  It is not really an effective insult at all.  At least, not like calling a Taurian a Son of a Motherless Goat, which would probably start a nuclear conflagration spanning multiple populated worlds.   
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 12 December 2015, 14:38:52
Khan Grinchgoat has spoken. 

Clan Goats have no "mothers"; that would be disgusting.   ;D

Of course, I should have known better.  It is not really an effective insult at all.  At least, not like calling a Taurian a Son of a Motherless Goat, which would probably start a nuclear conflagration spanning multiple populated worlds.

Calling a Taurian ANYTHING (including their given name) would probably start a nuclear conflagration spanning multiple populated worlds.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 12 December 2015, 20:10:24
Calling a Taurian ANYTHING (including their given name) would probably start a nuclear conflagration spanning multiple populated worlds.

Me: "Hey, Bob, how's it shakin'?"

Taurian: "HOW THE %#%@ DO YOU KNOW MY NAME?!?  AND I'M NOT SHAKING, IN FACT I WILL NEVER BOW TO THIS EVIL BRAND OF STAR LEAGUE TYRANNY!"

::Taurian Bob ducks and covers::

Me: ".....ummmm, Bob?  Then you didn't want this last slice of pepperoni ham pizza?  That's all I was going to ask."

Taurian Bob: "STARVING US WITH THE VERY MEANS LIFE, EHHHHH?!?  FROM HELL'S HEART I SAY I'M PROUD WE WILL BOTH MEET OUR MAKER SOON, YOU SLIMY STAR LEAGUE FILTHMONGER!!!"

Me: "Bob... I'm a Canopian..."

--

Excerpt from an Imperio entertainment holodrama broadcast on Asturias.  O0 ;D 8)


Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 13 December 2015, 00:02:44
Colin Yeh: "Hey look what I found from this cache: something called The History Channel from Terra!"

Sargon Ben-Shimon: "Let us make this the Imperio's official TV Channel!"

Connor Rood: "Wait what is that other holotape? Top Gear? You Scorps cannot hog all the showtime with just History. We have to feel the need for speed sometimes!"

Jonas Cage: "Then it is decided. We will have two official Imperio TV Channels!"

All: "So say we all! Seyla!"
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 13 December 2015, 16:41:14
It strikes me there IS a Hammond among the Sharks.  Alas, poor Hamster...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 13 December 2015, 19:05:05
Alas, poor Hamster...

Did you tell Horatio you knew him?   :D

I'm thinking if any Clan outside of the Kerensky Cluster is keeping up with the Scorps, it must be the Sharkfoxes.  They are likely responsible for the above Taurian/Canopian nuclear drama reaching all the way across 1,000 light years.  But they would also find markets and info about the Home Clans, both of which the Sharkfoxes make their business.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 13 December 2015, 20:53:40
If they sell us some Mad Cat II-E, that would come as a nasty shock to the Homies.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 13 December 2015, 21:04:38
Did you tell Horatio you knew him?   :D

I'm thinking if any Clan outside of the Kerensky Cluster is keeping up with the Scorps, it must be the Sharkfoxes.  They are likely responsible for the above Taurian/Canopian nuclear drama reaching all the way across 1,000 light years.  But they would also find markets and info about the Home Clans, both of which the Sharkfoxes make their business.

Assuming the Sharkfoxes aren't in collusion with the Homies (pretty big "if") I would not be shocked if they are allied with El Imperio, to use them as an early warning system if nothing else.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 14 December 2015, 02:06:01
The very theory I suggested in our older thread.

Sharkfoxes act as arms suppliers to the Imperio in exchange for early warning. Horses also provide covert support in return for Imperial information. With this the Imperio can bootstrap a nice industrial base and start fortifying Imperial planets with SDS and Castles Brian.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 19 December 2015, 22:27:43
The very theory I suggested in our older thread.

Sharkfoxes act as arms suppliers to the Imperio in exchange for early warning. Horses also provide covert support in return for Imperial information. With this the Imperio can bootstrap a nice industrial base and start fortifying Imperial planets with SDS and Castles Brian.

A buildup would be reported by Homeworld Clan Watch officers and would simply encourage more frequent raids by the Homeworld Clans thereby negating the benefits of the Sharkfoxes support.  It may even lead the Homeworld Clans to eliminate the Imperio sooner rather than later.  After all by this point the Homeworld Clans have begun to truly believe the lies initiated by the Snake alliance in the lead up to the Wars of Reaving (about the Inner Sphere Clans being tainted etc) especially after ilKhan Andrews' murder of Star Adder Khan N'Buta and they definitely wouldn't want the Inner Sphere Clans establishing a forward operating base that they could use to strike the Clan Homeworlds (which is about as likely as the Inner Sphere forces invading the Clan Homeworlds but that was the excuse the Crusader Clans used to initiate Operation Revival).
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 20 December 2015, 23:13:33
Did you tell Horatio you knew him?   :D

I'm thinking if any Clan outside of the Kerensky Cluster is keeping up with the Scorps, it must be the Sharkfoxes.  They are likely responsible for the above Taurian/Canopian nuclear drama reaching all the way across 1,000 light years.  But they would also find markets and info about the Home Clans, both of which the Sharkfoxes make their business.

The Sharkfoxes could park a Potemkin factory ship in Imperio space with everybody else none the wiser. Their fleet assets were notoriously hard to fully track by the Spheroid intel agencies.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Sellsword on 29 February 2016, 19:52:58
Does the WoR Supplemental have RATs for the Imperio?

What books has the best information on the Scorpions post Reaving? I already have IE3 on the way.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 29 February 2016, 20:27:32
IE3 has the RATs.

WoRS has a bit of information on los Escorpiones, but not much. The two only "major" sources of info we have on them are the WoR and IE3. Here's to hoping that we get more.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 01 March 2016, 03:13:22
We'll probably get more of them in ilClan, and that's a long way off.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Nightgaun7 on 17 March 2016, 20:20:58
What would you say the Scorpions could be plausibly building in 3145? Last we heard from that area was...when? I'm curious, but unfamiliar.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 17 March 2016, 20:53:46
OK, last time we had hard production data was in 3079, when things looked like this:

- - - Domestic 'Mechs - - -
>Shadow Hawk -1R
>Rifleman -1N
>Wasp (presumably -1A)
>Stinger (presumably -3R)
>Vulcan Refit (unknown variant)
>Reptar (from ISP3)
>Arana (from ISP3)

- - - Domestic Vehicles - - -
>SRM Carrier
>LRM Carrier
>Korvin Retrograde Refit (presumably KRV-2)

The integration of Clan technology has been said to be excruciatingly slow, so I'd definitely imagine that they're using a lot of Early Clan Improved and Early Clan Prototype weapons and/or equipment in conjunction with a lower-tech, level 1 Spheroid base. I'd imagine a lot of their stuff is looking like the "C" refits of Spheroid machines that happened during the initial Clan invasion - except instead of the stuff being underweight, it's "lesser" Clan tech instead.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 17 March 2016, 20:58:01
Yeah, they're using Clan Prototype/Clan Intermediate technologies according to Interstellar Ops
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 18 March 2016, 10:08:11
IE3 has the RATs.

WoRS has a bit of information on los Escorpiones, but not much. The two only "major" sources of info we have on them are the WoR and IE3. Here's to hoping that we get more.
You will. It doesn't cover much past the current timeline limits, but there's more coming that will cover the Scorpions and the Imperio.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 18 March 2016, 10:16:38
You will. It doesn't cover much past the current timeline limits, but there's more coming that will cover the Scorpions and the Imperio.

That is fantastic news!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 18 March 2016, 22:33:31
Amen to that [cheers]
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 19 March 2016, 09:02:56
You will. It doesn't cover much past the current timeline limits, but there's more coming that will cover the Scorpions and the Imperio.

VIVA EL IMPERIO!!!   [cheers]
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 20 March 2016, 20:16:22
You will. It doesn't cover much past the current timeline limits, but there's more coming that will cover the Scorpions and the Imperio.

Do we have you to thank?

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 21 March 2016, 06:49:09
Do we have you to thank?

TT
I am the author of that product, but I wasn't the patron of the project. For that you have to look to Knightmare.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 21 March 2016, 07:05:47
Are you guys talking about ilClan or some other unannounced product?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 21 March 2016, 08:55:34
Are you guys talking about ilClan or some other unannounced product?
Not ilClan.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Deadborder on 21 March 2016, 20:21:30
Maybe a TTS for one of the Escorpio worlds?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 21 March 2016, 20:26:17
Definitely a Spotlight On. Maybe even the first we'll get.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 21 March 2016, 21:21:37
Wantec, whatever the product is, big or small, we appreciate ANY light you shed on one of our favorite factions, the Little Arachnid That Could.  You have our thanks.   O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 22 March 2016, 05:58:06
Wantec, whatever the product is, big or small, we appreciate ANY light you shed on one of our favorite factions, the Little Arachnid That Could.  You have our thanks.   O0

Amen!

One-of-a-kind faction that needs more fleshing out :)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 22 March 2016, 07:40:40
Definitely a Spotlight On. Maybe even the first we'll get.
You guys know as much about the product release schedule as I do, honest.

Wantec, whatever the product is, big or small, we appreciate ANY light you shed on one of our favorite factions, the Little Arachnid That Could.  You have our thanks.   O0
Oh, I've got some light I can shed, bits and pieces, here and there across the forums. So far I've only posted stuff in this thread and one other. And lucky you, here's another bit I can pass out.

Quote from: <redacted>
The most famous Seeker of in Scorpion history, Ren Posavatz won his Bloodname as a Star Commander at the age of 26, and his combat prowess and frequent successful quests won him supporters among the non-Seekers and Seekers alike. Less than a year after winning his Bloodname, he rocketed up the ranks to saKhan, a position he would hold for an unprecedented 50 years.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GhostBear on 22 March 2016, 08:12:28
I am the author of that product, but I wasn't the patron of the project. For that you have to look to Knightmare.

And above that, me giving permission in the first place.  :P
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 22 March 2016, 08:13:26
Quote
The most famous Seeker of in Scorpion history, Ren Posavatz won his Bloodname as a Star Commander at the age of 26, and his combat prowess and frequent successful quests won him supporters among the non-Seekers and Seekers alike. Less than a year after winning his Bloodname, he rocketed up the ranks to saKhan, a position he would hold for an unprecedented 50 years.

No way, is this the Posavatz that disappeared on Tukayyid?! Man would I be pumped if we got more info about what happened there.

EDIT: cut down on the swearing
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 22 March 2016, 08:15:11
And above that, me giving permission in the first place.  :P
Just like I said about the schedule info, I know nothing beyond the guy that contacts me with the writing assignment.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 22 March 2016, 19:16:39
You guys know as much about the product release schedule as I do, honest.
Oh, I've got some light I can shed, bits and pieces, here and there across the forums. So far I've only posted stuff in this thread and one other. And lucky you, here's another bit I can pass out.

I meant "Thanks for writing the thing that is coming," but thanks for that additional little preview as well!  So excited!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Knightmare on 23 March 2016, 16:42:30
And above that, me giving permission in the first place.  :P

This.  O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 23 March 2016, 20:25:10
And above that, me giving permission in the first place.  :P

Psh, you're ALWAYS cool in our books.   O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 28 March 2016, 07:07:12
FYI, I've got more sneak peeks for you guys, roughly once a week. Some will be here, some will be in other threads in the forums.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 28 March 2016, 21:30:27
FYI, I've got more sneak peeks for you guys, roughly once a week. Some will be here, some will be in other threads in the forums.

Seeker mission, everyone:  we must Trial of Possession for the wantec.  Who's in?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 28 March 2016, 22:25:26
Seeker mission, everyone:  we must Trial of Possession for the wantec.  Who's in?

I'll bring the ProtoMechs.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: snakespinner on 29 March 2016, 00:32:51
I'll bring the handcuffs and the neural whip. ::)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 29 March 2016, 05:11:58
FYI, I've got more sneak peeks for you guys, roughly once a week. Some will be here, some will be in other threads in the forums.

Any keywords that we should be aware of to make searches easier?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 29 March 2016, 06:42:09
Any keywords that we should be aware of to make searches easier?
Well, so far you know it's got the Scorpions/Imperio in it, so anything in the Clan/Periphery sections so far might have posts. There's one mention so far in an X of the Week article, so the Fan Articles as well. Or there's the lazy shortcut too, but I won't explain that one any more than that.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 29 March 2016, 07:27:30
Aww what lazy shortcut?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Maelwys on 29 March 2016, 08:33:51
You could go the Stalker-ish route and go to his profile and view his history of posts. You still have to read through them to find them.

I would've suggested using the search function to search all of wantec's posts, and search for the phrase "Redacted" but not all of his teaser posts have that tag (The Article of the Week one is missing it).

Should be interesting. I'm not even sure what kind of product all this is coming out of.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 29 March 2016, 08:45:01
You could go the Stalker-ish route and go to his profile and view his history of posts. You still have to read through them to find them.
That's the route I was thinking of.

I would've suggested using the search function to search all of wantec's posts, and search for the phrase "Redacted" but not all of his teaser posts have that tag (The Article of the Week one is missing it).

Should be interesting. I'm not even sure what kind of product all this is coming out of.
This works too for many of them, although it doesn't catch all of them, like you said.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 30 March 2016, 05:22:07
Well, as long as we get Coreward Deep Periphery action. Wars of Reaving was much more epic than the Jihad IMHO, so follow-on products are most welcome.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 30 March 2016, 18:16:22
I'd FedEx wantec some Girl Scout Cookies to get the info...

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Jaim Magnus on 30 March 2016, 18:20:06
I'd FedEx wantec some Girl Scout Cookies to get the info...

TT

Only if they're made out of real Girl Scouts.  O:-)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 30 March 2016, 18:41:21
(http://24.media.tumblr.com/tumblr_lu4jhgtwYc1r3f136o1_1280.png)

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 31 March 2016, 08:40:07
I'd FedEx wantec some Girl Scout Cookies to get the info...

TT
Hmm... while I do want cookies, I'd rather not have my contact info out there. Instead, in recognition of your efforts, this time (and only this time), I'll give you guys some extra.

Quote from: <redacted>
[Star Colonel Jean-Girard] LeClair survived another six years with only his Goliath Scorpion familiars. By the time he was killed by [Star Captain] Morrigan Madsen, he had gone insane and he believed Madsen wanted to use the WMDs to fulfill his vision’s deadly prediction.
The parts in brackets were added for clarity's sake
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Tolan on 31 March 2016, 17:00:53
Quote
Quote from: <redacted>
[Star Colonel Jean-Girard] LeClair survived another six years with only his Goliath Scorpion familiars. By the time he was killed by [Star Captain] Morrigan Madsen, he had gone insane and he believed Madsen wanted to use the WMDs to fulfill his vision’s deadly prediction.

I know where this is from!!! ;D ;D :-X
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Tolan on 31 March 2016, 17:02:00
opps double post
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Maelwys on 31 March 2016, 17:21:44
That's rather unusual. I'm kind of curious.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Jaim Magnus on 31 March 2016, 17:31:45
That tickles my memory somewhat. A BattleCorps story I believe.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Issamuel on 31 March 2016, 23:09:10
That tickles my memory somewhat. A BattleCorps story I believe.

Yup - found it - Check the photo too in the link:

http://bg.battletech.com/forums/index.php?topic=14657.0

Quote
As an Author he is known as Philip A Lee, author of Fragments of History, among several other stories. His handle on BattleCorps is none other than JOECHUMMER! Congratulations!

Caption:  Deep in the bowels of an ancient Rim Worlds Republic 'Mech cache, Goliath Scorpion Star Captain Morrigan Madsen forces Star Colonel Jean-Girard LeClair to realize even trueborns must obey the laws of gravity.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 02 April 2016, 11:34:55
For some reason, whenever I talk to my brother about Battletech stuff, I start getting conspiracy theory type thoughts.  And I just had one about these Scorpion Teasers.

However, I don't want to step on Wantec's toes, particularly if I'm actually RIGHT (which, let's face it, would go against the laws of nature).

Man, I am so stoked about whatever this is!!!!!!!!!!!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 02 April 2016, 12:55:29
The wheels of the galaxy are turning again,  O0 :) 8)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 04 April 2016, 06:46:41
A new week, a new bit of info.

Quote from: <redacted>
Splitting the spoils of war gained the Scorpions new weapon prototypes and design notes from the development of the nice try and nope not gonna tell you yet
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 04 April 2016, 11:50:17
You know I'm here taking notes and comparing them to what I've stored...

So keep further encrypting the encryption to your cryptic teasers.  Because you know I have little better to do than dig and conject and mull-over and further surmise and guess and upset everyone, including myself.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 04 April 2016, 22:48:31
You know I'm here taking notes and comparing them to what I've stored...

So keep further encrypting the encryption to your cryptic teasers.  Because you know I have little better to do than dig and conject and mull-over and further surmise and guess and upset everyone, including myself.

Clearly, the Scorpions stole the secret of pants.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Maelwys on 05 April 2016, 01:27:51
Well, the Goliath Scorpions and the Hellions split the spoils of war when they defeated the Fire Mandrills to acquire the grotto that started the Seeker tradition, but the Scorpions took the caves and the books, so it isn't referencing that (or doesn't seem to be). OmniMechs and Elementals don't seem to fit the bill either.

So something post 3067 maybe?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 05 April 2016, 08:21:54
Probably the Blakist cache, or something entirely new.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 05 April 2016, 08:34:50
No to the Blakist cache or the secret of pants. And it wasn't from winning Moreau's Dagger. And no I won't say what, yet (you'll just have to wait like me for it to be released).
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 05 April 2016, 08:43:15
No to...the secret of pants.

Oh, thank goodness.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 05 April 2016, 09:07:25
Imperio+Hansa won some engagement against Homies or Blakists and they split spoils of war?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 05 April 2016, 12:07:34
Star League memory core and cache with master records for all SLDF secret projects to-date as of 2750? Including the workings of the Fortress mechanism? 

That would be cool.  ;D  The Scorps can retrofit all Seeker pants with new-old secret tech. 

JKL, you're a supra-genius!  Highly advanced hyperspace force-field pants are the key to victory in this newest time of warfare unmitigated.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 06 April 2016, 08:43:08
So the Scorps' "cultural artifacts" from the Temple at Roche was really a reference to the Prometheus Database ;D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: bdziec on 09 April 2016, 00:15:01
Splitting the spoils of war gained the Scorpions new weapon prototypes and design notes from the development of the nice try and nope not gonna tell you yet


This right here makes the little fanboy deep inside me hope that there is even a minute chance that Xtro: Deep Periphery might come to be
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 09 April 2016, 10:32:46


This right here makes the little fanboy deep inside me hope that there is even a minute chance that Xtro: Deep Periphery might come to be

XTRO:  VIVA EL IMPERIO!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 09 April 2016, 20:22:29
XTRO:  VIVA EL IMPERIO!

Imperial Technical Readout: Not even the Wolves use the word "Imperial"

 O0 O0 O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Sellsword on 12 April 2016, 18:54:37
Splitting the spoils of war gained the Scorpions new weapon prototypes and design notes from the development of the nice try and nope not gonna tell you yet

So who can the Scorpions go to war against that might have weapon prototypes that they might be interested in?  I would think that the technology would have to be clan based or better which rules out the Hansas.  Blakists have been ruled out too.  I would think that any sort of Society or Blood Spirit left over assaults would be too small and limited to be considered a war.  While Green Ghosts might be an option, I'm going with a Homeworld Clan invasion and the Imperio and (Hansa?) split the spoils of war.

Pure speculation but the smaller Clans jump the gun, specifically the Coyotes, and they get taken down a notch.

How are the Coyotes and Stone Lions supposed to grow?  Both are too small to take on the Adders & Cloud Cobras.  They need to season new warriors some how.  I'm picking the Coyotes over the Stone Lions because they are the only expendable Home Clan.  They bring nothing to the homeworld.  They can't produce protomechs like the Cobras or compete with their Aerospace forcers.  They don't have the Elemental & Vehicle specialty of the Stone Lions nor the size of the Adders.  They only thing they have going for them is the Main Shipyard at Kirin which any of the bigger clans would want.

Just a crazy guess.


Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 13 April 2016, 17:26:21
The last time a Clan tried to jump the gun they lost a WarShip.  However, both the Imperio and the Hansa seem to be within the acceptable boundary of how close to the Inner Sphere a Homeworld Clan is permitted to operate.  Clan Coyote, in particular, launched an extended operation against the Imperio.  However, in order for the Homeworld Clans to be a credible threat they can't really afford to lose another Clan.  Not to mention that in order to completely destroy a Clan the Imperio would have to invade the Homeworlds which would be utter suicide.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Frogfoot on 13 April 2016, 20:14:30
Isn't there a Golden Century TRO in the works? Could be something from that.


Failing that, I recall the Mandrills and Scorpions fought alongside one another against Society forces during the WoR.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 14 April 2016, 08:48:23
Failing that, I recall the Mandrills and Scorpions fought alongside one another against Society forces during the WoR.

Yeah, then the Scorps absorbed the surviving Kindraa Mattila-Carrol forces.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Kilraven on 30 April 2016, 17:24:01

 Well allright, been ghosting the forum just waiting to hear something like this.

Truly love the one about the seeker and his familiars.

Makes me happy to have something to purchase.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Elcor05 on 12 May 2016, 12:03:15
As far as anyone knows do you guys still have the ability to make ProtoMechs? And if not would that be something that you would want?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 12 May 2016, 13:09:51
As far as anyone knows do you guys still have the ability to make ProtoMechs? And if not would that be something that you would want?
I don't remember it being specified anywhere either way if they can still build Protos. The Imperio doesn't necessarily have the heavy industry up and running for lots of unit production. But the Protos were originally described as a way to get more forces on the field for less resources, so the Imperio might head that direction until bigger production lines get up and running.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Elcor05 on 12 May 2016, 15:39:45
I don't remember it being specified anywhere either way if they can still build Protos. The Imperio doesn't necessarily have the heavy industry up and running for lots of unit production. But the Protos were originally described as a way to get more forces on the field for less resources, so the Imperio might head that direction until bigger production lines get up and running.

Gotcha. I knew the old Scorps made the Triton, but I'm assuming they didn't get a chance to take any facilities with them but wasn't sure on that.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Kilraven on 12 May 2016, 22:39:09
 A bit of background info then onto some thoughts.

 Dec 3078, the battle with the Cobras on Hector leading to the abjuration which expelled the Scorpions from the homeworlds.

 Jan/Feb 3079, Beginning of the abjuration with various holdings being seized by the other clans. Scorpions begin evacuations to Roche and streaming supplies to waypoint 531.
 
 Oct 3079, The Cobras begin the methodical conquest of the Roche system allowing the Scorpion jumpships to continue movement. Cobras honoring zellbrigen.

 Nov/Dec? 3079 Scorpions leave Roche system for waypoint 531.

 Jan 3080 Scorpion conquest of the Castile worlds.

 Late Jan 3080 Cobras complete the abjuration with the fall of the Scorpion capital. A four month timeframe in the Roche system.

   WOR pg. 157 para 2     (3076)
 "The Scorpions strengthened  their hold on waypoint 531 and disseminated the remains of the Blakist caches into the departing Seekers."

  WOR pg. 158 para 5
 SaKhan Raymond Steiner took his time during the approach and landings, which allowed the Scorpions to evacuate their  development work on captured society technology, clan relics and other cultural necessities."

   WOR pg.162 para 4
 "Their methodical approach on the planet using strict zellbrigen was meant to impress the Adders and Lions"


 Onto the thoughts...

 The Scorpions had an approximate 9 month window (Mar to Nov) to move supplies etc. to waypoint 531, as noted above this included development work on society tech.

 The Cobras had a weaker touman than the Scorpions at the time of the abjuration, this was an instance when zellbrigen worked to the advantage of the weaker contestant. It is noted later in the Cobra section that the Corbras suffered minimal damage to their touman.

 The last defense on Roche, the capital, was performed by a galaxy of Solhama, watch personnel, police subcaste and malcontents. In keeping with Scorpion true keeping of zellbrigen, while the combat was brutal, destroying half the city, their are no reports in the WOR of the type of dezgra defensive actions taken by the Spirits or Vipers in their last stands.

 I make no argument that the Scorps had the ability to move any real amount of infrastructure during the flight, however I noted two instances of tech (blakist and society) that were brought along to the Imperio.

 Using WW2 as an example, Nazi Germany produced incredible tools of war with their infrastructure being destroyed around them until the very last stages of the war.

 With a 3025 tech base already in place, and the Scorpion scientist and tech castes in reasonably good shape, I have little doubt that VERY limited amounts of 3035 equivalent tech are within the Imperios ability by 3085.

 The earlier reported stop-gap mechs are an indication to me that the existing 3025 infrastructure was sound and reliable. We scorps have always loved our lasers. The I.S. was able to upgrade to the ER laser rather quickly following Revival, surely our scientists and techs are equal to if not better than "spheroids".

 Ah well, that is all for now. Looking forward to the next chapter in the life and battles of our Imperio.

 P.S. When will we have a current insignia here on the forum avatar?
 
 

 

 
 
 
 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Maelwys on 12 May 2016, 23:46:28
One thing that IO tells us is that the Imperio returned to production some of the Stop-gap technology that existed between Star League tech and Clan tech, so they're doing something right. Or were at some point.

Looking at the timeline, its rather lucky that the Seeker Clusters got back when they did. Considering how long it would take to travel to the former RWR and back, they're lucky they didn't get back and find everything in ruins.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 13 May 2016, 01:10:34
The last defense on Roche, the capital, was performed by a galaxy of Solhama, watch personnel, police subcaste and malcontents. In keeping with Scorpion true keeping of zellbrigen, while the combat was brutal, destroying half the city, their are no reports in the WOR of the type of dezgra defensive actions taken by the Spirits or Vipers in their last stands.

In WoR, the Spirits armed their lower castes and allowed them to fight alongside their warriors.  Worse, their lower castes refusal to acknowledge their new Clan(s) following after proper Trials of Possession is what led to their downfall.

Quote
Using WW2 as an example, Nazi Germany produced incredible tools of war with their infrastructure being destroyed around them until the very last stages of the war.

 With a 3025 tech base already in place, and the Scorpion scientist and tech castes in reasonably good shape, I have little doubt that VERY limited amounts of 3035 equivalent tech are within the Imperios ability by 3085.

 The earlier reported stop-gap mechs are an indication to me that the existing 3025 infrastructure was sound and reliable. We scorps have always loved our lasers. The I.S. was able to upgrade to the ER laser rather quickly following Revival, surely our scientists and techs are equal to if not better than "spheroids".

Big difference between Nazi Germany and the Imperio, Nazi Germany had existing manufacturing facilities capable of manufacturing tanks, fighters, etc (some of which they moved underground to escape Allied bombers), the Imperio didn't.  Both factions in Nueva Castile had been importing most of their arms from the Hansa until they discovered that the Hansa had been manipulating both sides.  What little manufacturing infrastructure was pre-dated the Scorpions' arrival was certainly nowhere near capable of supplying even a quarter of their needs.


 Ah well, that is all for now. Looking forward to the next chapter in the life and battles of our Imperio.

 P.S. When will we have a current insignia here on the forum avatar?
[/quote]
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GhostBear on 13 May 2016, 12:18:45
As far as anyone knows do you guys still have the ability to make ProtoMechs? And if not would that be something that you would want?

They do not, in the 3090's, have an active PM program. Tech specs, sure. But no ability to produce.

In the intervening 50 years? Possibly. But PMs are considered very "high tech" due to a lot of microtechnology. And I'm pretty sure the general populace who are not Clan would be very skittish with such a pilot program.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 13 May 2016, 13:35:08
Big difference between Nazi Germany and the Imperio, Nazi Germany had existing manufacturing facilities capable of manufacturing tanks, fighters, etc (some of which they moved underground to escape Allied bombers), the Imperio didn't.  Both factions in Nueva Castile had been importing most of their arms from the Hansa until they discovered that the Hansa had been manipulating both sides.  What little manufacturing infrastructure was pre-dated the Scorpions' arrival was certainly nowhere near capable of supplying even a quarter of their needs.
Not to forget the Nazies did have millions of slave workers who were forced to work in production and built new factories.
Who knows how desperate the Imperio might get into future ...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Maelwys on 13 May 2016, 14:29:28
They do not, in the 3090's, have an active PM program. Tech specs, sure. But no ability to produce.

In the intervening 50 years? Possibly. But PMs are considered very "high tech" due to a lot of microtechnology. And I'm pretty sure the general populace who are not Clan would be very skittish with such a pilot program.

Not to mention with so few people they probably want to kind of want to avoid technologies that kill off their Warriors within a certain number of years. EI tech may be fine for Clans that are established and can afford the typical "Eh, who cares what they're like at 35," but for the Imperio, keeping Warriors around for longer should be better for them.

And while ProtoMechs are theoretically cheaper than 'Mechs, they're more expensive in terms of personnel, and might tax the Imperio's ability to produce Warriors. 15 'Mechs and their pilots are probably easier for the Imperio to handle than 75 Protos and their Warriors.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 13 May 2016, 20:54:34
In the intervening 50 years?

The Imperio survives till the Dark Age? Viva El Imperio!

Not to mention with so few people they probably want to kind of want to avoid technologies that kill off their Warriors within a certain number of years. EI tech may be fine for Clans that are established and can afford the typical "Eh, who cares what they're like at 35," but for the Imperio, keeping Warriors around for longer should be better for them.

And while ProtoMechs are theoretically cheaper than 'Mechs, they're more expensive in terms of personnel, and might tax the Imperio's ability to produce Warriors. 15 'Mechs and their pilots are probably easier for the Imperio to handle than 75 Protos and their Warriors.

I thought UPMs have big enough cockpits to normalize the piloting enough to omit EI?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Maelwys on 13 May 2016, 23:37:51
Ultraheavy ProtoMechs state that they created a larger control system based around a modified PA(L) suit, but there's nothing that says you can omit EI.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 14 May 2016, 08:04:47
Wait, the Scorpions were toying with Society Tech...

The Society had Quad Protos...

This can only mean one thing.

Scorpion Protos.  With big, crushy claws and stinger tail lasers!!!!!!

No?

Okay, I'll go back to my corner now...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 14 May 2016, 10:57:31
Ultraheavy ProtoMechs state that they created a larger control system based around a modified PA(L) suit, but there's nothing that says you can omit EI.

I just thought EI was there originally due to the space issue. Ultraheavies should be able to sidestep that and the PA(L) suit implies something like the Interface Armor control system
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 14 May 2016, 12:55:59
Wait, the Scorpions were toying with Society Tech...

The Society had Quad Protos...

This can only mean one thing.

Scorpion Protos.  With big, crushy claws and stinger tail lasers!!!!!!

What about this:
http://mergy.org/wp-content/uploads/ScorpionKing.jpg
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 14 May 2016, 13:12:36
What about this:
http://mergy.org/wp-content/uploads/ScorpionKing.jpg

We're talking about EL IMPERIO, not Canopus.   :P :D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 14 May 2016, 14:09:56
We're talking about EL IMPERIO, not Canopus.   :P :D
Well Society tech was mentioned and you know what they did to get their perfect laboratory rat eh warrior.  ;)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 14 May 2016, 14:30:54
Well Society tech was mentioned and you know what they did to get their perfect laboratory rat eh warrior.  ;)

*obligatory mention of the GeneCaste*
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 14 May 2016, 14:47:13
*obligatory mention of the GeneCaste*

I'd say the Scorps have standards but...do they?  I mean, they are basically Clan Crazy Awesome, sooooo...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 14 May 2016, 15:32:24
I'd say the Scorps have standards but...do they?  I mean, they are basically Clan Crazy Awesome, sooooo...

I dunno about the "awesome" part - but won't argue it, either - but they've already made a conscious decision to break with the mainstream, neither remaining with the Homeworlds nor carving out their own corner of the Inner Sphere. I wouldn't put it past them to decide that more-extreme genetic modification could give them an edge, perhaps justifying it with Star League-era experiments like the "mermen" of Frobisher. Remember, even the Inner Sphere Clans have begun to muck about with formerly-dezgra technologies like improved gengineering, interface cockpits, and multi-modal 'Mechs. And who knows what the Homeworlds have been up to?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 15 May 2016, 08:39:19
I dunno about the "awesome" part - but won't argue it, either - but they've already made a conscious decision to break with the mainstream, neither remaining with the Homeworlds nor carving out their own corner of the Inner Sphere. I wouldn't put it past them to decide that more-extreme genetic modification could give them an edge, perhaps justifying it with Star League-era experiments like the "mermen" of Frobisher. Remember, even the Inner Sphere Clans have begun to muck about with formerly-dezgra technologies like improved gengineering, interface cockpits, and multi-modal 'Mechs. And who knows what the Homeworlds have been up to?
There would not have been a period of peace, there would have been ongoing conflicts and the need for improving due the threat of an Inner sphere aggressions and preparing a new IS invasion. There could have been much happened.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 16 May 2016, 19:07:41
What about this:
http://mergy.org/wp-content/uploads/ScorpionKing.jpg

Ha!

(http://i.imgur.com/Y08w2UT.jpg)

Scorpion Protos.  With big, crushy claws and stinger tail lasers!!!!!!

Yer welkome...

(http://i46.servimg.com/u/f46/11/16/43/29/scorpi10.jpg)

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 17 May 2016, 11:57:19
Looks like something from Rifts, TT.

So I double approve. Two thumbs up.  O0  O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 17 May 2016, 13:16:10
Tis yer standard Scorpion Skull Walker from the Coalition War Book. The newer Spider Skull Walker is nice looking... I still miss playing Rifts.  :'(

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 18 May 2016, 22:03:27
I wonder what a Rifts -> BT game would look and play like?

Assuming we can get some official damage / armor stats ruled out in advance. Like how much D6 MD converts to BT Armor using Rifts pictures. ( Glitterboy with Laser Reflective Armor armed with a Gauss Rifle, Triax version adds a ER Medium.  SAMAS's are like Kage w/ Tsunami AP Gauss... )

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 18 May 2016, 22:51:39
It'd look like a beautiful sports car covered in whale vomit. It'd look like a fine steak, garnished with dog poop. It'd look like a Dutch masterpiece painting with spray-painted gang signs. It'd look like a finely-detailed science fiction universe, crafted over three decades by a team of dedicated authors, mixed with a load of juvenile power fantasies spewed forth by a megalomaniac. It'd look like an original rules set buried under a bastardized version of second edition AD&D.

I cannot stress enough that Palladium is a bad company and does not deserve your money. BattleTech especially does not need to be mixed with that garbage.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 19 May 2016, 08:54:49
So... I take it forum rules keep you from telling us how you really feel, ehh, Bosch?  ;)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 19 May 2016, 08:57:27
So... I take it forum rules keep you from telling us how you really feel, ehh, Bosch?  ;)

Ever read "I Have No Mouth and I Must Scream"? Remember AM's hate monologue? Yeah, that.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Deadborder on 19 May 2016, 09:08:07
I enjoy Rifts in the same way one 'enjoys' Manos: The Hands of Fate
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 19 May 2016, 09:38:05
Under chemical influence, and guided by similarly-chemicalled professionals?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Decoy on 19 May 2016, 09:51:33
So....Scorpions and the problems they're having with their Iberian buddies...

How long do you think until a full fledged rebellion happens? No talk of peace and love and everything meshing perfectly. The Homeworlds watches have been seeing to it that the fault lines are being exposed and old grudges nourished.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 19 May 2016, 10:22:24
So....Scorpions and the problems they're having with their Iberian buddies...

How long do you think until a full fledged rebellion happens? No talk of peace and love and everything meshing perfectly. The Homeworlds watches have been seeing to it that the fault lines are being exposed and old grudges nourished.

That's pure speculation. The last we saw of the Imperio was in ISP3, and there wasn't anything like that mentioned. But we've seen hints here and there that a Scorpion-centric product is coming, so perhaps we'll learn more then.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Decoy on 19 May 2016, 11:01:44
Full fledged rebellion doesn't mean anything succeeded.....and all the hints we've been given of Scorpion product seem to be centered around a time when the Smoke Jaguars existed and cared about being a Clan.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Elcor05 on 19 May 2016, 11:29:34
Under chemical influence, and guided by similarly-chemicalled professionals?

That'd sure fit with the Scorpion way!

I'd imagine the Scorpions would hit back pretty hard on any rebellion that happened, and I don't think Reptars would hold up well vs whatever Clan 'Mechs the Scorps still have, even if they have the Rugrats backing them up (sorry/not sorry.)

Is it weird to anyone else that the Watch is (possibly) trying to ferment rebellion? Imagine if they'd tried that during the initial Invasion! Although I love the idea of some Trueborn Watch member who thinks they know everything trying to convince some Lyrans to go against the Archon.

"We cannot let those, uh, Davion, yes, Davion, dezgra surats keep ruining our good nation's name, Quineg?" [Everyone stares as it is in English and everyone else has been speaking German.] The best part would be them cringing at every contraction, and having to play it off as a facial tic.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Decoy on 19 May 2016, 12:35:59
Yeah. I guess the reason why the Coyote Watch effort worked was because of their target audience. For all the talk, the Scorpion portion of the EI still considers themselves clan enough to hunt down the Not Named.  A bigger question is "Where did the Coyotes get the idea?"
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 19 May 2016, 20:39:27
That'd sure fit with the Scorpion way!

I'd imagine the Scorpions would hit back pretty hard on any rebellion that happened, and I don't think Reptars would hold up well vs whatever Clan 'Mechs the Scorps still have, even if they have the Rugrats backing them up (sorry/not sorry.)

Is it weird to anyone else that the Watch is (possibly) trying to ferment rebellion? Imagine if they'd tried that during the initial Invasion! Although I love the idea of some Trueborn Watch member who thinks they know everything trying to convince some Lyrans to go against the Archon.

"We cannot let those, uh, Davion, yes, Davion, dezgra surats keep ruining our good nation's name, Quineg?" [Everyone stares as it is in English and everyone else has been speaking German.] The best part would be them cringing at every contraction, and having to play it off as a facial tic.

"Who is a Zognoid Clanner?  Nobody likes Zognoids Clanners!"
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 20 May 2016, 09:09:11
"Now let us consume this food with our mouth-tentacles, as the humansClanners do!"
*frantic whispering*
"I mean...teeth!"
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 20 May 2016, 10:37:00
Yeah. I guess the reason why the Coyote Watch effort worked was because of their target audience. For all the talk, the Scorpion portion of the EI still considers themselves clan enough to hunt down the Not Named.  A bigger question is "Where did the Coyotes get the idea?"

Everybody in the Clan sphere has just been pretending really hard to hate the Not-Named Clan ever since IlKhan Nicholas Kerensky introduced the actual process of Trial of Annihilation.  Forced sterilization scares the beetlejuice out of everyone regardless off caste, quineg?   [blank]
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 22 May 2016, 17:03:21
Full fledged rebellion doesn't mean anything succeeded.....and all the hints we've been given of Scorpion product seem to be centered around a time when the Smoke Jaguars existed and cared about being a Clan.
The Scorpion product does cover events up into the time of the Imperio
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 22 May 2016, 22:35:41
I'm running the 3rd Eridani Lancers ( AU ) Light Clusters in 3140...

Wanting some info as on what would you see in such a Cluster?

( Looking @ TO : pg. 301, 331-2, and 333 Non-Standard )

Understrength, Regular, Reinforced or Strong Cluster? < 2,3,4, or 5 Binaries... possible Supernova ones. And then on to the Star formations, I really love randomness, Non-Standard Formations... Half, Short, Understrength, Regular, Reinforced and Fortified Stars!

So how should I organized them, should I use the clan R rebuilds from 3055? Or better Second-line stuff from older Brain Caches? BA and Protos with Vehicular support? Conventional Infantry and ASF? While I like to be able to carry everything I need for a Invasion / Raid Drop,  I don't want everything. So as to Overlords, Titans and Arcadias, I don't want to overuse these go-to items. What I do need is suggestions to older models that one can see from 3055 to early Jihad usage.

I do want to use a single Mercer Dropper and a Lion Wolf Dragoons variant.

This gives me 20 Mechs and 12 Tanks, so far.

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 23 May 2016, 00:44:58
Given that the Developers have provided no information on the status of the Imperio you can do whatever you want.  It all depends upon how you believe the Imperio is faring.  You can play the SLDF angle by assigning the unit SLDF 'Mechs, armor and conventional infantry, go Clan and assign a more standard Clan force of OmniMechs, battle armor, protomechs, etc or go even go Mad Max and given them RetroMechs.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 23 May 2016, 06:59:12
I'm running the 3rd Eridani Lancers ( AU ) Light Clusters in 3140...

Wanting some info as on what would you see in such a Cluster?

( Looking @ TO : pg. 301, 331-2, and 333 Non-Standard )

Understrength, Regular, Reinforced or Strong Cluster? < 2,3,4, or 5 Binaries... possible Supernova ones. And then on to the Star formations, I really love randomness, Non-Standard Formations... Half, Short, Understrength, Regular, Reinforced and Fortified Stars!

So how should I organized them, should I use the clan R rebuilds from 3055? Or better Second-line stuff from older Brain Caches? BA and Protos with Vehicular support? Conventional Infantry and ASF? While I like to be able to carry everything I need for a Invasion / Raid Drop,  I don't want everything. So as to Overlords, Titans and Arcadias, I don't want to overuse these go-to items. What I do need is suggestions to older models that one can see from 3055 to early Jihad usage.

I do want to use a single Mercer Dropper and a Lion Wolf Dragoons variant.

This gives me 20 Mechs and 12 Tanks, so far.

TT
Actually, what you're asking for is almost impossible to define, ignoring the AU aspect, for multiple reasons.
-Date, 3140 is far past the last sighting of Imperio forces (3090's) long enough that formations could have easily changed.
-Unit, the Eridani units were clusters partially made of former Eridani Light Horse members who passed Trials of Position to join the Scorpion touman. It's a merging of Clan and non-Clan forces, which typically results in non-standard units.
-Lancer Cluster, Field Manual Warden Clans gives some pretty detailed descriptions of the types of Trinaries and Clusters the Scorpions use, none of which carry the name "Lancer".
-Eridani, In Wars of Reaving, where the Eridani Lancers make their debut, the units are formed and later destroyed over the course of the Reavings. As such, they were around for such a short time that the units were never described in detail (size, role, formation makeup, etc.).

Unfortunately we really don't have much more than the unit name to go on, and that doesn't give us much. As much as some people don't like it (I don't know if you do or not) this really is a case of "whatever works best for you and your game".
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 23 May 2016, 13:59:27
Yeah. I guess the reason why the Coyote Watch effort worked was because of their target audience. For all the talk, the Scorpion portion of the EI still considers themselves clan enough to hunt down the Not Named.  A bigger question is "Where did the Coyotes get the idea?"
IMHO they got this idea while overwatching this forum ...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 10 June 2016, 10:34:21
Yes, the 'yotes took a webpoll.  No doubt about it.  :)

IMHO they got this idea while overwatching this forum ...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 10 June 2016, 22:39:25
Yes, the 'yotes took a webpoll.  No doubt about it.  :)

Wait, crap, that was THEM private messaging me?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 11 June 2016, 15:38:01
That's the Clan Watch for you. :)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 11 June 2016, 15:43:10
LABORER: Are you a subversive? Y/N
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 11 June 2016, 22:39:57
LABORER: Are you a subversive? Y/N

By the Founder, I am not sure how to answer this.  Uh...I am going to go with...Y?  I think Y is the thing I am supposed to say?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 14 June 2016, 11:06:25
As a laborer, I know that invoking surkai is more or less useless to my cause, even if viewed as kind of cute, not to mention, rather expected of me for a 'Y' answer.

So I have to answer 'N'.  Of course I'm not a subversive, despite my crude use of Star League English.  :)  But I thank those random users with less than ten posts who haven't logged in since for asking me in private.  Their concern for my lowly welfare is most reassuring.

I can only hope they recognize my value to the cause of the Great Founders, no matter how minuscule.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 14 June 2016, 15:35:38
"Me subversive?  No I'm not.  I just happen to be working beneath the Imperio Council Halls.  Oh, by the way my name is Guy Fawkes.  Nice to meet you.  Can you please hand me that barrel of high-explosives."   >:D 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 14 June 2016, 18:46:35
As a laborer, I know that invoking surkai is more or less useless to my cause, even if viewed as kind of cute, not to mention, rather expected of me for a 'Y' answer.

So I have to answer 'N'.  Of course I'm not a subversive, despite my crude use of Star League English.  :)  But I thank those random users with less than ten posts who haven't logged in since for asking me in private.  Their concern for my lowly welfare is most reassuring.

I can only hope they recognize my value to the cause of the Great Founders, no matter how minuscule.

Sounds like something a subversive would say!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 29 June 2016, 09:34:47
Sounds like something a subversive would say!

That's what makes subversion so insidious.  Innocent skins take the heat more often than not.

Because Clan justice will always prevail!  Surat subversives can only fail in their hopeless task of pointing out to the masses the supposed hypocrisies of the great Clan Way.  Yes, hail Nicholas Kerensky, the bringer of order to the galaxy.  Without him there would have been no Asa Taneys, or Marcus Radicks, or Leo Showerses.  ;D

Not that the Imperio is subversive or anything of the type...   The Imperio walked away from the Way of the Clans in order to better protect it from inevitable subversive elements.  The better so the Scorpions can keep any gene-meddling Society chalcas under observation and control.   O:-)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 29 June 2016, 15:23:23
Another example of the superior Scorpion Way. Better living through dangerous narcotics! ;D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ANS Kamas P81 on 02 July 2016, 00:40:10
So in 3103 the Coyotes come knocking.  Can't wait to see how CombatCampaign Operations turns out...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Maelwys on 02 July 2016, 01:13:50
Theoretically. The writeup on the blog suggests its not necessarily canon.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 02 July 2016, 13:13:26
Theoretically. The writeup on the blog suggests its not necessarily canon.

It'll be canon, but whether it's built on or ignored in the reboot is the question.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Decoy on 02 July 2016, 13:40:42
Either way, it strikes me as a cathartic match up. The Goliath Scorpions let their scientist caste do the same thing the Coyote's scientist caste did and were given every opportunity to put their house in order. Not to mention the Goliath Scorpions oversaw the cleansing of the Coyote clan.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 02 July 2016, 19:45:38
When did the Scorpions hand control of their Clan to the scientist caste and the Society?   ???
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 02 July 2016, 19:54:13
When did the Scorpions hand control of their Clan to the scientist caste and the Society?   ???

They didn't.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 03 July 2016, 13:51:01
They did not care what the scientists did, so it could be said that they handed over control.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 03 July 2016, 14:34:59
They did not care what the scientists did, so it could be said that they handed over control.

I don't care what my accounting department does, but they still don't give me orders. And where is it said that they don't care what the Scientists did?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jackson123 on 03 July 2016, 15:53:36
Where is it they handed control over?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Col.Hengist on 03 July 2016, 17:50:24
Where is it they handed control over?

 Exactly. I don't remember reading that. I don't think it was even inferred.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 03 July 2016, 19:39:55
The Scorps were caught playing games with the ELH's genetics, and decided to make their own way. Note that technically they were fully allowed to use the ELH DNA any way they chose; they had successfully trialed for the unit and accepted many into the Warrior caste. This wasn't anywhere near as worrisome to the other Clans as unauthorized use of DNA from sources that haven't been properly Trialed for. But even THAT wasn't really a big deal.

The Society called down the lightning on themselves for daring to rebel, period. Everything else was an excuse. I suspect some folks here need to re-read Wars of Reaving.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 03 July 2016, 22:12:16
It was just after the Wars of Reaving, everyone was still uncomfortable with the Society's gene games, what the Scorps did would be fine if it weren't for that, so the Cobras heavily trumped it up to paint the Scorps in an evil light and do them away with.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 03 July 2016, 23:37:13
It was just after the Wars of Reaving, everyone was still uncomfortable with the Society's gene games, what the Scorps did would be fine if it weren't for that, so the Cobras heavily trumped it up to paint the Scorps in an evil light and do them away with.

Okay, I can agree to that interpretation. It made a handy excuse to get rid of a Clan the Adders couldn't control, in any case.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 04 July 2016, 06:43:46
Exactly. I don't remember reading that. I don't think it was even inferred.

Decoy implied it.

Either way, it strikes me as a cathartic match up. The Goliath Scorpions let their scientist caste do the same thing the Coyote's scientist caste did and were given every opportunity to put their house in order. Not to mention the Goliath Scorpions oversaw the cleansing of the Coyote clan.

A member of the Coyote scientist caste was elected Khan thereby giving them (and by extension the Society) effective control of the Clan.

(Side note:  It is one of the many issues I have with WoR, most of which revolve around individuals, if not entire Clans, acting against their established character but was allowed because the author was given free reign as long as the desired end results were reached.  I mean seriously how is a member of the scientist caste even eligible for becoming Khan in Clan Coyote?  After all they weren't the Diamond Sharks.)

It was just after the Wars of Reaving, everyone was still uncomfortable with the Society's gene games, what the Scorps did would be fine if it weren't for that, so the Cobras heavily trumped it up to paint the Scorps in an evil light and do them away with.

Don't forget why the Reavings started in the first place.  The ELH DNA was tainted by the Grand Council's established standards and should have been disposed of.  When questioned about the ELH members adopted by the Scorpions, they replied that they had all either been killed in combat or tested out of the warrior caste.  Instead the Scorpions were secretly looking to introduce their genes into their gene pool.  They were at the pinnacle of their power, but were impatient and got caught with their hand in the cookie jar.

They should have hidden the ELH genes away and waited a couple years for the situation to stabilize before starting work on the genes.  Instead they started working on them while some of the surviving Clans were still looking to strengthen their blood pools which is why the Cobras attacked in the first place.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: RotS fan on 04 July 2016, 09:48:46
(Side note:  It is one of the many issues I have with WoR, most of which revolve around individuals, if not entire Clans, acting against their established character but was allowed because the author was given free reign as long as the desired end results were reached.  I mean seriously how is a member of the scientist caste even eligible for becoming Khan in Clan Coyote?  After all they weren't the Diamond Sharks.)
individuals, sometimes entire cultures, change through time. WoR was the first time (that I can remember) Clans and their population were acting like real people instead of a monolithic "Warrior culture" that didn't changed over the centuries. The Coyotes elected a scientist because they changed the rules. The unbelievable part isn't that they change it, is that they took ~200 years to do so
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 04 July 2016, 18:41:17
individuals, sometimes entire cultures, change through time. WoR was the first time (that I can remember) Clans and their population were acting like real people instead of a monolithic "Warrior culture" that didn't changed over the centuries. The Coyotes elected a scientist because they changed the rules. The unbelievable part isn't that they change it, is that they took ~200 years to do so

Yes individuals and entire cultures change over time not overnight.  Khan Kufahl firmly believed that "tradition and honor [were] the guiding ideals of his Clan" (FM:WC, p48) yet in WoR he forsook both when he joined forces with the Society before the Wars of Reaving had even seriously begun and authorized Clan forces to initiate dezgra attacks without even trying more traditional means (meaning Trials of course) of stopping the reavings that the Coyotes and the Society opposed.

Regardless this discussion belongs in its own separate thread.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 04 July 2016, 21:49:54
Okay, I can agree to that interpretation. It made a handy excuse to get rid of a Clan the Adders couldn't control, in any case.

Yeah. They weren't a Snake Ally. Plus the Cobras have a good track record of backstabbing people.

The way the Cobra assault on the genetic facility was written implies that they knew what the Scorps were doing beforehand and wanted real evidence to present to the Grand Council.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Jaim Magnus on 05 July 2016, 05:12:01
Yeah. They weren't a Snake Ally. Plus the Cobras have a good track record of backstabbing people.

