I notice in many of the rules that Buildings and their construction are often compared to Mobile Structures. TO:AR often sends you to TO:AUE and you go back and forth a bit. In IO:Battleforce, you do not get a critical hits table for armed structures, just a CF value that varies greatly in Alpha Strike to Battleforce to SBF.
Alpha Strike CF is the original CF divided almost by 30, the similar conversion rate for armor values. Armor is also being divided by the same metric as the Construction Factor. So, the CF in AF is, in my opinion, much too low for a structure that can be very expensive and takes very long (sometimes weeks as seen in C.O.) to build. The CF values in Battleforce are about a third of the original Core CF values. These values stack by the amount of levels the structure may have, but I see that wording in AF limits the values to a maximum as seen in AS:CE pg.72. That's problematic, since even a Castle Bryan, which is just ridiculous in terms of CF in Core because of the enormity of the structure makes the value reach so high that it must be converted to Capital class armor levels. They are rugged and can stand toe to toe with Warships attempting orbital bombardment. In AS that would never be so with these max limits, if I'm understanding them right.
Anyway, I see that Strategic Battleforce (SBF) brings the values back up, but here they are bloated because the values noted do not reflect the CF factors it makes reference to as comparable to AS:CE. See page 215 of IO:BF. Note that the CF values are greatly exaggerated in comparison to those found in pg.73 of AS:CE. The values become HUGE and i doubt anything BUT a sustained orbital bombardment could even crack a Heavy Fortification with 750CF. Hardened is 1200! Remember that damage values for Formations have already been cut by a 3rd for SBF conversions. Yet the CF values are sustained. That seems crazy. An artillery Combat Unit has a damage Special of ART-S12.
On a more positive note, the Adv. Building Critical Hits Table on TO:AR pg.119 looks like it will work well with Battleforce with some of the adaptations noted on page 219 of IO:BF resolving attacks against building mounted weapons for weapon or turret critical hits. Each weapon crit reducing the damage as stated will work with BF. This detailed list of criticals in TO:AR can also work well.
But am I reading all this right? See the values on page 111 of IO:BF for structures. They are pretty much a third of the CF without levels being added as they would be in Core -- but the distinction isn't being made anywhere for this. It looks like just a flat number applied to all structures of this class generally. I assume that CF is set at these values for the whole structure? I wouldn't mind a second opinion on this. I could always just do the CF breakdowns from Core values, but they seem to be inconsistent across the scales as far as I have seen.