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The good news is you only need a max of 6t in order to carry Battle Armor, and only 4 for most Inner Sphere.

The one downside to VTOL carriers is that they have to land in order for most Assault BA to disembark.

The next most mobile are Hovers.  However, a good forest can pretty much leave them boxed in.  Wheeled and Tracked are the next options. 

Wheeled transports are even more limited than Hovers, as they aren't Amphibious, while also having little more speed (if any) than the Tracked Transports.

Tracked don't have many limitations in where they can go, but they tend to be the slowest options.

If they could Mechanize, I would say the Bandit is an excellent option for Inner Sphere or Clan.  They can't, though, so those aren't as effective.
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Nicholas Kerensky, The Remembrance, Stanza 13, Line 24

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Personally I like vtols for BA deployment, so I tend to use a Shun or a Cardinal. The Shun has 12 tons of infantry space, stealth armour, tag, and a pair of mag shots linked to a targeting computer. The Cardinal has 10 tons of infantry space, a lrm 5, an lbx 2 and a pair of ap gauss rifles.
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Surrender -- Cheap Trick

"Clanner's all right, Spheroid's all right, they just seem a little weird"
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BattleTech Miniatures / Re: The Royal Dick: Journey to ReaperCon
« Last post by ISD on Today at 23:08:21 »
That NMM work is just incredible :shocked:
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BattleTech Miniatures / Re: CSR Beta Galaxy Kingfisher.
« Last post by ISD on Today at 23:05:55 »
Looks great! :cool:
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BattleTech Miniatures / Re: LCT-1E Locust
« Last post by ISD on Today at 23:05:36 »
Very, very cool :shocked:
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MoS modifiers? Please explain.
Edit: Crap. Once again mistook a post on the first page for a current one.
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by ISD on Today at 23:01:10 »
pulse
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Now an industrialmech version of Battletechnology's Guardian.


Guardsman GND-3N

Mass: 15 tons
Chassis: Industrial Industrial Biped
Power Plant: 60 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     5 Machine Gun
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: D/D-E-E-D
Cost: 778,125 C-bills

Type: Guardsman
Technology Base: Inner Sphere (Standard)
Tonnage: 15
Battle Value: 225

Equipment                                          Mass
Internal Structure            Industrial              3
Engine                        60 Fusion             1.5
   Walking MP: 4
   Running MP: 6
   Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Heavy Industrial)55                    3.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            5         8     
     Center Torso (rear)               2     
     R/L Torso               4         6     
     R/L Torso (rear)                  2     
     R/L Arm                 2         4     
     R/L Leg                 3         6     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                 Location  Critical   Heat    Tonnage   
Machine Gun                 CT        1        0       0.5   
4 Heat Sink                 RT        4        -       4.0   
Machine Gun                 RT        1        0       0.5   
Machine Gun Ammo (100)      RT        1        -       0.5   
Machine Gun                 LA        1        0       0.5   
4 Heat Sink                 LT        4        -       4.0   
Machine Gun                 LT        1        0       0.5   
Machine Gun                 RA        1        0       0.5   


Oh god that's a lot of machine guns...
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