The way the Cobra assault on the genetic facility was written implies that they knew what the Scorps were doing beforehand and wanted real evidence to present to the Grand Council.

I thought it was more a matter of the Cobra's being desperate for genetic material. Their own samples were hopelessly corrupted, and they were equally desperate to keep that a secret.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jackson123 on 05 July 2016, 06:27:30
So their actions ended up costing them a spot with the home clans and forced them to run for safety. They might make good middle men for a inner sphere home clan conflict.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 05 July 2016, 09:56:09
I thought it was more a matter of the Cobra's being desperate for genetic material. Their own samples were hopelessly corrupted, and they were equally desperate to keep that a secret.

I don't know for sure, but the ilKhan did put a moratorium on the genetics program, so everyone was on an equal footing during that time. The Cobras didn't need to be that desperate.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Jaim Magnus on 05 July 2016, 11:02:17
From p. 161 of The Wars of Reaving:

Quote
The news was worse than bad: it was almost catastrophic. Most of the genetic legacies were tainted through gene mixing with unidentified strains. In some cases, the legacies were untouched except through heavy radioactive exposure. Roughly nine percent of the Clan’s genetic heritage was pure; the rest were suspected or conclusively corrupted in some manner.

So I'd say that made them desperate. This led to the following (from p. 162)

Quote
In early 3078, Cobra scientists had finished their secondary project on Strana Mechty and identified a large number of Ice Hellion genetic legacies (now held by the Scorpions) that would help rebuild the Cobra’s genetic stock.

And the rest, as they say, is history.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 05 July 2016, 21:42:36
Yeah, that is agreeable  O0
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 08 July 2016, 14:18:28
so does that make them the Ice Cobras or the Cloud Hellions?  ;D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Jaim Magnus on 08 July 2016, 15:16:38
so does that make them the Ice Cobras or the Cloud Hellions?  ;D

Whichever the Adders allow them to be ;)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 08 July 2016, 19:58:59
Whichever the Adders allow them to be ;)

Well, guess I'm now a fan of the Pink Pony Clan...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 08 July 2016, 20:12:16
Well, guess I'm now a fan of the Pink Pony Clan...

Oh? You sure about this? Now now... there's a real chance we Pink Ponies won't like your codex, quiaff?

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 08 July 2016, 20:56:03
Oh? You sure about this? Now now... there's a real chance we Pink Ponies won't like your codex, quiaff?

I'm sure he'll be a good fit. He got top marks in Prancing and Making Poop Out Of Grass.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 08 July 2016, 21:11:27
I don't know... we made that Teddy Bear guy cry last time.

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 08 July 2016, 22:14:43
I don't know... we made that Teddy Bear guy cry last time.


But...but...friendship is ammunition, right? Or something like that.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Jaim Magnus on 09 July 2016, 05:57:47

But...but...friendship is ammunition, right? Or something like that.

Huh, I thought it was friends are ammunition.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 09 July 2016, 08:34:45
Huh, I thought it was friends are ammunition.

Por que no las dos?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Col.Hengist on 11 July 2016, 12:10:53
Huh, I thought it was friends are ammunition.

 Yup, elementals are gauss ammunition and armor..
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 12 July 2016, 10:48:59
The newest about the Coyotes attacking the Imperio has me thinking of that old bit about the dog and the scorpion.

Wonder how the upcoming forwarding of plot will play out...  Will we have stalemate?  Or will one of them push the other out of Nueva Castile?

Which brings to mind a hope that the Scorpions DO NOT have all their eggs in this basket.  Surely they must realize they will be among the first targets of the Home Clans' thunder when it rolls out of the Kerensky Cluster.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Deadborder on 14 July 2016, 05:14:18
The Scorpions weren't exactly in a position where they had room to make choices. The Imperio is it for a reason
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 16 July 2016, 11:29:43
If the Scorpions became El Imperio...I wonder what the Coyotes will become...

Could...we possibly end up with DON COYOTE?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 16 July 2016, 20:34:16
Nah. They're already Apaches. Their battlecry should be "Geronimo!"
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 16 July 2016, 22:39:42
Nah. They're already Apaches. Their battlecry should be "Geronimo!"

Wait.  I just had a terrible/awesome thought.

We have Space Spain meeting up with Space Native Americans.

Guys.  Guys.  We're about to have...Space MEXICO!!!!!!!

The Deep Periphery is the BEST Periphery!!!!!!!   :D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 17 July 2016, 08:26:45
If the Coyotes alone are capable to conquer the Imperio, I somewhat doubt. IMHO there are not strong enough.

It might be an example for the Homeclans that without Adder leadership and united efforts they will e defeated.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Decoy on 17 July 2016, 11:37:23
Coyotes as Apaches? Nah. Apaches struck me as more Cougar favoring or Wolf favoring than Coyote. More physically powerful and direct. I will admit that my perception of Coyote and coyotes is flavored by the native tribes I have lived near. *glances at a pack of coyotes that live closer to Humptulips than any Jade Falcon will ever get*

As far as strength goes, we do not know how big the Coyote's growth explosion was. We also do not know how far the Goliath Scorpions have degraded in their time on the Castillan Worlds. It all boils down to Not Enough Information. For my own part, the Imperio has too many strikes against it. They lack infrastructure, stability, and cohesion. The Coyotes as written seem to have more going for them.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Archangel on 17 July 2016, 17:01:33
Well the 3103 attack is more than 20 years after the WoR.  Unlike the Scorpions who were forced to manufacture primitive BattleMechs, the Coyotes actually were capable of manufacturing Clan-tech equipment throughout this period and were able to trade/trial for most of what they couldn't.  The Scorpions didn't have a shipyard capable of repairing their WarShips or manufacturing new DropShips/JumpShips, they would have had to build the from scratch.  In addition to the setbacks all the surviving Clans' eugenics programs suffered during the Wars of Reaving, the Scorpions suffered the additional delay of having to relocate their entire program and build new facilities to house it.  Where the Coyotes could sharpen their skills in trials against the other Clans, the Imperio could only train against themselves and the occasional Clan raid.  Finally, the last we heard from the Imperio was that members of Clan Coyote's Watch were able to cause considerable internal unrest between the Clanners and the local inhabitants which slowed the Imperio's efforts considerably.

The Imperio had a lot of ground to make up in order to have any chance of surviving a serious Clan assault.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Deadborder on 17 July 2016, 17:51:13
Sadly true. As much as I would love to see the Coyotes get their collective posteriors handed to them, I know that the odds do not favour the Imperio.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: trboturtle on 17 July 2016, 18:25:00
If the Scorpions became El Imperio...I wonder what the Coyotes will become...

Could...we possibly end up with DON COYOTE?

More like Wil E. Coyote........  O:-)

Craig

(No, not a prediction or a hint, merely a joke, with no basis in any knowledge of Battletech universal reality......Translation: I have no idea what's going to happen with that area of the universe....)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 17 July 2016, 22:54:41
I don't trust you trboturtle... not since Wombat shined your shell and stuck that dance pole on you and did the moonwalk on your back... way back when.


But then again, I've been wrong before... just blame jklantern, yeah him he started it.

TT  O:-)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Col.Hengist on 18 July 2016, 10:28:46
Coyotes as Apaches? Nah. Apaches struck me as more Cougar favoring or Wolf favoring than Coyote. More physically powerful and direct. I will admit that my perception of Coyote and coyotes is flavored by the native tribes I have lived near. *glances at a pack of coyotes that live closer to Humptulips than any Jade Falcon will ever get*

As far as strength goes, we do not know how big the Coyote's growth explosion was. We also do not know how far the Goliath Scorpions have degraded in their time on the Castillan Worlds. It all boils down to Not Enough Information. For my own part, the Imperio has too many strikes against it. They lack infrastructure, stability, and cohesion. The Coyotes as written seem to have more going for them.
Humptulips? Do you game in Hoquim? I didn't think there was any game stores out that way.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Decoy on 18 July 2016, 11:54:03
I live in Hoquiam. We've got one game store here near the border of Hoquiam and Aberdeen, but it's strictly Magic and D&D that I know. The pack of coyotes...is a pack of coyotes.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 19 July 2016, 15:08:53
I hope the Coyotes are on the run, too.  Clans have the ability to be ultra-mobile when they plan it out well.  Just look at the Wolf Empire.

Our honored Escorpions haven't done that bad, either.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 24 August 2016, 09:29:28
...you know you've got an extensive minis collection when going through all your unassigned stuff nets you close to two Trinaries' worth of units suitable for the Imperio. The question is, aside from an obvious need for infantry of any kind, what should I add to make this a nicely balanced force? Here's what I've ended up with:

Clan mechs:
Man O'War, Fire Scorpion, Galahad, Pouncer

Blakist mechs:
Highlander, Legacy, Blue Flame, Initiate, Nexus

Castillian mechs:
Battlemaster, Rifleman, Locust, Wasp

Protomechs:
Delphyne, Minotaur(x3), Triton(x3), Orc(x2), Satyr(x3)

Vehicles:
Von Luckner, Burke, Ares(x2), Hetzer, Svantovit(x2), Pegasus, Galleon(x2)

Fighters: Chippewa(x2), Sabutai(x2), Samurai(x2)(maybe?), Batu(x2), Seydlitz(x2)

On top of all that, I have a short Star consisting of a Kodiak, Highlander IIC, Marauder IIC, and Urbanmech IIC destined to be painted up as a Delta Galaxy Star.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: snewsom2997 on 24 August 2016, 10:29:50
...you know you've got an extensive minis collection when going through all your unassigned stuff nets you close to two Trinaries' worth of units suitable for the Imperio. The question is, aside from an obvious need for infantry of any kind, what should I add to make this a nicely balanced force? Here's what I've ended up with:

Clan mechs:
Man O'War, Fire Scorpion, Galahad, Pouncer

Blakist mechs:
Highlander, Legacy, Blue Flame, Initiate, Nexus

Castillian mechs:
Battlemaster, Rifleman, Locust, Wasp

Protomechs:
Delphyne, Minotaur(x3), Triton(x3), Orc(x2), Satyr(x3)

Vehicles:
Von Luckner, Burke, Ares(x2), Hetzer, Svantovit(x2), Pegasus, Galleon(x2)

Fighters: Chippewa(x2), Sabutai(x2), Samurai(x2)(maybe?), Batu(x2), Seydlitz(x2)

On top of all that, I have a short Star consisting of a Kodiak, Highlander IIC, Marauder IIC, and Urbanmech IIC destined to be painted up as a Delta Galaxy Star.

That should stand up to anything short of a Clan Front Line Unit, or prestige IS unit.

For the infantry, i would suggest some Ku's, Indra's, Cobra's, and Goblin's to move you infantry. Maybe a star of Battle Armor, for every Company of foot sloggers.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Dulahan on 24 August 2016, 11:48:08
Just an honest question.  where did the Imperio get Blakist mechs?  I don't recall anything about that yet.  Though could easily be forgetting.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Maelwys on 24 August 2016, 12:31:24
Waypoint 531 was a Blakist cache that was discovered by the Scorpions (Along with the Dark Caste). After all the fighting was done, the Scorpions made off with about half of the cache. You can read about it in WoR on pages 128-130.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 24 August 2016, 12:46:06
Yup. This is why you see so much WoB stuff on the Imperio RATs in ISP3. We don't have any hard availability, but my assumption is that anything that was in general deployment before the Jihad kicked off(ie, TRO 3067 or earlier) has a decent chance of having been in that cache.

Gives me a good excuse to deploy the one Legacy mini I own, I love those things. Tempted to paint it in Delta Galaxy colors, to show one of the few survivors of that Galaxy honoring his fallen brethren.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 24 August 2016, 14:57:20
...you know you've got an extensive minis collection when going through all your unassigned stuff nets you close to two Trinaries' worth of units suitable for the Imperio. The question is, aside from an obvious need for infantry of any kind, what should I add to make this a nicely balanced force?
Right now you have a full aerospace star, I'd leave those as-is. You have 13 points of 'Mechs, 5 points of vehicles, and 12 Protos.

I'd add a few more Protos, enough to get you up to 3 full points. I'd also add two more vehicles (another Galleon or something else fast) to get you to 6 points of vehicles. That leaves room for 3 more 'Mechs. I'd suggest another recon 'Mech or two, depending on if you want a full recon star of 'Mechs or a mixed 'Mech/vehicle one.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 24 August 2016, 15:11:03
Much as I love combined-arms formations, I think I'm this case I'd like to keep the tanks and conventional infantry separate, to represent a Grunt Caste unit.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 24 August 2016, 22:15:54
What about a few ELH?

In '71 ELH won a few Stars of Jupiters while being assigned to Delta Galaxy ('72) ...

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 25 August 2016, 06:57:10
What about a few ELH?

In '71 ELH won a few Stars of Jupiters while being assigned to Delta Galaxy ('72) ...

TT
That one's a mixed bag. Pg. 146 of WoR, during the Grand Council session that led to the Coyote Trials of Cleansing, Khan Suvarov states that all the ELH that had joined the touman were dead (killed in combat) and that they had failed to amount to much of anything. However, the 1st Eridani Lancers did beat Star Colonel Brian Pryde to win a Trinary of Jupiters for the Clan in 3071. The Jupiter and Jupiter 2 were both in production prior to 3071, so you could grab one of those.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 25 August 2016, 08:32:01
Honestly, I think I'm good for assault-weight stuff. I'm painting most of my stuff in Beta Galaxy colors, and those guys are more known for feints and flanking maneuvers, though I need to read more closely on the Clusters that were transferred in after the Reavings and Abjuration.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Dulahan on 25 August 2016, 14:45:41
That one's a mixed bag. Pg. 146 of WoR, during the Grand Council session that led to the Coyote Trials of Cleansing, Khan Suvarov states that all the ELH that had joined the touman were dead (killed in combat) and that they had failed to amount to much of anything. However, the 1st Eridani Lancers did beat Star Colonel Brian Pryde to win a Trinary of Jupiters for the Clan in 3071. The Jupiter and Jupiter 2 were both in production prior to 3071, so you could grab one of those.

I definitely got the impression - for not other reason than my gut feeling - that Suvarov was lying about that little fact. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 25 August 2016, 15:16:12
I definitely got the impression - for not other reason than my gut feeling - that Suvarov was lying about that little fact.
I doubt she'd lie about them being alive, but I can definitely see her downplay any contributions they made to the touman. It'd be pretty easy to order a review of the Scorpion touman for any ELH survivors and if they ever showed up against another Clan it would likely trigger a Reaving or Annihilation.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Dulahan on 26 August 2016, 08:54:05
My view was more the vested interest thing.  They already had 'plans.'   They liked collecting relics of the Star League, and were secretive about them.  thus, to me it makes sense they'd hide said evidence.  Even if the ELH survivors who hadn't died (and that's certainly possible most did!) got spirited off to some secret base to prepare for the invasion or even keep them alive. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 27 August 2016, 17:35:20
If the Scorpions were already getting sick of the Home Clans' schtick, I could definitely see her lying.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Dulahan on 29 August 2016, 10:54:59
As for ways to round out the force listed above:

How about some Purifier Armor?  Now that I've gone back and looked into the Blakist thing (thanks for the cite!) - getting a hold of some of their Power Armor along with the mechs seems like a no brainer.

Interesting combination of forces too, some Purifiers, Elementals... 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Knightmare on 29 August 2016, 12:12:11
Interesting combination of forces too, some Purifiers, Elementals...

The Imperio may be the only other faction to deploy that particular combo outside of the Republic.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 29 August 2016, 14:09:57
Hmmm...given Beta Galaxy's love of feints and encirclements, I can see them being fond of a suit that performs very well when used as the jaws of a trap...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: pat_hdx on 15 November 2016, 09:38:40
Not a big poster, but want to thank the writers and developers who post here (wantec for example) on the Escorpión thread. I'm VERY fond of the faction and hope it has a long life in Battletech.

The mix of Clan and Nueva Castile/Umayyad culture, the short term WoB influence, the ready made (interesting) enemies in the Hansa, the Home Clanners and whomever comes out from the nearest part of the Innershpere (Steiner/Falcon space)and Periphery (including all the quirky factions from Interstellar Expeditions and the old RWR space), the race to develop and integrate technologies (new, old, and in-between) in order to come up with innovative ways to survive...it's an exotic setting that could really reward imaginative players and RPGers.

From hints here I bought Interstellar Operations, and got a BattleCorps subscription to download Fragments of History.

Fired up ye old MegaMek and played a game using the Interstellar Expeditions RAT to create a ridiculously fun second line unit. Completely crazy mix of Clan, WoB, 3025, and off the wall units to defeat a dezgra Jade Falcon raider unit escaping into the Deep Periphery. Building a campaign around that.

Look forward to the Escorpión themed product!

My humble suggestion for an Imperio national (imperial?) anthem (based of the Mexican grito used on Mexican independence day):

¡Viva el Imperio del Escorpión!
¡Viva!
¡Viva los héroes que nos dieron Patria!
¡Viva!
¡Viva Colin Yeh!
¡Viva!
¡Viva Joseph Noye!
¡Viva!
¡Viva Connor Rood!
¡Viva!
¡Viva Lise Burrill!
¡Viva!
¡Viva el Imperio!
¡Viva! ¡Viva! ¡Viva!

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 15 December 2016, 17:47:55
Since my group plays with up to date toys (3145-3150) included and has people who are not going near Imperio space.

I am putting together a "Mercenary Command" that would have left Imperio space somewhere around  3095 and operated for the next 60 years mostly independently.

The goal of the force would be to gather resources for self preservation and to get supplies shipped to the Imperio when possible.

So how do you think that would work? Who would hire them to fight the Draconis Combine & Clan Wolf on a regular basis (both chosen due to ability to use other minis in my collection coherently)

I assume the first order of business would be purchasing or "liberating" from some "pirates" a jump ship so that the one they left on can go back to Imperio space so as not to drain Imperio resources.

Any one care to help me out in filling in a few details.

I am painting them in a matching color scheme to one of my son's stuffed animals.

(https://cdn.shopify.com/s/files/1/1417/0972/products/crom-the-dinosaur-10-5-baby-gund-2_large.jpg?v=1477787531)

In my head they make more C-bills selling the Star League era stuffie but as clan-descended warriors they can't give up the warfare. Plus with premium loot like that you can't take any chances with security.

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Deadborder on 15 December 2016, 18:43:20
It's a fun concept, but bearing in mind that due to how isolationist the Imperio seems to be, they might not be welcome back at all. Sort of a one-way trip kind of a deal. Definiitely on the lower tech end of the scale, but that's not allways a bad thing.

The most logical employers I can think of to be fighting the Wolves and the Combine are the Lyrans (For the former) and the FedSuns (for the latter).
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 15 December 2016, 20:06:58
Perhaps the individuals would not be welcome back but irregular and desperately needed supplies and outside information would be. Misfits that can't be allowed to stay but would cause too much tension to purge permanently could be sent to the command as when the supply ships leave after dropping off the goods.

The supplies and news would be needed very much post black out.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Col.Hengist on 23 December 2016, 17:56:17
Since my group plays with up to date toys (3145-3150) included and has people who are not going near Imperio space.

I am putting together a "Mercenary Command" that would have left Imperio space somewhere around  3095 and operated for the next 60 years mostly independently.

The goal of the force would be to gather resources for self preservation and to get supplies shipped to the Imperio when possible.

So how do you think that would work? Who would hire them to fight the Draconis Combine & Clan Wolf on a regular basis (both chosen due to ability to use other minis in my collection coherently)

I assume the first order of business would be purchasing or "liberating" from some "pirates" a jump ship so that the one they left on can go back to Imperio space so as not to drain Imperio resources.

Any one care to help me out in filling in a few details.

I am painting them in a matching color scheme to one of my son's stuffed animals.

(https://cdn.shopify.com/s/files/1/1417/0972/products/crom-the-dinosaur-10-5-baby-gund-2_large.jpg?v=1477787531)

In my head they make more C-bills selling the Star League era stuffie but as clan-descended warriors they can't give up the warfare. Plus with premium loot like that you can't take any chances with security.

 Simple. The Lyrans.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 23 December 2016, 21:37:06
That would put them in close proximity with the Exiled Wolves. Tough one.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 24 December 2016, 12:50:26
That would put them in close proximity with the Exiled Wolves. Tough one.

I do have a night wolf in my collections that could use some explaining...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 24 December 2016, 20:26:05
That's good. You could also get creative explaining to the Exiles when they start suspecting the Clan origins of your unit  >:D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 25 December 2016, 03:00:06
That's good. You could also get creative explaining to the Exiles when they start suspecting the Clan origins of your unit  >:D

Sorry dudes I had a totally legitimate & convincing proof of our inner sphere origins ready but then I got high on Necrosia and left it in my other cooling jacket.

Quiaff?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 25 December 2016, 21:14:38
Aff. Or just be the Knights of St. Cameron. They might be Scorps in disguise.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 26 December 2016, 01:32:10
Aff. Or just be the Knights of St. Cameron. They might be Scorps in disguise.

That would be awesome but a buddy already custom made unit logos using the stuff i.e. Described above.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 26 December 2016, 22:08:50
Then your imagination is the only limit  O0

Just spam TCs and high gunnery skills to make it Scorp-flavoured
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ThatPirateGuy on 27 December 2016, 14:06:01
Insanely enough I am ending up specializing in hatchets.

I blame the mortis for being a cool mini along with his buddies Axman, hatchetman, and he buccaneer.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 27 December 2016, 21:57:02
Amazingly melee is possible for the Imperio. The Castilians love duels.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Boomer8 on 08 December 2017, 17:05:52
So I have a question about the Imperio. What is/are the colors/symbol of the Imperio? And do we know of any unit designs?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Saint on 08 December 2017, 17:38:21
Only thing you could check is the Goliath Scorpions info, I don't think there are any official Imperio info.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 08 December 2017, 20:34:30
Your best info on the Imperio would be in Interstellar Expeditions. Wars of Reaving is also good.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Deadborder on 09 December 2017, 16:58:09
I'd imagine that the Imperio's insignia inhereted the colours of the components that made it up; the black/green Goliath Scorpion and the Red Soviet Umayyad star.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: pat_hdx on 17 January 2018, 21:49:12
Good day Ladies and Gents!

It’s a good time to be Scopion fan quiaff?

A few questions for the fans of the toughness, coolest, and most hallucinogenic improved Arachnid faction that could:

•   Could someone be kind enough to remind me in what source book a WOB agent states the Umayyads are "not whom we thought they were”?

•   We don’t know exactly where Mundo Nublar is right? But we do have strong clues that that the Erinyes was involved in the Imperio’s region of space (A Distant Thunder). Field Manual Pereiphery -St. Jamais messages to the The Master as at 3064-hints at the Hansa playing a role in providing parts related to the Erinyes project. We also know that Elephants Dropship have been sighted in Hansa Space. Any thoughts?

•   Precentor Irene Gillick, any sightings post her and her merry band of possibly-better-than-average-Blakists running into the Jaguar?

•   The Eighth Scorpion Grenadiers and First Eridani Lancers…the system where they ran into the Peregrine, really the Green Ghosts? Or did they stumble into Etienne hide out before it got smoked?

•   Speaking of Distant Thunder, what do we know of the upgraded Manatees?

•   Do we know where in the Periphery the WOB was building there spiffy Thunderbird variant with the twin  Centurion Weapon Systems??

Other Interesting Notes

•   What we like to call around here as “TheUnfortunateIncident” on Hector was discovered in In December 3078, The Cobras did not begin their final assault on Roche until October 3079…and at that they took their time. I suspect that the Scorpions got off more than they let on including , more even than “the work on captured Society technology…” that TPTB have teased with.

•   Did you know that the Diamond Sharks were helping to build an upgraded Vulcan variant for Nueva Castile before new management came in? Hmmm strange, don’t see that in the Tables in ISP3, must be being kept under the sleeve.  ;)

•   Building on the above, did you know that the the Scorpions shipped big fat chunks of the Lum Shipyard to Roche? Who lead the little party that captured said shipyard almost 10 years before and oversaw shipping it back to Roche? Why, a young handsome Galaxy Commander Colin Yeh! :D I wonder if he was able to pack it back up together with Roche’s native yard capabilities in the year he had to prepare the move to Castile Space?.... }:) I think the ISP3 report on the sorry state of the Imperio Navy was a bit of the agent being alowed to see what the Watch wanted him to see. BTW I vot the Imperio's Watch be renamed "El Veneno del Escorpíon ! [The Scorpion's Venom]

•   The subsequent “Raven’s Revenge” was a bit odd. A potential giant fleet action gets whittled down to a “Trial of Possession for the Scorpion’s WarShips”, but bidden down to a one on one fight between two ships. I suspect that the Diamond Shark report that forms the base of Wars of Reaving doesn’t know the whole story. I bet the giant battle between the Scorpions and the Raven’s for the Lum Shipyards was an elaborate ruse and trade.

•   Did you know that Khan Yeh (ex-Loremaster) spiked Connor Rood’s morning Coco with Necrosia after Ariel Suvorov death?...Because by the Founder Elam’s Bones, his SaKan was going to be visionary!...and because Ariel left him a note to do it. Rood saw VERY EPIC CRAZY THINGS!!… Rood's trauma over that is why occasionally he and Colin express their dislike “in violence” (in truth the blame each other for Ariel’s death) and will reconcile in an ultimate Clan Warrior Bro-Love moment… Seyla. [Ok, no, I am totally making that up, but it will be part of some fiction I’ll write that I hope will become cannon].

•   Wars of Reaving Supplemental: “While the Coyote raid on Navarre ended in failure”…umm so the Coyotes hit the world where the Imperio is making a s push to build a giant weapons/mech complex (where I suspect all the intermediary Clan tech weapons that latter flood the market come from) and all Loremaster Julia has to say is a little throw away comment that “it unfortunately failed”????!!!. But HEY we successfully spread rumors!  No mentions of Glorious combat?, no mentions of dirty Scorpion dezgra tactics?, just a quick misdirection into talk about a Watch operation to spread Wolverine RumorsTM which a Seeker Cluster is investigating  (ATOW GM hook guys!)…hmmm sounds to be like the ‘Yotes got STONED. In a reasonably honorable fashion too.

I’ve got some more but some more, but suffice to say that I think that El Glorioso Imperio del Escorpión does a bit better than just survive, I suspect that when the ’yotes strike again in 3100 or so, that the Connor sweet talks them into a deal (forming as someone here stated something akin to Steam Punk Space Mexico, they go on to take the Hansa. The Snakes  and Lions upon hearing this are all… “ the Coyotes did WHAT!??!!…oh screw that, we aren’t wasting our resources trying to take that down….hmmm looks like we need to find a sneaky way to take the Spheriods down if we can’t have the Hansa and Imperio resources”

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 18 January 2018, 03:43:13
Mundo Nublar is a semi-habitable planet orbiting a red dwarf star a few jumps anti-spinward of Chainelane Isles, nothing to do with El Imperio. The name probably comes from some Robe geographer who used his native tongue.

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 31 January 2018, 04:51:57
Hello, Scorps. What is new in the Deep Periphery?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 01 February 2018, 03:17:59
El Imperio is having a brutal life-or-death struggle against the Snakes and Robes which will last for 60 years 8)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 01 February 2018, 20:33:26
Their just a beating away from Dark Caste and have a Society Cell working over time.

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 02 February 2018, 02:08:28
The Homeworlds are just too small to contain our awesomeness.

Viva El Imperio!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Talpini on 06 March 2018, 05:25:53
 So I'm painting up a command star for Beta Galaxy in 3090. Any opinions as to what 'mech Connor Rood is rolling around in in the Imperio? I know he left his Linebacker back in the Dark Nebula, and I don't like the idea of him going back to a Kit Fox...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Sharpnel on 06 March 2018, 07:15:11
I'd rather have him in a Blaxk Lanner or a Stormcrow. They are what the only Warrior to be a Khan in two different Clans deserves at the very least.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 06 March 2018, 08:03:12
Looking at the Imperio RATs in ISP3, my favorites would be the Stormcrow and Grendel. Both have the speed and durability to handle the kind of attention a Khan is going to attract on the battlefield, and the firepower(especially long-ranged) to make a difference. Another nice one might actually be a Hellion. The Clans are big on symbolism, and giving Rood a signature Hellion mech would be a good way to show the minority Ice Hellions that their Clan's roots aren't going to be forgotten in the new regime.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 06 March 2018, 14:55:28
I'd say a Kodiak 5, nice energy boat with a solid head-capper in the form of a Gauss Rifle. Fast, heavily armored with a good range of support in the form of a pantheon of ER Mediums.

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Talpini on 09 March 2018, 17:30:06
 I like the idea of him rocking everything from a light Hellion to a chunky Kodiak, but in the end, I'm sticking him in a fresh Linebacker. He needs something he's familiar with when he takes over the Imperio.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Deadborder on 09 March 2018, 17:49:30
My inner snark says Sun Spider
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: RexCalices on 27 March 2018, 13:46:20
Hello, fellow necrosia addicts!

I'm wondering - has there been any work on getting a more filled out Master Unit List for the Imperio? At least at its creation? I've seen the RAT in ISO3 but it seems a little... basic, like most RATs are. Just wondering as it might be helpful for running things in that area. I take it that the Goliath Scorpion mechs would be fairly similar to what they had at the end of the WoR at least - was there much change in what the locals were using? (There's actually no MULs for those factions either though).

Basically just chatting about what mechs you'd like to see in usage.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 28 March 2018, 01:44:38
They're basically Clan Intermediate for general issue with Clan for Frontline/Keshik.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 30 March 2018, 17:31:28
And don't forget they love old Star League units!

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 01 April 2018, 12:15:34
I believe they have been fighting a low-level warfare with Homeworld raiders.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 02 April 2018, 03:04:41
Won't be long before it turns into a war for survival against the Snakes.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 03 April 2018, 12:32:21
Maybe a Test of Absorption / Reunification.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 04 April 2018, 03:31:51
If the Bastioners still hold power, Reunification would be acceptable.

But I prefer the Imperio doing its own thing. It's Battletech's first post-SL Empire before the Wolves took our cue  ;D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 04 April 2018, 11:57:08
If the Bastioners still hold power, Reunification would be acceptable.

But I prefer the Imperio doing its own thing. It's Battletech's first post-SL Empire before the Wolves took our cue  ;D
Well I am sure there were some pirate groups calling themselves EMPIRE before...  ;)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 05 April 2018, 03:02:44
Those ain't legit man  ;)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 05 April 2018, 07:18:26
Looking at the Imperio RATs in ISP3, my favorites would be the Stormcrow and Grendel. Both have the speed and durability to handle the kind of attention a Khan is going to attract on the battlefield, and the firepower(especially long-ranged) to make a difference. Another nice one might actually be a Hellion. The Clans are big on symbolism, and giving Rood a signature Hellion mech would be a good way to show the minority Ice Hellions that their Clan's roots aren't going to be forgotten in the new regime.
While the Hellion Omni seems like an obvious choice, Connor seemed more practical in my impression. I think he might save those for any former Hellion warriors. I would put him in an Ice Ferret (because of the speed and the ties to the Hellions) or perhaps even in a modified Gargoyle. The Ice Ferret would be a modified Prime with a Supercharger instead of the missiles. The Gargoyle would be maybe an A or C with a Supercharger. You could even justify it that the Khan demanded he pilot something more survivable than the Kit Fox he requested and he lost a Trial of Refusal and got stuck with the Gargoyle.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 06 April 2018, 12:45:57
I like the poverty of the Imperio, that they have not been capable to jump-start a high perormance hightech industry from the beginning and have been struggling to maintian their military.
The HomeClan attacks will not help them either.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 06 April 2018, 21:57:15
Yes, every day is a struggle for them. Though it isn't really poverty when you consider the Castilians were barely reaching 3025-tech in 3079 but by 3090 the Imperial industry has took a quantum leap to Clan Intermediate. It took the Falcons(the strongest Crusader Clan by resource base) a decade to upgrade a single factory(Olivetti) to fully Clan standards.

Basic 0.5 to Clantech 0.5 in a decade for the Scorpions(a fringe and always-poor Clan) = Despite the odds, they are living up to Founder Cyrus' SL Corps of Engineers heritage  :)

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 07 April 2018, 09:50:33
Yes, every day is a struggle for them. Though it isn't really poverty when you consider the Castilians were barely reaching 3025-tech in 3079 but by 3090 the Imperial industry has took a quantum leap to Clan Intermediate. It took the Falcons(the strongest Crusader Clan by resource base) a decade to upgrade a single factory(Olivetti) to fully Clan standards.

Basic 0.5 to Clantech 0.5 in a decade for the Scorpions(a fringe and always-poor Clan) = Despite the odds, they are living up to Founder Cyrus' SL Corps of Engineers heritage  :)

Clan Goliath Scorpion, AKA Clan Crazy Awesome.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 07 April 2018, 21:36:58
Necrosia Cocktail makes you Crazy Awesome  :beer:

Now comes in Necrosia Tequila and Necrosia Wine flavours  ;)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 08 April 2018, 09:24:40
And Necrosia Necromancer are the best ....  ;)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 08 April 2018, 13:39:46
Well until somebody forgets to bring the inoculation serums!

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 10 April 2018, 13:14:10
Well until somebody forgets to bring the inoculation serums!
TT
We have been told that all who died, died with a smile ...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 10 April 2018, 17:24:40
We have been told that all who died, died with a smile ...

Must have used the Joker Phish brand then!

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Boomer8 on 11 April 2018, 16:13:38
Nope, just had a Long Necrosia Tea.....  >:D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 11 April 2018, 17:00:06
You think that the El Scorps are doing well in the 3150's? Or will they be on the warpath soon looking for a score to settle?

It's waaaay to quiet!

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Empyrus on 11 April 2018, 20:13:41
Are there HPGs in as Deep Periphery as where this place is?

I wonder because i just realized we've never gotten any news about the Deep Periphery during the Dark Age. Did they get hit during the Gray Monday as well?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ColBosch on 11 April 2018, 20:16:41
That is canonically uncertain. All we do know is that anyone who might know what is going on beyond the Barrens just ain't talking, and the remaining Invading Clans are doing their best to make sure nobody is even asking.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 11 April 2018, 21:10:25
Are there HPGs in as Deep Periphery as where this place is?

Theory of mine is if you were to take the BASIC minimum amount of what the Scorpions took.

Listing:
9 systems to protect with 3 Warships; a McKenna, a Aegis and a Congress.

Leading to the uses of older tech such as Lion / -C / -WD ( mostly for the Vehicle Stars ), a Colossus ( let's face it the Seeker Clan has one ), Overlord-C. Union-C, Broadsword, DrostIIA, Manatee ( possible Manatee-C clan upgrade ), Sassanid, Confederate / -C, Carrier and possible Titan / -C,  and at least one Model 96 Elephant.

Common jumpers would most likely be: Aquilla, Hunter ( with it's HPG ), Odyssey ( really more common than you think ), and the rare SL-era LF- equipped Tramp, and maybe a Comitatus or two.

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Empyrus on 11 April 2018, 21:27:24
Clan WarShips are usually equipped with HPGs, no?
So, regardless of any ground stations, those should be working.

That is, unless there are those HPG disruptor fields around, since it seems strikes on HPG stations seem to have been either a delaying tactic or a cover for more sophisticated interference tech since repairing the stations never worked.

But, the Deep Periphery probably mostly (completely?) lacks HPGs anyway, so perhaps they haven't been strongly affected. On the other hand, Imperior is a pseudo-Clan state, and the Clans do like having their coms. Maybe the Imperio will have split into warring warlords. Succession Wars in miniature for everyone.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 11 April 2018, 22:09:28
CGS warships do not carry HPGs... which is why I said Hunter jumpships, they carry HPG.

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 12 April 2018, 03:07:19
You think that the El Scorps are doing well in the 3150's? Or will they be on the warpath soon looking for a score to settle?

It's waaaay to quiet!

TT

I'd give thanks to God if they make it past 3100 :)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 12 April 2018, 03:14:59
Theory of mine is if you were to take the BASIC minimum amount of what the Scorpions took.

Listing:
9 systems to protect with 3 Warships; a McKenna, a Aegis and a Congress.

Leading to the uses of older tech such as Lion / -C / -WD ( mostly for the Vehicle Stars ), a Colossus ( let's face it the Seeker Clan has one ), Overlord-C. Union-C, Broadsword, DrostIIA, Manatee ( possible Manatee-C clan upgrade ), Sassanid, Confederate / -C, Carrier and possible Titan / -C,  and at least one Model 96 Elephant.

Common jumpers would most likely be: Aquilla, Hunter ( with it's HPG ), Odyssey ( really more common than you think ), and the rare SL-era LF- equipped Tramp, and maybe a Comitatus or two.

TT

Nueva Castile is small enough for pony express networks to work in the short-term.

Given the shortage of WarShips or appropriate construction/maintenance facilities, the best defensive units for the Imperial Navy will be mass-produced ASFs, warships(assault DropShips as designated in the pre-SL era), Castles Brian, and ground-based SDS networks.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 12 April 2018, 06:49:10
Except they Pre-date the Star League by a few hundred years! They only have had 'Mechs after they lost almost all of their planets, even then fusion is considered unknown.... Bare minimum at best.

They still USE icemechs up to the invasion from Clan Goliath Scorpions! Do they still use them? We don't know.... yet. With a McKenna able to move anywhere... That's some firepower right there.

I listed Aquilla as a main jumpship for them because it's all that was available to them, unless there is something that can surpass it in the timeline. Hell we know they still make Manatee droppers, either cargo or mech carrier! Manatee needs a dropcollar... Aquilla doesn't use them. So what uses them? Remember, 2830 was when they were attacked and it was most likely a single vessel... Leviathan-class? ( Reason I think this, a few Manatee were brought... Both cargo and mech. )

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 12 April 2018, 18:34:19
Update:

Second Successor War was started around 2830... I mentioned the Leviathan because of it's popularity with it's spacious looks. Primitive, yes... but it could carry up to eight ( 8 ) droppers on a jump.

So leaving you to wonder what was carried, and later copied.

My thoughts are on the Manatee, at least one each Cargo and Mech haulers, at least one DroST IIa, for the vehicles / Infantry, maybe one DroST IIb ( 2470 ) for small craft carrier duties.

I should also mention that the Aquilla could carry the Vulture-class ( 2312 ), as it is a pre-docking collar ship.

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 13 April 2018, 03:17:06
Oh, I meant my post in the sense of preparing for a future Homeworld Clan invasion of the Imperio.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 13 April 2018, 13:24:02
I doubt that they have the reources or facilities to produce the gear you mentioned.

If the Home Clans attack seriously, it will be over.
Question is how will they fare after the conquest. Absorbed without any trace left? Or making a lastin impression?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 13 April 2018, 13:29:53
Well we know they have Protomechs, and the rest of ELH as bondsmen. Plus they can make the ICEmechs and clantech variants. Not to mention they are SLDF gearheads as well, so what did they squirrel away before they went out?

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 13 April 2018, 14:09:54
... and the rest of ELH as bondsmen.

All of the ELH (who were left on the Homeworlds and absorbed by the Scorpions) died in the Wars of Reaving. None is left.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 13 April 2018, 14:54:26
Oh really now... they added their Gene Code to the official Master Codex listing before leaving.

Even IF the members are dead... genes live on!

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 13 April 2018, 20:55:43
Oh really now... they added their Gene Code to the official Master Codex listing before leaving.

Even IF the members are dead... genes live on!

TT

This. The possibilities are endless!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 13 April 2018, 20:59:30
I doubt that they have the reources or facilities to produce the gear you mentioned.

If the Home Clans attack seriously, it will be over.
Question is how will they fare after the conquest. Absorbed without any trace left? Or making a lastin impression?

ASFs, DropShips, ground-based SDS, and Castles Brian do not require orbital/space-based facilities unlike WarShips or the more potent SDS components. Even Clan Intermediate-tier units of these things will put up a hell of a fight against any invader.

If the Imperio focuses solely on Mech production, they will not stand a chance against the Home Clans' orbital bombardment strategies.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 13 April 2018, 22:25:46
A little digging gets us these:

3 basic-level DropShip maintenance facilities
Primitive Rifleman
Primitive ShadowHawk
Wasp-1
Stinger-3R
SRM Carrier ( possible Primitive )
Thunderbolt-D36
2x EPT-C-1 Reptar
2x ARA-S-1 Arana


These are just the few things I could find...

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 14 April 2018, 01:27:13
Since Rood is one of the leaders, by 3090 the Imperio will have gone through a decade of mass industrialization and efficient usage of their larger resource base in comparison to the Home Clans, making them capable of mass production of units in their current technology level (not Clantech, but close).
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 14 April 2018, 08:23:19
Most likely upgrades to SLDF-era or Royal variant if possible, before clan tech.Keeping the basic frames but working towards higher tech. Which means if you can mount a Clantech ERML to a Wasp or Stinger, do it! Tho o the other hand, the Stinger-3Gb springs to mind. If the Imperio could make use of the basic frame for both Wasp and Stinger using the -3Gb.... what could they do with it? Nasty idea.....

TT

(Wait? Wha....  :o Did that Wasp just fired a clan ER Large?  >:D )
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 15 April 2018, 07:33:23
They're certainly going to be producing all Royal versions instead of vanilla, given their origins.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 13 May 2018, 12:41:54
I'm currently painting up a Delta Galaxy star, and need ideas for a fifth mech. So far I've got a Kodiak, Highlander IIC, Marauder IIC, and a Galahad. I'm trying to build a lineholding unit, to stand up to the Clan assault during the abjurement. Any thoughts for a fifth?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Jaim Magnus on 13 May 2018, 13:19:04
Looks like a need for a missile boat, or something close. Maybe a Naga or Mad Cat II.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 14 May 2018, 01:18:42
Kingfisher E/X. As Jaim Magnus mentioned the need for missiles, and you want a cheap Mech that can stand up to the odds during the Abjurement.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: snewsom2997 on 14 May 2018, 10:51:18
What about a Bombardier, for Missiles, or a Bowman? Considering where they are, tech tree wise, at maybe even and ARC-2R.

Could have gotten a Bombardier from the WOB storage Depot, maybe even brought some SL Heirlooms along.
Bowman was a HH design, imagine a few trials netted the scorps some.
Bog Standard Archers are all over the place, Original TRO3025 stated 100,000+ had been produced over the life of the design.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 14 May 2018, 10:54:45
What's with all the missile boats? The Scorpions dislike missiles, preferring precise direct-fire weapons.

Also, don't forget that this force is for pre-Abjuration, so before the tech mix of the Imperio.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 14 May 2018, 11:12:10
Good old Warhammer IIC.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 14 May 2018, 11:15:53
Warhammer IIC might work. Do we have access to any missile-less variants? The racks on mine were repurposed long ago for a MAD-9M2.

Falling that, I've also got a spare Dire Wolf sitting around...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 14 May 2018, 13:14:13
An excellent melee fighter is the Warhammer IIC 3 (2xLarge Heavy Lasers, 5xMed Pulse Lasers, Targetting Comp).

No missiles  :)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 15 May 2018, 03:29:25
The Scorps are more pragmatic than completely eschewing missile boats. Kingfisher E/X fits the bill with one missile rack augmented by beam weaponry
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Boomer8 on 15 May 2018, 12:29:32
Well, you just have to think about missiles as direct fire weapons. Isn't that why we have Artemis? To make missiles direct fire?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: snewsom2997 on 15 May 2018, 12:56:23
Well, you just have to think about missiles as direct fire weapons. Isn't that why we have Artemis? To make missiles direct fire?

No that is what iATMs and Streaks.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Talpini on 15 May 2018, 20:19:14
What's with all the missile boats? The Scorpions dislike missiles, preferring precise direct-fire weapons.

Also, don't forget that this force is for pre-Abjuration, so before the tech mix of the Imperio.

I think the Scorps anti-missile thing doesn't really apply to second line units, and can largely be ignored even given some of the frontline stuff the roll tables suggest they field. Their two mechs, the Commando IIC and the Fire Scorpion, both have missile boat variants, so they're clearly not manufacturing mechs they find too gauche to use.

 Speaking of, stick a Fire Scorpion in there. They're not the best by any means, but if you want thematic, its the sort of way the Scorpions would ruin a perfectly good star. In fact, that should probably be your star commander...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 15 May 2018, 20:30:38
On one hand, I already own a Dire Wolf and (most of) a Warhammer IIC. On the other hand, I absolutely love the Fire Scorpion mini, and would love an excuse to get a second one, especially if it means that it'll end up in badass Delta colors. On top of that, I dislike when my formations suffer from tonnage creep(yes, even assault groups), and using a second heavy would be a good way to keep the mass down.

I must ponder...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 15 May 2018, 20:51:49
What about the Horned Owl 3 and 5?

To round out your unit Weirdo?

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 16 May 2018, 08:41:58
And? ??? I'm only looking for one mech, the other four slots are already filled and locked in.

Also, would a Horned Owl survive in the kind of high-intensity fighting that an assault Star would be called into?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 16 May 2018, 15:26:13
No no... either or Weirdo.

3 uses an ER PPC + TC combo and arm mounted 3 LMGs in twin MG Arrays.

While 5 is that CT HML and arm mounted ERLs.

Damage out to range and all, speedy enough to dictate where and when ambushes are to be taken.

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 17 May 2018, 03:20:52
Cobras love air strikes. The Horned Owl will drop in a matter of seconds during the Abjuration.

I stand by the Kingfisher.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 26 May 2018, 11:25:57
Cobras love air strikes. The Horned Owl will drop in a matter of seconds during the Abjuration.

I stand by the Kingfisher.

What about a Trial to decide? Might proves right  ;)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 26 May 2018, 22:17:59
Normally I'd agree with you, but everyone, even the Vipers(to a lesser extent), went pragmatic during the WoR, and the endgame at Roche saw half the capital leveled by the Cobras, so they're unlikely to allow the Scorpions honor rules  :-\
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 26 May 2018, 23:28:22
I wonder if any of that campaign saw any big underwater fights? Just imagine a mass deployment of Undines...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 27 May 2018, 16:00:58
Upgrades or standard Undines?

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 27 May 2018, 17:26:31
Underwater? Standards. :)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Caedis Animus on 01 June 2018, 22:47:19
My inner snark says Sun Spider
You snark(ed), but the Sun Spider'd be a solid choice if it were available in BT. Hell, the Prime's capable of a 78 damage alpha up to 12 hexes and frankly isn't too bad on tabletop.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: AJC46 on 02 July 2018, 16:56:38
remember the scorps took the last Nagas that were in clan space with them when they skipped town from clan homewords. so they likely still have a few of those somewere.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 02 July 2018, 20:07:52
remember the scorps took the last Nagas that were in clan space with them when they skipped town from clan homewords. so they likely still have a few of those somewere.

I think it's just one Naga, as in the very last one produced before the lines went full Septicemia.

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Caedis Animus on 15 July 2018, 00:33:59
In a way, I find that kind of both a fitting end and a bittersweet end for such a machine.

Disliked by those for not being even capable of fighting 'in the Clan way', disliked for being exceptionally single-role, and being effectively cancelled for something far more versatile; Only for the last produced model to end up in a Clan that got cast off and nearly killed. There's just something poetic about that, that such a maligned thing would end up in the hands of people who are visibly clawing and preparing with whatever advanced gear they can get.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 19 October 2018, 19:22:08
(https://bg.battletech.com/wp-content/uploads/2018/10/E-CAT35SN106-Spotlight-On-Crimson-Seeker-Star-1.jpg?x64300)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 19 October 2018, 22:35:53
Your little handy work wantec? Or a teaser of something I have to buy to keep up with...

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: wantec on 20 October 2018, 17:38:13
Your little handy work wantec? Or a teaser of something I have to buy to keep up with...

TT
My handiwork was the inside, the cover was someone else. The recent post from Cubby said January release
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: pat_hdx on 20 October 2018, 17:59:23
Quote
My handiwork was the inside

Many Thanks. Will purchase. Fact.  :)

Just purchased the World Wide Event Bundle due to the Green Ghost content.

If you like this faction, please consider purchasing this product...so, you know, TPTB feel a little less inclined to line the Little Arachnids That CouldTM up for an unfortunate case of Ortillery.  :o

 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Deadborder on 21 October 2018, 06:54:09
Snord has a pretty clear background. He's a Wolf Freeborn
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 21 October 2018, 11:03:11
I don't think so...

Maybe a freeborn GS seeker who trained with the Dragon Compromise trainees... When they needed fillers to "act" natural, freebiths were selected. Performances over brutal tactics and all that.

I for one, think almost ever clan selected a few Stars of freebirths to join, as we're taught that this is a clan infiltration unit. Sure Wolf sent the majority of people, but the training came from Goliath Scorpion and the mechs from various caches around the Home Worlds. I'll even bet Falcon, Bear, Raven, Adder and some prized, including Snord, individuals from the other clans were sent along.

TT

Edit: I just remembered something, most of the Infantry where a "fierce" force to fight, particularly 7th Kommado, Smoke Jaguar freebirths? Every Wolf Dragoon was from somewhere originally, we just don't have official numbers, per SOP of FASA/CGL.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: jklantern on 21 October 2018, 13:11:10
I feel like when I was rereading FM:  Warden Clans last week, that it did mention a couple of GS did accompany the Dragoons (in addition to training them).  Could be that Snord was one of them.  Nothing's been said one way or the other, but it's definitely not impossible.

(Also, tangent, after going through FM Warden Clans and FM Crusader Clans again, I have realized that I enjoy the personalities of the Warden Clans waaaaaaay more.)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: DOC_Agren on 21 October 2018, 19:52:48
Edit: I just remembered something, most of the Infantry where a "fierce" force to fight, particularly 7th Kommado, Smoke Jaguar freebirths? Every Wolf Dragoon was from somewhere originally, we just don't have official numbers, per SOP of FASA/CGL.

Just not sure I can see a Smoke Jaguar freebirths could be whipped into the elite force that 7th Kommando were unless instead of based on SAS model I've always assumed they went full Spetsnaz style.

Snord has always since we heard of the Goliath Scorpion seemed to have been one of their Seekers.
 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 21 October 2018, 22:12:57
I want to say they formed the backbone whereas command was Wolf based. A Star was 100-125 people, a Company was base 4 Platoons : 84-112. Which means some people were re-assigned...

So if we went with 3030 era WD Infantry table...
http://www.sarna.net/wiki/File:WolfDragoons7thKommando.png (http://www.sarna.net/wiki/File:WolfDragoons7thKommando.png)

They used a 5 Platoon " Battalion " which would mean either 20 / 21 Jump - 25 / 28 Motorized units. ( 100-125 / 105-140 )

Now these would seem like the standard Motorized Infantry but with Man-Portable PPCs ( range 2 .72 ) and Pulse Laser Rifles ( range 1 .25 ), possible Towed AC/5s for support. ( range 6 5. ).

( Quick = 20/21 - 1.72 (2) / 2.22 (2) a Squad - 6.88 (7) / 6.66 (7) a Point-Platoon (Jump), 8.6 (9) / 8.88 (9) (Motorized)
If using the towed AC/5s, you'd -1MP per turn( currently 3 MP if standard ) and carry 20 rounds each gun, 5 / 4 depending on what system your using. Remember this is 7th Kommandos were talking here, if trying to infiltrate most likely House standard kit or current enemy House kit, also Merc stuff as well.

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 15 November 2018, 10:14:44
Hey everyone, I just made this insignia for my home brew seeker unit, and was wondering if I could get feedback.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 15 November 2018, 10:15:49
Oops, forgot the attachment.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 16 November 2018, 02:23:37
what do the 7 stars represent?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Saint on 16 November 2018, 06:46:42
Looks good. The only change I would suggest is moving the two stars away from the tail.  :thumbsup:
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 16 November 2018, 16:52:17
Or just the one behind the tail, unit could be a different color star on the stinger to represent them.

