Revised Fortress specs:
Type: Fortress
Technology Base: Syberian (Experimental)
Tonnage: 200
Equipment Mass
Internal Structure: Superheavy 40
Conversion Eqpt: Emplacement 20
Engine: 200 8.5
Walking MP: 1
Running MP: 2
Jumping MP: 0
Emplacement MP: None
Heat Sinks (Double): 10 [20] 0
Gyro: Superheavy 4
Cockpit: AutoMech 3
Armor Factor: 600 37.5
Internal Armor
Structure Value
Head 4 12
Center Torso 60 60
Center Torso (rear) 60
R/L Torso 42 50
R/L Torso (rear) 34
R/L Arms 33 66
R/L Legs 42 84
Fixed Components Location Critical Tonnage
Conversion Equipment RA/RL/LA/LL 4 0
2 Double Heat Sinks RT/LT 4 0
Weapons and Ammo Location Critical Tonnage
Base Configuration
ER PPC RA 2 7
2 Double Heat Sinks RA 4 2
Gauss Rifle RT 4 15
Ammo (Gauss Rifle) 32 RT 2 4
Double Heat Sink RT 4 2
Gauss Rifle CT (R) 4 15
Ammo (Gauss Rifle) 8 CT 1 1
Double Heat Sink CT 2 1
2 ER Medium Lasers RL 1 2
Gauss Rifle LT 4 15
Ammo (Gauss Rifle) 32 LT 2 4
2 Double Heat Sinks LT 4 2
2 ER Medium Lasers LL 1 2
2 ER PPCs LA 4 14
Double Heat Sink LA 2 1
Assault Configuration
2 ER PPC RA 4 14
Double Heat Sink RA 2 1
Long Tom Artillery Cannon RT 8 20
Ammo (LTAC) 20 RT 2 4
3 Double Heat Sinks CT 6 3
2 Medium Pulse Lasers RL 1 4
Long Tom Artillery Cannon LT 8 20
Ammo (LTAC) 20 LT 2 4
2 Medium Pulse Lasers LL 1 4
2 ER PPCs LA 4 14
Double Heat Sink LA 2 1
Guardian Configuration
4 Snub-Nose PPCs RA 4 24
Double Heat Sinks RA 2 1
LRM 15 RT 2 7
Ammo (LRM-15) 32 RT 2 4
CASE RT 1 0.5
Double Heat Sink RT 2 1
2 ER Large Lasers CT 2 10
2 Double Heat Sinks CT 4 2
2 ER Medium Lasers RL 1 2
LRM-15 LT 2 7
Ammo (Arrow IV) 20 LT 2 4
2 Double Heat Sinks LT 4 2
CASE LT 1 0.5
2 ER Medium Lasers LL 1 2
Arrow IV Missile Launcher LA 8 15
ER Large Laser HD (R) 1 5
Notes: Features the following Design Quirks: Illegal (Syberian Robotics AI, Biped/Emplacement ’Mech Conversion), Command BattleMech, Difficult to Maintain, Distracting (Massive!), Improved Communications, Improved Sensors, Improved Targeting (All), Multi-Trac, Non-Standard Parts, Oversized, Poor Performance, Protected Actuators, Rugged (2), Searchlight
Credit: Wrangler, for configuration concepts
Notable Fortresses:
Fortress Type Config. Function Skill Grade Skill Set ’Mech/Vehicle Form
Maxim Fortifica Base CommandMech Elt (4/0) Engineer, Officer Jupiter/Buildings (3)*
Sentinel Omega Guardian ArtilleryMech Elt (2/1) Infantry Mackie/Buildings (3)*
Juggernaut Scorpia Assault CommandMech Elt (1/0) Infantry, Officer Jupiter/Buildings (3)*
*Central hex = 2 levels tall (plus Schrek PPC Turret); forward-side hexes = 1 level tall (plus Nuberu Turret), each.
Fortress configs now include Omega Sentinels and big Scorponok. Note that the Guardian configuration (Omega Supreme, et al) uses a Mackie 'Mech form, but would need to mod the arms a bit. As his claw hand is also supposed to be the base of a rocket, I opted to put some hellish firepower in it to mimic the rocket exhaust. I thought it was funny, anyway.
- Herb