Ok, I have another question about the infantry fast movement rules, pg 27 of TacOps. This one involves how these rules interact with the minimum movement rule in TW on pg. 49. Let me take an example to illustrate the issue. Lets say I have a foot rifle platoon (1MP) that wants to move up one level to an adjacent hex. That is a 3MP cost for the elevation change, but according to the minimum movement rule, my foot rifle platoon would still be able to make that move and would also be able to fire (I think) in the firing phase.
However, if I am using the fast movement rules, my foot rifle platoon now can expend up to 2MP by running and so would burn 2MP to make that same minimum move and as a result be unable to fire.
I am fairly certain that my interpretation of this is correct per the way the rules are written, but I am concerned that there may be a rules oversight here. Is this the way the rule is intended to work?
Another possible interpretation is that infantry that use the minimum movement rule are not allowed to fire anyway because they are considered to have used running movement (pg. 49, TW), but there is no explicit statement about this in TW, nor is there any reference to rules for infantry that run in the infantry section on movement (pg. 214, TW).