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 16 November 2018, 17:17:53
Yeah, I noticed that too. I was thinking of changing the color of all the stars.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 29 December 2018, 23:21:28
Nice insignia.  The colors are good, but yeah, the two syars by the scorpion's tail. 

Any predictions from my fellow escorpion fans about what the ilClan will bring?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 31 December 2018, 16:23:27
Minnesota Scorpions for the win?

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Deadborder on 31 December 2018, 17:23:20
I feel like when I was rereading FM:  Warden Clans last week, that it did mention a couple of GS did accompany the Dragoons (in addition to training them).  Could be that Snord was one of them.  Nothing's been said one way or the other, but it's definitely not impossible.

Necroposting, but I finally found my copy of Rhonda's Irregulars. It gives full biographies for both Cranston and Rhonda Snord. Cranston was a Wolf Freeborn who tested up into the Warrior Caste. He's not a Goliath Scorpion and he's certainly not a Seeker.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 31 December 2018, 17:28:38
But he could have been a GS Seeker before his trial to gain Wolf Dragoons status... which would, if played right, been a freebirth fight... how many freebirths would do this? Not many, but at least he can say he won...

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 31 December 2018, 17:41:16
He was no doubt influenced and encouraged by the Goliath Scorpions that helped to train the Wolf's Dragoons, then. 
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Deadborder on 31 December 2018, 17:52:32
But he could have been a GS Seeker before his trial to gain Wolf Dragoons status... which would, if played right, been a freebirth fight... how many freebirths would do this? Not many, but at least he can say he won...


No. It's clear that he was just a common or garden Wolf Freebirth before he became a member of the Dragoons. He has no connections to the Scorpions or Seekers at all. His interest in history and archaeology is a hobby that developed once he was in the Inner Sphere.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 06 January 2019, 00:06:07
as best, the fact that Scorpions, including some seekers, helped train the Dragoons as a whole in SLDF combat methods inspired Snord to emulate some of the Scorpion interests.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Talpini on 19 January 2019, 16:27:16
So, Crimson Seeker Star.

I was vaguely hoping for an Escorpión /Sea Fox alliance, but that doesn't look so likely now.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: pat_hdx on 19 January 2019, 21:49:03
Re: Crimson Seeker Star

Good Job Wantec!

Really enjoyed it. Loooove how it ties to things like the capture of the Lum Shipyards and the 3071 Eridani Lancer expedition.

Would have liked a few unique unit variants, although there are some nice little things sprinkled in there that the Imperio can take advantage of.

Too Bad CGL still hasn't chosen to fix the spelling of Imperio del Escorpión. Yes I understand the whole language drift argument, but if you speak the language it reads like nails on chalkboard, sorta like:

We should rewrite some canon to reflect English language drift!

We would get some linguistic magic like:

1. When Sun-Tsu finally retook the Ives Compact St.
2. Phelan was captured on Rock The to join the Blood Ward House and eventually founded the In Clan Exiles Wolf!

Still very happy the Scorps got some love!
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: pat_hdx on 20 January 2019, 20:51:23
@ Talpini...look at Objectives Periphery pg 32...maybe your idea is not totally impossible. The faction you mention was definitely active in the area just as the Scorps arrived.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Talpini on 23 January 2019, 18:01:14
They're mentioned as clashing in the intro. Though, I suppose clashing is how clanners make friends...
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Shin_Fenris on 30 January 2019, 14:36:41
They're mentioned as clashing in the intro. Though, I suppose clashing is how clanners make friends...

"Clashing" is the Clan equivalent of a handshake.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Drewbacca on 07 December 2019, 18:35:12
Quick question: Which Scorpions era is more interesting to you? Clan or Imperio?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Stormy on 07 December 2019, 20:23:15
I started out firmly in the Clan camp on this, but I’ve swung over time to the Imperio. In the end, I think I’m most interested in its continued evolution.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 09 December 2019, 01:13:27
Seconded. Would be good to see an Imperial Touman incorporating lessons learned from the Hellions, Mandrills, Castilians with the original Scorpion doctrines.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Empyrus on 15 February 2020, 17:56:46
What can Scorpions, err, Imperio, whatever, manufacture?
Wondering because the Arana features Clan ER lasers and a fusion engine, yet the Scorpions have apparently put lower-spec "improved" equipment into production. And the Clan military proper apparently uses better quality stuff than what the security caste does.
Would they use fission engines in military vehicles if necessary? EDIT Wait, what, Combat Vehicle Fission engines are not available for the Clans? This might rules them out... then again mixed tech is an option...

Also, do we know if they still exploit waters like in the Homeworlds? I mean, i always got an impression the Goliath Scorpions were among the most water-focused Clans, with deep diving suits and later the Undine.

EDIT It occurs to me that the Scorpions don't have a supply of HarJel, do they?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 16 February 2020, 00:47:56
They produce the "improved" weapons because it's a way to kick-start their industry towards mass-production without the more resource-intensive Clan-grade processes. They will eventually unlock Clan-grade mass-production, but survival, unity and rapid advancement are the current priorities.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 16 February 2020, 01:50:07
it is implied that the two mechs we got entries for represent use of a limited supply of clantech equipment they brought with them when they left the homeworlds. presumably hardware that was going unused (the ProtomechAC's) or they had a reasonable surplus of (the CERML's.)
the local industry was capable of making primitive mechs and supporting succession war period systems prior to their takeover, though it can be hard to tell how much of that may have been damaged durign the takeover (or by saboteurs afterwards.) it is likely that their choice to use industrial chassis equipment was meant to allow them to mass produce them quickly, since it is likely the scorpions wrecked a lot of the native mech units during their takeover, and they'd need stopgaps.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 18 February 2020, 06:53:54
Like any new nation, it would be better for the Imperials to concentrate on conventional units first before focusing on Mechs. Suits, tanks and ASFs are useful defensive stopgaps and a prudent investment for an initial industry before moving to Mechs, DropShips and at the very end, WarShips.

The Imperio can create at least one or two conventional garrison clusters per world(maybe even a conventional Galaxy) if they boom the conventional units during their first decade or so.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: pat_hdx on 19 February 2020, 18:46:37
Quote
Wondering because the Arana features Clan ER lasers and a fusion engine, yet the Scorpions have apparently put lower-spec "improved" equipment into production. And the Clan military proper apparently uses better quality stuff than what the security caste does.

I mostly agree with what people are writing above, but I think Interstellar Operations on page 30 puts it best:

Quote
The Escorpión Imperio uses Mixed Tech with an Inner Sphere technology base, but retains the ability to produce Clan weapons and equipment.

 I think the writers were very clever here. You want the Imperio to have a Mad Maxish feel, yet retain some top line Clan Tech units and Equipment. How do you justify it?

To me it is a question of being able to do ANYTHING, but not being able to do EVERYTHING.

They probably DID bring a limited amount of equipment capable of producing even the most advanced tech. I would suspect it is kept on Industrial Dropships (like those mentioned in Wars of Reaving) that can be quickly evacuated. However, said Clan tech equipment gobbles up resources and requires highly skilled Clan Technicians to operate.

What do you prefer? To have one of your rare Clan Technicians produce one CERLL on an industrial dropship over one day, or have that same Clan Technician oversee the production of 10 Improved Large Lasers in your new big spacious Complex on Navarre while training up 10 Castille Natives to eventually be able to produce higher tech stuff?

The other thing that is implied, but not totally spelled out, is that a lot higher Tech resources and trained personnel will be needed to get a good ship yard up and running (probably with some of the stuff they won from the Lum ship yards). Wars of Reaving States on pg 160 that: "...constructing such facilities is a priority", but it would be several years before they could even kick off the planning.

I read that as 1. it is a priority, and 2. A shipyard(s) is a long term drain on resources and  highly trained human capital. So for a long time you are liable to get lots of "good enough" Fun/Funky mechs with these "Improved" weapons rather than a Dire Wolf production line.

Fun fact from an under appreciated source:

Quote
at the end of 3071, the Redacted joined the Fourteenth Scorpion Grenadiers and elements of the Fire Mandrill’s Kindraa Matilla-Carrol in taking Clan Coyote’s enclave. Splitting the spoils of war gained the Scorpions new weapon prototypes and design notes from the development of the Coyotl and Lupus.

I bet the Coyotl, Lupus, and maybe the Woodsman are the first Omnis the Imperio gets.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Empyrus on 19 February 2020, 19:06:11
Mad Max world...
Think... uh, Mad Max Scorpions (Escorpion Imperio whatever it is is too difficult a name) are becoming one of my favorite factions in the game. But i'll leave them for later, got too many forces under development already.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 20 February 2020, 03:58:23
I love the Imperio for all the above reasons.  It's the setting with the most flavor and mix of hope for the future and desperation of the immediate present.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 20 February 2020, 07:56:23
Both the Blakists and Adders will be gunning for the Empire. Exciting times to be an Imperial  :))
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 20 February 2020, 08:31:55
Plus the Hansa to kick around.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Toucan on 21 February 2020, 16:57:36
https://blainepardoe.wordpress.com/2020/02/21/snords-irregulars-the-inside-story (https://blainepardoe.wordpress.com/2020/02/21/snords-irregulars-the-inside-story)

An interesting author's perspective on the connection between the Scorpions and Snord's Irregulars. A ray of hope for a clan with their backs to the wall?

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: pat_hdx on 21 February 2020, 20:33:48
Both the Blakists and Adders will be gunning for the Empire. Exciting times to be an Imperial  :))

Interesting, why/how do you see future conflict with Blakist forces? Like a Shadow Division fleeing the Inner Sphere trying to muscle in?

In my Head Cannon, Caliphate Lise Burrill and King Joseph Noye push for the Imperio to be a refugee for Expatriate/Moderate Faction personnel fleeing the IS out of respect for the good work Precentor Irene Gillick did in Castille...and because their hardware and tech would be welcome.

I think there is a really good adventure hook in Wars of Reaving for an attempt to rescue survivors from the task force that Precentor Gillik lead out of Castille space that was ambushed by Bandit Caste Forces/The Jaguar.

That is not to say that both things couldn't happen. ISP3 and other source material is full of Blakist on Blakist factional score settling post-Jihad.

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 22 February 2020, 01:25:59
Plus the Hansa to kick around.

I think the Hansa is for the Adders to kick. The Imperio can't afford to go around picking fights right now
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 22 February 2020, 01:27:02
https://blainepardoe.wordpress.com/2020/02/21/snords-irregulars-the-inside-story (https://blainepardoe.wordpress.com/2020/02/21/snords-irregulars-the-inside-story)

An interesting author's perspective on the connection between the Scorpions and Snord's Irregulars. A ray of hope for a clan with their backs to the wall?

Mr Pardoe is doing good work :thumbsup:
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 22 February 2020, 01:28:22
Interesting, why/how do you see future conflict with Blakist forces? Like a Shadow Division fleeing the Inner Sphere trying to muscle in?

In my Head Cannon, Caliphate Lise Burrill and King Joseph Noye push for the Imperio to be a refugee for Expatriate/Moderate Faction personnel fleeing the IS out of respect for the good work Precentor Irene Gillick did in Castille...and because their hardware and tech would be welcome.

I think there is a really good adventure hook in Wars of Reaving for an attempt to rescue survivors from the task force that Precentor Gillik lead out of Castille space that was ambushed by Bandit Caste Forces/The Jaguar.

That is not to say that both things couldn't happen. ISP3 and other source material is full of Blakist on Blakist factional score settling post-Jihad.

The Blakists' inborn religious tendencies will only cause chaos with the technocratic Society cells within the Scorpions.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 22 February 2020, 10:43:40
" My Genefather was an ELH. "

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 22 February 2020, 11:08:41
" My Genefather was an ELH. "

Always goes over well at Clan gatherings and reunions.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 23 February 2020, 01:23:32
The Scorpions are fine with it. They are warrior-archaeologist-historian-bookworms. A whole bunch of Indiana Joneses
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 23 February 2020, 02:38:28
I mostly agree with what people are writing above, but I think Interstellar Operations on page 30 puts it best:
Quote
The Escorpión Imperio uses Mixed Tech with an Inner Sphere technology base, but retains the ability to produce Clan weapons and equipment.

 I think the writers were very clever here. You want the Imperio to have a Mad Maxish feel, yet retain some top line Clan Tech units and Equipment. How do you justify it?
-[snip]-

so since the four mechs we know that Nueva Castile and the Umayyad's could make (according to Objectives Periphery, if Sarna is correct) are the Primitive Rifleman and Shadow hawk, and the Wasp and Stinger. Sarna has both the King Dumount Defense Facility on Castile and the Pride of Granada Industries on Granada producing the same types.

at a guess, the Rifleman is the RFL-1N and the Shadow Hawk the SHD-1R.

i find it a little odd that the fifty tonners are primitives, but that they can make non-primative wasps/stingers. but i suppose that a wasp is simple enough they could have updated those lines and not had time to figure out how to adjust the design of the other two prior to the scorpions arriving. especially if say, they got a hold of some plans for a more modern Wasp to follow, rather than figure it out on their own. Stingers can easily be made from a wasp chassis (and vice versa) as well.


do you think the Scorpions would update the -1N Rifleman and -1R Shadow hawk to be non-primitive tech right away? or just keep manufacturing the primitive models (perhaps with minor weapons refits to use the improved style weapons) while getting a full omnimech factory going?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: pat_hdx on 23 February 2020, 20:50:20
EDIT: A lot of what I wrote here is just my view on how I'd like/I could reasonably see things proceeding. I could be all kinds of wrong. I make plenty of assumptions, and as was pointed out to me I make conjectures based on the the RATs which are not dependable, and do not constitute a 100% accurate reflection of the equipment actually available to a faction.

Quote
do you think the Scorpions would update the -1N Rifleman and -1R Shadow hawk to be non-primitive tech right away? or just keep manufacturing the primitive models (perhaps with minor weapons refits to use the improved style weapons) while getting a full omnimech factory going?

This is a fantastic question. I'd also mention that Objectives Periphery mentions an upgrade facility being set up by a certain Mercantile Clan to create Vulcan variants, yet Vulcans don't show up in the RATs in ISP3.

I'd say that the biggest clue to what the Scorpions should do is in that ISP3 RAT. I bet they set out to be (soley in terms of military equipment) The Soviet WWII Faction (yes, I know that is a highly overused fanboy trope!). Not the most advanced designs, but rugged and highly effective designs and doctrine. While those primitive RFL-1N and SHD-1R ARE common. They are not the THE most common Mediums and Heavies for Second Line Troops. Dice probability:

Quote
Dice Roll Probability in 2D6:
2 > 2.78 percent
3 > 5.56 percent
4 > 8.33 percent
5 >11.11 percent
6 > 13.89 percent
7 > 16.67 percent
8 > 13.89 percent
9 > 11.11 percent
10 > 8.33 percent
11 > 5.56 percent
12 > 2.78 percent

Given the above the five most common Second Line Mediums are:

5 HBK-4P Hunchback
6 TBT-5S Trebuchet
7 WVR-6R Wolverine
8 SHD-2H Shadow Hawk
9 PXH-1 Phoenix Hawk


The five most common Second Line Heavies are:

5 CRD-3R Crusader
6 QKD-4G Quickdraw
7 RFL-3N Rifleman
8 WHM-6R Warhammer
9 GHR-5J Grasshopper


So, to me, there are plenty of 3025 tech mechs out there to upgrade.

I've taken a hand at trying to upgrade the SHD-1R with "improved tech". Much like the upgrade Marian Hegemony Centurion CN9-H, with a primitive engine and a LBX-10. ...and while you can probably make something out of the RFL-1N, the SHD-1R is resistant to real improvement. The best I could do was to use Improved LRMs to allow it to stay back.

On the other hand you can make fantastic mechs out of the 3025 mechs with the "Improved Tech"

I plan to slowly flesh out some variants (starting with Wolverines) here:

https://bg.battletech.com/forums/index.php?topic=68196.0 (https://bg.battletech.com/forums/index.php?topic=68196.0)

So that is all a long way to say that I think they would:

a) Stop the production at King Dumount Defense Facility and at the Pride of Granada Industries of the Primitive Rifleman and Shadow Hawk .
b) Put techs to work to upgrade the engine and structure facilities there to a 3025 base.
c) Use the assembly lines to create the equivalent of super muscular upgrade depots. Upgrading all the IS base mechs with better weapons and equipment, first from Industrial Dropships and stocks of equipment brought from Roche/ Waypoint 531, and latter from equipment being manufactured at the large Navarre Complex. 

The Navarre Complex/other new production facilities probably have priorities/development paths that look a bit like this:

1. The production of first IS, then Clan Grade Double heat sinks.
2. The production of Improved and Enhanced weapons.
3. The production of sneaky ammunition types (Precision AC rounds) and equipment that makes weapons more accurate (Clan TarComps, Artemis IV and V), as well as enhanced imaging systems/Buffered VDMI (they have access to Blakist databases), to give their local pilots the occasional edge.
4. Given the mass of Garrison caste soldiers/equipment, the Scorps legacy of combined arms (e.g. the 24th Scorpion Cuirassiers (The Khan's Own) survived and are Combine Arms specialists), and the mentioning in the source material that certain Scorp warriors feel they needed to find their own path, the production of combined arms goodies (TAG, Narc, iNarc, Semi-Guided LRMs/Mortar rounds; Arrow/Fascam/TAG Guided Artillery rounds).
Maybe even some experimental C3/C3i/Nova ECW (Wars of Reaving and a few other sources highlights that the Scorps captured a lot of Society tech).

5. The production of first IS and then Star League era Components (first standard IS engines/cockpits/armor, and then IS grade Ferro/Endo/XL Engines).
6. Modular capability (Mercury), and given how much the source material harps on it, I bet their exploration of RWR space leads to finding a Computer Core with detailed Dragoon tech specs.
7. Finally simple Clan Tech and Omnis like the Coytl and Lupus.

Why first advanced equipment like TAG and then things like IS standard engines? Because Engines and Structural components require huge capital expenditures.  A TAG unit is probably not munch harder to build than a small laser expect for some specialized microelectronics. They can make a few special micro components on Industrial Dropships, and then have them assembled on Navarre by semi-skilled workers.

No reason to build rush building mechs from scratchwhen you have a ton of IS standard mechs laying around that you can munt improved lasers and PPCs and TAG on... Meanwhile  building even ye old bad-ass IS standard Vlar 300 takes the creation of seriously expensive production line than will take time (which I think is the engine on the early Lupus Omni).

Lastly, I remember reading somewhere that once the expensive R&D is done, Pharmaceutical/Biological labs to implement advances are comparatively cheap. So I bet you see things like Society grade pharmaceuticals and Viral gene therapy development programs exploding at the local Umayid and Castillain Universities. I bet Imperio Infantry proves to be surprisingly tough, strong, and smart.  >:D
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 24 February 2020, 14:18:51
I think we're forgetting the Bulldog R clanspecs, where the second line tech on IS salvage.

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: pat_hdx on 24 February 2020, 17:40:27
I think we're forgetting the Bulldog R clanspecs, where the second line tech on IS salvage.

TT

I'm sure that will happen, along with "C"  style variants too (as opposed to IIC Variants).  However the Developers seem to be pushing the "Early Clan Improved Equipment":

IO Pg 30:

Quote
The Escorpión Imperio, in an effort to upgrade its native manufacturing to Clan standards, has been flooded with lower-quality samples of Clan equipment (see Early Clan Improved Equipment and Early Clan Prototype Systems...

I suspect that the Developers want to have the Imperio really differentiate itself and have a particular flavour by being heavy on these weapons.

I'm guessing that the In Universe explanation will be that with some exceptions like the early Araña project, Clan weapons will usually be conserved to keep Clan base units going with only the occasional sprinkling of them on IS base units here or there.

So, instead of say upgrading a THG-11E Thug with two Clan PPCs, making something akin to an R variant, you'll see them upgraded with "Enhanced PPCs" and "Improved SRMs".  Although I'd like to see things like the occasional Improved Heavy Medium Laser be authorized here and there as a nasty surprise and as a way to enhance the "Scorpion feel".
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 25 February 2020, 07:53:31
The improved equipment suits the Imperio because it's the best shot they have at cost- and quality-effective mass production. They are struggling to establish a fledgling industry from ground-up. There will be no Clan-grade equipment production for at least a decade. It's not an attempt at differentiating factions. These improved equipment have been there since Techmanual, they are what the Fed Suns would logically be producing post-Jihad in their effort to upgrade to Clan industrial standards.

Unlike the Invader Clans, who preserved a Clan industrial core one way or the other, the Imperio seems to have evacuated with very few factory ships or tooling, and without other Clans helping to jumpstart their industry, the improved equipment is the logical way to bootstrap an industrial base and a strong defensive deterrent to any Home Clan all-out invasion in the short term.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: pat_hdx on 25 February 2020, 13:35:55
Quote
The improved equipment suits the Imperio because it's the best shot they have at cost- and quality-effective mass production.

I 100% agree with this statement, I just think that there have been conscious decisions along the way to nudge the Imperio in this direction.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 25 February 2020, 18:36:43
we are told over and over by the writing and creative staff that using the RAT's as a guide to what a faction actually uses or to availability is a bad idea, and that RAT's do not represent an actual cross section of a factions gear.

so using them to guide idea about what the Imperio has available to them is of questionable use.

sure they might have some of those machines.. but we know that did not have many mechs prior to the scorpions taking over, which means many of those machines in the RAT may well be things they only have a handful of unique examples of. and we know that they aren't manufacturing any of that stuff. most of the standard mechs Castille and the Ummayids had were likely destroyed when the Scorpions took over. either in the actual invasion, or shortly after during short lived insurgency efforts. if there were a lot of mechs left over after that fighting, they wouldn't have needed to develop the Reptar and Arana as stopgaps to fill out their mech forces.
so the idea that they'd only focus on refitting existing mechs is counter factual and poorly thought out, based ion a series of assumptions that fail in the light of the actual facts.

the Scorpions clearly are having to rebuild the mech forces. which means they need production, not refits. we know there are two production sites, both producing primitive riflemen, primitive shadow hawks, and some variety of Wasp and Stinger. i am currently ignoring the refit yard for the Vulcans, since it is a refit yard, implying that they were not producing Vulcans themselves merely taking ones they already had (or perhaps were importing) and altering them in some fashion.

the Reptar and Arana are mostly being built at new factory sites as best as i can tell (as the Aragon and Navarre sites for the Reptar are worlds with no other known industries listed, same as Asturias for the Arana. the only site that might be re-purposing an existing facility is the Arana production at Granada.. which is the same world that the Ummayids had their mech factory and vulcan refit yard at.)

it seems likely to me that the Scorpions would not ignore the production capabilities of these sites. i suspect they'd keep the lines going at both Granada and Castille, perhaps only taking one or two down at a time for hardware upgrades while the rest churn out mechs for the Imperio's military. (same goes for the Caliphate Airfield Alpha facility on Granada, which produced thunderbird ASF's and SRM carriers. if the site is still intact the Scorpions are probably running it night and day.)

so the question of whether they'd keep producing the primitive mechs with only minor mods (to use the improved weapons) or whether they refit those lines first to produce non-primitive machines (either updated versions like the RFL-2N and the SHD-2H, or some other machines entirely) seems like a valid one.

Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 26 February 2020, 07:44:22
I 100% agree with this statement, I just think that there have been conscious decisions along the way to nudge the Imperio in this direction.

It's really appreciated that the Imperio isn't going to be a roadblock faction writeoff for the Adders. I pity the treatment the Marians and Regulans got.

we are told over and over by the writing and creative staff that using the RAT's as a guide to what a faction actually uses or to availability is a bad idea, and that RAT's do not represent an actual cross section of a factions gear......

Your attention to detail  :clap:

When Clans or other SLDF-descendant factions are in question, it's more a question of their production capacity and logistics. They can produce any design from the Star League era(especially Royal models) from the information they took with them on the Exodus. The Imperio definitely needs to build a healthy industrial base first before even having the luxury of picking which designs to produce.

Social mobility in the Imperio should be explored in future materials. They were always not as conservative as the old Coyotes or Spirits or Jaguars, so perhaps their dire new straits will push them towards flexible caste movement like what the Wolverines practiced. This is the best way for them to harness their one advantage of a massive population base (relative to the Home Clans) by letting them explore each person's potential.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: pat_hdx on 26 February 2020, 16:45:36
Good evening all!

Quote
we are told over and over by the writing and creative staff that using the RAT's as a guide to what a faction actually uses or to availability is a bad idea, and that RAT's do not represent an actual cross section of a factions gear.

I agree that the RATs are not dependable. This is a very valid criticism and I’m going to edit the above to reflect that.

Quote
so using them to guide idea about what the Imperio has available to them is of questionable use

I’m going to respectfully disagree with you here. I acknowledge their imperfection, and above I even noted that there are some glaring omissions in the table, like the Vulcan, but I think it is not Unreasonable that they can serve as a decent guidepost that wiggles its eyebrows flirtively and says “something like this.” To use an obscure Finance term; I don’t think it would be unreasonable to use a Fin 48 standard to the tables, If the powers that be gave us a 100 unit strong force for the Imperio I think it would be reasonable that at least 51 of them would be those from the table.

Yes, it is an assumption. Yes, I could be wrong, I will edit the above to reflect this criticism.

Quote
so the question of whether they'd keep producing the primitive mechs with only minor mods (to use the improved weapons) or whether they refit those lines first to produce non-primitive machines (either updated versions like the RFL-2N and the SHD-2H, or some other machines entirely) seems like a valid one.

I’ve chosen to quote you here a little out of order because I think you took umbrage to something I wrote regarding the primitive models, and their subsequent variations. I 100% agree it is a valid path to take. It’s just that if I was the Head Merchant Factor or whatever, it is not the path I’d prefer because it is easier to make effective units once you get to a 3025 base. I struggled when I tried it, but maybe your Battletech-fu is superior to mine.

No disrespect intended.

Quote
most of the standard mechs Castille and the Ummayids had were likely destroyed when the Scorpions took over. either in the actual invasion, or shortly after during short lived insurgency efforts.

I don’t totally agree with these assumptions, in some cases, the Castillians/Umayids surrendered without a fight, in other the fighting was over real quick and it isn’t spelled out how the casualties went, for example WOR pg. 158 has this passage:

Quote
On Valencia, the Fourth Brigada surrendered as the first Scorpion Star stepped on the planet

Granted the same page states in other cases the local forces got rolled; but it never spells out if the losses were catastrophic, or if dudes just powered down as soon as they saw the juggernaut heading their way. As for the short-lived insurgency afterwards, we have little to no info that I can id.

Quote
if there were a lot of mechs left over after that fighting, they wouldn't have needed to develop the Reptar and Arana as stopgaps to fill out their mech forces.

Well, the Galaxies with local forces who I understand (yes, assumption) passed their trails of position are in pretty good shape as at 3086: WoR 161:

Quote
Omega Galaxy (The Caliph Brigada)
Commander: Galaxy Commander Lise Burrill

1st Imperio Guards
(CO: Galaxy Commander Lise Burrill) G 90%
 2nd Imperio Guards
(CO: Star Colonel Edgar Buck) G    80%
3rd Imperio Guards
(CO: Star Colonel Randi Scott) V   50%

As I understand, the Reptar and Araña are mostly filling out the Garrison caste units, which ( I get the impression, I believe it is not spelled out that I can tell) are a lot like Planetary Militias in the IS that don’t necessarily make it into the Orders of Battle…ISP3 pg. 107&108:

Quote
The two designs are also found in large numbers among the Imperio’s new “garrison” caste. It seems Scorpion scientists intend both ’Mechs to be a stopgap measure until new Clan-built BattleMech facilities can be completed and brought online… Both of these militarized industrial designs are being produced in modest numbers...

Quote
so the idea that they'd only focus on refitting existing mechs is counter factual and poorly thought out, based ion a series of assumptions that fail in the light of the actual facts.

a) First of all, I never said they will ONLY focus on refitting existing units. I just stated, that I think trying to focus on first getting as many things rifted as possible would be cost effective.
b) “counter factual and poorly thought out, based in a series of assumptions that fail in the light of the actual facts"…Wow…Ok, I’ve tried my best to explain my thinking and I cited my sources, I’m sorry you feel the need to use such an aggressive tone. What I have written was a good faith effort.

We are all just spit balling on a table top universe here the best we can.

Edit: Look, if somewhere above I came off as dismissive of something you wrote, it just really isn't my intent. I have a job I find demanding in a foreign country, I need a creative outlet to blow off steam, and I want to do some creative writing regarding the Imperio, I've been doing my research, and I am just excited I get to geek out in this Forum. It is a faction I find a lot to like about, which is why I am a tad enthusiastic in presenting my thoughts.

Quote
the Scorpions clearly are having to rebuild the mech forces. which means they need production, not refits. we know there are two production sites, both producing primitive riflemen, primitive shadow hawks, and some variety of Wasp and Stinger. i am currently ignoring the refit yard for the Vulcans, since it is a refit yard, implying that they were not producing Vulcans themselves merely taking ones they already had (or perhaps were importing) and altering them in some fashion.

Again, I don’t think any of this is wrong, it’s just that if it was just me, I would try to move on as quickly as possible.

Quote
it seems likely to me that the Scorpions would not ignore the production capabilities of these sites. i suspect they'd keep the lines going at both Granada and Castille, perhaps only taking one or two down at a time for hardware upgrades while the rest churn out mechs for the Imperio's military. (same goes for the Caliphate Airfield Alpha facility on Granada, which produced thunderbird ASF's and SRM carriers. if the site is still intact the Scorpions are probably running it night and day.)

Respectfully, I didn’t say they would ignore them, I said I’d try and get the engine and Structure manufacturing upgraded as quickly as a I could.

As for ArkRoyalRavager's point:
Quote
Social mobility in the Imperio should be explored in future materials.

Totally agree with this, the setting lends itself to really interesting story telling beyond just Mech on Mech action.

Y'all have a good night.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 26 February 2020, 17:43:54
I found the above statement informative and structurally sound.

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 27 February 2020, 07:22:12
I found the above statement informative and structurally sound.

TT

Yes. Very :thumbsup:
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: pat_hdx on 09 June 2020, 11:14:13
Rejoice!

The Imperio (now in lore probably referred to as "Scorpion Empire") will survive at least in the the 3140s   :))

https://bg.battletech.com/news/battletech-state-of-the-game-june-2020/?fbclid=IwAR3NfkC5KsZ2VPg4Iqh7TLtYVZVRUTaLhacikB4mFdNQE22Lgf8ub_8IzXM (https://bg.battletech.com/news/battletech-state-of-the-game-june-2020/?fbclid=IwAR3NfkC5KsZ2VPg4Iqh7TLtYVZVRUTaLhacikB4mFdNQE22Lgf8ub_8IzXM)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 09 June 2020, 11:55:20
Rejoice!

The Imperio (now in lore probably referred to as "Scorpion Empire") will survive at least in the the 3140s   :))

https://bg.battletech.com/news/battletech-state-of-the-game-june-2020/?fbclid=IwAR3NfkC5KsZ2VPg4Iqh7TLtYVZVRUTaLhacikB4mFdNQE22Lgf8ub_8IzXM (https://bg.battletech.com/news/battletech-state-of-the-game-june-2020/?fbclid=IwAR3NfkC5KsZ2VPg4Iqh7TLtYVZVRUTaLhacikB4mFdNQE22Lgf8ub_8IzXM)

So, so pumped for this product. So pumped.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 09 June 2020, 12:00:48
This means a lot.  It means we haven't been forgotten by the authors and devs, and this whole section of space is back open.

I wonder if there will also be conflict with Home Clan raiders on missions we know they are also up to.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 09 June 2020, 12:03:19
This means a lot.  It means we haven't been forgotten by the authors and devs, and this whole section of space is back open.

I wonder if there will also be conflict with Home Clan raiders on missions we know they are also up to.

It also means that the Coyote invasion - IF canon - did not result in the death of the Imperio.
*IF* canon being the major thing here.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: CJC070 on 09 June 2020, 12:12:40
This means a lot.  It means we haven't been forgotten by the authors and devs, and this whole section of space is back open.

I wonder if there will also be conflict with Home Clan raiders on missions we know they are also up to.
It would be nice to know what is happening with the Homeworld Clans, I only hope it is more of a supplemental piece since there are Seeker units and it would give Games Masters a means of playing around without 500 pages of backstory, like the IS in 3050.
You have to wonder if any of the remaining Homeworld Clans also left "for greener pastures".
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 09 June 2020, 15:51:47
With three more books in the series slated for development and release, there should be plenty of action for our Scorpion Empire.

And of course I'm curious about the Homies.  I hope this series is a prelude to finding out what they are up to.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: CJC070 on 09 June 2020, 18:06:36
If not already mentioned Operation Turning Point: Hanseatic League.

https://bg.battletech.com/news/battletech-state-of-the-game-june-2020/?fbclid=IwAR3zTou68QPFlQM7A-_jwMcQdETniApfZBD_GLnEEOewa9FiMaDTZ_pK0Yo
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 09 June 2020, 18:25:27
hopefully the new products include some additional recordsheets or even TRO entries for Imperio units.. by 3140 they should have straightened out production of mechs and such (at star league levels if not fully clantech) so i'd expect to see some new mechs in the scorpion frontline units, as well as their armed industrials getting made in even larger numbers. plus it would be neat to maybe see some info on what castile and the ummayids were using before the conquest by the scoprions, both in mechs and in vehicles. (especially since updated versions of those would be the logical choice for production to fill out the imperio frontline forces)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Talpini on 10 June 2020, 03:27:35
Rejoice!

The Imperio (now in lore probably referred to as "Scorpion Empire") will survive at least in the the 3140s   :))

https://bg.battletech.com/news/battletech-state-of-the-game-june-2020/?fbclid=IwAR3NfkC5KsZ2VPg4Iqh7TLtYVZVRUTaLhacikB4mFdNQE22Lgf8ub_8IzXM (https://bg.battletech.com/news/battletech-state-of-the-game-june-2020/?fbclid=IwAR3NfkC5KsZ2VPg4Iqh7TLtYVZVRUTaLhacikB4mFdNQE22Lgf8ub_8IzXM)

Rejoice indeed!

I assume we'll still be using Imperio as shorthand for Scorpion Empire though.

The suite of publications here is great, I'm really looking forward to Touring the Stars: Valencia and Spotlight on: Hellion Keshik.

The latter implies that the Khan of the Scorpion Empire has some Hellion roots, and having the Hellions represented within the Imperio, that's classy. Unlikely that Connor Rood is still in charge in 3140, a 100+ year old Khan might be pushing it, but I hope he gets some time in the spotlight.

The fact that the red star is still part of the Empire's logo in 3140 might be good news for those of a Umayyad persuasion. That said, the use of the word crusade when there's still a Caliph knocking about might mean something. Weird to have a Caliph help start a crusade is all I'm saying. But hopefully the Scorpions got wise to Homie propaganda and everybody's friends now.

The fact that the supplemental material dealing with the Imperio follows that dealing with the Hanseatic League probably indicate the Imperio will survive the Crusade at least.

Great stuff.

And a Crusade in 3140... That gives them enough time to organise the invasion of Terra for 3150, right?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: CJC070 on 10 June 2020, 07:53:27
Rejoice indeed!

I assume we'll still be using Imperio as shorthand for Scorpion Empire though.

The suite of publications here is great, I'm really looking forward to Touring the Stars: Valencia and Spotlight on: Hellion Keshik.

The latter implies that the Khan of the Scorpion Empire has some Hellion roots, and having the Hellions represented within the Imperio, that's classy. Unlikely that Connor Rood is still in charge in 3140, a 100+ year old Khan might be pushing it, but I hope he gets some time in the spotlight.

The fact that the red star is still part of the Empire's logo in 3140 might be good news for those of a Umayyad persuasion. That said, the use of the word crusade when there's still a Caliph knocking about might mean something. Weird to have a Caliph help start a crusade is all I'm saying. But hopefully the Scorpions got wise to Homie propaganda and everybody's friends now.

The fact that the supplemental material dealing with the Imperio follows that dealing with the Hanseatic League probably indicate the Imperio will survive the Crusade at least.

Great stuff.

And a Crusade in 3140... That gives them enough time to organise the invasion of Terra for 3150, right?

I doubt they will be apart of the invasion of Terra.  I believe Scorpions are still trying to unearth Star League relics but have separated themselves from the Clans and their machinations.  Although what they will do with the Hanseatic League is anybodies guess.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: truetanker on 10 June 2020, 09:40:31
Maybe the  Blood is evolved or that some of the Minnesota landed there but left for possible greener pastures? Who knows...

TT
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Deadborder on 11 June 2020, 01:27:53
The very fact that Escorpion Imperio survived to 3140 is a miracle in and of itself. That they have made it this far and are able to mount an invasion (?) of the Hanseatic League would suggest that they've been somewhat successful in dealing with their internal issues. It also means that either the Homeworld Clans' plans for an invasion of the Imperio were unasuccessful or never came off

Personally I'd love to see a unit listing with colour schemes.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 11 June 2020, 07:53:53
What I want to see is a vague breakdown of what kind of tech would be found in what units. Which units would you most likely look at to find the Omnis, Standard Clan, Blakist swag, Intro tech, and armed IndyMechs, respectively?

Fan speculation is never useful, so I'm hoping for some in-print hints on this.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Nerroth on 11 June 2020, 13:01:41
I mentioned this over in the announcement thread, but i would be interesting to see if the effects of the Blackout rippled as far out as Nueva Castile.

Presumably, the Scorpions would have wished to establish an HPG network connecting the Imperio worlds to start with, and then plan to expand it across to Hansa space during the course of the invasion. But if Gray Monday put a pin in this project, they'd have to consider other options in terms of keeping some sort of lines of communication open once things kick off in 3140.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: CJC070 on 12 June 2020, 08:04:53
I mentioned this over in the announcement thread, but i would be interesting to see if the effects of the Blackout rippled as far out as Nueva Castile.

Presumably, the Scorpions would have wished to establish an HPG network connecting the Imperio worlds to start with, and then plan to expand it across to Hansa space during the course of the invasion. But if Gray Monday put a pin in this project, they'd have to consider other options in terms of keeping some sort of lines of communication open once things kick off in 3140.

It would be interesting how the Homeworlds were affected by the blackout (if they were).
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 07 August 2020, 15:27:11
Apparently the Scorpions were not, at least.

Also, it looks like Scorpion efforts to integrate their conquered populations were very successful. Our last view of them in ISP3 had me very unsure if it was truly going to happen.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Dragon Cat on 07 August 2020, 17:40:48
given time alone to sort things out guess most things can work out.

And if you have the firepower to back it up
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 07 August 2020, 21:30:53
Think the Scorpions are shifting their feet from Nueva Castile to Hansa space?

How about getting closer to the Rim Worlds Republic ruins, and thus, more ruins of the ancient Star League? ?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: CJC070 on 07 August 2020, 22:27:10
Think the Scorpions are shifting their feet from Nueva Castile to Hansa space?

How about getting closer to the Rim Worlds Republic ruins, and thus, more ruins of the ancient Star League? ?

Makes sense there is a connection between the Inner Sphere and Hanseatic League so why not send seekers to find lost tech.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: rebs on 07 August 2020, 22:29:57
It is also possible that the old Nueva Castile worlds will now be a good battlefield between the Scorps and Home Clans.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: GreekFire on 07 August 2020, 23:01:23
So for the interested, I decided to reverse-engineer the RATs a little bit to see what the Scorpion Touman was looking like by 3140. The numbers next to each 'Mech represent how many chances there are, throughout all of the Scorpion RATs, to roll that 'Mech. They don't, however, take into account finer details like how Tau and Seeker Galaxies are oversized. End result:

Code: [Select]
LIGHT (67 total chances to roll) - 26.6% of RAT
Mongoose - 1
Jenner IIC - 2
Incubus - 2
Mist Lynx - 3
Piranha - 3
Kit Fox - 6
Hellion - 6
Horned Owl - 7
Adder - 11
Snow Fox Omni - 11
Cazador - 15

MEDIUM (91 total chances to roll) - 36.1% of RAT
Crab - 1
Viper - 1
Phantom - 1
Shadow Hawk IIC - 2
Griffin IIC - 3
Pouncer - 3
Hunchback IIC - 4
Conjurer - 5
Battle Cobra - 5
Rhino - 6
Great Wyrm - 7
Stormcrow - 8
Nova - 13
Tolva - 14
Ice Ferret - 18

HEAVY (75 total chances to roll) - 29.8% of RAT
Black Python - 2
Bowman - 2
Black Knight - 2
Flashman - 3
Glass Spider 2 - 4
Night Gyr - 4
Fire Scorpion - 4
Ebon Jaguar - 5
Rifleman IIC - 5
Summoner - 7
Mad Dog - 8
Timber Wolf - 14
Hellbringer - 15

ASSAULT (19 total chances to roll) 0.8% of RAT
Stone Rhino 2 - 1
Kodiak - 1
Kingfisher - 1
Turkina - 1
Executioner - 1
Naga - 1
Dire Wolf - 2
King Crab - 2
Warhawk - 3
Thunder Stallion - 3
Bane 2 - 3

Since we don't quite know what the Scorps are producing, we can *guess* that they might be making the:
-Adder
-Snow Fox Omni (certainty)
-Cazador (certainty)
-Nova
-Tolva (certainty)
-Ice Ferret
-Rhino (certainty)
-Timber Wolf
-Hellbringer

...or at least, they field them in non-negligible numbers. Anyway, thought that might be interested for people thinking of making a 3140-era Scorp force.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: VhenRa on 08 August 2020, 07:19:35
Apparently the Scorpions were not, at least.

Which leads into the question? Why weren't they affected?

What is different between them and the IS and IS-side Clans?
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: glitterboy2098 on 08 August 2020, 07:28:04
Which leads into the question? Why weren't they affected?

What is different between them and the IS and IS-side Clans?

presumably, whatever jamming effect that caused the bulk of the blackout has a range limit and they lie outside it.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Gaiiten on 08 August 2020, 07:28:17
Any hint about the Home Clans in the book?

Also, it looks like Scorpion efforts to integrate their conquered populations were very successful. Our last view of them in ISP3 had me very unsure if it was truly going to happen.

IMHO this could be a change of TPTB`s priorities / ideas after Herb Beas and especially Ben Rome left.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: CJC070 on 08 August 2020, 09:27:30
Which leads into the question? Why weren't they affected?

What is different between them and the IS and IS-side Clans?

It may be due to different technical techniques is IS-clans weren’t as adversely affected when the Society caused the blackout in the Homeworld Clans.  Not to mention the HPGs affected were once under the control of Comstar (another WOB conspiracy)
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 08 August 2020, 10:29:02
Any hint about the Home Clans in the book?

Only a mention of the Cloud Cobra attack on the Hansa, and a line saying it took the Scorpions a decade or so to clear the disruptive Watch presence from their worlds.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: CJC070 on 08 August 2020, 13:14:02
So for the interested, I decided to reverse-engineer the RATs a little bit to see what the Scorpion Touman was looking like by 3140. The numbers next to each 'Mech represent how many chances there are, throughout all of the Scorpion RATs, to roll that 'Mech. They don't, however, take into account finer details like how Tau and Seeker Galaxies are oversized. End result:

Code: [Select]
LIGHT (67 total chances to roll) - 26.6% of RAT
Mongoose - 1
Jenner IIC - 2
Incubus - 2
Mist Lynx - 3
Piranha - 3
Kit Fox - 6
Hellion - 6
Horned Owl - 7
Adder - 11
Snow Fox Omni - 11
Cazador - 15

MEDIUM (91 total chances to roll) - 36.1% of RAT
Crab - 1
Viper - 1
Phantom - 1
Shadow Hawk IIC - 2
Griffin IIC - 3
Pouncer - 3
Hunchback IIC - 4
Conjurer - 5
Battle Cobra - 5
Rhino - 6
Great Wyrm - 7
Stormcrow - 8
Nova - 13
Tolva - 14
Ice Ferret - 18

HEAVY (75 total chances to roll) - 29.8% of RAT
Black Python - 2
Bowman - 2
Black Knight - 2
Flashman - 3
Glass Spider 2 - 4
Night Gyr - 4
Fire Scorpion - 4
Ebon Jaguar - 5
Rifleman IIC - 5
Summoner - 7
Mad Dog - 8
Timber Wolf - 14
Hellbringer - 15

ASSAULT (19 total chances to roll) 0.8% of RAT
Stone Rhino 2 - 1
Kodiak - 1
Kingfisher - 1
Turkina - 1
Executioner - 1
Naga - 1
Dire Wolf - 2
King Crab - 2
Warhawk - 3
Thunder Stallion - 3
Bane 2 - 3

Since we don't quite know what the Scorps are producing, we can *guess* that they might be making the:
-Adder
-Snow Fox Omni (certainty)
-Cazador (certainty)
-Nova
-Tolva (certainty)
-Ice Ferret
-Rhino (certainty)
-Timber Wolf
-Hellbringer

...or at least, they field them in non-negligible numbers. Anyway, thought that might be interested for people thinking of making a 3140-era Scorp force.

If your calculations are correct Goliath Scorpion is looking more like Inner Sphere with mediums more common than heavies.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Weirdo on 08 August 2020, 15:53:48
We actually know the average weight of almost every cluster used in the Crusade:

7 Assault Clusters
7 Heavy Clusters
14 Medium Clusters
3 Light Clusters

Using Alpha Strike weights (Light=1, Medium=2, Heavy=3, Assault=4), this averages out to 2.58, just barely rounding to heavy on average.

This does not count the three Keshiks or the mixed Clusters of Grunt Galaxy.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Doom on 08 August 2020, 16:12:20
The RAT for Hellion Galaxy leans pretty hard toward the light end of the scale. I like that.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: VhenRa on 08 August 2020, 18:03:08
Only a mention of the Cloud Cobra attack on the Hansa, and a line saying it took the Scorpions a decade or so to clear the disruptive Watch presence from their worlds.

Which should be Star Adders... [The Pegasus is a Star Adder corvette and the same event from the Clan perspective was done from a "Our raid on the Hansa was not so successful" line... from the Star Adder Loremaster]
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: Baldur Mekorig on 09 August 2020, 10:54:01
They finally drop the "Escorpion imperio" thing. Very interesting book.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 10 August 2020, 03:32:53
It was bound to happen. The Clans' lingua franca is Star League English. With the Hansa now the majority, a change to English with German and Spanish as other official languages is the logical way.
Title: Re: Bienvenidos al Imperio del Escorpión II : Necrosia Boogaloo
Post by: ArkRoyalRavager on 10 August 2020, 03:49:44
It may be due to different technical techniques is IS-clans weren’t as adversely affected when the Society caused the blackout in the Homeworld Clans.  Not to mention the HPGs affected were once under the control of Comstar (another WOB conspiracy)

It was mentioned that the Scorpions use newer, post-Exodus HPGs that are not affected by the Blackout.

Also, this product finally marks a tonal shift from the gloom of the IS products. Last the Imperio was seen in WoR Supplemental and ISP3, it was collapsing. This is a great product :thumbsup:

The Empire now has the largest population and industrial base in the Coreward Periphery, it has made Hansa and Nueva Castile contiguous through colonization, mastered integration of populations and good governance as well as a booming Clantech economic-industrial base. The Hansa also add a lot of JumpShips and if this victory doesn't trigger a Homie intervention, the following decade will make the Empire very formidable.

The 3095-3140 history of the Imperio is basically what would happen to the Wolverines if they were left to prosper instead of being forced to escape. It's good that the flexible genetics program of the Imperio was continued from the hints in WoR. The ELH and its bloodlines live on  :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: glitterboy2098 on 10 August 2020, 04:23:11
Also worth noting that we still do not know the cause of the blackout, and whether whatever it is has a range of effect that would extend all the way out into the deep periphery
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 10 August 2020, 08:13:09
I'm guessing Stone has something to do with the Blackout. Perhaps an experiment to test whether the Republic was viable. Both the Fortress wall and the Blackout are most probably caused by Super HPGs tuned to cause all that interference. My wild goose theory anyway ;D

There are several implications from the Crusade too:
- The Imperial RAT has Balacs.  It seems the Foxes have been doing business with the Empire for a while now, and both the IS and Homie Clans no longer enforce their mutual blockades. Which is another question of what happened for the Adders to withdraw their post-WoR naval patrols.

- This is actually the first Clan Empire, pre-dating the Wolves by 2 years. Though highly unlikely, perhaps the Wolves found out and used the idea :D

Big THANK YOU to the team behind this product for making it highly entertaining :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sharpnel on 10 August 2020, 08:40:43
I'm guessing Stone has something to do with the Blackout. Perhaps an experiment to test whether the Republic was viable. Both the Fortress wall and the Blackout are most probably caused by Super HPGs tuned to cause all that interference. My wild goose theory anyway ;D

There are several implications from the Crusade too:
- The Imperial RAT has Balacs.  It seems the Foxes have been doing business with the Empire for a while now, and both the IS and Homie Clans no longer enforce their mutual blockades. Which is another question of what happened for the Adders to withdraw their post-WoR naval patrols.

- This is actually the first Clan Empire, pre-dating the Wolves by about 60 years. Though highly unlikely, perhaps the Wolves found out and used the idea :D

Big THANK YOU to the team behind this product for making it highly entertaining :thumbsup:
FTFY. The Imperio/Empire has been extant since the day they defeated the Castillian/Umayyad forces in 3080. In 3141 they merely changed their name from Spanish to English.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Gaiiten on 10 August 2020, 09:29:10
- The Imperial RAT has Balacs.  It seems the Foxes have been doing business with the Empire for a while now, and both the IS and Homie Clans no longer enforce their mutual blockades. Which is another question of what happened for the Adders to withdraw their post-WoR naval patrols.

This might be an error.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: wantec on 10 August 2020, 09:55:54
This might be an error.
Well the Balac entry says they sell it to everyone in the IS and one of the notables is a Lyran pilot. It's possible the Empire is getting them second-hand, or they are dealing/have dealt with the Foxes/Sharks, or it's a typo and is supposed to be some other, older Clan VTOL.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: VhenRa on 10 August 2020, 10:03:01
This might be an error.

Isn't the Balac from the 3070s? Is it not impossible they got their hands on some and cloned them?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: wantec on 10 August 2020, 11:45:35
Isn't the Balac from the 3070s? Is it not impossible they got their hands on some and cloned them?
It's in TRO3085 and the text talks about post-Jihad replenishments. The MUL says 3079 for the original and variants and 3090 for the Hybrid variant from TRO3145's NTNU
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doom on 10 August 2020, 12:06:00
For all we know, the Sharkfoxes gave the specs to the Scorpions in trade for the factory output. Lots of decades for crazy things to happen. Would merchants care that the Scorpions had been abjured if they could use the new realm to their advantage?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Kitsune413 on 10 August 2020, 12:20:50
The Scorpions have a thread?

I always did like these guys.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Kitsune413 on 10 August 2020, 12:22:34
For all we know, the Sharkfoxes gave the specs to the Scorpions in trade for the factory output. Lots of decades for crazy things to happen. Would merchants care that the Scorpions had been abjured if they could use the new realm to their advantage?

Clan Sea Fox traded to the Nova Cats extensively. Being abjured doesn't matter. We sell stuff to spheroids. I think pirates are probably the only people Clan Sea Fox wouldn't actively trade with. That being said, it'd be easy for pirates to funnel equipment through mercenary forces. We'll sell a Loki to anybody.

They aren't far from the Chainelanes so odds are we're in contact with them. Probably have been ever since they created the Imperio.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DOC_Agren on 10 August 2020, 12:49:41
Also worth noting that we still do not know the cause of the blackout, and whether whatever it is has a range of effect that would extend all the way out into the deep periphery
I always figured it was a virus spread though the HPG system..

and if the they are using newer, post-Exodus HPGs, maybe they aren't effected by the virus as they don't have the part if crashes
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doom on 10 August 2020, 12:55:00
Their HPGs might not be "connected to" the Inner Sphere network. It could be like an air gap that kept them from being infected. If they only connect to each other, then those responsible for the Blackout might not have known to try sending it their way.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 10 August 2020, 21:15:26
Their HPGs might not be "connected to" the Inner Sphere network. It could be like an air gap that kept them from being infected. If they only connect to each other, then those responsible for the Blackout might not have known to try sending it their way.

I always got the impression that their HPG tech was different, similar to a Macintosh and PC ten years ago.  They could communicate but sometimes the software doesn’t always work.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: VhenRa on 10 August 2020, 21:54:10
My issue with the virus explanation is... quite simple. Why aren't new build HPGs, with old pre-compromised code, etc etc working? If its a virus... it should be fairly easy to figure it out. Why aren't all the HPGs down? And why do we have the weird HPG effects [like that one that is described as sending messages halfway across the IS, or the one that can only send messages to itself...]?

And of course, ER3145 itself points out that IS and Clan HPG coding diverged around the time of the 1SW. And the IS Clans explicitly switched their captured C* HPGs over to clan coding during the 50s to 70s... and their HPGs still went down. So either it is some really long buried code from SL era that exists in both...
Title: Re: The Scorpion Empire : Plus Ultra
Post by: glitterboy2098 on 11 August 2020, 02:02:58
the virus theory seems to hinge on lines from ghost war about grey monday (combiend with the WoB use of HPG viruses during the Jihad).. but those lines on the novel talk about agents on world uploading viruses. and right after the lines about viruses, they talk about how there were other agents who performed physical sabotage, and sites where military forces attacked.

then later in another book we're given the "hyperspace has changed" detail when an HPG is repaired and it still doesn't work. suggesting that whatever happened is external to the HPG's.

so we have the HPG's across the IS, even the clan ones using different operating systems, going dark, at the same time that a bunch of HPG's get hit by covert agents that caused digital or physical damage, as well as commando teams from an unknown faction attacking some sites.
the combination of things going dark at the same time as covert ops hit some HPG's definately points to hostile action, some sort of jamming or "hyperspace ECM" that makes the HPG's go dark, presumably with the covert ops meant to either disable ones that the jamming might not effect, or just to cause damage and distract investigations away from the jamming effect.

it seems unlikely that the deep periphery would fall under the area effect of HPG jamming.. after all such things would have to have limits on the amount of coverage you can get from the jammer, and i doubt that systems meant to black out the inner sphere would have the reach to cover hansa and imperio space, much less the homeworlds. nor do i suspect that whatever group gulled off the jamming would have cared much about the deep periphery.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 11 August 2020, 03:07:00
FTFY. The Imperio/Empire has been extant since the day they defeated the Castillian/Umayyad forces in 3080. In 3141 they merely changed their name from Spanish to English.

Thank you. I think there will also be a "Skorpionreich" for the Hansa inductees.

It is exciting to see the Scorpions succeeding in integrating the Castilians and continuously innovating every aspect of their faction. Schmidt will probably get a Galaxy command and the touman will expand again with all those ex-HDF personnel.

Since the Reptar, Arana and Snow Fox were all upgraded, the Surtur will probably get a Clan upgrade too.

Hopefully the Empire will have WarShip facilities or at least massive ASF like the Hansa CDFs to offset the Homies' naval advantage. Magon Scott really used the Imperial WarShips well during the Crusade.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 11 August 2020, 03:07:52
The Scorpions have a thread?

I always did like these guys.

Been in the Periphery thread since Wars of Reaving ejected us out of the Homeworlds ;)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 11 August 2020, 03:12:03
the virus theory seems to hinge on lines from ghost war about grey monday (combiend with the WoB use of HPG viruses during the Jihad).. but those lines on the novel talk about agents on world uploading viruses. and right after the lines about viruses, they talk about how there were other agents who performed physical sabotage, and sites where military forces attacked.

then later we're given the "hyperspace has changed" detail when an HPG is repaired and it still doesn't work. suggesting that whatever happened is external to the HPG's.

so we have the HPG's across the IS, even the clan ones using different operating systems, going dark, at the same time that a bunch of HPG's get hit by covert agents that caused digital or physical damage, as well as commando teams from an unknown faction attacking some sites.
the combination of things going dark at the same time as covert ops hit some HPG's definately points to hostile action, some sort of jamming or "hyperspace ECM" that makes the HPG's go dark, presumably with the covert ops meant to either disable ones that the jamming might not effect, or just to cause damage and distract investigations away from the jamming effect.

it seems unlikely that the deep periphery would fall under the area effect of HPG jamming.. after all such things would have to have limits on the amount of coverage you can get from the jammer, and i doubt that systems meant to black out the inner sphere would have the reach to cover hansa and imperio space, much less the homeworlds. nor do i suspect that whatever group gulled off the jamming would have cared much about the deep periphery.

I still think it's Super HPGs. WoB had a network that covered the IS, and their description and range suggests the Blakists only needed something like 5 SHPGs to cover the IS and Near Periphery. They caused the Whiteout with their more powerful HPG pulses continuously streaming during the Jihad, so in theory, one can tune them to cause the opposite effect of the Blackout to physically overload normal HPGs. Since Stone has black ops units and was the one who monopolized Blakist secrets after the Jihad, he could've been the one who did all of it.

An SHPG can also use its enhanced pulses to create that Fortress wall. Unless Stone actually was dumb enough to build K-F torpedoes.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doom on 11 August 2020, 08:04:57
Magon Scott really used the Imperial WarShips well during the Crusade.

...By leaving them home?  :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 11 August 2020, 08:34:43
By realizing that without any known shipyards, the 3 WarShips are better used as a fleet in being. They are powerful deterrents against any Hansa counter-invasion into their home ground, and this is the likely reason why the Hansa didn't mount any assault into Castilian worlds except the new colonies. With a secure supply line, the Imperial forces could keep resupplying and preparing for new attack Waves and finish the Crusade in 15 months, quite the feat for a poor and small ex-Clan against a well-entrenched big nation.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 11 August 2020, 08:41:09
This might be an error.

Might be, might not. Considering the Sharks changed names, perhaps their liberal interpretation of the ban on operating in the Coreward Periphery means it applied to the Sharks but not the Foxes(as a new entity). It also seems the IS Clans no longer enforce that ban anyway.

Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 11 August 2020, 08:42:29
Well the Balac entry says they sell it to everyone in the IS and one of the notables is a Lyran pilot. It's possible the Empire is getting them second-hand, or they are dealing/have dealt with the Foxes/Sharks, or it's a typo and is supposed to be some other, older Clan VTOL.

Strange that the Empire could get this second-hand, as no one in the IS seems to be aware of the Empire to even have trading links with them.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 11 August 2020, 08:53:19
...By leaving them home?  :)

If they possess a decent number of combat DropShips and fighters, yes. The smaller assets can match the Hansa CDFs, so there's a real chance the WarShips aren't strictly needed for the attack. If they still can't be easily repaired, this makes even more sense. Finally, the ships make a good defensive line against counterattack or opportunistic attack from the Homeworlds or other parties.

Finally, the immunity of the Scorpions' HPG net to the Blackout is easily explained by distance. The nearest major holdings of any Inner Sphere power are the Chainelaine Isles (Sea Fox territory, last anyone heard), and those are over 600 light-years away from the core Nueva Castille worlds, literally more than half the radius of the entire Inner Sphere. If we assume the hyperspace disturbance/jamming/whatever has finite range and was man-made, then it's perfectly reasonable for them to be beyond its reach, even if the most Rimward parts of the League are not. Similarly, that 600ly buffer means there's no way even Near-Periphery HPGs could possibly reach them to transmit a virus when all standard HPGs have a max radius of 50ly, trying to infect the Scorpions would be like trying to inject ransomware into Voyager 2 using only the wifi card in Jeff Goldblum's laptop. Even a Super-HPG in the core Republic worlds could not reach them, it would have to be in Lyran or Occupation Zone space.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Dragon Cat on 11 August 2020, 15:35:15
the virus theory seems to hinge on lines from ghost war about grey monday (combiend with the WoB use of HPG viruses during the Jihad).. but those lines on the novel talk about agents on world uploading viruses. and right after the lines about viruses, they talk about how there were other agents who performed physical sabotage, and sites where military forces attacked.

then later in another book we're given the "hyperspace has changed" detail when an HPG is repaired and it still doesn't work. suggesting that whatever happened is external to the HPG's.

so we have the HPG's across the IS, even the clan ones using different operating systems, going dark, at the same time that a bunch of HPG's get hit by covert agents that caused digital or physical damage, as well as commando teams from an unknown faction attacking some sites.
the combination of things going dark at the same time as covert ops hit some HPG's definately points to hostile action, some sort of jamming or "hyperspace ECM" that makes the HPG's go dark, presumably with the covert ops meant to either disable ones that the jamming might not effect, or just to cause damage and distract investigations away from the jamming effect.

it seems unlikely that the deep periphery would fall under the area effect of HPG jamming.. after all such things would have to have limits on the amount of coverage you can get from the jammer, and i doubt that systems meant to black out the inner sphere would have the reach to cover hansa and imperio space, much less the homeworlds. nor do i suspect that whatever group gulled off the jamming would have cared much about the deep periphery.

Rock of the Republic also suggests that things were in motion under a certain elderly Exarchs command to set the network up to fail for years.  they had techs change bits in machines bits that wouldn't be noticed but would add to the failure rate [\spoiler]

Also your theory is given support by the fact the wall specifically burns through KF cores a super HPG would likely work the same way screwing over other tech as it chugs on

The deep space Clans and Scorpions wouldn't be bothered by it because that tech was not used regularly in deep space
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Gaiiten on 12 August 2020, 04:10:17
Maybe the Shark Foxes sold the mto the Hansa and the Hansa sold them to the Scorpions? True Merchants sell you the rope you will hang them with  ;)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sharpnel on 12 August 2020, 04:49:31
Just finished reading the TP and I would love to know how much of the Scorpion got destroyed by the Hansa. I'm guessing at least 40% maybe higher. NO matter how much was lost they are now spread thin trying to cover over forty world from pirate threats and possible Home Clan raids.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 12 August 2020, 08:20:32
If they possess a decent number of combat DropShips and fighters, yes. The smaller assets can match the Hansa CDFs, so there's a real chance the WarShips aren't strictly needed for the attack. If they still can't be easily repaired, this makes even more sense. Finally, the ships make a good defensive line against counterattack or opportunistic attack from the Homeworlds or other parties.

Finally, the immunity of the Scorpions' HPG net to the Blackout is easily explained by distance. The nearest major holdings of any Inner Sphere power are the Chainelaine Isles (Sea Fox territory, last anyone heard), and those are over 600 light-years away from the core Nueva Castille worlds, literally more than half the radius of the entire Inner Sphere. If we assume the hyperspace disturbance/jamming/whatever has finite range and was man-made, then it's perfectly reasonable for them to be beyond its reach, even if the most Rimward parts of the League are not. Similarly, that 600ly buffer means there's no way even Near-Periphery HPGs could possibly reach them to transmit a virus when all standard HPGs have a max radius of 50ly, trying to infect the Scorpions would be like trying to inject ransomware into Voyager 2 using only the wifi card in Jeff Goldblum's laptop. Even a Super-HPG in the core Republic worlds could not reach them, it would have to be in Lyran or Occupation Zone space.

Rock of the Republic also suggests that things were in motion under a certain elderly Exarchs command to set the network up to fail for years.  they had techs change bits in machines bits that wouldn't be noticed but would add to the failure rate [\spoiler]

Also your theory is given support by the fact the wall specifically burns through KF cores a super HPG would likely work the same way screwing over other tech as it chugs on

The deep space Clans and Scorpions wouldn't be bothered by it because that tech was not used regularly in deep space

Since it was specifically mentioned in the PDF that
Quote
the new Scorpion HPGs were not susceptible to the issues plaguing the network in the Inner Sphere
, it really seems it was Stone's plot.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 12 August 2020, 08:25:35
Maybe the Shark Foxes sold the mto the Hansa and the Hansa sold them to the Scorpions? True Merchants sell you the rope you will hang them with  ;)

The book made it pretty clear the Hansa don't have relations with the Imperio. Any hardware they had was pumped into bolstering the RDFs and CPFs. The Castilians also hated the Hansa for manipulating and prolonging their centuries-old conflict.

So it really seems the Balac came from the Foxes. After 60 years without a confirmed shipyard, the 3 Imperial WarShips could still be around instead of mothballs could mean they were secretly maintained...and the nearest secret neutral yard would be the Foxes' Chainelaine holdings. Could this imply a secret economic relationship between the Foxes and Scorpions? They also have the incentive to prop the Empire up as the first line of defense against the Homies.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 12 August 2020, 08:31:32
Just finished reading the TP and I would love to know how much of the Scorpion got destroyed by the Hansa. I'm guessing at least 40% maybe higher. NO matter how much was lost they are now spread thin trying to cover over forty world from pirate threats and possible Home Clan raids.

Tau at least would need near-total rebuilding. The Homies have been quiet since 3095. I think with the mentions of much-expanded sibkos and freeborn recruitment, bar an Adder intervention, the Imperials should equal the pre-WoR Scorpion Touman at least. Much bigger than that if they want to adequately cover all that territory.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 12 August 2020, 08:46:52
Tau at least would need near-total rebuilding. The Homies have been quiet since 3095. I think with the mentions of much-expanded sibkos and freeborn recruitment, bar an Adder intervention, the Imperials should equal the pre-WoR Scorpion Touman at least. Much bigger than that if they want to adequately cover all that territory.

The Homeworld Clans have been rebuilding since the Wars of Reaving.  The two disadvantages they have is fewer of resources, a distrust of the science caste, and each other especially if when they learn the Scorpions are a strong a ever on a united front.

Yes the former Hanseatic League members are going to distrust the Scorpions (and some hate them).  As long as they help rebuild and create legitimate Bloodnames from the bondsmen of the League it will be a pretty even fight similar to the Draconis Combine and the Federated Suns of the Inner Sphere during 3rd Succession War.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doom on 12 August 2020, 14:50:13
I think the real danger is fighting between the former Umayyads and Castilians with their new fellow subjects in the former Hanseatic League. They might all be part of the Empire now, but they really hate each other. The Scorpions will have to keep a firm hand to prevent serious fights from breaking out.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: wantec on 12 August 2020, 14:59:02
I think the real danger is fighting between the former Umayyads and Castilians with their new fellow subjects in the former Hanseatic League. They might all be part of the Empire now, but they really hate each other. The Scorpions will have to keep a firm hand to prevent serious fights from breaking out.
Trials of Grievance should handle most of that. Also it will help commanders better identify who of their new adoptees is a top notch warrior (beyond simple Trials of Position).
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 12 August 2020, 15:09:43
Interestingly, the Scorpion emphasis on education could be a big help here. Adding stuff into their regular curriculum that's meant to evoke sympathy for the multitudes of Hansa serfs that had absolutely no influence on the now-dead Council of Merchants isn't a 100% solution by any means, but I bet it'd help more than you might think. Hell, put it into effect in the years leading up to the Crusade, and the lower castes might have supported it as a war of liberation.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 12 August 2020, 19:12:42
I think the real danger is fighting between the former Umayyads and Castilians with their new fellow subjects in the former Hanseatic League. They might all be part of the Empire now, but they really hate each other. The Scorpions will have to keep a firm hand to prevent serious fights from breaking out.

It depends if the Scorpions emphasis that the leadership is at fault and if the conditions in the Hanseatic League are subpar it might generate sympathy.  Also remember even the warriors who don’t make it in the Scorpion Empire came out more open minded and that is who will be the primary point of contact.   I would be more concerned with resistance and terrorist groups coming out of the Hanseatic League who have a grudge (real or imaginative) towards the Scorpions.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 15 August 2020, 09:16:45
There will be resistance and terrorist groups. It will take at least a decade to adequately pacify the new territory. However, the Scorpions are really helping their cause with the Trials of Worth and mass freeborn induction/creation of new Bloodnames. This sort of meritocracy tends to win the locals over, especially when no one other than the dwindling ex-merchants are interested in funding terrorist groups.

Interestingly, the Scorpion emphasis on education could be a big help here. Adding stuff into their regular curriculum that's meant to evoke sympathy for the multitudes of Hansa serfs that had absolutely no influence on the now-dead Council of Merchants isn't a 100% solution by any means, but I bet it'd help more than you might think. Hell, put it into effect in the years leading up to the Crusade, and the lower castes might have supported it as a war of liberation.

It seems only the pre-3080 Castilian veterans intensely hate the Hansa. There should be less friction with the newer generations.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Talpini on 18 August 2020, 07:14:46
So the Cazador and Tolva...

Maybe I'll finally get my Reptar mini?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 18 August 2020, 11:19:22
My group plays with a 6,000 BV limit.

A Fire Scorpion 2 and two Rhinos is 5,997 BV.

Hmmm...
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doom on 18 August 2020, 11:33:59
Needs more BA.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 18 August 2020, 12:33:46
There are no BA squads with a total BV of 3 or less. Also, the Scorpions don't have any quad BA, and the idea was to build a quad squad.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 18 August 2020, 13:35:06
Compromise:

Fire Scorpion
Rhino
Snow Fox B
Undine (Upgrade) x2
165 BV left, not much you can do with that.

Not a *true* quad squad, but definitely a mix of capabilities, and is actually a full Star.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doom on 18 August 2020, 15:29:50
 :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: VhenRa on 21 August 2020, 20:08:32
Interestingly, the Scorpion emphasis on education could be a big help here. Adding stuff into their regular curriculum that's meant to evoke sympathy for the multitudes of Hansa serfs that had absolutely no influence on the now-dead Council of Merchants isn't a 100% solution by any means, but I bet it'd help more than you might think. Hell, put it into effect in the years leading up to the Crusade, and the lower castes might have supported it as a war of liberation.

Another thing to remember is... the Pre-Scorpion Castilian [as opposed to Umayyad] population were themselves effectively serfs.

The Scorpions are honestly an improvement for them.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Wrangler on 21 August 2020, 20:25:00
Give the contents of Touring the Stars Valencia.  It Does seem things have improved LITTLE BIT for the exCastilians living on that world.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: vaderi on 21 August 2020, 23:19:32
I found it darkly amusing that amidst all the praising of how much better things are under the Scorpions, it's tossed in that things have gotten even better since the Scorpions stopped burning down whole villages for the slightest infraction.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: cray on 23 August 2020, 10:07:21
The Clans took a while to learn how to handle civilians of different cultures. The Scorpions, for example, didn't have the gentle, nuanced insight of the old Castilian Dons. The latter would've just hung a few rebels to make an example.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 23 August 2020, 17:26:29
I found it darkly amusing that amidst all the praising of how much better things are under the Scorpions, it's tossed in that things have gotten even better since the Scorpions stopped burning down whole villages for the slightest infraction.

Like some of their Inner Sphere brethren they had to realize the iron glove works well so many times.  It also reassured me they did not try a deuce ex machina with the Scorpions.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 13 November 2020, 02:17:24
Ive got a bit of a dumb question. Do we know how the camo scheme from CSO map to the post-Hansa Scorpion Empire. Now that the KS is here for me, I’m looking to get into painting, finally, and I figured Seeker Galaxy or Omega Galaxy would be an elegant way of putting together my IS and Clan minis. I’d just like to be close-ish paint-wise.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 13 November 2020, 05:25:33
Presumably the Seekers would continue to use the Chi Galaxy scheme.

As it was mentioned that the appeasement policy to the Castilians succeeded, they would presumably be allowed to keep their camo.
http://camospecs.com/Faction/Details/171/nueva-castile (http://camospecs.com/Faction/Details/171/nueva-castile)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 13 November 2020, 08:33:04
I like to leave such specifics to the CSO guys, so they can add a new scheme if they want. Until that happens, I'd say they continue to use the existing scheme.

I thought more people would wonder about the galaxies formed from Hansa troops after the conquest. :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Saint on 13 November 2020, 10:10:10
I just assumed most would end up in the Garrison Caste with a small percentage becoming full fledged warriors.

Reorganizing them into Clan formations but maybe allow them to keep their unit names and traditions.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 13 November 2020, 10:31:47
With how they worked with the rest of their subjects I would not be surprised if they created a mobile cluster with the former Hanseatic League soldiers as part of it.  Meanwhile they start building Provisional Garrison Clusters to solidify their hold on the former League.  I know that the writers are working on the whole iClan storyline but I do want to see when the Scorpion Empire clashes with the Homeworld Clans.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 14 November 2020, 04:03:11
If the Empire is allowed to solidify, we will soon see Imperial ProtoMechs, iATMs, adapted Nova CEWS for 5-unit formations, production-grade Fusillade, ED armor beyond ProtoMech deployment and perhaps even WarShip scale. They need all the edge they can get against the Manei Domini and Homies.

Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 14 November 2020, 07:52:00
If the Empire is allowed to solidify, we will soon see Imperial ProtoMechs, iATMs, adapted Nova CEWS for 5-unit formations, production-grade Fusillade, ED armor beyond ProtoMech deployment and perhaps even WarShip scale. They need all the edge they can get against the Manei Domini and Homies.

I doubt we will see Protomechs from the Scorpions mainly because they were created due to a lack of resources to build Battlemechs.  By all appearances the Scorpions can produce Battlemechs what they need now is troops to fight.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 14 November 2020, 15:56:09
My sincerest hope is that the protos and tanks and older stuff was merely left behind to guard the Imperio during the Crusade. The Scorpions made huge strides in becoming a really interesting faction to play during the 3060s, WoR, and the early decades of the Imperio. It would suck if they threw all that away and went back to being just another boring 3050s-style mech/suit/ASF Clan. No real reason to play them at that point, might as well just dust off my Falcons if I want to do that.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: GreekFire on 14 November 2020, 16:42:42
My sincerest hope is that the protos and tanks and older stuff was merely left behind to guard the Imperio during the Crusade. The Scorpions made huge strides in becoming a really interesting faction to play during the 3060s, WoR, and the early decades of the Imperio. It would suck if they threw all that away and went back to being just another boring 3050s-style mech/suit/ASF Clan. No real reason to play them at that point, might as well just dust off my Falcons if I want to do that.

Quoted for truth.
And to add something of more substance to this post, I'll say quoted for truth again.

Seriously though--the post-Reaving Scorpions were amazing in terms of unit selection. You had a huge medley of Introtech, Star League-era stuff, early '60s League and Word of Blake designs, industrials modded with Clan weapons, standard Clan BattleMechs and OmniMechs...the options were fantastic.

But if I can be frank about the pre-Reaving Scorpions, their unit selection was a bit on the bland side. A return to that would be...unfortunate.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 14 November 2020, 17:02:46
Seriously though--the post-Reaving Scorpions were amazing in terms of unit selection. You had a huge medley of Introtech, Star League-era stuff, early '60s League and Word of Blake designs, industrials modded with Clan weapons, standard Clan BattleMechs and OmniMechs...the options were fantastic.

Agreed completely.

If I have to, I may just invoke "Whatever works for your table", and run a post-Reaving army under the post-Crusade name. That way I'll have a fun force without being insulting to every Spanish-speaker on the planet. Win/win!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 14 November 2020, 17:22:42
Anyone else out there want a list of the Scorpion Empire Bloodnames?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 14 November 2020, 17:55:49
Anyone else out there want a list of the Scorpion Empire Bloodnames?

I would settle for a Battletech Handbook similar to what you got with the Inner Sphere factions.  Mainly because that would be the only way we can firmly establish what clan traditions they kept and what they threw away.  And if they want to make the Scorpion Empire an open ended story how about they tell us how to create your own bloodname.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 14 November 2020, 22:10:35
Anyone else out there want a list of the Scorpion Empire Bloodnames?

I would settle for a Battletech Handbook similar to what you got with the Inner Sphere factions.  Mainly because that would be the only way we can firmly establish what clan traditions they kept and what they threw away.  And if they want to make the Scorpion Empire an open ended story how about they tell us how to create your own bloodname.

I think these are all fine wish list items. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 14 November 2020, 23:04:55
The play-what-you-will factor is pretty strong in wanting to set up a Seeker Cluster force, admittedly. It’s definitely going to be a landing spot for most of my C* minis from the KS.

That it’s Chi helps, since as an entry into painting, it’s not as intimidating a scheme as, say, those Castilian stripes were. :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 15 November 2020, 01:06:38
Anyone else out there want a list of the Scorpion Empire Bloodnames?

Some of them are in the OTP. I had others pre-selected, but there wasn't really a place to work them in for the OTP. If I'd been the one to write the Spotlight On for the Hellion Keshik, I'd've put at least one more in there. I'd love to write a brief FM for the Empire post Crusade, but that's probably not in the cards. I think people would have liked to see some of the ones I had in mind. The only reason I'm not listing them here is in case I get a chance to write something that would let me use those ideas, and to leave things open in case someone else does so there's no constriction of ideas for them.

My sincerest hope is that the protos and tanks and older stuff was merely left behind to guard the Imperio during the Crusade. The Scorpions made huge strides in becoming a really interesting faction to play during the 3060s, WoR, and the early decades of the Imperio. It would suck if they threw all that away and went back to being just another boring 3050s-style mech/suit/ASF Clan. No real reason to play them at that point, might as well just dust off my Falcons if I want to do that.

Someone might change things later, but as I envisioned them (and since this was all me), they dumped protos in favor of 'Mechs and battlesuits and fighters. It's a logistical issue. An entirely separate factory would be required, which to my mind for the Scorpions, with an urgent need to get an industrial base up and running, sacrifices would be made. Better to devote resources to 'Mechs, fighters, and Elementals than to protos. Again, someone later might take things in a different direction, but until they do...

I had something else I wanted to include regarding a connection to early BT lore, but there wasn't really a space to put it into the OTP. Ray did approve it when we spoke, but I couldn't rationalize shoehorning it in for its own sake.

Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 15 November 2020, 01:34:08
I'm finding it very hard to see how a resource crunch would force them to abandon a unit type whose entire raison d'etre is that it costs a tiny fraction of the resources to produce as a mech, while still being able to do many of the same jobs. Not to mention the fact that a Protomech program essentially recycles washout pilots when they couldn't afford to lose the use of any trueborn warriors until new sibkos start graduating.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 15 November 2020, 02:34:00
Given their massive new population base, the Empire does have the capability to field a diverse mix of units. Just a matter of time till they get WarShip yards functional.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 15 November 2020, 08:00:34
My impression of the creation of the Protomechs was due to the fact that a Clan had a lack of warriors and resources.  Considering the Scorpion Empires openness for both Trueborn and Freeborn warriors not to mention the several factories they now control the demand for Protomechs is less.  Another thing to consider the Scorpions have started to sever their connection to the clans and the Protomech can be considered a very clan product. 

I do hope writers like Doc Swift are able to expand the Scorpion Empire since I find them more interesting than the nut jobs in the Inner Sphere.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 15 November 2020, 09:48:37
I'm finding it very hard to see how a resource crunch would force them to abandon a unit type whose entire raison d'etre is that it costs a tiny fraction of the resources to produce as a mech, while still being able to do many of the same jobs. Not to mention the fact that a Protomech program essentially recycles washout pilots when they couldn't afford to lose the use of any trueborn warriors until new sibkos start graduating.

Well, I find it very easy to see. That's why I went the way I did.

They have vehicles that need crews and no shortage of oversight positions in the civilian world for washout pilots. Plus, I always found the notion of creating an entire new line of equipment, training, and infrastructure for WASHOUTS to be irrational. They already had solahma units for such fodder. Devoting resources to failed personnel rather than devoting more to those who succeeded makes no sense. "Hey, Bob, we know you failed to become a pilot because your eyes are shot and you have an inner ear imbalance, so we developed an entire industrial base to produce artificial eyes for you and others like you and specially train surgeons to install the bionic eyes. There's a good chance they won't work and you'll die of infection, or go insane because of the splicing of nerves and electronics, but we're counting on you to win the war in the Pacific for us and... Oh, nevermind, war's over. Go home." I would have gone with something analogous to kamikazes instead, in which the washouts were put in the driver's seat of a tank that was just armor and engine and a huge load of explosives. They wouldn't even have needed to build anything, just take old vehicles out of storage.

In the end, you and I disagree on this. I don't expect that to change. I realize I cannot please everyone all the time. The alternative would have been to produce nothing new for the Scorpions and Hanseatic League.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 15 November 2020, 12:49:36
Bear in mind, I *love* 99% of Hanseatic Crusade, it's a wonderful product and you did an amazing job on it. I just think the RATs and Trinary makeup pages are the only things keeping it from perfection. They are the Kraft Singles on what is otherwise a vast and delicious charcuterie board.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: beachhead1985 on 15 November 2020, 13:29:53
I recall a post from a few months ago wherein a fluent Spanish speaker/writer pointed out that "Escorpion Imperio" was incorrect spanish.

I'd love to see the correct version for my own AU.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: pat_hdx on 15 November 2020, 14:31:57
Hey!  :thumbsup: I am one of the two Bilingual/Spanish speakers that I've seen bring this up. The correct Grammar was in the old name of this thread: "Imperio del Escorpión". It sounds pretty fly in Spanish. ''Escorpion Imperio'' on the other hand sounds pretty awkward.

It sucks that it became a low grade issue, I actually think using Scorpion Empire going forward is an elegant solution as the correct Spanish Grammar really seems to throw off some native English speakers. It even makes sense from a Lore perspective as a way to make it easy on the new Hana Citizens.

I like the idea however that a sizable group of Imperio Citizens will still use Imperio del Escorpión in everyday speech, as Spanish will probably still be a recognized official language.

Adroit writers should have the freedom to mix in both.

''Escorpion Imperio'' however should quietly be relegated.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: pat_hdx on 15 November 2020, 14:49:27
Bear in mind, I *love* 99% of Hanseatic Crusade, it's a wonderful product and you did an amazing job on it. I just think the RATs and Trinary makeup pages are the only things keeping it from perfection. They are the Kraft Singles on what is otherwise a vast and delicious charcuterie board.

Yeah, this is such a delicate balance to hit. I would have liked to see slightly more "C" style variants. There were also some wonderful Easter Eggs in other products that could have been leveraged. For example, Crimson Seekers had a note that said Seekers had gained the early production notes for early Omnis like the Woodsman, Coytl and Lupus.

There is another in WoR regarding the Scorpions capturing Society tech, and of course the WOB tech from Waystation 531. I would have liked to see a direction where some of that tech was used to make up for the early difficulty to make Clan XL engines and Clan Grade Exosteel.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 15 November 2020, 14:58:28
Admittedly, as someone who is trying to break in to minis through the Imperio / Empire, I’m really latching on to RAT as guideline.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 15 November 2020, 15:06:35
Yeah, this is such a delicate balance to hit. I would have like to see slightly more "C" style variants. There were also some wonderful Easter Eggs in other products that could have been leveraged. Fore example, Crimson Seekers had a note that said Seekers had gained the early production notes for early Omnis like the Woodsman, Coytl and Lupus.

There is another in WoR regarding the Scorpions capturing Society tech, and of course the WOB tech from Waystation 531. I would have liked to see a direction where some of that tech was used to make up for the early difficulty to make Clan XL engines and Clan Grade Exosteel.

Like a Scorpion C or Goliath C
Title: Re: The Scorpion Empire : Plus Ultra
Post by: pat_hdx on 15 November 2020, 15:13:25
Admittedly, as someone who is trying to break in to minis through the Imperio / Empire, I’m really latching on to RAT as guideline.

The Good thing is that said RATs should be somewhat flexible. The ISP3 RAT is a ton of fun, but not perfect. The WoR RAT for example had the Vapor Eagle as the most common Medium Scorp mech, but it doesn't make an appearance in the ISP3 RAT. Objective Deep Periphery had the Sharks building refit facility for Vulcans in Castille Space, yet Vulcans don't show up on the ISP 3 RATs.

Anything that makes it into WoR Scorpion, Fire Mandrill, and Hellion RATs you can easily justify. Clan Cobra, Coyote and Steel Viper Salvage from the fighting in the late WoR period too. Early Jihad WOB units you can justify. One or two Septicemias.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 15 November 2020, 15:23:36
Which Mandrill units got picked up by the Scorps?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 15 November 2020, 15:29:48
Yeah, this is such a delicate balance to hit. I would have like to see slightly more "C" style variants. There were also some wonderful Easter Eggs in other products that could have been leveraged. Fore example, Crimson Seekers had a note that said Seekers had gained the early production notes for early Omnis like the Woodsman, Coytl and Lupus.

There is another in WoR regarding the Scorpions capturing Society tech, and of course the WOB tech from Waystation 531. I would have liked to see a direction where some of that tech was used to make up for the early difficulty to make Clan XL engines and Clan Grade Exosteel.

There are many things that I left implied rather than stated outright. For example, the Seeker Khan. With a Seeker in charge, I don't see a drive to incorporate Blakist tech. So it wore out or was lost through attrition and replaced with Clan equipment as their factories came online. That to me is more consistent with Clan philosophy, and it streamlines their logistics. Further, to me, a Seeker would likely look with disdain on a newly-built example of a Star League era 'Mech. They want an ORIGINAL SL-era 'Mech. Classic car collectors want OE examples, not kit cars. Sure, some might have no choice, but they'd rather SEEK and find an actual antique. Similarly, establishing factory lines to build obsolete equipment would run counter to streamlining supply chains.

Note that I inherited the WoR name for the new Scorpion nation. I won't go into what I called the unified/conquered nation in my original draft. I still like it, but it got changed late in the process. :)

Objective Deep Periphery had the Sharks building refit facility for Vulcans in Castille Space, yet Vulcans don't show up on the ISP 3 RATs.

I wrote Objectives: Periphery, too, but not ISP3, so I can't speak to that RAT. However, the Sharks did not build that refit facility. They were simply advising the Umayyads with setting up to make a standard refit for the Vulcan. That refit facility had "been in place for some time."
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 16 November 2020, 07:44:09
Which Mandrill units got picked up by the Scorps?

Kindraa Mattila-Carrol except 202nd Firebrand(absorbed by the Blood Spirits)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 16 November 2020, 07:47:14
Hey!  :thumbsup: I am one of the two Bilingual/Spanish speakers that I've seen bring this up. The correct Grammar was in the old name of this thread: "Imperio del Escorpión". It sounds pretty fly in Spanish. ''Escorpion Imperio'' on the other hand sounds pretty awkward.

It sucks that it became a low grade issue, I actually think using Scorpion Empire going forward is an elegant solution as the correct Spanish Grammar really seems to throw off some native English speakers. It even makes sense from a Lore perspective as a way to make it easy on the new Hana Citizens.

I like the idea however that a sizable group of Imperio Citizens will still use Imperio del Escorpión in everyday speech, as Spanish will probably still be a recognized official language.

Adroit writers should have the freedom to mix in both.

''Escorpion Imperio'' however should quietly be relegated.

As the Scorpions are history-lovers and adaptable, they might come up with a constitution with several recognized languages and other things.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 17 November 2020, 10:54:40
Out of curiosity, what was the process on turning the Scorpions into that? In essence, which came first, the logic or the RAT?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 17 November 2020, 11:18:53
The RAT was one of the last things I did, I think. When I get home, I can check my files to see when I completed that part of the manuscript, but I certainly had the idea of streamlining things before I filled in the RATs.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 17 November 2020, 11:56:57
Got to say on behalf of all of us thank you for making the Scorpions live, breathe, and kick ass!



Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 17 November 2020, 12:41:49
The RAT was one of the last things I did, I think. When I get home, I can check my files to see when I completed that part of the manuscript, but I certainly had the idea of streamlining things before I filled in the RATs.

That makes me feel a bit better about the whole thing. I still hate it, but at least it's a case of a differing vision. I can respect that.

Are there any particular stories behind the new mechs? I get the upgrades of the MilitiaMechs, but what about the rest?

I'm guessing the Snow Fox Omni comes from Hellion influence, In my head, the Rhino comes from the freeborn troops that gained prestige, power, and above all, Bloodhouses after events like Holdfast. They've gained much respect and influence in the Clan, but they don't have a Clan background or psychology.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 17 November 2020, 13:02:45
The Snow Fox Omni was intended to be the first new Omni for the new nation. It's a light because they can thus invest less in the endeavor, and basing it on an existing non-Omni is also a way to head off potential development issues before beginning production. It was intended to aid the integration of the Hellions gathered from the Periphery (where they settled in after their defeat by the Falcons and Horses). Also, being a light, they can build more of them, faster. Just the sort of thing to bulk out a military that needs 'Mechs for masses of new MechWarriors coming through sibkos, true- and freeborn. I envision PGCs with a Trinary of Snow Fox Omnis on new colony worlds, for example.

The Rhino was something I wanted to do, not as a means to bring the old BattleTechnology unit to canon life, at least not initially. I wanted a melee 'Mech for a Clan, and I wanted a Ram Plate (also part of that old Rhino entry), and for me it made sense as a way for the Scorpions to make use of personnel who are good pilots but suck at gunnery. Since the Hansa would have no issues using physical attacks, and the Scorpions hadn't really developed skills in that area, they saw a potential disadvantage. To overcome swarms of fast-movers who might kick and punch them to death, they built something to fight the Hansa on their own terms. (This implies that the Hansa used such tactics through the years; the traditional Clan troops frowned on this, but a clever khan saw a way to apply the dezgra tactic through freeborn MechWarriors, thus preserving the honor of the traditionalists while gaining a counter to a Hansa threat.) The local populace with better gunnery gets the upgraded versions of their MilitiaMechs.

The Surtur was intended as a salvage-creator. Go in with infernos and flamers, overheat the Clanners, shut them down, then capture their equipment. And of course, this is the perfect matchup for the new Rhino. Now imagine that the Scorpions who specialized in melee combat get that sword-wielding, flame-throwing beast after the conquest. I see four members of a Star leading the charge, chopping and incinerating, with the big boy ramming whatever they can't take care of. Sort of a fiery flurry attack. :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 17 November 2020, 20:09:46
The RAT was one of the last things I did, I think. When I get home, I can check my files to see when I completed that part of the manuscript, but I certainly had the idea of streamlining things before I filled in the RATs.

Now that I've unearthed my files, I'm able to look at the progress of writing the OTP. (I copy the file each day and put the date in the filename so I can see the order I put this together.)

I'm a bit surprised. The first thing I did was write the campaign and work out the overall picture of each military. That sets the tracks (roughly) and the combatants section (as far as how many regiments/galaxies and some of their commanders). Then I chose which worlds to write up in the Atlas. Then I filled out the RATs. They changed a bit from the original form to the final, based on the new units that went in (there was only going to be two; another was to appear in a different product, while the other two I had intended to accompany the Spotlight Ons) and some suggestions during factcheck. I tend to do the RATs after I fill out the terrain tables, but before I wrote the tracks (in case I want to leverage what's in the RATs for any special rules). I guess it was the late changes to the RATs that made me think I wrote them later in the process. Looks like they were acually a bit earlier than I usually complete them for a TP. But the military "mindset" did come first.

For those who might be interested, I began the draft on March 9th and finished it on March 24th. That's longer than I normally take, because of the scope of this one and all the checking I had to do regarding commanders and units and all that.

Also of note: There's another battle from this OTP that I excised. It's supposed to appear elsewhere, eventually. :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 17 November 2020, 21:04:05
An excised battle? During the crusade campaign itself?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 17 November 2020, 21:10:19
Hey!  :thumbsup: I am one of the two Bilingual/Spanish speakers that I've seen bring this up. The correct Grammar was in the old name of this thread: "Imperio del Escorpión". It sounds pretty fly in Spanish. ''Escorpion Imperio'' on the other hand sounds pretty awkward.

It sucks that it became a low grade issue, I actually think using Scorpion Empire going forward is an elegant solution as the correct Spanish Grammar really seems to throw off some native English speakers. It even makes sense from a Lore perspective as a way to make it easy on the new Hana Citizens.

I like the idea however that a sizable group of Imperio Citizens will still use Imperio del Escorpión in everyday speech, as Spanish will probably still be a recognized official language.

Adroit writers should have the freedom to mix in both.

''Escorpion Imperio'' however should quietly be relegated.

In English, they could use "Empire of The Scorpion" to reflect the Spanish grammar, but it would be a mouthful. Escorpion Imperio would be some sort of literal translation an English user uses from "Scorpion Empire".

As you say, better they just use Scorpion Empire, Imperio del Escorpion or Skorpionreich between the ethnicities of the empire.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 18 November 2020, 09:23:05
An excised battle? During the crusade campaign itself?

It was a track that was removed and replaced in that section of the OTP.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 18 November 2020, 09:56:25
Oh. Thank you for a nicely-written product.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 18 November 2020, 10:20:06
 :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 18 November 2020, 11:00:19
Oh. Thank you for a nicely-written product.

Agreed, hope you guys can expand on the Scorpion Empire especially how other groups have “corrupted” them.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 18 November 2020, 15:55:18
I was wondering, at what point was the fiction wrote? Before, during or after. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 18 November 2020, 20:22:42
Do you mean the opening fiction for the OTP? It was the last thing I wrote for the OTP. I hadn't decided which portion of the war to highlight in the fiction. In the end, I went with the final battle rather than something early or one of the worlds that featured a meatgrinder or whatever. My second choice probably would have been the battle in the snow on Falsterbo.

If you mean the narrative of the entire war, that was the first thing I wrote.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 18 November 2020, 21:23:36
You actually gave the Scorpions the breathing space to develop into an inclusive culture that was denied to the Wolverines, Sea Foxes and Nova Cats. This is by itself an awesome achievement. One of the Clans literally grew out of its shell.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 18 November 2020, 21:37:23
Do you mean the opening fiction for the OTP? It was the last thing I wrote for the OTP. I hadn't decided which portion of the war to highlight in the fiction. In the end, I went with the final battle rather than something early or one of the worlds that featured a meatgrinder or whatever. My second choice probably would have been the battle in the snow on Falsterbo.

If you mean the narrative of the entire war, that was the first thing I wrote.

I meant the opening fiction, but I don't mind hearing about both.

To add to what Arc was saying above, the Scorpions get to be a nice dynamic culture, a composite culture in the same way that House Kurita is a composite culture.  What they have in common is they are truly unique to this setting. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 18 November 2020, 23:37:45
It seemed past time for such a development, though the Ghost Bears surely took the first step in that direction.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 18 November 2020, 23:57:48
It seemed past time for such a development, though the Ghost Bears surely took the first step in that direction.

Yes, the Ghost Bears are evolving nicely. 

I also can't wait to learn more about the Sea Foxes.  Their culture has been evolving in its own way, too. 

But that's all tangential, and I could go on and on.  We're gathered together on this thread to talk the Scorpions and their Empire. 

Now, I just hope they don't get run down by the Home Clans.  I figure if we use the Scorpions and their growth as displayed in HC as the meter stick, the four Homies ought to be fairly strong now, as well.  Especially since they don't have ten other Clans all starving for resources to contend with. 

It is BattleTech, after all.  No faction is going to be all growth and no setbacks. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 19 November 2020, 08:43:39
Yes, the Ghost Bears are evolving nicely. 

I also can't wait to learn more about the Sea Foxes.  Their culture has been evolving in its own way, too. 

But that's all tangential, and I could go on and on.  We're gathered together on this thread to talk the Scorpions and their Empire. 

Now, I just hope they don't get run down by the Home Clans.  I figure if we use the Scorpions and their growth as displayed in HC as the meter stick, the four Homies ought to be fairly strong now, as well.  Especially since they don't have ten other Clans all starving for resources to contend with. 

It is BattleTech, after all.  No faction is going to be all growth and no setbacks.

Agreed on seeing more on the Ghost Bears and the Sea Foxes. 
Personally I doubt the Home Clans are as strong.  Just after the Wars of Reaving they abandoned more than a few systems to keep their infrastructure up not to mention no one has heard of them for over 50 years.  No raids, no scout forces detected, and the Scorpions has a seeker cluster who keeps an eye out for any Clan sightings in the area.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 19 November 2020, 09:02:17
I meant the opening fiction, but I don't mind hearing about both.

To add to what Arc was saying above, the Scorpions get to be a nice dynamic culture, a composite culture in the same way that House Kurita is a composite culture.  What they have in common is they are truly unique to this setting.

I wouldn't call House Kurita a truly unique culture. They are basically WWII Japan in space with the more competitive traits of post-WWII Japan(technology) cherry-picked to augment them. Without their internal security apparatus and feudal brainwashing, Kurita will fall apart the moment its neighbours find the chance to invade from every direction.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 19 November 2020, 09:09:37
Agreed on seeing more on the Ghost Bears and the Sea Foxes. 
Personally I doubt the Home Clans are as strong.  Just after the Wars of Reaving they abandoned more than a few systems to keep their infrastructure up not to mention no one has heard of them for over 50 years.  No raids, no scout forces detected, and the Scorpions has a seeker cluster who keeps an eye out for any Clan sightings in the area.

This. The Homies have tiny population bases and barely habitable worlds(and this is after the Wars of Reaving forced them to abandon the even more marginal worlds). No matter how large the Adder military is, it will not go far without a good support base.

On the other hand, the Scorpions have finally gotten a massive population and are actively working towards integrating all the different ethnicities. These ethnicities are also included in the Scorpion meritocracy which means a rapid improvement in every aspect of their society, economy, industry and eventually, the military.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 19 November 2020, 09:18:38
It seemed past time for such a development, though the Ghost Bears surely took the first step in that direction.

This is true. I also appreciate the fact that you wrote positive things for a Periphery faction, and a Deep Periphery one at that. While the IS with its well-established culture and economy will view the Clans as oppressive savages, the Scorpions are really uplifting the primitive Deep Periphery factions they have absorbed in almost every aspect. Before the Scorpions, Nueva Castile was like pre-1492 Spain that only knew conflict. Now they get to flourish in peace.

If there is a plot twist, the Scorpions will be at their weakest right after the Hanseatic Crusade. Unfortunately, it would be the perfect time for the Homies or Blakists to strike :(

Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 19 November 2020, 10:01:39
They did hedge their bets, though, in that regard. They left their WarShips in Imperial space along with an intact Cluster from each Galaxy. And they began their consolidation of conquered worlds as they went. A couple Galaxies took hard hits, especially on Bremen, but Schmidt is alive and cooperating. I'd like to think that the Scorpions could focus the Hansa's hatred for the Clans not at the Scorpions themselves, but on the OTHER Clans, the ones who threw the Scorpions out. Cleverness could get the Hansa on their side fairly quickly by espousing anti-Homeworld Clan policies. Finding a common enemy, if you will. To my thinking, the real challenge will be keeping the Castilians and Umayyads from sparking secondary conflicts against the hated Hansa.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 19 November 2020, 21:11:55
To confirm, the earlier RATs are all integrated into the MUL, right? I’m just working with the Hanseatix Crusade RAT. (A fine document)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 19 November 2020, 21:29:33
They did hedge their bets, though, in that regard. They left their WarShips in Imperial space along with an intact Cluster from each Galaxy. And they began their consolidation of conquered worlds as they went. A couple Galaxies took hard hits, especially on Bremen, but Schmidt is alive and cooperating. I'd like to think that the Scorpions could focus the Hansa's hatred for the Clans not at the Scorpions themselves, but on the OTHER Clans, the ones who threw the Scorpions out. Cleverness could get the Hansa on their side fairly quickly by espousing anti-Homeworld Clan policies. Finding a common enemy, if you will. To my thinking, the real challenge will be keeping the Castilians and Umayyads from sparking secondary conflicts against the hated Hansa.

Depending what direction the writers want to go I would use the leaders who blew themselves up as the enemy and everyone else as much of the victims of their plots as their neighbours.

If you want an internal conflict (for story purposes) there were a few incidences during the war that can create conflict or right out revolt.  Like the story of the iClan it is out of our hands all we can do is speculate and hope for new product.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 20 November 2020, 10:18:58
They did hedge their bets, though, in that regard. They left their WarShips in Imperial space along with an intact Cluster from each Galaxy. And they began their consolidation of conquered worlds as they went. A couple Galaxies took hard hits, especially on Bremen, but Schmidt is alive and cooperating. I'd like to think that the Scorpions could focus the Hansa's hatred for the Clans not at the Scorpions themselves, but on the OTHER Clans, the ones who threw the Scorpions out. Cleverness could get the Hansa on their side fairly quickly by espousing anti-Homeworld Clan policies. Finding a common enemy, if you will. To my thinking, the real challenge will be keeping the Castilians and Umayyads from sparking secondary conflicts against the hated Hansa.

Yeah. Kinda like John Wick with Morpheus at the end of Part III. Finding a common enemy. Schmidt would make a fine Galaxy Commander(or higher).

Depending what direction the writers want to go I would use the leaders who blew themselves up as the enemy and everyone else as much of the victims of their plots as their neighbours.

If you want an internal conflict (for story purposes) there were a few incidences during the war that can create conflict or right out revolt.  Like the story of the iClan it is out of our hands all we can do is speculate and hope for new product.

Right you are. The Council blowing the capital up was really unwise. The Scorpions will garner goodwill just by carrying out disaster relief.

Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 20 November 2020, 10:43:04
It's a pretty simple thing to use that to stoke rebellion. Those who don't like the Scorpions will simply blame them for the capital's destruction. (That's what I had in mind, anyway.)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 21 November 2020, 05:57:19
Looks like the Imperial Watch will have another busy time for years to come since eliminating the Homeworld Watch agents and pacifying the Castilians.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: beachhead1985 on 21 November 2020, 20:18:53
Hey!  :thumbsup: I am one of the two Bilingual/Spanish speakers that I've seen bring this up. The correct Grammar was in the old name of this thread: "Imperio del Escorpión". It sounds pretty fly in Spanish. ''Escorpion Imperio'' on the other hand sounds pretty awkward.

It sucks that it became a low grade issue, I actually think using Scorpion Empire going forward is an elegant solution as the correct Spanish Grammar really seems to throw off some native English speakers. It even makes sense from a Lore perspective as a way to make it easy on the new Hana Citizens.

I like the idea however that a sizable group of Imperio Citizens will still use Imperio del Escorpión in everyday speech, as Spanish will probably still be a recognized official language.

Adroit writers should have the freedom to mix in both.

''Escorpion Imperio'' however should quietly be relegated.

Thank you!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 23 November 2020, 05:49:22
Quick question, what is the paint scheme for the seeker galaxy.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 23 November 2020, 09:52:30
I asked a couple of pages ago — Seekers use the old Chi Galaxy scheme, which I remember as brown with gold trim (more or less).
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 23 November 2020, 10:53:39
I would suggest that is only true in the absence of Camo Specs confirming with a new miniature (since the insignias of various galaxies changed). I tend not to specify such things so that the artists can be free to develop something they like.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 24 November 2020, 01:00:42
Even better - the freedom to make things up in advance of something official. (Which is great, ‘cause I’ve never painted minis before)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 24 November 2020, 11:54:05
It also means I get to devote word count to fluff instead. That might not mean much to non-writers, but the other writers out there should understand. (There's always more we want to cram in, but space becomes limited quickly.)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: wantec on 24 November 2020, 13:03:56
It also means I get to devote word count to fluff instead. That might not mean much to non-writers, but the other writers out there should understand. (There's always more we want to cram in, but space becomes limited quickly.)
No kidding on word counts. The smaller the limit, the trickier it is.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 24 November 2020, 19:33:18
Well, Hanseatic Crusade packed a lot of fun in a small package.  Salute!

I fight the word limits too.  Except as a fiction writer for Shrapnel, it's always a 7k limit, which isn't bad.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 24 November 2020, 19:45:22
Don't get me started on the pilot cards. How I cranked out 55 of them in under 24 hours... It's almost a miracle!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 25 November 2020, 11:37:19
I feel the word count - and I’d echo what a fine product the Hanseatic Crusade is. I appreciate the elegance of the content.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 25 November 2020, 12:16:48
Thanks. I really appreciate that.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 03 December 2020, 14:13:58
So in the new Battle of Tukayyid book, we have many references that the Gunslingers produced the document in-universe. 

We all know the true inheritors of the SLDF Gunslingers legacy are the Scorpions, because of Ethan Moreau. 

Any takers that the Scorpions answered the call of the IlClan and are in some way involved with reviving the Gunslinger program? 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 03 December 2020, 21:29:12
Makes sense. It would shield them from an Adder invasion.

The Scorpions are inheritors of many things. ELH, Gunslingers, Corps of Engineers, and possibly the Prometheus Memory Core.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 03 December 2020, 21:48:08
And if the Wolves come calling, I do not see the Scorpions refusing the call.  The Scorpions are always going to be the ally of the chosen Clan of Kerensky.

But that is the future, and to quote Master Yoda, always in motion the future is.  We'll have to find out with the passage of time.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 03 December 2020, 21:55:20
And if the Wolves come calling, I do not see the Scorpions refusing the call.  The Scorpions are always going to be the ally of the chosen Clan of Kerensky.

But that is the future, and to quote Master Yoda, always in motion the future is.  We'll have to find out with the passage of time.

I think the Scorpions will stay in their corner of the universe and only a handful if any would join the iClan due to the Scorpions slow erosion of the clan way.  It would not surprise me however if there are Seeker sightings in the Inner Sphere.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 03 December 2020, 22:03:17
I think the Scorpions will stay in their corner of the universe and only a handful if any would join the iClan due to the Scorpions slow erosion of the clan way.  It would not surprise me however if there are Seeker sightings in the Inner Sphere.

This sounds about right.  The Empire won't be abandoned. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 04 December 2020, 08:57:27
It won't. An ilClan will trigger a reaction from the Homies. The Cobras and Adders will be potentially hostile.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Elmoth on 04 December 2020, 09:14:23
If the homies know about the new IlClan (and they might ot since they severed comtact with the IS) the only reaction I expect is for them to say "no" again and do nothing. If the homies disappeared form the setting i think 99% of the players would not mind much. Thy are irrelevant until the writers decide to annoy the IS (or the scorpions) with them again.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 04 December 2020, 09:26:09
I doubt the homies are that irrelevant. There will be power struggles among themselves. 4 Clans are too few for a stable balance. Sooner or later the Adders will conquer everything and it'll be Coyotes and Lions against the snakes. Cobras are too opportunistic not to side with Adders.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 04 December 2020, 11:45:53
I doubt the homies are that irrelevant. There will be power struggles among themselves. 4 Clans are too few for a stable balance. Sooner or later the Adders will conquer everything and it'll be Coyotes and Lions against the snakes. Cobras are too opportunistic not to side with Adders.

Right.  There's a thing in the art of writing loosely called the "gun on the wall".  If you show a gun on the wall in an earlier part of a book, it had better get fired before the end. 

That's what the Homies are.  They are the proverbial gun on the wall.

I expect them to shoot somebody sometime in the future.  We just don't know when.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 04 December 2020, 12:16:18
Chekhov's Gun: "If in the first act you have hung a pistol on the wall, then in the following one it should be fired. Otherwise don't put it there."
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 04 December 2020, 12:19:39
Thank you!  Yes, Chekhov's Gun. 

Very fitting for BattleTech.   
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 05 December 2020, 07:39:07
Yup. They will appear relevant in the future :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 08 December 2020, 05:05:46
I need ideas for painting a Grunt Galaxy Mackie.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 08 December 2020, 08:51:01
The general assumption (admittedly not hard canon) is the the Castilian Brigada used the same colors as the old Castilian forces. For Grunt units... Given how the Umayyads were sidelined for a while, perhaps their colors for Grunt units?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: trboturtle on 08 December 2020, 12:51:28
Every time I see "Plus Ultra" in this thread, I think of Star Colonel All Might and Star Captain Deku......

Craig
(See "My Hero Academia" for the source of this thought....)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 08 December 2020, 12:59:46
The general assumption (admittedly not hard canon) is the the Castilian Brigada used the same colors as the old Castilian forces. For Grunt units... Given how the Umayyads were sidelined for a while, perhaps their colors for Grunt units?

I was thinking something along those lines but with a scorpion twist.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 08 December 2020, 20:52:09
Every time I see "Plus Ultra" in this thread, I think of Star Colonel All Might and Star Captain Deku......

Craig
(See "My Hero Academia" for the source of this thought....)

Interesting.

Thought "Plus Ultra" was fitting for the Scorpion Empire due to its geography and Castilian heritage
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 09 December 2020, 03:43:49
So what exactly do the Scorpions have available. Not just what do they predominately use, but what is available to their units?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 09 December 2020, 08:54:11
Do you mean what is in their RATs?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 09 December 2020, 12:45:04
Do you mean what is in their RATs?

Yeah, but comprehensive.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 09 December 2020, 15:24:12
No way to know. The MUL has yet to be updated to cover them post-WoR. Anything after that is currently useless speculation.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 09 December 2020, 21:16:20
Yeah, but comprehensive.

Then the Imperial RATs in Hanseatic Crusade would be the current best reference.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 18 December 2020, 11:24:09
Looks like the Scorpions still get around pretty far even in the Dark Age. Battletech Legends has Seeker Galaxy hitting Solaris VII in 3145, winning a trial that got them, along other things, the cockpit of Kerensky's and Kurita's Orion. :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 18 December 2020, 12:15:51
Meh. My interest in the game is slowly getting killed by players on the forum. I will just make up my own Scorpions units for my megamek games against the bots.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 18 December 2020, 13:08:47
Have fun, and the folks who still enjoy this place will continue to do so. Everybody wins.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 19 December 2020, 08:49:57
Meh. My interest in the game is slowly getting killed by players on the forum. I will just make up my own Scorpions units for my megamek games against the bots.

Seyla. AUs are all the rage these days
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Nibs on 19 December 2020, 16:45:06
Looks like the Scorpions still get around pretty far even in the Dark Age. Battletech Legends has Seeker Galaxy hitting Solaris VII in 3145, winning a trial that got them, along other things, the cockpit of Kerensky's and Kurita's Orion. :thumbsup:

I just read that part! It's nice seeing the Scorpions involved in the universe again.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 19 December 2020, 17:59:27
I love that this means that Scorpions can credibly be anywhere and fight anyone. We're like mercenaries, in that it only takes a minor plot hook and we'll come knocking. Don't need a war, or even geographic proximity, just a rumor that something cool might be buried in your backyard.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 19 December 2020, 18:48:55
I love that this means that Scorpions can credibly be anywhere and fight anyone. We're like mercenaries, in that it only takes a minor plot hook and we'll come knocking. Don't need a war, or even geographic proximity, just a rumor that something cool might be buried in your backyard.

Since mercenary units are being wiped out left, right, and centre Scorpion Treasure Hunters Seekers might be the way of future rogue units in the Inner Sphere.  Especially if you can get really cool swag like the head of an Orion piloted by one of the greatest Inner Sphere leaders and Alexander Kerensky.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ANS Kamas P81 on 21 December 2020, 18:08:47
I wonder what the Wolves would trade for that particular head.  Considering the history, the Orion IIC, and all that...but the Scorps should keep it and charge the Wolves admission to come visit the museum.

I've always had an attraction to the Scorps since I played them in the FGC way back when, I'm glad to see they didn't just end up puffed into nothing.  I suppose it's too much to hope they'll survive into the ilClan era, but we'll see I suppose.  Maybe a bit less on the necrosia and a bit more on the Seekers for me, but they're also one of the few clans that doesn't have a dopey dress uniform as well.  That's important.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: truetanker on 21 December 2020, 18:27:21
You mean an all grey jumper with a large Red Star and an equally large downward pointing Black Scorpion?

TT
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 22 December 2020, 11:22:43
Their Seekers look very cool. Just like...Scorpion and Sub-Zero from Mortal Kombat
Title: Re: The Scorpion Empire : Plus Ultra
Post by: truetanker on 22 December 2020, 19:45:44
Eh... I prefer this :

(https://cdn.inprnt.com/thumbs/b1/36/b1366e26e24be83a578aed9e8ad7e256.jpg?response-cache-control=max-age=2628000)

TT  :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 22 December 2020, 23:20:38
That looks more like it belongs to House Kurita.

This is Clan Goliath Scorpion:

https://www.google.com.my/search?hl=en&tbm=isch&source=hp&biw=1536&bih=694&ei=8MTiX7qtNNDcz7sP48KS8AQ&q=clan+goliath+scorpion+seeker&oq=clan+goliath+scorpion+seeker&gs_lcp=CgNpbWcQAzoICAAQsQMQgwE6BQgAELEDOgIIADoECAAQHjoGCAAQBRAeOggIABAFEAoQHjoGCAAQCBAeOgQIABAYUIkCWOUfYKwhaABwAHgAgAHGA4gB6iKSAQozLjIwLjMuMC4ymAEAoAEBqgELZ3dzLXdpei1pbWc&sclient=img&ved=0ahUKEwi65dDMn-PtAhVQ7nMBHWOhBE4Q4dUDCAY&uact=5#imgrc=kYo64S69fGD4tM (https://www.google.com.my/search?hl=en&tbm=isch&source=hp&biw=1536&bih=694&ei=8MTiX7qtNNDcz7sP48KS8AQ&q=clan+goliath+scorpion+seeker&oq=clan+goliath+scorpion+seeker&gs_lcp=CgNpbWcQAzoICAAQsQMQgwE6BQgAELEDOgIIADoECAAQHjoGCAAQBRAeOggIABAFEAoQHjoGCAAQCBAeOgQIABAYUIkCWOUfYKwhaABwAHgAgAHGA4gB6iKSAQozLjIwLjMuMC4ymAEAoAEBqgELZ3dzLXdpei1pbWc&sclient=img&ved=0ahUKEwi65dDMn-PtAhVQ7nMBHWOhBE4Q4dUDCAY&uact=5#imgrc=kYo64S69fGD4tM)

Compare:

https://www.google.com.my/search?q=scorpion+mortal+kombat&tbm=isch&ved=2ahUKEwierIrPn-PtAhWOBHIKHfUoA8cQ2-cCegQIABAA&oq=scorpion+&gs_lcp=CgNpbWcQARgAMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDOggIABCxAxCDAToCCAA6BQgAELEDOgcIABCxAxBDUNiPA1ikmQNg0qgDaABwAHgAgAHEA4gB4w6SAQkzLjIuMS4yLjGYAQCgAQGqAQtnd3Mtd2l6LWltZ8ABAQ&sclient=img&ei=9cTiX97dPI6JyAP10Yy4DA&bih=694&biw=1536&hl=en#imgrc=5Fxkd9ZKaBM_cM (https://www.google.com.my/search?q=scorpion+mortal+kombat&tbm=isch&ved=2ahUKEwierIrPn-PtAhWOBHIKHfUoA8cQ2-cCegQIABAA&oq=scorpion+&gs_lcp=CgNpbWcQARgAMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDOggIABCxAxCDAToCCAA6BQgAELEDOgcIABCxAxBDUNiPA1ikmQNg0qgDaABwAHgAgAHEA4gB4w6SAQkzLjIuMS4yLjGYAQCgAQGqAQtnd3Mtd2l6LWltZ8ABAQ&sclient=img&ei=9cTiX97dPI6JyAP10Yy4DA&bih=694&biw=1536&hl=en#imgrc=5Fxkd9ZKaBM_cM)

https://www.google.com.my/search?q=sub+zero+mortal+kombat&tbm=isch&ved=2ahUKEwjg4cfpn-PtAhV3nksFHS9fCe0Q2-cCegQIABAA&oq=submortal+kombat&gs_lcp=CgNpbWcQARgAMgYIABAHEB4yBggAEAcQHjIGCAAQBxAeMgYIABAHEB4yBggAEAcQHjIGCAAQBxAeMgYIABAHEB4yBggAEAcQHjIGCAAQBxAeMgYIABAHEB5Q3b4CWN_HAmCd1AJoAXAAeACAAWaIAfkCkgEDMy4xmAEAoAEBqgELZ3dzLXdpei1pbWfAAQE&sclient=img&ei=LcXiX6CXIPe8rtoPr76l6A4&bih=694&biw=1536&hl=en#imgrc=7vVQGkKCCw32YM (https://www.google.com.my/search?q=sub+zero+mortal+kombat&tbm=isch&ved=2ahUKEwjg4cfpn-PtAhV3nksFHS9fCe0Q2-cCegQIABAA&oq=submortal+kombat&gs_lcp=CgNpbWcQARgAMgYIABAHEB4yBggAEAcQHjIGCAAQBxAeMgYIABAHEB4yBggAEAcQHjIGCAAQBxAeMgYIABAHEB4yBggAEAcQHjIGCAAQBxAeMgYIABAHEB5Q3b4CWN_HAmCd1AJoAXAAeACAAWaIAfkCkgEDMy4xmAEAoAEBqgELZ3dzLXdpei1pbWfAAQE&sclient=img&ei=LcXiX6CXIPe8rtoPr76l6A4&bih=694&biw=1536&hl=en#imgrc=7vVQGkKCCw32YM)

With the Ice Hellions within the Clan, there may very well be a Hellion Seeker code-named Sub Zero ;D
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 23 December 2020, 12:36:24
That looks more like it belongs to House Kurita.

This is Clan Goliath Scorpion:

https://www.google.com.my/search?hl=en&tbm=isch&source=hp&biw=1536&bih=694&ei=8MTiX7qtNNDcz7sP48KS8AQ&q=clan+goliath+scorpion+seeker&oq=clan+goliath+scorpion+seeker&gs_lcp=CgNpbWcQAzoICAAQsQMQgwE6BQgAELEDOgIIADoECAAQHjoGCAAQBRAeOggIABAFEAoQHjoGCAAQCBAeOgQIABAYUIkCWOUfYKwhaABwAHgAgAHGA4gB6iKSAQozLjIwLjMuMC4ymAEAoAEBqgELZ3dzLXdpei1pbWc&sclient=img&ved=0ahUKEwi65dDMn-PtAhVQ7nMBHWOhBE4Q4dUDCAY&uact=5#imgrc=kYo64S69fGD4tM (https://www.google.com.my/search?hl=en&tbm=isch&source=hp&biw=1536&bih=694&ei=8MTiX7qtNNDcz7sP48KS8AQ&q=clan+goliath+scorpion+seeker&oq=clan+goliath+scorpion+seeker&gs_lcp=CgNpbWcQAzoICAAQsQMQgwE6BQgAELEDOgIIADoECAAQHjoGCAAQBRAeOggIABAFEAoQHjoGCAAQCBAeOgQIABAYUIkCWOUfYKwhaABwAHgAgAHGA4gB6iKSAQozLjIwLjMuMC4ymAEAoAEBqgELZ3dzLXdpei1pbWc&sclient=img&ved=0ahUKEwi65dDMn-PtAhVQ7nMBHWOhBE4Q4dUDCAY&uact=5#imgrc=kYo64S69fGD4tM)

Compare:

https://www.google.com.my/search?q=scorpion+mortal+kombat&tbm=isch&ved=2ahUKEwierIrPn-PtAhWOBHIKHfUoA8cQ2-cCegQIABAA&oq=scorpion+&gs_lcp=CgNpbWcQARgAMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDOggIABCxAxCDAToCCAA6BQgAELEDOgcIABCxAxBDUNiPA1ikmQNg0qgDaABwAHgAgAHEA4gB4w6SAQkzLjIuMS4yLjGYAQCgAQGqAQtnd3Mtd2l6LWltZ8ABAQ&sclient=img&ei=9cTiX97dPI6JyAP10Yy4DA&bih=694&biw=1536&hl=en#imgrc=5Fxkd9ZKaBM_cM (https://www.google.com.my/search?q=scorpion+mortal+kombat&tbm=isch&ved=2ahUKEwierIrPn-PtAhWOBHIKHfUoA8cQ2-cCegQIABAA&oq=scorpion+&gs_lcp=CgNpbWcQARgAMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDMgQIABBDOggIABCxAxCDAToCCAA6BQgAELEDOgcIABCxAxBDUNiPA1ikmQNg0qgDaABwAHgAgAHEA4gB4w6SAQkzLjIuMS4yLjGYAQCgAQGqAQtnd3Mtd2l6LWltZ8ABAQ&sclient=img&ei=9cTiX97dPI6JyAP10Yy4DA&bih=694&biw=1536&hl=en#imgrc=5Fxkd9ZKaBM_cM)

https://www.google.com.my/search?q=sub+zero+mortal+kombat&tbm=isch&ved=2ahUKEwjg4cfpn-PtAhV3nksFHS9fCe0Q2-cCegQIABAA&oq=submortal+kombat&gs_lcp=CgNpbWcQARgAMgYIABAHEB4yBggAEAcQHjIGCAAQBxAeMgYIABAHEB4yBggAEAcQHjIGCAAQBxAeMgYIABAHEB4yBggAEAcQHjIGCAAQBxAeMgYIABAHEB5Q3b4CWN_HAmCd1AJoAXAAeACAAWaIAfkCkgEDMy4xmAEAoAEBqgELZ3dzLXdpei1pbWfAAQE&sclient=img&ei=LcXiX6CXIPe8rtoPr76l6A4&bih=694&biw=1536&hl=en#imgrc=7vVQGkKCCw32YM (https://www.google.com.my/search?q=sub+zero+mortal+kombat&tbm=isch&ved=2ahUKEwjg4cfpn-PtAhV3nksFHS9fCe0Q2-cCegQIABAA&oq=submortal+kombat&gs_lcp=CgNpbWcQARgAMgYIABAHEB4yBggAEAcQHjIGCAAQBxAeMgYIABAHEB4yBggAEAcQHjIGCAAQBxAeMgYIABAHEB4yBggAEAcQHjIGCAAQBxAeMgYIABAHEB5Q3b4CWN_HAmCd1AJoAXAAeACAAWaIAfkCkgEDMy4xmAEAoAEBqgELZ3dzLXdpei1pbWfAAQE&sclient=img&ei=LcXiX6CXIPe8rtoPr76l6A4&bih=694&biw=1536&hl=en#imgrc=7vVQGkKCCw32YM)

With the Ice Hellions within the Clan, there may very well be a Hellion Seeker code-named Sub Zero ;D

I would love to get an STL of a Goliath Scorpion Seeker.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 23 December 2020, 22:29:00
There should be sources elsewhere, online or otherwise. But you can make do with action figures from MK ;)

The moment I saw that Seeker picture in the FM, I knew this was one of my favourite Clans.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 06 January 2021, 06:14:15
Here is something that just entered my mind. Are Seekers a Mechwarrior only group or are there elemental and aero seekers as well?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: AlphaMirage on 06 January 2021, 06:32:07
Here is something that just entered my mind. Are Seekers a Mechwarrior only group or are there elemental and aero seekers as well?

Well the existence of the Triton says to me that there are, at least as Yeomen. Nothing that I have ever read of the (quite underutilized) Seeker movement says that other Phenotypes cannot join.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 06 January 2021, 06:35:12
Here is something that just entered my mind. Are Seekers a Mechwarrior only group or are there elemental and aero seekers as well?

If you were building a trinary/binary seeker group would you not see the advantage of elemental and aerospace assets?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 06 January 2021, 06:51:46
Well the existence of the Triton says to me that there are, at least as Yeomen. Nothing that I have ever read of the (quite underutilized) Seeker movement says that other Phenotypes cannot join.

That is what I was thinking too.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 06 January 2021, 09:19:22
Pg 105 of FMWC does state Seekers are any sort of Scorpion warrior, so any phenotype is possible for a Seeker.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sharkapult on 06 January 2021, 09:59:32
Pg 105 of FMWC does state Seekers are any sort of Scorpion warrior, so any phenotype is possible for a Seeker.
There's a good story hook! A protomech phenotype Seeker racing to find his McGuffin under the shadow of his own pending psychosis. Almost Don Quixote ish.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: The Wobbly Guy on 06 January 2021, 20:00:08
Even better, as his psychosis progresses the Protomechwarrior loses track of what is imagined and what is real. And the writer essentially gaslights the reader into a conclusion that can be taken any number of ways.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 06 January 2021, 22:21:42
It would be interesting to see the kind of Trials he fights. How would the enemy bid against a ProtoMech pilot.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 14 January 2021, 03:00:28
The Scorpions prefer lasers to missiles because of the accuracy. Where do auto cannons fit in+
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Gorgon on 14 January 2021, 04:51:38
Well, their totem mech is all autocannons, so they must have some appreciation for them.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 14 January 2021, 07:21:57
Seekers prefer lasers over missiles and auto cannons.  I can see the appeal of certain Scorpions using ballistics due to the number of shots available and when you are near a base the concerns for resupply are not a huge deal.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sharpnel on 14 January 2021, 07:30:16
Makes sense for Seekers as they are usually a long way from re-supply when they are on a trek/mission.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 14 January 2021, 14:19:07
Scorpions don't like missiles as much as other weapons, but the existence of the Fire Scorpion 2 and Triton shows it to be a very pragmatic dislike. Remember that the Seekers are a comparatively small part of the Scorpion military, and the rest normally operate under the same logistical burden as any other Clan Cluster.

Gauss Rifles are likely worth their weight in gold in Scorpion eyes, due to their accuracy and power. I see no reason why they would shy away from LB-X and Ultra cannons, since we're talking about weapons with good range, and their high weight and low heat makes them good complements to light but hot energy weapons. And if you think cluster shot or rapid fire doesn't quite fit the Scorpion ideal, well, there's no rule saying a warrior with that weapon MUST use those munitions or firing modes.

I imagine that lighter cannons gained somewhat in popularity after the integration of the Hellions, as the range of -5 and -2 cannons meshes well with their first strike doctrine.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 14 January 2021, 14:28:22
Remember that the Seekers are a comparatively small part of the Scorpion military

Especially after they got smashed during the Hanseatic Crusade.

I imagine that lighter cannons gained somewhat in popularity after the integration of the Hellions, as the range of -5 and -2 cannons meshes well with their first strike doctrine.

That's possible, but the Hellions who joined the Scorpions were themselves a very small portion of the touman. Those who joined after the move to the Castilian and Umayyad worlds would have been reduced to using whatever they could scrounge, so one cannot expect any sort of tactical doctrine to have survived in them.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 14 January 2021, 18:23:26
Especially after they got smashed during the Hanseatic Crusade.

That's possible, but the Hellions who joined the Scorpions were themselves a very small portion of the touman. Those who joined after the move to the Castilian and Umayyad worlds would have been reduced to using whatever they could scrounge, so one cannot expect any sort of tactical doctrine to have survived in them.

Considering they have enough troops for a Galaxy sized unit and only possess small and medium Battlemechs tells me that their tactical doctrine also survived.    Not to mention at least one of the original members became Khan of the Scorpions so it would not be to surprising if their doctrine survived.  And since they seem to allow freeborn to attain bloodname status some of the Castilian and Umayyad might have embraced their ideals especially those that think “the need for speed” is a way of life.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Gorgon on 14 January 2021, 18:35:10
The Scorpions also apparently valued the Hellions fighting style enough to not only keep their mechs around, but develop the Snow Fox into an omni and put it into production. I really like that melting pot feeling the Scorpion Empire gives off.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 14 January 2021, 21:47:09
I wonder who decided that Rood became khan, and created the Snow Fox Omni, and Hellion Galaxy for that matter... That guy might know things about tactical doctrines and such.  :-\
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Gorgon on 15 January 2021, 09:29:38
Slightly different topic, but has anyone had a chance to try out the Rhino, yet? I love the idea of a ramming mech and was wondering how well it actually plays. I figure it will quickly become a priority target, at least after the first successful ramming...

Anyway, I'll have to paint up a quad star some time. It's cool to see so many of them in the Scorpions touman.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 22 January 2021, 21:00:36
I only have access to Sarna for any Scorpion Empire info (I'm still debating if I should get Hanseatic Crusade)...

I believe I read that the Scorpions only recently could start producing Clan 'Mechs again, with some new ones showcased in OTP:HC as well as the Snow Fox?

What do you guys think the outlook is on future Mech forces? Do you think the Scorpions will be able to produce the usual Clan staples (like the Summoner, etc...) or will they be stuck producing all new designs (with the old stuff being only what was taken with them from the Homeworlds)?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: AlphaMirage on 22 January 2021, 21:17:34
I expect they will follow suit with the other Clans and make regular battlemech. Without many Elementals and the fierce everyday fighting omnitech is a bit to expensive
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 22 January 2021, 21:18:47
I only have access to Sarna for any Scorpion Empire info (I'm still debating if I should get Hanseatic Crusade)...

I believe I read that the Scorpions only recently could start producing Clan 'Mechs again, with some new ones showcased in OTP:HC as well as the Snow Fox?

What do you guys think the outlook is on future Mech forces? Do you think the Scorpions will be able to produce the usual Clan staples (like the Summoner, etc...) or will they be stuck producing all new designs (with the old stuff being only what was taken with them from the Homeworlds)?

They have one or two new mechs but I got the impression that they managed to acquire some of the blueprints of some of their mechs.  It is said in the Hanseatic Crusade they went from ICE mechs to clan mechs.  With the creation of the Scorpion Empire I have to wonder if they will build IIC mechs or create more originals.  Only the writers can tell.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 23 January 2021, 03:05:23
(Also, get the crusade. Totally worth it)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 23 January 2021, 06:41:34
(Also, get the crusade. Totally worth it)

Seconded :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 23 January 2021, 06:42:36
I only have access to Sarna for any Scorpion Empire info (I'm still debating if I should get Hanseatic Crusade)...

I believe I read that the Scorpions only recently could start producing Clan 'Mechs again, with some new ones showcased in OTP:HC as well as the Snow Fox?

What do you guys think the outlook is on future Mech forces? Do you think the Scorpions will be able to produce the usual Clan staples (like the Summoner, etc...) or will they be stuck producing all new designs (with the old stuff being only what was taken with them from the Homeworlds)?

They probably build the Warhawk out of the original 16 Omnis. There might be others too.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Rainbow 6 on 23 January 2021, 06:48:15
They probably build the Warhawk out of the original 16 Omnis. There might be others too.

Think there's a good chance they build the Warhawk, what other Omnis do you think are likely?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 23 January 2021, 08:23:23
Think there's a good chance they build the Warhawk, what other Omnis do you think are likely?

When you get the book they have a list of the common mechs in every Galaxy.  It is similar to the houses list in the Time of War.  You also get the new mechs they have been playing with since they got kicked out of the Clan Homeworlds.

To answer your first question they do have the Warhawk in their touman. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 23 January 2021, 09:31:03
Think there's a good chance they build the Warhawk, what other Omnis do you think are likely?

Perhaps they are producing many of the common Clan Omnis, as Timber Wolves, Hellbringers, Ice Ferrets, Novas, Ebon Jaguars are frequently in the list along with the Warhawk.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 23 January 2021, 14:43:24
Perhaps they are producing many of the common Clan Omnis, as Timber Wolves, Hellbringers, Ice Ferrets, Novas, Ebon Jaguars are frequently in the list along with the Warhawk.

I think it waits to be seen if the "common Mechs" are produced Mechs, or just their leftovers from what they had when they abandoned the Homeworlds
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Gorgon on 23 January 2021, 15:00:13
The Snow Fox Omni tells us that they at least have the industrial base to design and produce Omnis.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 23 January 2021, 20:19:36
I think it waits to be seen if the "common Mechs" are produced Mechs, or just their leftovers from what they had when they abandoned the Homeworlds

As this is 60 years after their departure and factoring attiotion, those Mechs have to be produced or end up like the Warhawk's fate in the post-Jihad IS.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 23 January 2021, 20:55:23
As this is 60 years after their departure and factoring attiotion, those Mechs have to be produced or end up like the Warhawk's fate in the post-Jihad IS.

That's the point

If they can not produce the old stuff, then they will produce new stuff...
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 23 January 2021, 21:41:45
My friends, the point is also this: Get Hanseatic Crusade!  Totally worth it.  Like the Tokasha HTP.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 23 January 2021, 22:29:17
My friends, the point is also this: Get Hanseatic Crusade!  Totally worth it.  Like the Tokasha HTP.
I'll def get it this weekend
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 24 January 2021, 05:04:28
That's the point

If they can not produce the old stuff, then they will produce new stuff...

Which is why after attrition and seeing those designs, it's reasonable to assume there is at least average production for those designs like the Warhawk, T-Wolf, Ice Ferret, Ebon Jaguar, Nova etc in addition to the Snow Fox(Omni), Rhino, Cazador and Tolva. For the 3150 IS Clans, those designs might be viewed as outdated, being produced or not being produced due to other priorities, but it is perfectly normal for the Empire to produce them with the resources at their disposal.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 24 January 2021, 11:09:47
Which is why after attrition and seeing those designs, it's reasonable to assume there is at least average production for those designs like the Warhawk, T-Wolf, Ice Ferret, Ebon Jaguar, Nova etc
I don't know that it is necessarily "reasonable" to assume that they are in production when you consider the following:
- the Clans have always found ways to salvage and keep using old Mechs--according to fluff text, the Nova has not been produced since 2921
- if new designs are lacking in the real world, the faction will get all old designs to fill out the force listings

For the 3150 IS Clans, those designs might be viewed as outdated, being produced or not being produced due to other priorities, but it is perfectly normal for the Empire to produce them with the resources at their disposal.
Again, from what I understand, the Empire only just regained the ability to produce Clan-tech Mechs, so actually, with the resources at their disposal they might not be able to produce all those Mechs (yet)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 24 January 2021, 16:04:59
I'd tell you the answer to this, but everyone would argue with me over it.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 24 January 2021, 16:20:51
I won't argue at all as long as the answer is "yes! The Scorpions build 80% of the mechs found on the RATs"

I won't argue either way, but especially not about positive affirmation of our Imperial might.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: vaderi on 24 January 2021, 19:36:04
I'd tell you the answer to this, but everyone would argue with me over it.

I am shocked and appalled you would accuse us of such shocking ingratitude.

You're probably right  :D.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 24 January 2021, 19:49:38
Yeah, you've already done wonders with the Empire.

Agreed with rebs and vaderi there ;D
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 24 January 2021, 19:54:47
I wouldn't be surprised if it ends up that our original Nueva Castille worlds are now Clan-like technological centers capable of more than we know.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: truetanker on 24 January 2021, 20:14:30
I'd tell you the answer to this, but everyone would argue with me over it.

Where's that damnable ' Like! ' button again?

I wouldn't be surprised that the Scorpion's are creating a better force for the inevitable future.

Any news on that Doc Swift, or is it a trade secret only to played by plot fiat, you authors kindly ploy only dotingly?

TT
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 24 January 2021, 21:42:33
Any news on that Doc Swift, or is it a trade secret only to played by plot fiat, you authors kindly ploy only dotingly?

If it's not something that can be disclosed, is the info going to be in any later RecGuides or the ilClan sourcebook? Or are we looking at some far future product?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 24 January 2021, 22:12:24
Products in the ethereal realm of the future.  Let us hope.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 25 January 2021, 00:25:04
I wouldn't be surprised if it ends up that our original Nueva Castille worlds are now Clan-like technological centers capable of more than we know.

I think pre-Imperial Nueva Castile will be like techno-feudal Reconquista-era Iberia. Post-Imperial Nueva Castile will be like moderately industralized techno-Imperio espanol. It will take some time to achieve SL-levels of industrialization given the amount of integration and pacification needed.

The empire will benefit from trade with the 3rd League if not outright joining it.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 25 January 2021, 02:54:34
I for one welcome authorial information before my head-canon fills that gap. (If possible).

...and also before I finish figuring out who’s going to be in my Omega Galaxy formation. :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 25 January 2021, 16:33:00
Okay, the short answer is that if it's on their RAT in OTP: Hanseatic Crusade, then it was home-built.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Gorgon on 25 January 2021, 16:39:48
Okay, the short answer is that if it's on their RAT in OTP: Hanseatic Crusade, then it was home-built.
That's awesome, I was hoping for someone to keep the Ebon Jaguar in production.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Rainbow 6 on 25 January 2021, 17:02:23
Okay, the short answer is that if it's on their RAT in OTP: Hanseatic Crusade, then it was home-built.

Fantastic.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 25 January 2021, 17:27:18
Okay, the short answer is that if it's on their RAT in OTP: Hanseatic Crusade, then it was home-built.
nice!  :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 25 January 2021, 17:34:25
Just enough to let us speculate about factory sites on worlds.  Without end, as we are also prone to do.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 25 January 2021, 17:37:32
Be aware that I didn't say when they were built.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 25 January 2021, 18:42:41
Ahhh, yes.  That's an important detail. 

Helps us keep our headcanons firing straight.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: wantec on 25 January 2021, 19:24:13
Turks, Kodiaks, and Warhawks, oh my.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 25 January 2021, 22:09:24
Okay, the short answer is that if it's on their RAT in OTP: Hanseatic Crusade, then it was home-built.

You made the Empire's day :rockon:

Black Pythons, Timber Wolves and many others. Outstanding.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 25 January 2021, 22:31:57
Ever wonder where the Empire gets hargel for their elementals?  I wonder if a new stash has been found.

Or do the Sea Foxes make moonlight voyages that they keep on the down low.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 25 January 2021, 23:05:32
Logically, if they run out of harjel they will simply revert to IS-style frames using Clan equipment/weapons.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Starfury on 26 January 2021, 02:08:12
I'm interested to see what the Goliath Scorpions do with the Hansa war factories.  A GS Clan or IS lostech/mixed tech refit of the Banshee 3S and the Awesome would be cool, as well the Surtur. Plasma cannons and ER flamers, plus Clan SRMs, would make the Surtur very nasty to deal with. Plus Clan weapons for the Hansa Battle Armor.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 26 January 2021, 07:52:56
Logically, if they run out of harjel they will simply revert to IS-style frames using Clan equipment/weapons.

Clan Ice Hellion researched in creating a substitute, they may have dusted off some old blueprints and looked into alternatives.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 26 January 2021, 08:03:28
I'm interested to see what the Goliath Scorpions do with the Hansa war factories.  A GS Clan or IS lostech/mixed tech refit of the Banshee 3S and the Awesome would be cool, as well the Surtur. Plasma cannons and ER flamers, plus Clan SRMs, would make the Surtur very nasty to deal with. Plus Clan weapons for the Hansa Battle Armor.


A “C” variant of an Awesome, Banshee, Jagermech, and Marauder.  I don’t care about the cost I want a Scorpion Empire sourcebook or scenario package to a group that is not stagnating into stupidity.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 26 January 2021, 08:12:51
Clan Ice Hellion researched in creating a substitute, they may have dusted off some old blueprints and looked into alternatives.

There's nothing wrong with losing their Harjel supply and being pragmatic with using IS-style construction rules for Clan battlesuits.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 26 January 2021, 13:39:17
As long as the Touman is interesting, I'm up for anything story-wise.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: truetanker on 26 January 2021, 19:17:40
I'm interested to see what the Goliath Scorpions do with the Hansa war factories.

Well the Empire currently can produce, via :

Bordello Military Goods, Inc.

Alot...

2 Lights, a Medium and a Primitive Medium, along with three tanks; mostly old slow ones, a pair of ASF and a single, heavily antiquated primitive-like dropship : the Manatee. { Know this, I love this ship! But beware : There are two, yes two, types being produced. The Original cargo carrier and the Mech conversion one, which is seen as rare. So now, be advised when checking facts. }

TT

Update

6 L
1 M
2 P-M
1 P-H

5 Tanks

4 ASF

1 Dropship

And three repair stations, two Mech and one Tank. Except one refits a mech not produced by anyone in this region!

Plus whatever things the Scorpion Empire has before 3150.

TT
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 26 January 2021, 23:46:02
They'll probably convert most or all of those lines to produce Clan designs to standardize the Imperial military.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: truetanker on 27 January 2021, 00:02:08
Hmmm...

Manatee -C?

Oh YES Please!

TT
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 27 January 2021, 06:27:40
Manatee-C suits the Seekers
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 27 January 2021, 10:21:49


A “C” variant of an Awesome
that's essentially a Warhawk Prime
Title: Re: The Scorpion Empire : Plus Ultra
Post by: glitterboy2098 on 27 January 2021, 14:34:50
There's nothing wrong with losing their Harjel supply and being pragmatic with using IS-style construction rules for Clan battlesuits.
especially given that many IS factions have already been doing that very thing. so we have precedent in the rules.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 27 January 2021, 20:40:05
True. It was just a matter of time before this became canon. Those extra kilos make for killer suits.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: truetanker on 27 January 2021, 20:52:16
A “C” variant of an Awesome.

Wouldn't that be a Marauder IIC standard? 3 ER PPCs, 4/6 speed, 80 tons and extras!

TT
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 27 January 2021, 21:16:24
The Warhawk is the Awesomer IIC.   
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Kerfuffin(925) on 27 January 2021, 21:42:29
The Warhawk is the Awesomer IIC.

Laughs in hellstar
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 28 January 2021, 00:16:57
Warhawk = Omni Awesome IIC
Hellstar = Awesome IIC
Title: Re: The Scorpion Empire : Plus Ultra
Post by: pat_hdx on 28 January 2021, 01:58:51
It is possible that the Hansa were already building an updated Manatee for the WOB,  Langfords Wraiths made it back from the Deep Periphery in one, claiming they had intelligence on the WOBs planet killer mass driver ship in 3070.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 28 January 2021, 06:18:03
Highly unlikely. The Hansa only reached SL tech level after the Jihad.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: pat_hdx on 28 January 2021, 09:49:51
In it is in Jihad Hot Spots: 3070. It doesn't state to what level it is upgraded. Also, they could have simply asembled it with bits imported in.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Metallgewitter on 28 January 2021, 12:53:07
that's essentially a Warhawk Prime
Wouldn't that be a Hellstar if we make it a Non-Omni? You know the Mech produced by the Exile-Wolves and Horses
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 28 January 2021, 14:54:21
Wouldn't that be a Hellstar if we make it a Non-Omni? You know the Mech produced by the Exile-Wolves and Horses

why does it have to be a non-Omni?
and the Scorpions produce/will produce the Warhawk already

for non-Omnis, yea, an already established Mech would have to imported or created new (Hellstars or Marauder IICs)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 28 January 2021, 16:06:53
Gods, I hope the Scorpions never deploy the Hellstar. They've got enough of a bad reputation what with the mind-altering drugs, do we really want them to be known as lazy to boot?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 28 January 2021, 16:51:38
Gods, I hope the Scorpions never deploy the Hellstar. They've got enough of a bad reputation what with the mind-altering drugs, do we really want them to be known as lazy to boot?

They would have to be in contact with CHH or WiE unless they nab an existing mech.  On the other hand I feel we are bloated with to many mech types that if a plausible explanation on why they are building Hellstars I would accept it. (Scary as h*** but still acceptable).
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 28 January 2021, 17:11:50
They would have to be in contact with CHH or WiE unless they nab an existing mech.  On the other hand I feel we are bloated with to many mech types that if a plausible explanation on why they are building Hellstars I would accept it. (Scary as h*** but still acceptable).

well keep in mind Doc Swift said yes, all the Mechs in the RAT are home-built, but not when

so that could mean that some of those are built when other ones are not...perhaps some were built in the past by the Scorpions and not anymore? perhaps some won't be built by the Scorpions until a future date when they get access to the design specs
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Wrangler on 28 January 2021, 17:33:58
If there were rating system of how often / scarity of mechs/aerospacefighters etc, really scary designs be issue.

I curious how much production will be one in the Empire given their now essentially alone in their neighborhood.   Clans need travel far to get there unless they start creating a Bypass Road between Clan Space and Scorpion Space.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: truetanker on 28 January 2021, 17:41:37
Does it need to be a Hellstar? Could it be a combo of ER Large and ER PPC on a 80 ton frame?

( Like 2 ER PPC torso, and 2 ER Large per arms? )

TT
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 28 January 2021, 19:35:01
Man, one would think that the Hellbringer would be the ultimate Scorpion omni.  It's just made for finesse focused warriors.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Starfury on 28 January 2021, 20:48:28
The Clan Demolisher can also rise again


The Banshee 3S/5S with Clan tech is a scary thought, or a plasma cannon equipped Surtur.

So you would have a nice range of second line mechs to add to Grunt and Omega Galaxies

Locust
Wasp
Urbanmech
Phoenix Hawk
Surtur
Wolverine (which I'm sure the Scorpions will make into a Conjurer)
Thunderbolt
Awesome
Zeus
Banshee

Tiger, AC/2 carrier, Vedette, Demolisher tanks

Inner Sphere Standard, Fenrir, Purifier, Infiltrator Mk II Battle Armor, Longinus and Achilles battle armor.  I'm not sure if the Longinus and the Achilles are produced or simply bough in large quantities.

A Clan Zeus is another nasty idea.

Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 28 January 2021, 22:19:15
If there were rating system of how often / scarity of mechs/aerospacefighters etc, really scary designs be issue.

I curious how much production will be one in the Empire given their now essentially alone in their neighborhood.   Clans need travel far to get there unless they start creating a Bypass Road between Clan Space and Scorpion Space.

Considering their sending out seekers to places like Solaris VII i 3150 it is conceivable that they could their hands on any mech past or present.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 28 January 2021, 22:20:22
Man, one would think that the Hellbringer would be the ultimate Scorpion omni.  It's just made for finesse focused warriors.

The Black Python, Warhawk and Vapor Eagle disagrees with this ;D
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 28 January 2021, 22:26:02
If there were rating system of how often / scarity of mechs/aerospacefighters etc, really scary designs be issue.

I curious how much production will be one in the Empire given their now essentially alone in their neighborhood.   Clans need travel far to get there unless they start creating a Bypass Road between Clan Space and Scorpion Space.

The Empire is the only major power shielding the IS from whatever comes out of the Clan Homeworlds. That was why the Adders tried an expedition against the Hansa in the first place.

Gods, I hope the Scorpions never deploy the Hellstar. They've got enough of a bad reputation what with the mind-altering drugs, do we really want them to be known as lazy to boot?

Lazy? The Scorpions are always happy with direct fire weapons. Their rationale is to reduce waste from more inaccurate weapons like missiles.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 28 January 2021, 22:57:38
Oh, direct fire and accurate are just fine. Just no Hellstars, please. The Clans are supposed to elevate those with superior skills and tactics, not those so dull that they seek out a ninety-ton crutch that lets them practically sleepwalk through a war.

How about we wish for Crucibles instead? At least those require you to be awake enough to decide if a shot is worth the ammo expenditure.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 29 January 2021, 03:12:01
Oh, direct fire and accurate are just fine. Just no Hellstars, please. The Clans are supposed to elevate those with superior skills and tactics, not those so dull that they seek out a ninety-ton crutch that lets them practically sleepwalk through a war.

How about we wish for Crucibles instead? At least those require you to be awake enough to decide if a shot is worth the ammo expenditure.

I will counter with this, the targeting computer variant if the Hell's tar fits Scorpion Seeker dueling mindset very well. And avoids waste by conceivably ending a fight as quickly as possible. Using the TV on a moving target to try to put all of your shots is a single location is still difficult.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Ruger on 29 January 2021, 05:20:56
I will counter with this, the targeting computer variant if the Hell's tar fits Scorpion Seeker dueling mindset very well. And avoids waste by conceivably ending a fight as quickly as possible. Using the TV on a moving target to try to put all of your shots is a single location is still difficult.

Hellstar 3 would work as best compromise I think.

Ruger
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 29 January 2021, 07:45:52
Oh, direct fire and accurate are just fine. Just no Hellstars, please. The Clans are supposed to elevate those with superior skills and tactics, not those so dull that they seek out a ninety-ton crutch that lets them practically sleepwalk through a war.

How about we wish for Crucibles instead? At least those require you to be awake enough to decide if a shot is worth the ammo expenditure.

Remember most Scorpions disable their targeting computer to give them an extra challenge.  Also Hellstars are expensive so it may end up in their touman but there won’t be one in every Star. 
We also don’t know what the plans there are for the Scorpion Empire.  All we can do is wait, listen, and speculate. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 29 January 2021, 08:26:46
I read that and that they also leave it on when they want to dance the scars.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Kerfuffin(925) on 29 January 2021, 13:46:34
I think the scorpions will get one mech, the Hellion. It doesn’t really make sense for anyone but the ghost bears (who a hellion remnant raided until destroyed). Everything else will probably be crammed into Spheroid clans. I’d guess no Warhawk tho
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 29 January 2021, 15:00:13
I think the scorpions will get one mech, the Hellion. It doesn’t really make sense for anyone but the ghost bears (who a hellion remnant raided until destroyed). Everything else will probably be crammed into Spheroid clans. I’d guess no Warhawk tho
the Warhawk will either be Diamond Shark or Scorpion Empire, both Clans were able to gain the schematics after the Jaguars fell

if the RecGuides have everything produced in the IS, then it will be the Sharks (and maybe still the Scorps), if the RecGuides are going to include the Scorpions, or not have everything produced in the IS, then it will probably be the Scorpions who make it

(I mean, it could be completely out of left field in the RecGuides and it's like the Draconis Combine who is producing the Warhawk or something...)

as others have pointed out, there is a blurb from 3250 that describes the Warhawk as not having seen usage in the IS since the 3070s, so that points to Scorpion/Homeworld only production, but that could change, who knows
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 29 January 2021, 16:17:55
I'll note that blurb about the Warhawk states that it hasn't been a "presence". Something like a Timber Wolf is a common sight every time someone clashes with the Clans, the Warhawk isn't. It isn't extinct, you can see them from time to time and the RecGuides are a Sea Fox catalog so it is quite available.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 29 January 2021, 17:19:20
Harjel and Warhawks.  No better reason for the Sea Foxes to seek trade with the Empire needed.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 29 January 2021, 20:13:59
Oh, direct fire and accurate are just fine. Just no Hellstars, please. The Clans are supposed to elevate those with superior skills and tactics, not those so dull that they seek out a ninety-ton crutch that lets them practically sleepwalk through a war.

How about we wish for Crucibles instead? At least those require you to be awake enough to decide if a shot is worth the ammo expenditure.

The Scorpions will pick the Hellstar over the Crucible because no ammo > ammo expenditure(waste). Drewbacca put it well with the TC being desired equipment.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 29 January 2021, 20:23:54
Harjel and Warhawks.  No better reason for the Sea Foxes to seek trade with the Empire needed.

The Warhawk is very likely to be Imperial production. Scorpions took the Abysmal production line on Huntress previously and would want such a TC-equipped assault Omni as backbone to their Touman.

Harjel is most likely from trade with Sea Foxes. The Balac's appearance would indicate the Foxes had undisclosed dealings with Scorpions after the Wars of Reavings. Perhaps the Scorpions no longer being from the Homeworlds removed the restrictions. Those 3 WarShips would have to be serviced in the Chainelane Isles to remain in service during the Crusade.

Also the Foxes and Horses have been the most active in warding against a new invasion. The Foxes have every interest to prop the Empire up as a buffer state.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 29 January 2021, 20:40:56
Right.  Because if the Empire falls, Chainelains are next.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 29 January 2021, 21:20:17
They could hardly afford another "Bearding the Shark" campaign..
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 29 January 2021, 22:29:16
The Scorpions will pick the Hellstar over the Crucible because no ammo > ammo expenditure(waste). Drewbacca put it well with the TC being desired equipment.

The Clans have proven over and over that they only care about waste when it's an excuse to beat up others(or their own civilians). The sheer amount of ammo-using units developed by the Clans is evidence of that.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 30 January 2021, 06:26:44
Per FM:WC:

Quote
Laser weapons were prized by the Clan, both for their precision and lack of ammunition requirements (qualities also useful for the nomadic Seekers), while missile weapons were seen as the tools of the unskilled. Targeting Computers were used extensively as well, though warriors would often disable parts of these systems in order to showcase their true skill.

So yes, the Hellstar would be preferable to the Crucible.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: jimdigris on 30 January 2021, 07:31:41
I suspect that the Warhawk is not in production in the Scorpion Empire either.  It is found in only one galaxy in a slot on the RAT that is very difficult to roll.  What they have is likely vintage machines.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 30 January 2021, 10:25:06
Per FM:WC:

So yes, the Hellstar would be preferable to the Crucible.

Please explain the Fire Scorpion, then.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 30 January 2021, 15:06:33
I suspect that the Warhawk is not in production in the Scorpion Empire either.  It is found in only one galaxy in a slot on the RAT that is very difficult to roll.  What they have is likely vintage machines.

well the RAT is of the time period, the Scorpions just started reproducing Clan Mechs
the Scorps and Sharks both have the design specs taken from Huntress after the Jaguars were burnt...it really is a matter of building a factory that can make them, and a desire to have them instead of making something new
Title: Re: The Scorpion Empire : Plus Ultra
Post by: wantec on 30 January 2021, 16:48:10
Please explain the Fire Scorpion, then.
The quote ArkRoyalRavager found from FM:WC covers the general gist of the entry, but isn't the full text, which I think gives more insight and answer's Weirdo's question.

Per FM:WC, pg 109:

"Because of the nomadic nature of Seeker crusades, most 'Mechs in the Scorpion Touman rely heavily on energy weapons to limit ammunition dependence and thus remain operational away from Clan enclaves. In addition, such weapons are considered more precise than missile-based weapons arrays favored by many warriors in other Clans. Missiles, in fact, are disdained in Scorpion society as tools of the unskilled, and precision gunnery has become a hallmark of Scorpion martial methods."

There's multiple statements being made here. First, missiles are disdained by Scorpions due to minimal skill needed to use them. Second, Seekers prefer energy weapons so they can stay in the fight when on a quest and not at a Clan enclave. What's not specifically stated, but can be implied is that ballistic weapons (which function like energy weapons in targeting) are acceptable in situations where resupply is possible (clan Trials, defensive duty stations, etc).



The Fire Scorpion's TRO entry says it was around for the Widowmaker absorption, making it one of the oldest Clan 'Mech designs. It also means it possibly pre-dates the organized Seeker movement and as such wasn't designed with Seeker quest requirements in mind. The weapons on the original are a UAC/10, an LB-10X and an A-Pod in each leg. Additionally, the deployment section describes it being assigned to garrison troops, where ample ammunition reloads should be available.

Now the 2 variant is a little troubling in that it swaps the weapons for a UAC/20, a pair of LRM10s, an Active Probe, and 5 machine guns, but keeps the A-Pods. The missiles are problematic, although it seems to be a one-off design according to the TRO. The warrior who made these changes was assigned to the 20th Scorpion Cuirassers, a garrison unit.

The 3 variant looks to be a better version of the 2 variant. The machine guns and ammo become 4x AP Gauss and 2 tons of ammo. The LRMs are gone in favor of 4 jump jets and a targeting computer. No more of those icky, lazy missiles and who doesn't love aimed/called shots with a UAC/20?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: jimdigris on 30 January 2021, 17:17:01
well the RAT is of the time period, the Scorpions just started reproducing Clan Mechs
the Scorps and Sharks both have the design specs taken from Huntress after the Jaguars were burnt...it really is a matter of building a factory that can make them, and a desire to have them instead of making something new
All the clans should have the ability to build new factories to build new Warhawks.  Their techs have had the specs in their computers since before the invasion.  Worst case scenario, they take one of the existing machines and completely disassemble it to reverse engineer it.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 30 January 2021, 17:23:51
I ended up doing some quantification of the Hanseatic League RATs and it really looks like it’s Ice Ferrets, Hellbringers, Novas, Adders and even Timber Wolves that are the most likely candidates for construction in the present, along with Cazadors and Tolvas. 

With the Hanseatic RAT considers, it looks like Wasp C, Locust C, Conjurers from the many Wolverines, and a Phoenix Hawk C 2s for days. Also Surturs and Banshee upgrades and Zeus upgrades.

I can post a link later if folks are curious.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 30 January 2021, 19:52:13
All the clans should have the ability to build new factories to build new Warhawks.  Their techs have had the specs in their computers since before the invasion.  Worst case scenario, they take one of the existing machines and completely disassemble it to reverse engineer it.
that would actually be incorrect, according to the TRO 3050 Upgrade/Revised (I'm not sure which, both?), any Warhawks outside the Jaguars were battlefield salvage until after the Jaguars fell, and then the Scorpions, Sharks, and Mandrills got the design specs, and the Mandrills are dead now, leaving just the Sharks and Scorpions
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 30 January 2021, 19:59:58
Please explain the Fire Scorpion, then.

As Wantec gave a good explanation, I'll just say that it predates normal Scorpion doctrine and is a defensive second-line Mech that has easy access to resupply.

well the RAT is of the time period, the Scorpions just started reproducing Clan Mechs
the Scorps and Sharks both have the design specs taken from Huntress after the Jaguars were burnt...it really is a matter of building a factory that can make them, and a desire to have them instead of making something new

This is the likely case. Additionally, Omni assault Mechs will have much lower rates of production than lighter Mechs.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 30 January 2021, 20:57:29
Who knows maybe that is why only one Galaxy has a limited number of Warhawks.  Thy can only build a handful a year.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 31 January 2021, 01:32:43
...a defensive second-line Mech that has easy access to resupply.

This is exactly my entire point. The Seekers are only a small portion of the Scorpion military, and expecting the rest to be modeled on the same lines makes no sense. You have defensive formations that stay near domestic supplies, you have offensive formations that are meant to operate in conjunction with actual logistical trains, and of course there's gotta be bottom tier units that can't afford to turn away or scrap anything they get their hands on... The Clan as a while might get extra tingly when given a laser boat, and a warrior might grumble a bit when assigned something with missiles, but there is absolutely no indication that they even try to switch the entire touman to an all energy load out. The continued use of Fire Scorpions long after they could easily been scrapped even while they had access to the industries of the homeworlds, and the Peregrine 2, Snow Fox A and Tolva are more recent examples.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: jimdigris on 31 January 2021, 06:49:28
that would actually be incorrect, according to the TRO 3050 Upgrade/Revised (I'm not sure which, both?), any Warhawks outside the Jaguars were battlefield salvage until after the Jaguars fell, and then the Scorpions, Sharks, and Mandrills got the design specs, and the Mandrills are dead now, leaving just the Sharks and Scorpions
How are the other clans repairing their Warhawks without design specs?

I am surprised that the Scorpions didn't take the Warhawk factory with them, or at least started building them.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 31 January 2021, 07:55:32
How are the other clans repairing their Warhawks without design specs?
*shrugs* all I know is what the text says
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 31 January 2021, 10:06:46
How are the other clans repairing their Warhawks without design specs?

I am surprised that the Scorpions didn't take the Warhawk factory with them, or at least started building them.

Is it that easy to move a factory?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 31 January 2021, 13:27:07
Is it that easy to move a factory?
BattleTech Magic TM  8)

The Wolves apparently managed to much bunch of stuff when they formed the Wolf Empire. As did the Nova Cats long ago when they fled the Clan Space. The Bears did that better than either the Wolves or Cats.
...
Seriously, it seems it depends on whether stuff being easy or not serves the plot best.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Dragon Cat on 31 January 2021, 14:28:31
Is it that easy to move a factory?

Clan military tech is modular which can be taken multiple ways so if you have the transport you can remove the key components necessary to rebuild elsewhere the building might not move but the equipment inside I've always taken to understood is modular which means easy to remove and switch about.  So build the same building again and you can reconstruct
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 31 January 2021, 14:33:09

Seriously, it seems it depends on whether stuff being easy or not serves the plot best.

this
Title: Re: The Scorpion Empire : Plus Ultra
Post by: jimdigris on 31 January 2021, 19:53:09
Is it that easy to move a factory?
The Soviets did it during WW2 when Moscow was threatened. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: truetanker on 31 January 2021, 20:09:32
Let's see here, moving a factory?

First, move the equipment, check.

Second, pour a fresh Ferrocrete pad, check.

Third, move to new location and throw a party, double check!

TT
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 01 February 2021, 00:25:21
This is exactly my entire point. The Seekers are only a small portion of the Scorpion military, and expecting the rest to be modeled on the same lines makes no sense. You have defensive formations that stay near domestic supplies, you have offensive formations that are meant to operate in conjunction with actual logistical trains, and of course there's gotta be bottom tier units that can't afford to turn away or scrap anything they get their hands on... The Clan as a while might get extra tingly when given a laser boat, and a warrior might grumble a bit when assigned something with missiles, but there is absolutely no indication that they even try to switch the entire touman to an all energy load out. The continued use of Fire Scorpions long after they could easily been scrapped even while they had access to the industries of the homeworlds, and the Peregrine 2, Snow Fox A and Tolva are more recent examples.

I'm not saying that they should switch everything to all-energy, but the original discussion was the Hellstar's merits over the Crucible. It is moot too since the Empire have far more priorities than assault Mechs.

Everyone in BT except the Republic will not deliberately scrap a Mech, so anything can be found in any military. It is just the norm/dominant paradigm of the Scorpions that prefers energy weapons and TCs.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 01 February 2021, 09:47:02
Everyone in BT except the Republic will not deliberately scrap a Mech

This. This is incredibly important when talking about the Scorpion Empire.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 01 February 2021, 11:04:02
Uh huh.

Though sooner or later the Empire will reorganize along a standard once they have a healthy expanding industry.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 01 February 2021, 11:27:59
I can't wait to see what new Mechs they bring to the table later on
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 01 February 2021, 12:24:59
There are four of their new 'Mechs in OTP: Hanseatic Crusade.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 01 February 2021, 13:18:43
Uh huh.

Though sooner or later the Empire will reorganize along a standard once they have a healthy expanding industry.

The longer this takes in the story, the better it is for gameplay.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Agathos on 01 February 2021, 13:32:08
I can't wait to see what new Mechs they bring to the table later on

Surtur IIC?  :D
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 01 February 2021, 21:10:47
There are four of their new 'Mechs in OTP: Hanseatic Crusade.

They are creative. Quad Omni and a ramming Mech plus the upgrades. The pragmatism is good. Can't wait to see them standardize on common Omnis and designs like their SLDF ancestors.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Zeruel on 01 February 2021, 21:19:25
it's just too bad the Rhino and Surtur don't have artwork yet
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 01 February 2021, 21:27:41
Perhaps hinting at an upcoming Imperial product?  ;D

It would be good to see a Handbook-style guide about the post-Hanseatic Crusade Empire or TRO: Scorpion Empire :D
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Wrangler on 02 February 2021, 07:29:22
Seems like the use of the word Imperial went when they changed the name of the Empire. It could come back. It maybe me.

Question:  Given Scorpion Empire's isolation from the Inner Sphere & possible the other Clans.  Is possible they will fall behind technologically?

Some stuff that was Experimental is standard tech prior to 3142 cut off from when League went off the air for good.

I was just thinking isolation could have them fall behind or go different directions that other Clans wouldn't have gone.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 02 February 2021, 08:32:06
Seems like the use of the word Imperial went when they changed the name of the Empire. It could come back. It maybe me.

Question:  Given Scorpion Empire's isolation from the Inner Sphere & possible the other Clans.  Is possible they will fall behind technologically?

Some stuff that was Experimental is standard tech prior to 3142 cut off from when League went off the air for good.

I was just thinking isolation could have them fall behind or go different directions that other Clans wouldn't have gone.

Considering they send out seekers, dealing with pirates, and the Homeworld Clans I would hope that their technology would go in a different direction.  Nothing major but they get one or two pieces of technology unique to them.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 02 February 2021, 09:16:49
Seems like the use of the word Imperial went when they changed the name of the Empire.

Imperial is just an adjective that refers to an empire. The Scorpion Empire's forces would be referred to as imperial forces. Imperio is gone, imperial is not.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 02 February 2021, 14:13:36
Considering they send out seekers, dealing with pirates, and the Homeworld Clans I would hope that their technology would go in a different direction.  Nothing major but they get one or two pieces of technology unique to them.

Unique tech would be good. Anything to distinguish them from other Clans.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Starfury on 03 February 2021, 04:54:33
The new mechs were also a great way to get another Battletechnology mech into canon. I love the Rhino.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 22 February 2021, 13:34:43
The Scorpions are my current faction of choice but my heart will always belong to the Terran Hegemony. A recent post in a Facebook Battletech group regarding the ilClan and a response regarding Terra woke up the Hegemony in me and this afternoon I found myself wishing for the artistic skills to replace the sun in the Scorpion logo with Earth. Show folks what a real ilClan would look like.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: GuyIncognito on 22 February 2021, 18:24:48
Just pretend the sun is actually Terra going up in the nuclear fireball it deserves.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 23 February 2021, 00:46:10
The Scorpions are more like Mandalorians in the Outer Rim, doing their own thing away from the Core.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: pat_hdx on 08 March 2021, 12:00:32
Imperial is just an adjective that refers to an empire. The Scorpion Empire's forces would be referred to as imperial forces. Imperio is gone, imperial is not.

Word. Although I hope the Watch picked up some Spanish Inquisition style uniforms (if not burning at the stake stuff) in the time under the imperio banner.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 08 March 2021, 13:58:57
Can we just take a minute to realize how good the 1st Cateran Cluster (the Heartvenom Cluster) was? The Clans decide to send a scouting mission to the inner sphere and the Heartvenom Cluster steps up and trains that force in the ways of inner sphere combat.

That force becomes THE premier mercenary unit in the inner sphere all the way to the dawn of the ilClan era, needing the combined efforts of the Word of Blake and several other mercenary commands to give them their first real defeat and that only after 60+years of combat. All thanks to the Heartvenom Cluster.

As I was composing this somethimg hit me. Say the Scorpions had made the cut for the invasion and their Khans had really taken an interest (rather than saying, "We are voting for an invasion AGAIN!?!? Ok, heads yes, tails no") they decide pre-invasion to have the 1st Cateran give the rest of Clan Goliath Scorpion the same training as the Dragoons got. A full invading clan using Wolf Dragoon tactics and armed with Clan mechs and weapons. Scary.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: five_corparty on 08 March 2021, 17:41:16
They are creative. Quad Omni and a ramming Mech plus the upgrades. The pragmatism is good. Can't wait to see them standardize on common Omnis and designs like their SLDF ancestors.

I have in my brain this Head Canon that the Light Horse Clusters (while they existed and the 151st now) in particular adapted well to the quad mechs, their long history of combined arms making them particularly dangerous and wiley while using them.  :-)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 08 March 2021, 17:57:59
Can we just take a minute to realize how good the 1st Cateran Cluster (the Heartvenom Cluster) was? The Clans decide to send a scouting mission to the inner sphere and the Heartvenom Cluster steps up and trains that force in the ways of inner sphere combat.

That force becomes THE premier mercenary unit in the inner sphere all the way to the dawn of the ilClan era, needing the combined efforts of the Word of Blake and several other mercenary commands to give them their first real defeat and that only after 60+years of combat. All thanks to the Heartvenom Cluster.

As I was composing this somethimg hit me. Say the Scorpions had made the cut for the invasion and their Khans had really taken an interest (rather than saying, "We are voting for an invasion AGAIN!?!? Ok, heads yes, tails no") they decide pre-invasion to have the 1st Cateran give the rest of Clan Goliath Scorpion the same training as the Dragoons got. A full invading clan using Wolf Dragoon tactics and armed with Clan mechs and weapons. Scary.

Yes.  Star Colonel Vlad Dinour was the man.  When I wrote his biography for Sarna, I thought the same thing.  That here was a mind that understood and anticipated tactics, as well as having the ability to convey that to others.  He should have been a Galaxy Commander with the toughest command in the whole Goliath Scorpion Clan.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 08 March 2021, 18:42:09
Can we just take a minute to realize how good the 1st Cateran Cluster (the Heartvenom Cluster) was? The Clans decide to send a scouting mission to the inner sphere and the Heartvenom Cluster steps up and trains that force in the ways of inner sphere combat.

That force becomes THE premier mercenary unit in the inner sphere all the way to the dawn of the ilClan era, needing the combined efforts of the Word of Blake and several other mercenary commands to give them their first real defeat and that only after 60+years of combat. All thanks to the Heartvenom Cluster.

As I was composing this somethimg hit me. Say the Scorpions had made the cut for the invasion and their Khans had really taken an interest (rather than saying, "We are voting for an invasion AGAIN!?!? Ok, heads yes, tails no") they decide pre-invasion to have the 1st Cateran give the rest of Clan Goliath Scorpion the same training as the Dragoons got. A full invading clan using Wolf Dragoon tactics and armed with Clan mechs and weapons. Scary.

I hear “Snords Irregulars 2.0” based in the contested Federated Suns/Draconis Combine border taking treasure and names.  All for the glory and future of the Scorpion Empire.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 09 March 2021, 02:21:15
Yes.  Star Colonel Vlad Dinour was the man.  When I wrote his biography for Sarna, I thought the same thing.  That here was a mind that understood and anticipated tactics, as well as having the ability to convey that to others.  He should have been a Galaxy Commander with the toughest command in the whole Goliath Scorpion Clan.

He pioneered the tactics and organizational structures the Wolf Empire would use during the Dark Age.

I appreciate the Heartvenom and the Scorpions' retention of SLDF combined-arms(along with the Horses, Spirits and to some extent the Adders), but there was no way the Scorpions would've succeeded in grand undertakings before the 3060s due to the general officers' tendency to micromanage.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 09 March 2021, 02:22:15
I hear “Snords Irregulars 2.0” based in the contested Federated Suns/Draconis Combine border taking treasure and names.  All for the glory and future of the Scorpion Empire.

Ironically, they were on opposing sides with the Dragoons. Any encounters between them would've been interesting
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Warship on 09 March 2021, 13:00:30
Unless it has been retconned, my understanding was Jaime Wolf had Cranston Snord form a merc unit to hunt down old forgotten SLDF bases and such under the cover of searching for artworks and the like.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 10 March 2021, 01:55:59
I don't think this was retconned. However, both units were on opposing sides during the Dark Age before the Dragoons quit on Kurita. Perhaps they have some unspoken agreement not to tear into each other if they are on the same battlefield.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 17 March 2021, 13:50:35
YES!!!

We're up on the MUL, and we're still awesome!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Verloren Hoop on 17 March 2021, 14:37:56
And we have Sun Bears!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 17 March 2021, 14:53:56
The excitement has me looking at the two Blue Flames I have in my Scorpion drawer, and wondering how hard it would be to convert them into Rhinos, since they sadly did not make the cut into the list.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: GreekFire on 17 March 2021, 14:54:29
And we have Sun Bears!

Correction: Sun Bear. :p
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 17 March 2021, 14:57:45
Wolverines in a Clanner force?! *GASP*!  8)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 17 March 2021, 15:08:07
Pragmatism and being unable to afford to throw anything out will carry you a long way. :thumbsup:

Even if they don't produce any more or even immediately retool the captured Hansa factory, they can always stick the ones they now own in second-line formations until they're destroyed, or break down irreparably. And given how long mechs can last, the latter might take decades.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Rainbow 6 on 17 March 2021, 15:34:30
There's some nice mechs on that list.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: nckestrel on 17 March 2021, 15:48:20
Wolverines in a Clanner force?! *GASP*!  8)

They call them, Tim.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: jimdigris on 17 March 2021, 16:04:41
Why so many Blakist designs?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 17 March 2021, 16:17:24
Must be from the Blakist cache.  Or the Blakist factory (or factories) in Hansa space.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: GreekFire on 17 March 2021, 16:20:28
Why so many Blakist designs?

Waypoint 531 brought roughly half a division's worth of Blakist hardware into Scorpion ranks.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: pat_hdx on 17 March 2021, 16:25:24
They call them, Tim.

In my head cannon, since the Wolverine IIC is the Conjurer, the Imperio calls their upgraded Wolverines Apprentice, as in "Sorcerer's Apprentice"
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 17 March 2021, 16:35:15
Correction: Sun Bear. :p

was it just the one? crap.

There's some nice mechs on that list.

it's a fun list. reminiscent of the early 27th century when you could easily have primitives and star league advanced tech on the same battlefield
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Verloren Hoop on 17 March 2021, 19:38:08
Correction: Sun Bear. :p

That's ok, I only have one to paint anyway.   :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 18 March 2021, 02:49:55
Wolverines in a Clanner force?! *GASP*!  8)

Need something for those Solahma pilots to drive as a punishment.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 18 March 2021, 02:54:58
Waypoint 531 brought roughly half a division's worth of Blakist hardware into Scorpion ranks.
If I remember correctly it was half a division by the time the Scorpions got there. Before that there was a full division or more of equipment. The fluff read enough equipment for a full division or so. Which would mean some spares as well.

I am just tickled pink that we have the clan heavy jump infantry and fast Recon units officially. Watch out mechs, here come the gropos.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 18 March 2021, 03:01:39
In my head cannon, since the Wolverine IIC is the Conjurer, the Imperio calls their upgraded Wolverines Apprentice, as in "Sorcerer's Apprentice"

Nice.

I am just a bit upset there is no Gladiator (Executioner) on the list.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 18 March 2021, 05:21:23
Wolverines in a Clanner force?! *GASP*!  8)

Do they even care about this anymore? I can understand the pre-Abjurement Clanners caring about this, but newer generations should be pragmatic enough to ignore this obscure taboo imposed by the society that cast them out.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 18 March 2021, 05:29:08
It's called the what? Wolverine? OK. And?

That is about the response I would expect at that point in the Scorpions life span. That and maybe checking the serial number to see if it counts as an artifact
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Wrangler on 18 March 2021, 06:31:12
Correction: Sun Bear. :p
Better than making modifications to it making into a Care Bear.  xp
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 18 March 2021, 08:26:25
Do they even care about this anymore? I can understand the pre-Abjurement Clanners caring about this, but newer generations should be pragmatic enough to ignore this obscure taboo imposed by the society that cast them out.

Exactly my point.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 18 March 2021, 08:47:15
It's not uncommon for mechs to have side-torso-mounted weapons to be portrayed as if said gun was centrally mounted. It should only take a little kitbashing to allow you to Stare someone down with an Ultra-20. :)

Also noticed we get some of the small support vees from TRO Irregulars. Always good to have some ultracheap options to round out a Star, and their high-speed no-armor nature puts me in the mind of solahma troops desperate to get either a decent death or that lucky kill that puts their careers back on track, but whose commanders don't even respect them enough to give them a Hunchietoosee.

Gameplay-wise, I think they mesh well with the Scorpion and Hellion preference for hit-and-fade or bait-and-switch tactics, able to take advantage of a unit distracted by a larger foe to go for a backshot, or do the reverse and distract an enemy long enough for a mech or tank to get into optimum position.

It's likely to have a high body count, but if you're willing to cheese it a bit(or are really skilled in getting the most out of your TMM), you can use them as blockers, same as ProtoMechs. Remember that these are not infantry units, they're vehicles...and thus block movement through their hex just like any other vehicle. >:D
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Verloren Hoop on 18 March 2021, 10:19:20
Better than making modifications to it making into a Care Bear.  xp

Now there's an idea for a paint scheme!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 18 March 2021, 17:49:45
Exactly my point.

we did consider the Wolverines?! In MY Clan?? angle but you can tell from the hodge podge list that they were basically throwing anything that could walk out there
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 18 March 2021, 20:14:25
I'm glad you could illuminate me.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 19 March 2021, 10:02:41
Exactly my point.

Couldn't say it with brevity as well as you, sir :)

One day I should like to see a list of some of the goodies in the Temple of Nine Muses now that the cockpit from Kerensky's Orion is included ;D
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 19 March 2021, 12:21:04
I shouldn't have been surprised to see the Drift Shag show up on the list. Much like the Burrock, it makes a great olive branch towards the absorbed Hellions(and depending on the timing, and incentive for the ones found loose in the Periphery). On top of that, it may be obsolete compared to modern Clan machines, but against the machines the Hansa could field(to say nothing of pirates) it's still quite deadly.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 19 March 2021, 17:59:47
I shouldn't have been surprised to see the Drift Shag show up on the list. Much like the Burrock, it makes a great olive branch towards the absorbed Hellions(and depending on the timing, and incentive for the ones found loose in the Periphery). On top of that, it may be obsolete compared to modern Clan machines, but against the machines the Hansa could field(to say nothing of pirates) it's still quite deadly.
Looking at the stats (upgraded Falcon) I can see it as a good training mech (limited heat dispensation) or a militia mech.  It also appeals to the Scorpions love of energy weapons.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 21 March 2021, 04:09:50
How many different factions have the Scorpions absorbed at this point. Umayyad and Castillian, Hansa, Eridani Light Horse, Ice Hellion, and I thought I remember some one saying Fire Mandrill earlier.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 21 March 2021, 08:30:46
This is correct. Fire Mandrills, specifically Kindraa Mattila-Carrol
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 21 March 2021, 08:48:10
To my knowledge none of the Fire Mandrill warriors survived, I am actually interested if any of their customs survived.  You also forgot the Blakists who left during the jihad similar to the Germans who moved to South America.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 21 March 2021, 09:02:25
When did the blakistd join the party?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Rainbow 6 on 21 March 2021, 10:01:18
When did the blakistd join the party?

I'm guessing via the Hansa.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 21 March 2021, 10:10:20
When did the blakistd join the party?
Thought there was a line about former Blakists in Haneastic Crusade (couldn’t find it) but they were involved in creating unrest with Umayyad and Castillians.  Wouldn’t surprise me if some of their forces “went native” especially after the jihad.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 21 March 2021, 12:51:27
This is the Word of Blake, I think anyone sent to Neuvo Castille would probably true believers.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 21 March 2021, 12:52:50
see waypoint 531 in wars of reaving
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 21 March 2021, 12:54:38
Given the Scorpions tendency to collect things (Star League artifacts, Mech Cockpits, Mercenaries, Other Clans, Nations...) am I the only one thinking the Scorpion Empire's motto should be:

"I'm having that!"
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 21 March 2021, 12:58:15
the home of very aggressive antiquing
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 21 March 2021, 13:09:42
the home of very aggressive antiquing


 :)) :)) :)) :)) :))
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Agathos on 21 March 2021, 20:22:15
Thought there was a line about former Blakists in Haneastic Crusade (couldn’t find it) but they were involved in creating unrest with Umayyad and Castillians.  Wouldn’t surprise me if some of their forces “went native” especially after the jihad.

Found it in the atlas section, under Braunschweig. And the RAT gives the Hansa the Purifier battle armor.

I didn't mention it in the other thread (https://bg.battletech.com/forums/ground-combat/why-would-anyone-use-4-man-squads-of-ba/) but I have been thinking about adopting the headcanon that the Hansa ran squads of six suits each instead of four. After all, whoever gave them those Purifier blueprints could have shared notes on battle armor deployment as well...
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 21 March 2021, 21:01:18
Why? When you've got a finite number of suits, smaller squads means you achieve far greater coverage, able to put suits in more places that need them.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Kerfuffin(925) on 21 March 2021, 21:39:19
It’s not like they have a dirth of Omni-mechs to make good on transporting the larger suit squads.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 21 March 2021, 21:41:57
Tables vary.  It's his headcanon.  Let him fire it the way he wants to.

Title: Re: The Scorpion Empire : Plus Ultra
Post by: Angrii on 23 March 2021, 21:43:31
I am just a bit upset there is no Gladiator (Executioner) on the list.

I'm confused by this...OTP: HC lists the Executioner in the RAT for Mu galaxy.

Also, I guess they still make use of Protomechs despite no mention of them at all during Hanseatic Crusade?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 23 March 2021, 22:48:15
If you ever feel inclusion or exclusion is a mistake, you can make your case in the errata / suggestions thread https://bg.battletech.com/forums/errata/master-unit-list-(mul)-feedback-thread-ii-read-the-first-post/

Reports backed up by a textual source will be considered (RATs count as a source).

The short answer on protos is yes they still have some.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 24 March 2021, 06:50:28
I'm confused by this...OTP: HC lists the Executioner in the RAT for Mu galaxy.

Also, I guess they still make use of Protomechs despite no mention of them at all during Hanseatic Crusade?

My theory since Crusade came out was that the interesting stuff was either left behind to guard imperial worlds (they couldn't strip their defenses completely bare after all), or used solely in a defensive manner, securing worlds so that the M/E/F* units could move forward.

*Mech/Elemental/Fighter
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Angrii on 24 March 2021, 13:49:41
I can get down with that, Weirdo. I'm just pleased as punch to see that they're still a melting pot faction, culturally and technologically!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: GreekFire on 24 March 2021, 14:09:09
I'm confused by this...OTP: HC lists the Executioner in the RAT for Mu galaxy.

Also, I guess they still make use of Protomechs despite no mention of them at all during Hanseatic Crusade?

The MUL considers RATs to be guidelines, but not necessarily hard fact.
Ignoring that, in the case of the Executioner it only appeared in slot 12 (extremely uncommon) of one Galaxy's RAT, which doesn't suggest that its numbers are high enough to warrant inclusion on a MUL-based Scorpion list.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 25 March 2021, 02:06:27
Those Executioners would be isorla or what the founding Clans of the Empire took with them when they left the Homeworlds or post-Operation Ice Storm.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Angrii on 04 April 2021, 09:47:15
Do we have any ideas or insights into the Empire's use of conventional vehicles? It seems like a fair assumption that they're relegated to garrison clusters and maybe Grunt Galaxy but what about Omega Galaxy? The Scorps never seemed to be big on Vees historically, so I'm wondering how things might have changed (or not).
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 04 April 2021, 09:57:40
Do we have any ideas or insights into the Empire's use of conventional vehicles? It seems like a fair assumption that they're relegated to garrison clusters and maybe Grunt Galaxy but what about Omega Galaxy? The Scorps never seemed to be big on Vees historically, so I'm wondering how things might have changed (or not).

From what I have read in Hanseatic Crusade all Vees would be in Garrison Clusters.  Things may have changed with the absorption of the Hanseatic League but the Scorpions always seemed Battlemech heavy. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 04 April 2021, 10:06:26
Scorpions like their elementals, too.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Starfury on 04 April 2021, 19:43:23
I love both the Escorpion Imperio and Scorpion Empire RATs.  The thought of a Clan tech Banshee 3/5S is horrifying, and they managed to retain the Crockett and the Flashman after all of these years. I wonder if Goliath Scorpion was created by a BT miniature collector who keeps every miniature they've ever bought and puts them on display for all to marvel at.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 04 April 2021, 21:18:39
I love both the Escorpion Imperio and Scorpion Empire RATs.  The thought of a Clan tech Banshee 3/5S is horrifying, and they managed to retain the Crockett and the Flashman after all of these years. I wonder if Goliath Scorpion was created by a BT miniature collector who keeps every miniature they've ever bought and puts them on display for all to marvel at.

Considering the Goliath Scorpions are basically collectors and archeologists I could totally see at least one writer doing that.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 05 April 2021, 02:53:47
From what I have read in Hanseatic Crusade all Vees would be in Garrison Clusters.  Things may have changed with the absorption of the Hanseatic League but the Scorpions always seemed Battlemech heavy. 

The Scorpions were combined-arms since their founding days as Cyrus Elam wasn't a MechWarrior. They were also always resource-poor so vehicles would be a good fit. Even the Hellions use a lot of vehicles in Flurry Clusters.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Wrangler on 05 April 2021, 06:13:41
Is the Empire still using the Hellion's McFlurry style Clusters?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 05 April 2021, 10:37:11
I could se a Flurry Cluster.  Especially in a second line formation.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 05 April 2021, 11:32:21
There are no such Clusters listed in the Cluster formations in OTP:HC.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 05 April 2021, 12:27:14
It would have to be non-canon, for sure.  But given the combination of heritages, philosophically speaking, I could see it.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 05 April 2021, 15:17:40
As just a random guy on the internet offering some speculation, I'd suggest that the Hellions preserved tactics, such as flurry attacks falling within their version of zellbrigen, but that they follow Scorpion Cluster organization.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 05 April 2021, 15:19:59
There are no such Clusters listed in the Cluster formations in OTP:HC.

Perhaps much like the tanks and protos we now know the Scorpions still use, those formations were not among the forces brought in the Crusade, thus those descriptions would not apply.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 05 April 2021, 16:14:15
Well, I guess we'll see.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 05 April 2021, 17:27:24
Perhaps much like the tanks and protos we now know the Scorpions still use, those formations were not among the forces brought in the Crusade, thus those descriptions would not apply.

Tanks would be in the Garrison Clusters but I wonder if Protos are still in the experimental stage because the Scorpions don’t know how they fit in their touman?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 05 April 2021, 17:47:01
I think more than enough time has passed for the Scorpions to develop a Proto doctrine. Their development of a Proto designed specifically to escort Seekers supports this.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DOC_Agren on 06 April 2021, 00:13:30
I think more than enough time has passed for the Scorpions to develop a Proto doctrine. Their development of a Proto designed specifically to escort Seekers supports this.
There a Proto for Seekers Units?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Kerfuffin(925) on 06 April 2021, 00:54:44
There a Proto for Seekers Units?

The Triton, as awful as it is
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 06 April 2021, 03:42:12
As just a random guy on the internet offering some speculation, I'd suggest that the Hellions preserved tactics, such as flurry attacks falling within their version of zellbrigen, but that they follow Scorpion Cluster organization.

Outstanding. Really, the Scorpions not only preserve history, they preserve the cultures they assimilate, in a manner of speaking. They even took the trouble to seek out the widely-scattered Hellion remnants so many years after they were lost. While also pragmatic, this shows a good side to balance their brutal culling of the Homie Watch agents.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 06 April 2021, 07:17:22
There a Proto for Seekers Units?
The Triton is specifically described was an escort for Seekers, and while not very fast, it is durable and most variants are well-suited to extended operations.

In my head, such an escort likely sees little action in Clan-held territories where a Seeker can Trial for needed supplies or access to areas(in such cases they likely act was guards for the Seeker camp or DropShip), but in non-Clan areas or in the wilds not held by anyone, a point or two of Protos gives you much-needed eyes on the ground and bolsters your little force against pirates, other rogue forces, or even wildlife, all without adding more BattleMechs to your bid.

The Triton's Proto of the Week article is pretty good reading if you want to learn more about it.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DOC_Agren on 06 April 2021, 19:51:16
The Triton is specifically described was an escort for Seekers, and while not very fast, it is durable and most variants are well-suited to extended operations.

In my head, such an escort likely sees little action in Clan-held territories where a Seeker can Trial for needed supplies or access to areas(in such cases they likely act was guards for the Seeker camp or DropShip), but in non-Clan areas or in the wilds not held by anyone, a point or two of Protos gives you much-needed eyes on the ground and bolsters your little force against pirates, other rogue forces, or even wildlife, all without adding more BattleMechs to your bid.

The Triton's Proto of the Week article is pretty good reading if you want to learn more about it.
I went and read the Proto of the Week.  Interesting security unit for a Wandering Seeker
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 07 April 2021, 03:48:01
The author was right in saying the Empire doesn't need Protos. Such duplication of logistics and supplies for an entirely different class of unit is wasteful and the Scorpions rarely employ the needed EI implants anyway. Imperial production would be better off concentrated in the traditional unit types.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 07 April 2021, 16:58:38
One thing I always found confusing was the Scorpions as resource poor. Doesn't FMWC state that they were able to exploit underwater mining with the suits that eventually became elementals? Maybe that was not that big of a source of materials, but if it was not at least sizeable I don't think it would have been mentioned.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 07 April 2021, 17:02:13
The Devil's Table region of Dagda was also supposed to be mineral rich, just hard to mine because of the constant volcanic activity.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 07 April 2021, 17:06:57
If you have to resort to mining the sea floor, I'd say you're pretty resource-poor.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 08 April 2021, 04:17:13
The Scorpions never introduced any homegrown Omni units before their Abjuration. That's a good sign of being resource-poor too.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 08 April 2021, 06:50:45
And ProtoMechs are designed specifically to conserve resources(both in terms of materiel and personnel), so they're a perfect fit! :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 08 April 2021, 09:59:58
...the Empire doesn't need Protos. Such duplication of logistics and supplies for an entirely different class of unit is wasteful and the Scorpions rarely employ the needed EI implants anyway. Imperial production would be better off concentrated in the traditional unit types.

This.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 08 April 2021, 10:39:13
What duplication of logistics?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 10 April 2021, 05:40:16
Why build 1 factory for Mechs and 1 for Protos when you can have 2 Mech factories?

More importantly, the Scorpions rarely use EI unlike the Falcons and Crusader Wolves.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Angrii on 10 April 2021, 05:53:58
Well since we know they still have Protos, and we know they must make use of them (to not do so would be wasteful, and clans hate being wasteful), then we know they make use of EI. Maybe not a lot but they do.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 10 April 2021, 10:28:49
Might as well scrap those Protos and reuse their materials for other purposes. That would sidestep the waste issue.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Angrii on 10 April 2021, 13:08:59
I'd like to believe that they still have their uses. But that's just me.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 10 April 2021, 13:26:07
I'd like to believe that they still have their uses. But that's just me.

Maybe their biding their time to see how it works with the Ravens and Hell’s Horses.  Or maybe the writers are trying to answer the same conundrum.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Angrii on 10 April 2021, 16:10:14
I just think it would be a shame to homogenize the Empire too much. That would kill their appeal as the all-over-the-place tech faction.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 10 April 2021, 17:11:14
Why build 1 factory for Mechs and 1 for Protos when you can have 2 Mech factories?
Why are we assuming they'd have the resources to feed the extra mech factories? Again, the whole point is that Protos consume far less resources to make. Converting a Proto factory to mech lines doesn't gives you mechs unless you also have a new source for all the extra raw materials that line would require.
Quote
More importantly, the Scorpions rarely use EI unlike the Falcons and Crusader Wolves.
Is there a source for this, side from the general bit saying EI is less common among Warden Clans than Crusaders?

I just think it would be a shame to homogenize the Empire too much. That would kill their appeal as the all-over-the-place tech faction.

This is the most important part for me. Lore and story can say whatever the hell it wants, so long as it supports a Scorpion Empire that's not dull on the tabletop.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 10 April 2021, 22:06:39
Honestly the list was drawn up to look like it came straight from rolling off a half dozen  RATs. GreekFire did a tremendous job with the methodology and first draft

Obviously the scorps are rapidly expanding their own tech base but it’s going to take many, many years to overcome the absolute hodgepodge of industrial levels in that corner of the periphery.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 10 April 2021, 22:33:12
The more the better.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Angrii on 11 April 2021, 09:00:54
I'm excited for them to integrate the Hanse military into their Touman. Lots of combined arms formations and elite battle armored marines sound like fun!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 11 April 2021, 09:06:18
Not much of the Hanseatic Defense Force remained after the conquest.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Angrii on 11 April 2021, 09:39:23
Parade: officially rained on.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 11 April 2021, 09:53:32
Not much of the Hanseatic Defense Force remained after the conquest.

All together a handful of regiments (probably) survived but the Scorpion Empire needs men to Garrison all the planets they captured especially the since half were resentful of the “unwarranted” aggression on their troops.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 11 April 2021, 11:02:09
*sigh*
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 11 April 2021, 14:04:28
As fans of a rare Deep Periphery power, we have it ingrained since ISP 3 that the Scorpions were kind of a throwback to Mad Maxian factions in space. 

Its now been many moons since we learned of our beloved faction taking over Hansa space.  But its just sinking in that we're a higher tech faction than we believed.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 11 April 2021, 15:48:54
*sigh*

C’mon man what do you know? :P

Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 11 April 2021, 20:18:40
Nothing anyone wants to hear, apparently.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: truetanker on 11 April 2021, 20:48:13
I wouldn't mind if Doc wrote more of the animorphed Felines he's done, but working at a Pleasure Circus defending against a pressing Scorpion Seeker unit searching for fabled treasures in a 3150 MoC setting.

I'd by that as well.

TT
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 12 April 2021, 02:53:00
I just think it would be a shame to homogenize the Empire too much. That would kill their appeal as the all-over-the-place tech faction.

It's not just homogeneity. It's efficiency. For example, the Wehrmacht insisted on many different models of Panzers while the US Army stuck to variants of the Sherman. It turned out to be a production and logistics hell for the Germans.

It's exciting that the Empire finally got a bunch of new Mechs. The only Scorpion Mech before they came to Nueva Castile was the Fire Scorpion. Gotta thank the writers for this.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 12 April 2021, 03:08:26
Why are we assuming they'd have the resources to feed the extra mech factories? Again, the whole point is that Protos consume far less resources to make. Converting a Proto factory to mech lines doesn't gives you mechs unless you also have a new source for all the extra raw materials that line would require.

The Empire now covers a whole lot of planets compared to the sparse Homeworld holdings they had before Abjuration. That's a manifold increase in resources. It's just a question of time and investment in proper resource extraction.

Quote
Is there a source for this, side from the general bit saying EI is less common among Warden Clans than Crusaders?

Any viably long-term military would frown at a system that causes lethal electric shocks, gradual lifetime mental instability, nerve damage, many many mental disorders and disabilities and a good chance that the warrior will be unfit for duty within three years and probably die from the side effects.

The modern warrior/soldier represents a significant investment of resources. Not even the Crusaders ever instituted a policy of mandatory adoption of EI implants.

There's the problem of the Protos' transportation needs too. The military would need to invest in additional dedicated Proto carriers like the Arcadia or waste time and resources on converting conventional transports to have Proto bays.

This also leads to those Proto carriers taking up more collars on the even more valuable JumpShips when they could be filled by Aero, Mech or conventional combined-arms carriers.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 12 April 2021, 07:45:11
So no source, just speculation and extrapolation.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 12 April 2021, 07:57:35
Oh? Hey, thanks for reading!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Angrii on 12 April 2021, 08:30:19
I don't understand the debate. Protos are in the MUL and the MUL is canon, no? So regardless of the complete lack of reference to them one way or the other in Hanseatic Crusade, that's how it is.

And if you know differently Doc, then please just spell it out. Thanks.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 12 April 2021, 08:59:41
The debate is thus: From the tabletop point of view, the addition of Protos are good for variety. But from a realistic PoV, the addition of Protos is an unnecessary burden on any faction's logistics.

If it's the rule of cool, yeah bring on the Protos. But BT is hard sci-fi, so Protos aren't that useful for the Scorpions when they should rationalize their production.

Protos were very useful for the Spirits because they were desperate and low on resources. The current prime users of Protos, Horses and Ravens, were both also resource-poor compared to their neighbours. With the Horses' recent conquests, I doubt they would need to rely that heavily on Protos.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Angrii on 12 April 2021, 12:02:47
The debate is thus: From the tabletop point of view, the addition of Protos are good for variety. But from a realistic PoV, the addition of Protos is an unnecessary burden on any faction's logistics.

If it's the rule of cool, yeah bring on the Protos. But BT is hard sci-fi, so Protos aren't that useful for the Scorpions when they should rationalize their production.

Protos were very useful for the Spirits because they were desperate and low on resources. The current prime users of Protos, Horses and Ravens, were both also resource-poor compared to their neighbours. With the Horses' recent conquests, I doubt they would need to rely that heavily on Protos.

All valid points, I admit. I'm just saying that though they may be on their way out and very rarely used, they do still have them. That's all.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 12 April 2021, 14:26:40
Oh? Hey, thanks for reading!

I apologize, but my memory can be poor, and for the life of me I don't remember any sourcebook or pdf that says the Scorpions specifically avoid EI. I'd love to be corrected if I missed a product.

The debate is thus: From the tabletop point of view, the addition of Protos are good for variety. But from a realistic PoV, the addition of Protos is an unnecessary burden on any faction's logistics.

If it's the rule of cool, yeah bring on the Protos. But BT is hard sci-fi, so Protos aren't that useful for the Scorpions when they should rationalize their production.

Here's my question: Why are we expecting the Scorpions to streamline and rationalize their manufacturing and logistics base when no other faction in Battletech is held to the same standard? Why do other factions get to be fun, but the Scorpions can't?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: truetanker on 12 April 2021, 17:03:24
Quote
Doc Swift ~ Oh? Hey, thanks for reading!

I apologize, but my memory can be poor, and for the life of me I don't remember any sourcebook or pdf that says the Scorpions specifically avoid EI. I'd love to be corrected if I missed a product.

I think he's talking to me? He wrote Cats of War I & II.

I wouldn't mind if Doc wrote more of the animorphed Felines he's done, but working at a Pleasure Circus defending against a pressing Scorpion Seeker unit searching for fabled treasures in a 3150 MoC setting.

And I was wondering if he'd continue with a Battletech version but less fantasy. Which is why I suggested a Pleasure Circus as defenders...

TT
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 12 April 2021, 18:07:20
I apologize, but my memory can be poor, and for the life of me I don't remember any sourcebook or pdf that says the Scorpions specifically avoid EI. I'd love to be corrected if I missed a product.

You may be thinking about Targeting Computers. 

Personally I don’t think the Scorpions use Protos often but considering the transformation from Clan-Escorpion Imperio - Scorpion Empire they want to explore every avenue to protect themselves.  Also by understanding Protomechs they can develop countermeasures when facing the Homeworld Clans.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 12 April 2021, 19:03:38
On another note, I converted a Rhino!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 12 April 2021, 19:10:58
Nice!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: pat_hdx on 13 April 2021, 12:15:59
Shrug.

1) Protos are fluffed as being resource efficient.
2) The Scorps had plenty of time to get the relevant machinery and tooling off Roche, and if they were unsure of their resource situation in Castillian Space, it would make sense to prioritise bringing that machinery.
3) They made it a point to bring a large supply of excess Protomech AC8s with them, which is why the Reptar initially was armed with it.
4) The Crimson Seeker book highlighted that one of the top Seeker units going into the Dark Age  had an elite Protomech pilot with Society tech.
5) The large facility on Navarre (I believe) was fluffed as absolutely huge, and if you already brought the tooling it would be efficient to add a Proto line and take advantage of the huge training and logistics operation being set up.

So, lets be honest, a case can be made either way that Protos do or do not make sense for the Empire. It is 100% a question of Developer and Authour taste. I am of the opinion that the vision set out by Eliot Want in Spotlight on Crimson Seekers should have been expanded on, because big changes in the unit directions that are hinted in one publication, and then substantially changed in another constitute a big change in the flavor of a faction that give fans unneeded whiplash.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 14 April 2021, 04:11:13
All valid points, I admit. I'm just saying that though they may be on their way out and very rarely used, they do still have them. That's all.

That is to be sure. They do still have them.

With the integration efforts of Castilians and Hansa, it would be more cost-effective and much simpler to train them in infantry, armor or Mechs.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 14 April 2021, 04:18:50
Here's my question: Why are we expecting the Scorpions to streamline and rationalize their manufacturing and logistics base when no other faction in Battletech is held to the same standard? Why do other factions get to be fun, but the Scorpions can't?

Everyone has different definitions of "fun". Some like Protos, others like TC-equipped Mechs, for example. You are welcome to your idea of it.

Integrating a realm larger than your existing base is expensive in the short- to mid- term. The Scorpions will have to balance civil-social and military development like they did with the Castilians. It was a good endeavour when they stopped only using sticks to control the conquered populations and gave the Castilians the Trials of Worth, the sub-castes etc, so they should continue doing it with the Hansa. Their military budget would be better served with rationalization.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 14 April 2021, 13:02:42
Still trying to find out why the Scorpions are one of the only factions in Battletech that are expected to do this.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 15 April 2021, 03:26:29
Because this is the Scorpion thread. Discussing about other factions doing this belongs to their respective threads.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 15 April 2021, 06:46:19
I've been to other threads. None of the ones I've seen demand this of their factions. And none has ever behaved this way in canon.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 15 April 2021, 07:44:23
The Scorpions are unique in other ways. Should those distinctive traits also be done away with?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 15 April 2021, 07:54:00
The Scorpions are unique in other ways. Should those distinctive traits also be done away with?

Seekers, their SLDF heritage, Indiana Jones culture etc, definitely should stay :thumbsup:

They have a ton of unique cultural quirks!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 15 April 2021, 07:55:53
The whole time, I've been arguing against eliminating things that make the Scorpions unique and interesting. I apologize if my words somehow came across as expressing the exact opposite, but I'm really not sure how I could have been less subtle while staying within the bounds of civil conversation.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 15 April 2021, 07:58:16
I've been to other threads. And none has ever behaved this way in canon.

Clan Wolf focused on their existing unit types instead of Protos. Clan Jade Falcon discontinued their Protos too. Ghost Bears and Sea Foxes never bothered. All four Clans have negligible investment in this unit type, and they are still doing well.

Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 15 April 2021, 08:20:01
Every single one of them however has moved well beyond being purely a Clantech Mech/Suit/Fighter faction, which is what I've been railing against. Protos are just one of the things I'm wanting to see the Scorpions retain, not the sum total.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 15 April 2021, 09:42:44
the isolated nature of the region and a low attrition rate means they'll likely hold on to as much as possible. especially since they have a substantial new territory to integrate. a lack of consistent trade means their push back to clantech is probably going to be a grind. it's not like hansa's military industrial infrastructure has much to contribute in a massive expansion of hardware production.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 16 April 2021, 08:02:01
Yes, all that integration and then uplifting so many planets to Clantech means they will hold on to what they currently have until new industries come online. But, if allowed to complete this process, their overall tech level will be uniformly Clan compared to the Clans with OZs or the Raven Alliance.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 16 April 2021, 08:33:24
Only if the writers let that tragedy happen.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 16 April 2021, 08:54:01
Eventually, all restaurants will be Taco Bell.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 16 April 2021, 09:04:09
Give me cheese curds or give me death!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 16 April 2021, 09:08:52
Seems I remember writing something about a cheese war in the TC...
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 16 April 2021, 10:17:44
You did the Maestros de Queso? Nice. 8)

On a side note, I believe Scorpion Seekers, merchants, and other agents travel to the Inner Sphere far more often than we think, as evidenced by our access to the brand-new Dire Wolf T config. The reverse is also likely true, as it makes sense for the Scorpions to continue to allow outside merchants to continue accessing the former Hansa open trading worlds.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 18 April 2021, 22:02:51
I was thinking that between the OTP and the MUL, while there isn’t /much/ to integrate, it looks like some designs are getting folded in?

At least some of the statistically most common Hansa Mech types seem to - open question to a Doc and Satris. I have to go back and read the endgame of the campaign though. I remember a rather large ball of nuclear-level defiance from the Hansa...

It’d stand to reason that some salvage was generated and that it can’t be ignored.

Personally I’d love to see a notional Banshee C end up here, but hey, this also just might be a way to justify painting more of my Wave 2 as Scorpions...

Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 18 April 2021, 22:40:22
i'll be interested to see what you find. the MUL currently accounts for all domestic Hansa production and whatever shows up on RATs in the OTP on the Scorps' DA list
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 18 April 2021, 22:56:39
The only such tactic was employed by the Hansa leadership, as they preferred to destroy their capital rather than surrender it. None of the factories were attacked or damaged, as the Clan forces made a point not to waste such resources. Since the Hansa factories had already caught up to ~pre-Jihad levels, they should be (relatively) easy to upgrade to modern ClanTech standards. But it's not a matter of salvage, necessarily, when in the interests of time they could simply continue building everything that the factories were tooled to build. Omega was taking Surturs off the line to replace their losses to the Sixth on Braunschweig. Digging through the crater that used to be the seat of government might yield some raw materials, but that time would be better spent on other tasks, in my opinion.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 19 April 2021, 01:33:34
I think the MUL captures it all excellently (even if I'll totally put some PHX C 2s in my own planned ranks, as well). The sheer volume of Phoenix Haws in the Hansa RAT really stood out once I started crunching the probabilities.

The opportunity in the future for Surtur IICs and Banshee Cs is fun headcanon, as is the possibility of upgrades to the Wasp and Zeus chassis as well. (Locust Cs are already on the menu, I see). Wolverines are already remarked on -- though I wonder if their lines would eventually shift to Conjurers?

Pleased about the factories, though. It keeps the narrative possibilities open.

Thanks, btw, for the quick replies!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Nibs on 21 April 2021, 00:35:03
Do the Scorpions retain any WarShips, at last count?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 21 April 2021, 02:59:14
The 3 they brought with them from the Homeworlds.

Congress-Class Bernlad
Aegis-Class Corona Austrina
McKenna-Class Lei Kung
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 21 April 2021, 06:56:11
Yup. Hopefully they've worked out a way to maintain them.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Angrii on 21 April 2021, 07:26:52
Yup. Hopefully they've worked out a way to maintain them.

As I recall from Hanseatic Crusade, they are still in operation but were left in Imperio space as a defence force and deterrent against enterprising pirates/raiders/what have you while the Touman invaded the League.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 21 April 2021, 08:55:48
that is a Very Good deterrent
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 21 April 2021, 09:16:26
I wish I hadn't run short of space on OTP:HC. I had one idea that I had to cut out mention of, but it was awesome and (in my opinion) would have answered a question or two that at present are unanswered. I'm being deliberately vague, as I hope to use it in something else eventually. It was a way to tie to something from the past and it was awesome. *sigh*
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Nibs on 21 April 2021, 09:22:01
Three WarShips is a fantastic deterrent.

I wish I hadn't run short of space on OTP:HC. I had one idea that I had to cut out mention of, but it was awesome and (in my opinion) would have answered a question or two that at present are unanswered. I'm being deliberately vague, as I hope to use it in something else eventually. It was a way to tie to something from the past and it was awesome. *sigh*

TEASE!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 21 April 2021, 09:25:43
Trust me, it hurts me more to keep it to myself than it does any of you!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Nibs on 21 April 2021, 09:30:42
Don't worry, you have to keep some secrets in the bag to keep us coming back!  :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 21 April 2021, 13:17:32
Yeah, we're not just here for the Catgirls.  ;D

By thinking big, you reward us all.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: wantec on 27 April 2021, 06:45:59
Trust me, it hurts me more to keep it to myself than it does any of you!
I'll second this from a non-product-specific standpoint. Whenever there's something that a writer can't squeeze in and wants to squeeze in, it just hurts to hold it in. But if you think you might be able to get it in to a product in the future, you have to keep it locked away.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 22 May 2021, 07:07:20
Thanks for the Imperial entry in the latest Rec Guide. It would seem the Empire is no longer off limits to "mainstream" BT i.e. Inner Sphere and Near Periphery. Considering the writing and other evidence, it does really point to the Sea Foxes having clandestine but extensive business/intelligence ties with the Empire.

The recent Crusade and the Imperial military's losses does make a perfect opportunity for the Foxes to make a tidy profit.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 22 May 2021, 09:00:37
I still think the Scorpions have had extensive contact with Inner Sphere powers for quite some time even beyond the couple high-profile raids that have been mentioned recently, if only at the Merchant or small Seeker Party level.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 22 May 2021, 09:08:19
The Scorpions have always had contact with the IS and Periphery since the Clan Invasion, probably even earlier back to the Dragoon Compromise. They never shunned the IS and Periphery, that was only done by the IS and Homie Clans.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 22 May 2021, 10:38:06
Yeah, my view is that almost anywhere in human space, the occasional Scorpion emblem worn by someone walking down the street or on a ship on a tarmac rarely does more than maybe raise an eyebrow or two. It's when they show up in force that people get surprised.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 22 May 2021, 17:35:33
What was the entry, for the uninitiated?


Well, someone waiting to buy all 6 at once. :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 22 May 2021, 23:28:37
Locust IIC, Recognition Guide 16.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 26 May 2021, 01:56:48
Perfect, thank you
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 26 May 2021, 10:29:31
Hmm, I wonder who might have had a hand in that...  8)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 27 May 2021, 03:05:28
Thanks from Imperial fans  :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Turaglas on 27 May 2021, 03:54:21
Hmm, I wonder who might have had a hand in that...  8)

Hard to ever tell.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 27 May 2021, 13:42:29
One more time, which of the books is the Scorpion raid on solaris in?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Nibs on 27 May 2021, 15:28:34
One more time, which of the books is the Scorpion raid on solaris in?

Battletech: Legends, p. 57.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 28 May 2021, 06:23:02
I don't think I know that book.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 28 May 2021, 08:44:28
https://www.sarna.net/wiki/BattleTech:_Legends (https://www.sarna.net/wiki/BattleTech:_Legends)

Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 01 June 2021, 06:37:03
Man I should have this, but  Idon't think I downloaded it, and now I can't find the link. Well at least I got all parts of the proliferation cycle.  :-\
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 02 June 2021, 08:28:24
The Scorpion mention in the book comes from Seeker Galaxy doing a stealth run to Solaris VII and winning a Trial of Possession between elements of Ninth Wolf Cavalry and Second Seeker Cluster for the contents of Solaris VII's BattleMech Museum, including the cockpit of Aleksandr Kerensky's Orion - the only remaining part of that Mech.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 05 June 2021, 05:49:23
It has been a while since I read Op: Klondike so while watching Critical Rocket's Op:Klondike series, in particular the episode on Dagda, I came to the realization that it is a FREAKING MIRACLE the Scorpions were successful on Dagda.

Now, I don't want to be unfair to the other clans here, but let's take a look at the "dream team" of partners we were dealing with on Dagda: Clan Burrock, Clan Fire Mandrill, Clan Widowmaker

A clan that never mastered the art of working WITH THEMSELVES (Fire Mandrill, welcome our monkey brothers and sisters, but you have a lot of 'splainin'
 to do)

A clan that actively aided and profited from aiding the Dark Caste, while attacking the clan which was attempting to personify the unity among the clans, apparently for the lulz. (Burrock, I am looking in your direction. Rim Worlds fruit of treachery does not fall from the tree, eh?)

A clan whose Khan actively orchestrated the destruction of another clan through subterfuge, with no regard for his own people and a clan that would become the first to be absorbed. (Widowmaker)

This is such a laughable group of "allies" it is no wonder Mel Brooks was our first Khan.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Turaglas on 05 June 2021, 06:38:50
How do Seeker unit comps work and how far do they travel in a practical manner given their quest timeframe based on standing?  I know this is a horse beaten topic but I'd like to know more and what to look at if or when I expand into other factions.

Primarily because Seekers sound like great rpg material and not just tabletop sluggems.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 05 June 2021, 07:59:27
It has been a while since I read Op: Klondike so while watching Critical Rocket's Op:Klondike series, in particular the episode on Dagda, I came to the realization that it is a FREAKING MIRACLE the Scorpions were successful on Dagda.

Now, I don't want to be unfair to the other clans here, but let's take a look at the "dream team" of partners we were dealing with on Dagda: Clan Burrock, Clan Fire Mandrill, Clan Widowmaker

A clan that never mastered the art of working WITH THEMSELVES (Fire Mandrill, welcome our monkey brothers and sisters, but you have a lot of 'splainin'
 to do)

A clan that actively aided and profited from aiding the Dark Caste, while attacking the clan which was attempting to personify the unity among the clans, apparently for the lulz. (Burrock, I am looking in your direction. Rim Worlds fruit of treachery does not fall from the tree, eh?)

A clan whose Khan actively orchestrated the destruction of another clan through subterfuge, with no regard for his own people and a clan that would become the first to be absorbed. (Widowmaker)

This is such a laughable group of "allies" it is no wonder Mel Brooks was our first Khan.

The Scorpions have always been underdogs since the founding of the Clans, yet they accomplished a lot of badass feats across history. Look at their battles. Firebase Delta, The Chosen mountaintop assault, Drakkar absorption, Ghostly Seawolf, Ethan Moreau, Seekers, Elemental suit, training the Dragoons, lots of mysterious units roaming loose, their exciting adventures during the Wars of Reaving(the Hellions also had quite the adventure there). It's part of what makes them awesome and attracted me to them.

Unlike many other Clans, the Scorpions didn't even need lots of munchkin Mechs to be badass. Then there are the Seekers aka Subzeros/Scorpions/Hayabusas/Hanzos 8)

The writers of Klondike, Wars of Reaving and Hanseatic Crusade did an awesome job fleshing out the Goliath Scorpions. Cheers to the stellar writing for this faction.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 05 June 2021, 08:44:49
How do Seeker unit comps work and how far do they travel in a practical manner given their quest timeframe based on standing?  I know this is a horse beaten topic but I'd like to know more and what to look at if or when I expand into other factions.

Primarily because Seekers sound like great rpg material and not just tabletop sluggems.

Sarna is a good start

https://www.sarna.net/wiki/Clan_Goliath_Scorpion#Seekers (https://www.sarna.net/wiki/Clan_Goliath_Scorpion#Seekers)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 05 June 2021, 13:57:37
How do Seeker unit comps work and how far do they travel in a practical manner given their quest timeframe based on standing?  I know this is a horse beaten topic but I'd like to know more and what to look at if or when I expand into other factions.

Primarily because Seekers sound like great rpg material and not just tabletop sluggems.

The rest is incredibly variable, but near as I can tell, the distance part is best answered with "EVERYWHERE".

As for time, I assume that once you tell them roughly which part of the galaxy your vision points to, they concoct a timeframe that allows for travel there and back, plus a Scorpion-appropriate amount of time alloted for poking around and fighting.


Hmmm, that would be a fun hook for a player character or NPC. They were the head of a Seeker expedition, but due to circumstances or calamities, took far too much time. As a result, they sent everyone else back home to avoid dishonoring them. They're all alone in a hostile part of space, doing the best they can, with the options of either going native, or competing their quest on the increasingly slim chance that the Clan would be understanding should they finally manage to return. By the time the player group encounters them, they might not even have a fully functional Clan mech anymore, if they have any mech at all.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Turaglas on 05 June 2021, 15:08:01
The rest is incredibly variable, but near as I can tell, the distance part is best answered with "EVERYWHERE".

As for time, I assume that once you tell them roughly which part of the galaxy your vision points to, they concoct a timeframe that allows for travel there and back, plus a Scorpion-appropriate amount of time alloted for poking around and fighting.


Hmmm, that would be a fun hook for a player character or NPC. They were the head of a Seeker expedition, but due to circumstances or calamities, took far too much time. As a result, they sent everyone else back home to avoid dishonoring them. They're all alone in a hostile part of space, doing the best they can, with the options of either going native, or competing their quest on the increasingly slim chance that the Clan would be understanding should they finally manage to return. By the time the player group encounters them, they might not even have a fully functional Clan mech anymore, if they have any mech at all.

This sounds like a Rogue Trader scenario of eventually being found with alien crews on a ramshackle ship.

Seekers look for history but how often do they go taking things from people over it? 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 05 June 2021, 19:36:46
Seekers look for history but how often do they go taking things from people over it? 

If the history in question is in anyone's territory, much less in someone's direct possession? 90% of the time, I'd say. You'll have to fight on any world with a Clan presence because they'd view allowing you to take stuff from their territory without at least a token fight as an extreme dishonor. Houses or large Periphery states *might* be convinced to let you dig without a fight, but the odds are low. Remember, most of the stuff Seekers look for are from the Star League, and people know it. So if they hear there's something on their world you're interested in, no matter what you tell them they're gonna hear the magic words that have launched multiple major campaigns: LosTech Cache. The allure of Star League tech may have lessened by the Dark Age, but the fighting in this time is intense enough that few commanders would risk what could be an arms cache falling out of their possession. Don't forget that Seekers are Clan Warriors first and foremost. They *want* a quest to involve combat, because that's where the glory and prestige comes from.

Your only quests with a real likelihood of resolving peacefully are those in completely uninhabited/undefended areas, or those where the local militia is weak enough that they have cause to avoid a fight if they can.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 05 June 2021, 21:15:31
Indeed.  The Clans decide everything by taking.  The Wolves never started a war over it, so its just accepted.  The Scorpions know about the Wolf Empire and aren't afraid to come and take what they want.

I wonder about future dealings between the two will go... 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 05 June 2021, 21:31:21
It was not really feasible for the Wolves to start a war over it. The distance between the two was simply too great to consider a war over a relic being taken. And the Wolves had a greater objective to focus on: Terra.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 05 June 2021, 23:00:16
That's the fun part about Seekers. You can get into all the trouble you want and as long as you don't yoink Alaric Ward's binky or somesuch, said trouble isn't likely to follow you home. They're too small to REALLY piss anyone off.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Turaglas on 06 June 2021, 01:46:17
Indeed.  The Clans decide everything by taking.  The Wolves never started a war over it, so its just accepted.  The Scorpions know about the Wolf Empire and aren't afraid to come and take what they want.

I wonder about future dealings between the two will go...

Distance is a great defense. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 06 June 2021, 20:19:06
Indeed.  And we have a history of having worked to each other's advantage.   

Between this Seeker raid and the fact that the Gunslingers are alive and well and writing reports (entries in the rec guides in 3250), I have a good feeling that relations between Wolf and Scorpion work out in the end.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 06 June 2021, 20:55:35
Indeed.  And we have a history of having worked to each other's advantage.   

Between this Seeker raid and the fact that the Gunslingers are alive and well and writing reports (entries in the rec guides in 3250), I have a good feeling that relations between Wolf and Scorpion work out in the end.

Somehow I doubt that, the Seekers stole the head of Kerensky’s Orion.  The Wolves know a thing or two about grudges and if Alaric burys the hatchet it will only be through the skull of a Seeker.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 07 June 2021, 06:03:49
Indeed.  And we have a history of having worked to each other's advantage.   

Between this Seeker raid and the fact that the Gunslingers are alive and well and writing reports (entries in the rec guides in 3250), I have a good feeling that relations between Wolf and Scorpion work out in the end.

3250? Aren't the rec guides 3150? The Gunslingers are a good heritage the Empire kept though. Surely the engineering heritage would also be there.

Somehow I doubt that, the Seekers stole the head of Kerensky’s Orion.  The Wolves know a thing or two about grudges and if Alaric burys the hatchet it will only be through the skull of a Seeker.

Was there any indication the Wolves were mad at the Trial? They simply treated it as "Alright Indy, you can have your artifact while we gear up for Terra". Besides, relations between Scorpions and Wolves have always been cordial/neutral

Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 07 June 2021, 08:12:24
Remember, Moreau's Rede carried enough weight with the Scorpions that Cyrus himself charged into battle alongside of Ethan. And the Wolves accepted the aid as part of that Rede.

Not to mention the Wolves did not entirely scam the Scorpions in the trials for what became the elemental armor, yeah, our status with the Wolves is pretty decent.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 07 June 2021, 09:27:53
Yeah. That's why I'm puzzled by what was said about hostile relations with the Wolves. The Scorpions have always been nice with them. Not Coyote-Wolf level bros, but like a little brother-big brother relationship. The Caterans did train Wolf's Dragoons, and it'd take a good deal of trust for the Wolves to outsource such an important mission to a non-Wolf unit.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Turaglas on 07 June 2021, 10:25:57
Would that even carry over after years without contact or interest?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 07 June 2021, 10:53:49
Even more so, yes.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 07 June 2021, 17:44:14
Absolutely.  My only concern was that the Scorpions messed with something concerning the Great Father.  That could have been a trigger for an icing over of relations between the two.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 08 June 2021, 06:37:08
Considering by the end Alaric got the actual body laid to rest outside of Unity City, Terra and the McKenna's Pride, he won't care much about a museum item.

He seems to want highly visible icons, not something as obscure as the Great Father's pre-Exodus Mech cockpit.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 08 June 2021, 07:46:04
Yeah. That's why I'm puzzled by what was said about hostile relations with the Wolves. The Scorpions have always been nice with them. Not Coyote-Wolf level bros, but like a little brother-big brother relationship. The Caterans did train Wolf's Dragoons, and it'd take a good deal of trust for the Wolves to outsource such an important mission to a non-Wolf unit.

This always raised a question for me. If I remember correctly, FM:WC says the Scorpions volunteered to train the Dragoons. Did no one else want the job? Did they have to trial for it? I would think that something this big, like anything else would see a trial, but maybe the compromise was so unpopular, especially as it centered on mercenaries, that the trials were skipped.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 08 June 2021, 09:53:13
Training is a job for solahma and other has-beens. Everyone else was probably surprised anyone actually requested the job, probably expecting either a series of Not-It Trials to see who was gonna be stuck with the job, or for no training to take place because freebirth or not, these are still Clan Warriors, obviously they can handle any possible situation in existence.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 08 June 2021, 11:16:52
This always raised a question for me. If I remember correctly, FM:WC says the Scorpions volunteered to train the Dragoons. Did no one else want the job? Did they have to trial for it? I would think that something this big, like anything else would see a trial, but maybe the compromise was so unpopular, especially as it centered on mercenaries, that the trials were skipped.

What Weirdo said is the typical Clan hardcore perspective.

Of the Clans that would value training like normal human militaries(IS-style) in the likely pre-training Trials:
Blood Spirits - Crusader, couldn't be bothered with a Warden initiative
Diamond Shark - Crusader, likely only saw it as a chance to do a warehouse sale of their oldest equipment
Ghost Bear - Crusader, was against the whole thing in favor of invasion
Hell's Horses - Crusader at that time(however much the Warden rank-and-file supported it)
Jade Falcon - Wouldn't bother
Nova Cat - Crusader
Snow Raven - Warden, however would likely view the whole thing as a waste of resources
Star Adder - Crusader, could be cunning enough to support it but unlikely
Steel Viper - Wouldn't bother with something not led by them

Which leaves the Scorpions fitting all the criteria: Warden, reasonable, nice with Wolves and actually retaining a lot of SLDF organization like the Horses and Adders. Lucky for the Wolves, the Caterans are that good.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: trboturtle on 08 June 2021, 12:06:14
This always raised a question for me. If I remember correctly, FM:WC says the Scorpions volunteered to train the Dragoons. Did no one else want the job? Did they have to trial for it? I would think that something this big, like anything else would see a trial, but maybe the compromise was so unpopular, especially as it centered on mercenaries, that the trials were skipped.

The Scorpions had the SLDF training manuals......

Craig
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Nerroth on 08 June 2021, 12:50:16
Perhaps there could be scope for a Turning Points file focused on the Dragoon Compromise, akin to that which was published for the REVIVAL Trials?

For their part, the Star Adders have one Galaxy which routinely deploys as an SLDF-type regiment for OpFor purposes, so that their touman at large would be more prepared when eventually facing Inner Sphere opposition. It would have made sense for them to at least bid for the right to serve in a similar role to the Dragoons.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DOC_Agren on 08 June 2021, 12:57:45
The Scorpions had the SLDF training manuals......

Craig
Someone had to have them
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 08 June 2021, 14:07:49
Someone had to have them

Given what we know about Clan society, that statement is incredibly optimistic.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 09 June 2021, 07:43:16
Perhaps there could be scope for a Turning Points file focused on the Dragoon Compromise, akin to that which was published for the REVIVAL Trials?

For their part, the Star Adders have one Galaxy which routinely deploys as an SLDF-type regiment for OpFor purposes, so that their touman at large would be more prepared when eventually facing Inner Sphere opposition. It would have made sense for them to at least bid for the right to serve in a similar role to the Dragoons.

The Adders were part of the Crusader bloc that pushed for a full invasion then and there. The Dragoon Compromise was a Warden proposal by the Wolf Khan that only slightly won out because the Wolves and Coyotes were the powerhouses back then.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DOC_Agren on 09 June 2021, 22:44:22
Given what we know about Clan society, that statement is incredibly optimistic.
true, but I am still finding stuff from a move 15 years ago in boxes
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 10 June 2021, 07:56:34
The difference between you and the vast majority of Clambers is that you can acknowledge the potential value of said stuff.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 10 June 2021, 12:55:41
Seekers: SPACE LIBRARIANS!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 10 June 2021, 14:27:53
If they actually deign to let you check something out, do NOT bring it back late. The late fees are a killer.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 10 June 2021, 23:25:22
my grad school advisor had a replica sign on her desk from a Spanish ecclesiastical library that threatened excommunication for failing to return library materials

it's like that
Title: Re: The Scorpion Empire : Plus Ultra
Post by: MrPig on 12 June 2021, 01:39:33
I have to say, I had no idea that Goliath Scorpions were as popular as they are until recently when I met 2 people who swear by them.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Turaglas on 12 June 2021, 01:45:05
You should drop by the EBT discord, they're one of the more lively groups.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: MrPig on 12 June 2021, 02:01:43
You should drop by the EBT discord, they're one of the more lively groups.
I have, I'm pretty sure that's where I met some!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Turaglas on 12 June 2021, 02:58:52
Oh right we just spoke about the Nova Cat role.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: pat_hdx on 12 June 2021, 12:27:00
I have to say, I had no idea that Goliath Scorpions were as popular as they are until recently when I met 2 people who swear by them.

They never did too much meat head stuff, the Seeker element has always made them fun. They know their Combined Arms, and Ben Rome turned them into something really flavorful and different when he turned them into the Imperio. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 12 June 2021, 16:35:22
Agreed. Before the Wars of Reading, the Scorpions were a little kooky, but overall just another Clan. Only the Seekers pushed them into the realm of mildly interesting. After the Readings, when they fled the Homeworlds and formed the Imperial? That's when they became REALLY interesting.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 12 June 2021, 16:41:28
Agreed. Before the Wars of Reading, the Scorpions were a little kooky, but overall just another Clan. Only the Seekers pushed them into the realm of mildly interesting. After the Readings, when they fled the Homeworlds and formed the Imperial? That's when they became REALLY interesting.

Ah, yes, the Wars of Reading. Who can forget the Illiteracy Bandits, never able to read the street signs directing them to their chosen target, or the Effete Snobs, insisting on reading everything in Classical Latin. Fie 'pon the churlish Picture Book Mafia and their lowbrow selections. So many books, so little time. Thank the Founder for the Seekers, SPACE LIBRARIANS!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 12 June 2021, 17:21:04
Now I have the urge to watch The Librarian again. Or Warehouse 13.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 12 June 2021, 23:30:17
Conan the Librarian was a Seeker, confirmed!

Scorpions are awesome, the storylines are interesting, and they have the best t-shirt...

Title: Re: The Scorpion Empire : Plus Ultra
Post by: DOC_Agren on 14 June 2021, 20:58:12
So would that mean that Jack Marshak (https://en.wikipedia.org/wiki/Friday_the_13th:_The_Series#Main) was a Seeker? 
I have to say, I had no idea that Goliath Scorpions were as popular as they are until recently when I met 2 people who swear by them.
I have come to them for my clan faction, because I love the Seeker operations...  I still want Cranston Snord to be one
Title: Re: The Scorpion Empire : Plus Ultra
Post by: MrPig on 14 June 2021, 21:43:58
So would that mean that Jack Marshak (https://en.wikipedia.org/wiki/Friday_the_13th:_The_Series#Main) was a Seeker?  I have come to them for my clan faction, because I love the Seeker operations...  I still want Cranston Snord to be one
We have a growing number of them on the RP I have linked in my signature, and there are plans to make them one of the Clan factions you can play for.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 15 June 2021, 06:23:17
I have to say, I had no idea that Goliath Scorpions were as popular as they are until recently when I met 2 people who swear by them.

Off on a tangent hier but why do we not have a Scorpion IIC or Goliath IIC? Seems like a no brainer.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sharpnel on 15 June 2021, 06:40:45
Off on a tangent hier but why do we not have a Scorpion IIC or Goliath IIC? Seems like a no brainer.
I could see the Horses designing these as well as the Scorpions.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 15 June 2021, 08:44:51
Off on a tangent hier but why do we not have a Scorpion IIC or Goliath IIC? Seems like a no brainer.

It looks like the Scorpion was never very popular with the SLDF, so it's possible that it was simply allowed to die out in Clan space, especially with the Griffin and Shadow Hawk IICs able to fulfill the same role. It could also be argued that the later Stalking Spider and Thunder Stallion *are* Scorpion and Goliath IICs respectively, and the Goliath Scorpions are known to use the latter.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 28 June 2021, 14:43:13
I’d like to pick up a thread I dropped a while ago about the mechs taken on by the Empire from the Hansa.

I was thinking about the volume of PHX-1s (and -3Ss) presumably recovered by the Empire, and the future prospect for more C and C 2 variants in the Empire. The same largely follows for Locusts and Wasps.

The Banshee 3S and Rifleman 3N are also in the top 6 but lag a bit. Converting Surturs seems like a different issue.

I figure WVRs is a bit different, as well, for cultural reasons.

So, right now there are PHX Cs, Locust Cs and RFL Cs in the MUL.

I’m curious about where other people sit on increasing volume of conversions (Wasp Cs, Phoenix Hawk C 2s, et al)

...it’s self serving since I’m working on Omega Galaxy from my KS mechs as a place I can toss almost any mech.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: five_corparty on 29 June 2021, 21:03:28
I’d like to pick up a thread I dropped a while ago about the mechs taken on by the Empire from the Hansa.

I was thinking about the volume of PHX-1s (and -3Ss) presumably recovered by the Empire, and the future prospect for more C and C 2 variants in the Empire. The same largely follows for Locusts and Wasps.

The Banshee 3S and Rifleman 3N are also in the top 6 but lag a bit. Converting Surturs seems like a different issue.

I figure WVRs is a bit different, as well, for cultural reasons.

So, right now there are PHX Cs, Locust Cs and RFL Cs in the MUL.

I’m curious about where other people sit on increasing volume of conversions (Wasp Cs, Phoenix Hawk C 2s, et al)

...it’s self serving since I’m working on Omega Galaxy from my KS mechs as a place I can toss almost any mech.

Do you mean one-offs or "productions," because with the Light Horse Mechs probably getting massive amounts of upgrades, there was probably a ton of one-offs from a Cerberus C (COL Barclay's 'Mech) on down.  Most of them are probably destroyed by the invasion, of course, but I'd imagine that, as long as they have the parts, the Scorpions will upgrade as much as they can.

Just my thoughts...
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 30 June 2021, 00:40:37
My logic is that having banks of upgradable mechs is a faster path to recovering postwar than doing from-scratch production runs.

It’s broad and imprecise, but it’s a lot of fun in headcanon land. Opens up the recguides beyond the MUL. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 30 June 2021, 08:21:28
My logic is that having banks of upgradable mechs is a faster path to recovering postwar than doing from-scratch production runs.

It’s broad and imprecise, but it’s a lot of fun in headcanon land. Opens up the recguides beyond the MUL.

I do hope we get to see a Sutur C variant.  Considering the additional challenges the Scorpions face,  it to mention their more traditional stance we won’t (hopefully) see many new mechs just upgraded variants of what already exists.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 30 June 2021, 09:03:06
My suspicion is that we'll see C variants eventually, but for the time immediately after the Crusade and for several years afterwards the focus will be on rebuilding the Galaxies involved in that war, as well as creating large numbers of new units to garrison the Empire's greatly expanded holdings. I'm fairly confident that for the near future at least, that means producing the mechs those Hansa factories are already tooled for, as well as large conventional forces. Upgrading to Clantech is a luxury that can wait until after things stabilize.

This could also be a way to help integrate RDF survivors into the Imperial Touman. Having the same equipment as before and the same mission as before gives them a continuity they can hold on to while the rest of the world changes around them. And as long as those IS-tech machines are in service, bits of spare Clantech production can be used as rewards.

"Warrior Jose went above and beyond the call of duty in using himself as a distraction to draw those pirates away from the mines that are the lifeblood of this community. When he gets out of the hospital, he will find that Imperial Technicians have completely repaired his Phoenix Hawk to brand-new status, and that his machine guns are now lighter top of the line models that allow the Clan to thicken the armor over his cockpit and ammunition bin."

Also, the best part of the whole Crusade? Vastly more opportunities to use the word "imperial" when talking about Battletech. :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 30 June 2021, 10:51:40
I'll note that the only real traditional folks in the Empire are the Seekers, and their take on "traditional" is, shall we say, unique? They care about SL-era artifacts, but won't concern themselves much with preserving non-SL stuff from a nation they conquered. I, personally, would expect them to start upgrading immediately wherever possible. Given that they defeated the Hansa, who fielded what the League could produce, then relying on that same production to defend against some potentially greater foe, would be folly. The native Hansa will have to go through the bondsman process before joining the touman as warriors. The indoctrination should weed out those who seek to disrupt the consolidation of the former League worlds. Those new warriors of the Clan will look down on non-ClanTech as a slight on their honor and they will Trial for the best stuff available. The Hansa factories suffered minimal damage, so Scorpion techs and scientists should be able to inspect and upgrade them fairly easily, I should think.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 30 June 2021, 11:02:49
I, personally, would expect them to start upgrading immediately wherever possible.

*Slams fist on table*

BRING ME CLAN T-12 TIGERS
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 30 June 2021, 11:59:15
I think I'd rather see Clan Purifier Points.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 30 June 2021, 12:08:12
Revived Purifier Terra would be cool, but the Scorpions have enough suits, they deserve something else. Maybe a long-range conventional fighter? There's plenty of infrastructure far training pilots, and in addition to defending worlds, a small recon camera would make them a useful tool for the Scorpions to survey all their new holdings.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: MDFification on 30 June 2021, 14:36:29
I just realized something after reading up on the Hanseatic Crusade (that y'all probablly all knew, but I'm going to say it anyway).

Goliath Scorpion currently has far more territory, a larger population pool, and a larger economy than all the homeworld clans combined. It also hasn't suffered the technological regression the homeworld clans have since the Wars of Reaving (it's eugenics program never got shut down, their HPGs are still functional, their ability to produce clantech military gear bounced back quickly etc). More importantly, their scientist caste never got purged (it actually expanded considerably without losing quality while integrating their conquered populations) so they'll likely maintain a technological edge going forward. The only edge the homeworld clans might have is in Warships, but I don't actually know how many they or the Scorpions have left, or if any shipyards capable of building them are still operational in the Deep Periphery. If the Scorpion Empire wanted to, it seems like they could build a touman larger and more sophisticated than the homeworld clans and probably conquer them with their sheer numbers/logistics advantage... if they could trust the Empire's world not to revolt while the warrior caste was off on campaign.

Give the Scorpion Empire a few decades to consolidate, and I'd say the homeworld clans might be in seriously deep shit. If the writers long term plans is as "Clan invaders vs Star League" repeat like people have been saying, the clan side might be just Goliath Scorpion & wretched vassals.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 30 June 2021, 14:53:02
Remember: In addition to not purging their scientists, the Scorpions are the most likely faction to be harboring survivors of the Society. 

Who but the devs and writers know what that may mean for the future of tech in the Empire.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 30 June 2021, 14:54:33
Their eugenics program might not have been shut down, but it certainly got put on pause for a while. In other words, there might be more than political expediency behind creating new Bloodhouses... ;)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 30 June 2021, 23:29:18
Remember: In addition to not purging their scientists, the Scorpions are the most likely faction to be harboring survivors of the Society. 

Who but the devs and writers know what that may mean for the future of tech in the Empire.
Due to how most clans looked down at the Scorpions and there were few exclusive advances emerging from their faction I don’t think so.  Besides with the changing of clan attitudes and establishing greater communication between the castes the Scorpions are a much more open society compared to most other clans.  Like the Clan Coyote saboteurs, the potential for Society insurgence is probably negligible.

The Homeworld Clans may still harbour a few grudges (as well as covet the territory) enough so that a campaign could work.  With the Scorpion Empire still absorbing the Hanseatic League there is enough confusion if the Homeworld Clans attack it could be a pretty even fight.  If there is one I do hope it is an even fight and potentially for a hundred years (Battletech time) a war of attack and counterattacks where no side will have an advantage.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 01 July 2021, 00:32:30
I could see the surviving Society members being viewed as valued scientists.  The Scorpions can be very pragmatic when they want to be.

Their eugenics program might not have been shut down, but it certainly got put on pause for a while. In other words, there might be more than political expediency behind creating new Bloodhouses... ;)

I thought it all made for a cool melting pot effect.  I really dig on the strength the Scorps gain.  Unity in diversity.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Wrangler on 01 July 2021, 06:53:47
Won't that make them a BIGGER Bulleye for the surviving Home Clans who have generations of Warriors taught that anything involving the words "The Society" is very bad thing that needs to be stopped out?  I see Empire getting uttery destroyed by the Star Adders and their merry homicidal bands of Home Clans.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 01 July 2021, 09:19:47
Only if the Homies find out.  The Society was almost extinct, and pretty much is extinct for all intents and purposes. 

It might be the Home Clans that need to fear any survivors of the Society. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 01 July 2021, 09:54:25
Won't that make them a BIGGER Bulleye for the surviving Home Clans who have generations of Warriors taught that anything involving the words "The Society" is very bad thing that needs to be stopped out?  I see Empire getting uttery destroyed by the Star Adders and their merry homicidal bands of Home Clans.

Given how Clan Wolverine was erased from existence so completely that the entire word wolverine is not even spoken in the Homeworlds, I don't think "the Society" will even be a term they recognize. The Clans learned early to scrub their history to erase any blemishes, so I expect they would have done the same again.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: pat_hdx on 01 July 2021, 21:47:04
While I do think the Scorpions will try to be pragmatic about their Scientists, having their Scientists go off the reservation is what got them thrown out of Clan space in the first place. So they will be a bit cautious.

Also, in Wars of Reaving they also came across some of the worst Society atrocities, and while small in number, some of the Clan Fire Mandrill survivors they picked up were the victims of some of said atrocities.

While Wars of Reaving does make clear note that the Scorps "evacuate[ed] their development work on captured Society technology..."... I bet known Society affiliated Scientists would not have been welcome.

King Noye had a soft spot for expatriate sect Blakists (he and Precentor Irene Gillick, got along really well as I recall. It is implied that they may built some HPGs in there in ISP3.) so I would expect him to lobby for acceptance of any Blakist Expatriate sect Scientists that came along...other Blakists? Who knows...I would assume there is a reason they went to the Hansa, and not Castille.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Turaglas on 02 July 2021, 01:54:02
My guess is they had deeper operations in a trade network nation and not a primitive region constantly at war.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 09 July 2021, 21:51:14
Out of curiosity, has anyone cooked up Surtur Cs yet?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 10 July 2021, 06:10:38
The Empire can probably buy Black Hawks or build the Hunchback IIC ATM variant to approximate the Surtur as a stop gap solution. Any SRM boat with speed can serve as a Surtur clone.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 10 July 2021, 07:48:21
Or just use Surturs? What's with this urgent rush to replace what's still a brand-new mech to the game?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 10 July 2021, 11:08:31
It's also the former League's first homegrown 'Mech. It could generate anger among the considerable new civilian population if they immediately toss it out and rebuild it in their image.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 10 July 2021, 15:03:03
Yes and Inclusivity seems to be the name of the game for the Scorpions.   

Including and continuing the Surtur as a symbol of the people that built it is a good idea. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 10 July 2021, 19:03:07
It's also the former League's first homegrown 'Mech. It could generate anger among the considerable new civilian population if they immediately toss it out and rebuild it in their image.

Bingo. Just because the Hansa (civilian and military) have been conquered by a Clan doesn't mean they magically *are* Clan. It'll take many years(maybe even a generation) even for those welcomed into the Clan into Warrior positions (or even civilian leadership) to adopt Clan attitudes.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 10 July 2021, 20:34:07
Not to mention if they tweak it enough it could make a great pirate hunter.  One question is what happened to the Reconquista I would be interested what a “c” variant like that would look like.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 10 July 2021, 20:55:08
Yes!  Surtur IIC would be a logical evolution.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 11 July 2021, 07:24:21
Stormy asked about a Surtur C, if the Empire has the resources to overhaul it, sure, but if they're forced to shelve that in order to maximize quicker rebuilding of war-torn worlds and the economy, they can just make do with existing similar designs as a stop gap.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 11 July 2021, 11:55:54
That's my prediction. The Scorpion Touman is going to be even more IS-tech than it was before the Crusade, for many years to come. :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 11 July 2021, 11:58:00
Yeah - I’m not thinking IIC level rebuild, I’m thinking minor upgrades in the C-style.

I can also buy the logic that it’d be at the bottom of the upgrade list for sociopolitical reasons. They have /plenty/ of mechs to prioritize, after all. Somewhere in there, the balance between logistics and inclusion will be found. 

Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 11 July 2021, 12:28:41
That's my prediction. The Scorpion Touman is going to be even more IS-tech than it was before the Crusade, for many years to come. :thumbsup:

Perhaps. There are three factory worlds when they conquer the League. They could build more. Given that they still have their factories in the Empire's original territory, the Scorpions have significant industrial capacity. Shutting down one of the League factories to upgrade it to Clantech would not seriously impact their martial strength in the short term. Given that they have to get new sibkos going at an accelerated rate, they have a brief window of time before any urgent need. They also got that nice SL-era BattleMech Repair Facility, so getting salvage back into working order (especially on Seeker-preferred SL-era stuff) is another resource stream. I'd say they'd rely on IS-level stuff for a few years, not many years (this is of critical importance, since the League's tech level was not current IS tech level (which is on par with Clantech) but roughly pre-Jihad tech levels. They'd be filling their ranks with obsolete stuff to pit against foes with greater numbers AND better tech.)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 11 July 2021, 17:33:12
Which foes are that? We know you're not talking about the Homeworld Clans because at this point the Empire isn't that much smaller than the entirety of post-Reaving Homeworlds space (and the worlds are in far better condition), so unless they plan on poking the Ghost Bears or being REALLY colorful when they tell Alaric to piss off, there aren't that many very large all-Clan factions left.

Oh, and to avoid confusion, when I say Clan or IS tech, I'm referring to that from a rules perspective, not a what-can-the-Houses-currently-build perspective.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 11 July 2021, 17:39:22
Much of Hansa’s industrial capacity was not just pre-jihad but pre-helm. With the scorpions moving beyond the militamechs to omnifying the snow fox in about a generation, a retooling of some kind is coming and quickly
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 11 July 2021, 17:42:49
I suppose I just need to enjoy mixed-tech formations before they homogenize through age. :'(
Title: Re: The Scorpion Empire : Plus Ultra
Post by: GreekFire on 11 July 2021, 17:58:22
Which foes are that? We know you're not talking about the Homeworld Clans because at this point the Empire isn't that much smaller than the entirety of post-Reaving Homeworlds space (and the worlds are in far better condition), so unless they plan on poking the Ghost Bears or being REALLY colorful when they tell Alaric to piss off, there aren't that many very large all-Clan factions left.

Complete speculation, but some of their nearest neighbors are now Clan Sea Fox and their Chainelane holdings. Could be very interesting to see a conflict arise between the two centralized around political and economic control over the region.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 11 July 2021, 18:07:09
It would be interesting.  But history shows the Sea Foxes generally get the best of their foes through economic or other unsavory (by Clan warrior standards) means.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 11 July 2021, 18:35:53
Which foes are that? We know you're not talking about the Homeworld Clans because at this point the Empire isn't that much smaller than the entirety of post-Reaving Homeworlds space (and the worlds are in far better condition), so unless they plan on poking the Ghost Bears or being REALLY colorful when they tell Alaric to piss off, there aren't that many very large all-Clan factions left.

Oh, and to avoid confusion, when I say Clan or IS tech, I'm referring to that from a rules perspective, not a what-can-the-Houses-currently-build perspective.

The distance is significant, but I was talking about the Lyrans. They're the nearest "real" faction, even if they're a mess right now. And if the ilClan starts crushing the IS, they might look a bit afield.


Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 11 July 2021, 18:46:40
I suppose I just need to enjoy mixed-tech formations before they homogenize through age. :'(

I can see some really eclectic formations still. A star of two upgraded p-hawks, four 3025 vehicles and a point of protos sounds really fun
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 11 July 2021, 19:02:13
Indeed. One hopes all of those stay on their rolls for a very long time to come.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 11 July 2021, 21:57:37
When I finish my slow motion move to Florida,  I want to field a star of Scorpion mediums and heavies.  I'll be near a group finally.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 12 July 2021, 01:19:14
I’ve been working on my cameo painting and designating it Omega Galaxy. I figure I can justify almost any KS mini in that formation. :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 12 July 2021, 06:31:24
Adders and Cobras combined have a numerical and tech advantage against the post-Crusade Imperial military. The catch-up will take some years or decades if they want to fully integrate the ex-Hansa.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sharpnel on 12 July 2021, 06:33:28
The one key gain from absorbing the Hansa will be the improvement of their Merchant Caste. It's the Hansa's 'bread-and-butter'
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 12 July 2021, 07:38:16
Very true. Between the Hansa integration, experience gained supporting the Crusade, and experience gained during the Scorpions' period of colonization, hopefully the Empire now has a lot of institutional knowledge regarding shifting of supplies and personnel across long distances.

There's also a LOT of Seeker experience in sustaining small long-range operations, but I'm not sure how well that scales up to larger operations, my impression is that they tried to live off the land whenever possible.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: MDFification on 12 July 2021, 08:55:12
Complete speculation, but some of their nearest neighbors are now Clan Sea Fox and their Chainelane holdings. Could be very interesting to see a conflict arise between the two centralized around political and economic control over the region.

Also worth noting; the Hansa used to clash with Sea Fox over Chainelane, but lost so conclusively they pulled out of the region entirely. It'd be something of a PR coup if Goliath Scorpion could "restore" the ex-League's merchants to "their rightful privileges in the Chainelane cluster". Even trying might help ease the integration process.

Other than that though, yeah, not many options in the Deep Periphery for external conflicts at the moment. Unless we get a Black Swan moment like the original clan invasion, where someone we've never heard of before decides now's the time to make their debut.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 12 July 2021, 09:20:44

There's also a LOT of Seeker experience in sustaining small long-range operations, but I'm not sure how well that scales up to larger operations, my impression is that they tried to live off the land whenever possible.

The Seekers got whooped pretty hard in the Crusade. Exploits like nabbing Kerensky's cockpit possibly resulted from Seekers who were away for the entire Crusade. They'll be some time returning to form along with most of the Scorpion touman.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 12 July 2021, 10:17:12
The Imperials did quite well in the logistics department during the Crusade. The Khan made sure enough reserves were available and they were deployed without trouble. Seems more like they lacked the numbers to sustain a real attrition-based war, but that's because they started from a smaller population base than the Hansa.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: snowridr on 01 August 2021, 03:53:28
Has anyone found a decent or high resolution graphic of the new Scorpion Empire?  I've tried looking but have not had much luck at this point.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 01 August 2021, 09:14:11
Has anyone found a decent or high resolution graphic of the new Scorpion Empire?  I've tried looking but have not had much luck at this point.

Maybe Drewbacca  knows of one.  Hope he logs in for you.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 01 August 2021, 11:35:58
A thought occurs to me. The Empire has plenty of Perseus OmniMechs. Would it make sense to upgrade a Hansa factory to build more of them, as a kind of stepping stone to upgrading their industry to building Clan Omnis? Start with the factories that can already build advanced IS-tech machines like the Surtr, then build OmniMechs of the same tech base, then upgrade to fill Clan once the kinks are worked out.

Think of the PR coup in the former Castillian worlds if they were renamed the Reconquista II.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 01 August 2021, 12:17:07
Define plenty.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 01 August 2021, 12:49:07
Enough to have them in the MUL, which means enough to reverse-engineer.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 01 August 2021, 15:54:24
Ole ugly could benefit from a few clantech configs with more crit-efficient weapons
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Wrangler on 02 August 2021, 13:13:12
Huh, I totally missed the Perseus entry. It was suggested that WoB escaped and settled in the League.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 02 August 2021, 16:23:11
The indication is that those brought plenty of knowledge and specs to the Hansa, which is how they were able to start building their own battle armor and advanced mechs. The actual Blakist mechs in the Scorpion MUL that makes it so interesting comes from that big cache they found.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Turaglas on 02 August 2021, 17:34:12
They would have reversed engineered all of that, no?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 02 August 2021, 19:11:58
No way to know. We won't know until a sourcebook tells us if the MUL availability is solely from booty from the cache or if they're building new examples of those machines as a way to boost total production while staying cheaper than going full Clantech.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 02 August 2021, 19:22:52
For reference, notably Blakist units on the Scorpion MUL are:

Nexus
Raijin
Lightray
Perseus
Toyama
Pinto
Stygian


There's more modern tech IS stuff, but I left out anything clearly of SLDF origin, or stuff that could be coming from Hansa salvage/existing factories based on their RAT.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 02 August 2021, 19:28:33
Purifier
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 02 August 2021, 19:34:53
Purifier

Like I said, I left off stuff in the Hansa RATs, since we don't know if those came from the cache or from Hansa production.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 04 August 2021, 02:14:40
More C-variant fodder for us heretics, too. ;)

Appreciate the list of Blakist materiel.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 04 August 2021, 08:16:03
*dreams fondly of a Legacy C* :smitten:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sharpnel on 04 August 2021, 08:44:32
*dreams fondly of a Legacy C* :smitten:
Your wish is my command.

https://bg.battletech.com/forums/battlemechs/legacy-c/
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 04 August 2021, 09:19:57
*dreams fondly of a canon Legacy C* :smitten:

Sorry, I should have clarified. I've been stock-only for so long and this thread's been really good about it lately, sometimes I forget there are folks in here that will touch customs.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Starfury on 04 August 2021, 11:04:13
Heck we need new Nexus and Raijin art as well.  A Toyama C would be a nasty customer.  One of these days we might even get the rest of the Star Leauge units converted to C or IIC variants, like the Flashman, the Thug, and (wistfully) the Goliath...
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Rainbow 6 on 04 August 2021, 16:05:54
Gave the Toyama C a go.

https://bg.battletech.com/forums/battlemechs/toyama-c/
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Starfury on 05 August 2021, 06:02:58
Nice job.  I like the HAG 20/LB-10X swap.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Metallgewitter on 05 August 2021, 08:58:59
For reference, notably Blakist units on the Scorpion MUL are:

Nexus
Raijin
Lightray
Perseus
Toyama
Pinto
Stygian


There's more modern tech IS stuff, but I left out anything clearly of SLDF origin, or stuff that could be coming from Hansa salvage/existing factories based on their RAT.

Interesting. Though couln't that also be machines from the Blakist convoy the Scorpions managed to capture during the WoR? MAchines they might have reverse-engineered and improved?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 05 August 2021, 11:19:25
That's exactly what we've been talking about, the booty from the cache captured during the Reavings.

It's possible some of them might have been improved, but until we see new record sheets, there's no evidence of anything that interesting.

(My headcanon is that the Rhino was adapted from Blue Flames, either a small number of chasses, or the specs.)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Metallgewitter on 06 August 2021, 04:29:42
That's exactly what we've been talking about, the booty from the cache captured during the Reavings.

It's possible some of them might have been improved, but until we see new record sheets, there's no evidence of anything that interesting.

(My headcanon is that the Rhino was adapted from Blue Flames, either a small number of chasses, or the specs.)

Ah sorry I understood it like that the Machines were produced in the Hansa worlds (Blakist factories the Hansa might have taken over when the Blakist withdrew) and the Scorpions simply took them over. Now imagine if the Scorpions make raids in the IS with Blakist machines. Everyone would scream "Blakes Word is back! We need a new coalition"
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 06 August 2021, 06:41:29
It's easy to alter the armour shape and exterior appearance of the designs and de-Blakify them into Imperial designs.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: O5P_Ghost on 06 August 2021, 13:24:56
Still a Panther Mark V...even if its French
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Rainbow 6 on 08 August 2021, 07:28:36
For reference, notably Blakist units on the Scorpion MUL are:

Nexus
Raijin
Lightray
Perseus
Toyama
Pinto
Stygian


There's more modern tech IS stuff, but I left out anything clearly of SLDF origin, or stuff that could be coming from Hansa salvage/existing factories based on their RAT.

Shame the Grim Reaper didn't make the list.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 08 August 2021, 13:46:46
That was more of a Cornstar machine vs WoB. On the upside, it's still around in the Dark Age, on the Merc MUL.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 08 August 2021, 18:41:35
I totally wandered down the Perseus P1 upgrade / Reconquista II rabbit hole after some of the comments lately.

That’s pretty entertaining - even if, practically speaking there are other more efficient paths to follow. It’s definitely fun head canon to much about with.

Title: Re: The Scorpion Empire : Plus Ultra
Post by: Nerroth on 09 August 2021, 20:06:53
This might have been addressed already, but I double-checked the most recent (2021) update to the Campaign Operations rulebook. It still refers to a supposed invasion of Navarre in 3103, supposedly as part of said Clan's attempt to escape the so-called "Adder Collective". However, there is no mention of such an event in Operational Turning Points: Hanseatic Crusade.

So, the question is... did such an invasion actually happen?

If not, might it have been a training exercise on the part of the Imperio, based on the most recent Homeworld-related data they might have had on hand at that point in time?

But if so, might it have gone badly enough for the Coyotes as to not be worth mentioning on the part of the Scorpions, thus perhaps obliging the Coyotes to pass the Imperio by and head on to pastures new?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 10 August 2021, 07:32:07
There's no indication it happened at all... Unless it merely hasn't happened yet.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 10 August 2021, 09:47:52
Or that it will at all - as an example in a sourcebook.  ;)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 10 August 2021, 12:49:07
I don't understand the debate. Protos are in the MUL and the MUL is canon, no? So regardless of the complete lack of reference to them one way or the other in Hanseatic Crusade, that's how it is.

And if you know differently Doc, then please just spell it out. Thanks.

Might be worth checking out the MUL again.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Weirdo on 10 August 2021, 15:20:44
WHAT THE ******.

Well, it's official. My involvement with this faction is over. I'm sticking with the Escorpion Imperio, moronic name and all. Bye, everybody.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: glitterboy2098 on 10 August 2021, 16:06:01
This might have been addressed already, but I double-checked the most recent (2021) update to the Campaign Operations rulebook. It still refers to a supposed invasion of Navarre in 3103, supposedly as part of said Clan's attempt to escape the so-called "Adder Collective". However, there is no mention of such an event in Operational Turning Points: Hanseatic Crusade.

So, the question is... did such an invasion actually happen?

wasn't that part of the conspiracy theory from "blood avatar" (https://www.sarna.net/wiki/Blood_Avatar)? the one that has since been completely disproved by the sourcebooks?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 10 August 2021, 23:28:36
Might be worth checking out the MUL again.

The Empire is streamlining its manufacturing and logistics. Good step forward.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Adrian Gideon on 11 August 2021, 11:04:50
wasn't that part of the conspiracy theory from "blood avatar" (https://www.sarna.net/wiki/Blood_Avatar)? the one that has since been completely disproved by the sourcebooks?
How so?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Angrii on 11 August 2021, 17:22:11
Might be worth checking out the MUL again.

That makes me inordinately sad...
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ANS Kamas P81 on 12 August 2021, 17:30:44
So Protomechs have been restricted to only the Jihad era and not for the Escorpion Imperio years at all.  Just wanting to confirm this is correct.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: GreekFire on 12 August 2021, 17:44:56
So Protomechs have been restricted to only the Jihad era and not for the Escorpion Imperio years at all.  Just wanting to confirm this is correct.

The Imperio has access to them during the Early Republic era. Other than that, yes, that is correct.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 14 August 2021, 14:13:07
Do the Scorpions have an infantry carrier?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 14 August 2021, 14:40:01
And which Protos did they have access too?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 14 August 2021, 15:21:13
Look at the escorpion imperio. It’s the same list of protos
Title: Re: The Scorpion Empire : Plus Ultra
Post by: desaints on 15 August 2021, 00:50:28
Do the Scorpions have an infantry carrier?

Do you mean infantry carriers as in vehicles? It looks like they have access to the range of APCs and Heavy APCs (Hover, Tracked, Wheeled), the Maxim C, the Svantovit IFV, at least during the dark ages. Not a bad selection, if a bit anemic compared to many factions.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 15 August 2021, 06:38:56
I have a tank only game coming up. I really wish we had the Enyo. It is my favorite tank.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: five_corparty on 15 August 2021, 22:06:16
I have a tank only game coming up. I really wish we had the Enyo. It is my favorite tank.

Well, that depends on your group.  the long-standing rule of battletech is there's nothing that CAN'T be in a particular force, it's what's normally found there.  So, you can find Davion-piloted Dragons on the Cappellan front, that sort of thing, but it's not NORMAL.

-PERSONALLY,- if you wanted to field ONE Enyo in a unit that is otherwise pretty MUL solid, I'd be like, "cool beans, yo."  but that's just me and how we play around here.  good luck!  :) :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: truetanker on 17 August 2021, 23:39:02
There's always the Kokou and Kokou XL...

Just saying...

TT
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 09 September 2021, 21:33:36
I dunno about the rest of you, but I'm excited for Spotlight On: Schmidt's Petraries (releasing tomorrow), mostly because I wrote it! Hope you like it, but I know you'll gimme what-for if you don't!  :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 09 September 2021, 22:14:34
I dunno about the rest of you, but I'm excited for Spotlight On: Schmidt's Petraries (releasing tomorrow), mostly because I wrote it! Hope you like it, but I know you'll gimme what-for if you don't!  :)

Three books (two “spotlights on” and one “touring the stars”) in regards to the smaller elements in Hanseatic Crusade I’m in.  Oh and Shrapnel #6 is out this month.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Rainbow 6 on 10 September 2021, 17:14:26
I dunno about the rest of you, but I'm excited for Spotlight On: Schmidt's Petraries (releasing tomorrow), mostly because I wrote it! Hope you like it, but I know you'll gimme what-for if you don't!  :)

Got it, liked it, good read.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Orwell84 on 10 September 2021, 17:49:10
I dunno about the rest of you, but I'm excited for Spotlight On: Schmidt's Petraries (releasing tomorrow), mostly because I wrote it! Hope you like it, but I know you'll gimme what-for if you don't!  :)


You did well (again) :thumbsup:

I'm not a huge fan of the Hanseatic League generally but this was an interesting read. Given how the Council of Merchants turned out to be totally unworthy of his talents and loyalty, I'm curious to see whether Rudolf Schmidt decides to serve as a bridge between the Hansa people and the new government. Maybe by 3151 he'll be the first commander of Hansa Galaxy?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 10 September 2021, 17:58:19
I think you'll wanna pick up the next SO. :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 10 September 2021, 18:06:52
I know so.  We were promised a Spotlight On: Hellion Keshik some time ago. I can hardly wait, myself.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Agathos on 10 September 2021, 20:29:33
So is Edwina Ramsey the first named Blakist to have found refuge in the Hanseatic League?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 10 September 2021, 20:39:08
I believe so.  :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 11 September 2021, 22:13:39
I can totally see Schmidt Petraries becoming a few Trinaries.  A unit going from system to system testing the defences and keeping the warriors on guard.  I hope this is a beginning not the end of this unit.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 11 September 2021, 22:42:33
I can totally see Schmidt Petraries becoming a few Trinaries.  A unit going from system to system testing the defences and keeping the warriors on guard.  I hope this is a beginning not the end of this unit.

Petrarian Keshik

Sounds like a good band name!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 11 September 2021, 22:47:24
Petrarian Keshik

Sounds like a good band name!

With Schmidt becoming a Bloodname heck ya
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 11 September 2021, 22:57:01
Indeed.  I can't wait to see a listing of Scorpion Bloodnames in a future product.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Rainbow 6 on 12 September 2021, 04:30:16
Quick question, do Scorpion Clusters use an independent Command Star?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 12 September 2021, 05:27:21
With Schmidt becoming a Bloodname heck ya

Is Schmidt becoming a Blood name?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DarkISI on 12 September 2021, 06:10:00
Quick question, do Scorpion Clusters use an independent Command Star?

I think that falls under: some do, some don't.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 12 September 2021, 08:53:16
Is Schmidt becoming a Blood name?

No.  But maybe with time.  I would like to see it.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 12 September 2021, 09:28:05
Is Schmidt becoming a Blood name?

For a truly successful integration of the Hanseatic League and Scorpion Empire there have to be a few new Bloodnames to show true assimilation.  I thought that if anyone could creat a bloodname it would be Schmidt.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Rainbow 6 on 12 September 2021, 09:49:49
For a truly successful integration of the Hanseatic League and Scorpion Empire there have to be a few new Bloodnames to show true assimilation.  I thought that if anyone could creat a bloodname it would be Schmidt.

Well the Scorpions have previously created new bloodnames from the ELH and other small states that have become part of the Empire so I think it would be safe to assume that this will happen.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 12 September 2021, 13:48:06
I wrote the Petraries last year, but didn't write the Keshik until a few months ago. I think it's damn good. I'd hoped they might release at the same time, but I guess you'll have to wait a couple weeks.  :-X
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Orwell84 on 13 September 2021, 22:47:19
Good news for Scorpion fans - the latest Shrapnel has a story (aptly titled "Moving Forward") set in the Empire in 3151 :drool:

Just finished reading it, kudos to Daniel Isberner for a good read :thumbsup:

I won't add any spoilers but among other things it covers relations between former Hansa and the Scorpion warriors, what direction the Empire's rulers hope to take it in and their reaction to news of Clan Wolf's assault on Terra.

Title: Re: The Scorpion Empire : Plus Ultra
Post by: DarkISI on 13 September 2021, 22:59:05
Yeah, we sneaked that one in there ;)

Good news for Scorpion fans - the latest Shrapnel has a story (aptly titled "Moving Forward") set in the Empire in 3151 :drool:

Just finished reading it, kudos to Daniel Isberner for a good read :thumbsup:

Glad you liked it.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 13 September 2021, 23:03:43
Now I know why you're DarkISI.  And now I know how to pronounce ISI correctly!  ;D :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 13 September 2021, 23:14:58
Yeah, we sneaked that one in there ;)

Glad you liked it.
It does answer the question what is the Scorpions reaction to the IClan.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DarkISI on 14 September 2021, 00:19:37
It does answer the question what is the Scorpions reaction to the IClan.

Well, I hope it does more than just that
But, yes, I pitched it to move the Scorpion Empire into the IilClsn era.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 14 September 2021, 00:32:47
Good news for Scorpion fans - the latest Shrapnel has a story (aptly titled "Moving Forward") set in the Empire in 3151 :drool:

Just finished reading it, kudos to Daniel Isberner for a good read :thumbsup:

I won't add any spoilers but among other things it covers relations between former Hansa and the Scorpion warriors, what direction the Empire's rulers hope to take it in and their reaction to news of Clan Wolf's assault on Terra.
Shrapnel 5 or 6?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 14 September 2021, 01:01:27
6
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Nerroth on 14 September 2021, 13:33:14
I wonder if it's a coincidence that all three of the worlds in this region of space which have been, or are about to be, covered in a Touring The Stars volume have, as of 3151, been Clan Goliath Scorpion's capital world at one point or another.

Also, it's notable that they don't seem to be having any problems with HPGs established on former Hansa worlds following the Hanseatic Crusade. This leads me to further suspect that, wherever the drop-off point for the effects of CLARION NOTE closest to the Scorpion Empire happens to be, it must lie somewhere between Gateway and the Chaine Cluster.

On a side note, I wonder if we'll see any more about the long-range communications taking place between the Empire and Clan Sea Fox.

And finally (for now), I don't think that, in light of the collective shrug offered by the Council of Six as regards the internal political organization of the Rasalhague Dominion, that the changes in the Empire's governance in 3151 would be as much of a deal-breaker for them as the Scorpions seem to think it would be. I'm sure that, if Alaric wanted to find a means of welcoming Clan Goliath Scorpion back into the fold, he wouldn't find it all that difficult to do so.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 14 September 2021, 13:40:09
Indeed, it's inevitable that the Scorpions become the first Deep Periphery power to acknowledge the IlClan.  Can't wait to learn more.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: nova_dew on 18 September 2021, 07:13:28
Indeed, it's inevitable that the Scorpions become the first Deep Periphery power to acknowledge the IlClan.  Can't wait to learn more.

Recognition for free Museum passes? after closing private tours of course "no we are not seekers and these huge bags and the trucks outside are just for our packed lunches, we have a lot to fit in to our dropship schedule while we visit"
Title: Re: The Scorpion Empire : Plus Ultra
Post by: GuyIncognito on 21 September 2021, 19:19:47
Finally had a chance to pick up Shrapnel #6 and read "Moving Forward". Really enjoyable stuff that continues to make the ever-evolving Scorpion Empire one of the most interesting parts of the setting to watch.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DarkISI on 21 September 2021, 23:59:00
Finally had a chance to pick up Shrapnel #6 and read "Moving Forward". Really enjoyable stuff that continues to make the ever-evolving Scorpion Empire one of the most interesting parts of the setting to watch.

Thank you :)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 22 September 2021, 07:18:45
Did the Scorpions add any bloodnames from the Light Horse?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: nova_dew on 22 September 2021, 07:23:25
Did the Scorpions add any bloodnames from the Light Horse?

Yes, though i don't think it said how many, just that more than one was added iirc
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 22 September 2021, 07:30:47
Did the Scorpions add any bloodnames from the Light Horse?

See page 21 of OTP: Hanseatic Crusade...
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 22 September 2021, 07:32:54
See page 21 of OTP: Hanseatic Crusade...

Will do!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 26 September 2021, 05:59:57
Love the true meritocracy of the Empire. Hope it gets to bloom and uplift this corner of the Periphery
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Dragon Cat on 29 September 2021, 16:41:56
Just finished the Scorpion story in Sharpnel really enjoyed it how the Empire is changing and what it might mean
Title: Re: The Scorpion Empire : Plus Ultra
Post by: carlisimo on 16 October 2021, 23:53:03
Do any Goliath Scorpions who want to become a seeker join Chi Galaxy before embarking on a quest?

Having a front-line galaxy specifically for seekers seems really odd... they were always described as operating outside of any military organization, and now the clan's taken an important part of their culture and shoved it into a group that's never going to be large relative to the clan as a whole.  I don't get it.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 17 October 2021, 00:25:58
There is one advantage off the top of my head: if a Seeker was in say Alpha Galaxy, when she takes leave she has to be replaced for unit cohesion.  When she comes back, she would have to bump somebody out to take her old place in whatever unit she's in.  The higher the rank, the more trouble this is.

With a Galaxy devoted to seekers, this is lessened because it would be ready to deal with the eventualities of Seekers going about their business.  Seekers could come and go as they are ordered.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 17 October 2021, 09:25:50
I know it is not accurate but I am declaring the Scorpions the Star League in Exile. That is all.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Wrangler on 17 October 2021, 17:56:27
I'm curious if the Seekers will end up starting something with the new Star League/ilClan.

I'm also curious how ilClan will behave governing a Star League.  Both the Clan & the original Star League governance are completely different.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: glitterboy2098 on 17 October 2021, 18:27:46
There is one advantage off the top of my head: if a Seeker was in say Alpha Galaxy, when she takes leave she has to be replaced for unit cohesion.  When she comes back, she would have to bump somebody out to take her old place in whatever unit she's in.  The higher the rank, the more trouble this is.

With a Galaxy devoted to seekers, this is lessened because it would be ready to deal with the eventualities of Seekers going about their business.  Seekers could come and go as they are ordered.
not to mention it would make finding a retinue easier for the same reason.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 17 October 2021, 18:33:35
I'm sure Gunslinger's Notes come from or are for Gunslingers.  And which Clan is the inheritors of the Gunslinger tradition?  The Scorpions, of course!

The Scorpions also have that rede that they will always be an ally of the Clan of Kerensky.

Between those two things, I am willing to bet money that eventually the Scorpions come into the fold of IlClan Wolf.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 17 October 2021, 19:06:43
I'm sure Gunslinger's Notes come from or are for Gunslingers.  And which Clan is the inheritors of the Gunslinger tradition?  The Scorpions, of course!

The Scorpions also have that rede that they will always be an ally of the Clan of Kerensky.

Between those two things, I am willing to bet money that eventually the Scorpions come into the fold of IlClan Wolf.

Unless Alaric or the Wolves do something stupid.  If there is one thing the Clans do best is hold onto a grudge or slight.  Besides the Scorpions are to far away to do anything except pay lip service.  Not to mention I think that although they have kept the Khans they no longer truly consider themselves Clan.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 17 October 2021, 19:24:22
Yet they cling to many Clan traditions and ways.  They are not Homies, and they are not Spheroid.   

Besides, the Scorpions are currently penetrating the IS with their Seekers.  They will eventually go to Terra itself, and of course they will want to take part in a Clan-led Star League. 

And finally, let us not forget the power of Ethan Moreau's rede to Nicky K.   The Scorpions take it so seriously that Khans have died honoring it.  Well, one Khan (Cyrus Elam) died to defend Wolves from treachery. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 18 October 2021, 06:14:59
The ZarKhan and Khan made it clear they no longer feel bound by those traditions, and those oldtimers were decimated and mostly supporting the mainstream after the ilClan revelation.

The Imperials will be dealing with the ilClan as a new nation, not the traditional deference.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 18 October 2021, 06:16:03
I know it is not accurate but I am declaring the Scorpions the Star League in Exile. That is all.

This. They have the best socio-political framework with only the Suns(under enlightened leadership) close behind.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DarkISI on 18 October 2021, 06:34:10
The ZarKhan and Khan made it clear they no longer feel bound by those traditions, and those oldtimers were decimated and mostly supporting the mainstream after the ilClan revelation.

The Imperials will be dealing with the ilClan as a new nation, not the traditional deference.

We will have to wait and see.
Right now we have political grandstanding and them getting rid of political enemies. What they will actually do...we don't know.
You have to consider, they pulled their political rebuilding with the very real threat of the Jade Falcons becoming ilClan. They had to consider that.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 19 October 2021, 00:42:02
So with the Wolves as ilClan, it might be a good thing for them. Previous Scorpion-Wolf relations have been cordial.
Overall, it seems it's always an interesting time with the Empire.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 19 October 2021, 02:10:55
The ZarKhan and Khan made it clear they no longer feel bound by those traditions, and those oldtimers were decimated and mostly supporting the mainstream after the ilClan revelation.

The Imperials will be dealing with the ilClan as a new nation, not the traditional deference.

It's really not so clear, I think.  The Scorpions may try to think they are "no longer Clan", but they are dripping with Clannisms.  They still have a caste system dominated by the Warrior caste, and they still have a Eugenics program.  They are still absorbing outside cultures, as they did since the ELH.  The Scorps have not abandoned the Honor Road.  And I think they still take the rede of Ethan Moreau with the utmost respect and seriousness. 

Until the text tells us otherwise, I do believe the Scorpion Empire will be the first Deep Periphery power to acknowledge and even assist and defer to the IlClan Wolf.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Elmoth on 19 October 2021, 02:34:44
We still need to see what happens to the ilclan in thebinner sphere, so how a deep epriphery power reacts to them will depend a lot on that.

The interesting bit is the Foxes not sharing this bit of crucial information with the Scorpions. Do the foxes have a second agenda here?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 19 October 2021, 02:38:57
Is it a second agenda?  Or has it always been their agenda, that they look out for their own interests?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Elmoth on 19 October 2021, 02:41:22
Maybe then the merchant clan is the one that is no clan anymore...
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 19 October 2021, 06:00:44
For all their mercantile tendencies, the Sea Foxes are a recognized Clan, one that follows the Clan way for most part. The Scorpion Empire is culturally Clan (or maybe Clan-derivative) but it is not a Clan anymore.
And the Sea Foxes recognized the IlClan, deferring to them, and there's implicit "doesn't matter who became that" there too. (And also implicit: "We're powerful and important enough we expect certain respect.")

So, why share information?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 19 October 2021, 08:11:42
The Scorpions will find out on their own soon enough the the Wolf has become IlClan.  I suspect they will want to become part of the 3rd Star League.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 19 October 2021, 08:25:59
I would expect the Scorps to become "The Periphery Empire", so to speak, rather than being part of Inner Sphere and the Star League.
And let Reunification War part 2 commence...  ;D

Seriously though, i wonder what would be the benefit to be part of the Star League? The Scorpion Empire is pretty far away. Or what does a Periphery empire matter to the Star League?

At least, for the first 5-10 years it seems irrelevant, maybe longer. While we know from IRL perspective that the IlClan and Star League stick around for 100 years at least, the Scorpions don't know if it will stand. Risky business to swear allegiance to something that might not be around for long, that may create new enemies.
Conquest of the Inner Sphere won't happen overnight...
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 19 October 2021, 08:50:14
I am figuring from the Gunslinger's Notes that it meant the Scorpions would swear to the 3rd Star League.  Just my feelings on it. 

As my personal text say, I agree to disagree.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 19 October 2021, 08:57:39
What are these Gunslinger's Notes?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 19 October 2021, 08:58:37
I am figuring from the Gunslinger's Notes that it meant the Scorpions would swear to the 3rd Star League.  Just my feelings on it. 
I just figured the Gunslinger program gets re-established, or something new is established under that name. There's no reason for the Scorps to be involved in that in any way, even if they in some vague sense carry on the tradition. I'll also note that the Clan training may be based on Gunslinger program as well, considering it is focused on producing elite warriors and duelists, so Scorps aren't really needed for any Gunslinger program.

From meta-perspective, i figure the Scorps being outside the Star League* is more interesting. Like, we'd get something like three categories: the Star League, rebels and resistance movements, and outsiders to the system. The Scorps would fall into the third category.

*i don't like calling it the Third League because the second one was a sham and a failure

What are these Gunslinger's Notes?
First** and Second Succession War sourcebooks, and TRO Succession Wars, TRO Clan Invasion and TRO Jihad all have notes or introduction set in 3250. Think some of those were labeled, or refer to "Gunslinger notes".
Need to check them through once again. Maybe i'll just copy them down to a file so i don't need to check the books every time...

**Maybe, need to recheck. EDIT Nope.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 19 October 2021, 09:08:46
I find this discussion interesting. Clan Goliath Scorpion still exists. They created and rule the Scorpion Empire. When Clan Wolf created the Wolf Empire, they did not cease being Clan. Circumstances being what they are, the other Clans might wrinkle their noses at what the Scorpions have done to cement their power, but they're still Clan. The real issue that I see is whether the other Clans consider the Scorpions abjured, as the Homeworld Clans surely do. That would be the greatest impediment, but given the divorce between Homeworld and Inner Sphere Clans, I don't see the IS Clanners lending much weight to the Homeworld Clans' decision.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 19 October 2021, 09:21:13
I find this discussion interesting. Clan Goliath Scorpion still exists. They created and rule the Scorpion Empire. When Clan Wolf created the Wolf Empire, they did not cease being Clan. Circumstances being what they are, the other Clans might wrinkle their noses at what the Scorpions have done to cement their power, but they're still Clan. The real issue that I see is whether the other Clans consider the Scorpions abjured, as the Homeworld Clans surely do. That would be the greatest impediment, but given the divorce between Homeworld and Inner Sphere Clans, I don't see the IS Clanners lending much weight to the Homeworld Clans' decision.
The ilClan will certainly claim right to be able to undo Abjuration if necessary, especially one that's done by the Homeworlders. After all, the Smoke Jaguars got resurrected and the possibility of giving the Nova Cats another chance was implied to be possible (in that their destruction by the Combine was deemed illegitimate, not that i believe this will amount to anything, figure it was just rhetoric to justify the Smoke Jaguars).
What i wonder is how Clan the Scorps regard themselves, and whether they've changed enough that Spheroid Clans regard them as "not a Clan anymore".

There are some differences in the Empire formation circumstances though. At least, i figure the Wolf Empire was named so because "Occupation Zone" implies it is a temporary thing. An empire is there to stay, though in practice the new Wolf Empire isn't that different from an Occupation Zone. I figure the Scorps have merged more into their actual empire.
But i need to refresh my understanding of the Escorpion Imperio foundation and later history. And i will admit that the Ghost Bears are very integrated but no one has problems with that. Or at least, no one has enough firepower.

Distance is a major issue though, no matter what.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: GreekFire on 19 October 2021, 09:51:21
The real issue that I see is whether the other Clans consider the Scorpions abjured, as the Homeworld Clans surely do. That would be the greatest impediment, but given the divorce between Homeworld and Inner Sphere Clans, I don't see the IS Clanners lending much weight to the Homeworld Clans' decision.

Honestly, I'd worry about the opposite more than this. The Scorpions voted in favor of Abjuring the Wolves, and followed the ilKhan's later order to  Annihilate them.

If the Scorps don't care about those anymore, then I can see both sides letting bygones be bygones. What happens in the Homeworlds, stays in the Homeworlds.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: GuyIncognito on 19 October 2021, 14:29:10
i don't like calling it the Third League because the second one was a sham and a failure
So was the First League, lol
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 19 October 2021, 14:36:33
So was the First League, lol
Please, it stood for several hundred years and it did increase living standards and overall reduced warfare for its time. Now, admittedly the first one may not have been that successful in the long run, but it was far, far more successful overall than the second one.
The second one was around only for 10 years, and pretty much everything related to it was... err, to be honest, i'm sure it really did anything beyond killing a Clan and two Star Lords using the institution for their own ends.

This said, i have to say i'm skeptical about the new Star League being any better, except having more longevity than the second one  ;D
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 19 October 2021, 22:39:20
What are these Gunslinger's Notes?

In the new Tukayyid sourcebook, the Gunslingers Notes are annotations from 3250, as Empyrus said. 
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 19 October 2021, 22:45:18
The Scorpions voted in favor of Abjuring the Wolves, and followed the ilKhan's later order to  Annihilate them.

Oh, yeah.  I forgot about the secret Annihilation order.  Good catch.

Perhaps they no longer honor Ethan Moreau's rede. 

Then again, everyone went berserk during the Wars of Reaving.   Maybe the Scorpions will yet honor that long-ago promise to defend the Clan of Kerensky.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 19 October 2021, 22:54:06
In the new Tukayyid sourcebook, the Gunslingers Notes are annotations from 3250, as Empyrus said. 
Went over all five pieces from 3250 we know.

3250 stuff is mostly from the Star League Loremaster Stephan Roshak. Short bit in Second Succession War, giving some framing to the book, first featuring the title Gunslinger (Eli Sender). Introductions in TROs Succession Wars, Clan Invasion, Jihad, the first two of these featuring the title again (Jázon Marik). Battle of Tukayyid has short framing in form of message from a Gunslinger (Candent Sortek) to Stephan Roshak.

There's not enough info to really figure out where (or when) the title comes from. Nothing in the bits seem to have any connection to the Goliath Scorpions or Nueva Castille or so.
There is a mention of "Auditor Clusters" that "scour" the Star League and the Periphery for signs of unauthorized heavy industry. But i'll note that Nueva Castille and Hanseatic League are geographically in the Deep Periphery so they may be beyond the scope of Auditor Clusters.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 20 October 2021, 01:20:02
Regardless, the main benefit for an Imperial membership in the Star League is a guarantee against Homie aggression, if the Snakes in particular are still a strong power.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Metallgewitter on 20 October 2021, 05:04:03
Regardless, the main benefit for an Imperial membership in the Star League is a guarantee against Homie aggression, if the Snakes in particular are still a strong power.

The funny thing is the Scorpion Empire has existed for almost 70 years when the Ilclan is announced. Why did the Homeworld Clans leave them alone for so long (or rather why are they still leaving them alone)? Unless the "Taint doctrin" is still strong and they simply leave them alone lest said taint spreads tro the Homeworld again. The Scorpions in itself present an interesting case: they were in favor of abjuring all IS Clans but then got abjured themselves. Plus the Council of 6 actually decided to never contact the Homeworld Clans again (though Clan Greedy Merch..*cough* Sea Fox seems to interpret it differently)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 20 October 2021, 05:10:31
The Homies are rebuilding with a much smaller base compared to the Empire. That tends to delay any sort of invasion plan. The Adders took serious losses from their Hansa expedition. Now the Scorpions can also resettle the lost Revival outpost worlds(if the Adders no longer maintain WarShip patrols) and Jarnfolk or just keep building up their position.

Also, there was some sort of policy change regarding the Homies and Coreward Deep Periphery from the writers after Ben Rome left, so that's a factor too.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 20 October 2021, 05:25:38
Adders in the Hansa? When was this?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Metallgewitter on 20 October 2021, 07:25:37
The Homies are rebuilding with a much smaller base compared to the Empire. That tends to delay any sort of invasion plan. The Adders took serious losses from their Hansa expedition. Now the Scorpions can also resettle the lost Revival outpost worlds(if the Adders no longer maintain WarShip patrols) and Jarnfolk or just keep building up their position.

That's interesting. I thought the Homeworld Clans had an advantage since the Scorpions had to basically start from scratch when they formed their Emporio Escorpion (the worlds they conquered had basically no suitable industry) while the Homeworlds still had viable industry they just (ok not "just) needed to rebuild shipping lanes and support infrastructure. Then again I lack a lot of information about how this corner of the Battletech world actuaqlly developed
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 20 October 2021, 08:59:29
Adders in the Hansa? When was this?
Maybe referring to Wars of Reaving (Supplemental?) noting that the the HW Clans raid or plan to raid/attack Escorpion Imperio?

But i would assume that HW Clans are written out for now in any and all ways. Not that anyone knows that in-universe.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 20 October 2021, 09:37:19
Went over all five pieces from 3250 we know.

For what it's worth, I wrote some (most?) of those pieces.  ;)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 20 October 2021, 09:53:02
That's interesting. I thought the Homeworld Clans had an advantage since the Scorpions had to basically start from scratch when they formed their Emporio Escorpion (the worlds they conquered had basically no suitable industry) while the Homeworlds still had viable industry they just (ok not "just) needed to rebuild shipping lanes and support infrastructure. Then again I lack a lot of information about how this corner of the Battletech world actuaqlly developed

They have some of the infrastructure left but they always lacked the resources one reason the invasion clans got stronger.  After the Wars of Reaving they were in the process of leaving some of the more “damaged” worlds due to the lack of resources and people.  Although the Scorpions started from scratch they had the resources and population to rebuild.  One other notion to consider while competition is a good thing sometimes it can get in the way to rebuilding what people have lost.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 20 October 2021, 09:53:22
For what it's worth, I wrote some (most?) of those pieces.  ;)
:thumbsup:

Interesting stuff to be sure. And so annoyingly vague, hinting at things in a way that makes one's imagination go wild :D
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 20 October 2021, 09:57:45
I wish I could explain some of the behind the scenes goings-on that took place when I was asked to write those. Ray had to rein me in a few times, taking out things that I thought were cool but which I guess went too far.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 20 October 2021, 10:53:44
One day in the future, you can tell us, perhaps.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Metallgewitter on 20 October 2021, 11:36:25
They have some of the infrastructure left but they always lacked the resources one reason the invasion clans got stronger.  After the Wars of Reaving they were in the process of leaving some of the more “damaged” worlds due to the lack of resources and people.  Although the Scorpions started from scratch they had the resources and population to rebuild.  One other notion to consider while competition is a good thing sometimes it can get in the way to rebuilding what people have lost.

Good point. The Clan worlds are not the best to live on (and the only two worlds with 100% sustainability were destroyed during the Wars of Reaving). And the Clans also halted their eugenic for several years to "clean" the genetic files meaning the toumans are not growing. Plus the fact that a lot of scientists died during the Wars so research is slowed down.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Flaresnake on 20 October 2021, 13:14:53
A little off topic but I was wondering what technologies does the Scorpion Empire have access to? Do they the knowledge of    standard clan tech for the Era? Do they still know the war of reaving tech or new IS developments?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 20 October 2021, 14:08:43
A little off topic but I was wondering what technologies does the Scorpion Empire have access to? Do they the knowledge of    standard clan tech for the Era? Do they still know the war of reaving tech or new IS developments?
I would rule out Nova CEWS, iATMs, Interface Cockpits, RISC tech right away.
They do have access to RELs, unless that is an error (the Nova R has one or more RELs). Need to ask about this actually, as it seems weird RELs would've spread this far so quickly, as they're not particularly widespread within Inner Sphere either.
No TSEMPs.
Uncertain on new armors, especially those of Spheroid make.
They don't seem to be using ProtoMechs.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Elmoth on 20 October 2021, 14:31:27
A statue to "the last protomech pilot" of the clan is mentioned in shrapnel 6, so no protomechs for them. they know the tech, though.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 20 October 2021, 15:01:17
A little off topic but I was wondering what technologies does the Scorpion Empire have access to? Do they the knowledge of    standard clan tech for the Era? Do they still know the war of reaving tech or new IS developments?

With Seekers out and about they will find every kind of tech available the only question is what the Scorpions will ultimately use.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 21 October 2021, 02:09:01
Adders in the Hansa? When was this?

From WoR Supplemental, in 3088 the Adders sent a task force that surveyed four Hansa worlds as an invasion beachhead. They lost the Vincent Mk42 Pegasus and presumably other heavy aerospace losses. By 3090, they were planning a full-scale invasion of the Hansa but this never happened so in-universe something must've happened to the Homies right after.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 21 October 2021, 02:10:35
They have some of the infrastructure left but they always lacked the resources one reason the invasion clans got stronger.  After the Wars of Reaving they were in the process of leaving some of the more “damaged” worlds due to the lack of resources and people.  Although the Scorpions started from scratch they had the resources and population to rebuild.  One other notion to consider while competition is a good thing sometimes it can get in the way to rebuilding what people have lost.

Yeah, a will to innovate and adapt, a massive population pool and resource base goes a long way towards making up the initial infrastructure shortfall of the Imperio.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 21 October 2021, 02:14:35
A little off topic but I was wondering what technologies does the Scorpion Empire have access to? Do they the knowledge of    standard clan tech for the Era? Do they still know the war of reaving tech or new IS developments?

By 3151 they are standardizing as much as possible on standard Clan tech. They also brought the Wars of Reaving tech with them from the Homeworlds, so it would presumably be a matter of time before they master mass production of any Society stuff they want.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DarkISI on 21 October 2021, 03:44:25
By 3151 they are standardizing as much as possible on standard Clan tech. They also brought the Wars of Reaving tech with them from the Homeworlds, so it would presumably be a matter of time before they master mass production of any Society stuff they want.

They are still producing IS tech, even on new production lines, though.
See the Star Python. You have an IS version and a Clan tech version.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 21 October 2021, 08:32:47
Look at the what now?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 21 October 2021, 09:01:07
Look at the what now?
Upgraded version of the... was it Raijin or Nexus? Either way.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DarkISI on 21 October 2021, 09:27:51
Upgraded version of the... was it Raijin or Nexus? Either way.

Nexus
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 21 October 2021, 10:19:29
According to Sarna it is the Raijin. Always liked that mech but the reseen was not to my tastes.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DarkISI on 21 October 2021, 10:38:49
According to Sarna it is the Raijin. Always liked that mech but the reseen was not to my tastes.

I doubt Sarna has anything from Moving Forward. It's still under moratorium.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: glitterboy2098 on 21 October 2021, 10:47:20
They are still producing IS tech, even on new production lines, though.
See the Star Python. You have an IS version and a Clan tech version.
Yep. Presumably they are refitting things on the principle of "what can we get done fast".. easier to update a succession wars or age of war tech base to SLDF standards than to jump right to clan tech.
So their forces will probably look very "golden age" for awhile. With clan tech mixed with SLDF.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 21 October 2021, 10:59:45
Figure it is more advanced than Golden Century style for most part.
The Scorps have access to the Ebon Jaguar T for example, which have Improved Heavy Laser and Inner Sphere Thunderbolt launchers.
They've got Perseus and other post-Clan Invasion Inner Sphere designs and tech.
While early Escorpion Imperio made use of re-introduced "Clan Improved" weapons, those seem to have been dropped by 3144, though few -EC variants hang around Scorp Empire list.

Of course, it is difficult to say what of their stuff isorla, stuff they have but can't/don't make more of, traded equipment, and what's being manufactured.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DarkISI on 21 October 2021, 14:35:46
They are still producing IS tech, even on new production lines, though.
See the Star Python. You have an IS version and a Clan tech version.

I have to correct myself. That one was erratad away right under me :D
https://bg.battletech.com/forums/errata/shrapnel-the-official-battletech-magazine/msg1774381/#msg1774381
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 21 October 2021, 14:47:53
So, IS tech version and mixed-tech version?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DarkISI on 21 October 2021, 14:52:44
Right now I assume, just a Clan tech version. I think the wording requires some fixing.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: GuyIncognito on 21 October 2021, 16:58:02
I do like the idea of a Freebirth Warrior running around in a EXT-4Db-EC, even if not supported by the MUL.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 21 October 2021, 17:11:49
Of 'Mechs, seems that only the Naja, Talon and Emperor ECs are around for the Scorps.
For the Exterminator, the Clan lasers advanced quick enough this one doesn't make much sense beyond early 2800s.
Was gonna suggest Royal Exterminators could get upgraded with Spheroid grade ER medium lasers at least, but it seems last of these were lost during the Jihad and Wars of Reaving.

EDIT Huh, seems the entire Exterminator vanishes* during the Jihad, until the Republic of the Sphere creates the 7X in 3148. Wonder how long that lasts...

*No pun intended, despite the Exterminator being stealth 'Mech...
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Starfury on 21 October 2021, 21:04:46
They're probably producing anything they can, adding upgrades or new production lines later. We know that they have active production lines for the following

Locust
Snow Fox Omni
Nexus/Star Python
Cazador
Urbanmech
Tolva
Phoenix Hawk
Rhino
Surtur
Wolverine
Thunderbolt
Awesome
Zeus
Banshee.

Based on the MUL, I'm assuming some of the 3025 units are being converted to C variants as parts become available to be added to second line units, while the 3050 tech units like the Surtur or the Banshee 5S also go to PGCs, adopted HDF forces, and Grunt Galaxies to fill holes.  That also seems to he the same SOP for the non SL era Wobbie units.  The Seekers seem to be converting their older units to Clan or early Clan Tech as much as possible, retaining only SL era designs they don't have Clan upgrades for or need for historical inspiration from. 

I'm curious what the SE is going to do with the Wolverine line on Antwerp.  Is it going to become a full up Surtur conversion, a new design created by a Trial of Grievance filed against the name, or something else? And do we see eventual Clan upgrades for the rest of the mechs along with the vehicles and the ASFs?

Vehicles: Tiger, the Vedette, AC/2 carrier
Aerospace fighters: the Centurion ASF, the Thrush, and the Vulcan ASF Interesting times indeed.

Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 21 October 2021, 21:38:34
They may keep it as the Wolverine just to show how far they have stepped away from the Clans.  Or rename it the Conjurer to avoid the dual names some Clan mechs are infamous for.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 21 October 2021, 22:49:21
They are still producing IS tech, even on new production lines, though.
See the Star Python. You have an IS version and a Clan tech version.

I thought the Star Python is the Clan tech version while the Nexus name was kept for the IS tech produced version. They do have their hands full with political, economic and social stabilization, but in the long run it's logical they'll harmonize their technology around Clantech and refit/mothball the existing IS tech stuff isn't it?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Stormy on 28 October 2021, 18:55:51
That logic seems to make sense - it’s certainly taken up residence in my head canon.

Mostly because I want a use-whatever faction. 😎
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 29 October 2021, 01:21:25
Imperial diversity, not just in peoples but in military units :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 29 October 2021, 23:39:18
How likely would it for the Scorpion Empire to rob raid Sea Fox planets or convoys for loot 'Mechs and other equipment?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 30 October 2021, 00:22:49
Perhaps to issue a trial.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 30 October 2021, 00:40:38
Oh, right, forgot still Clan enough to do Trials.
But this makes me think that the Clans essentially have formalized piracy system already...

Just thinking that the Chainelaine Isles, Chaine Cluster specifically, where some Sea Fox holdings are located, is the closest external source of ClanTech. Figure there's stuff that's hard to build, and raiding Trialing keeps skills fresh. Plus they might have shiny new OmniMechs not otherwise available. Or other stuff.


Another thing, what's the Scorpion source of HarJel? Traded from the Sea Foxes? Found a new supply? Gonna make do without?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 30 October 2021, 02:14:33
The Scorpions produce Clantech, just not uniformly. They can just make do without harjel.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 30 October 2021, 06:52:18
Seems the recent Rec Guides are more liberal regarding the Coreward Deep Periphery. The Empire gets a lot of new info.

There's Prosoma War Works on Valencia making Hellions. APGRs, iHMLs etc. The configs are deadly against Periphery opponents.

Bordello Military Goods was apparently renamed to Imperial BattleMechs and builds Warhawks. Even better, the Empire is self-sufficient and doesn't need the Foxes. The configs are a good indicator of Imperial tech levels. Nice configs, mating plasma rifles with Clan PPCs with a tar comp is awesome. We can mass produce those in addition to superchargers, iHLLs, CASE II, Watchdogs, PPC Capacitors. A bit disappointed that the Heroic-level Magon Scott wasn't included in the notable section. Can't imagine that captain would be Heroic.

Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 30 October 2021, 07:14:24
The Scorpions produce Clantech, just not uniformly. They can just make do without harjel.

The Sea Foxes won't let a Clan get by without Harjel.  Once they hear the Scorpions are without it, they will come knocking!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 30 October 2021, 09:44:05
The Scorpions produce Clantech, just not uniformly. They can just make do without harjel.
Clan Battle Armor, like the Elemental, which the Scorps still use, very much require HarJel.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 31 October 2021, 03:56:42
The Sea Foxes won't let a Clan get by without Harjel.  Once they hear the Scorpions are without it, they will come knocking!

It would make them a unique country not to get dependent on Sea Foxes. As it is, the Sea Foxes are being shoehorned into every handyman role for current CBT, and being reliant on outsiders is always a bad thing.

Let the Empire keep its Warhawks and other native designs and be self-reliant. It IS actually self-reliant, with that population and number of worlds with only the Snake Homies or other Blakist remnants as a threat.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 31 October 2021, 03:58:07
Clan Battle Armor, like the Elemental, which the Scorps still use, very much require HarJel.

Nope. Imperial BA design can always switch to IS chassis with Clan armour and equipment. Harjel is just useful for RPG aspects.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 31 October 2021, 04:09:00
And HarJel has benfits beyond RPGs:
With TacOps rules, HarJel means UMUless-BA doesn't need breach checks underwater (rare situation but it is there) and it has effect on toxic atmospheres.
With Campaign Ops, HarJel increases the chance a "destroyed" Battle Armor Trooper actually survives. It is extremely useful stuff.

It is extremely unlikely there will be IS-chassis/Clan-equipment BA published in the future for general use. The few that exist are either prototypes or pure second line designs (the Surat solahma suit, the unpublished Longinus C). The Clans have always seen HarJel Benefits as much greater than the greater mass requirement.
Even the Inner Sphere is moving to HarJel chassis: Gray Death Strike Suit (though that one still uses Inner Sphere-grade armor if i recall correctly).

In order to keep Elementals, Undines and other Clan BA in use: need a source of HarJel.

Plus HarJel is needed for Clan WarShips (and JumpShips), i would assume the Scorps will want to maintain their WarShips.

EDIT I forgot the Oni (Fire resistant armor) and Cavalier II (unpublished, Clan stealth armor) but those are rare exceptions.
In any case, the point was, the HarJel in Battle Armor is far too useful in-universe to not have it. The Scorps will want that moving onward.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 01 November 2021, 06:26:45
Negligible benefits. The Empire now has a huge population pool with no major war and the vast majority of BT combat takes place in normal terrain instead of underwater or toxic atmosphere.

The main benefit is to wean off Fox meddling and foreign economic control, and the Empire is one of the few factions that can do that without suffering withdrawal symptoms like the IS factions.

Though it is extremely unlikely to have IS-chassis/Clan-equipment BA, that is always the writers' discretion. Anything can be spun into something, just say the Scorps had to make do without Harjel due to their isolation since ejection from the Homeworlds, hence IS-chassis/Clan-equipment BA.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 01 November 2021, 08:01:39
You really don't like the life-saving benefits of hargel.  That's fine, to each their own.  But if it saves the lives of our brave Elementals when they are grievously wounded by Battlemech-scale weaponry, I am in favor of it 100%. 

And if not the Sea Foxes, then some other source. Perhaps if the Scorpions keep looking, they may get lucky and find their own source of the stuff.

After all, it's kind of BS that the Sharkfoxes are the only source of it for hundreds of years.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 01 November 2021, 08:04:25
Elementals (as in the phenotype) surviving even grievous wounds compared to Spheroid BA is incredibly useful advantage for battle armor. Battle armor is extremely risky and vulnerable thing. Manpower is always the limiting factor, and experienced manpower even more so. HarJel means more Elementals survive, meaning overall more experience battle armor forces. And experience trumps other factors greatly.
There is a reason Wolves used to place cadets into Dire Wolves for their Trial of Position, because that greatly increased their chances of surviving and succeeding, lending them overall greater base of acceptable warriors quality warriors, something that has most certainly contributed to their overall success as a Clan.

It is not "negligible" benefit.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Agathos on 01 November 2021, 10:59:28


After all, it's kind of BS that the Sharkfoxes are the only source of it for hundreds of years.

Yeah, I wouldn't mind at all if someone (maybe even the Scorpions?) found a new source of HarJel outside of the Homeworlds and Twycross. Declaring one system to be the sole source of a strategic resource... look, I love Dune but the Battletech universe has never worked that way.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 01 November 2021, 11:35:59
Dune has some justification in that its anti-technology universe means synthesizing a complex molecule may indeed be beyond their capabilities (at least until later events) but within BattleTech, i find the idea of there not being synthetic HarJel substitute weird.
While the Clans were stuck in their Homeworlds, sure. They were hidebound traditionalists, and the Sea Foxes had iron grip on the supply. And they weren't that numerous so eh, let's just go with it.
But nowadays, in the Inner Sphere and Periphery... yeah, the monopoly should be broken either with artificial substitute or even an improvement, or more natural sources.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 01 November 2021, 13:24:24
Dune has some justification in that its anti-technology universe means synthesizing a complex molecule may indeed be beyond their capabilities (at least until later events) but within BattleTech, i find the idea of there not being synthetic HarJel substitute weird.
While the Clans were stuck in their Homeworlds, sure. They were hidebound traditionalists, and the Sea Foxes had iron grip on the supply. And they weren't that numerous so eh, let's just go with it.
But nowadays, in the Inner Sphere and Periphery... yeah, the monopoly should be broken either with artificial substitute or even an improvement, or more natural sources.

With all the balls being juggled around right now HarJel production or a substitute may have just fallen through the cracks.  One item to note that the substitute was found in an uninhabited planet in Twycross.  It could be that the Scorpions have not found it because they have only started expanding their empire before the Hanseatic Crusade and the absorption of 29 planets with resistance from within and without can be a bit distracting.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 01 November 2021, 13:29:19
I'll state here that I considered the HarJel issue when writing the Crusade, and solved it pretty quickly. I don't remember if I mentioned it in anything published. I'll offer a hint: my solution involves an absorption.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 01 November 2021, 14:22:01
Interesting. And so very vague  ;D

Good to hear you guys ain't forgetting details like that though. Seen some franchises running into "oops, we forgot that"... That isn't encouraging ever.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 01 November 2021, 14:33:38
It's an issue to me because I like my Elementals!

But if they solve it somehow, cool.  If not, the Empire will soldier on without it.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 01 November 2021, 14:38:21
It draws from canon history. Nothing random.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 01 November 2021, 15:09:02
My guess is the Scorpions *could* have Absorbed an Aimag.

Mostly because they would have nothing to do with the Home Worlds.

Even if I'm wrong, I like my theory.  Conflict between the Scorpion and the Sea Fox would be epic, as we have discussed earlier in this thread.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Rainbow 6 on 01 November 2021, 15:45:55
My guess is the Scorpions *could* have Absorbed an Aimag.

Mostly because they would have nothing to do with the Home Worlds.

Even if I'm wrong, I like my theory.  Conflict between the Scorpion and the Sea Fox would be epic, as we have discussed earlier in this thread.

Or the Empire expands to control of the Chainelane Isles.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 01 November 2021, 16:00:13
Does Chaine have HarJel source? IIRC the Sea Fox's Inner Sphere source was on Twycross.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Baldur Mekorig on 01 November 2021, 16:07:11
It draws from canon history. Nothing random.

Its a longshot, bu it involves the "Blood in the water" story in MW Guide to the Clans?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Doc Swift on 01 November 2021, 16:44:26
 :-X
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 01 November 2021, 17:04:35
I'll offer a hint: my solution involves an absorption.

the scorpions are absorbing harjel?? is that safe??
Title: Re: The Scorpion Empire : Plus Ultra
Post by: five_corparty on 01 November 2021, 17:11:02
It draws from canon history. Nothing random.

I swear, eons ago, i remember reading that harjel was plant-based, but I have -NO- idea where I read that or if it's been overcome by later canon... :-/
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 01 November 2021, 17:14:43
Does Chaine have HarJel source? IIRC the Sea Fox's Inner Sphere source was on Twycross.

Correct.  There is no HarJel in the Chaine Cluster.  Only Twycross in the IS and Strato Domingo in the Home Worlds.  So far...
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 01 November 2021, 17:18:15
I swear, eons ago, i remember reading that harjel was plant-based, but I have -NO- idea where I read that or if it's been overcome by later canon... :-/

Jonah's Reach is a moon in the Twycross system where the HarJel is found.  Or more specifically from what I read, a substance with properties very much like HarJel. 

So perhaps the original stuff in the Home Worlds is plant based.  Maybe.  Just a theory, and broken theories can pave a road to hell...
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Empyrus on 01 November 2021, 17:48:04
the scorpions are absorbing harjel?? is that safe??
Oh, maybe they mix HarJel with Necrosia and then make pudding out of it.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 01 November 2021, 18:37:12
We're almost at fifty pages.  Wonder what we'll call the third installment of the Scorpion Empire thread?
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Elmoth on 01 November 2021, 18:46:49
Scorpion Empire: Era of the zarkhan
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 01 November 2021, 19:45:19
Scorpion Empire: Coming to a system near you... REAL SOON.

Scorpion Empire: The Next Expansion
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Reldn on 01 November 2021, 20:16:55
"Scorpion Empire: All your Warhawks are belong to us."
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 01 November 2021, 20:50:02
"Scorpion Empire: All your Warhawks are belong to us."

confirmed
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 01 November 2021, 20:53:54
I'll third it.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 02 November 2021, 06:25:09
You really don't like the life-saving benefits of hargel.  That's fine, to each their own.  But if it saves the lives of our brave Elementals when they are grievously wounded by Battlemech-scale weaponry, I am in favor of it 100%. 

And if not the Sea Foxes, then some other source. Perhaps if the Scorpions keep looking, they may get lucky and find their own source of the stuff.

After all, it's kind of BS that the Sharkfoxes are the only source of it for hundreds of years.

I like the life-saving benefits of harjel as much as any guy who appreciates staying alive, but not when the faction that sells it monopolizes it and always forces other strings attached with the deal. So in this case, self-reliance is better than dependence.

And yes, it is BS that the Sharkfoxes are the only source of it for hundreds of years. The way it's written, it's more like the other factions have not been looking hard enough or just figured out which Harjel ingredients have been sitting around in their worlds to be discovered.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 02 November 2021, 06:26:00
I'll third it.

Agreed.

Or Scorpion Empire: The Star League-in-Exile Reborn
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Drewbacca on 02 November 2021, 07:12:55
I kind of like that suggestion for some reason. ::) ;)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Longstrider on 02 November 2021, 14:22:28
Agreed.

Or Scorpion Empire: The Star League-in-Exile Reborn

I think that remains to be seen, no? Whether they'll bend the knee to the latest crop of barbarians on terra, or anoint themselves with the tarnished crown of the star league?

All that being said, I just read the short story in Shrapnel and that inspired me to read the OTP Hanseatic Crusade and they're both very enjoyable!
Title: Re: The Scorpion Empire : Plus Ultra
Post by: GuyIncognito on 02 November 2021, 16:58:11
I suggest "Playing Protomechs? Canon Police are en route"
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 03 November 2021, 00:26:24
I think that remains to be seen, no? Whether they'll bend the knee to the latest crop of barbarians on terra, or anoint themselves with the tarnished crown of the star league?

All that being said, I just read the short story in Shrapnel and that inspired me to read the OTP Hanseatic Crusade and they're both very enjoyable!

I wouldn't say the Star League-in-Exile was a tarnished crown. General Kerensky had too little time to cement his planned utopia. Given enough time, the Empire could finish what he started.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 03 November 2021, 00:31:33
Thread Title Vote(Anyone who wants to vote can just replicate this post and add their vote; Each user has unlimited votes):
1) Scorpion Empire: Era of the zarkhan - Elmoth (1)
2) Scorpion Empire: Coming to a system near you... REAL SOON. - Drewbacca (1)
3) Scorpion Empire: The Next Expansion - Drewbacca (1)
4) Scorpion Empire: All your Warhawks are belong to us - Reldn, Sartris, Rebs, ARR (4)
5) Scorpion Empire: The Star League-in-Exile Reborn - ARR, Drewbacca (2)
6) Playing Protomechs? Canon Police are en route - GuyIncognito (1)

Numbers in brackets at the end of each line indicates number of votes.

Let us see the will of the Imperial Council. May the wisdom of Kerensky watch over the Empire.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: jimdigris on 03 November 2021, 05:16:00
I vote #2
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ANS Kamas P81 on 03 November 2021, 07:51:21
I'm voting #4, go Warhawks.  That should be a sports team name for the Scorpions somewhere.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Sartris on 03 November 2021, 08:32:13
I wasn’t necessarily voting, just confirming that, indeed, all of your warhawks are belong to the Scorpion Empire
Title: Re: The Scorpion Empire : Plus Ultra
Post by: CJC070 on 03 November 2021, 09:25:33
I vote number #5 because of the Scorpions fascination for Star League era tech and besides the Ghost Bears the only clan faction actually invested in their territory.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: jimdigris on 03 November 2021, 15:24:27
I'd go with #4 if the grammar was better.  They are culturally clan after all, even after giving the other clans the finger.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 03 November 2021, 15:53:36
I'll concede that point about better grammar.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Baldur Mekorig on 03 November 2021, 17:59:45
#4
Title: Re: The Scorpion Empire : Plus Ultra
Post by: snakespinner on 03 November 2021, 18:04:41
Fun with Warhawks #4
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Reldn on 03 November 2021, 18:33:58
I'll concede that point about better grammar.

As will I. Though, since I based it off of the atrociously translated phrase in "Zero Wing" I had to do it that way. No less painful, sadly. *laughs*
Title: Re: The Scorpion Empire : Plus Ultra
Post by: rebs on 03 November 2021, 18:52:51
As will I. Though, since I based it off of the atrociously translated phrase in "Zero Wing" I had to do it that way. No less painful, sadly. *laughs*
 

I remember the game.  I knew for a fact when I read it that it wasn't your grammar.  :thumbsup:
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Longstrider on 03 November 2021, 18:56:33
I wouldn't say the Star League-in-Exile was a tarnished crown. General Kerensky had too little time to cement his planned utopia. Given enough time, the Empire could finish what he started.

I'm only starting to get my feet wet so I'm not sure what the outlook of the clan's leadership is going to be. Just seems like GS is in a weird spot. If Alex K was worth following on the basis that his followers would build or rebuild a star league, AND their ancestors then followed Nicky K, then it would seem Clan Wolf's attempt at proclaiming a reborn star league is legitimate, whether or not the Scorpions viewed the second star league as legitimate or not. If they reject Alaric's version on the ground that the Inner Sphere clans are all abjured, then they themselves are abjured.

Of course, people can and do justify all kinds of self-contradictory beliefs, but it seems like the Goliath Scorpions will have to find a way to justify themselves as being the inheritors of the star league's mantle.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 04 November 2021, 00:43:22
Thread Title Vote(Anyone who wants to vote can just replicate this post and add their vote; Each user has unlimited votes):
1) Scorpion Empire: Era of the zarkhan - Elmoth (1)
2) Scorpion Empire: Coming to a system near you... REAL SOON. - Drewbacca, Jimdigris (2)
3) Scorpion Empire: The Next Expansion - Drewbacca (1)
4) Scorpion Empire: All your Warhawks are belong to us - Reldn, Rebs, ARR, ANS Kamas P81, Baldur Mekorig, snakespinner (6)
5) Scorpion Empire: The Star League-in-Exile Reborn - ARR, Drewbacca, CJC070 (3)
6) Playing Protomechs? Canon Police are en route - GuyIncognito (1)

Numbers in brackets at the end of each line indicates number of votes.

Let us see the will of the Imperial Council. May the wisdom of Kerensky watch over the Empire.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 04 November 2021, 00:48:20
I'm only starting to get my feet wet so I'm not sure what the outlook of the clan's leadership is going to be. Just seems like GS is in a weird spot. If Alex K was worth following on the basis that his followers would build or rebuild a star league, AND their ancestors then followed Nicky K, then it would seem Clan Wolf's attempt at proclaiming a reborn star league is legitimate, whether or not the Scorpions viewed the second star league as legitimate or not. If they reject Alaric's version on the ground that the Inner Sphere clans are all abjured, then they themselves are abjured.

Of course, people can and do justify all kinds of self-contradictory beliefs, but it seems like the Goliath Scorpions will have to find a way to justify themselves as being the inheritors of the star league's mantle.

As CJC070 put it here,
I vote number #5 because of the Scorpions fascination for Star League era tech and besides the Ghost Bears the only clan faction actually invested in their territory.

I don't think it's about justification or legal inheritance. The Scorpions simply evolved their realm, by chance or by design, into something that surpassed the other Clans in terms of living up to the best ideals of the Star League. They still have a long way to go if they're aiming for true integration and cohesiveness, so let's wait and see what happens.

They don't need to literally proclaim themselves the Star League-in-Exile, but they sure are trying to practice it.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: DarkISI on 04 November 2021, 02:28:58
#1 - You all know why ;)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 04 November 2021, 04:42:33
Thread Title Vote(Anyone who wants to vote can just replicate this post and add their vote; Each user has unlimited votes):
1) Scorpion Empire: Era of the zarkhan - Elmoth, Dark ISI (2)
2) Scorpion Empire: Coming to a system near you... REAL SOON. - Drewbacca, Jimdigris (2)
3) Scorpion Empire: The Next Expansion - Drewbacca (1)
4) Scorpion Empire: All your Warhawks are belong to us - Reldn, Rebs, ARR, ANS Kamas P81, Baldur Mekorig, snakespinner (6)
5) Scorpion Empire: The Star League-in-Exile Reborn - ARR, Drewbacca, CJC070 (3)
6) Playing Protomechs? Canon Police are en route - GuyIncognito (1)

Numbers in brackets at the end of each line indicates number of votes.

Let us see the will of the Imperial Council. May the wisdom of Kerensky watch over the Empire.
Title: Re: The Scorpion Empire : Plus Ultra
Post by: ArkRoyalRavager on 04 November 2021, 04:44:00
As we have reached 50 pages, the title with the most votes is Scorpion Empire: All your Warhawks are belong to us

See you all in the new thread! https://bg.battletech.com/forums/the-periphery/the-scorpion-empire-all-your-warhawks-are-belong-to-us/ (https://bg.battletech.com/forums/the-periphery/the-scorpion-empire-all-your-warhawks-are-belong-to-us/)
Title: Re: The Scorpion Empire : Plus Ultra
Post by: Moonsword on 04 November 2021, 07:09:29
Locked for page limit.